WO2016204334A1 - Système d'exercice basé sur des contenus interactifs immersifs et procédé associé - Google Patents
Système d'exercice basé sur des contenus interactifs immersifs et procédé associé Download PDFInfo
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- WO2016204334A1 WO2016204334A1 PCT/KR2015/007424 KR2015007424W WO2016204334A1 WO 2016204334 A1 WO2016204334 A1 WO 2016204334A1 KR 2015007424 W KR2015007424 W KR 2015007424W WO 2016204334 A1 WO2016204334 A1 WO 2016204334A1
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
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- G—PHYSICS
- G16—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR SPECIFIC APPLICATION FIELDS
- G16H—HEALTHCARE INFORMATICS, i.e. INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR THE HANDLING OR PROCESSING OF MEDICAL OR HEALTHCARE DATA
- G16H40/00—ICT specially adapted for the management or administration of healthcare resources or facilities; ICT specially adapted for the management or operation of medical equipment or devices
- G16H40/60—ICT specially adapted for the management or administration of healthcare resources or facilities; ICT specially adapted for the management or operation of medical equipment or devices for the operation of medical equipment or devices
- G16H40/63—ICT specially adapted for the management or administration of healthcare resources or facilities; ICT specially adapted for the management or operation of medical equipment or devices for the operation of medical equipment or devices for local operation
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
- G06Q50/10—Services
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- G—PHYSICS
- G16—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR SPECIFIC APPLICATION FIELDS
- G16H—HEALTHCARE INFORMATICS, i.e. INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR THE HANDLING OR PROCESSING OF MEDICAL OR HEALTHCARE DATA
- G16H20/00—ICT specially adapted for therapies or health-improving plans, e.g. for handling prescriptions, for steering therapy or for monitoring patient compliance
- G16H20/30—ICT specially adapted for therapies or health-improving plans, e.g. for handling prescriptions, for steering therapy or for monitoring patient compliance relating to physical therapies or activities, e.g. physiotherapy, acupressure or exercising
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N9/00—Details of colour television systems
- H04N9/12—Picture reproducers
- H04N9/31—Projection devices for colour picture display, e.g. using electronic spatial light modulators [ESLM]
Definitions
- the present invention relates to an exercise system and a method based on the sensational interactive content, and more particularly, it is similar to reality by interacting with a person and an object, a person and a virtual object by inducing a human sense and perception in an augmented virtual space.
- Sensitive interactive content can be used as a solution to such temporal and spatial constraints.
- the present invention provides a motion system that can feel the same as the reality by providing realistic interactive content that extends the experience and emotion similar to the real by inducing human senses and perception in the augmented virtual space based on such realistic interactive content. And how to do that.
- Korean Patent Laid-Open No. 2013-0061538 (2013.06.11.) Relates to a virtual reality-based content providing device and a method thereof, and a user's movement in a wearable display and a training environment.
- the present invention is characterized in that it provides a virtual reality-based content providing apparatus and method for providing realistic augmented reality content to the user based on the response.
- Korea Patent No. 1461817 (2014.11.13.) Relates to a realistic bike simulator system, a virtual reality interlocking with a bicycle simulator including a lighting device, a wind device, a vibration device, a reverse device in conjunction with a virtual space (Virtual Reality) relates to a realistic content-based bicycle simulator system that allows a user to experience the feeling of a user riding a real bicycle outdoors indoors through content.
- Korean Patent Application Publication No. 2013-0116886 (October 24, 2013) relates to an automated personal training method and system for monitoring a user performing an exercise and generating a virtual shadow representing the user's avatar and an appropriate form of the exercise.
- a system, method, apparatus, and computer readable medium for determining a degree of overlap between a virtual avatar and a virtual shadow and generating a feedback score based on the degree of overlap.
- the present invention was created to solve the above problems, causing human sensation and perception in an augmented virtual space to interact with humans and objects, humans and virtual objects to expand the experience and emotion similar to real life It is an object of the present invention to provide an exercise system and a method based on the sensory interactive content that maximizes the exercise effect by providing interactive content.
- the present invention does not require the installation of additional sensors or the auxiliary exercise equipment on the user's body to recognize the user's motion using the sensational interactive content, and automatically recognizes the user and the user's exercise space. Therefore, the object of the present invention is to provide an exercise system and a method of exercising anytime, anywhere, regardless of time and place.
- an object of the present invention is to provide an exercise system and a method for a user to exercise while feeling the same as the reality through the exercise program based on the realistic interactive content.
- an exercise system based on realistic interactive content provides a user with an exercise space and a projector for guiding an operation according to an exercise program; A motion recognition sensor for detecting a user's movement in the exercise space provided by the projector; And an exercise control device controlling the projector and the motion recognition sensor to provide an exercise program.
- the exercise control device may further include an exercise interface providing unit for providing an exercise interface for guiding a user's operation of an exercise program through a projector, an operation recognition unit for detecting a user's movement according to the guide from at least one motion recognition sensor; And a system synchronization unit for synchronizing the user's movement with the exercise interface, wherein the exercise program is a realistic interactive content that allows the user's movement and the exercise interface to feel the same.
- an exercise interface providing unit for providing an exercise interface for guiding a user's operation of an exercise program through a projector, an operation recognition unit for detecting a user's movement according to the guide from at least one motion recognition sensor;
- a system synchronization unit for synchronizing the user's movement with the exercise interface, wherein the exercise program is a realistic interactive content that allows the user's movement and the exercise interface to feel the same.
- the exercise system based on the immersive interactive content is characterized in that the user interface can be adaptively accelerated or decelerated according to the movement of the user, so that the user can automatically adjust the pace according to his or her physical fitness.
- the exercise system based on the immersive interactive content displays the exercise amount information, user information, exercise evaluation and results, calories burned information, personal health information, confirmation of one's exercise contents or a combination thereof according to the user's movement.
- the display unit may further include a display unit which the user can check during or after the exercise.
- the exercise system based on the immersive interactive content is characterized in that it further comprises a wired and wireless interface to manage the exercise information of each individual, or to provide or receive an exercise program through a remote management system.
- the exercise system based on the realistic interactive content recognizes the user in real time through the wired / wireless interface unit, and seamlessly manages the user's exercise information in the remote management system by transmitting and receiving the user's information and spatial information with the remote management system. Characterized in that.
- the exercise providing method based on the sensational interactive content provides a exercise space to the user through the projector, the projection step of guiding the operation according to the exercise program; A motion detection step of detecting a user's movement in an exercise space provided by the projector through a motion recognition sensor; And a motion control step of controlling the projector and the motion recognition sensor through a motion control device to provide a workout program.
- the exercise control step is a motion interface providing step of providing a user interface for guiding the user's motion for the exercise program through the projector, motion recognition to detect and recognize the user's movement according to the guidance from the at least one motion recognition sensor And a system synchronization step of synchronizing the movement of the user with the exercise interface, wherein the exercise program is a realistic interactive content that allows the user's movement and the exercise interface to feel the same.
- the method for providing an exercise system based on the sensuous interactive content is characterized in that the user interface can be automatically accelerated or decelerated according to the movement of the user so that the user can automatically adjust the pace according to his or her physical fitness. .
- the method for providing an exercise system based on the immersive interactive contents may include exercise amount information, user information, exercise evaluation and results, calories burned information, personal health information, confirmation of one's exercise contents, or a combination thereof. It is characterized in that it further comprises a display step that the user can check during or after the exercise.
- the method for providing an exercise system based on the sensational interactive contents may further include a wired / wireless communication step of managing individual exercise information, providing or receiving an exercise program through a remote management system.
- the method for providing an exercise system based on the immersive interactive contents recognizes a user in real time through the wired / wireless communication step, and transmits the user's exercise information in the remote management system by transmitting and receiving the user's information and spatial information with the remote management system. It is characterized by seamless management.
- the present invention relates to an exercise system and a method based on the sensational interactive contents, which induces human senses and perceptions in an augmented virtual space to interact with humans and objects, and humans and virtual objects to create a realistic experience and emotion.
- realistic interactive content that expands, through this, users can feel the same as reality and provide an environment where they can exercise regardless of time and place, thereby improving health.
- FIG. 1 is a conceptual diagram illustrating an operation of an exercise system based on sensory interactive content according to an embodiment of the present invention.
- FIG. 2 is a block diagram of a motion control apparatus in an exercise system based on sensory interactive content according to an embodiment of the present invention.
- FIG. 3 is a flowchart illustrating an operation process of an exercise system based on sensory interactive content according to an embodiment of the present invention.
- FIG 4 is an exemplary view showing a sidestep exercise through an exercise system based on immersive interactive content according to an embodiment of the present invention.
- FIG 5 is an exemplary view showing a buffy exercise through an exercise system based on sensory interactive content according to an embodiment of the present invention.
- FIG. 1 is a conceptual diagram illustrating an operation of an exercise system based on sensory interactive content according to an embodiment of the present invention.
- a projector 300 which provides an exercise space to a user of the exercise system 10 based on immersive interactive content, and guides an operation according to an exercise program, the user in the exercise space provided by the projector It comprises a motion recognition sensor 200 for detecting and recognizing the movement of the movement and the exercise control device 100 for controlling the projector and the motion recognition sensor to provide an exercise program.
- the exercise system 10 based on the immersive interactive content according to the present invention can execute various exercise programs desired by a user by using one exercise system by projecting an exercise interface of a desired exercise program with a projector using the floor as an exercise space. Provide an exercise interface to help
- the exercise system 10 based on the realistic interactive content of the present invention having these technical features supports a projector, a motion sensor, and synchronized motion thereof to implement an enhanced virtual space, and allows a user to perform the enhanced virtual space. It allows you to enjoy exercise programs based on various interactive content in the space.
- the operation of the exercise system 10 based on the immersive interactive content displays an exercise program based on the immersive interactive content that guides the user's operation through the projector 300 in the user's exercise space, and the user moves the exercise program.
- the motion recognition sensor 200 detects the user's movement and delivers it to the exercise control device (100).
- the exercise control device 100 synchronizes the movement of the exercise program and the user to provide an exercise environment in which the user feels the same as reality.
- the user can review the exercise contents in real time through the monitor 400 installed on the front, connected to the remote management system 20 by wired or wireless, user information management of the exercise system based on realistic interactive content, exercise program update, etc. You can be provided with remote management. Therefore, the motion control apparatus 100 outputs a result (image captured by a camera) of the content projected by the projector through the monitor and the user's operation by the motion recognition sensor 200. In addition, the monitor serves to output in real time the recording information on the result of the user exercise through the exercise control device (100).
- the exercise program projected to the user's exercise space by the projector 300 induces human senses and perceptions based on ICT to expand the experience and emotion similar to the real world, and the interaction between people and objects and between people and virtual objects. Based on immersive interactive content. That is, the exercise program stores a sequence of the user's exercise motion, and the exercise control apparatus 100 outputs the sequence of the exercise operation of the stored program through the projector.
- the sequence may be stored in various forms such as a table form, a markup language in XML form, and a data structure.
- the stored program is interpreted by the motion control apparatus 100 and output through the projector.
- the motion recognition sensor 200 is composed of at least one camera, a depth camera, an infrared sensor, or a combination thereof to detect the user and the user's movement from the front. Meanwhile, a plurality of motion recognition sensors may be installed around the user (front, rear, left and right) to generate a multi-view image to recognize the user's motion. That is, the user's motion space can be detected in three-dimensional or multi-view.
- the collected user, the user's motion and spatial information is transmitted to the motion control device 100 to provide a more realistic three-dimensional motion interface optimized for the user and enables precise user's motion recognition.
- the camera may be a camera that captures a left image and a right image to generate a 3D image, and may be regarded as implementing a multiview using a plurality of cameras.
- data about the parallax of the left and right images may be extracted from the depth value of the depth camera or the 3D image, and used to convert the distance from the object. If the distance is close, the depth value is large, and if the distance is far, the depth value is used.
- the realistic interactive content needs to touch a floor when a user bends an arm in a buffy exercise, which is one of the whole body movements that bends and runs, in order to induce an action to be taken by a user according to an exercise program. It contains coordinate information, order, interval of change of coordinates, and so on.
- the coordinate information is optimized for the user according to the user's age, gender, physical fitness, exercise amount, exercise program under training, and the like.
- the sensory interactive content composed of the virtual object including the coordinate information is projected by the projector to the user's motion space, and when the user moves according to the virtual object, the user's motion detected by the motion recognition sensor Based on the coordinate information to evaluate whether the user has taken the posture correctly.
- the motion recognition sensor recognizes the user's main points (hands, feet, heads, joints) based on the coordinate information for rapid processing of the data and evaluates whether the motion program matches the motion of the user.
- the monitor 400 displays the exercise amount information, the user information, the exercise evaluation and results, the calorie information consumed, the individual's health information, the user's exercise contents, or a combination thereof according to the user's movement. It can be checked later, so that the user can exercise more efficiently.
- the remote management system 20 stores and manages each individual's exercise information in a database 30 connected to the native management system, and provides an exercise program to an exercise system based on each realistic interactive content or produced by a user. Exercise programs can be provided.
- FIG. 2 is a block diagram of a motion control apparatus in an exercise system based on sensory interactive content according to an embodiment of the present invention.
- the exercise control apparatus 100 includes a wired / wireless interface unit 110, an operation recognition unit 120, an exercise interface providing unit 130, a system synchronization unit 140, and a display unit 150. It is configured to include.
- the wired / wireless interface unit 110 is wired or wirelessly connected to the remote management system 20 to download various user information and realistic interactive content such as age, gender, physical fitness, exercise amount, and exercise program of each individual user. To provide a network interface. In addition, the user can input or modify user information or upload the exercise program produced by each user to the remote management system 20. In addition, by providing a wired or wireless interface with the motion recognition sensor 200, the project 300, the monitor 400 and the like to support the interworking.
- the exercise program based on the immersive interactive content can be produced by the user directly through the exercise system based on the immersive interactive content according to the present invention, and the exercise program thus produced is stored and distributed on a storage medium or distributed through the Internet. Can be.
- the exercise program may be stored in a remote management system, and may be provided as an exercise system based on each individual sensory interactive content. Therefore, the remote management system can manage the exercise information of each individual, it is possible to maintain and manage the exercise program provided or received through the wired and wireless interface unit.
- the exercise system based on realistic interactive content can recognize the user in real time, and can seamlessly manage the user's exercise information in the remote management system by transmitting and receiving the user's information and spatial information with the remote management system. Without the user's separate operation, the exercise system and the remote management system based on the sensational interactive contents can be linked automatically and seamlessly to perform health care through the user's personal information and exercise information.
- the motion recognition unit 120 first has a function of recognizing a user sensed by the at least one motion recognition sensor 200, extracting registered user information, and preparing an exercise program to be provided to the user.
- the user's motion is recognized to recognize the motion of the user's actual exercise program according to the sequence of the exercise motion including the start and the end of the exercise program.
- the user and the user's movement are detected from the front through the information input from the motion recognition sensor 200 composed of at least one camera, depth camera, infrared sensor, or a combination thereof.
- the user's motion may be recognized through a multi-view image input from the plurality of motion recognition sensors installed around the user (front, rear, left and right). In other words, it performs a function of detecting the user's motion space in three-dimensional or multi-view.
- the motion recognition unit 120 performs precise user motion recognition through the collected user, user's motion and spatial information.
- the distance from the object is converted using parallax of the left and right images or the depth value, which uses the principle that the depth value is large when the distance is close and the depth value is small when the distance is far.
- the immersive interactive content includes a virtual object for inducing an action to be taken by a user according to an exercise program (for example, when bending an arm in a buffy exercise, which is one of the whole body movements by bending the arm). It contains coordinate information, order, and interval of change of coordinates.
- the coordinate information is optimized for the user according to the user's age, gender, physical fitness, exercise amount, exercise program under training, and the like.
- the sensory interactive content composed of virtual objects including the coordinate information is projected by the projector to the user's motion space, and when the user moves according to the virtual object, the motion recognition unit 120 recognizes the motion. Based on the user's motion detected by the sensor, the user's posture is correctly evaluated according to the coordinate information.
- the motion recognition unit 120 recognizes the user's main points (hands, feet, head, joints) based on the coordinate information for rapid processing of the data and evaluates whether the motion program and the user's motion match.
- the exercise interface providing unit 130 provides an exercise interface composed of virtual objects of an exercise program generated based on realistic interactive content based on user information downloaded through the wired / wireless interface unit 110.
- the exercise interface providing unit 130 provides a more realistic three-dimensional exercise interface optimized for the user environment based on the three-dimensional stereoscopic information about the user's exercise space sensed by the motion recognition sensor 200.
- the exercise interface providing unit 130 provides an interface for interacting with the user according to the sequence of the exercise program through the projector to induce the user's operation, and also includes the start and end of the exercise program according to the user's operation. It is responsible for accepting user actions.
- the system synchronization unit 140 synchronizes the motion recognition sensor 200 with the projector 300 to provide a synchronization process for recognizing the spatial coordinates of the projector and the motion recognition sensor that projects the motion interface, and the user during the exercise. The movement according to the position or direction change of the interworking with the motion interface to operate.
- system synchronization unit 140 may be configured to adaptively accelerate or decelerate the motion interface according to the user's movement, to set the pace of the exercise interface according to the gender or age of the user, and also to the user's physical fitness and physical condition. Therefore, the pace of the exercise interface can be automatically adjusted and adjusted.
- the response of the exercise interface is automatically accelerated.
- the response speed of the exercise interface is slowed down to provide the user with an optimized exercise interface. .
- the display unit 150 monitors information including exercise amount information, user information, exercise evaluation and results, calories burned information, personal health information, confirmation of one's exercise contents, or a combination thereof according to user's movement. ) So that the user can check during or after the exercise to provide an environment in which the user can exercise more efficiently.
- FIG. 3 is a flowchart illustrating an operation process of an exercise system based on sensory interactive content according to an embodiment of the present invention.
- the motion recognition sensor 200 recognizes a user based on image data of the user and extracts user information (S110).
- the user information may allow the system to recognize the user by inputting the tag information or ID of the individual.
- the face pattern recognition technology can be used to recognize the user based on the image taken by the camera provided in the motion recognition sensor, and the user can simply recognize the user through the barcode, RFID, etc. that the user wears or carries. It is possible.
- the user extracts information on the exercise space to be exercised (S120).
- the exercise program to be provided to the user based on the user information and the information on the exercise space extracted in the step S110 and step S120 is downloaded from the remote management system 20 through the wired / wireless interface unit 110 or a self-executing interface is made.
- an exercise interface based on the sensuous interactive content optimized for the user and the user's exercise space is projected on the floor or the wall of the user's exercise space by the projector 300 (S140).
- the exercise program is detected by detecting the user's movement recognized as the start of the exercise through the exercise interface loaded by the projector (S150).
- the user's motion is recognized in real time by at least one motion recognition sensor installed in front, rear, left and right of the user (S160).
- step S140 the operation interface provided in step S140 and the user's motion recognized in step S160 are synchronized (S170).
- step S170 On the basis of the information synchronized in step S170 it is determined whether the movement speed of the user and the moving (play) speed of the virtual object of the exercise interface (S180). This is because the physical strength is different for each user, and even the same user needs to adjust the intensity and speed of the exercise according to the user's condition. Therefore, the present invention is characterized in that the motion interface is adaptively accelerated or decelerated according to the user's movement, and the pace can be automatically adjusted according to the user's physical fitness.
- the speed of the movement interface is adjusted adaptively to the user's pace (S190).
- the user's movement speed and the speed of the movement interface are appropriate, the user exercises according to the virtual object of the exercise interface, and the user's exercise accuracy is evaluated according to the exercise program. It is fed back so that it can be accurately retried (S200).
- the method for providing an exercise system based on the sensuous interactive contents includes providing an exercise interface for guiding a user's operation of an exercise program through a projector (S110 to S140), at least one or more motion recognition Motion recognition step (S150 ⁇ S160) for detecting the user's movement according to the guidance from the sensor, and the system synchronization step (S170) for synchronizing the user's movement with the exercise interface, the exercise program is a user's movement It is a realistic interactive content that makes the and the sports interface feel the same.
- the exercise interface is adaptively accelerated or decelerated according to the user's movement, so that the user can automatically adjust the pace according to his or her physical fitness, and the exercise amount information, user information, exercise evaluation and
- the display apparatus further includes a display step (not shown) that the user can check during or after the exercise by displaying the calorie information consumed, the health information of the individual, checking his / her exercise contents or a combination thereof.
- the method further includes a wired / wireless communication step (not shown) for managing the exercise information of each individual through the remote management system, or providing or receiving an exercise program.
- the present invention recognizes the user in real time, and transmits and receives the user's information and spatial information with the remote management system to enable seamless management of the user's exercise information in the remote management system.
- FIG 4 is an exemplary view showing a sidestep exercise through an exercise system based on immersive interactive content according to an embodiment of the present invention.
- the sidestep is an exercise derived from a method of climbing a slope by skiing, and is based on realistic interactive content that mimics the sidestep of a ski that must continuously climb up as the person walks up across the slope as illustrated in FIG. 4.
- the user's step is displayed as a virtual object on the floor of the exercise space by the projector, and the user follows a realistic side-step exercise by following it.
- the user's exercise screen is displayed on the monitor installed in front of the user to check the accuracy of the movement in real time to exercise.
- the exercise program starts. From this time, the user performs the exercise according to the corresponding exercise sequence provided by the exercise program. The result of the exercise is displayed on the monitor so that the user can directly check how much accurate step the user has stepped on, so that the result can be displayed on the screen.
- FIG 5 is an exemplary view showing a buffy exercise through an exercise system based on sensory interactive content according to an embodiment of the present invention.
- Buffy exercise is one of the whole body exercises to bend and run arms is one of the fast and very effective fitness and diet exercise.
- a virtual object is displayed on the floor by the projector based on the sensuous interactive content including buffy motion to fit the width at which the user should bend the arm, and the user follows the whole body motion accordingly. Will be done.
- the exercise speed can be increased by flexibly adjusting the speed at which the user should bend the arm according to the user's physical fitness according to the user's gender, age, physical fitness, and physical condition.
- the exercise information may be output to the floor through the projector.
- the present invention relates to an exercise system and a method based on the sensuous interactive contents, which induces human senses and perceptions in an augmented virtual space, whereby a person interacts with an object and a person with a virtual object.
- a person interacts with an object and a person with a virtual object.
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Abstract
La présente invention concerne un système d'exercice basé sur des contenus interactifs immersifs et un procédé associé, et, plus particulièrement, la fourniture d'un système d'exercice et d'un procédé associé. Les sens humains et des reconnaissances sont induits dans un espace virtuel augmenté, et une interaction entre un humain et une chose ou entre un humain et un objet virtuel est activée, permettant ainsi de fournir des contenus interactifs immersifs qui étendent la sensibilité et les expériences, qui sont similaires à la réalité, de telle sorte que l'utilisateur a la même sensation que dans le monde réel.
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| KR10-2015-0087388 | 2015-06-19 | ||
| KR1020150087388A KR20160150215A (ko) | 2015-06-19 | 2015-06-19 | 실감형 인터랙티브 콘텐츠에 기반한 운동시스템 및 그 방법 |
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| WO2016204334A1 true WO2016204334A1 (fr) | 2016-12-22 |
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| WO (1) | WO2016204334A1 (fr) |
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| WO2023124855A1 (fr) * | 2021-12-31 | 2023-07-06 | 华为技术有限公司 | Procédé d'affichage, terminal, machine à ramer et système de communication |
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| Publication number | Priority date | Publication date | Assignee | Title |
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| KR101962578B1 (ko) * | 2018-07-31 | 2019-07-17 | 김종범 | Vr을 이용한 피트니스 운동 서비스 제공 시스템 |
| KR102299381B1 (ko) * | 2019-09-11 | 2021-09-06 | 노진석 | 증강현실 트레이닝 시스템 |
| KR102831624B1 (ko) * | 2022-11-24 | 2025-07-08 | 한국기술교육대학교 산학협력단 | 사용자 동작 속도를 이용한 가상 콘텐츠 이용 시스템 및 방법 |
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| JPH08334845A (ja) * | 1995-06-09 | 1996-12-17 | Sony Corp | 画像表示装置 |
| KR20100044588A (ko) * | 2008-10-22 | 2010-04-30 | 주식회사 한국액센 | 디지털 근력 운동기구의 운동 관리 시스템 |
| KR101026686B1 (ko) * | 2010-01-27 | 2011-04-07 | 주식회사 미디어프론트 | 인터랙티브 입체 영상처리 시스템 및 방법, 그리고 인터랙티브 입체 영상처리장치 |
| KR20110108713A (ko) * | 2010-03-29 | 2011-10-06 | 동서대학교산학협력단 | 체감형 시뮬레이터 기반의 대규모 인터랙티브 게임 시스템 및 그 방법 |
| KR20130068575A (ko) * | 2011-12-15 | 2013-06-26 | 한국전자통신연구원 | 인터랙티브 증강 공간 제공 방법 및 시스템 |
-
2015
- 2015-06-19 KR KR1020150087388A patent/KR20160150215A/ko not_active Ceased
- 2015-07-17 WO PCT/KR2015/007424 patent/WO2016204334A1/fr not_active Ceased
Patent Citations (5)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JPH08334845A (ja) * | 1995-06-09 | 1996-12-17 | Sony Corp | 画像表示装置 |
| KR20100044588A (ko) * | 2008-10-22 | 2010-04-30 | 주식회사 한국액센 | 디지털 근력 운동기구의 운동 관리 시스템 |
| KR101026686B1 (ko) * | 2010-01-27 | 2011-04-07 | 주식회사 미디어프론트 | 인터랙티브 입체 영상처리 시스템 및 방법, 그리고 인터랙티브 입체 영상처리장치 |
| KR20110108713A (ko) * | 2010-03-29 | 2011-10-06 | 동서대학교산학협력단 | 체감형 시뮬레이터 기반의 대규모 인터랙티브 게임 시스템 및 그 방법 |
| KR20130068575A (ko) * | 2011-12-15 | 2013-06-26 | 한국전자통신연구원 | 인터랙티브 증강 공간 제공 방법 및 시스템 |
Cited By (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| WO2023124855A1 (fr) * | 2021-12-31 | 2023-07-06 | 华为技术有限公司 | Procédé d'affichage, terminal, machine à ramer et système de communication |
Also Published As
| Publication number | Publication date |
|---|---|
| KR20160150215A (ko) | 2016-12-29 |
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