WO2015004620A3 - Compagnon virtuel - Google Patents
Compagnon virtuel Download PDFInfo
- Publication number
- WO2015004620A3 WO2015004620A3 PCT/IB2014/062986 IB2014062986W WO2015004620A3 WO 2015004620 A3 WO2015004620 A3 WO 2015004620A3 IB 2014062986 W IB2014062986 W IB 2014062986W WO 2015004620 A3 WO2015004620 A3 WO 2015004620A3
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- virtual companion
- whomever
- companionship
- converse
- interacts
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Ceased
Links
Classifications
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06N—COMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
- G06N3/00—Computing arrangements based on biological models
- G06N3/004—Artificial life, i.e. computing arrangements simulating life
- G06N3/006—Artificial life, i.e. computing arrangements simulating life based on simulated virtual individual or collective life forms, e.g. social simulations or particle swarm optimisation [PSO]
-
- G—PHYSICS
- G16—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR SPECIFIC APPLICATION FIELDS
- G16H—HEALTHCARE INFORMATICS, i.e. INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR THE HANDLING OR PROCESSING OF MEDICAL OR HEALTHCARE DATA
- G16H50/00—ICT specially adapted for medical diagnosis, medical simulation or medical data mining; ICT specially adapted for detecting, monitoring or modelling epidemics or pandemics
- G16H50/20—ICT specially adapted for medical diagnosis, medical simulation or medical data mining; ICT specially adapted for detecting, monitoring or modelling epidemics or pandemics for computer-aided diagnosis, e.g. based on medical expert systems
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/825—Fostering virtual characters
Landscapes
- Engineering & Computer Science (AREA)
- Health & Medical Sciences (AREA)
- Biomedical Technology (AREA)
- Multimedia (AREA)
- Public Health (AREA)
- Medical Informatics (AREA)
- General Health & Medical Sciences (AREA)
- Data Mining & Analysis (AREA)
- Pathology (AREA)
- Epidemiology (AREA)
- Theoretical Computer Science (AREA)
- Primary Health Care (AREA)
- Databases & Information Systems (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- Life Sciences & Earth Sciences (AREA)
- Biophysics (AREA)
- Computational Linguistics (AREA)
- Evolutionary Computation (AREA)
- Molecular Biology (AREA)
- Computing Systems (AREA)
- General Engineering & Computer Science (AREA)
- General Physics & Mathematics (AREA)
- Mathematical Physics (AREA)
- Software Systems (AREA)
- Artificial Intelligence (AREA)
- User Interface Of Digital Computer (AREA)
- Medical Treatment And Welfare Office Work (AREA)
- Measurement Of The Respiration, Hearing Ability, Form, And Blood Characteristics Of Living Organisms (AREA)
- Rehabilitation Tools (AREA)
Abstract
Le compagnon virtuel d'après la présente invention est susceptible de répondre de façon réaliste à une entrée tactile et, grâce à l'intervention d'une pluralité de personnes, il peut converser avec une véritable intelligence, quelle que soit la personne avec laquelle il interagit. L'application ayant valeur d'exemple vise à tenir compagnie à des personnes âgées et à améliorer la santé mentale grâce à la compagnie d'autrui.
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| CN201480002468.2A CN104769645A (zh) | 2013-07-10 | 2014-07-09 | 虚拟伴侣 |
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US13/939,172 | 2013-07-10 | ||
| US13/939,172 US20140125678A1 (en) | 2012-07-11 | 2013-07-10 | Virtual Companion |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| WO2015004620A2 WO2015004620A2 (fr) | 2015-01-15 |
| WO2015004620A3 true WO2015004620A3 (fr) | 2015-05-14 |
Family
ID=52280769
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| PCT/IB2014/062986 Ceased WO2015004620A2 (fr) | 2013-07-10 | 2014-07-09 | Compagnon virtuel |
Country Status (2)
| Country | Link |
|---|---|
| CN (1) | CN104769645A (fr) |
| WO (1) | WO2015004620A2 (fr) |
Families Citing this family (20)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN104959985B (zh) * | 2015-07-16 | 2017-10-17 | 深圳狗尾草智能科技有限公司 | 一种机器人的控制系统及其方法 |
| CN105141587B (zh) * | 2015-08-04 | 2019-01-01 | 广东小天才科技有限公司 | 一种虚拟玩偶互动方法及装置 |
| US10664741B2 (en) * | 2016-01-14 | 2020-05-26 | Samsung Electronics Co., Ltd. | Selecting a behavior of a virtual agent |
| CN105957140A (zh) * | 2016-05-31 | 2016-09-21 | 成都九十度工业产品设计有限公司 | 一种基于增强现实技术的宠物狗交互系统及分析方法 |
| CN106375774B (zh) * | 2016-08-31 | 2019-12-27 | 广州酷狗计算机科技有限公司 | 一种直播间显示内容控制的方法、装置和系统 |
| CN109891357A (zh) * | 2016-10-20 | 2019-06-14 | 阿恩齐达卡士技术私人有限公司 | 情感智能陪伴装置 |
| CN106850824A (zh) * | 2017-02-22 | 2017-06-13 | 北京爱惠家网络有限公司 | 一种智能服务系统以及实现方法 |
| CN107168174B (zh) * | 2017-06-15 | 2019-08-09 | 重庆柚瓣科技有限公司 | 一种使用机器人做居家养老的方法 |
| CN107322593B (zh) * | 2017-06-15 | 2020-07-14 | 重庆柚瓣家科技有限公司 | 可户外移动陪伴居家养老机器人 |
| CN109313645B (zh) * | 2017-08-25 | 2022-05-24 | 深圳市大富智慧健康科技有限公司 | 人工智能终端系统、服务器及其行为控制方法 |
| CN107808191A (zh) * | 2017-09-13 | 2018-03-16 | 北京光年无限科技有限公司 | 虚拟人多模态交互的输出方法和系统 |
| US10818288B2 (en) * | 2018-03-26 | 2020-10-27 | Apple Inc. | Natural assistant interaction |
| CN108536386A (zh) * | 2018-03-30 | 2018-09-14 | 联想(北京)有限公司 | 数据处理方法、设备以及系统 |
| CN108874123A (zh) * | 2018-05-07 | 2018-11-23 | 北京理工大学 | 一种通用的模块化的虚拟现实被动力触觉反馈系统 |
| CN109965466A (zh) * | 2018-05-29 | 2019-07-05 | 北京心有灵犀科技有限公司 | Ar虚拟角色智能珠宝 |
| CN110653813A (zh) * | 2018-06-29 | 2020-01-07 | 深圳市优必选科技有限公司 | 一种机器人控制方法、机器人及计算机存储介质 |
| CN109521878A (zh) * | 2018-11-08 | 2019-03-26 | 歌尔科技有限公司 | 交互方法、装置和计算机可读存储介质 |
| CN113313836B (zh) * | 2021-04-26 | 2022-11-25 | 广景视睿科技(深圳)有限公司 | 一种控制虚拟宠物的方法及智能投影设备 |
| US12112285B1 (en) | 2021-07-07 | 2024-10-08 | Wells Fargo Bank, N.A. | Systems and methods for measuring employee experience |
| CN115793938A (zh) * | 2022-11-08 | 2023-03-14 | Oppo广东移动通信有限公司 | 互动壁纸的交互方法、电子设备及计算机可读存储介质 |
Citations (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US6239785B1 (en) * | 1992-10-08 | 2001-05-29 | Science & Technology Corporation | Tactile computer input device |
| US20030191560A1 (en) * | 1999-04-30 | 2003-10-09 | Sony Corporation | Electronic pet system, network system, robot, and storage medium |
| US20110086702A1 (en) * | 2009-10-13 | 2011-04-14 | Ganz | Method and system for providing a virtual presentation including a virtual companion and virtual photography |
| US20120268493A1 (en) * | 2011-04-22 | 2012-10-25 | Nintendo Co., Ltd. | Information processing system for augmented reality |
Family Cites Families (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US6545682B1 (en) * | 2000-05-24 | 2003-04-08 | There, Inc. | Method and apparatus for creating and customizing avatars using genetic paradigm |
| US8909370B2 (en) * | 2007-05-08 | 2014-12-09 | Massachusetts Institute Of Technology | Interactive systems employing robotic companions |
| US20090102805A1 (en) * | 2007-10-18 | 2009-04-23 | Microsoft Corporation | Three-dimensional object simulation using audio, visual, and tactile feedback |
| CN201611889U (zh) * | 2010-02-10 | 2010-10-20 | 深圳先进技术研究院 | 即时通讯伴侣机器人 |
-
2014
- 2014-07-09 CN CN201480002468.2A patent/CN104769645A/zh active Pending
- 2014-07-09 WO PCT/IB2014/062986 patent/WO2015004620A2/fr not_active Ceased
Patent Citations (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US6239785B1 (en) * | 1992-10-08 | 2001-05-29 | Science & Technology Corporation | Tactile computer input device |
| US20030191560A1 (en) * | 1999-04-30 | 2003-10-09 | Sony Corporation | Electronic pet system, network system, robot, and storage medium |
| US20110086702A1 (en) * | 2009-10-13 | 2011-04-14 | Ganz | Method and system for providing a virtual presentation including a virtual companion and virtual photography |
| US20120268493A1 (en) * | 2011-04-22 | 2012-10-25 | Nintendo Co., Ltd. | Information processing system for augmented reality |
Also Published As
| Publication number | Publication date |
|---|---|
| CN104769645A (zh) | 2015-07-08 |
| WO2015004620A2 (fr) | 2015-01-15 |
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| Date | Code | Title | Description |
|---|---|---|---|
| NENP | Non-entry into the national phase |
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