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WO2015003186A3 - System and method for interactive mobile gaming - Google Patents

System and method for interactive mobile gaming Download PDF

Info

Publication number
WO2015003186A3
WO2015003186A3 PCT/US2014/045596 US2014045596W WO2015003186A3 WO 2015003186 A3 WO2015003186 A3 WO 2015003186A3 US 2014045596 W US2014045596 W US 2014045596W WO 2015003186 A3 WO2015003186 A3 WO 2015003186A3
Authority
WO
WIPO (PCT)
Prior art keywords
actuators
base portion
computing device
response
receiving elements
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Ceased
Application number
PCT/US2014/045596
Other languages
French (fr)
Other versions
WO2015003186A2 (en
Inventor
Edo Segal
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Retoy LLC
Original Assignee
Retoy LLC
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Retoy LLC filed Critical Retoy LLC
Publication of WO2015003186A2 publication Critical patent/WO2015003186A2/en
Publication of WO2015003186A3 publication Critical patent/WO2015003186A3/en
Anticipated expiration legal-status Critical
Ceased legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H13/00Toy figures with self-moving parts, with or without movement of the toy as a whole

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Display Devices Of Pinball Game Machines (AREA)
  • Toys (AREA)

Abstract

Disclosed are a method and apparatus for providing isolated actuations in a plurality of animated points of an object. A base portion and an object portion are provided with an apparatus, and a plurality of light receiving elements are configured with the base portion that are operable to detect light emanating from pixels that flash on a computing device display screen. A plurality of actuators are provided with the base portion and each is configured to independently actuate in response to the light detected by the light receiving elements. A plurality of passive mechanical components is provided with the object portion. The mechanical portions are operatively coupled to respective ones of the plurality of actuators, wherein independent movement of respective parts of the object portion is provided by the respective actuators in response to the light detected from the computing device.
PCT/US2014/045596 2013-07-05 2014-07-07 System and method for interactive mobile gaming Ceased WO2015003186A2 (en)

Applications Claiming Priority (6)

Application Number Priority Date Filing Date Title
US201361843151P 2013-07-05 2013-07-05
US61/843,151 2013-07-05
US201361845804P 2013-07-12 2013-07-12
US61/845,804 2013-07-12
US201361909890P 2013-11-27 2013-11-27
US61/909,890 2013-11-27

Publications (2)

Publication Number Publication Date
WO2015003186A2 WO2015003186A2 (en) 2015-01-08
WO2015003186A3 true WO2015003186A3 (en) 2015-02-19

Family

ID=52144302

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/US2014/045596 Ceased WO2015003186A2 (en) 2013-07-05 2014-07-07 System and method for interactive mobile gaming

Country Status (1)

Country Link
WO (1) WO2015003186A2 (en)

Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2001058553A1 (en) * 2000-02-11 2001-08-16 Mattel, Inc. Animated toy figure resting upon and responsive to computer monitor
US6533634B1 (en) * 2001-12-07 2003-03-18 Brenda L. Sugar Figurine assembly
US20040051245A1 (en) * 2002-09-13 2004-03-18 Weisman Jordan K. Action figure game
US6773325B1 (en) * 2000-03-07 2004-08-10 Hasbro, Inc. Toy figure for use with multiple, different game systems
US20080153594A1 (en) * 2005-10-21 2008-06-26 Zheng Yu Brian Interactive Toy System and Methods
US7862428B2 (en) * 2003-07-02 2011-01-04 Ganz Interactive action figures for gaming systems
US20110034103A1 (en) * 2009-08-06 2011-02-10 Peter Sui Lun Fong Interactive device with sound-based action synchronization

Patent Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2001058553A1 (en) * 2000-02-11 2001-08-16 Mattel, Inc. Animated toy figure resting upon and responsive to computer monitor
US6773325B1 (en) * 2000-03-07 2004-08-10 Hasbro, Inc. Toy figure for use with multiple, different game systems
US6533634B1 (en) * 2001-12-07 2003-03-18 Brenda L. Sugar Figurine assembly
US20040051245A1 (en) * 2002-09-13 2004-03-18 Weisman Jordan K. Action figure game
US7862428B2 (en) * 2003-07-02 2011-01-04 Ganz Interactive action figures for gaming systems
US20080153594A1 (en) * 2005-10-21 2008-06-26 Zheng Yu Brian Interactive Toy System and Methods
US20110034103A1 (en) * 2009-08-06 2011-02-10 Peter Sui Lun Fong Interactive device with sound-based action synchronization

Also Published As

Publication number Publication date
WO2015003186A2 (en) 2015-01-08

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