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WO2014147668A1 - Dispositif de gestion de jeu vidéo, procédé de gestion de jeu vidéo, et programme de gestion de jeu vidéo - Google Patents

Dispositif de gestion de jeu vidéo, procédé de gestion de jeu vidéo, et programme de gestion de jeu vidéo Download PDF

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Publication number
WO2014147668A1
WO2014147668A1 PCT/JP2013/001962 JP2013001962W WO2014147668A1 WO 2014147668 A1 WO2014147668 A1 WO 2014147668A1 JP 2013001962 W JP2013001962 W JP 2013001962W WO 2014147668 A1 WO2014147668 A1 WO 2014147668A1
Authority
WO
WIPO (PCT)
Prior art keywords
virtual camera
video game
touch
game processing
control
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Ceased
Application number
PCT/JP2013/001962
Other languages
English (en)
Japanese (ja)
Inventor
毅 富岡
貴志 工藤
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Square Enix Co Ltd
Original Assignee
Square Enix Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Square Enix Co Ltd filed Critical Square Enix Co Ltd
Priority to JP2015506364A priority Critical patent/JP5994019B2/ja
Priority to PCT/JP2013/001962 priority patent/WO2014147668A1/fr
Publication of WO2014147668A1 publication Critical patent/WO2014147668A1/fr
Anticipated expiration legal-status Critical
Ceased legal-status Critical Current

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Classifications

    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating 3D models or images for computer graphics
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/44Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/525Changing parameters of virtual cameras
    • A63F13/5255Changing parameters of virtual cameras according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • G06F3/04815Interaction with a metaphor-based environment or interaction object displayed as three-dimensional, e.g. changing the user viewpoint with respect to the environment or object

Definitions

  • the sound output unit 14 outputs sound in accordance with the progress of the video game and the player operation in accordance with the control of the control unit 11.
  • the player operation receiving unit 15 receives an operation signal corresponding to the player operation and notifies the control unit 11 of the result.
  • the operation reception unit 15 receives a player's operation via a touch panel provided on the display unit 13.
  • the video game processing apparatus 100 is configured to control the position of the player character in the virtual space according to the content of the touch operation by the player (for example, step S201). It is possible to provide a video game with good operability that allows the player character to move only by being aware of the operation of the camera.
  • the video game processing apparatus 100 sets an operation area (for example, a slide operation reception area SA) on the display screen in response to the start of control of the position of the virtual camera (for example, the slide operation reception area SA) (for example, Step S202) Since the position of the virtual camera is controlled based on the calculation standard corresponding to the set operation region and the touch position after the change operation (for example, Step S204), the range for accepting the slide operation can be easily set. Will be able to adjust.
  • a slide operation reception area SA on the display screen in response to the start of control of the position of the virtual camera (for example, the slide operation reception area SA)
  • the video game processing device 200 including at least a controller other than the touch panel may be configured to control the position of the player character in the virtual space according to the operation content of the controller. Further, the video game processing device 200 may be configured to move the player character forward or backward based on the position of the virtual camera controlled according to the first rule (for example, the forward rule). In addition, the video game processing apparatus 200 moves the position of the virtual camera in a direction toward or away from the starting position in the virtual space, and sets the rotation reference position in the virtual space different from the reference position or the reference position. It is good also as a structure which rotates the position of a virtual camera as a center.
  • the control unit 11 updates the starting position update speed (or directs the starting position toward the current position based on the distance between the starting position and the current position.
  • the moving speed may be determined. That is, for example, the video game processing apparatus 100 may be configured to control the speed at which the starting position is moved according to the moving speed on the spherical surface of the virtual camera. Specifically, the moving speed of the starting position may be slowed if the rotational angle is smaller than a predetermined threshold, and the moving speed of the starting position may be increased if the rotational angle is larger than the predetermined threshold.
  • the video game processing apparatus 100 performs the various processes described above according to various control programs (for example, a video game processing program) stored in the storage device (storage unit 12) included in the video game processing apparatus 100. Execute.
  • various control programs for example, a video game processing program

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • General Engineering & Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Computer Graphics (AREA)
  • Computer Hardware Design (AREA)
  • Software Systems (AREA)
  • User Interface Of Digital Computer (AREA)
  • Processing Or Creating Images (AREA)

Abstract

La présente invention a pour objectif d'améliorer le fonctionnement d'une caméra virtuelle. Afin d'atteindre l'objectif visé, l'invention se rapporte à un dispositif de gestion de jeu vidéo (100) adapté pour contrôler la progression d'un jeu vidéo en affichant, sur un écran d'affichage d'un dispositif d'affichage (un module d'affichage (13), par exemple) comprenant un écran tactile, un espace virtuel photographié par une caméra virtuelle. La gestion de jeu vidéo exécutée par le dispositif selon l'invention consiste : à contrôler la position de la caméra virtuelle sur la base d'une première règle prescrite (une règle avancée, par exemple) en réponse à la détection d'une opération tactile exécutée par un joueur dans une zone fermée prescrite de l'écran d'affichage (une zone qui se trouve à moins d'une distance prescrite par rapport à une position initiale, par exemple) durant une période de temps prescrite (une ou plusieurs secondes en continu, par exemple) (une étape S201, par exemple) ; et à contrôler la position de la caméra virtuelle sur la base d'une seconde règle prescrite (une règle de rotation ou une règle de poursuite, par exemple) en réponse à la détection d'une opération tactile exécutée par un joueur et consistant à modifier la position tactile sur l'écran d'affichage (étapes S108 et S204, par exemple).
PCT/JP2013/001962 2013-03-22 2013-03-22 Dispositif de gestion de jeu vidéo, procédé de gestion de jeu vidéo, et programme de gestion de jeu vidéo Ceased WO2014147668A1 (fr)

Priority Applications (2)

Application Number Priority Date Filing Date Title
JP2015506364A JP5994019B2 (ja) 2013-03-22 2013-03-22 ビデオゲーム処理装置、ビデオゲーム処理方法、及びビデオゲーム処理プログラム
PCT/JP2013/001962 WO2014147668A1 (fr) 2013-03-22 2013-03-22 Dispositif de gestion de jeu vidéo, procédé de gestion de jeu vidéo, et programme de gestion de jeu vidéo

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
PCT/JP2013/001962 WO2014147668A1 (fr) 2013-03-22 2013-03-22 Dispositif de gestion de jeu vidéo, procédé de gestion de jeu vidéo, et programme de gestion de jeu vidéo

Publications (1)

Publication Number Publication Date
WO2014147668A1 true WO2014147668A1 (fr) 2014-09-25

Family

ID=51579410

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Application Number Title Priority Date Filing Date
PCT/JP2013/001962 Ceased WO2014147668A1 (fr) 2013-03-22 2013-03-22 Dispositif de gestion de jeu vidéo, procédé de gestion de jeu vidéo, et programme de gestion de jeu vidéo

Country Status (2)

Country Link
JP (1) JP5994019B2 (fr)
WO (1) WO2014147668A1 (fr)

Cited By (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN105183348A (zh) * 2015-08-27 2015-12-23 广东欧珀移动通信有限公司 一种应用角色的控制方法及装置
JP2016225872A (ja) * 2015-06-01 2016-12-28 日本電信電話株式会社 移動装置操作端末、移動装置操作方法及び移動装置操作プログラム
JP2018060539A (ja) * 2017-10-02 2018-04-12 望月 玲於奈 ユーザーインターフェースプログラム
JP2018067091A (ja) * 2016-10-18 2018-04-26 株式会社コロプラ 情報処理方法、装置、および当該情報処理方法をコンピュータに実行させるためのプログラム
JP2019076721A (ja) * 2017-10-23 2019-05-23 ネットイース(ハンジョウ)ネットワーク カンパニー,リミテッド 情報処理方法及び装置、記憶媒体、電子機器
JP2019134881A (ja) * 2018-02-05 2019-08-15 株式会社バンダイナムコエンターテインメント プログラム及びゲーム装置
US10668376B2 (en) 2017-06-07 2020-06-02 DeNA Co., Ltd. Electronic game device and electronic game program
CN113713368A (zh) * 2021-09-08 2021-11-30 网易(杭州)网络有限公司 终端操作方法、装置、电子设备和存储介质
JP2022071030A (ja) * 2019-12-11 2022-05-13 キヤノン株式会社 制御装置、制御方法、及びプログラム
JP2022107152A (ja) * 2021-01-08 2022-07-21 株式会社コロプラ プログラム

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR102419507B1 (ko) * 2021-02-15 2022-07-12 주식회사 베오텍 드라이브 스루 공간터치 시스템 및 방법

Citations (4)

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Publication number Priority date Publication date Assignee Title
JP2001175890A (ja) * 1999-12-17 2001-06-29 Sony Corp 3次元画像形成システム、3次元画像形成方法および入力装置
JP2005230263A (ja) * 2004-02-19 2005-09-02 Nintendo Co Ltd ゲーム装置及びゲームプログラム
JP2007130367A (ja) * 2005-11-14 2007-05-31 Nintendo Co Ltd ゲーム装置およびゲームプログラム
JP2009131436A (ja) * 2007-11-30 2009-06-18 Square Enix Co Ltd 画像生成装置、画像生成プログラム、画像生成プログラム記録媒体及び画像生成方法

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2001175890A (ja) * 1999-12-17 2001-06-29 Sony Corp 3次元画像形成システム、3次元画像形成方法および入力装置
JP2005230263A (ja) * 2004-02-19 2005-09-02 Nintendo Co Ltd ゲーム装置及びゲームプログラム
JP2007130367A (ja) * 2005-11-14 2007-05-31 Nintendo Co Ltd ゲーム装置およびゲームプログラム
JP2009131436A (ja) * 2007-11-30 2009-06-18 Square Enix Co Ltd 画像生成装置、画像生成プログラム、画像生成プログラム記録媒体及び画像生成方法

Cited By (13)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2016225872A (ja) * 2015-06-01 2016-12-28 日本電信電話株式会社 移動装置操作端末、移動装置操作方法及び移動装置操作プログラム
CN105183348A (zh) * 2015-08-27 2015-12-23 广东欧珀移动通信有限公司 一种应用角色的控制方法及装置
JP2018067091A (ja) * 2016-10-18 2018-04-26 株式会社コロプラ 情報処理方法、装置、および当該情報処理方法をコンピュータに実行させるためのプログラム
US10668376B2 (en) 2017-06-07 2020-06-02 DeNA Co., Ltd. Electronic game device and electronic game program
JP2018060539A (ja) * 2017-10-02 2018-04-12 望月 玲於奈 ユーザーインターフェースプログラム
JP2019076721A (ja) * 2017-10-23 2019-05-23 ネットイース(ハンジョウ)ネットワーク カンパニー,リミテッド 情報処理方法及び装置、記憶媒体、電子機器
JP2019134881A (ja) * 2018-02-05 2019-08-15 株式会社バンダイナムコエンターテインメント プログラム及びゲーム装置
JP7105574B2 (ja) 2018-02-05 2022-07-25 株式会社バンダイナムコエンターテインメント プログラム及びゲーム装置
JP2022071030A (ja) * 2019-12-11 2022-05-13 キヤノン株式会社 制御装置、制御方法、及びプログラム
JP7434385B2 (ja) 2019-12-11 2024-02-20 キヤノン株式会社 制御装置、制御方法、及びプログラム
JP2022107152A (ja) * 2021-01-08 2022-07-21 株式会社コロプラ プログラム
JP7689427B2 (ja) 2021-01-08 2025-06-06 株式会社コロプラ プログラム
CN113713368A (zh) * 2021-09-08 2021-11-30 网易(杭州)网络有限公司 终端操作方法、装置、电子设备和存储介质

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JP5994019B2 (ja) 2016-09-21

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