WO2013083018A1 - Gilet pour jeux de tir - Google Patents
Gilet pour jeux de tir Download PDFInfo
- Publication number
- WO2013083018A1 WO2013083018A1 PCT/CN2012/085733 CN2012085733W WO2013083018A1 WO 2013083018 A1 WO2013083018 A1 WO 2013083018A1 CN 2012085733 W CN2012085733 W CN 2012085733W WO 2013083018 A1 WO2013083018 A1 WO 2013083018A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- vest
- main control
- value
- reference value
- control unit
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Ceased
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/02—Shooting or hurling games
- A63F9/0204—Targets therefor
- A63F9/0243—Movable targets
-
- F—MECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
- F41—WEAPONS
- F41J—TARGETS; TARGET RANGES; BULLET CATCHERS
- F41J5/00—Target indicating systems; Target-hit or score detecting systems
- F41J5/02—Photo-electric hit-detector systems
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/24—Electric games; Games using electronic circuits not otherwise provided for
- A63F2009/2401—Detail of input, input devices
- A63F2009/2436—Characteristics of the input
- A63F2009/2442—Sensors or detectors
- A63F2009/2444—Light detector
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/24—Electric games; Games using electronic circuits not otherwise provided for
- A63F2009/2401—Detail of input, input devices
- A63F2009/2436—Characteristics of the input
- A63F2009/2442—Sensors or detectors
- A63F2009/2447—Motion detector
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/24—Electric games; Games using electronic circuits not otherwise provided for
- A63F2009/2448—Output devices
- A63F2009/2479—Other kinds of output
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2250/00—Miscellaneous game characteristics
- A63F2250/49—Miscellaneous game characteristics with provisions for connecting to a part of the body
-
- F—MECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
- F41—WEAPONS
- F41A—FUNCTIONAL FEATURES OR DETAILS COMMON TO BOTH SMALLARMS AND ORDNANCE, e.g. CANNONS; MOUNTINGS FOR SMALLARMS OR ORDNANCE
- F41A33/00—Adaptations for training; Gun simulators
- F41A33/02—Light- or radiation-emitting guns ; Light- or radiation-sensitive guns; Cartridges carrying light emitting sources, e.g. laser
Definitions
- the present invention relates to a prop of a real-life CS laser simulation shooting countermeasure system, and more particularly to a real-life CS vest. Background technique
- the vest worn by the player is usually set by the system with 3 to 5 life units, that is, the player can "die” 3 to 5 times, when the player is laser-launched. 1 shot, the vest's life unit minus 1, the vest's life unit is exhausted when the player is killed, in another way, the game setter is not using life units but using simulated life to measure the player
- the "blood value”, as in the "Simulation Field Design Confrontation System” submitted by the inventor of this patent on November 17, 2010, the player's vest is set to 100 or more simulated health, the laser held by the player.
- the launch gun can emit laser signals of different damage values by inserting different types of clips.
- the current working process of the real CS vest on the market is: the left and right sides of the vest front chest, the left and right sides of the back, and the front and rear of the helmet each have a laser sensor, when the laser signal of the laser gun is irradiated to any laser After the sensor, the laser signal is converted into an electrical signal through the silicon photocell inside the laser sensor and then transmitted to the main control unit on the vest through the decoding modulation circuit.
- the main control unit controls the LED light on the vest, the speaker (or the buzzer), and the miniature
- the vibration motor creates the effect of the shot; the digital tube or the LED light group is used to display the reduction of the life unit or the simulated life value; at the same time, the information of the shot is fed back to the remote station to update the battlefield situation through the wireless transceiver module.
- Summary of the invention The object of the present invention is to overcome the deficiencies of the prior art and provide a vest for a real person CS, which can more realistically simulate a situation in which a player should be weak or weak after being hit by a laser launching gun, and enhance the simulation of the game. effect.
- the utility model relates to a vest for a real person CS, comprising a vest main body and a main control unit disposed on the vest main body, and a main body connecting unit is provided with a laser sensing unit for receiving a laser signal from the laser emitting gun, and a vibration for collecting the vibration frequency of the vest main body.
- the number is two groups, one by one correspondingly arranged around the left and right side of the vest.
- the laser sensing unit includes first, second, third, and fourth sensors respectively disposed at positions of the left front chest, the right front chest, the left back, and the right back of the vest body, wherein The first sensor and the three inductors are connected to each other to form a left sensing unit, and the second sensor and the fourth sensor are connected to each other to form a right sensing unit.
- the condition that the simulated life value is reduced is that the laser sensing unit receives a signal from the laser emitting gun.
- the first reference value, the second reference value, and the third reference value are pre-stored in the storage unit, where the first reference value and the second reference value are smaller than a maximum simulated life value, and the third reference value is smaller than The first reference value and the second reference value.
- the initial condition that the micro-vibration motor vibrates and the simulated life value continues to decrease is that the laser-sensing unit on the side where the micro-vibration motor is struck causes the cumulative decrease in the simulated life value to be greater than or equal to the first reference value.
- the condition that the main control unit instructs the simulation of the stop of the life to be reduced is that the tap button on the side where the microvibration motor is located is continuously pressed for more than the set time.
- the starting condition for the main control unit to collect the vibration sensor input signal is that the simulated life value of the vest is less than the second reference value, and the input signal of the vibration sensor is a pulse signal corresponding to the vibration frequency of the vest body.
- the starting condition for the continuous reduction of the simulated vital value is that the pulse signal collected by the main control unit in a unit time is greater than the set number of times.
- condition that the main control unit instructs the simulated life to stop decreasing is that the tap buttons on the left, right, and back sides of the vest are simultaneously pressed.
- the speaker connected to the main control unit is further provided with a speaker for playing voice information preset in the storage unit and an LED lamp group for giving a light prompt.
- said tact switch can be a touch switch.
- the number of tact switches disposed on the left or right side of the vest is at least one.
- the player By setting a light touch button on the left and right sides of the vest body, the player must make a free hand when simulating low health. Pressing the touch button will ensure that the simulated life value will not be reduced, effectively simulating the situation where the player loses the function of the body after the bullet is fired; by setting a vibration sensor for monitoring the vibration frequency of the vest body on the vest, the player is simulated When the health value is low, it must move at a lower frequency. Otherwise, the simulated life value will be reduced, effectively simulating the situation that the player loses too much blood and can only move slowly. Set the touch button on the back of the vest body to match the vibration sensor to the vest.
- the monitoring result of the main body vibration frequency makes it necessary for the player to press the three touch buttons at the same time to avoid the reduction of the simulated life value, effectively simulating the situation that the player cannot move after the heavy injury, and the teammate is required to help leave the scene; meanwhile, the invention allows the majority Players pay more attention to teamwork spirit during the game, and can experience the blood and touched by the comrades in the guns and rain, and improve the authenticity and playability of the existing laser simulation shooting system. Give the game a certain degree of civilization.
- FIG. 1 is a schematic view showing the functional blocks of a vest for a human CS according to the present invention. detailed description
- a vest for a human CS including a vest main body and a main control unit 1 disposed on the vest main body, is connected with the main control unit 1 and is provided with a laser sensing unit 2, a vibration sensor 3, a micro vibration motor 4, and a storage unit. 8, further comprising light touch buttons 71, 72 and 73 respectively disposed on the left side, the right side and the back side of the vest, the number of the micro vibration motors 4 being two groups, one-to-one correspondingly arranged on the left side and the right side of the vest Touch the buttons 71, 72 around, where:
- the buttons 71, 72 and 73 are turned on or off to transmit a switching amount signal to the main control unit 1, which may be normally open or normally closed, and for convenience of hiding, the buttons 71, 72 and 73 are touched.
- the volume is preferably small, the role is that when the main control unit 1 default player is injured, the player needs to hold the touch button of the injured position by hand, otherwise the main control unit 1 will reduce the simulated life value of the vest according to the situation, and at the same time three
- the light touch buttons 71, 72 and 73 need to be properly distributed in three different positions of the vest, so that the player cannot hold two or more light touch buttons simultaneously with one hand, and the hand holding the light touch button does not cover.
- the laser sensing unit 2 on the vest, the light touch button in this embodiment uses a small patch switch, and the three light touch buttons 71, 72 and 73 are respectively mounted on the left waist, right waist and back positions of the vest.
- the touch button can also be replaced by a touch switch, such as a resistive touch switch or a capacitive touch switch.
- a touch switch such as a resistive touch switch or a capacitive touch switch.
- the touch button can be replaced by other similar buttons or switches in the art.
- the number of light touch buttons is not limited to three as shown in FIG.
- one or more touch buttons may be provided on the left, right and back of the vest.
- 2 touch buttons on the left or right side of the vest The same effect, pressing any of the two touch buttons can do the same.
- the laser sensing unit 2 is configured to receive a laser signal from a laser emitting unit, and the laser sensing unit 2 includes first and second sensors respectively disposed on the left front chest, the right front chest, the left back, and the right back of the vest body. a third sensor and a fourth sensor, wherein the first sensor and the third sensor are connected to each other to form a left sensing unit 21, and the second sensor and the fourth sensor are connected to each other to form a right sensing unit 22, The left side sensing unit 21 and the right side sensing unit 22 are connected to the main control unit 1 through a set of decoding modulation circuits, respectively.
- the vibration sensor 3 is used to collect the vibration frequency of the vest body, and the vibration sensor 3 is also called a vibration switch.
- the omnidirectional induction type is adopted.
- Each vibration of the vest can cause the inside of the vibration sensor 3 to be turned on to close, so that a corresponding pulse signal can be output to the main control unit 1 according to the frequency of the vibration after energization.
- the micro-vibration motor 4 is used to drive the vest body to vibrate.
- the current live CS vest is equipped with a micro-vibration motor 4 to indicate the bullet.
- the left waist and the right waist of the vest A plurality of micro-vibration motors 4 are respectively disposed at positions, and the micro-vibration motor 4 can vibrate to prompt the position when the player needs to press the touch button 71 or 72 of the injured portion until the player successfully presses the portion of the touch button to vibrate Stop, if the player releases the touch button at this time, the main control unit 1 will continuously subtract the simulated life value of the vest in the storage unit 8 to mimic the continuous loss of blood, and the micro-vibration motor 4 can also prompt the corresponding vibration. .
- At least the simulated life value of the vest is stored in the storage unit 8.
- the condition that the simulated life value is reduced is that the laser sensing unit 2 receives the signal from the laser emitting gun, and the storage unit 8 further prestores the first reference value and the second reference. And a third reference value, wherein the first reference value and the second reference value are smaller than a maximum simulated life value, and the third reference value is smaller than the first reference value and the second reference value.
- the initial condition that the micro vibration motor 4 vibrates and the simulated life value continues to decrease is that the cumulative reduction of the simulated life value caused by the laser sensing unit 21 (or 22) on the side where the micro vibration motor 4 is hit is greater than or equal to the first reference value.
- the condition that the main control unit commands the simulation of the stop of the life value to decrease is that the tap button on the side where the micro-vibration motor is located is continuously pressed for more than the set time.
- the starting condition for the main control unit 1 to collect the input signal of the vibration sensor 3 is that the simulated life value of the vest is smaller than the second reference value, and the input signal of the vibration sensor 3 is a pulse signal corresponding to the vibration frequency of the vest body, when the vest
- the starting condition that the simulated life value continues to decrease is that the pulse signal collected by the main control unit 1 in a unit time is greater than the set number of times.
- the main control unit 1 commands The condition that the simulated vital value stops decreasing is that the light touch buttons 71, 72, and 73 located on the left, right, and back sides of the vest are simultaneously pressed.
- a speaker 5 for playing the voice information preset in the storage unit 8 is also provided in connection with the main control unit 1. Since the battle is fierce and chaotic in the multiplayer game, in order to better understand the situation of the player, the laser simulates shooting. During the confrontation process, information such as the injured part and the simulated life value reduction need to be promptly presented to the player through the speaker 5, and the current real person. Like the speaker (or buzzer) installed on the CS vest, the speaker 5 is used to broadcast this information as appropriate.
- the speaker 5 is mounted on the vest near the player's ear so that the sound information can only be clearly heard by the player himself to avoid Players who are closer are causing auditory confusion.
- the LED light group 6 Connected to the main control unit 1 is also provided with an LED light group 6 for giving a light prompt, like the speaker 5, the LED light group is used to give certain prompt information, and the prompt information generally includes a proportional simulation of the current simulated life.
- the LED light group 6 is divided into at least a left side light group or a right side light group. When the left side sensing unit 21 receives the laser signal, the left side light group is commanded to flash or continuously emit light, and when the right side sensing unit 22 receives the laser signal, The light group on the right side of the command flashes or continues to illuminate.
- the present invention simulates the situation by:
- the main control unit 1 instructs the simulated life value in the storage unit 8 to reduce the corresponding damage value, and determines whether the accumulated value is greater than or equal to the first
- the reference value is specifically a serious injury condition of the player's left and right half of the player preset by the system, and the system will independently calculate whether the damage amount of the left sensing unit 21 and the right sensing unit 22 is greater than or equal to the first.
- a reference value when the above judgment result is YES, the main control unit 1 performs the following operations:
- command speaker 5 play the voice information preset in the storage unit 8 to prompt the player to be injured too much on the left/right side, need to press the left waist/right waist hidden touch button 71/72 to stop bleeding;
- the vest vest the left waist/right waist hidden micro-vibration motor 4 vibrates to prompt the position of the corresponding touch button 71/72, which is stopped for a period of time or after the tap button is successfully pressed;
- the LED light group 6 on the left/right side of the vest flashes or lights up for a few seconds or until the left waist/right waist touch button 71/72 is successfully pressed and stopped, if the player does not put
- the main control unit 1 instructs the system to repeat the following operations at regular intervals:
- instruction storage unit 8 reduces a certain simulated life value
- control speaker 5 plays the voice information preset in the storage unit 8 to prompt the player to be injured too much on the left/right side Unable to stop bleeding, and how much simulated life is reduced;
- Sl33 control vest left waist / right side of the hidden micro-vibration motor 4 vibration to prompt the simulation of the reduction of life
- sl34 control vest left / right of the LED light group 6 flashing or long light for a few seconds to mimic blood loss
- control LED light group 6 shows the simulated life value of the vest after the "life loss". The above process continues until the main control unit 1 instructs it to release when the simulated life value of the vest returns to above the first reference value (eg, supplementing the simulated health value with an electronic blood-filling device).
- the real-life CS battle system using the vest is a good example of the fact that the participants in the real gun battle can only shoot with one hand and sacrifice the accuracy after being hit by the shoulders of the arm and the like, and it is necessary to hold the wound to stop bleeding in time. .
- a possible method is to preset an arm severe injury condition in the storage module 8, the serious injury condition is a reference value of one, which is about half of the total life value, and the player vest left sensing unit Each time the right sensing unit receives an attack, the main control unit records separately. When the damage value of the sensing unit on either side is greater than or equal to the reference value, the micro vibration motor 4 starts to vibrate and the simulated life value continues to decrease. In this way, the monitoring of the left/right side of the vest is reduced, which provides data support for the control of the embodiment.
- the main control unit 1 When the total simulated health of the vest is less than the second reference value, the main control unit 1 will do the following:
- command speaker 5 plays the voice information preset in the storage unit 8 to prompt the player that he has been seriously injured, can not be vigorously exercised, otherwise it will cause "wound tear";
- the main control unit 1 when detecting that the player's moving speed is slow, the main control unit 1 instructs the speaker 5 to play the heartbeat recording preset in the storage unit 8 every three seconds, and the recording is a short "plop"sound; When detecting that the player's moving speed is medium, the main control unit 1 instructs the speaker 5 to play the heartbeat recording every second; when detecting that the player moves faster, the main control unit 1 instructs the speaker 5 to play once every half second.
- the above process continues until the simulated life value of the vest returns to the second reference value (such as when treated by an electronic blood-feeding device).
- the unit 1 commands its release.
- the above settings effectively restrict the running of the seriously injured players in the live CS game, making the system's game effect closer to reality.
- Embodiment 3 Simulation in which a player is seriously injured and falls, and he cannot move himself
- the live CS laser simulation battle system using the vest of the present invention is When the player "severely hurts the ground", the system defaults that the player is very weak and cannot move and monitors the player's movement state through the vibration sensor 3. If the player does not care about the system prompt and still moves, the vibration sensor 3 will prompt the main control unit 1 to let The player's simulated health is rapidly reduced.
- the way to move without reducing blood is to simultaneously press the three vest buttons 71, 72 and 73 on the left waist, right waist and back, so the player can only stay. Waiting for the rescue in place, until the teammates help to hold the three touch buttons together to move, specifically:
- the main control unit 1 When the simulated life value of the vest is lower than the third reference value, the main control unit 1 first instructs the speaker 5 to play the voice information preset in the storage unit 8 to prompt the player to be dying, has not been able to move casually, and then controls the speaker 5 per second.
- the clock plays a "plop" heartbeat, after which the player can only continue to move by pressing the touch buttons 71, 72 and 73 set on the left waist, the right waist and the back under the cooperation of the teammates.
- the main control unit 1 instructs it to release until the simulated life value of the vest returns to above the third reference value (eg, by an electronic blood-filling device).
- the portion of the LED light group 6 that represents the bleeding of the shot is flashing or long-lighting for a few seconds;
- command speaker 5 stop playing the "plop” heartbeat, instead of playing a pre-recorded long-sounding sound "drop", followed by the announcement of the player's announcement of the death message.
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- Engineering & Computer Science (AREA)
- General Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Professional, Industrial, Or Sporting Protective Garments (AREA)
Abstract
L'invention concerne un gilet pour jeux de tir comprenant un corps de gilet, une unité de commande principale (1) agencée sur le corps de gilet et une unité de détection laser (2) pour recevoir un signal laser en provenance d'un pistolet à émission laser, un capteur de vibration (3) pour acquérir une fréquence de vibration du corps de gilet, des micro-moteurs vibrants (4) pour lancer la vibration du corps de gilet, une unité de stockage (8) stockant au moins une valeur de vie simulée du gilet et des boutons tactiles (71, 72, 73) agencés sur le côté gauche, le côté droit et le côté arrière du gilet, respectivement, lesquels sont reliés à l'unité de commande principale (1). Les micro-moteurs vibrants (4) sont au nombre de deux, et sont agencés autour des boutons tactiles (71, 72) du côté gauche et du côté droit du gilet d'une manière correspondante individualisée, respectivement.
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| CN201110398900.2 | 2011-12-05 | ||
| CN201110398900.2A CN102430241B (zh) | 2011-12-05 | 2011-12-05 | 一种真人cs用背心 |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| WO2013083018A1 true WO2013083018A1 (fr) | 2013-06-13 |
Family
ID=45978812
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| PCT/CN2012/085733 Ceased WO2013083018A1 (fr) | 2011-12-05 | 2012-12-03 | Gilet pour jeux de tir |
Country Status (2)
| Country | Link |
|---|---|
| CN (1) | CN102430241B (fr) |
| WO (1) | WO2013083018A1 (fr) |
Families Citing this family (11)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN102430241B (zh) * | 2011-12-05 | 2014-12-03 | 马卡里 | 一种真人cs用背心 |
| CN203208654U (zh) * | 2013-02-07 | 2013-09-25 | 马卡里 | 一种真人cs游戏道具 |
| CN103252085A (zh) * | 2013-05-24 | 2013-08-21 | 西南交通大学 | 真人cs激光枪战用单兵处理系统及其实现方法 |
| CN103252084B (zh) * | 2013-05-24 | 2015-08-26 | 西南交通大学 | 真人cs激光枪战对战系统及其实现方法 |
| CN103252083A (zh) * | 2013-05-24 | 2013-08-21 | 西南交通大学 | 真人cs激光枪战用枪支及其实现方法 |
| WO2016015306A1 (fr) * | 2014-07-31 | 2016-02-04 | 深圳市大疆创新科技有限公司 | Procédé et dispositif destinés à afficher des informations concernant le personnage de jeu physique et bac de télécommande |
| CN105783583B (zh) * | 2016-03-02 | 2017-07-04 | 北京盈想东方科技股份有限公司 | 一种激光对抗模拟器 |
| WO2018218496A1 (fr) * | 2017-05-31 | 2018-12-06 | 深圳市大疆创新科技有限公司 | Dispositif pouvant être porté et système convenant à un jeu cs à joueur réel |
| CN107898020A (zh) * | 2017-11-20 | 2018-04-13 | 嘉兴佳达服装有限公司 | 一种野外cs游戏用衣服 |
| CN112102677A (zh) * | 2020-09-17 | 2020-12-18 | 中国人民解放军陆军军医大学 | 混合现实高仿真战现场急救训练平台及其训练方法 |
| CN115228076B (zh) * | 2022-06-29 | 2025-04-04 | 网易(杭州)网络有限公司 | 枪械道具伤害数值显示方法、装置、存储介质及电子设备 |
Citations (6)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US4487583A (en) * | 1981-06-15 | 1984-12-11 | Jaycor | Receiver garment for weapons engagement simulation system |
| JPH10258178A (ja) * | 1997-03-18 | 1998-09-29 | Sega Enterp Ltd | 光線銃玩具 |
| US6302796B1 (en) * | 1997-02-05 | 2001-10-16 | Toymax Inc. | Player programmable, interactive toy for a shooting game |
| CN102029067A (zh) * | 2010-11-17 | 2011-04-27 | 马卡里 | 仿真野战射击对抗系统 |
| CN102430241A (zh) * | 2011-12-05 | 2012-05-02 | 马卡里 | 一种真人cs用背心 |
| CN202497700U (zh) * | 2011-12-05 | 2012-10-24 | 马卡里 | 一种真人cs用背心 |
-
2011
- 2011-12-05 CN CN201110398900.2A patent/CN102430241B/zh active Active
-
2012
- 2012-12-03 WO PCT/CN2012/085733 patent/WO2013083018A1/fr not_active Ceased
Patent Citations (6)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US4487583A (en) * | 1981-06-15 | 1984-12-11 | Jaycor | Receiver garment for weapons engagement simulation system |
| US6302796B1 (en) * | 1997-02-05 | 2001-10-16 | Toymax Inc. | Player programmable, interactive toy for a shooting game |
| JPH10258178A (ja) * | 1997-03-18 | 1998-09-29 | Sega Enterp Ltd | 光線銃玩具 |
| CN102029067A (zh) * | 2010-11-17 | 2011-04-27 | 马卡里 | 仿真野战射击对抗系统 |
| CN102430241A (zh) * | 2011-12-05 | 2012-05-02 | 马卡里 | 一种真人cs用背心 |
| CN202497700U (zh) * | 2011-12-05 | 2012-10-24 | 马卡里 | 一种真人cs用背心 |
Also Published As
| Publication number | Publication date |
|---|---|
| CN102430241A (zh) | 2012-05-02 |
| CN102430241B (zh) | 2014-12-03 |
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