WO2013062434A1 - Game system - Google Patents
Game system Download PDFInfo
- Publication number
- WO2013062434A1 WO2013062434A1 PCT/RU2011/000838 RU2011000838W WO2013062434A1 WO 2013062434 A1 WO2013062434 A1 WO 2013062434A1 RU 2011000838 W RU2011000838 W RU 2011000838W WO 2013062434 A1 WO2013062434 A1 WO 2013062434A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- game
- controller
- transceiver
- space
- internet
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Ceased
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/335—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/23—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
- A63F13/235—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1087—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
- A63F2300/1093—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera using visible light
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/407—Data transfer via internet
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8029—Fighting without shooting
Definitions
- the invention relates to gaming devices with moving game elements.
- a known gaming system comprising at least one control panel and targets located in the playing space, each of which has means for receiving signals from the control panel, means for firing shells, a sensor for hitting a projectile in a target and means for simulating a lesion connected to it ; targets are made in the form of combat vehicles, for example, tanks and / or aircraft, and / or ships that can independently move in the playing space and are made remotely controlled from the control panel, with each fighting vehicle having a means of simulating target destruction, which is connected with a sensor hitting the projectile in the target, RU 2002103091, A.
- the disadvantage of this gaming system is that the game elements are only passive targets.
- Targets are made in the form of military vehicles, but they cannot hit other military vehicles, which distorts the real situation of the battle.
- the game system provides only an imitation of the defeat of the target, and not its real defeat, which significantly reduces the amusement and attractiveness of the game system.
- a known gaming system comprising a control panel provided with a transceiver unit, controllable game elements arranged to move in the gaming space simulating real and / or fantasy moving objects: people and / or animals, etc .; each game element is equipped with a video camera with a means of transmitting a signal from it to the visualization tool - the monitor of the control panel; game elements are provided with means of mechanical and / or electric and / or wave action on other game elements included in the system, RU 39498 U1.
- This system provides the possibility of interaction between game elements, including their impact on each other up to a real defeat, and also allows you to expand the range of game elements used, however, the participants in the game must be on the playing field or in close proximity to it.
- Known gaming system comprising a control panel equipped with a transceiver unit, arranged to move in the gaming space controlled game elements that simulate real and / or fantasy moving objects, each of which is equipped with a video camera with means for transmitting a signal from it to the visualization means, as well as by means of mechanical and / or electric and / or wave action on other game elements included in the system, means for visualizing the signal from the video camera is made in the form of one or two liquid crystal monitors mounted on the head of a participant in the game with the possibility of blocking the field of view of one or both eyes, RU 97646 U1.
- Participants of the game should be on the playing field or near it, practically within sight. This sharply narrows the circle of potential participants in the game, and for some categories of people, for example, persons with disabilities, makes participation in the game extremely difficult or impossible.
- the game between people living in different cities and / or countries is associated with significant transportation costs and time associated with moving to the venue of the game.
- An object of the present invention is to enable control of material game elements regardless of the distance of game participants from the game space.
- a gaming system comprising at least one gaming element arranged to move in the gaming space, simulating a real and / or fantasy moving object, equipped with a video camera and transceiver, as well as one or more mechanical and / or electrical means, and / or wave action on other objects, the control panel and the transceiver unit connected via a radio frequency channel to the transceiver of the game element, the control panel is made in the form of a computer
- the system is additionally equipped with a controller and a matching unit, the controller being connected to a transceiver unit and connected to the Internet via a matching unit.
- the implementation of the distinguishing features of the invention provides an important technical result, which consists in providing the ability to control material game elements, including the mechanical impact of other objects, including other game elements, when a game participant is located anywhere in the Internet access zone.
- This game system is fundamentally different from the known game systems in which remote control of virtual objects or control of material objects is carried out while the operator is in the game space.
- the applicant does not know the sources of information that would contain information on the influence of the distinguishing features of the invention on the achieved technical result, which determines, according to the applicant, the invention meets the condition “Inventive step” (“IS”).
- a game system comprises at least one game element 1.
- the game consists in controlling this game element, which can perform predetermined movements and perform the required actions, for example, take a book from a shelf, press keys of a musical instrument , turn on any electrical appliance, etc.
- the game system is mainly designed to use two or more game elements in the game that imitate people, for example, warriors fighting with each other, or animals, or fantasy images, for example, fairy-tale characters.
- a gaming system with one game element is shown. The number of participants (or groups of participants) corresponds to the number of game elements.
- Each game element 1 is equipped with an electric drive that allows it to be moved in the game space, as well as a video camera 2 and a transceiver 3 to which the video camera 2 is connected.
- the game element 1 can be equipped with one or more means 4 of mechanical and / or electrical, and / or wave action on other objects, in particular, on other game elements.
- the game element 1 (warrior) is equipped with pneumatic multiply charged weapons.
- the system includes a transceiver unit 5, which is located in the game space and connected via a radio frequency channel to the transceiver 3 of the game element 1.
- the control panel is made in the form of a personal computer 6 connected via cable or radio channel to the Internet 7, and can be located far from the game space in any place where there is access to the Internet 7.
- the system is additionally equipped with a controller 8 made on the basis of the DS-PIC 33-FG 128MS506 microcircuit and a matching unit 9 representing, in a specific example, a network controller on a WIZnet chip W 3150A +.
- the controller 8 is connected to the transceiver unit 5, and also through the block 9 is connected to the Internet 7.
- the personal computer 6 is equipped with a monitor 10 and an information input device 1 1, for example, a joystick.
- the system may include a microphone 12, which is located on the game element 1 and connected to the transceiver 3 of the game element 1.
- the game system operates as follows.
- the game participant is the operator of the game element 1, using the computer 6 goes to the corresponding page of the Internet, in particular, the page of the game club.
- the monitor 10 displays a diagram of the game space on which the game elements are located, in this example, warriors.
- the operator can control only one, “his” game element, pre-selecting it on the monitor screen. After receiving confirmation of the possibility of choosing this game element 1, the latter is received at the disposal of this participant in the game.
- the drive of the game element 1, the video camera 2, the microphone 12 is turned on and the means 4 for influencing other objects, in this example, the pneumatic weapon, is activated.
- the video camera 2 receives an image of the game space and objects located therein, the corresponding signal from the video camera 2 enters the transceiver 3 and then is transmitted via a radio frequency channel to the transceiver unit 5 located near the game space. From block 5, the received information arrives at the controller 8, which generates packets of commands for controlling the game element 1. These commands are transmitted to the coordination block 9, which converts the information received from block 8 into a format corresponding to the Internet 7. After transmitting information to the Internet 7, the game participant can see on the monitor 10 a real picture of the game space and the real objects on it.
- the game participant uses the information input device 1 1 (joystick), the game participant controls the movements of the real physical object - the game element 1. These movements, as well as the movements of other game elements 1 and their interaction are displayed on the monitor 10.
- the corresponding signals through the Internet 7 are sent to the coordination unit 9, which receives information received from the Internet 7, coordinates the format information with the controller 8, which transmits the game participant’s command to the transceiver unit 5.
- Block 5 transmits a command to the transceiver 3 located on the game element 1 via a radio frequency channel.
- the game element with the help of the drive performs certain actions: it moves in the game space, shoots, etc.
- the present invention is the first, according to the applicant, a gaming system with which you can play from any distance using material game elements.
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Computer Networks & Wireless Communication (AREA)
- Toys (AREA)
Abstract
Description
Игровая система Область техники Game system Technical field
Изобретение относится к игровым устройствам с движущимися игровыми элементами. The invention relates to gaming devices with moving game elements.
Предшествующий уровень техники State of the art
Известна игровая система, содержащая, по крайней мере, один пульт управления и расположенные в игровом пространстве мишени, каждая из которых имеет средство для получения сигналов с пульта управления, средство для выстреливания снарядов, датчик попадания снаряда в мишень и соединенное с ним средство для имитации поражения; мишени выполнены в виде боевых машин, например, танков и/или летательных аппаратов, и/или кораблей, которые имеют возможность самостоятельно перемещаться в игровом пространстве и выполнены дистанционно управляемыми с пульта управления, при этом каждая боевая машина имеет средство имитации поражения мишени, которое соединено с датчиком попадания снаряда в мишень, RU 2002103091 , А. Недостатком этой игровой системы является то обстоятельство, что игровые элементы являются только пассивными мишенями. Мишени выполнены в виде боевых машин, но они не могут поражать другие боевые машины, что искажает реальную ситуацию боя. Кроме того, игровая система предусматривает лишь имитацию поражения мишени, а не ее реальное поражение, что значительно снижает занимательность и привлекательность игровой системы. A known gaming system comprising at least one control panel and targets located in the playing space, each of which has means for receiving signals from the control panel, means for firing shells, a sensor for hitting a projectile in a target and means for simulating a lesion connected to it ; targets are made in the form of combat vehicles, for example, tanks and / or aircraft, and / or ships that can independently move in the playing space and are made remotely controlled from the control panel, with each fighting vehicle having a means of simulating target destruction, which is connected with a sensor hitting the projectile in the target, RU 2002103091, A. The disadvantage of this gaming system is that the game elements are only passive targets. Targets are made in the form of military vehicles, but they cannot hit other military vehicles, which distorts the real situation of the battle. In addition, the game system provides only an imitation of the defeat of the target, and not its real defeat, which significantly reduces the amusement and attractiveness of the game system.
Известна игровая система, содержащая пульт управления, снабженный приемопередающим блоком, расположенные с возможностью перемещения в игровом пространстве управляемые игровые элементы, имитирующие реальные и/или фантазийные подвижные объекты: людей и/или животных и т.п.; каждый игровой элемент снабжен видеокамерой со средством передачи сигнала от нее к средству визуализации - монитору пульта управления; игровые элементы снабжены средствами механического и/или электрического, и/или волнового воздействия на другие игровые элементы, входящие в систему, RU 39498 U1. A known gaming system comprising a control panel provided with a transceiver unit, controllable game elements arranged to move in the gaming space simulating real and / or fantasy moving objects: people and / or animals, etc .; each game element is equipped with a video camera with a means of transmitting a signal from it to the visualization tool - the monitor of the control panel; game elements are provided with means of mechanical and / or electric and / or wave action on other game elements included in the system, RU 39498 U1.
Эта система обеспечивает возможность взаимодействия между игровыми элементами, включая их воздействие друг на друга вплоть до реального поражения, а также позволяет расширить круг используемых игровых элементов, однако при этом участники игры должны находиться на игровом поле или в непосредственной близости от него. This system provides the possibility of interaction between game elements, including their impact on each other up to a real defeat, and also allows you to expand the range of game elements used, however, the participants in the game must be on the playing field or in close proximity to it.
Известна игровая система, содержащая пульт управления, снабженный приемопередающим блоком, расположенные с возможностью перемещения в игровом пространстве управляемые игровые элементы, имитирующие реальные и/или фантазийные подвижные объекты, каждый из которых снабжен видеокамерой со средством передачи сигнала от нее к средству визуализации, а также средствами механического и/или электрического, и/или волнового воздействия на другие игровые элементы, входящие в систему, средство визуализации сигнала от видеокамеры выполнено в виде одного или двух жидкокристаллических мониторов, укрепленных на голове участника игры с возможностью перекрытия поля зрения одного или обоих глаз, RU 97646 U1. Known gaming system comprising a control panel equipped with a transceiver unit, arranged to move in the gaming space controlled game elements that simulate real and / or fantasy moving objects, each of which is equipped with a video camera with means for transmitting a signal from it to the visualization means, as well as by means of mechanical and / or electric and / or wave action on other game elements included in the system, means for visualizing the signal from the video camera is made in the form of one or two liquid crystal monitors mounted on the head of a participant in the game with the possibility of blocking the field of view of one or both eyes, RU 97646 U1.
Данное техническое решение принято в качестве прототипа настоящего изобретения. This technical solution is made as a prototype of the present invention.
Участники игры так же, как и в случае использования игровой системы RU 39498 U1, должны находиться на игровом поле или вблизи него, практически, в пределах видимости. Это резко сужает круг потенциальных участников игры, а для некоторых категорий людей, например, лиц с ограниченными физическими возможностями, делает участие в игре крайне затруднительным или невозможным. Игра между людьми, проживающими в разных городах и/или странах, сопряжена со значительными транспортными расходами и затратами времени, связанными с перемещением к месту проведения игры. Participants of the game, just as in the case of using the RU 39498 U1 gaming system, should be on the playing field or near it, practically within sight. This sharply narrows the circle of potential participants in the game, and for some categories of people, for example, persons with disabilities, makes participation in the game extremely difficult or impossible. The game between people living in different cities and / or countries is associated with significant transportation costs and time associated with moving to the venue of the game.
Раскрытие изобретения Задачей настоящего изобретения является обеспечение возможности управления материальными игровыми элементами независимо от удаления участников игры от игрового пространства. Согласно изобретению в игровой системе, содержащей, по меньшей мере, один игровой элемент, расположенный с возможностью перемещения в игровом пространстве, имитирующий реальный и/или фантазийный подвижный объект, снабженный видеокамерой и приемопередатчиком, а также одним или более средствами механического и/или электрического, и/или волнового воздействия на другие объекты, пульт управления и приемопередающий блок, соединенный по радиочастотному каналу с приемопередатчиком игрового элемента, пульт управления выполнен в виде компьютера, подключенного к сети Интернет, при этом система дополнительно снабжена контроллером и блоком согласования, причем контроллер соединен с приемопередающим блоком, и через блок согласования соединен с сетью Интернет. SUMMARY OF THE INVENTION An object of the present invention is to enable control of material game elements regardless of the distance of game participants from the game space. According to the invention, in a gaming system comprising at least one gaming element arranged to move in the gaming space, simulating a real and / or fantasy moving object, equipped with a video camera and transceiver, as well as one or more mechanical and / or electrical means, and / or wave action on other objects, the control panel and the transceiver unit connected via a radio frequency channel to the transceiver of the game element, the control panel is made in the form of a computer In this case, the system is additionally equipped with a controller and a matching unit, the controller being connected to a transceiver unit and connected to the Internet via a matching unit.
Заявителем не выявлены технические решения, тождественные заявленному изобретению, что позволяет сделать вывод о его соответствии условию «Новизна» («N»). The applicant has not identified technical solutions identical to the claimed invention, which allows us to conclude that it meets the condition of "Novelty" ("N").
Реализация отличительных признаков изобретения обеспечивает важный технический результат, состоящий в обеспечении возможности управления материальными игровыми элементами, включая оказание ими механического воздействия на другие объекты, в том числе, на другие игровые элементы при нахождении участника игры в любом месте в зоне доступа к сети Интернет. Этим данная игровая система принципиально отличается от известных игровых систем, в которых осуществляется дистанционное управление виртуальными объектами или управление материальными объектами при нахождении оператора в игровом пространстве. Заявителю не известны источники информации, в которых содержались бы сведения о влиянии отличительных признаков изобретения на достигаемый технический результат, что обусловливает, по мнению заявителя, соответствие изобретения условию «Изобретательский уровень» («IS»). The implementation of the distinguishing features of the invention provides an important technical result, which consists in providing the ability to control material game elements, including the mechanical impact of other objects, including other game elements, when a game participant is located anywhere in the Internet access zone. This, this game system is fundamentally different from the known game systems in which remote control of virtual objects or control of material objects is carried out while the operator is in the game space. The applicant does not know the sources of information that would contain information on the influence of the distinguishing features of the invention on the achieved technical result, which determines, according to the applicant, the invention meets the condition “Inventive step” (“IS”).
Краткое описание чертежей Brief Description of the Drawings
В дальнейшем изобретение поясняется подробным описанием примеров его осуществления со ссылкой на чертеж, на котором приведена схема игровой системы. The invention is further explained in the detailed description of examples of its implementation with reference to the drawing, which shows a diagram of a gaming system.
Лучший вариант осуществления изобретения Игровая система содержит, по меньшей мере, один игровой элемент 1. В этом случае игра состоит в управлении этим игровым элементом, который может совершать задаваемые движения и выполнять требуемые действия, например, взять книгу с полки, нажимать на клавиши музыкального инструмента, включить какой- либо электрический прибор и т.д. Однако преимущественно игровая система рассчитана на использование в игре двух или более игровых элементов, которые имитируют людей, например, сражающихся друг с другом воинов, или животных, или фантазийные образы, например, сказочные персонажи. В приводимом ниже примере и на чертеже для простоты изложения представлена игровая система с одним игровым элементом. Количество участников (или групп участников) соответствует количеству игровых элементов. Каждый игровой элемент 1 снабжен электрическим приводом, обеспечивающим возможность его перемещения в игровом пространстве, а также видеокамерой 2 и приемопередатчиком 3, к которому подключена видеокамера 2. Игровой элемент 1 может быть снабжен одним или несколькими средствами 4 механического и/или электрического, и/или волнового воздействия на другие объекты, в частности, на другие игровые элементы. В рассматриваемом примере игровой элемент 1 (воин) снабжен пневматическим многозарядным оружием. BEST MODE FOR CARRYING OUT THE INVENTION A game system comprises at least one game element 1. In this case, the game consists in controlling this game element, which can perform predetermined movements and perform the required actions, for example, take a book from a shelf, press keys of a musical instrument , turn on any electrical appliance, etc. However, the game system is mainly designed to use two or more game elements in the game that imitate people, for example, warriors fighting with each other, or animals, or fantasy images, for example, fairy-tale characters. In the example below and in the drawing, for simplicity of presentation, a gaming system with one game element is shown. The number of participants (or groups of participants) corresponds to the number of game elements. Each game element 1 is equipped with an electric drive that allows it to be moved in the game space, as well as a video camera 2 and a transceiver 3 to which the video camera 2 is connected. The game element 1 can be equipped with one or more means 4 of mechanical and / or electrical, and / or wave action on other objects, in particular, on other game elements. In this example, the game element 1 (warrior) is equipped with pneumatic multiply charged weapons.
Система включает приемопередающий блок 5, который находится в игровом пространстве и соединен по радиочастотному каналу с приемопередатчиком 3 игрового элемента 1. Пульт управления выполнен в виде персонального компьютера 6, подключенного по кабельному или радиоканалу к сети 7 Интернет, и может находиться на удалении от игрового пространства в любом месте, где есть доступ к сети 7 Интернет. Система дополнительно снабжена контроллером 8, выполненным на базе микросхемы DS-PIC 33-FG 128МС506 и блоком 9 согласования, представляющим в конкретном примере сетевой контроллер на микросхеме W 3150А+ фирмы WIZnet. Контроллер 8 соединен с приемопередающим блоком 5, а также через блок 9 соединен с сетью 7 Интернет. Персональный компьютер 6 снабжен монитором 10 и устройством 1 1 ввода информации, например, джойстиком. Система может содержать микрофон 12, который размещен на игровом элементе 1 и подключен к приемопередатчику 3 игрового элемента 1. Игровая система работает следующим образом. Участник игры - оператор игрового элемента 1 , с помощью компьютера 6 выходит на соответствующую страницу Интернета, в частности, страницу игрового клуба. На мониторе 10 отображается схема игрового пространства, на котором находятся игровые элементы, в данном примере - воины. При этом оператор может управлять только одним, «своим», игровым элементом, предварительно выбирая его на экране монитора. После получения подтверждения возможности выбора данного игрового элемента 1 , последний поступает на время игры в распоряжение данного участника игры. При этом включается привод игрового элемента 1, видеокамера 2, микрофон 12 и активируется средство 4 воздействия на другие объекты, в данном примере, пневматическое оружие. Видеокамера 2 принимает изображение игрового пространства и находящихся на нем объектов, соответствующий сигнал от видеокамеры 2 поступает в приемопередатчик 3 и затем по радиочастотному каналу транслируется в приемопередающий блок 5, находящийся вблизи игрового пространства. С блока 5 принятая информация поступает в контроллер 8, который формирует пакеты команд управления игровым элементом 1. Эти команды передаются в блок 9 согласования, который преобразует поступившую от блока 8 информацию в формат, соответствующий сети 7 Интернет. После передачи информации в сеть 7 Интернет участник игры может видеть на мониторе 10 реальную картину игрового пространства и находящиеся на нем реальные объекты. The system includes a transceiver unit 5, which is located in the game space and connected via a radio frequency channel to the transceiver 3 of the game element 1. The control panel is made in the form of a personal computer 6 connected via cable or radio channel to the Internet 7, and can be located far from the game space in any place where there is access to the Internet 7. The system is additionally equipped with a controller 8 made on the basis of the DS-PIC 33-FG 128MS506 microcircuit and a matching unit 9 representing, in a specific example, a network controller on a WIZnet chip W 3150A +. The controller 8 is connected to the transceiver unit 5, and also through the block 9 is connected to the Internet 7. The personal computer 6 is equipped with a monitor 10 and an information input device 1 1, for example, a joystick. The system may include a microphone 12, which is located on the game element 1 and connected to the transceiver 3 of the game element 1. The game system operates as follows. The game participant is the operator of the game element 1, using the computer 6 goes to the corresponding page of the Internet, in particular, the page of the game club. The monitor 10 displays a diagram of the game space on which the game elements are located, in this example, warriors. At the same time, the operator can control only one, “his” game element, pre-selecting it on the monitor screen. After receiving confirmation of the possibility of choosing this game element 1, the latter is received at the disposal of this participant in the game. In this case, the drive of the game element 1, the video camera 2, the microphone 12 is turned on and the means 4 for influencing other objects, in this example, the pneumatic weapon, is activated. The video camera 2 receives an image of the game space and objects located therein, the corresponding signal from the video camera 2 enters the transceiver 3 and then is transmitted via a radio frequency channel to the transceiver unit 5 located near the game space. From block 5, the received information arrives at the controller 8, which generates packets of commands for controlling the game element 1. These commands are transmitted to the coordination block 9, which converts the information received from block 8 into a format corresponding to the Internet 7. After transmitting information to the Internet 7, the game participant can see on the monitor 10 a real picture of the game space and the real objects on it.
С помощью устройства ввода информации 1 1 (джойстика) участник игры управляет движениями реального физического объекта - игрового элемента 1. Эти движения, а также движения других игровых элементов 1 и их взаимодействие отображаются на мониторе 10. При маневрировании джойстиком соответствующие сигналы через сеть 7 Интернет поступают в блок 9 согласования, который принимает поступившую из сети 7 Интернет информацию, согласует формат информации с контроллером 8, который передает команду участника игры на приемопередающий блок 5. Блок 5 по радиочастотному каналу передает команду на приемопередатчик 3, находящийся на игровом элементе 1. В соответствии с этой командой игровой элемент с помощью привода совершает те или иные действия: перемещается в игровом пространстве, стреляет и т.д. Using the information input device 1 1 (joystick), the game participant controls the movements of the real physical object - the game element 1. These movements, as well as the movements of other game elements 1 and their interaction are displayed on the monitor 10. When maneuvering with the joystick, the corresponding signals through the Internet 7 are sent to the coordination unit 9, which receives information received from the Internet 7, coordinates the format information with the controller 8, which transmits the game participant’s command to the transceiver unit 5. Block 5 transmits a command to the transceiver 3 located on the game element 1 via a radio frequency channel. In accordance with With the help of the command, the game element with the help of the drive performs certain actions: it moves in the game space, shoots, etc.
Настоящее изобретение представляет собой первую, по сведениям заявителя, игровую систему, с помощью которой с любого расстояния можно осуществлять игру с использованием материальных игровых элементов. The present invention is the first, according to the applicant, a gaming system with which you can play from any distance using material game elements.
Промышленная применимость Для реализации игровой системы использованы известные материалы и оборудование, сборка и регулировка системы осуществляется в заводских или лабораторных условиях, что обусловливает, по мнению заявителя, соответствие изобретения условию «Промышленная применимость» («IA»). Industrial applicability. Well-known materials and equipment were used to implement the gaming system. The system is assembled and adjusted in the factory or laboratory conditions, which, according to the applicant, determines the compliance of the invention with the “Industrial Applicability” (“IA”) condition.
Claims
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| PCT/RU2011/000838 WO2013062434A1 (en) | 2011-10-28 | 2011-10-28 | Game system |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| PCT/RU2011/000838 WO2013062434A1 (en) | 2011-10-28 | 2011-10-28 | Game system |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| WO2013062434A1 true WO2013062434A1 (en) | 2013-05-02 |
Family
ID=48168139
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| PCT/RU2011/000838 Ceased WO2013062434A1 (en) | 2011-10-28 | 2011-10-28 | Game system |
Country Status (1)
| Country | Link |
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| WO (1) | WO2013062434A1 (en) |
Citations (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2006074552A (en) * | 2004-09-03 | 2006-03-16 | Hybrid Service Co Ltd | Transmission and reception system |
| RU2326501C2 (en) * | 2002-06-18 | 2008-06-10 | Майкрософт Корпорейшн | Visual group interface providing for possibility of group connection |
| KZ22445A4 (en) * | 2009-02-18 | 2010-04-15 | Automated control system and management by mobile object | |
| RU97646U1 (en) * | 2010-06-04 | 2010-09-20 | Денис Борисович Тясто | GAME SYSTEM |
-
2011
- 2011-10-28 WO PCT/RU2011/000838 patent/WO2013062434A1/en not_active Ceased
Patent Citations (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| RU2326501C2 (en) * | 2002-06-18 | 2008-06-10 | Майкрософт Корпорейшн | Visual group interface providing for possibility of group connection |
| JP2006074552A (en) * | 2004-09-03 | 2006-03-16 | Hybrid Service Co Ltd | Transmission and reception system |
| KZ22445A4 (en) * | 2009-02-18 | 2010-04-15 | Automated control system and management by mobile object | |
| RU97646U1 (en) * | 2010-06-04 | 2010-09-20 | Денис Борисович Тясто | GAME SYSTEM |
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