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WO2011135202A1 - Device for providing entertainment for visually-impaired persons - Google Patents

Device for providing entertainment for visually-impaired persons Download PDF

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Publication number
WO2011135202A1
WO2011135202A1 PCT/FR2011/000251 FR2011000251W WO2011135202A1 WO 2011135202 A1 WO2011135202 A1 WO 2011135202A1 FR 2011000251 W FR2011000251 W FR 2011000251W WO 2011135202 A1 WO2011135202 A1 WO 2011135202A1
Authority
WO
WIPO (PCT)
Prior art keywords
circuit
data
console
entertainment
memory
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Ceased
Application number
PCT/FR2011/000251
Other languages
French (fr)
Inventor
Gilles Le Guennec
Christine Le Guennec
Catherine Wable
Thibaut De Vaureix
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
BRAINBOX AND Co Sas ACCED
Original Assignee
BRAINBOX AND Co Sas ACCED
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by BRAINBOX AND Co Sas ACCED filed Critical BRAINBOX AND Co Sas ACCED
Publication of WO2011135202A1 publication Critical patent/WO2011135202A1/en
Anticipated expiration legal-status Critical
Ceased legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/0001Games specially adapted for handicapped, blind or bed-ridden persons
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/215Input arrangements for video game devices characterised by their sensors, purposes or types comprising means for detecting acoustic signals, e.g. using a microphone
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/424Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving acoustic input signals, e.g. by using the results of pitch or rhythm extraction or voice recognition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/54Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B21/00Teaching, or communicating with, the blind, deaf or mute
    • G09B21/001Teaching or communicating with blind persons
    • G09B21/006Teaching or communicating with blind persons using audible presentation of the information
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/0001Games specially adapted for handicapped, blind or bed-ridden persons
    • A63F2009/0003Games specially adapted for blind or partially sighted people
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2401Detail of input, input devices
    • A63F2009/243Detail of input, input devices with other kinds of input
    • A63F2009/2432Detail of input, input devices with other kinds of input actuated by a sound, e.g. using a microphone
    • A63F2009/2433Voice-actuated
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2448Output devices
    • A63F2009/247Output devices audible, e.g. using a loudspeaker
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1081Input via voice recognition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/206Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards
    • A63F2300/207Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards for accessing game resources from local storage, e.g. streaming content from DVD
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6063Methods for processing data by generating or executing the game program for sound processing
    • A63F2300/6072Methods for processing data by generating or executing the game program for sound processing of an input signal, e.g. pitch and rhythm extraction, voice recognition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6063Methods for processing data by generating or executing the game program for sound processing
    • A63F2300/6081Methods for processing data by generating or executing the game program for sound processing generating an output signal, e.g. under timing constraints, for spatialization
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8094Unusual game types, e.g. virtual cooking

Definitions

  • the present invention relates to a device for providing entertainment activity to. in particular, visually impaired and / or blind persons, a device consisting of a console circuit incorporating a voice recognition module cooperating with a sound sensor and a sound reproduction circuit (45, 47).
  • entertainment activity may be a game such as a crossword game or a language learning class. Any other activity of this kind is within the scope of the present invention.
  • This device finds, therefore, important applications for the distraction and also the intellectual solicitation of visually impaired or blind people.
  • the object of the invention is to provide a device of the type mentioned in the preamble for which measures have been provided so that the persons in question can change their game or activities in easy conditions despite their disability.
  • such a device is remarkable in that it comprises a removable cartridge circuit connected to said console circuit, provided with an entertainment memory for containing all the data relating to said entertainment and among which some relate to said voice recognition module .
  • this removable cartridge circuit makes it possible to change, in an easy way for a handicapped person by a simple substitution of cartridge circuit.
  • the use of the voice recognition module is particularly suitable for people with visual impairments.
  • the entertainment memory forming part of the cartridge circuit contains both data concerning the executable code and also environment data (parameters and other constants) while the device comprises a double memory for respectively recording said environment data and said executable code data.
  • FIG. 1 shows a diagram of a device according to the invention
  • FIG. 2 shows the organization of the entertainment memories and working memories used by the device of FIG.
  • the reference 1 indicates the device according to the invention.
  • This device 1 comprises, on the one hand, a console circuit 5 and, according to an important aspect of the invention, a removable cartridge circuit 10, on the other hand.
  • the operation of the device is based on the data contained in a cartridge circuit 10 connected during operation to said circuit by means of a connector 20.
  • the device 1 preferably uses essentially an integrated circuit RSC-4128 manufactured by the company Sensory (trademark recorded).
  • This integrated circuit has the reference 30, in Figure 1.
  • This circuit 30 is specially designed to perform a processing on voice recognition.
  • Around this circuit 30 is disposed a sound sensor formed by a microphone 35 attached to an amplifier 37 whose output is connected to an access circuit 30 to apply the voice sounds emitted by the user for the purpose of undergoing treatment voice recognition.
  • the circuit is also capable of decompressing sound files and thus provides the benefit of playing sound files.
  • a loudspeaker 45 provides audible signals to the user.
  • This speaker is connected to the output of an amplifier 47 whose input is connected to the output of a switch 49 with two inputs. A first one of these inputs is connected to a port of the circuit 30 and the other input is connected to the cartridge circuit 10 via the connector 20.
  • the sounds result from the processing of the voice recognition, or else come from directly from the cartridge circuit 10.
  • At the console circuit 5. are also associated different ladles 50, 51, 52, 53 made available to the user to change the operation of said device, it should be noted that we use the keys preferably voice commands that could be performed also by voice recognition. This avoids disorders for misinterpreted orders.
  • the device comprises two flash type memories 60 and 61 preferably. These two memories are memories with parallel outputs which are connected to the data bus 65 of the circuit 30. The addressing of these memories is performed by the circuit 30 via the address bus 67. One of these memories is assigned to the executable code and the other to environment data.
  • a memory selector 70 makes it possible to select the memory concerned.
  • the cartridge circuit 10 includes a memory 80 for containing all the data concerning the game or the activity assigned to this cartridge circuit 5.
  • Accessories 85 may be added in this circuit 5.
  • the accessory 85 may be a circuit analog type that provides analog audio signals that are transmitted directly to the sound reproduction circuit (45, 47) via the switch 49 judiciously positioned.
  • the supply of this circuit 10 is carried out by the power supply 90 of the console circuit 5 via the connector 20.
  • FIG. 2 shows the implementation of the memories forming part of the device of the invention. It is based, in particular, on the exchange of information between the memory 80 rather large capacity, on the one hand, and the memories 60 and 61 of smaller size, on the other hand.
  • the memory 80 providing data in serial form is organized as follows. It involves :
  • the memories 60 and 61 each contain one type of information: one contains executable codes and the other data environment. According to an important aspect of the invention, the assignment of the data type for each of these memories is not made a priori. In the following operation of the device 1, it is the RDR, WRF, OUT, RDF and WRD commands from the circuit 30 which will act on the memory selector 70 to define the access to the good data contained in said memories 60 and 61.
  • each of the memories 60 and 61 contains the boot program BT.
  • the code contained in the BT program makes it possible, inter alia, to interpret the access commands to the different memories 60, 61 and 80.
  • a first step St 1 according to the data to be transferred, the NDX index file is queried.
  • step St2 this gives back the location of the data in question, for example voice recognition data in the RVCL location.
  • step St3 these data are transferred into the memory 60.
  • the file NDX gives, during the step St4 the location of the executable codes. The transfer thereof takes place during step St5 in the memory 61.

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • Acoustics & Sound (AREA)
  • Audiology, Speech & Language Pathology (AREA)
  • Health & Medical Sciences (AREA)
  • General Health & Medical Sciences (AREA)
  • Business, Economics & Management (AREA)
  • Educational Administration (AREA)
  • Educational Technology (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Reverberation, Karaoke And Other Acoustics (AREA)

Abstract

The invention relates to a device consisting of a console circuit (5) incorporating a voice-recognition module (30) cooperating with a sound sensor (35, 37) and a sound reproduction system (45, 47). Said device comprises a cartridge circuit (10) which is connected to said console circuit, and which is provided with an entertainment memory (80) containing all the data pertaining to said entertainment, wherein some of said data relate to said voice-recognition module (30) and execution codes.

Description

« Dispositif pour fournir une activité de divertissement à des personnes niai voyantes.»  "Device for providing entertainment activity to sighted naïi people."

La présente invention concerne un dispositif pour fournir une activité de divertissement à. notamment, des personnes malvoyantes et/ou non- voyantes, dispositif formé d'un circuit- console incorporant un module de reconnaissance vocale coopérant avec un capteur de son et un circuit de restitution sonore (45, 47). The present invention relates to a device for providing entertainment activity to. in particular, visually impaired and / or blind persons, a device consisting of a console circuit incorporating a voice recognition module cooperating with a sound sensor and a sound reproduction circuit (45, 47).

Ce qu'on entend par activité de divertissement peut être un jeu tel qu'un jeu de mots croisés ou un cours d'apprentissage de langue. Toute autre activité de ce genre rentre dans le cadre de la présente invention.  What is meant by entertainment activity may be a game such as a crossword game or a language learning class. Any other activity of this kind is within the scope of the present invention.

Ce dispositif trouve, donc, des applications importantes pour la distraction et aussi la sollicitation intellectuelle de personnes malvoyantes ou non-voyantes.  This device finds, therefore, important applications for the distraction and also the intellectual solicitation of visually impaired or blind people.

Un tel dispositif, conçu pour des personnes mal voyantes est connu du document de brevet WO 2007/027763. Ce dispositif, cependant, ne permet pas de changer commodément d'activités, il fait appel à des circuits de mémorisation contenant des données ou même il fait appel au réseau Internet.  Such a device, designed for visually impaired persons is known from the patent document WO 2007/027763. This device, however, does not allow to conveniently change activities, it uses memory circuits containing data or even it uses the Internet.

Le but de l'invention est de fournir un dispositif du genre mentionné dans le préambule pour lequel on a prévu des mesures pour que les personnes en question puissent changer de jeu ou d'activités dans des conditions faciles malgré leur handicap.  The object of the invention is to provide a device of the type mentioned in the preamble for which measures have been provided so that the persons in question can change their game or activities in easy conditions despite their disability.

Pour cela, un tel dispositif est remarquable en ce qu'il comporte un circuit- cartouche amovible relié audit circuit-console, muni d'une mémoire de divertissement pour contenir toutes les données relatives audit divertissement et parmi lesquelles certaines concernent ledit module de reconnaissance vocale.  For this, such a device is remarkable in that it comprises a removable cartridge circuit connected to said console circuit, provided with an entertainment memory for containing all the data relating to said entertainment and among which some relate to said voice recognition module .

Ainsi, ce circuit cartouche amovible permet de changer, de manière facile pour un handicapé de jeu par une simple substitution de circuit-cartouche. L'utilisation du module de reconnaissance vocale est particulièrement adaptée aux personnes présentant des déficiences visuelles.  Thus, this removable cartridge circuit makes it possible to change, in an easy way for a handicapped person by a simple substitution of cartridge circuit. The use of the voice recognition module is particularly suitable for people with visual impairments.

Selon un autre aspect de l'invention, la mémoire de divertissement faisant partie du circuit-cartouche contient à la fois des données concernant le code exécutable et aussi des données d'environnement (paramètres et autres constantes) tandis que le dispositif comporte une double mémoire pour enregistrer respectivement lesdites données d'environnement et les dites données de codes exécutables.  According to another aspect of the invention, the entertainment memory forming part of the cartridge circuit contains both data concerning the executable code and also environment data (parameters and other constants) while the device comprises a double memory for respectively recording said environment data and said executable code data.

Ceci facilite dans une large mesure la programmation du module de reconnaissance utilisé. La description suivante accompagnée des dessins ci-annexés. le tout donné à titre d'exemple non limitatif, fera bien comprendre comment l'invention peut être réalisée. Dans les dessins : This facilitates to a large extent the programming of the recognition module used. The following description accompanied by the attached drawings. all given by way of non-limiting example, will make it clear how the invention can be achieved. In the drawings:

la figure 1 montre un schéma d'un dispositif conforme à l'invention,  FIG. 1 shows a diagram of a device according to the invention,

la figure 2 montre l'organisation des mémoires de divertissement et des mémoires de travail utilisée par le dispositif de la figure 1 ,  FIG. 2 shows the organization of the entertainment memories and working memories used by the device of FIG.

Sur ces figures, les éléments communs portent tous les mêmes références sur toutes les figures. In these figures, the common elements all have the same references in all the figures.

A la figure 1, la référence 1 indique le dispositif conforme à l'invention. Ce dispositif 1 comporte, d'une part, un circuit-console 5 et, selon un aspect important de l'invention, un circuit cartouche amovible 10, d'autre part. Le fonctionnement du dispositif est basé sur les données contenues dans un circuit-cartouche 10 relié pendant le fonctionnement audit circuit au moyen d'un connecteur 20. Le dispositif 1 utilise de préférence essentiellement un circuit intégré RSC-4128 fabriqué par la société Sensory (marque enregistrée). Ce circuit intégré porte la référence 30, à la figure 1. Ce circuit 30 est spécialement conçu pour effectuer un traitement sur la reconnaissance vocale. Autour de ce circuit 30 on a disposé un capteur de son formé par un microphone 35 rattaché à un amplificateur 37 dont la sortie est reliée à un accès du circuit 30 pour appliquer les sons de voix émis par l'utilisateur en vue de subir un traitement de reconnaissance vocal. Le circuit est également capable d'effectuer la décompression de fichiers sonores et donc procure l'intérêt de jouer des fichiers sonores. Réciproquement, un haut- parleur 45 fournit des signaux sonores à l'utilisateur. Ce haut-parleur est relié à la sortie d'un amplificateur 47 dont l'entrée est reliée à la sortie d'un commutateur 49 à deux entrées. Une première de ces entrées est connectée à un port du circuit 30 et l'autre entrée est reliée au circuit cartouche 10 via le connecteur 20. Selon la position de ce commutateur, les sons résultent du traitement de la reconnaissance vocale, ou alors sont issus directement du circuit- cartouche 10. Au circuit-console 5. sont associées également différentes louches 50, 51 , 52, 53 mises à la disposition de l'utilisateur pour faire évoluer le fonctionnement dudit dispositif, il est à noter que l'on utilise les touches de préférence à des ordres vocaux qui pourraient être effectués aussi par reconnaissance vocale. On évite ainsi des désordres pour des ordres mal interprétés.  In Figure 1, the reference 1 indicates the device according to the invention. This device 1 comprises, on the one hand, a console circuit 5 and, according to an important aspect of the invention, a removable cartridge circuit 10, on the other hand. The operation of the device is based on the data contained in a cartridge circuit 10 connected during operation to said circuit by means of a connector 20. The device 1 preferably uses essentially an integrated circuit RSC-4128 manufactured by the company Sensory (trademark recorded). This integrated circuit has the reference 30, in Figure 1. This circuit 30 is specially designed to perform a processing on voice recognition. Around this circuit 30 is disposed a sound sensor formed by a microphone 35 attached to an amplifier 37 whose output is connected to an access circuit 30 to apply the voice sounds emitted by the user for the purpose of undergoing treatment voice recognition. The circuit is also capable of decompressing sound files and thus provides the benefit of playing sound files. Conversely, a loudspeaker 45 provides audible signals to the user. This speaker is connected to the output of an amplifier 47 whose input is connected to the output of a switch 49 with two inputs. A first one of these inputs is connected to a port of the circuit 30 and the other input is connected to the cartridge circuit 10 via the connector 20. Depending on the position of this switch, the sounds result from the processing of the voice recognition, or else come from directly from the cartridge circuit 10. At the console circuit 5. are also associated different ladles 50, 51, 52, 53 made available to the user to change the operation of said device, it should be noted that we use the keys preferably voice commands that could be performed also by voice recognition. This avoids disorders for misinterpreted orders.

Selon un aspect de l 'invention, le dispositif comporte deux mémoires de type flash 60 et 61 de préférence. Ces deux mémoires sont des mémoires à sorties parallèle qui sont reliées au bus de données 65 du circuit 30. L'adressage de ces mémoires est effectué par le circuit 30 via le bus d'adressage 67. Une de ces mémoires est affectée au code exécutable et l'autre aux données d'environnement. Un sélecteur de mémoires 70 permet de sélectionner la mémoire concernée. According to one aspect of the invention, the device comprises two flash type memories 60 and 61 preferably. These two memories are memories with parallel outputs which are connected to the data bus 65 of the circuit 30. The addressing of these memories is performed by the circuit 30 via the address bus 67. One of these memories is assigned to the executable code and the other to environment data. A memory selector 70 makes it possible to select the memory concerned.

Le circuit-cartouche 10 comporte une mémoire 80 pour contenir toutes les données concernant le jeu ou l'activité affecté à ce circuit-cartouche 5. Des accessoires 85 peuvent être adjoints dans ce circuit 5. Par exemple l'accessoire 85 peut être un circuit de type analogique qui fournit des signaux sonores analogiques qui sont transmis directement au circuit de restitution sonore (45. 47) via le commutateur 49 judicieusement positionné. L'alimentation de ce circuit 10 est effectuée par l' alimentation 90 du circuit-console 5 par l' intermédiaire du connecteur 20. The cartridge circuit 10 includes a memory 80 for containing all the data concerning the game or the activity assigned to this cartridge circuit 5. Accessories 85 may be added in this circuit 5. For example the accessory 85 may be a circuit analog type that provides analog audio signals that are transmitted directly to the sound reproduction circuit (45, 47) via the switch 49 judiciously positioned. The supply of this circuit 10 is carried out by the power supply 90 of the console circuit 5 via the connector 20.

La figure 2 montre l'implémentation des mémoires faisant partie du dispositif de l'invention. Il est basé, notamment, sur l'échange d'information entre la mémoire 80 plutôt de grande capacité, d'une part, et les mémoires 60 et 61 de plus petite taille, d'autre part.  FIG. 2 shows the implementation of the memories forming part of the device of the invention. It is based, in particular, on the exchange of information between the memory 80 rather large capacity, on the one hand, and the memories 60 and 61 of smaller size, on the other hand.

La mémoire 80 fournissant des données sous forme série est organisée de la façon suivante. Elle comporte :  The memory 80 providing data in serial form is organized as follows. It involves :

- un fichier d'indexation NDX donnant l'adresse des données contenues,  an NDX indexing file giving the address of the data contained,

- un emplacement DT R/W pour des données inscriptibles et accessibles telles que des scores de jeu qui nécessitent d'être mis à jour.  - a DT R / W location for writable and accessible data such as game scores that need to be updated.

un emplacement RVCL pour des données exploitables par le module de reconnaissance vocale 30,  an RVCL location for data that can be used by the voice recognition module 30,

- un emplacement SND pour un ou plusieurs fichiers son emmagasinés ici sous forme numérique et qui seront restitués sous forme analogique par le module 30, un emplacement EXE pour les données de codes exécutables.  an SND location for one or more sound files stored here in digital form and which will be reproduced in analog form by the module 30, an EXE location for the executable code data.

Les mémoires 60 et 61 contiennent chacune un type de d'information : une contient des codes exécutables et l'autre des données 'environnement. Selon un aspect important de l'invention, l'affectation du type de donnée pour chacune de ces mémoires n'est pas faite a priori. Dans la suite du déroulement du fonctionnement du dispositif 1 , c'est les commandes RDR, WRF, OUT, RDF et WRD issues du circuit 30 qui va agir sur le sélecteur de mémoire 70 pour définir l'accès aux bonnes données contenues desdites mémoires 60 et 61. The memories 60 and 61 each contain one type of information: one contains executable codes and the other data environment. According to an important aspect of the invention, the assignment of the data type for each of these memories is not made a priori. In the following operation of the device 1, it is the RDR, WRF, OUT, RDF and WRD commands from the circuit 30 which will act on the memory selector 70 to define the access to the good data contained in said memories 60 and 61.

Au démarrage du dispositif, il n'est donc pas connu quelle mémoire est considérée comme étant celle qui contient des données de codes exécutables, en d'autres ternies, dans quelle position se trouve le sélecteur de mémoire 70. Pour surmonter ce problème chacune des mémoires 60 et 61 contient le programme de démarrage BT.  At startup of the device, it is therefore not known which memory is considered to be the one containing executable code data, in other words, in which position is the memory selector 70. To overcome this problem each of the memories 60 and 61 contains the boot program BT.

Le code contenu dans le programme BT permet, entre autres, l'interprétation des commandes d'accès aux différentes mémoires 60, 61 et 80. Dans une première étape. St 1 en fonction des données à transférer, on interroge le fichier index NDX. A l 'étape St2, celui-ci donne en retour l'emplacement des données en question, par exemple des données de reconnaissance vocales dans l'emplacement RVCL. A l'étape St3 ces données sont transférées dans la mémoire 60. Puis pour les données de codes exécutables, le ficliier NDX donne, pendant l'étape St4 l'emplacement des codes exécutables. Le transfert de celles-ci s'effectue durant l'étape St5 dans la mémoire 61 . The code contained in the BT program makes it possible, inter alia, to interpret the access commands to the different memories 60, 61 and 80. In a first step. St 1 according to the data to be transferred, the NDX index file is queried. In step St2, this gives back the location of the data in question, for example voice recognition data in the RVCL location. In step St3 these data are transferred into the memory 60. Then for the executable code data, the file NDX gives, during the step St4 the location of the executable codes. The transfer thereof takes place during step St5 in the memory 61.

Sans sortir du cadre de l'invention, on peut aussi transférer les codes de données exécutables dans l'une des mémoires 60 et 61 avant les données de reconnaissance vocale. Celles-ci (RVCL) pourront être transférées soit d'un seul tenant après les codes exécutables, soit au fur et à mesure de l'exécution du programme qui fera appel de lui-même aux données RVCL.  Without departing from the scope of the invention, it is also possible to transfer the executable data codes in one of the memories 60 and 61 before the voice recognition data. These (RVCL) can be transferred either in one piece after the executable codes, or as and when the program that will call itself to the RVCL data.

Claims

REVENDICATIONS. CLAIMS. 1 - Dispositif pour fournir un activité de divertissement à, notamment des personnes malvoyantes et/ou non-voyantes, dispositif formé d'un circuit-console (5) incorporant un module de reconnaissance vocale (30) coopérant avec un capteur de son (35, 37) et un circuit de restitution sonore (45. 47), caractérisé en ce qu'il comporte un circuit-cartouche (10) amovible relié audit circuit-console (5). muni d'une mémoire de divertissement (80) pour contenir toutes les données relatives audit divertissement et parmi lesquelles certaines (RVCL) concernent ledit module de reconnaissance vocale (30), 1 - Device for providing an entertainment activity to, in particular visually impaired and / or blind people, device consisting of a console circuit (5) incorporating a voice recognition module (30) cooperating with a sound sensor (35). , 37) and a sound reproduction circuit (45, 47), characterized in that it comprises a removable cartridge circuit (10) connected to said console circuit (5). provided with an entertainment memory (80) for holding all the data relating to said entertainment and of which some (RVCL) relate to said voice recognition module (30), 2- Dispositif de distraction selon la revendication 1 caractérisé en ce que le circuit- cartouche comporte un circuit sonore analogique (85) dont la sortie est reliée audit circuit de restitution sonore (45, 47).  2- distraction device according to claim 1 characterized in that the cartridge circuit comprises an analog sound circuit (85) whose output is connected to said sound reproduction circuit (45, 47). 3- Dispositif selon la revendication 1 ou 2, caractérisé en ce que le circuit console comporte deux mémoires de travail (60. 61) pour contenir des codes exécutables et des données d'environnement de l'activité.  3- Device according to claim 1 or 2, characterized in that the console circuit comprises two working memories (60. 61) for containing executable codes and environment data of the activity. 4- Dispositif selon la revendication 3 caractérisé en ce qu'une desdites mémoires de travail (60. 61) contient des codes exécutables tandis que l'autre contient des données de données d'environnement de l'activité.  4- Device according to claim 3 characterized in that one of said working memories (60. 61) contains executable codes while the other contains environment data data of the activity. 5- Dispositif selon l'une des revendications 1 à 4 caractérisé en ce que la mémoire de divertissement (80) comporte une partie inscriptible (DT R/W) depuis le circuit-console (5).  5- Device according to one of claims 1 to 4 characterized in that the entertainment memory (80) comprises a writable portion (DT R / W) from the console circuit (5). 6- Dispositif selon la revendication 4 ou 5, caractérisé en ce que les deux mémoires de travail 60 et 61 contiennent des codes de démarrage (BT) pour le processus d'initialisation dudit dispositif.  6. Device according to claim 4 or 5, characterized in that the two working memories 60 and 61 contain start codes (BT) for the initialization process of said device. 7- Dispositif selon l'une des revendications 2 à 6, caractérisé en ce qu'il est prévu un connecteur (20) pour relier le circuit-cartouche (10) audit circuit -console (5) comportant des points de connexion pour :  7- Device according to one of claims 2 to 6, characterized in that there is provided a connector (20) for connecting the cartridge circuit (10) to said circuit-console (5) having connection points for: - relier la sortie dudit circuit sonore analogiques,  connect the output of said analog audio circuit, - alimenter le circuit-cartouche depuis le circuit-console.  - Feed the cartridge circuit from the console circuit. - fournir des données dudit circuit-cartouche (10) audit circuit-console (5).  supplying data from said cartridge circuit (10) to said console circuit (5). - fournir des données dudit dit circuit-console (5) audit circuit-cartouche (10).  supplying data of said said console circuit (5) to said cartridge circuit (10). 8 - Dispositif selon la revendication 7 ou 8. caractérisé en ce qu 'il comporte un  8 - Device according to claim 7 or 8, characterized in that it comprises a commutateur de bus d'adresses (100) afin de charger les mémoires 60 et 61 de données relatives aux données de démarrage. 9- Dispositif selon l'une des revendications 1 à 8 caractérisé en ce que la mémoire de divertissement (80) comporte un emplacement pour loger un fieliier d'indexation (NDX) qui détermine l'emplacement des donnes contenues dans cette mémoire en fonction de leur nature. an address bus switch (100) for loading memories 60 and 61 with data relating to the start data. 9- Device according to one of claims 1 to 8 characterized in that the entertainment memory (80) comprises a location for housing an indexing software (NDX) which determines the location of the data contained in this memory as a function of their nature. 10- Dispositif selon Tune des revendications 4 à 9 caractérisé en ce que la mémoire de divertissement est du type série alors que les mémoires de travai l (60 et 61 ) sont du type parallèle.  10- Device according to one of claims 4 to 9 characterized in that the entertainment memory is of the serial type while the work memories (60 and 61) are of the parallel type. 1 1 - Dispositif selon l'une des revendications 1 à 10 caractérisé en ce que le circuit-console (5) comporte une pluralité de touches (50, 51 , 52, 53) mises à la disposition de l'utilisateur pour faire évoluer le fonctionnement dudit dispositif  1 1 - Device according to one of claims 1 to 10 characterized in that the console circuit (5) comprises a plurality of keys (50, 51, 52, 53) made available to the user to change the operation of said device
PCT/FR2011/000251 2010-04-28 2011-04-26 Device for providing entertainment for visually-impaired persons Ceased WO2011135202A1 (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
FR1053239 2010-04-28
FR1053239A FR2959423B1 (en) 2010-04-28 2010-04-28 DEVICE FOR PROVIDING ENTERTAINMENT ACTIVITY TO HUNTING PEOPLE

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WO2011135202A1 true WO2011135202A1 (en) 2011-11-03

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FR (1) FR2959423B1 (en)
WO (1) WO2011135202A1 (en)

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
FR2474728A1 (en) * 1980-01-24 1981-07-31 Philippe Formet Educational toy with microprocessor for progressive learning - has programmes held in replaceable memory modules associated with question and answer sheets
WO1998001197A1 (en) * 1996-07-04 1998-01-15 Central Research Laboratories Limited Sound effect mechanism
WO2007027763A2 (en) 2005-08-30 2007-03-08 Raffel Jack I An interactive audio puzzle solving, game playing, and learning tutorial system and method

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
FR2474728A1 (en) * 1980-01-24 1981-07-31 Philippe Formet Educational toy with microprocessor for progressive learning - has programmes held in replaceable memory modules associated with question and answer sheets
WO1998001197A1 (en) * 1996-07-04 1998-01-15 Central Research Laboratories Limited Sound effect mechanism
WO2007027763A2 (en) 2005-08-30 2007-03-08 Raffel Jack I An interactive audio puzzle solving, game playing, and learning tutorial system and method

Also Published As

Publication number Publication date
FR2959423A1 (en) 2011-11-04
FR2959423B1 (en) 2012-07-27

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