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WO2011150019A1 - Dispositif moyeu moteur destiné à être utilisé avec un jouet motorisé - Google Patents

Dispositif moyeu moteur destiné à être utilisé avec un jouet motorisé Download PDF

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Publication number
WO2011150019A1
WO2011150019A1 PCT/US2011/037853 US2011037853W WO2011150019A1 WO 2011150019 A1 WO2011150019 A1 WO 2011150019A1 US 2011037853 W US2011037853 W US 2011037853W WO 2011150019 A1 WO2011150019 A1 WO 2011150019A1
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WO
WIPO (PCT)
Prior art keywords
powered
hub
linkage mechanism
component
powered hub
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Ceased
Application number
PCT/US2011/037853
Other languages
English (en)
Inventor
James Russell Hornsby
Marcellus Benson
Joseph Mcgowan
Michael Reynolds
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Cepia LLC
Original Assignee
Cepia LLC
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Cepia LLC filed Critical Cepia LLC
Publication of WO2011150019A1 publication Critical patent/WO2011150019A1/fr
Anticipated expiration legal-status Critical
Ceased legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H11/00Self-movable toy figures
    • A63H11/10Figure toys with single- or multiple-axle undercarriages, by which the figures perform a realistic running motion when the toy is moving over the floor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H17/00Toy vehicles, e.g. with self-drive; ; Cranes, winches or the like; Accessories therefor
    • A63H17/26Details; Accessories
    • A63H17/36Steering-mechanisms for toy vehicles
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H18/00Highways or trackways for toys; Propulsion by special interaction between vehicle and track
    • A63H18/16Control of vehicle drives by interaction between vehicle and track; Control of track elements by vehicles

Definitions

  • the present invention relates to toy entertainment, devices, and more particularly to a powered hub for use with a motorized toy,, tiie powered hub operable to transfer motion to one or more "events" so as to activate and .move those events.
  • toys comprise individual objects configured to mimic the appearance of a person, animal, vehicle or other character for use in combination with objects configured to simulate an environment in which the character can perform real or imaginary life activities.
  • the Fisher Price* line of Little People* ' products encompasses toy people, animals and vehicles that can be manually positioned and moved in and amongst various structures suc as house, bam or castle.
  • Battery powered robotic toy objects are also known that can operate in conjunction with environmental elements, snch as battery operated cars eon-figured to ran on a track, battery operated baby dolls programmed to engage or interact with a toy baby bottle or pacifier, and robotic pets programmed to make movements or noises that simulate a real life animal.
  • robotic or battery operated toys are more life-like than non-powered objects, the robotic toys that exist in the toy industry to date are limited in. their ability to provide a real life experience, because most of these robotic toys re aries the use of a remote eontsvd or specific commands from a child to operate. The toys do not operate " their own” outside the control of the ch ld.
  • One exemplary embodiment of the present invention is directed to an intelligent toy hamster.
  • Real hamsters typically live i habitats comprising tubes, tunnels, and the like. The ' habitats are assembled and expanded upon with accessories such as hamster balls or exercise wheels to enhance the entertainment value of the pet, The pets that dwell in these habitats move about under their own will and are very enjoyable to watch.
  • pet hamsters require a great amount of maintenance, For instance, pet hamsters require food nd ter, and generate waste that needs to he eleaned-up regularly. It would therefore be advantageous to provide a toy hamster that supplied the same entertainment as a real hamster but without the maintenance requirements.
  • Existing toy pets that utilize a .remote control or respond, to specific commands of the -child do not provide the complete experience of a. real pet that has a "mind of its own.”
  • the present Invention is directed to a powered hub device for use with a motorized toy, such as an interactive intelligent toy.
  • the powered hub includes a drive bar positioned to frteiiona ' IIy engage with a moving component of a motorized toy, such as a spinning tire.
  • the drive bar driven by the moving component, in tune powers a drive mechanism to cause movement of various elements on the powered hub device, n a preferred em diment s the powered hub Includes a coupler that allows accessory event hubs to be connected to the powered hub so that motion is transferred to the accessory event hub,
  • an intelligent toy that provides the appearance and experience of a person, animal, vehicle, or other character moving in, and/or interacting with, its eaVi.ronme.nt or habitat on its own.
  • the toy comprises one or more intelligent elements configured t simulate a person, animal, vehicle or other character and adapted to perform, certain activitie in conjunction with one or more environmental elements.
  • the Intelligent element i programmed or adapted to perform, certain activities In response to an environmental element.
  • the intelligent element may generate a noise (a honking horn) upon passing a portion of an environmental element (simulating a house), in another embodiment, the intelligent elemen is programmed or adapted, to provide the means necessary for the environmental element to perform certain activities.
  • the intelligent element may provide the powe and control mechanisms needed to move an environmental elemental (simulating a car).
  • the inv nti n therefore provides a simulated, character that appears to have a mind of its own i operating within a certain environment.
  • the intelligent element is able to supply the means (drive mechanism, control mechanism and power source) to enable other elements to perform actions, the cost of the toy can he minimized while providing a large variety of different activities and the ability to expand to new environments and activities.
  • the intelligent element comprise a motive component
  • the motive eoniponem has a drive mechanism, for moving the element, a: control mechanism that directs the mot ve component to perform certain activities such as moving, making noise, changing color or generating light based upon its interaction with one or more environmental elements, and a power source to power the drive mechanism and control mechanism.
  • the environmental elements may comprise one or more pathway components on which the motive component travels and one or more coupling components with which the motive component engages to perform certain activities in conjunction with the coupling components.
  • codes may be embedded or otherwise presented at different locations along the pathway component
  • the control mechanism comprises sensors that identify the codes and direct the motive component to perform a specified activity in response to the code.
  • This activity could be certain preprogrammed movement in .response to the code or the generation of a specified sound, color change, or light or other activity responsive to the code.
  • the coupling component may be shaped to resemble the appearance of a moving object such as a motorized vehicle, train, plane, helicopter, skateboard, surfboard, or bicycle.
  • the coupling componen does not. include its own drive mechanism, . power source, or other control mechanism.
  • the motive component and coupling component are configured to engage in a manner such, that the drive mechanism of the motive component can be utilized to move both the motive and coupling components combined.
  • the motive component may instead or in. addition be configured to engage the coupling, componen and perform a different activit such as making a noise while the two components are engaged.
  • the intelligent element need not be a motive component in order to perform in accordance with the present invention.
  • the coupling component may include its own drive mechanism, but not include a power source or control mechanism.
  • the intelligent element is configured to engage the coupling component in such a way as to provide power to the coupling component so that the coupling component can utilize its own drive mechanism to move the coupling component in combination with the intelligent element
  • the intelligent element may be configured to engage a coupling component so as to provide power to other equipment on the coupling component such as lights or sound generators.
  • the intelligent element serves as a power source that, when engaged with the coupling component, provides power to the coupling component to operate and perform particular activities
  • the intelligent element may also provide the control mechanism for a coupling component.
  • a coupling component may have a drive mechanism and may also have a separate power source such as batteries, but may not have an circuitry in order to control the drive mechanism or power Source,
  • the intelligent element may be configured to engage the coupling component in such a maimer that the control mechanism of the intelligent element can control operation of the drive mechanism and power source contained within the coupling component.
  • each intelligent element is programmed to perform different actions in response to the codes contained within a pathwa component or engagement wit a coupling component
  • the different intelligent elements appear to have a different personality because they respond differently to the same environmental elements.
  • a first hamster toy Mr, Squiggles
  • a second hamster toy may yell "yahoo" upon passing over the coding at the top of the slide.
  • Mr, Squigg!e may be programmed to move forward in a straight line when engaging a skateboard coupling component
  • Yum Ynras may be programmed to move In a circle eight configuration when engaging the .surfboard.
  • -a given intelligent element does not always perform the same action, in response to the same stimulus.
  • the intelligent elements of the present invention provide the appearance of intelligent, thinking animals with self-decision capability and free-will that ' perform varied, sometimes seemingly random, responses to the environment it encounters.
  • the Interactive intelligent toy comprises a motive component enclosed by a cover resembling & hamster with for coat, eyes, ears, month, nose, and whiskers (a "motive ha ster* ' ), pathway component on which the motive hamster can travel, and at least one eonplhig component configured to reieaseably engage with the motive hamster.
  • the motive hamster includes a drive mechanism to enable movement, a control mechanism operable to control the drive mechanism, monitor and detect user and event inputs, detect and decode embedded codes from a pathway component and perform, predetermined actions or generate predetermined sounds in response to the codes, and a power source to supply power to the drive mechanism upon the command of the control mechanism and supply power to the control mechanism, for its operation.
  • the motive hamster moves along and. through the pathway component having one o more embedded, codes detectable by the control mechanism.
  • the embedded codes provide information to the control, mechanism to direct desired movement of the motive hamster or to direct other desired action such as generating a re-determined sound.
  • the coupling component is configured to mimic the appearance of a car, skateboard, snr bo.an ⁇ or other mobile object.
  • the component does not itself have a drive mechanism, power source, or control mechanism.
  • the motive hamster is configured to engage with the coupling component in such a way as to pemht th drive mechanism, power source, and control mechanism of the motive hamster to dri ve movement of both the hamster and coupling component.
  • the .motive hamster moves through the various sections of pathway, encountering "bump codes" embedded in the pathway while the control mechanism decodes the codes and directs the motive component to perform specific actions, move in specific ways, nd generate specific sounds m response to the detected code.
  • the appearance of the hamster movin through, the pathway is that of a real pet hamster exploring and interacting with its environment and habitat.
  • the hamster also cam from lime ⁇ to ⁇ time, encounter and engage with a coupling component such as an object configured to mimic the appearance of a car or a surfboard and, upon coupling with the component, continue moving in combination with the component so as to appear to be driving the ear or riding the surfboard.
  • the motive component includes user operable switches to interact with the hamster, and operation in a free run or explore mode independent of the pathway component.
  • the motive component includes user operable switches to interact with the hamster, and operation in a free run or explore mode independent of the pathway component.
  • Various alternative embodiments are described herein, apd other variations and co.nft gyrations are anticipated by the present invention.
  • the invention is described herein primaril with respect, to a configuration resembling a pet hamster, other configurations may be used, such as other pets (e,g,, dogs, cats, mice, etc), people or characters (e.g., lather, mother, child, fireman, police man, fairy, witch), or vehicles ⁇ e.g., fire trucks, police cars, etc.) or any other desired configuration.
  • a powered hub device for use with a motorized toy, such as an interactive intelligent toy, are disclosed
  • the powered hob includes a drive bar positioned to fricikmally engage with a moving component of a motorized toy, such as a spinning tire,
  • the drive bar driven by the moving com onent, in tone powers a drive mechanism to cause movement of Various elements on the powered hub device.
  • the powered hob includes a coupler that allows accessory event hubs to be connected t the powered hub so that motion is transferred to the accessory event station hub..
  • FIG, 1 is a perspective view of an intelligent motive banister in accordance with an exemplary embodiment of the present invention
  • FIG. 2 is a bottom vie w of the moti ve hamster of PIG. I.
  • FIG. 3 is an enlarged partial view of a p rtion of a pathway component in accordance with an • exemplary embodiment of the present invention showing a hump code comprising a series of raised hump code formed in the path way.
  • FIG. 4 is a perspective view of a pluralit of pathway components in accordance with an exemplary embodiment of the present invention.
  • FIG. 5 is a block diagram of th control mechanism utilized in the hamster of
  • FIG. I is a diagrammatic representation of FIG. 1 .
  • FIG. 6 is a diagram of the encoding protocol of the hump pattern formed in the pathway component.
  • FIG. 7 Is a diagram of a forward and reverse motion pattern of the motive hamster of FIG. L
  • FIG. $ is a perspective view of a coupling component In accordance with an exemplary embodiment of the present invention configured to mimic a car.
  • FIG. 9 s bottom view of the coupling component of FIG, 8.
  • FIG. 10 is an exploded view of the hamster element of FIG,. 1 engaged with, the couplin component of FIG. 8,
  • FIG. ⁇ 1 is perspective view of a powered hub device in accordance with an exemplary embodiment of the present invention
  • FJO. 12 is bottom view of the powered hub device of FIG. 1 L
  • FIG, 13 is perspective view of the powered huh device of FIG. I ! engaged, with the hamster device of FIG. I F
  • FIG H is a side, cut-away view of a powered hub device and an event device in accordance with an exemplary embodiment of the present invention,.
  • FIG. 15 Is a perspective view of an event device in accordance with an exemplary embodiment of the present Invention
  • FIGS. I ⁇ 8 An Interactive intelligent toy is depicted in FIGS. I ⁇ 8, a coupling component is depleted in FIGS. % ⁇ ) 0, and. a powered hub in accordance with an exemplary embodiment of the present invention is depicted in FIGS, 11-1 5. While the invention will be described In detail, herein below with reference to exemplary embodiments and. alternative embodiments, it. should be understood that the invention is not limited to the specific configurations shown and described in these embodiments. Rather, one skilled in the an will appreciate that a variety of configurations may be implemented in accordance with the present in vention.
  • an interactive Intelligent to in accordance with an exemplary embodiment o the present invention comprises: (1) an intelligent motive component 10 (FIG. 1 ⁇ having a drive mechanism, control, circuitry operable to control the drive mechanism, monitor and detect user and event Inputs, and detect and decode embedded codes from a pathway and perform predetermined, actions or generate predetermined sounds in response, and a power sonree; (2) a pathway component 12 (FIG. 3) having one or more embedded codes detectable by the motive component, the embedded codes providing information to the motive component t direct desired action of the motive component and (3) a coupling component 82 (F!Gs.
  • an intelligent motive component 10 FIG. 1 ⁇ having a drive mechanism, control, circuitry operable to control the drive mechanism, monitor and detect user and event Inputs, and detect and decode embedded codes from a pathway and perform predetermined, actions or generate predetermined sounds in response, and a power sonree
  • a pathway component 12 FIG. 3 having one or more embedded codes detectable by the motive component, the embedded codes providing information to the motive
  • Motive component 10 and pathway ' c m ent 12 preferably resemble a pet hamster and its habitat, respectively, with the interactive intelligent toy of the present invention allowing one or more pathway components and one or more motive components to be configured, assembled and used, in various combinations to simulate the en ir nment, habitat and actions of an actual pet hamster.
  • the control, circuitry communicates with, various switches and sensors on the motive component to detect user or envlmnmenimabiiat inputs and provides apparent intelligent control to the toy, for example, by generatin sounds or actions m response to various delected embedded codes in the pathway and by altering the movement of the motive component in response to a detected obstacle.
  • the overall, effect of the combined intelligen motive componen and pathway component is that. of an intelligent animal, (e.g., a, hamster) exploring and interacting w th its hab tat and environment.
  • coupling component 82 resembles a ear wherein coupling component 82 Is configured to permit motive component 10 to drive onto the coupling component and reieasably engage the coupling component hi a manner to permit the drive mechanism of motive component 10 to move both the coupling component 82 and motive component 10 while engaged.
  • motive co.mpo.neni 10 comprises a chassis 14 » which houses control circuitr and ' batteries (as described in more detail below) and supports a drive mechanism 16, with a decorative cover 18 positioned over and covering the top portion of -the chassis..
  • cover 18 is configured to resemble a pet hamster having a fur coat with eyes, ears, nose, and whiskers.
  • Control switches (described, in more detail below) in communication with the control circuitr are positioned on or embedded under cover 18 such that the switches can be activated through the cover by pressure applied to the corresponding area of the cover.
  • the control switches are activated by a user pressing the corresponding area of the cover or by the action of the motive component, bumping into an object or obstacle during movement in its habitat or environment. Operation or activation of each control switch provides a signal to the control circuitry to perform a specific action.
  • cover 16 preferably includes a bump sensor switch located under the nose 20 of the hamster operable to detect the front of the motive component bumping into an obstacle when the motive component is in motion. That sam switch also serves as a "try me” switch activated by a user to Initiate a demoastxation mode when the toy is packaged for display or sale.
  • a control switch positioned on the hack 22 of the hamster is preferably operable to wake the toy from a "sleep mode" and to turn on and off an "explore” mode, with a control switch positioned at the head 24 of the hamster preferably operable to wake the toy from sleep mode, turn off the explore mode, and to generate predetermined sounds simulating cooing and/or speech.
  • the control circuitry of the motive component is operable to detect activation of the various control switches and to command the motive component to perform various actions in response to activation of the control switches, o to various combinations of the control switches.
  • chassis 14 includes a drive mechanism 16 positioned near the rear of the chassis operable to transport motive component 10. in forward or reverse directions, with a glide post 22 positioned at the center front portion of the chassis that functions: ( !) to guide the motive component to follow a groove or raceway in a pathway or surface such as a channel or path formed to guide the motive component between a series of raised bumps formed in the pathway defining a ' bump code (as will be described in more detail below); (2) to elevate the front portion of the motive, com onent from a surface so that the cover 18 does not drag and impede the travel of the motive component: and (3) to provide a contact surface 23 allowing the motive component to glide across a smooth surface, (Hide post 22 also allows the motive component to make sharp turns or pivot, particularly when turning in reverse as described below.
  • Drive mechanism. 16 preferably comprises a direct current motor In mechanical communication with wheels 26a, 26b so that rotation of the motor rotates the wheels to transport the motive component forward or backward.
  • the motor is. in electrical communication with the control circuitry which provides power to the motor, with the capability to switch the polarity of the command signal to drive the motor in either a f orward or reverse direction.
  • A. kickstand 28 coupled to the drive mechanism is positioned near wheel 26b, and Is operable to extend when the drive mechanism rotates in a first direction and to retract when the drive mechanism, rotates a second direction.
  • the kicksiand extends, it contacts the surface to raise the side of chassis 14 near wheel 26b so that wheel 26b is lifted slightly or entirely off of the surface.
  • activation of the fciekstand effectively disables the ass ci ted, wheel so that only one wheel is engaged with the surface, causing the motive component to turn in a sharp arc.
  • the kiekstand extends when the drive mechanism rotates in reverse, and retracts when the drive mechanism rotates forward so that the motive component turns in a sharp are in reverse.
  • wheels 26a and 26b are approximately the same size so that forward rotation of the motor drives each wheel equally such thai the .motive co ponent moves in. a substantially straight path forward.
  • wheel 26a could be a slightly larger diameter than wheel 26b so that forward or reverse motion of the motive component would he in. radual are rather than in a straight line, As depicted In FIG. 7, in conjunction with the kiekstand as just described, such a configuratio would, result in motive component .10 moving in a gradually arced path 30 when .moving in a fo ward direction, and moving in a sharply arced path 32 when moving in reverse.
  • the distanc moved in each of the forward and reverse directions is controlled by predetermined timing intervals In the control circuitry, by random timing intervals in the control circuitry, " by detection of obstacles thorough a control switch (e.g., the nose bump switch) as previously described, or combinations thereof
  • bump code sensors 34a, 34b positioned, on opposite sides of glide pin 22, are operable to detect a series of bumps in the pathway defining a "bump code, ' * the bump code being decoded by the control circuitry and defining a desired action of the motive component as will be described in more detail, below.
  • bump code sensors 34a, 34b are mechanical spring-loaded pushbutton type switches operable to actuate as the are depressed by a series of raised bumps passing under and contacting the sensors as the chassis Is transported across the series of bumps.
  • Bnmp code sensors 34a, 34b are in electrical communication with the control circuitry described below, which is operable to decode the sequence/series of bumps detected into a desired action of the motive co onent.
  • bump code sensors 34a, 34b are inexpensive mechanical type switches thai interface to the control circuitry with no additional power requirements.
  • sensors 34a, 34b could be infrared (IE) readers operable to detect a corresponding bar code label on the pathway component, Or, the sensors could be a radio frequency identification transponder operable to activate and capture dat .from an FID tag embedded or otherwise placed in the pathway component,.
  • IE infrared
  • FIG. 5 a block diagram of an exemplary embodiment of control circuitry of the interactive intelligent toy is depicted.
  • the control circuitry Includes a microcontroller 40 operable to execute programmed instructions, to monitor Inputs and control outputs according to those programmed instructions, and to generate sound signals.
  • Micro controller 40 may be an microcontroller known in the art having the capabilities to perforin the functions described herein.
  • microcontroller 40 includes onboard Read Only Memory (ROM) 42, Static Random Access Memory (SHAM ) 44, and a Programmable Sound. Generator (PSG) having a Pulse Width Modulated (P M) Digital to Analog Converter (DAC) 46,
  • ROM Read Only Memory
  • SHAM Static Random Access Memory
  • PSG Pulse Width Modulated
  • DAC Digital to Analog Converter
  • Read Only Memory (ROM) 42 stores the program code and instruction that are executed by the microcontrolier which defines the operation of the motive component,. ROM 42 also stores the audio data files used by the microcontroller to generate sounds. Preferably the audio data files are in ".w3 ⁇ 4v" format, although other audio iiie formats known in the art may equally be used with appropriate decoding software running on the microcontroller. ROM 42 may also store any other programming, audio, data, or configuration parameters as required. As is known in the art, ROM 42 provides essentiall permanent storage of the program code, audio data files, and other data or instructions stored thereon, retaining that data even when no power is applied to the ROM.
  • Static Random Access Memory (SRAM) 44 provides temporar storage for data and variables generated by and used by the microcontroller as the progra executes. As is .known in the art, SRAM 44 Motes data only when power is applied.. Programmable Sound Generator (P8G) and Pui.se Width Modulated (PWM) Digital to Analog Converter (D.AC) 46 provides the capability to convert audio data io an electrical signal, as s known in the art The electrical signal is transmitted to speaker 48 which converts the electrical signal to an acoustical wave, preferably in the form of a hnman- perceptible sound. Speaker 48 is preferably a .miniature Mylar speaker positioned on the chassis 14 of the motive component as described, above. Of coarse other types of speaker devices, such as piezoelectric transducers, may also be used.
  • Microcontroller 40 control motor 50 through lines 32a, 52bb that provide a voltage and current output to the motor.
  • Motor 50 Is the direct current motor portion of the drive mechanism 16 portion of the motive component as described above.
  • Microcontroller 40 is operable to switch the polarity of the signals provided through lines 32a, 52b to drive the motor in either the forward or reverse directions to control the . movement of the motive component..
  • Switches 20 22 ⁇ and 24' (corresponding to the nose, back, and head portions of the cover 18 as described above) provide ' inputs to micwontroiler 40 indicating operator input or input due to contact of the moti e component with an obstacle.
  • activation of switch 20' corresponds to the nose of the motive component, indicating that the motive component has humped into an obstacle.
  • Activation of switch. 22* or 24' corresponds to the back and head portions, respectively of the cover I S, indicating user Interaction with those areas.
  • activation of switch 24' (corresponding: to the head portion of the hamster) indicates that a user Is touching or stroking the hamster's head.
  • microcontroller 40 activates a cooing or voice audio file to produce that sound through speaker 48. From the users perspective, stroking the hamster's head causes it to coo. Similarly,, the other input switches cause the microcontroller to perform specific actions. Activation of the nose switch 20' indicates that the hamster has umped into an. obstacle. In response, the microcontroller reverses the direction of motor 50 to change the direction the hamster Is traveling. It will be apparent to those skilled in. the art that various combinations of inputs thus could instigate various actions by the microcontroller to control the movement and/or sound of the motive comoonent liamster.
  • Bump code sensors (corresponding to bump code sensors 34a, 34b described above) provide inputs to the microcontroller 40 and correspond to the bump code sensors located on either side of the glide pin 22 on the chassis 14 as described above.
  • Microcontroller 40 is operable to detect the inputs f om the bump code sensors and to decode the various bit patterns detected according the bump code protocol described below. Upon detecting and decoding a bump code, the microcontroller performs specific actions according to that bump code.
  • Power to. the microcontroller is preferably provided by three AAA size batteries positioned on the top side of chassis 14 described above. Of course other power sources, such as rechargeable cells or batteries and storage capacitors may also be used.
  • Microcontroller 40 is preferably a single integrated circuit (IC) having all of the functionality of the ROM 42 s SRAM 44, and PSG PWM DAC 46 on-board and built-in.
  • IC integrated circuit
  • the ROM, SRAM, and DAC could each be discrete components controlled by a discrete microprocessor !C.
  • PSG/FWM DAC and speaker functionality eouk! be built or combined into a separate deviceA
  • pathwa component 12 comprises one or more sections of pathway configured as a tube or innne! 60, a circular slide 62, or room 64.
  • pathway components may likewise be configured or designed as any desired configuration corresponding to hamster habitat pieces and devices as used with, an actual pet hamster, such as exercise wheels, or may be configured, and designed s other whimsical or toy devices, such as cars or trucks.
  • pathway components described and depicted in the exemplary embodiments described hereto are exemplary in nature, and not limiting of the scope of the present invention.
  • the pathway component does not rigidl guide the motive component in a predetermined course, rather it generally directs the motive component, allowing the motive component to apparently intelligently explore its en.virouro.enf in a manner similar to that of a living animal
  • FIG. 3 a elose-up partial, view of a portion of an exemplary pathway component shows that the pathway component includes a floor surface 70 with wails ?2a, ?2b extending upwardly from opposite sides of the floor to form a semi-enclosed pathway.
  • the motive component can move along the floor surface 70 of the pathway, guided and contained by the: walls ?2a, 72b on either side.
  • the motive component can move along various configurations of the pathway component, such as a circular slide 62 or a tunnel or tube 64. Looking back to FIG. 3.
  • the pathway component includes one or more tabs 74 and receptacles 7 configured to interlock with corresponding tabs and receptacles similarly positioned on additional pathway components, so that multiple pathway components can be connected together to form a complete habitat.
  • various pathway components (circular slide 62, tunnel 60, and room 64) are connected together in an exemplary habitat.
  • the pathway component includes, a bump code 7S, comprising a series of raised bumps formed in the floor surface 70, with guide recesses 80 formed i the floor surface at. opposite ends of the bum code to direct the glide pm 22 of the motive component between th two rows of raised bumps.
  • the hump sensors 34a. 34b of the motive component are each aligned with the corresponding rows of bumps to detect those bumps as the motive component is transported past the bump code, activating hump sensors 34a, 34b as previously described.
  • the pathway components not only generally direct the motive componen but also align the motive component ' to detect the bump codes formed in the pathway.
  • the hump, codes are preferably raised bumps formed in the pathway, it should be understood that other ' detectable codes could, be used within the scope of the present invention.
  • the codes in the pathwa could be bar codes detectable by a corresponding I sensor on the motive component, or the codes could be RFID tags detectable by a. correspond ng Rb ' ID transponder on the motive component.
  • pathway component room 64 does not have a floor having hum codes, but instead acts as a connector for multiple tubes, tunnels, or other pathway components which preferably themselves include a bump code to direct the motive component as it enters and/or exits the room.
  • the bump code is arranged in a 2 by 6 bit pattern, i.e., two rows, each having six bits, in the exemplary pattern shown, one row serves as .a clock bit row for the first bump code sensor (e.g., bump sensor 34a, indicating when that sensor has contacted the clock bit bump) so that the control circuitry can then read the data from the s cond sensor (e.g., bump sensor 34b) by microcontroller 40 decoding the input data as described above.
  • the first bump code sensor e.g., bump sensor 34a, indicating when that sensor has contacted the clock bit bump
  • the control circuitry can then read the data from the s cond sensor (e.g., bump sensor 34b) by microcontroller 40 decoding the input data as described above.
  • the spacing -of the bits of the bump code pattern is preferably such that the overall, length x of the pattern Is at least 42 millimeters, with the total, distance between the trailing edges of successive bits y*2 at least 6 millimeters * and a minimum, of 1 millimeter z between the trailing edge and leading edge of successive bits.
  • the 2 by 6 bit pattern with, clock bits provides four data bits (bit 0, bit 1, bit 2, and bit 3), which correspond to sixteen unique codes that can be encoded by the bump code pattern.
  • 1 nose sixteen code are detected and. decoded by the control circuitry to perform various actions and generate various sounds. For example, looking to FIO. 4, a motive component/hamster traveling up tube 60 to circular slide 62 encounters a bump code 66 thai preferably indicates that the pathway component is a circular slide.
  • the bump code is .detected and decoded by the control circuitry which then performs the actions associated with the circular slide hump code, e.g., generate a "wheee” sound that plays through speaker 42 as the hamster travels down , the slide.
  • the bump code as described may be bidirectional, such that a series of bumps thai provide a specific bit pattern in one direction .may, and. likely will, provide a different bit pattern when read in. a different direction.
  • a single bump code located, n a portion of pathway adjacent a room section may provide one code when the..mot e component passes over the bump code upon entering the room (i.e., an entrance code) and may provide another code when the motive component, passes over that same hump code upon exiting the room (i.e., m exi code).
  • the control circuitry of the motive component may ignore specific codes or undefined codes, or that the exemplary bit pattern as just described may be expanded to provide more bits and thws a correspondingly greater number of available codes.
  • arious bump codes to indicate various pathway components can be implemented, for example a code indicating an exercise wheel component would instigate an exercise wheel sound, with the motive component moving on. that wheel lor a. predetermined time, or entering a game room, pathway component would instigate sounds corresponding to playing games, and so forth. It should, also be understood that the actions performed by the motive component in -response to a specific code need not be the same each time that particular code is encountered. For example, the control circuitry may have a list of numerous "game room" responses so thai each time the motive component enters a.
  • control circuitry s preferabl programmed to Ignore unreco nise codes (i.e., take no action upon detecting an unrecognized code) so that any errors or interruptions in. detecting a code will be ignored, For example, slippage of the heels of the motive ' c m onent as the hump sensors are traversing an embedded code could disrupt the timing of the bit pattern, of the embedded code resulting in an errone us bit pattern and.
  • the control circuitry is programmed to .have an acceptance rate for detected codes such that even properly detected codes are not always acted upon.
  • the acceptance rate is between forty and. one-hundred percent, most preferably approximately sixty percent A less than one-hundred percent acceptance rate allows the hamster to act seemingly independently and somewhat unpredictably (like a real hamster), so that the hamster does not always perform the exact same action in response to a particular detected code.
  • the coupling component described in more detail below
  • the action of the hamster in not responding identically to every encounter with a particular code results in a more intelligent appearance of its movement - sometime it does not perform the typical, or expected way, it "chooses" to ignore the code and. perform different- thai-expected actions.
  • the acceptance rate and ignoring of unrecognized codes thus invoke a randomness and more realistic intelligence appearance to the actions of the motive component.
  • the motive component when motive component is moving within a room, component 44, there is no floor or any embedded codes. Th s, the motive component may move in a random, pattern within the room, forward and backward, detecting bumping into the walls of the room via. the nose hump sensor (and backin up) until it can exit the room through one of the tunnels, tubes, or other pathways connected to the room.
  • a pathway component portion on. the entrance to the room provides an Indication as to the type of room being entered (e.g., a game room.) so thai the control circuitry can play the appropriate sounds when the motive component enters that. room.
  • a pathway component exiting the room preferably includes a bump code that signals the control circuitry to generate a new sound and/or perform different actions of the motive component as it exits.
  • the motive component can operate in a "free run” mode, apart from any pathway component
  • the control circuitry command the motive component to travel in a generally straight line for predetermined time periods, then reversing.
  • the motive component could be commanded to move in an "explore" pattern similar to that depicted in Fig,. 7, with the hamster moving in a short series of forward and backward motions.
  • the control circuitry commands that sounds be played thorough speaker 42 during free .run mode,
  • coupling component 82 is generally configured to mimic the appearance of a car.
  • Coupling component 82 has a generally flat base or chassis 84 with front and side walls 86 extending upwardly from the chassis to form a frame 88.
  • a shell 90 resembling the top, front and sides of a car is titled over and secured to frame 88.
  • An opening 92 is formed along the back of the coupling component having a width, at least as great as the width of motive component 10 such that motive component 10 can move through, opening 92 to rest, on the upper surface of chassis 84.
  • a downwardly extending ramp 94 ia presented along the rear of chassis 84 to enable motive component 1.0 to ride up onto the upper surface of chassis 84.
  • a slot 96 centrally located in the front of chassis 84 is configured to receive the glide pin 22 of motive component 10 when the motive component moves onto the upper surface of chassis 84. Once the guide pin 22 is positioned In aperture 90, the motive component 10 and coupling component 82 are releasably fixed together-.
  • a cut-oat 98 in the rear of chassis 84 and on either side of ramp 94 is configured to enable the wheels 26a and 26b of motive component 10 to -extend below the chassis such that wheels 26a and 26b are able to .
  • move both the coupling component 82 and motive component 10 in tandem, h is noted thai codes similar to those described earlier ma also he embedded in the coupling component to cause the motive component to take a particular action, such as moving in reverse or in a circle eight patter or making a noise upon engaging with the eonpling com o ent.
  • Coupling component 82 may further include push button areas that allow activation of the control switches (e.g., switches ⁇ 20, 22, 24 on motive component by either pressing on those switches or by allowing access to those switches.
  • control switches e.g., switches ⁇ 20, 22, 24 on motive component by either pressing on those switches or by allowing access to those switches.
  • coupling component 82 may include a push button or resilient area corresponding to the location of control switch 20 on the motive component. That switch 20 may be activated by a user by pressing the push button or resilient area on the coupling component 82, which in turn presses switch 20.
  • coupling component 82 may include one or more apertures or cot- out areas that allow access to the control switches on the motive component.
  • coupling component 82 is depicted a a ear, operable to "drive” when the hamster enters and engages as previously described, other coupling components are contemplated by, and within the scope o£ the present invention.
  • the coupling component is an elevator operable to move up and down when the hamster enters.
  • the elevator's drive mechanism may be driven, by th wheels of the motive component portion of the hamster, or may be separately powered and activated upon detection of the hamster entering the elevator.
  • the elevator may he conjured In various whimsical shapes, such as a carrot.
  • the elevator coupling component may additionally include mechanical interactive components such as gates or levers that are operated by a user interacting with the coupling component.
  • Another exemplary embodiment of the coupling component 82 is configured as a pizza shop having a conveyor belt, ceiling .fan,, advertising sign, or other movable component geared together and driven by the motive components drive wheels.
  • This embodiment may also include levers and gates allowing mechanical interaction by a user to control the hamster entering or exiting the pizza shop.
  • the coupling component 82 may be configured as, for example, a beauty having a movable fan inside a hair dryer, a toll booth having movable gate and movable stop-go sign, a drive-in movie having a movable conveyor belt displaying moving scenes, a helicopter with movable rotor, an airport and airplane having a movable prop, an ice cream shop having movable window scenes and releasabie gumbaOs that fall into a slide, and a hamburger drive-in shop with movable waitresses thai "skate" to the customers,.
  • a beauty having a movable fan inside a hair dryer
  • a toll booth having movable gate and movable stop-go sign
  • a drive-in movie having a movable conveyor belt displaying moving scenes
  • a helicopter with movable rotor an airport and airplane having a movable prop
  • an ice cream shop having movable window scenes and releasabie gum
  • the movement of the coupling component is effected by using power from the drive wheels of the hamster, or otherwise being activated by the presence of the hamster as described above.
  • other features axe contemplated such as the drive wheels of the. hamster turning a small generator that in turn lights LEDs thai provide light to various features, such as stop lights, signage, etc. on the coupling component.
  • the coupling components may thus derive power from the motive component (e.g., from the drive wheels or power source) to drive or move a portion of the coupling component
  • helicopter coupling component may have a rotor driven b the drive wheels of the motive component, or a pizza shop may have a conveyor belt driven by the.
  • the coupling components may include their own power sources and drive mechanisms that are triggered b switches or sensors activated by the motive component
  • an ice cream truck coupling component may have its o n power source to light LEDS and sound a jingle, activated by a shake switch or other detection switch. T hus, when the hamster enters the ice cream truck the switch detects the presence of the hamster (or the movement of the ice cream truck by the hamsler) and activates the light and sounds, in this embodiment, the couplin component is not powered directl by the motive component, but is se!f-po ered and simpl detects movement or the presence of the motive component.
  • Other variations and configurations will be apparent to those skilled in the art.
  • the motive component may provide no microcontroller or integrated circuits, with the driv mechanism moving the motive component, along the pathways and to the coupling components, with switches on the motive component detecting obstacles or other environmental elements.
  • the coupling component activates the various movement, sound or light features of the component based on detection of the presence of the hamster or the hamster drive wheels driving the movement of the coupling component as described above.
  • the motive component operates as a primarily mechanical component, moving along the pathways and to various coupling components to activate the features of the coupling components, with minimal or no intelligence embedded in the motive component.
  • the motive component 10, pathway component 12 and coupling component 82 of the present invention interact to provide an apparently intelligent interactive toy resembling a pet hamster exploring its habitat and moving beyond its habitat by traveling in. a car.
  • various pathway components,. bump codes formed in. the pathway components are detected by bump code sensors 34a, 34b and decoded by the control circuitry.
  • the decoded bump code is correlated to one or more desired sounds, actions, or combinations of sounds and actions, and the control circuitry commands those sounds and actions to take place.
  • the motive co ponent 10 can drive onto the coupling component 82 to e gage and move with the coupling component so as to appear to be driving the car,
  • powered hub 10 in accordance with exemplary emb dim nts of the present invention s depicted in FIGS. 1 1 -15.
  • powered hub 10 in an e e plary embodiment shown In F ?S. 1 1 -13, powered hub 10 includes a body portion 102 comprising a recessed area 104 configured to receive a powered or motorized toy, such as the interactive intelligent toy as discussed above.
  • Recessed area 104 includes a front wall 106 and side walls 1 8a, I ' O&b that operate to contain a .motorized toy within the recessed area 104.
  • a ram 1 10 coupled adjacent to the open portion of recessed area 104 allows a motorized toy to enter the recessed area.
  • Ramp 1 10 ma be rigidly coupled to body 102, may be hingedi.y attached so that the ramp folds up and down, or may be removable,
  • a track !O formed in the floor of the recessed area directs a motorized toy into the recessed area, and a detachable strap 1 1 1 loops over recessed area 104 and attaches at opposite sides of body .102 to secure a motorized toy within the recessed area. Looking still to PIG.
  • Event portion 1 12 comprises a moveable "event", in this case a simulated display screen resembling a television or movie theater screen,
  • a movable transparent sheet material 1 14 having images printed thereon extends across the face of the screen and around two posts (not shown) positioned at opposite ends of the screen, so that the screen forms a continuous loop around the posts.
  • An "event” portion refers to any movable portion of the device, preferably resembling an actual item, such as an animal, a carousel, a conveyor belt, a display screen, or any other movable item.
  • a drive bar 1 16 is positioned near the open end of recessed area 1 4, adjacent the ramp 1 1 , Dri ve bar 1 16 is rotatably secured to the underside of the floor of the recessed area, with, cutout portions I ! Sa fashion 1 18b in the recessed area allowing providing access to the drive pad portions 120a, 1.20b of the drive bar.
  • the accessible drive pads 120a, 120b are positioned so that they will be in inctional engagement with, the drive wheels of a motorized, toy, such, as the intelligent interactive to described previously, so that rotation of the drive wheels of the motorized toy will rotate the drive bar. As can be seen in FIG.
  • drive bar 1 16 extends across the underside of the recessed portion, of the body, rotatafc-ly attached at each end of the bar.
  • a geared portion 1.22 at one end of the drive bar meshes and engages with an idler gear 124 rotatabiy mounted to a wall of body 102.
  • a crown gear 126 attached to one end of a drive shaft 1.28 engages with the idler gear to transfer rotation to the drive shaft.
  • Drive shaft 128 extends toe length of body 102 to the -event portion 1 12, with the drive shaft rotatabi attached to the body and event portion via lugs 130a and 130b, respectively.
  • Another crown gea 132 at the event portion end of drive shaft 128 engage with a gea assembly 134 that drives a post that extends vertically into the event portion, the post engaging with and driving the sheet displa as previously described
  • the drive wheels of the toy rotate the drive bar, with the rotation of the drive bar translated through the linkage mechanism of gears and drive shafts as just described, to rotate the screen display in. the event portion of the device.
  • the overall operation and effect is such that the motorized toy provides powe to the powered hub (through the drive wheels/drive bar engagement), that power is translated to a desired motion based on the gearing and linkage, mechanism of the particular device.
  • the drive bar may be configured with various sizes and types of drive pads, depending on the configuration of the motorized toy which it will engage with.
  • the event portion of the powered hub may include various movements and actions by varying the gearing and drive train of the linkage mechanism,
  • the event portion could Include a conveyor belt, to simulate moving pizza in a pizzeria, a carousel at a earniva!, or an number of other desired variations.
  • the motion provided by the event may be horizontal, vertical, rotational, or an combination, of such movements.
  • the linkage- mechanism may include actuators such, as switches operable to turn on and off independently powered electrical accessories that produce lights and/or sound using LEDs and sound generating circuitry as is k o in the art.
  • a powered hub may include an event portion, resembling a carousel thai rotates, with lights and sound that activate while the carousel rotates, or that activate at certain points of rotation.
  • the event portion may include a generator powered, by rotation of the linkage mechanism that provides power to the light and sound circuitry,
  • the toy could be powered electrically, pneumatically, or using any other known motive device or energy storage. And, rather than engaging with the powered hub via drive wheels, may directly transfer power through an electrical or pneumatic interface, or may transfer non-rotational movement, such as linear or other directional movement. These variations, too, are anticipated by the present invention.
  • powered hub 1.50 includes a drive bar 154 with a drive pad portion 1.56 ' accessible thorough a cutout portion in the floor 157 of the body portion of the powered hub.
  • a linkage mechanism comprising an. idler gear 158, crown gear 160.. and drive shaft 1.62 transfers rotational movement along the drive shall and to an output connection 164,
  • Output connection 164 is a male spline fitting, configured, to mate with a similarly s ed female spline fitting.
  • the output coupler 164 of the powered hub 150 as just described could be combined with the powered huh of FIGS, 1 1-13 so that the powered hub includes both an event portion, and a powered output coupler. These variations and combinations are within the. scope of the present invention and will he apparent to those skilled m the art.
  • an. input coupler 170 comprises a female spline connection configured to mate with the male spline connector of hub 150, The input coupler engages with a linkage mechanism comprising gears 1.72a, 1 2b, ⁇ 72c, and drive shafts 174a, 1.74b, 174c, which connects to an output coupler 176. Similar to the output connector 1 4 of powered hub 1 0, output coupler 176 is a male spline connector that provides a rotational output, in. addition to the output coupler 1 6, the. linkage mechanism drives an event 17S, an output movement, event such as the rotation of carousel, movement of a display screen, etc.
  • the powered hub event station 1.52 provides an event output in a manner similar to thai described above for the device of FIGS. 1 1 -13, and also provide a pass-through of the rotational power so that additional even stations may be coupled and powered m series.
  • multiple event stations ma be serially connected to a single powered hub so that ah of the event stations are driven by a single motorized toy, limited only by the torque available from the toy.
  • a powered hub event station in accordance with, an exemplary embodiment of the present invention i depicted generally as element 180.
  • the event station includes an input power coupler 182 and an output power coupler 1 84 for transferring rotational motion into and out of the hub.
  • a linkage mechanism comprising gears and drive shafts extends through the huh so that rotational power can be passed through ' the hub ( om the Input coupler to the output, coupler); rotational power is also passed to the event of the station, in this case an animated toy animal that rotates in response to the transferred rotational power.
  • the powered hub event station may further include independently powered lights and or sounds, saeh as ' battery powered LEDs to light a lighted section 186 of the event. Switches or actuators engaged with ' the linkage mechanism activate the lights or sound in response to movement, of the li kage mechanism,
  • the drive bar may- be configured with various, sizes .and types of drive pads, depending on the configuration of the motorized toy which it will engage with.
  • the event station of the powered ' hub may include various movements and actions by varying the gearing and drive train of the linkage mechanism.
  • the event portion could include a conveyor belt to simulate moving pizza In a pizzeria, a carousel at. a carnival, or any number of other desired variations.
  • the linkage mechanism may include actuators such, as- switches operable to turn on and off independentl powered electrical accessories thai produce lights and/or sound using LEDs an sound generating circuitry as is known in the art.
  • a powered hub may include an event portion resembling a carousel that rotates, with lights and sound that activate while the carousel. rotates, or that activate at certain points of rotation.
  • the powered hub of the present, invention provides motion based events that are powered: by a motorized toy. Used in conjunction with the interact e intelligent toy described herein, the powered hub provides a realistic interactive toy that responds to movement generated by the toy itself The powered hub can additionally activate independently powered devices such as light and/or sound modules that are integrated ' within the powered hub.
  • wheels 26a, 26b are described as being approximately the same stee but may permissibly vary from that if the variance does not .materially alter the capability of the invention.
  • the ' specific, motorized toy or linkage mechanism can comprise any means known in the art to move, control and power the component respecti ely, in addition.
  • the motorized toy element may provide control and/or power to a coupling componen wherein the coupling component has a drive mechanism.
  • the intelligent element or motive component could he configured to resemble different animals, people, vehicles or other characters, with the corresponding environmental -elements configured to resemble related environments, habitats and objects.
  • the intelligent element could, for example, be a fireman with a pathway component consisting of a fire house, roads a d homes and a coupling component consistin of a ire truck.

Landscapes

  • Toys (AREA)

Abstract

L'invention concerne un dispositif moyeu moteur destiné à être utilisé avec un jouet motorisé, tel qu'un jouet intelligent interactif. Le moyeu moteur selon l'invention comprend une barre d'entraînement disposée de sorte à venir en contact de frottement avec un composant mobile du jouet motorisé, tel qu'un pneu tournant. La barre d'entraînement, entraînée par le composant mobile, alimente à son tour un mécanisme d'entraînement pour provoquer le mouvement de divers éléments sur le dispositif moyeu moteur. Dans un mode de réalisation préféré, le moyeu moteur comprend un coupleur permettant de relier des moyeux accessoires au moyeu moteur, de sorte que le mouvement soit transféré aux moyeux accessoires.
PCT/US2011/037853 2010-05-28 2011-05-25 Dispositif moyeu moteur destiné à être utilisé avec un jouet motorisé Ceased WO2011150019A1 (fr)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US12/790,047 2010-05-28
US12/790,047 US20110269374A1 (en) 2009-04-13 2010-05-28 Powered Hub Device for Use with Motorized Toy

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WO2011150019A1 true WO2011150019A1 (fr) 2011-12-01

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USD716386S1 (en) * 2011-03-18 2014-10-28 Philippe Gerber Toy car
US20120238182A1 (en) * 2011-03-18 2012-09-20 Philippe Gerber Toy
US20150147936A1 (en) * 2013-11-22 2015-05-28 Cepia Llc Autonomous Toy Capable of Tracking and Interacting With a Source
US10051839B2 (en) * 2016-01-13 2018-08-21 Petronics Inc. Animal exerciser system
US10780364B2 (en) * 2017-07-05 2020-09-22 Skip Hop, Inc. Children's toy for promoting movement
US11280485B2 (en) * 2018-10-22 2022-03-22 Nicholas Paris Interactive device having modular illuminated components
USD1008374S1 (en) * 2021-12-14 2023-12-19 Shiyi Cai Toy car
USD1008373S1 (en) * 2021-12-14 2023-12-19 Shiyi Cai Toy car
USD1016182S1 (en) * 2021-12-14 2024-02-27 Shiyi Cai Toy car
WO2024119167A1 (fr) * 2022-12-02 2024-06-06 Kids2, Inc. Jouet rotatif motorisé interactif
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