WO2010087090A1 - Système de jeu et procédé de commande de jeu - Google Patents
Système de jeu et procédé de commande de jeu Download PDFInfo
- Publication number
- WO2010087090A1 WO2010087090A1 PCT/JP2009/071177 JP2009071177W WO2010087090A1 WO 2010087090 A1 WO2010087090 A1 WO 2010087090A1 JP 2009071177 W JP2009071177 W JP 2009071177W WO 2010087090 A1 WO2010087090 A1 WO 2010087090A1
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- WO
- WIPO (PCT)
- Prior art keywords
- game
- game medium
- lottery
- medium
- number information
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Ceased
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Classifications
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/34—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members in a mechanical slot machine, e.g. "fruit" machines
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/326—Game play aspects of gaming systems
- G07F17/3267—Game outcomes which determine the course of the subsequent game, e.g. double or quits, free games, higher payouts, different new games
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3286—Type of games
- G07F17/329—Regular and instant lottery, e.g. electronic scratch cards
Definitions
- a plurality of game devices can be connected in a game in which a game medium is paid out according to a game result, and a control device that provides a common game (second game) to the plurality of game devices, and these are connected It relates to a game system.
- a plurality of games are played at a predetermined timing while a player (player) plays a first game (main game) in each game device (hereinafter referred to as “game machine”).
- a second game (second game) in which each player playing the game can participate at the same time is executed.
- a second game different from the main game can be played on the same game device, it is possible to provide a game in which a player is less likely to get tired than a game in which only one main game is played.
- this right is temporarily stocked when the player acquires the right to move to the second game. Since the stocked right is notified to the player who is playing with the game machine, the player can have a willingness to actively participate in the second game.
- the game system of Patent Document 2 allows each player to participate in the second game using credits acquired in the main game.
- Patent Document 1 and Patent Document 2 in order to make the second game attractive to the player, a considerable amount of the game media to be paid back to the player depends on the second game. It was necessary to use it for the refund. However, the amount of medals to be paid back by the first game must be reduced accordingly, and the consumption amount of the game medium becomes intense as compared with the game having no second game as described above. Therefore, until the second game is generated as a result, the game is likely to consume more game media than the player allows, and the enjoyment of the main game is reduced.
- the bet number in the second game depends on the credits earned in each main game. For this reason, when the number of bets in each main game is significantly different, naturally, the credits acquired as a result of the main game also have an opening between the players. In this way, since the number of bets in the second game differs greatly for each player, there is a risk that an unfair feeling may arise among the players.
- some of the conventional techniques have a game system that takes into account the amount of credits to be paid back in the second game in the main game just before the second game is started.
- a player who plays the main game with a large number of betting credits can easily get large credits in the second game, but it is not necessarily attractive to a player with a small number of betting. Since only the number of credits can be obtained, there was a risk that the willingness to participate in the game would be reduced.
- the present invention was devised to solve such a conventional problem, and provides a game system in which a player can actively participate in a game in a game system capable of executing a main game and a second game. With the goal.
- the present invention is a central control device capable of connecting a plurality of gaming devices capable of executing a game using a predetermined gaming medium, and providing a second game different from the gaming to the plurality of gaming devices. , Based on the gaming medium usage number information received by the gaming medium usage number information receiving means, the gaming medium usage number information receiving means for receiving gaming medium usage number information for the game from each of the plurality of gaming devices. And a special game medium lottery means for executing a lottery to determine whether or not to give a specific game medium necessary for participation in two games.
- participation in the second game requires a specific game medium that is different from a predetermined game medium used for a normal game (every game played in each game device). Then, the specific game medium is given by lottery based on the number-of-use information of a predetermined game medium used (betting or thrown in) in a normal game.
- the second game can be played by betting on a specific game medium of the same value. It is possible to provide a game that does not cause unfairness among participating players.
- the present invention is characterized in that the specific game medium lottery means performs the lottery with a lottery table having different winning probabilities according to the number of game media based on the game medium use number information.
- the winning probability of the lottery given to the specific game medium is changed according to the number of bets when the player plays in the gaming device. For example, if the number of bets is large, the winning probability is high, and if the number of bets is small, the winning probability is low. If the number of bets is increased, the probability that a specific game medium is given can be increased. Therefore, even when the players play the game with the gaming devices having different betting numbers and settings, it is possible to provide a game that does not cause unfairness among the players.
- the present invention is characterized in that the specific game medium lottery means performs the lottery for a predetermined number of times for each number of game medium used based on the game medium use number information.
- a lottery in which a specific game medium is given is performed a predetermined number of times according to the number of bets when the player plays in the gaming device. For example, if the number of bets is large, the number of lotteries is increased. If the number of bets is small, the number of lotteries is decreased. If the number of bets is increased, the probability that a specific game medium is given can be increased. Therefore, even when the players play the game with the gaming devices having different betting numbers and settings, it is possible to provide a game that does not cause unfairness among the players.
- the game medium use number information receiving means receives bet number information for the game from each of the plurality of gaming devices as the game medium use number information
- the specific game medium lottery means includes the game medium use number information. Based on the betting number information received by the number information receiving means, a lottery for determining whether or not a specific game medium necessary for participation in the second game is given is executed.
- the specific game medium is given based on the betting number information of a predetermined game medium bet in a normal game.
- the game medium usage number information receiving means receives the game medium insertion information for the game from each of the plurality of gaming devices as the game medium usage number information, and the specific game medium lottery means A lottery for determining whether or not to give a specific game medium necessary for participation in the second game is executed on the basis of the inserted number information received by the game medium use number information receiving means.
- the specific game medium is given by lottery based on information on the number of predetermined game media inserted in a normal game.
- the present invention provides a specific game medium storage means for storing that the specific game medium has been granted when the lottery by the specific game medium lottery means is won, and the specific game medium stored in the specific game medium storage means. And a specific game medium grant notification means for notifying that when the grant is stored.
- the central control device stores that the specific game medium has been granted and also notifies the player that the specific game medium has been given. Thereby, the player can be notified of the acquisition of the specific game medium, and can be surely motivated to participate in the second game.
- the present invention is characterized in that the central control device further comprises second game control means for starting / executing the second game at a predetermined interval.
- the second game that can be shared by a plurality of gaming devices is started / executed at a predetermined interval.
- the second game (second game) will be held as in the past, so that the game machine will continue until the second game is held. If you continue to play the main game in the game, you will lose your willingness to play because you are concerned about the possibility of consuming more game media than expected, or in the worst case the second game may not be played. Absent. Therefore, the player can be actively involved in the main game.
- the game medium use number information receiving means shares the value of the game medium use number information for the game from the plurality of game devices with respect to one game medium used in each of the plurality of game devices. It is characterized by receiving after being converted to.
- the value of a game medium is different for each of a plurality of gaming devices
- the value is converted (adjusted) into a common value and received as game medium usage number information.
- the gaming device 1 requires 10 gaming media to perform one game
- the gaming device 2 requires one gaming media to perform one game.
- the gaming device 1 has the value that one gaming medium can play 10 games
- the gaming device 2 has the value that one gaming medium can only play one game”.
- Even when a game medium is used it means that the value is different for each gaming device. Therefore, even if the value of one game medium is different among a plurality of gaming devices, the same lottery can be performed after converting these different values in common in the lottery of a specific game medium. There will be no unfairness among people.
- a game system provides a plurality of game devices capable of executing a game each time using a predetermined game medium, and a second game connected to the plurality of game devices and common to the plurality of game devices.
- a game system connected to a central control device, wherein the game device comprises game medium use number transmission means for transmitting game medium use number information to the central control device, wherein the central control device includes the game Game medium usage number information receiving means for receiving the game medium usage number information transmitted from the medium usage number information transmitting means, and a specific game required for participating in the second game based on the game medium usage number information
- a specific game medium lottery means for executing a lottery to determine whether or not to grant a medium; and when the lottery by the specific game medium lottery means is won, the specific game medium is attached
- participation in the second game requires a specific game medium different from a normal game (every game played in each game device). Then, the specific game medium is given based on the number-of-use information (the bet number information, the information on the number of bets, etc.) of a predetermined game medium betted in a normal game.
- the second game can be played by betting on a specific game medium of the same value. It is possible to provide a game that does not cause unfairness among participating players.
- the fact that the specific game medium has been given is stored in the central control device and also notified to the player. Thereby, the player can know the acquisition of the specific game medium and can be motivated to participate in the second game.
- the game system of the present invention is characterized in that the central control device further includes second game control means for starting / executing the second game at predetermined intervals.
- the second game that can be commonly enjoyed by a plurality of game devices is started / executed at predetermined intervals. That is, by regularly holding the second game, it is not known when the second game (second game) will be held as in the prior art, so that the player can play the game machine until the second game is held. If you continue to play the main game in the game, you will lose your willingness to play because you are concerned about the possibility of consuming more game media than expected, or in the worst case the second game may not be played. Absent. Therefore, the player can be actively involved in the main game.
- the central control device wins as a result of the second game
- the second game privilege that grants the game medium used in the game device as a privilege for the corresponding game
- it is characterized by further comprising an imparting means.
- a specific game medium is required to participate in the second game, but the game medium that is given when winning in the second game is a predetermined game used in a normal game.
- Game media are provided. Therefore, the player is given a specific game medium and does not need to convert (convert) into a predetermined game medium in order to use it for a normal game, and can smoothly enjoy the main game and the second game. . Therefore, in the game system capable of executing the main game and the second game, the player can be actively involved in the game.
- the game medium usage number information receiving means is configured to obtain game medium usage number information for the game from the plurality of game devices, for one game medium used in each of the plurality of game devices. It is characterized by receiving the value after converting it in common.
- the value of a game medium when the value of a game medium is different for each of a plurality of game devices, it is converted (adjusted) into a common value and received as game medium usage number information.
- the game device 1 requires 10 game media to perform one game
- the game device 2 requires one game medium to perform one game.
- the game device 1 has a value that allows one game medium to be played 10 times
- the game device 2 has a value that allows one game medium to have only one game”.
- Even when game media are used it means that the value differs for each game device. Therefore, even when the value of one game medium is different among a plurality of game devices, the same lottery can be performed after converting the different values in common for the lottery of a specific game medium. There will be no unfairness among people.
- a game system control method includes a plurality of game devices capable of executing a game each time using a predetermined game medium, and a plurality of game devices connected to the plurality of game devices and common to the plurality of game devices.
- a game system control method in which a central control device that provides two games is connected, and a game medium usage count acquisition step for acquiring game media usage count information used for game execution in each game device. And a specific game medium for performing a lottery to determine whether or not to give a specific game medium necessary for participating in the second game based on the game medium use number information acquired in the game medium use number acquisition step.
- a special game that stores the fact that the specific game medium is awarded when the lottery step and the lottery by the specific game medium lottery step are won. Characterized in that and a medium storing step.
- usage number information (information on the number of bets, information on the number of insertions, etc.) of a predetermined game medium betted in a normal game is acquired, and the usage number acquired at this time Based on the information, a lottery for giving a specific game medium is performed.
- a specific game medium is given, that fact is stored.
- the second game can be played by betting on a specific game medium of the same value. It is possible to provide a game that does not cause unfairness among participating players. Thereby, the player can know the acquisition of the specific game medium and can be motivated to participate in the second game.
- the game medium usage number information acquisition step the game medium usage number information for the game from the plurality of game devices is used in each of the plurality of game devices. It is further characterized by further comprising a game medium value conversion step for commonly converting the value of the game medium.
- the game medium use number acquisition step converts (adjusts) the game medium to a common value when the value of the game medium differs for each of the plurality of game devices.
- a value conversion step is further provided. For example, “the gaming device 1 requires 10 gaming media to perform one game, and the gaming device 2 requires one gaming media to perform one game. Or “the gaming device 1 has the value that one gaming medium can play 10 games, and the gaming device 2 has the value that one gaming medium can only play one game”. Even when a game medium is used, it means that the value is different for each gaming device. Therefore, even if the value of one game medium is different among a plurality of gaming devices, the same lottery can be performed after converting these different values in common in the lottery of a specific game medium. There will be no unfairness among people.
- FIG. 1 shows one Example of the game system which concerns on this invention. It is a perspective view which shows the external appearance of the game device (1st game housing
- FIG. 1 is an explanatory diagram showing an embodiment of a game system according to the present invention
- FIG. 2 is a perspective view showing an appearance of the game device (first game housing) GM of FIG. 1
- FIG. 3 is a game device GM of FIG.
- FIG. 4 is a block diagram functionally showing the game apparatus GM of FIG. 1
- FIG. 5 is a flowchart showing a main processing program in the game apparatus of FIG.
- a plurality of different game devices (hereinafter referred to as “game machines”) GM1, GM2, GM3, and GM4 (not limited to four units) are connected via a network NW.
- game machines a plurality of different game devices (hereinafter referred to as “game machines”) GM1, GM2, GM3, and GM4 (not limited to four units) are connected via a network NW.
- a game system to which the main unit (second game housing) SV is connected is configured.
- it is called a game device or a game machine, but it may be a gaming machine, a game machine, etc. whose main purpose is to bet.
- game machines GM1 to GM4 correspond to the gaming device in the present embodiment
- main unit SV corresponds to the central control device in the present embodiment.
- the game machines GM1 to GM4 have a cabinet 2 that forms the whole, and a second game (second game) is placed above the cabinet 2.
- a JP notification lamp 11 (second display unit) made of a rotating lamp is provided for transmitting information related to a game (details will be described later) to the player.
- the JP notification lamp 11 is lit for a short time so that the game device GM can participate in the jackpot lottery so that the status of the jackpot lottery can be visually recognized.
- a main monitor 3 (first display) is disposed on a device front panel 6 provided at the front center of the cabinet 2.
- a sub-monitor 4 (second display) is disposed at the upper front of the cabinet 2.
- the main monitor 3 and the sub monitor 4 are constituted by generally used liquid crystal displays.
- variable display portions 21, 22 and 23 are displayed.
- the credit in the present embodiment is a virtual game medium such as electronic data, and is a concept corresponding to a unit price for betting on a gaming machine.
- various symbols described later are variably displayed (hereinafter referred to as “scroll display”) while scrolling from the upper direction to the lower direction, and thereafter, the various symbols are stopped and displayed. Is done. In this way, the slot game that is the original game of the game machine GM is executed.
- the sub-monitor 4 normally displays a payout table for each winning combination of the slot game in the game machine GM as shown in the drawing. Although details will be described later, when the second game is executed in the main unit SV. The state of the game of the second game is displayed.
- a game executed on the game machine GM is referred to as a main game (first game).
- the symbol rows 31 to 33 are usually scrolled from the upper direction to the lower direction on the variable display portions 21 to 23 of the main monitor 3.
- a slot game (a normal game and a bonus game), which is a main game, is played with the video reel realized by the display.
- the scrolled symbol rows 31 to 33 are stopped and displayed by a predetermined symbol combination after a predetermined time has elapsed.
- the symbols that are stopped and displayed on the effective pay lines L (indicated by dotted lines in FIG. 2) in the variable display portions 21 to 23 are a predetermined combination.
- the credit is given to the player, and the player advances the game using the displayed symbol sequence and various operation buttons.
- the operation table 5 includes, in order from the left, a C / P (credit / payout) button 12, a BET button 13, a MAXBET button 14, and a repeat bet (REPEAT BET) button. 15 and a start button 16 are provided. A medal slot 9 is provided on the right side of the start button 16.
- the C / P button 12 is usually a button that is pressed when the game is ended, and pays out credits currently owned by the player as medals corresponding to the credit value. Accordingly, when the C / P button 12 is pressed, medals are paid out to the player from the hopper 17 (see FIG. 4) through the medal payout exit 7. If the C / P button 12 is not pressed, medals awarded as a bonus as a result of the game are automatically carried over as credits and stored in the medal storage unit 140 (see FIG. 4).
- the BET button 13 is a button operated when betting a credited medal.
- the bet number is added by one to the effective pay line L. Then, one bet is subtracted from the credits currently owned by the player.
- the slot machine 1 it is possible to play a game by setting bet numbers “1” to “10” with respect to the effective pay line L.
- the MAXBET button 14 is a button that is operated when a credited medal is bet on the effective pay line L with the maximum bet number (10 bets in this embodiment).
- the bet number for the effective pay line L is set to “10”.
- the number of credits currently owned by the player is 10 or less, the number of bets on the effective pay line is set to the number of owned credits.
- the repeat bet button 15 is a button operated when starting the game on the game machine GM based on the current bet number or the previous bet number. Accordingly, when the repeat bet button 15 is pressed, the variable display of each symbol is displayed on the variable display portions 21 to 23 of the main monitor 3 in a state where the bet is made on the effective pay line for the same number of credits as the previous bet. Be started.
- the start button 16 is a button that is operated when starting a game on the game apparatus GM1 based on the number of bets placed by the BET button 13 and the MAXBET button 14. Accordingly, when the start button 16 is pressed, the variable display of the symbols is started on the variable display portions 21 to 23 of the main monitor 3.
- the start button 16 includes a start switch 124 (see FIG. 4). When the start button 16 is pressed, a switch signal from the start switch 124 is output to the CPU 101 (see FIG. 4).
- a medal payout opening 7 is formed, and a medal receiving portion 8 for receiving a medal paid out from the medal payout outlet 7 is provided.
- a medal detection sensor (not shown) is disposed inside the medal payout opening 7, and the number of medals paid out from the medal payout opening 7 is detected by this medal detection sensor.
- FIG. 3 is a schematic diagram showing each symbol sequence displayed in the variable display sections 21 to 23 according to the present embodiment.
- the symbol row 31 is variably displayed on the variable display portion 21, and the symbol row 32 is variable on the variable display portion 22.
- the displayed symbol row and the symbol row 33 are symbol rows that are variably displayed on the variable display unit 23. Then, by using each of the symbol rows 31 to 33, a normal game and a bonus game described later are performed.
- the symbol rows 31 and 33 both have the same symbol arrangement, and each of these symbol rows includes a plum 34, a woman 35, a cherry 36, a watermelon 37, a seven 38, a BAR 39, a bell 40, an apple 42, a star 43, A joker 44 and a blank (area in which no symbol is present) 41 are appropriately combined to form eleven symbols.
- a plum 34 a woman 35, a cherry 36, a watermelon 37, a seven 38, a BAR 39, a bell 40, an apple 42, a star 43, a joker 44, and a blank (region where no symbol is present) 41 are combined.
- the arrangement of the symbols is different.
- the three symbols are stopped and displayed on the variable display portions 21 to 23, respectively.
- the symbols to be stopped and displayed at that time are determined in advance based on the result of an internal lottery described later, and the display on the main monitor 3 is controlled based on the result.
- Various winning combinations are set in advance based on a plurality of combinations of symbols, and credits are added according to winning combinations when the combination of symbols corresponding to winning combinations stops on the effective winning line L. Is done.
- the number of medals paid out by the main winning teams is 1000 for Seven 38, 500 for Women 35, 500 for BAR 39, 100 for Star 43, 50 for Watermelon 37, 30 for Apple 42, and 20 for Bell 40.
- the number of sheets, plum 34, and cherry 36 are determined to be 15, respectively. Note that the number of medals paid out may increase in proportion to the number of bets.
- the game content of the game machine GM includes a normal game and a bonus game.
- 10 to 20 games are automatically played in accordance with a lottery result at the time of the transition to the bonus game (so-called free game) without betting credits or the like.
- the slot game is executed as the main game for the game machines GM2 to GM4 as well as the game machine GM1.
- the content of the slot game in the game machines GM1 to GM4 may be different for each game machine GM1 to GM4.
- the content of the game in the game machines GM1 to GM4 is not limited to the slot game, and may be, for example, a card game, a horse racing game, a race game, a pusher game, a bingo game, or the like.
- the game machines GM1 to GM4 are configured with different game contents as described above, for example, the game machine GM1 is a slot game, the game machine GM2 is a card game,..., And the game machine GM4 is a horse racing game. Also good.
- the main game is not limited to a game played by the game machine GM alone, and all or a part of the game machines GM1 to GM4 may be a game in which a game is executed jointly.
- FIG. 4 is a block diagram schematically showing the control of the game machine GM.
- the game machine GM1 is configured with the CPU 101 as a core, and is provided with a first game machine side control unit 100 that executes various processes.
- a ROM 102 and a RAM 103 are connected to the CPU 101.
- the ROM 102 has various data tables necessary for the control of other game machines GM, such as a control program for a normal game process and a bonus game process, which will be described later, and a lottery table for drawing lottery display symbols of the normal game and the bonus game. Is also stored.
- the RAM 103 is a memory that temporarily stores various data calculated by the CPU 101.
- the CPU 101 is connected to a clock pulse generator 110 and a frequency divider 111 for generating a reference clock pulse, and a random number generator 112 and a random number sampling unit 113 for generating a random number.
- the random numbers sampled through the random number sampling means 113 are used for various lotteries such as winning combinations.
- the CPU 101 has a C / P switch 120 attached to the C / P button 12, a BET switch 121 attached to the BET button 13, a MAXBET switch 122 attached to the MAXBET button 14, and a repeat bet button 15.
- the repeat bet switches 123 are connected to each other.
- the CPU 101 performs control to execute various corresponding operations based on switch signals output from the switches when each button is pressed.
- a medal sensor 125 disposed at the medal slot 9 is connected to the CPU 101.
- the medal sensor 125 detects medals inserted from the medal insertion slot 9 ⁇ , and the CPU 101 calculates the number of medals inserted into the medal insertion slot 9 by the player based on the medal detection signal output from the medal sensor 125.
- a hopper 17 is connected to the CPU 101 via a hopper driving means 130.
- a driving signal is output from the CPU 101 to the hopper driving means 130, the hopper 17 pays out a predetermined number of medals from the medal payout opening 7.
- a medal storage unit 140 and a medal detection unit 141 are connected to the CPU 101 via a payout completion signal means 131.
- the medal storage unit 140 refers to means for storing, as credits, medals inserted from the medal insertion slot 9 and medals granted as benefits, and stores medals as credits until a predetermined maximum allowable number is reached. can do.
- the medal detection unit 141 is means for counting medals paid out from the hopper 10. Then, when a medal is given as a privilege, the payout completion signal means 131 stores the medal as a credit via the medal storage unit 140 or the medal detection unit 141, or from the hopper 10 of the medal. When it is detected that the payout has been completed, a payout completion signal to that effect is output to the CPU 101.
- the payout completion signal means 131 completes paying out the medal stored as credit from the hopper 10 via the medal storage unit 140 or the medal detection unit 141. When it is detected, a payout completion signal to that effect is output to the CPU 101.
- the main monitor 3 and the sub monitor 4 are connected to the CPU 101 via the liquid crystal driving means 132, and the main monitor 3 and the sub monitor 4 are controlled by the CPU 101.
- a speaker 10 is connected to the CPU 101 via a speaker driving unit 133.
- the speaker 10 generates various sound effects when performing various effects based on output signals from the speaker driving unit 133. is there.
- the first game machine side communication unit 134 is connected to the CPU 101.
- the first game machine side communication unit 134 changes the signal to be sent out by the game machine GM into a signal that can be transmitted according to the communication format such as a telephone line or a LAN cable, and transmits the signal to the outside as well as being sent to the outside.
- This is a device that receives the received signal and returns it to a signal that can be read by the game machine GM.
- the 1st game machine side communication part 134 is connected with the network NW by radio
- the first game machine side communication unit 134 corresponds to the betting number information transmission unit in the present embodiment.
- FIG. 5 is a flowchart of the control program of the game machine GM.
- This control program is stored in the ROM 102 provided in the game machine GM, and is executed by the CPU 101.
- Step S1 First, in step 1, start acceptance processing is performed.
- the start acceptance process is a process for accepting the start of execution of a slot game using credits. Accordingly, in the start acceptance process, a determination is made as to the presence or absence of credit. Credits are increased by inserting medals from the medal insertion slot 9, winning in the slot game and roulette game, and decreasing by betting in the slot game (main game). That is, when the credit is 0, the process waits in this start acceptance process, and the process waits until the credit increases due to the insertion of medals.
- the CPU 101 If there is a credit, the CPU 101 operates the BET button 13, the MAXBET button 14, the repeat bet button 15, the start button 16, and the BET switch 121, the MAXBET switch 122, and the repeat bet switch 123. , And the switch signal output from the start switch 124 is received.
- the switch signal output from the repeat bet switch 123 or the start switch 124 is received, the game is started with the bet number set by the player or the same bet number as the previous time.
- Step S2 When the start acceptance process in step S1 is performed, the CPU 101 transmits bet number information to the main unit SV.
- the bet number information is the number of credits betted by the player in order to start a game on the game machine GM. In other words, it means information on the number of credits betted to start a game on the game machine GM and as a result subtracted from the credits owned before the start of the game.
- the game medium input number information means information representing the number of game media inserted in the case of a game in which a game starts immediately after inserting a game medium such as a medal.
- the operation information of the operation means that triggers the use of the game medium is the game medium.
- the bet number information and the game medium input number information are referred to as game medium use number information.
- Step S3 When the start acceptance process in step S1 is performed, various lottery processes are performed based on the switch signals output from the BET switch 121, the MAXBET switch 122, the repeat bet switch 123, and the start switch 124. Specifically, the winning combination lottery in the base game performed using the variable display units 21 to 23 is performed using the random number sampled by the random number sampling means 113 and a predetermined lottery table, and is stopped and displayed. The symbol to be determined is determined. In addition, based on the combination of symbols that are stopped and displayed on the effective winning line L, the winning combination and its payout are determined.
- Step S4 In the normal game process, variable display of the symbol columns 31 to 33 is started on the variable display units 21 to 23, and the symbols are stopped and displayed based on the lottery result of the lottery process in step S3 after a predetermined time has elapsed. Further, a credit corresponding to a preset payout is paid out based on a combination of symbols stopped and displayed on the effective pay line L.
- Step S5 In the above step S4, when the combination of symbols stopped and displayed on the effective pay line L is a predetermined combination (here, the joker 44), the bonus game is started.
- the CPU 101 determines whether or not the jokers 44 are aligned on the effective pay line L.
- Step S6 If it is determined in step S5 that the bonus game has been won, bonus game processing is performed.
- the CPU 101 continuously changes and stops the symbol columns 31 to 33 without consuming credits for the number of games set by lottery, and pays out credits corresponding to dividends (so-called free games). game).
- step S5 if it is determined in step S5 that the bonus game has not been won, the CPU 101 ends the control program.
- Step S7 If any winning combination is won in step S4 or step S6 and a medal is paid out, the CPU 101 transmits credit information to the main unit SV.
- the game machine GM it is possible to participate in the second game in the main unit SV even while the slot game is being executed.
- the main unit SV has a cabinet 200 that forms the entirety of the main unit SV.
- a rotating lamp for transmitting information on the lottery status regarding JP to the player is provided on the top of the cabinet 200.
- a JP notification lamp 201 is provided. The JP notification lamp 201 is turned on when there is a game machine GM that has won JP in the second game.
- a second game display monitor 202 and a side LED 203 are provided on the front surface of the cabinet 200, and the second game display monitor 202 includes a generally used liquid crystal display.
- the second game display monitor 202 shows the roulette game as the second game and the winning amount of the roulette game.
- FIG. 7 is a block diagram schematically showing the inside of the main unit SV.
- the main unit 300 is divided into a single case control unit 310 and a second game control unit 320.
- the single case control unit 310 includes a communication unit 311, a book keeping unit 312, a wager determination unit 313, and a token lottery. A portion 314 is provided.
- the communication unit 311 transmits and receives bet number information and denomination information from the main unit control unit 300 to the control units 400 and 500.
- the communication unit 311 corresponds to the betting number information receiving unit and the game medium usage number information receiving unit in the present embodiment.
- the book keeping unit 312 records the operation results such as the number of inserted medals, the number of paid-out medals, the number of games, and the operating time of the player, and the contents are played in accordance with the requests of the operators of the game machine GM and the main unit SV. It has the role of displaying on the monitors 3 and 4 of the machine GM1.
- the betting amount determination unit 313 obtains, for each game, bet number information of credits betted by the player in the game machine GM. Based on the acquired bet number information and denomination information, the number of token lotteries (details will be described later) is automatically calculated.
- the game machine GM is configured to determine the bet number information for each game credit, but may be configured to determine the total bet number of game credits for a predetermined number of times. This is the same for token lottery (details will be described later), and the token lottery may be configured by summing up a predetermined number of game wagers in the game machine GM for lottery.
- the token lottery unit 314 performs a lottery to determine whether or not to grant a token to the player based on the number of bets determined by the bet amount determination unit 313.
- This token is a lottery for each game according to the number of bets, and is a game medium different from a medal that a player inserts into the game machine GM and a credit for betting each game.
- the token may actually be paid out to the player as a game medium different from the medal, and the token is not paid out to the player as a tangible object such as a medal or money. It may be stored in the unit SV.
- the player has a possession token when the game is finished, it can be converted into a medal.
- the token When converting an owned token into a medal, it may be configured to be able to directly convert the owned token into a medal, or to convert the owned token into a main game credit once, and further convert this credit into a medal. It is good also as a structure.
- the token corresponds to a specific game medium in the present embodiment.
- the token lottery unit 314 corresponds to the specific game medium lottery means in the present embodiment.
- the second game control unit 320 includes a timer unit 321, a communication unit 322, and an image output unit 323.
- the timer unit 321 measures the opening effect and the game start timing in the second game. In the present embodiment, the second game is started / executed at 15-minute intervals.
- the communication unit 322 transmits / receives various information in the second game to / from the second game execution unit 500.
- the image output unit 323 outputs various image data in the second game to the second game display monitor 202.
- the first game housing unit 400 is provided with a second game monitor display control unit 401, a medal acceptance / payout control unit 402, a communication unit 403, a token number storage unit 404, and a token number display unit 405.
- the second game monitor display control unit 401 performs control for displaying various effects in the second game on the second game display monitor 202.
- the medal acceptance / payout control unit 402 controls bets and payouts in the game machine GM.
- the medal acceptance / payout control unit 402 corresponds to the second game privilege giving means in the present embodiment.
- the communication unit 403 transmits and receives various information between the main unit unit 300 and the game machine GM.
- the communication unit 403 corresponds to the betting number information receiving unit and the game medium usage number information receiving unit in the present embodiment.
- the token number storage unit 404 stores the number of tokens when the lottery by the token lottery unit 314 is won. If the token has already been acquired and the token lottery is won, the number of won tokens is added to the current token number and stored.
- the token number storage unit 404 corresponds to the specific game medium storage unit in the present embodiment.
- the token number display unit 405 displays the number of owned tokens when the number of tokens is stored in the token number storage unit 404. It may be performed by providing a display unit in the unit SV, or by providing another display device in order to display the number of tokens in the vicinity of the game machine GM).
- the token number display unit 405 corresponds to the specific game medium grant notification unit in the present embodiment.
- the first game casing 400 is the same as the game machine GM described with reference to FIG. 2 so as to function as a game machine (a game machine that can also play a main game) when the main unit SV functions as a single unit.
- the structure is further provided (detailed description and illustration are omitted because they are already described in FIG. 2).
- the second game execution unit 500 is provided with a second game control unit 510 and a communication unit 520.
- the second game control unit 510 is further divided into a timer unit 511 and a game execution unit 512. Similar to the timer unit 321, the timer unit 511 measures the opening effect and the game start timing in the second game. However, since the function of the timer unit 511 is the same as that of the timer unit 321, the timer unit 511 may be omitted.
- the game execution unit 512 performs control from the start to the end of the second game.
- the communication unit 520 transmits / receives various information to / from the main unit unit 300.
- Step S110 (Step S120)
- the first game housing unit 400 receives the bet number information (wager information) and the denomination information (“betting information / denomi information”).
- the “denomi information” will be described later.
- a token lottery process is executed (step S120). That is, when a game is played on the game machine GM, a token lottery process is performed. This token lottery process will be described later.
- the first game housing unit 400 As described above, even when there is a game that directly uses medals such as a pusher game in the game machines GM1 to GM4, the first game housing unit 400, as described above, the medal usage number information and denomination information (“ Medal usage number information / denomi information ").
- Step S130 If the token lottery process is performed in step S120 or if it is determined in step S110 that the bet number information from the game machine GM has not been received, it is determined whether or not the second game start information has been received. Is done. If the second game start information has been received, a second game execution process is performed (step S140).
- step S130 if it is determined in step S130 that the second game start information has not been received, the process ends.
- step S130 it is determined whether or not the second game start information is received in the first game housing unit 400.
- the start information about the second game is transmitted from the second game control unit 320 in the main unit unit 300 to the first game housing unit 400.
- the timer unit 321 of the second game control unit 320 measures a predetermined time (15 minutes as described above), and information on the start / execution of the second game every time this predetermined time elapses. Is transmitted to the first game housing unit 400.
- the control in the second game control unit 320 will be described with reference to FIG.
- Step S131 The second game control unit 320 determines whether or not a predetermined time (15 minutes) has elapsed in the timer unit 321. This determination is repeated until a predetermined time has elapsed.
- Step S132 If it is determined in step S131 that the predetermined time has elapsed, the second game control unit 320 transmits the second game start information to the first game housing unit 400.
- Step S132 when the second game start information is transmitted, the second game control unit 320 resets the timer count of the timer unit 321 (step S133), and operates the timer unit 321 again to start the timer count. (Step S134).
- the second game control unit 320 manages the start / execution of the second game and controls the game machines GM1 to GM4 to execute the second game at predetermined intervals (15 minutes). .
- a game surname that cannot be obtained in the main game, such as a sense of unity and competitiveness. Can do.
- the player who is playing the main game can clearly recognize the next time when the second game is started. Therefore, there is no restriction imposed on the player that the main game must be continued without taking a break in order to participate in the second game. This allows the player to continue playing at a free pace.
- the start time of the next second game is clear, there is no possibility of reducing the ability to attract customers even immediately after a high payout has been paid out or immediately after the end of the second game.
- Step S121 In the token lottery process, first, a token lottery request process is performed.
- information for performing the token lottery is transmitted from the first game housing unit 400 to the main unit unit 300.
- the token lottery unit 314 of the main unit unit 300 performs token lottery.
- the token lottery unit 314 When a token lottery is performed by the token lottery unit 314, the result information is transmitted from the main unit 300 to the first game housing unit 400.
- the token lottery request process ends when the first game casing unit 400 receives the token lottery determination information transmitted from the main unit unit 300.
- Step S122 (Step S123) If the token lottery is won in step S121, the token is paid out (step S123).
- the token may be paid out to the player as a game medium different from the medal, or the game machine GM may be used as data or the like without actually being paid out to the player. Alternatively, it may be stored in the main unit SV.
- step S140 the second game execution process in step S140 will be described with reference to FIG.
- Step S141 First, it is determined whether or not there is a token owned by the player. If it is determined that there is no token owned by the player, the process ends.
- Step S142 (Step S143) On the other hand, if it is determined in step S141 that there is a token owned by the player, betting on the second game is received for a certain period of time. When the bet acceptance for the second game is closed, it is determined whether or not there is a bet for the second game (step S143). Here, if it is determined that there is no bet on the second game, the process ends.
- Step S200 If it is determined in step S143 that a bet has been placed on the second game, information for playing the second game is sent from the first game housing section 400 to the second game control section 320 of the main unit section 300. Sent. Then, the second game control unit 320 controls the second game execution unit 500 to start the second game. When the second game is executed by the second game execution unit 500, the result information is sent from the second game execution unit 500 via the main unit unit 300 (second game control unit 320) to the first game housing unit. 400 is transmitted. In addition, the 2nd game control part 320 and the 2nd game execution part 500 correspond to the 2nd game control means in this embodiment.
- Step S144 When the second game execution unit operation process in step S200 is completed, the second game result information transmitted from the main unit unit 300 (second game control unit 320) is received in the first game housing unit 400 thereafter. .
- Step S145 it is determined whether or not the second game result information is won in the second game (step S145).
- Step S146 In step S145, if it is determined that the second game is won, the credit information corresponding to the winning result is transmitted to the game machine GM.
- step S145 if it is determined in step S145 that the game is not won in the second game, the process ends.
- the token lottery is performed based on the betting information and denomination information (credit unit price information) in the game machine GM.
- the credit unit price information is a credit conversion table in which the number of credits corresponding to the value of medals used for the game machine GM corresponds to the credit amount table in the game machine GM (the setting 1 described above). , A table divided for each of a plurality of settings such as setting 2).
- credit unit price conversion means game medium value conversion means, game medium value conversion
- Step is further included as a configuration.
- the denomination information will be described more specifically by taking as an example a case where the game machines GM1 and GM2 can use money.
- the game machine GM1 is set at 1 credit for 100 yen (about 1 dollar).
- the game machine GM2 is set to 1 credit for 1 yen (about 1 cent).
- there is a difference of 100 times in the value when the lottery is performed based only on the bet information in each of the game machines GM1 and GM2, the potential value of the token clearly differs between players.
- the second game which is a joint game, is performed, unfairness between players is clearly generated.
- the credit unit price between the game machines GM1 and GM2 can be adjusted by setting the denomination information and performing the lottery based on the bet information and the denomination information. If the credit unit price is constant between the game machines GM1 to GM4, the use of denomination information can be omitted.
- Step S301 (Step S302)
- “t” represents bet information, that is, the number of token lotteries automatically calculated from bet credits and denomination information in the main game.
- t represents bet information, that is, the number of token lotteries automatically calculated from bet credits and denomination information in the main game.
- a token lottery is performed once every time one medal is bet
- a token lottery is performed once every time one credit is bet.
- one credit is set to 100 medals
- one token lottery is performed for every bet of 100 credits.
- t 10 that is, a case where 10 credits are bet in the main game will be described as an example.
- the token lottery is performed so as to win a probability of 1/250.
- Step S303 If the token lottery is won in step S302, one token is paid out. Then, the number of tokens is stored in the token number storage unit 404 and further reflected in the number of owned tokens in the token display unit 405, thereby informing the player of the number of tokens owned. On the other hand, if the token lottery is not won, the token is not paid out and the process proceeds to step S304.
- the token lottery corresponding to the number of credits and denominations bet can be received. Therefore, increasing the number of credits and denominations to bet will increase the probability of winning the token lottery accordingly.
- the lottery probability of token lottery may be changed according to the number of credits and denominations bet.
- a plurality of lottery tables for token lottery according to the number of credits and denominations bet are provided, and the lottery table is selected according to the number of credits and denominations betted by the player.
- a lottery table having a high probability of winning the token lottery is selected if the number of credits and denominations bet are large. According to such a configuration, if the number of betting credits and denominations are increased, the probability of winning the token lottery accordingly increases.
- the above embodiment is merely an example of a token lottery.
- the method can be applied.
- the token lottery adjustment (or winning probability) is based on the number of credits and the denomination information. Adjustment). Therefore, even if the number of credits bet on the game of the main game and the denominations (unit price of credit) are different between the game machines GM1 to GM4, the theoretical bet number necessary to obtain one token is equal. It becomes.
- the second game Can play games. Therefore, it is possible to provide a game that does not cause unfairness among players who participated in the second game at the same time.
- FIG. 13 is a diagram showing a roulette game image displayed on the second game monitor of the main unit SV
- FIG. 14 is a flowchart showing a roulette game process performed by the second game execution unit 500. This process is stored in an appropriate ROM (not shown) provided in the main unit SV, and is executed by a CPU (not shown) provided in the main unit SV.
- Step S401 a bet acceptance process is performed.
- This bet acceptance process is a process of accepting participation in the second game using a token. Therefore, in the bet acceptance process, first, a determination is made as to whether or not there is a token. This bet receiving process loops until a predetermined time has elapsed (step S402).
- the bet of this owned token can be operated by the player from the game machine GM by the same operation as in the main game.
- an operation unit dedicated to the second game may be separately provided in the vicinity of the game machine GM, and an operation may be received from the operation unit during the second game.
- the main unit SV determines the BET switch based on the operation of the BET button 13, the operation of the MAXBET button 14, and the operation of the start button 16. 121, the switch signal output from the MAXBET switch 122 and the start switch 124 is received. When the switch signal output from the start switch 124 is received, the game is started with the set bet number.
- the tokens can be bet on a plurality of horses, or a plurality of tokens can be bet on one horse.
- step S403 In step S402, when the bet acceptance time is over, the second game execution unit 500 starts to rotate all of the roulettes 1, 2, and 3.
- roulette 1 refers to the outermost roulette on which a horse assigned numbers 1 to 12 is drawn in FIG. 13, and roulette 2 refers to characters from $ 10 to $ 60.
- the roulette 3 is a roulette located second from the center where characters of $ 70 to $ 500 are drawn.
- the roulette 2 and the roulette 3 have a frame on which characters “ADVANCE” are drawn. In the case of “ADVANCE”, there is a privilege that the next roulette lottery can be received.
- a character “WIN $ 1000” is drawn, which is not roulette and does not rotate.
- the result of stopping in the frame where “1” of roulette 1 is stopped in FIG. 13 is the result of the second game.
- Step S404 (Step S405)
- the second game execution unit 500 first stops the rotation of the roulette 1 after a predetermined time elapses (step S404), and further roulette 2 after the predetermined time elapses. Is stopped (step S405).
- the predetermined time until the rotation of the roulette 1 stops and the predetermined time until the rotation of the roulette 2 stops may be the same or different.
- step S406 In step S405, when the rotation of the roulette 2 is stopped, it is determined whether or not the winning is confirmed.
- Step S407 When the winning result is confirmed in step S406, the first game housing unit 300 pays out credit corresponding to the winning result to the player (game machine GM on which the player plays).
- Step S408 On the other hand, if it is determined in step S406 that the winning result is not confirmed, the second game execution unit 500 stops the rotation of the roulette 3.
- step S409 when the rotation of the roulette 3 is stopped, it is determined whether or not the winning result is confirmed.
- Step S410 Also in step S409, if it is determined that the winning result has not yet been confirmed, that is, if the winning result is not confirmed in any of the roulettes 1, 2, 3, the maximum winning result is equivalent to $ 1000. Credits to be paid out. On the other hand, if the winning result is confirmed in step S409, a credit corresponding to the winning result is paid out in step S407.
- the main unit unit 300 may include both the functions of the first game casing unit 400 and the second game execution unit 500, or the first game casing unit 400 includes the functions of the main unit unit 300. It may be a thing, and various composition changes are possible.
- the main unit SV can be provided with a medal payout unit (the hopper driving means 130 and the hopper 17). According to such a configuration, when the player has won a big hit in the second game, the number of medals corresponding to the game machine GM is added as credits, or the number of medals per hit is set to the main unit SV. Can be received at
- the above embodiment relates to a game using medals as game media.
- the present invention can be applied to any game system including a plurality of game devices using coins, bills, or currencies as game media. Needless to say.
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Abstract
La présente invention concerne un système de jeu capable d'exécuter un jeu principal et un jeu secondaire, selon lequel un joueur peut participer activement à un jeu. Dans le système de jeu dans lequel une pluralité de machines de jeu (GM) pour participer à des jeux au moyen de médailles dans des jeux en cours sont connectés à une unité principale (SV), l'unité principale (SV) fournit le jeu secondaire permettant une participation commune sur une pluralité de machines de jeu (GM1 à GM4). Une participation au jeu secondaire nécessite des jetons qui sont des supports de jeu différents des médailles. Les jetons sont remis en cas de succès dans un tirage basé sur une information de nombre de paris de chacun des jeux dans les machines de jeux (GM).
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US13/146,844 US20110287841A1 (en) | 2009-01-30 | 2009-12-18 | Game system and game control method |
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2009-020867 | 2009-01-30 | ||
| JP2009020867A JP2010172621A (ja) | 2009-01-30 | 2009-01-30 | ゲームシステムおよびゲーム制御方法 |
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|---|---|
| WO2010087090A1 true WO2010087090A1 (fr) | 2010-08-05 |
Family
ID=42395356
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| PCT/JP2009/071177 Ceased WO2010087090A1 (fr) | 2009-01-30 | 2009-12-18 | Système de jeu et procédé de commande de jeu |
Country Status (3)
| Country | Link |
|---|---|
| US (1) | US20110287841A1 (fr) |
| JP (1) | JP2010172621A (fr) |
| WO (1) | WO2010087090A1 (fr) |
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| US9558624B2 (en) | 2013-11-22 | 2017-01-31 | Gamblit Gaming, Llc | Multi-mode multi-jurisdiction skill wagering interleaved system |
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| TWI753364B (zh) * | 2019-02-20 | 2022-01-21 | 日商科樂美遊樂有限公司 | 遊戲系統、遊戲控制方法及程式 |
Also Published As
| Publication number | Publication date |
|---|---|
| US20110287841A1 (en) | 2011-11-24 |
| JP2010172621A (ja) | 2010-08-12 |
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