WO2009031646A1 - Image processor, game device, and computer program - Google Patents
Image processor, game device, and computer program Download PDFInfo
- Publication number
- WO2009031646A1 WO2009031646A1 PCT/JP2008/066060 JP2008066060W WO2009031646A1 WO 2009031646 A1 WO2009031646 A1 WO 2009031646A1 JP 2008066060 W JP2008066060 W JP 2008066060W WO 2009031646 A1 WO2009031646 A1 WO 2009031646A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- screen
- light receiving
- game device
- controller
- display part
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Ceased
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/428—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/211—Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/212—Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/833—Hand-to-hand fighting, e.g. martial arts competition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/837—Shooting of targets
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1012—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving biosensors worn by the player, e.g. for measuring heart beat, limb activity
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/105—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1087—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8029—Fighting without shooting
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8076—Shooting
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Position Input By Displaying (AREA)
- Photometry And Measurement Of Optical Pulse Characteristics (AREA)
- User Interface Of Digital Computer (AREA)
Abstract
A game device (1) has a fixed main body (100), a movable controller (8) held by a player, and a fixed display part (12). The controller (8) has a light source (85). The display part (12) has a screen (3). The main body (100) has light receiving units (9L, 9R) which receive light emitted from the light source (85) and detect its light receiving intensity and a processor (16). The processor (16) detects the position of the controller (8) on the basis of the light receiving intensity detected by each light receiving unit (9L, 9R), calculates an intersection position on the screen (3) where a straight line passing through the detected position and a predetermined reference position intersects the screen (3), and so controls the display part (12) as to display an image indicating an intersection at the intersection position on the screen (3).
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2009531294A JP5307014B2 (en) | 2007-09-07 | 2008-09-05 | Image processing apparatus, game apparatus, and computer program |
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2007-233407 | 2007-09-07 | ||
| JP2007233407 | 2007-09-07 |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| WO2009031646A1 true WO2009031646A1 (en) | 2009-03-12 |
Family
ID=40428958
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| PCT/JP2008/066060 Ceased WO2009031646A1 (en) | 2007-09-07 | 2008-09-05 | Image processor, game device, and computer program |
Country Status (3)
| Country | Link |
|---|---|
| JP (2) | JP5307014B2 (en) |
| TW (1) | TW200934566A (en) |
| WO (1) | WO2009031646A1 (en) |
Cited By (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2011130927A (en) * | 2009-12-25 | 2011-07-07 | Copcom Co Ltd | Game device |
| JP2018125007A (en) * | 2010-03-31 | 2018-08-09 | イマージョン コーポレーションImmersion Corporation | System and method for providing haptic stimulus based on position |
Citations (6)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2002153673A (en) * | 2000-11-16 | 2002-05-28 | Konami Co Ltd | Competition type 3-d video game apparatus and controller for it |
| JP2003093741A (en) * | 2001-09-26 | 2003-04-02 | Namco Ltd | Game device |
| JP2003181137A (en) * | 2001-12-21 | 2003-07-02 | Konami Co Ltd | Game method, game program, game device and game system |
| JP2004041525A (en) * | 2002-07-12 | 2004-02-12 | Konami Co Ltd | Video game apparatus, image processing method, and program |
| JP2005287801A (en) * | 2004-03-31 | 2005-10-20 | Sega Corp | Image generation apparatus, image display method, and program |
| JP2006320706A (en) * | 2004-12-03 | 2006-11-30 | Shinsedai Kk | Boxing game method, display control method, position determining method, cursor control method, consumed energy calculating method and exercise system |
Family Cites Families (6)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP3114813B2 (en) * | 1991-02-27 | 2000-12-04 | 日本電信電話株式会社 | Information input method |
| ATE390664T1 (en) * | 2000-05-17 | 2008-04-15 | Koninkl Philips Electronics Nv | APPARATUS AND METHOD FOR DISPLAYING A TARGET USING IMAGE PROCESSING WITHOUT THREE DIMENSIONAL MODELING |
| US7646372B2 (en) * | 2003-09-15 | 2010-01-12 | Sony Computer Entertainment Inc. | Methods and systems for enabling direction detection when interfacing with a computer program |
| JP4179162B2 (en) * | 2003-12-26 | 2008-11-12 | 株式会社セガ | Information processing device, game device, image generation method, and game image generation method |
| GB2424269A (en) * | 2004-04-01 | 2006-09-20 | Robert Michael Lipman | Control apparatus |
| JP4867586B2 (en) * | 2005-11-25 | 2012-02-01 | 株式会社セガ | Game device |
-
2008
- 2008-09-05 TW TW097134344A patent/TW200934566A/en unknown
- 2008-09-05 JP JP2009531294A patent/JP5307014B2/en active Active
- 2008-09-05 WO PCT/JP2008/066060 patent/WO2009031646A1/en not_active Ceased
-
2013
- 2013-05-20 JP JP2013105757A patent/JP5636469B2/en active Active
Patent Citations (6)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2002153673A (en) * | 2000-11-16 | 2002-05-28 | Konami Co Ltd | Competition type 3-d video game apparatus and controller for it |
| JP2003093741A (en) * | 2001-09-26 | 2003-04-02 | Namco Ltd | Game device |
| JP2003181137A (en) * | 2001-12-21 | 2003-07-02 | Konami Co Ltd | Game method, game program, game device and game system |
| JP2004041525A (en) * | 2002-07-12 | 2004-02-12 | Konami Co Ltd | Video game apparatus, image processing method, and program |
| JP2005287801A (en) * | 2004-03-31 | 2005-10-20 | Sega Corp | Image generation apparatus, image display method, and program |
| JP2006320706A (en) * | 2004-12-03 | 2006-11-30 | Shinsedai Kk | Boxing game method, display control method, position determining method, cursor control method, consumed energy calculating method and exercise system |
Cited By (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2011130927A (en) * | 2009-12-25 | 2011-07-07 | Copcom Co Ltd | Game device |
| JP2018125007A (en) * | 2010-03-31 | 2018-08-09 | イマージョン コーポレーションImmersion Corporation | System and method for providing haptic stimulus based on position |
Also Published As
| Publication number | Publication date |
|---|---|
| JP5307014B2 (en) | 2013-10-02 |
| JP5636469B2 (en) | 2014-12-03 |
| JP2013208450A (en) | 2013-10-10 |
| TW200934566A (en) | 2009-08-16 |
| TWI367122B (en) | 2012-07-01 |
| JPWO2009031646A1 (en) | 2010-12-16 |
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