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WO2009001692A1 - 対戦ゲームシステム - Google Patents

対戦ゲームシステム Download PDF

Info

Publication number
WO2009001692A1
WO2009001692A1 PCT/JP2008/060853 JP2008060853W WO2009001692A1 WO 2009001692 A1 WO2009001692 A1 WO 2009001692A1 JP 2008060853 W JP2008060853 W JP 2008060853W WO 2009001692 A1 WO2009001692 A1 WO 2009001692A1
Authority
WO
WIPO (PCT)
Prior art keywords
match
game
server computer
data
headquartered
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Ceased
Application number
PCT/JP2008/060853
Other languages
English (en)
French (fr)
Inventor
Youichi Tsurisaki
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Priority to CN200880021454A priority Critical patent/CN101765447A/zh
Priority to JP2009520461A priority patent/JP5524614B2/ja
Priority to US12/665,967 priority patent/US20100197408A1/en
Publication of WO2009001692A1 publication Critical patent/WO2009001692A1/ja
Anticipated expiration legal-status Critical
Ceased legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/795Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
    • A63F13/12
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/77Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/798Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/5566Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by matching opponents or finding partners to build a team, e.g. by skill level, geographical area, background, play style
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/558Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by assessing the players' skills or ranking

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Theoretical Computer Science (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Information Transfer Between Computers (AREA)
  • Pinball Game Machines (AREA)

Abstract

【課題】広範な利用者に支持される魅力ある対戦ゲームシステムを構築すること。 【解決手段】本発明では、対戦ゲームシステムにおいて、ゲームサーバーコンピュータから本部サーバーコンピュータに分身の過去の対戦に関するデータからなるゲームデータベースを提供するゲームデータベース提供ステップと、本部サーバーコンピュータがゲームデータベースを構成するデータに基いて分身の順位付けを行ったランキングデータを作成するランキングデータ作成ステップと、本部サーバーコンピュータから会員クライアントコンピュータ及びゲーマークライアントコンピュータにランキングデータを提供するランキングデータ提供ステップと、 を有する。
PCT/JP2008/060853 2007-06-22 2008-06-13 対戦ゲームシステム Ceased WO2009001692A1 (ja)

Priority Applications (3)

Application Number Priority Date Filing Date Title
CN200880021454A CN101765447A (zh) 2007-06-22 2008-06-13 对战游戏系统
JP2009520461A JP5524614B2 (ja) 2007-06-22 2008-06-13 対戦ゲームシステムの制御方法
US12/665,967 US20100197408A1 (en) 2007-06-22 2008-06-13 Match-up game system

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP2007-165668 2007-06-22
JP2007165668 2007-06-22

Publications (1)

Publication Number Publication Date
WO2009001692A1 true WO2009001692A1 (ja) 2008-12-31

Family

ID=40185512

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/JP2008/060853 Ceased WO2009001692A1 (ja) 2007-06-22 2008-06-13 対戦ゲームシステム

Country Status (5)

Country Link
US (1) US20100197408A1 (ja)
JP (1) JP5524614B2 (ja)
KR (1) KR101153230B1 (ja)
CN (1) CN101765447A (ja)
WO (1) WO2009001692A1 (ja)

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2014150910A (ja) * 2013-02-06 2014-08-25 Konami Digital Entertainment Co Ltd ゲーム制御装置、ゲーム制御方法、プログラム、ゲームシステム
JP2020142091A (ja) * 2012-06-07 2020-09-10 グリー株式会社 プログラム、対戦ゲームサーバ及びその制御方法

Families Citing this family (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5710432B2 (ja) * 2011-03-09 2015-04-30 株式会社コナミデジタルエンタテインメント ゲーム制御装置、ゲームプログラム、ゲームシステム
WO2014003268A1 (ko) * 2012-06-29 2014-01-03 인텔렉추얼디스커버리 주식회사 사용자 대전 랭커 정보를 이용한 컴퓨터 대전 제공 방법 및 서버
JP6327998B2 (ja) * 2014-07-31 2018-05-23 株式会社バンダイナムコエンターテインメント プログラム及びゲームシステム
CN105641933B (zh) * 2015-12-28 2019-05-10 北京像素软件科技股份有限公司 一种副本竞速排名方法和系统
JP7133606B2 (ja) * 2020-11-13 2022-09-08 株式会社バンダイ マッチングシステム、プログラム、情報処理端末及びサーバ
CN113440861A (zh) * 2021-07-02 2021-09-28 珠海金山网络游戏科技有限公司 数据管理系统、方法及装置

Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2001157782A (ja) * 1999-12-02 2001-06-12 Dowango:Kk 対戦相手決定システム
JP2002143558A (ja) * 2000-11-08 2002-05-21 Isao:Kk アミューズメント提供システム、アミューズメント情報処理装置、アミューズメント情報処理方法、および、記録媒体
JP2003320170A (ja) * 2002-05-07 2003-11-11 Taito Corp 新規なリプレイシステムを備えたゲームシステム
JP2006506120A (ja) * 2002-11-13 2006-02-23 エヌシーソフト コーポレーション オンラインゲームの提供方法及び装置

Family Cites Families (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH11319319A (ja) 1998-05-21 1999-11-24 Sega Enterp Ltd ネットワークゲームシステム
JP3571328B2 (ja) * 2002-03-27 2004-09-29 コナミ株式会社 ネットワークゲームシステム
US7502610B2 (en) * 2002-06-28 2009-03-10 Qualcomm Incorporated System and method for application management through threshold events
JP3496150B1 (ja) * 2002-09-30 2004-02-09 コナミ株式会社 ゲームシステム、ゲームシステムの制御方法及びプログラム
JP2005118543A (ja) * 2003-09-24 2005-05-12 Sega Corp ランキングデータ生成プログラム
US7846024B2 (en) * 2005-01-24 2010-12-07 Micorsoft Corporation Team matching
JP4150400B2 (ja) * 2006-02-16 2008-09-17 株式会社タイトー ゲーム用サーバ装置及びそのプログラム

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2001157782A (ja) * 1999-12-02 2001-06-12 Dowango:Kk 対戦相手決定システム
JP2002143558A (ja) * 2000-11-08 2002-05-21 Isao:Kk アミューズメント提供システム、アミューズメント情報処理装置、アミューズメント情報処理方法、および、記録媒体
JP2003320170A (ja) * 2002-05-07 2003-11-11 Taito Corp 新規なリプレイシステムを備えたゲームシステム
JP2006506120A (ja) * 2002-11-13 2006-02-23 エヌシーソフト コーポレーション オンラインゲームの提供方法及び装置

Non-Patent Citations (1)

* Cited by examiner, † Cited by third party
Title
LADYMAN D.: "Ultima Online the Second Age Koshiki Guide Renaissance. Edition Taioban, 7th edition", 15 April 2002, SOFTBANK PUBLISING INC., pages: 122 *

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2020142091A (ja) * 2012-06-07 2020-09-10 グリー株式会社 プログラム、対戦ゲームサーバ及びその制御方法
JP2014150910A (ja) * 2013-02-06 2014-08-25 Konami Digital Entertainment Co Ltd ゲーム制御装置、ゲーム制御方法、プログラム、ゲームシステム

Also Published As

Publication number Publication date
US20100197408A1 (en) 2010-08-05
KR101153230B1 (ko) 2012-06-05
KR20100017829A (ko) 2010-02-16
JP5524614B2 (ja) 2014-06-18
JPWO2009001692A1 (ja) 2010-08-26
CN101765447A (zh) 2010-06-30

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