WO2009051284A3 - Procédé de traitement d'événement dynamique et système permettant sa mise en oeuvre dans un environnement de jeu en ligne - Google Patents
Procédé de traitement d'événement dynamique et système permettant sa mise en oeuvre dans un environnement de jeu en ligne Download PDFInfo
- Publication number
- WO2009051284A3 WO2009051284A3 PCT/KR2007/005032 KR2007005032W WO2009051284A3 WO 2009051284 A3 WO2009051284 A3 WO 2009051284A3 KR 2007005032 W KR2007005032 W KR 2007005032W WO 2009051284 A3 WO2009051284 A3 WO 2009051284A3
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- event
- line game
- processing method
- block
- application system
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Ceased
Links
Classifications
-
- A63F13/10—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/56—Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
- G06Q50/10—Services
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/61—Score computation
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
- A63F2300/638—Methods for processing data by generating or executing the game program for controlling the execution of the game in time according to the timing of operation or a time limit
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/807—Role playing or strategy games
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Business, Economics & Management (AREA)
- Tourism & Hospitality (AREA)
- Theoretical Computer Science (AREA)
- General Health & Medical Sciences (AREA)
- Health & Medical Sciences (AREA)
- Economics (AREA)
- Human Computer Interaction (AREA)
- Human Resources & Organizations (AREA)
- Marketing (AREA)
- Primary Health Care (AREA)
- Strategic Management (AREA)
- Physics & Mathematics (AREA)
- General Business, Economics & Management (AREA)
- General Physics & Mathematics (AREA)
- Processing Or Creating Images (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Abstract
Priority Applications (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| KR1020097015744A KR20100056995A (ko) | 2007-10-15 | 2007-10-15 | 온라인 게임에서의 동적 이벤트 구현 방법 및 이를 수행하는 온라인 게임 시스템 |
| PCT/KR2007/005032 WO2009051284A2 (fr) | 2007-10-15 | 2007-10-15 | Procédé de traitement d'événement dynamique et système permettant sa mise en oeuvre dans un environnement de jeu en ligne |
| KR1020097015743A KR20090101473A (ko) | 2007-10-15 | 2007-10-15 | 온라인 게임에서의 동적 이벤트 구현 방법 및 이를 수행하는 온라인 게임 시스템 |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| PCT/KR2007/005032 WO2009051284A2 (fr) | 2007-10-15 | 2007-10-15 | Procédé de traitement d'événement dynamique et système permettant sa mise en oeuvre dans un environnement de jeu en ligne |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| WO2009051284A2 WO2009051284A2 (fr) | 2009-04-23 |
| WO2009051284A3 true WO2009051284A3 (fr) | 2009-09-24 |
Family
ID=40567914
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| PCT/KR2007/005032 Ceased WO2009051284A2 (fr) | 2007-10-15 | 2007-10-15 | Procédé de traitement d'événement dynamique et système permettant sa mise en oeuvre dans un environnement de jeu en ligne |
Country Status (2)
| Country | Link |
|---|---|
| KR (2) | KR20090101473A (fr) |
| WO (1) | WO2009051284A2 (fr) |
Families Citing this family (6)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| KR101282969B1 (ko) * | 2012-06-08 | 2013-07-08 | (주)네오위즈게임즈 | 아이템 연속 강화 방법 및 서버 |
| US8821242B2 (en) * | 2012-07-25 | 2014-09-02 | Lumos Labs, Inc. | Systems and methods for enhancing cognition |
| US9116509B2 (en) | 2013-06-03 | 2015-08-25 | Lumos Labs, Inc. | Rhythm brain fitness processes and systems |
| US10380910B2 (en) | 2013-07-01 | 2019-08-13 | Lumos Labs, Inc. | Physically intuitive response inhibition task for enhancing cognition |
| US20150031004A1 (en) | 2013-07-24 | 2015-01-29 | Lumos Labs, Inc. | Physically intuitive, real-time, multiple object tracking, planning and divided attention task for enhancing cognition |
| JP6069799B2 (ja) | 2015-03-04 | 2017-02-01 | 株式会社セガゲームス | ゲームプログラムおよび情報処理装置 |
Citations (5)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US6123619A (en) * | 1999-03-23 | 2000-09-26 | Square Co., Ltd. | Method of generating maps with fixed and random portions and use of same in video games |
| EP1048330A2 (fr) * | 1999-04-27 | 2000-11-02 | Konami Co., Ltd. | Méthode de contrôle d'un caractère dans un jeu vidéo |
| US6347994B1 (en) * | 1998-03-19 | 2002-02-19 | Konami Co., Ltd. | Game system and computer-readable recording medium used in the same |
| US6371856B1 (en) * | 1999-03-23 | 2002-04-16 | Square Co., Ltd. | Video game apparatus, video game method and storage medium |
| EP1811477A1 (fr) * | 2005-12-23 | 2007-07-25 | Progressive Gaming International Corporation | Machine de jeu avec des événements de réaction en chaîne |
-
2007
- 2007-10-15 KR KR1020097015743A patent/KR20090101473A/ko not_active Ceased
- 2007-10-15 KR KR1020097015744A patent/KR20100056995A/ko not_active Withdrawn
- 2007-10-15 WO PCT/KR2007/005032 patent/WO2009051284A2/fr not_active Ceased
Patent Citations (5)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US6347994B1 (en) * | 1998-03-19 | 2002-02-19 | Konami Co., Ltd. | Game system and computer-readable recording medium used in the same |
| US6123619A (en) * | 1999-03-23 | 2000-09-26 | Square Co., Ltd. | Method of generating maps with fixed and random portions and use of same in video games |
| US6371856B1 (en) * | 1999-03-23 | 2002-04-16 | Square Co., Ltd. | Video game apparatus, video game method and storage medium |
| EP1048330A2 (fr) * | 1999-04-27 | 2000-11-02 | Konami Co., Ltd. | Méthode de contrôle d'un caractère dans un jeu vidéo |
| EP1811477A1 (fr) * | 2005-12-23 | 2007-07-25 | Progressive Gaming International Corporation | Machine de jeu avec des événements de réaction en chaîne |
Also Published As
| Publication number | Publication date |
|---|---|
| WO2009051284A2 (fr) | 2009-04-23 |
| KR20100056995A (ko) | 2010-05-28 |
| KR20090101473A (ko) | 2009-09-28 |
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Legal Events
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| WWE | Wipo information: entry into national phase |
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