[go: up one dir, main page]

WO2008120612A1 - 画像生成装置、画像処理方法、情報記録媒体、および、プログラム - Google Patents

画像生成装置、画像処理方法、情報記録媒体、および、プログラム Download PDF

Info

Publication number
WO2008120612A1
WO2008120612A1 PCT/JP2008/055557 JP2008055557W WO2008120612A1 WO 2008120612 A1 WO2008120612 A1 WO 2008120612A1 JP 2008055557 W JP2008055557 W JP 2008055557W WO 2008120612 A1 WO2008120612 A1 WO 2008120612A1
Authority
WO
WIPO (PCT)
Prior art keywords
replica
image
contour
program
recording medium
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Ceased
Application number
PCT/JP2008/055557
Other languages
English (en)
French (fr)
Inventor
Takehiro Nomura
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Konami Digital Entertainment Co Ltd
Original Assignee
Konami Digital Entertainment Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Konami Digital Entertainment Co Ltd filed Critical Konami Digital Entertainment Co Ltd
Priority to US12/593,341 priority Critical patent/US20100085355A1/en
Priority to EP08722767A priority patent/EP2133842A4/en
Publication of WO2008120612A1 publication Critical patent/WO2008120612A1/ja
Anticipated expiration legal-status Critical
Ceased legal-status Critical Current

Links

Classifications

    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/10Geometric effects
    • G06T15/20Perspective computation
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6653Methods for processing data by generating or executing the game program for rendering three dimensional images for altering the visibility of an object, e.g. preventing the occlusion of an object, partially hiding an object

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Computer Graphics (AREA)
  • General Physics & Mathematics (AREA)
  • Computing Systems (AREA)
  • Geometry (AREA)
  • Optics & Photonics (AREA)
  • Processing Or Creating Images (AREA)
  • Image Processing (AREA)
  • Image Generation (AREA)

Abstract

 複製生成部(240)は、取得されたオブジェクト情報から、現在の敵キャラクタと同じ形(挙動)となる複製オブジェクトを生成する。オブジェクト配置部(250)は、視点から敵キャラクタ(対応する敵キャラクタ)までの距離や画角等に基づいて、複製オブジェクトを縮小する。そして、例えば、視界領域(ビューフラスタム)における前方のクリップ面に配置する。輪郭画像生成部(260)は、複製オブジェクトから専用シェーダにより輪郭を抽出して輪郭画像を生成する。そして、画像描画部(270)は、最前面の輪郭オブジェクトを含む各オブジェクトの画像を描画する。
PCT/JP2008/055557 2007-03-30 2008-03-25 画像生成装置、画像処理方法、情報記録媒体、および、プログラム Ceased WO2008120612A1 (ja)

Priority Applications (2)

Application Number Priority Date Filing Date Title
US12/593,341 US20100085355A1 (en) 2007-03-30 2008-03-25 Image Generating Apparatus, Image Processing Method, Information Recording Medium, and Program
EP08722767A EP2133842A4 (en) 2007-03-30 2008-03-25 PICTURE-GENERATING DEVICE, PICTURE-PRODUCTION PROCESSING, INFORMATION-RECORDING MEDIUM AND PROGRAM

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP2007093127A JP2008250813A (ja) 2007-03-30 2007-03-30 画像生成装置、画像処理方法、および、プログラム
JP2007-093127 2007-03-30

Publications (1)

Publication Number Publication Date
WO2008120612A1 true WO2008120612A1 (ja) 2008-10-09

Family

ID=39808194

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/JP2008/055557 Ceased WO2008120612A1 (ja) 2007-03-30 2008-03-25 画像生成装置、画像処理方法、情報記録媒体、および、プログラム

Country Status (7)

Country Link
US (1) US20100085355A1 (ja)
EP (1) EP2133842A4 (ja)
JP (1) JP2008250813A (ja)
KR (1) KR20090122445A (ja)
CN (1) CN101641719A (ja)
TW (1) TW200848129A (ja)
WO (1) WO2008120612A1 (ja)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN113797536A (zh) * 2021-10-08 2021-12-17 腾讯科技(深圳)有限公司 虚拟场景中对象的控制方法、装置、存储介质及程序产品

Families Citing this family (13)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8550919B2 (en) * 2008-10-08 2013-10-08 Sony Corporation Game control program, game device, game server, and game control method
JP5525250B2 (ja) * 2009-12-08 2014-06-18 任天堂株式会社 ゲームプログラム、ゲーム装置、ゲームの表示方法及びゲームシステム
JP5261438B2 (ja) * 2010-06-03 2013-08-14 本田技研工業株式会社 作業手順表示方法及び作業手順表示システム
JP5675260B2 (ja) * 2010-10-15 2015-02-25 任天堂株式会社 画像処理プログラム、画像処理装置、画像処理システム、及び、画像処理方法
JP5639526B2 (ja) * 2011-03-31 2014-12-10 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム装置の制御方法、及びプログラム
GB201114591D0 (en) 2011-08-23 2011-10-05 Tomtom Int Bv Methods of and apparatus for displaying map information
JP5856635B2 (ja) * 2014-02-24 2016-02-10 日本電信電話株式会社 画面表示装置
US9691122B2 (en) * 2014-06-30 2017-06-27 Intel Corporation Facilitating dynamic and efficient pre-launch clipping for partially-obscured graphics images on computing devices
JP6742701B2 (ja) * 2015-07-06 2020-08-19 キヤノン株式会社 情報処理装置、その制御方法及びプログラム
CN106780769B (zh) * 2016-12-23 2020-11-13 太炫科技(南京)有限公司 一种减少近距离对象遮挡的三维模型绘制系统及绘制方法
CN108635857B (zh) * 2018-05-18 2022-04-22 腾讯科技(深圳)有限公司 界面显示方法、装置、电子装置及计算机可读存储介质
JP6794562B1 (ja) * 2020-01-23 2020-12-02 株式会社ドワンゴ コンテンツ配信システム、コンテンツ配信方法及びコンテンツ配信プログラム
JP7146884B2 (ja) * 2020-12-08 2022-10-04 株式会社スクウェア・エニックス ビデオゲーム処理プログラム及びビデオゲーム処理システム

Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2002360920A (ja) * 2001-06-05 2002-12-17 Atlus Co Ltd ゲーム画像制御装置
JP2003006675A (ja) * 2001-02-22 2003-01-10 Sega Corp 画像表示制御方法及びその装置、並びに画像表示制御方法が記録された記録媒体及びゲーム機
JP2003290550A (ja) * 2002-04-03 2003-10-14 Nintendo Co Ltd ゲーム装置およびゲームプログラム
JP2005100109A (ja) * 2003-09-25 2005-04-14 Namco Ltd 画像生成情報、情報記憶媒体及び画像生成装置
JP2007093127A (ja) 2005-09-29 2007-04-12 Sanyo Electric Co Ltd 冷却貯蔵庫

Family Cites Families (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6157733A (en) * 1997-04-18 2000-12-05 At&T Corp. Integration of monocular cues to improve depth perception
US6466230B1 (en) * 1998-06-30 2002-10-15 Lucent Technologies Inc. Display techniques for object visibility in a three-dimensional virtual world
JP3345600B2 (ja) * 2000-04-10 2002-11-18 コナミ株式会社 ゲームシステムおよびコンピュータ読取可能な記憶媒体
US7046840B2 (en) * 2001-11-09 2006-05-16 Arcsoft, Inc. 3-D reconstruction engine
JP4184182B2 (ja) * 2003-07-22 2008-11-19 任天堂株式会社 ゲームシステムおよびゲームプログラム

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2003006675A (ja) * 2001-02-22 2003-01-10 Sega Corp 画像表示制御方法及びその装置、並びに画像表示制御方法が記録された記録媒体及びゲーム機
JP2002360920A (ja) * 2001-06-05 2002-12-17 Atlus Co Ltd ゲーム画像制御装置
JP2003290550A (ja) * 2002-04-03 2003-10-14 Nintendo Co Ltd ゲーム装置およびゲームプログラム
JP2005100109A (ja) * 2003-09-25 2005-04-14 Namco Ltd 画像生成情報、情報記憶媒体及び画像生成装置
JP2007093127A (ja) 2005-09-29 2007-04-12 Sanyo Electric Co Ltd 冷却貯蔵庫

Non-Patent Citations (1)

* Cited by examiner, † Cited by third party
Title
See also references of EP2133842A4

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN113797536A (zh) * 2021-10-08 2021-12-17 腾讯科技(深圳)有限公司 虚拟场景中对象的控制方法、装置、存储介质及程序产品
CN113797536B (zh) * 2021-10-08 2023-06-23 腾讯科技(深圳)有限公司 虚拟场景中对象的控制方法、装置、设备及存储介质

Also Published As

Publication number Publication date
JP2008250813A (ja) 2008-10-16
KR20090122445A (ko) 2009-11-30
TW200848129A (en) 2008-12-16
US20100085355A1 (en) 2010-04-08
CN101641719A (zh) 2010-02-03
EP2133842A4 (en) 2010-06-02
EP2133842A1 (en) 2009-12-16

Similar Documents

Publication Publication Date Title
WO2008120612A1 (ja) 画像生成装置、画像処理方法、情報記録媒体、および、プログラム
WO2006106465A3 (en) Method and device for three-dimentional reconstruction and rendering
WO2011029209A3 (en) Method and apparatus for generating and processing depth-enhanced images
EP3376432A3 (en) Method and device to generate virtual lane
EP4328864A3 (en) Method and apparatus for generating a virtual image from a viewpoint selected by the user, from a camera array with daisy chain connection
WO2009157701A3 (en) Image generating method and apparatus and image processing method and apparatus
EP3200048A3 (en) Image display apparatus
EP3693889A3 (en) Detecting and tracking objects in images
MY152817A (en) Graphic image processing method and apparatus
WO2015051269A3 (en) Generating augmented reality content for unknown objects
WO2017087653A3 (en) Generating simulated images from design information
EP4254342A3 (en) Avatar based ideogram generation
EP2937815A3 (en) Methods and systems for object detection using laser point clouds
EP2709057A3 (en) System, method and computer program product for image processing, in particular for introducing blurring effects to an image
EP2378488A3 (en) Various methods and apparatuses for achieving augmented reality
WO2014032020A3 (en) Feature based high resolution motion estimation from low resolution images captured using an array source
EP1855248A3 (en) Image processing apparatus, image processing method, and image processing program
EP2051533A3 (en) 3D image rendering apparatus and method
EP3944202A3 (en) Method, apparatus, and recording medium for processing image
WO2009112761A3 (fr) Systeme de mesure de jeux et d'affleurements et procede correspondant
SG10201804603XA (en) Information processing apparatus, information processing method, and recording medium
EP2772870A3 (en) Image forming apparatus and image forming method
WO2011128792A3 (en) Image data reformatting
WO2009037662A3 (en) Method of illuminating a 3d object with a modified 2d image of the 3d object by means of a projector, and projector suitable for performing such a method
TW200734964A (en) Method and related apparatus for graphic processing

Legal Events

Date Code Title Description
WWE Wipo information: entry into national phase

Ref document number: 200880009487.2

Country of ref document: CN

121 Ep: the epo has been informed by wipo that ep was designated in this application

Ref document number: 08722767

Country of ref document: EP

Kind code of ref document: A1

WWE Wipo information: entry into national phase

Ref document number: 1020097019291

Country of ref document: KR

WWE Wipo information: entry into national phase

Ref document number: 2008722767

Country of ref document: EP

NENP Non-entry into the national phase

Ref country code: DE