[go: up one dir, main page]

WO2008108490A1 - 画面操作システム、画面操作方法及びネットワークサービスの提供方法 - Google Patents

画面操作システム、画面操作方法及びネットワークサービスの提供方法 Download PDF

Info

Publication number
WO2008108490A1
WO2008108490A1 PCT/JP2008/054315 JP2008054315W WO2008108490A1 WO 2008108490 A1 WO2008108490 A1 WO 2008108490A1 JP 2008054315 W JP2008054315 W JP 2008054315W WO 2008108490 A1 WO2008108490 A1 WO 2008108490A1
Authority
WO
WIPO (PCT)
Prior art keywords
screen operation
accumulated effect
screen
virtually
displaying
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Ceased
Application number
PCT/JP2008/054315
Other languages
English (en)
French (fr)
Inventor
Hiroyuki Takahashi
Shugo Takahashi
Ayumu Shindo
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Camelot Co Ltd
Original Assignee
Camelot Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Camelot Co Ltd filed Critical Camelot Co Ltd
Priority to US12/529,570 priority Critical patent/US8366545B2/en
Priority to JP2009502639A priority patent/JP5385126B2/ja
Publication of WO2008108490A1 publication Critical patent/WO2008108490A1/ja
Anticipated expiration legal-status Critical
Ceased legal-status Critical Current

Links

Classifications

    • A63F13/12
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/428Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/818Fishing
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T13/00Animation
    • G06T13/203D [Three Dimensional] animation
    • G06T13/403D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/352Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8035Virtual fishing
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2200/00Indexing scheme for image data processing or generation, in general
    • G06T2200/24Indexing scheme for image data processing or generation, in general involving graphical user interfaces [GUIs]

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Human Computer Interaction (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Optics & Photonics (AREA)
  • Processing Or Creating Images (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

 二次元の画面上に表示された仮想三次元空間3内のキャラクター35に対して操作を行う画面操作方法であって、入力デバイス15aにより、オブジェクトに対して動作命令を入力するステップと、動作命令に応じたオブジェクトの動作量の変化を動作量表示部34aに表示するステップと、オブジェクトの動作による効果の累積を累積効果表示部34bに表示するステップと、効果の累積が所定値に達した際に、仮想三次元空間3内における次のイベント処理をイベント発生部269により実行するステップとを有する。  これにより、シミュレーションゲーム等の操作において、よりリアリティのあるGUIを提供するとともに、オンラインゲームでは、バーチャルなゲーム世界と現実のサービスとを連動させた新しいビジネスを提供することができる。
PCT/JP2008/054315 2007-03-08 2008-03-10 画面操作システム、画面操作方法及びネットワークサービスの提供方法 Ceased WO2008108490A1 (ja)

Priority Applications (2)

Application Number Priority Date Filing Date Title
US12/529,570 US8366545B2 (en) 2007-03-08 2008-03-10 Screen operation system, screen operation method, and method for providing network service
JP2009502639A JP5385126B2 (ja) 2007-03-08 2008-03-10 画面操作システム、画面操作方法及びネットワークサービスの提供方法

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP2007059280 2007-03-08
JP2007-059280 2007-03-08

Publications (1)

Publication Number Publication Date
WO2008108490A1 true WO2008108490A1 (ja) 2008-09-12

Family

ID=39738352

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/JP2008/054315 Ceased WO2008108490A1 (ja) 2007-03-08 2008-03-10 画面操作システム、画面操作方法及びネットワークサービスの提供方法

Country Status (3)

Country Link
US (1) US8366545B2 (ja)
JP (1) JP5385126B2 (ja)
WO (1) WO2008108490A1 (ja)

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2014160307A (ja) * 2013-02-19 2014-09-04 Ntt Docomo Inc 表示装置
JP2019187541A (ja) * 2018-04-19 2019-10-31 グリー株式会社 ゲーム処理プログラム、ゲーム処理方法及びゲーム処理装置
US11331584B2 (en) 2018-08-30 2022-05-17 Tencent Technology (Shenzhen) Company Limited Information display method and apparatus for virtual pet, terminal, server, storage medium, and system
US11349674B2 (en) 2018-07-24 2022-05-31 Tencent Technology (Shenzhen) Company Limited Digital certificate management method and apparatus, computer device, and storage medium

Families Citing this family (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20140379316A1 (en) * 2013-06-23 2014-12-25 Qmp Enterprises Inc. Simulation of angling casts and casting tackle
CN109045686B (zh) * 2018-07-16 2022-03-22 网易(杭州)网络有限公司 游戏中捕猎机关的设置方法及装置、电子设备
KR102422204B1 (ko) * 2019-10-25 2022-07-19 주식회사 피엔아이컴퍼니 낚시 시뮬레이션 장치

Citations (11)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP3046047U (ja) * 1997-08-07 1998-02-20 株式会社タカラ 携帯ゲーム装置
JP2000308756A (ja) * 1999-04-27 2000-11-07 Taito Corp ゲーム装置の入力制御装置
JP2002045575A (ja) * 2000-08-04 2002-02-12 Inter Inter Kk 遠隔操作ゲーム方法および遠隔操作魚釣方法、ならびに遠隔操作ゲームシステムおよび遠隔操作魚釣システム
JP2002066144A (ja) * 2000-08-29 2002-03-05 Casio Comput Co Ltd ゲーム運営方法及びシステム
JP2002224438A (ja) * 2001-02-05 2002-08-13 Square Co Ltd ビデオゲームのアルバム作成プログラム、アルバム作成プログラムを記録した記録媒体及びアルバム作成方法、ゲーム装置並びにビデオゲームキャラクタ画像のトレーディングシステム
JP2002259815A (ja) * 2001-03-05 2002-09-13 Kansai Multimedia Service Co 情報提供システムおよびその方法
JP2003103056A (ja) * 2001-10-01 2003-04-08 Konami Co Ltd ゲームシステムおよびプログラム
JP2004041645A (ja) * 2002-07-11 2004-02-12 Copcom Co Ltd ゲームプログラム及びゲーム制御方法、ゲーム装置
JP2004065839A (ja) * 2002-08-09 2004-03-04 Konami Co Ltd ビデオゲーム装置、ビデオゲーム方法、コンピュータプログラム及び記録媒体
JP2004133815A (ja) * 2002-10-11 2004-04-30 Konica Minolta Holdings Inc 画像情報提供システム及び画像情報提供方法並びに画像情報提供プログラム
WO2006070741A1 (ja) * 2004-12-27 2006-07-06 Ssd Company Limited 釣り疑似体験装置および演出装置

Family Cites Families (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2980579B2 (ja) * 1997-12-09 1999-11-22 コナミ株式会社 フィッシングゲームシステムおよびゲーム用入力装置
JP2969111B1 (ja) * 1998-09-22 1999-11-02 コナミ株式会社 ビデオゲーム装置、ビデオゲームにおける糸状体巻取量演算方法及びビデオゲームにおける糸状体巻取量演算プログラムが記録された可読記録媒体
JP2939473B1 (ja) * 1998-09-22 1999-08-25 コナミ株式会社 ビデオゲーム装置、ビデオゲームにおけるアニメーション表示制御方法及びビデオゲームにおけるアニメーション表示制御プログラムが記録された可読記録媒体
JP3328256B2 (ja) * 2000-01-07 2002-09-24 コナミ株式会社 ゲームシステムおよびコンピュータ読取可能な記憶媒体
JP2003225469A (ja) * 2001-11-30 2003-08-12 Konami Co Ltd ゲーム用サーバ装置、ゲーム管理方法、ゲーム管理プログラム及びゲーム装置
JP3511518B1 (ja) * 2003-03-07 2004-03-29 任天堂株式会社 ゲーム装置、ゲームプログラムおよび情報記憶媒体
JP2005346565A (ja) * 2004-06-04 2005-12-15 Sony Computer Entertainment Inc 制御装置及び制御方法
US20060189393A1 (en) * 2005-02-22 2006-08-24 Albert Edery Real action network gaming system
US7927216B2 (en) * 2005-09-15 2011-04-19 Nintendo Co., Ltd. Video game system with wireless modular handheld controller

Patent Citations (11)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP3046047U (ja) * 1997-08-07 1998-02-20 株式会社タカラ 携帯ゲーム装置
JP2000308756A (ja) * 1999-04-27 2000-11-07 Taito Corp ゲーム装置の入力制御装置
JP2002045575A (ja) * 2000-08-04 2002-02-12 Inter Inter Kk 遠隔操作ゲーム方法および遠隔操作魚釣方法、ならびに遠隔操作ゲームシステムおよび遠隔操作魚釣システム
JP2002066144A (ja) * 2000-08-29 2002-03-05 Casio Comput Co Ltd ゲーム運営方法及びシステム
JP2002224438A (ja) * 2001-02-05 2002-08-13 Square Co Ltd ビデオゲームのアルバム作成プログラム、アルバム作成プログラムを記録した記録媒体及びアルバム作成方法、ゲーム装置並びにビデオゲームキャラクタ画像のトレーディングシステム
JP2002259815A (ja) * 2001-03-05 2002-09-13 Kansai Multimedia Service Co 情報提供システムおよびその方法
JP2003103056A (ja) * 2001-10-01 2003-04-08 Konami Co Ltd ゲームシステムおよびプログラム
JP2004041645A (ja) * 2002-07-11 2004-02-12 Copcom Co Ltd ゲームプログラム及びゲーム制御方法、ゲーム装置
JP2004065839A (ja) * 2002-08-09 2004-03-04 Konami Co Ltd ビデオゲーム装置、ビデオゲーム方法、コンピュータプログラム及び記録媒体
JP2004133815A (ja) * 2002-10-11 2004-04-30 Konica Minolta Holdings Inc 画像情報提供システム及び画像情報提供方法並びに画像情報提供プログラム
WO2006070741A1 (ja) * 2004-12-27 2006-07-06 Ssd Company Limited 釣り疑似体験装置および演出装置

Non-Patent Citations (1)

* Cited by examiner, † Cited by third party
Title
"Wii no Subete Oshiemasu", SHUKAN FAMI TSU, 12 GATSU 15 NICHI GO, vol. 21, no. 50, 15 December 2006 (2006-12-15), pages 125 - 129 *

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2014160307A (ja) * 2013-02-19 2014-09-04 Ntt Docomo Inc 表示装置
JP2019187541A (ja) * 2018-04-19 2019-10-31 グリー株式会社 ゲーム処理プログラム、ゲーム処理方法及びゲーム処理装置
US11349674B2 (en) 2018-07-24 2022-05-31 Tencent Technology (Shenzhen) Company Limited Digital certificate management method and apparatus, computer device, and storage medium
US11331584B2 (en) 2018-08-30 2022-05-17 Tencent Technology (Shenzhen) Company Limited Information display method and apparatus for virtual pet, terminal, server, storage medium, and system

Also Published As

Publication number Publication date
US8366545B2 (en) 2013-02-05
JP5385126B2 (ja) 2014-01-08
JPWO2008108490A1 (ja) 2010-06-17
US20100130274A1 (en) 2010-05-27

Similar Documents

Publication Publication Date Title
WO2008108490A1 (ja) 画面操作システム、画面操作方法及びネットワークサービスの提供方法
CN102930753B (zh) 加油站虚拟培训系统及应用
WO2014078330A3 (en) Real-time design of living spaces with augmented reality
WO2012134795A3 (en) Immersive training environment
FI20070346L (fi) Käyttöliittymälaite, menetelmä, ja siihen liittyvä konekoodinen väline
CN102651180B (zh) 一种基于osg的电工电子虚拟实验仿真系统
WO2008081391A3 (en) Immersive visualization center for creating and designing a total design simulation and improved relationship management
TW200622739A (en) Product design method, product design apparatus, product design system, and computer readable media having a product design program
WO2008094611A3 (en) Simulation system implementing real-time machine data
WO2009091662A3 (en) System and method for touchscreen video game combat
CN111156855A (zh) 一种电子战装备虚拟训练人机交互系统
CN107705636A (zh) 一种基于增强现实技术的船舶实验教学系统
CN107240343A (zh) 一种牙齿矫正手术训练系统及训练方法
CN106981243A (zh) 基于增强现实的配网不停电作业仿真训练系统及方法
TW200713122A (en) Visual debugging system for 3D user interface program
CN102663917A (zh) 盾构机培训系统
EP2545971A3 (en) Game device, game device control method, program, and information storage medium
CN103280185A (zh) 一种基于fpga的led显示屏控制系统
CN102097028A (zh) 泵机组训练模拟器
CN103280125A (zh) 三维场景中模拟操作用动作捕捉装置
Newton et al. The situation engine: a hyper-immersive platform for construction workplace simulation and learning
CN206312406U (zh) 一种计算机网络仿真实训教学系统
CN105335050A (zh) 一种特效显示方法及装置
El Nimr et al. Application of gaming engines in simulation driven visualization of construction operations
CN102467830A (zh) 一种单机多键盘施教系统

Legal Events

Date Code Title Description
121 Ep: the epo has been informed by wipo that ep was designated in this application

Ref document number: 08721731

Country of ref document: EP

Kind code of ref document: A1

WWE Wipo information: entry into national phase

Ref document number: 12529570

Country of ref document: US

ENP Entry into the national phase

Ref document number: 2009502639

Country of ref document: JP

Kind code of ref document: A

NENP Non-entry into the national phase

Ref country code: DE

122 Ep: pct application non-entry in european phase

Ref document number: 08721731

Country of ref document: EP

Kind code of ref document: A1