WO2007030621A1 - Amelioration de jeu sportif fictif sur demande sur la base d'emissions sportives reelles enregistrees - Google Patents
Amelioration de jeu sportif fictif sur demande sur la base d'emissions sportives reelles enregistrees Download PDFInfo
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- WO2007030621A1 WO2007030621A1 PCT/US2006/034862 US2006034862W WO2007030621A1 WO 2007030621 A1 WO2007030621 A1 WO 2007030621A1 US 2006034862 W US2006034862 W US 2006034862W WO 2007030621 A1 WO2007030621 A1 WO 2007030621A1
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04H—BROADCAST COMMUNICATION
- H04H60/00—Arrangements for broadcast applications with a direct linking to broadcast information or broadcast space-time; Broadcast-related systems
- H04H60/27—Arrangements for recording or accumulating broadcast information or broadcast-related information
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04H—BROADCAST COMMUNICATION
- H04H60/00—Arrangements for broadcast applications with a direct linking to broadcast information or broadcast space-time; Broadcast-related systems
- H04H60/35—Arrangements for identifying or recognising characteristics with a direct linkage to broadcast information or to broadcast space-time, e.g. for identifying broadcast stations or for identifying users
- H04H60/48—Arrangements for identifying or recognising characteristics with a direct linkage to broadcast information or to broadcast space-time, e.g. for identifying broadcast stations or for identifying users for recognising items expressed in broadcast information
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04H—BROADCAST COMMUNICATION
- H04H60/00—Arrangements for broadcast applications with a direct linking to broadcast information or broadcast space-time; Broadcast-related systems
- H04H60/68—Systems specially adapted for using specific information, e.g. geographical or meteorological information
- H04H60/73—Systems specially adapted for using specific information, e.g. geographical or meteorological information using meta-information
Definitions
- the present invention belongs to a family of related systems that use metadata to control the playback of broadcast programming, as disclosed in the previously issued patents and published patent applications summarized below. Any of the systems and methods disclosed in the following publications may be incorporated into the systems and methods disclosed herein and are considered within the scope of this invention.
- U.S. Reissue Pat. No. Re 36,801 issued to James D. Logan et al. on Aug. 1 , 2000 entitled “Time delayed digital video system using concurrent recording and playback” describes a mechanism for continually storing live television or radio broadcast programs in an addressable digital memory and playing back the broadcast program after a variable delay period under the control of the viewer, permitting the viewer to pause, replay, and fast- forward (skip) live programming.
- L A remote editing station which may be at the broadcast facility or at a remote location, classifies, describes or otherwise identifies individual segments of broadcast programming and sends metadata (sometimes referred to as "markup data") identifying and describing those segments to a remote client receiver.
- the markup data may identify individual segments by specifying the source and the time of the original broadcast, or by specifying some other unique characteristic of the broadcast signal.
- the program segments may be TV, radio, or Internet programs, or portions of programs, including individual songs, advertisements, or scenes.
- the communication link used to transmit the metadata to the client may take one of several forms, including the Internet, a dialup telephone link, the communications pathway used to carry the broadcast signals to the client, or other forms of communication used to transport the metadata to the client.
- the metadata is used to identify particular program segments that may then be manipulated in one or more of a variety of ways.
- the metadata may be used to selectively play back or record particular segments desired by the user; to re-sequence the identified segments into a different time order; to "edit-out" undesired portions of identified segments; to splice new information, such as computer text or advertising, into identified segments for rendering with the program materials, or to substitute different material (e.g. dubbing in acceptable audio to replace profanity to make programming more acceptable to minors).
- the client receives and locally stores incoming broadcast programming and uses the markup data to identify desired segments within the stored program materials.
- the local storage mechanism may advantageously include means for concurrently recording live broadcasting while replaying a delayed version of the previously recorded programming as described in U. S. Reissue Pat. No. 36,801 issued to James D. Logan et al.
- the markup data can provide a detailed "electronic program guide" to the broadcast programming previously received and stored in a personal video recorder (PVR) or an audio storage device, permitting the user to selectively play back a desired segment or portion of the programming previously recorded.
- PVR personal video recorder
- audio storage device permitting the user to selectively play back a desired segment or portion of the programming previously recorded.
- the markup data may be used to create a recorded collection of desired segments extracted from the buffered broadcast, allowing the desired segments to be saved while the remainder of the buffered materials is discarded to conserve recording space.
- Special markup signals may be selectively sent to individual subscribers based on his or her indicated preferences so that only preferred program segments are identified and processed. For example, a subscriber might request markup data only for sports and news.
- a host system organizes and transmits program segments to client subscriber locations.
- a scheduling file of metadata (a "playlist") schedules the content and sequence of a playback session, which may then be modified by the user.
- Program segments are associated with descriptive subject matter segments, and the subject matter segments may be used to generate both text and audio cataloging presentations to enable the user to more easily identify and select desirable programming.
- a playback unit at the subscriber location reproduces the program segments received from the host and includes mechanisms for interactively navigating among the program segments, including jumping from segment to segment in both forward and reverse directions.
- a usage log is compiled to record the subscriber's use of the available program materials, to return data to the host for billing, to adaptively modify the subscriber's preferences based on actual usage, and to send subscriber-generated comments and requests to the host for processing.
- Voice input and control mechanisms included in the player allow the user to perform hands-free navigation of the program materials and to dictate comments and messages, which are returned to the host for retransmission to other subscribers.
- the program segments sent to each subscriber may include advertising materials, which the user can selectively play to obtain credits against the subscriber fee.
- Metadata describes structures and functions used to provide metadata control over the recoding, editing and playback of audio and video programming, including the use of mechanisms at the user's location for creating metadata which may be used in combination with metadata provided by an external source, for editing metadata in various ways at the user's location, for automatically responding to user activity to generate new metadata which characterizes the user's preferences and which serves to automatically identify and describe (or rate) programming segments, and for responding in numerous ways to the available metadata to enhance the utility and enjoyment of available broadcast materials.
- the invention describes methods and systems for displaying sports-related events in an interactive fashion according to a viewer participating in a fantasy sports game.
- One aspect of the invention includes a method for enhancing a fantasy sports game with recorded sports broadcasts. The method comprises receiving video programs depicting sports-related events, storing the video programs, associating to a plurality of segments of the video programs attribute data that identifies for a segment of the plurality of segments at least one of a plurality of persons related to a portion of the sports-related events depicted in the segment of the plurality of segments, transmitting to a presentation device for display a player guide containing at least one of the plurality of persons, receiving from a user of the presentation device a video request related to a particular person contained in the player guide, retrieving from the plurality of segments a particular segment associated with attribute data that identifies the particular person, and transmitting the particular segment to the presentation device for display.
- the particular person can be at least one of participating, speaking, and being mentioned, during that portion of the sports-related event depicted in the particular segment.
- the sports-related event can be at least one of a live sports game, a sports news show, a sports analysis show, an interview, a pre-game show, a post-game show, and a sports practice session.
- the attribute data can identify at least one of a title of the segment, a team name, a second particular person related to that portion of the sports-related event depicted in the segment, a date when the sports-related event occurred, a time period in which that portion of the sports-related event depicted in the segment occurred, an event that occurs during that portion of the sports-related event depicted in the segment, and a number representing points corresponding to a person related to that portion of the sports-related event depicted in the segment, the points corresponding to the fantasy sports game.
- the sports-related event can be related to, for example and without limitation, at least one of football, baseball, basketball, hockey, golf, tennis, soccer, and auto racing.
- the player guide can contain descriptions relevant to the persons related to the sports-related events, where the descriptions can include at least one of sports statistics, position played, team played on, points corresponding to the fantasy sports game, and playlists available for displaying on the presentation device.
- the video programs can be stored in at least one of a cable television headend, an internet accessible database, a mobile phone network accessible database, a personal video recorder, and a hard disk drive.
- the fantasy sports game can simulate at least one of a sports game, a draft for a sports league, and a video game.
- the method stores a team list representing a fantasy sports team formed by the user for the fantasy sports game including at least one of the plurality of persons.
- the method can receive from the user a selection indicating that the particular person be added to the team list, transmit the team list to a fantasy sports league server operating the fantasy sports game, receive the team list from a fantasy sports league server operating the fantasy sports game, and/or create a playlist that includes at least one of the plurality of segments, where each person on the team list is identified by attribute data associated with at least one segment included in the playlist, and transmitting to the presentation device for display a segment guide listing the at least one segment included in the playlist.
- the method creates a playlist that corresponds to a playlist condition and includes segments of the plurality of segments, where the segments included in the playlist are each associated with attribute data that satisfies the playlist condition, and transmits to the presentation device for display a segment guide listing the segment included in the playlist.
- the playlist condition can identify at least one attribute datum associated with each of the segments included in the playlist.
- the method can receive from the user a segment request related to one of the segments listed in the segment guide, transmit to the presentation device for display the segment related to the segment request, receive from the user a playlist request where the playlist condition is based on the playlist request, and store user preferences, where the playlist condition is based on the user preferences and the user preferences can indicate a ranking of sports-related events.
- the method stores video programs having attribute data associated to segments of the video programs at a rate of about once a week during a sports season corresponding to the fantasy sports game.
- Figure 1 depicts an illustrative system for providing video to users participating in a fantasy sports game
- Figure 2 depicts an illustrative flowchart for providing video to users participating in a fantasy sports game
- Figure 3 depicts an illustrative flowchart corresponding to how a user may navigate a player guide to view video
- Figure 4 depicts an illustrative screenshot of a Welcome page of a player guide
- Figures 5A and 5B depict illustrative screenshots of, respectively, a Welcome page and a Fantasy Team page of a player guide;
- Figure 6 depicts an illustrative screenshot of a Player Selection page of a player guide
- Figure 7 depicts an illustrative screenshot of a Player Selection page of a player guide
- Figure 8 depicts an illustrative screenshot of a Scout Player page of a player guide
- Figure 9 depicts an illustrative screenshot of a Scout Player page of a player guide
- Figures 1OA, 1OB, and 1OC depict illustrative screenshots of a player guide playing segments of aplaylist
- Figure 1 IA and 1 IB depict illustrative screenshots of a player guide playing segments of a playlist
- Figure 12 depicts an illustrative screenshot of a Watch Team Index page of a player guide.
- the system for enhancing fantasy sports games by displaying sports programming may be used on a variety of different platforms:
- VOD Video on Demand
- a networked Personal Video Recording (nPVR) system where the storage is again at the headend and viewing might be only partially time- shifted; that is, the game may still be in progress as the viewer begins to view the game, normally from the start, on a delayed basis.
- PVR Personal Video Recorder
- a Satellite Video on Demand system where content is specifically broadcast by a satellite in order to be placed in storage at the subscriber's location, for example in a PVR incorporated into a satellite receiver.
- the satellite provider may choose which programs are downloaded, often during nighttime hours so that they will be available to subscribers on demand the following day (and thereafter until deleted).
- the system may also be available via the internet or over a wireless device such as a mobile phone or hand-held media device.
- a wireless device such as a mobile phone or hand-held media device.
- the user may use the remote control to generate content navigation and selection commands.
- the user may access the system by visiting a website, for example through a website of the operator of a fantasy sports league, and/or through software installed on a personal computer that is capable of accessing the internet.
- a wireless device may access the internet to access the system, where the system is capable of providing pages and interfaces configured for use on a smaller screen.
- the user may first select a playlist that presents selected segments of sports video programs, jump from segment to segment in either direction, or jump to any desired segment listed in the displayed segment guide, and thereby interactively control the presentation of video content.
- One aspect of the invention includes methods and apparatus for displaying sports- related events in an interactive fashion according to input from a viewer. Although many of the techniques are depicted and described with respect to football, it should be understood that most of these techniques can be applied to other sports events as well, including without limitation baseball, basketball, hockey, boxing, golf, tennis, soccer, and auto racing.
- Figure 1 depicts an illustrative system 10 for providing video to users participating in a fantasy sports game.
- a video program that a user may be interested in viewing may be received by a segment creation device 14, a storage device 16, and/or a fantasy sports video processor 18.
- the video program can depict any event related to sports, such as a sports game, a sports practice session, a sports news show, a sports analysis show, pre-game or post-game broadcasts, interviews, and press conferences, and can be intended for display on a television, a computer screen, and/or a wireless device such as a mobile phone or a handheld media player.
- a user may indicate preferences or requests by providing input 22 and 26 to a presentation device 24 and/or a fantasy sports league server 20.
- User input can include selections for a fantasy sports team, video requests, and/or user preferences.
- the fantasy sports video processor 18 can communicate with the segment creation device 14, the storage device 16, and the fantasy sports league server 20 to provide video segments and/or programs to the presentation device 24.
- the segment creation device 14 can receive the video program via a channel 12 and generate metadata that corresponds to the received video program.
- the channel 12 can include a broadcast cable channel, a channel broadcast from a satellite, and/or a channel over an internet.
- Metadata can include attribute data such as text labels or other descriptive information characterizing individual segments and their contents.
- Metadata may be used to selectively display selected sequences of segments for the user, for example by selecting and ordering sequences of segments according to user input. Segments may be described with short text labels (called “slugs,” “tags,” or “labels”) which may be displayed as a segment “index” or “guide” on the television monitor.
- the storage device 16 can be one of many storage devices that can be accessed by the fantasy sports video processor 18 and can store video programs, metadata including segments and corresponding attribute data, and/or user profile information such as a fantasy sports team and preferences relating to video content.
- Exemplary storage devices include a cable television headend, an internet accessible database, a mobile phone network accessible database, a personal video recorder, a hard disk drive, or a combination thereof.
- the system 10 can have multiple storage devices that are of multiple types, for example a cable television that is capable of accessing the internet can use both a headend and an internet database for storage.
- the fantasy sports league server 20 can operate a fantasy sports league including accepting user input 22, holding a draft at the beginning of the sports season, maintaining team rosters of fantasy sports teams of users, and calculating and assigning points during the sports season according to rules of the fantasy sports league.
- the fantasy sports league server 20 can communicate team rosters of users, rules guiding team rosters and points, and players eligible for inclusion in team rosters to the fantasy sports video processor 18.
- the fantasy sport league server 20 can also receive and update changes to team rosters of users from the fantasy sports video processor 18 both during a draft and during a season, for example to execute player trades and substitutions.
- the presentation device 24 can receive from the fantasy sports video processor 18 videos or segments of videos to display to the user.
- the presentation device 24 can display a guide to the user which enables the user to selectively control which segments, or which sequence of segments (playlists), are displayed. Any other menus or interfaces for managing a fantasy sports team, requesting a segment or playlist of segments, or navigating segments of a playlist may also be displayed. Guides, menus, or other interface options that are displayed may be based on information received from the fantasy sports video processor 18, such as the user's fantasy team roster or a user profile including user preferences, as well as user input such as search terms.
- the fantasy sports video processor 18 can coordinate video, associated metadata, fantasy sports team rosters, and other information from the segment creation device 14, the storage device 16, and the fantasy sports league server 20 to communicate navigable segments of video to the presentation device 24 for display.
- the segments can be selected and ordered to form playlists by the fantasy sports video processor 18, either to correspond to a player guide that will be displayed to the user via the presentation device 24 and/or in response to requests and preferences received from the presentation device 24 that are based on user input 26.
- the user can access the player guide, or otherwise make video requests, to locate and view video segments which aid the user in scouting and researching players that the user is considering for inclusion in a fantasy sports team.
- This scouting and research can be performed prior to the sports season, prior to a draft for the fantasy sports league, and/or during the season.
- the user may also request video during the season that provides a visual summary of the performance of the user's fantasy team, either recently or for the entire season.
- the fantasy sports video processor 18 can retrieve and transmit for display segments of video that reflect the simulated progress of the fantasy game. For example, if during the progress of the simulated game, a particular player performs a specific type of play, the processor 18 can enhance the simulated game by retrieving a video segment depicting that particular player performing that specific type of play.
- FIG. 2 depicts an illustrative flowchart 30 for providing video to users participating in a fantasy sports game.
- Step 32 receives a video of a sports-related event which step 34 can store.
- Step 36 can generate metadata that corresponds to the video, including associating segments of the video with attribute data that summarizes, describes, and/or characterizes the portions of the sports-related event depicted in the respective segments of the video.
- Step 38 transmits a player guide, including navigable menus of persons eligible for inclusion in a team roster according to rules of the fantasy sports game, which a user can use to request video.
- Step 40 receives the video request from the user, step 42 retrieves segments of video in response to the video request using metadata generated by step 36, and step 44 transmits the retrieved segments for display to the user.
- Step 32 receives videos of sports-related events that are related to at least one player eligible for inclusion in a team roster of the fantasy sports game.
- the player that is related to an event may be participating in the event, speaking during the event, or being discussed during the event. Examples of how a person can be related to an event include the player playing in a live sports game or practice session, giving an interview or press conference, being the topic of discussion on a sports news or analysis show, and participating in any pre- game or post-game activities or broadcasts.
- Step 34 can store the received videos for later retrieval in any of the storage devices described with respect to Figure 1, including a combination of different storage devices.
- Step 36 generates metadata corresponding to the received videos that allows a user to retrieve segments of the videos that satisfy specific criteria.
- Metadata can be automatically or manually generated from a video that may or may not have been stored by step 34.
- Metadata can include the location, duration, and associated attribute data of a segment of a received video.
- metadata can define a segment depicting a scoring play in a sports game and include attribute data that describes the play, key players involved in the play, when the play occurred, and corresponding points for the fantasy sports game earned by those players for the play.
- metadata can define a segment of a sports show or press conference devoted to analyzing or discussing a specific player and include attribute data that describes a summary of the discussion, the specific player who is discussed, and the source who is providing the discussion (e.g., SportsCenter, the player's coach, another player from the same or rival team).
- Step 38 transmits a player guide for display to a. user.
- the player guide includes players that are eligible for inclusion in a fantasy team roster according to the rules of the fantasy sports league running the fantasy sports game and may be organized in menus according to position, team, and/or points earned in a fantasy sports game either currently or in a previous season.
- the user may navigate menus of the player guide to create and/or update a fantasy team roster and to request information and/or video segments related to a player included in the player guide.
- the player guide may also allow the user, when requesting video segments, to indicate specific criteria that the video segments must satisfy.
- Step 40 receives a video segment request from the user.
- the request may specify that the video segments be related to a specific player, position, team, and/or play (e.g., touchdowns, passes, runs, alley oops, dunks).
- the request may also specify that the video segments be limited to a specific time period such as a specific week of the sports season or the previous year, depict plays that earn points in the fantasy sports game, and/or include discussion of a specific player.
- the request may also specify that the video segments be related to players who are (or are not) scheduled to play in some upcoming time period according to a season schedule, are (or are not) on an injured list, who are of a specific depth level on their team (e.g., first string, second string, starter), and/or by any other attribute that describes a player.
- the request may also specify that video segments be ranked according to some metric, such as number of yards gained or number of fantasy points.
- the request may be received via the user indicating a selection from the player guide or entering specific criteria such as a search query or preferences of a user profile.
- Step 42 retrieves at least one segment in response to the request received in step 40.
- a playlist of segments may already have been created, for example to correspond to possible selections from the player guide. Playlists may also be generated in response to requests, in which case step 42 may retrieve segments that satisfy specific criteria and order or rank the retrieved segments according to their relevance to the specific criteria and/or user preferences.
- the specific criteria may be automatically generated by the player guide or be based on user input.
- Step 44 transmits the playlist of segments retrieved by step 42 as a segment guide to be displayed to the user, who can select a segment included in the playlist to view. Step 44 can then transmit the selected segment for display to the user.
- the segment guide can be navigable, where the user can skip to any segment in the segment guide's playlist, including the previous or next segment.
- Figure 3 depicts an illustrative flowchart 50 corresponding to how a user may navigate a player guide displayed on a presentation device, such as the presentation device 24 of Figure 1, and provided according to a method such as that depicted in Figure 2.
- the first page of a player guide may be a Welcome page 52, as described further in relation to Figures 4, 5A, and 5B, from which the user may visit a Player Selection page 54 to create or update the user's fantasy sports team roster, as described further in relation to Figures 6 and 7.
- the user may visit a Scout Player page 56 offering playlists relevant to the player being considered for inclusion on the team roster, as described further in relation to Figures 8 and 9.
- Selecting a playlist allows the user to visit a Player Playlist Index page 58 that displays a segment guide for the playlist, as described further in relation to Figures 1OA and 1 IB. From this page the user may opt to view segments in a larger screen, such as a Full Screen mode 60, that may or may not display the segment guide, as described further in relation to Figures 1OB, 1OC, and 1 IA.
- the player guide may also offer the option of visiting a Watch Team Index page 62, as described further in relation to Figure 12, that displays a segment guide corresponding to a playlist of segments depicting players currently on the user's team roster.
- This playlist can be generated in response to the user visiting page 62 and by selecting at least one segment related to each player currently on the user's team roster.
- the segments may also satisfy additional criteria, which may be based on user input. For example, the segments may depict events that earned the highest points for the fantasy sports game, had received the most attention or coverage by the news media, or occurred recently, such as within the past week, in an earlier week of the sports season, throughout the entire season, or only on certain evenings such as Monday night.
- the user may opt to view the segments of this playlist in a larger screen, such as a Full Screen mode 64, that may or may not display the segment guide.
- the user may visit the Watch Team Index page 62 from the Welcome page 52 , as depicted in Figure 3, or from other pages of the player guide as well.
- Figures 4, 6, 8, and 10A- 1OC depict illustrative screenshots of a player guide such as the one depicted in Figure 3 for display on a computer screen and/or over the internet.
- Player guides displayed on a television may look similar to these screenshots, and in particular Figure 12 shows an illustrative screenshot that may be displayed on a television.
- Figures 5A, 5B, 7, 9, 1 IA, and 1 IB depict illustrative screenshots of a player guide such as the one depicted in Figure 3 for display on a wireless device such as a mobile phone, or any other device having a relatively small screen. Variations of these screenshots that have additional or fewer features, different layouts, interfaces, or navigation options may also constitute a player guide within the scope of this invention.
- FIG 4 depicts an illustrative screenshot of a Welcome page 70, similar to the Welcome page 52 of Figure 3, of a player guide.
- the Welcome page 70 may include a user's current team roster 72 for a fantasy sports game, a search box 74 in which the user may enter a search query with which to retrieve segments that satisfy criteria specified by the search query, a video screen 76 which displays video segments,, a video screen toolbar 78 comprising options for the current segment being displayed by the video screen 76, a highlight box 80 that highlights an option in a menu (e.g., a position in the current team roster 72), a description box 82 containing a description of either the option currently being highlighted by the highlight box 80 or the segment currently being displayed by the video screen 76, space for advertisements 90, and interface options 84 related to a portal, website, or other platform through which the user is accessing the player guide.
- a search box 74 in which the user may enter a search query with which to retrieve segments that satisfy criteria specified by the search query
- the available positions and players for the team roster 72 can follow the rules of a fantasy sports league that is running the fantasy sports game.
- the team roster 72 can also show current fantasy point totals 114 for each player on the fantasy team.
- the user may highlight any available position using the highlight box 80, and select the highlighted box to select and/or update the player occupying that position, which may allow the user to visit a Player Selection page as depicted in Figure 6.
- the user may select any arrow 86 to watch segments related to the player to the right of the arrow, or to access a Watch My Team option 88.
- the user may also request video segments by entering a search query in the search box 74, then selecting the search button 110 which generates a playlist of segments satisfying criteria specified by the search query.
- the segments are associated with attribute data that satisfy the criteria specified by the search query.
- the video screen toolbar 78 may include a pause button 92, a previous button 94 which skips to the previous segment, a next button 96 which skips to the next segment, a volume control 98, a progress bar 100 with a moveable tab 102 that depicts how far the video being played has progressed within its segment, an email button 104 for emailing the current segment, a favorites button 106 for adding the current segment to a portion of the user's profile containing the user's favorite segments and/or video programs, and a resize button 108 that allows the user to invoke a Full Screen mode as depicted in Figures 1OB and 1OC.
- the other interface options 84 allow the user to visit other webpages such as webpages offering videos related to music, news, sports in general, or entertainment, as depicted in Figure 4.
- the other webpages may be related to sports other than the one currently being displayed.
- the user may also log into the portal, website, or platform, as indicated by the display of the user's username 112, to access personalized information such as the team roster, user profile, user favorites, and/or user preferences.
- FIGs 5A and 5B depict illustrative screenshots of, respectively, a Welcome page 120 and a Fantasy Team page 122 of a player guide that are similar in function to the Welcome page 70 of Figure 4. These pages may be better adapted for use on smaller screens, such as for a mobile phone 136.
- the user may choose a Watch My Team option 124, which is currently highlighted by a highlight box 126, or a Setup option 128 which allows the user to visit Fantasy Team page 122.
- the user can choose options by scrolling through them, with the current selection being indicated by the highlight box 126.
- An exit option 130 allows the user to exit the player guide for the fantasy sports league the user is participating in.
- the Fantasy Team page 122 of Figure 5B displays a menu comprising the user's current team roster 132, through which the user may scroll using a highlight box 134. Selecting a position from the team roster 132 allows the user to visit a Player Selection page, similar to the one depicted in Figure 7. Selecting a back option 138 allows the user to return to the Welcome page 120 of Figure 5 A.
- FIG 6 depicts an illustrative screenshot of a Player Selection page 150, similar to the Player Selection page 54 of Figure 3, of a player guide.
- the Player Selection page 150 may include a menu 152 of players currently available for a position in the fantasy sports game (e.g., the quarterback in a football game).
- the menu 152 can also show current fantasy point totals 172 for each player currently available for the position.
- the user may highlight any available player for the position using a highlight box 154, and select the highlighted box to access playlists related to the highlighted player, which may allow the user to visit a Scout Player page as depicted in Figure 8.
- the user may select any arrow 156 to watch segments related to the player to the right of the arrow.
- the Player Selection page 150 may include a search box 158, a search button 160, a video screen 162, a video screen toolbar 164, a description box 166, space for advertisements 168, and interface options 170.
- Figure 7 depicts an illustrative screenshot of a Player Selection page 180 of a player guide, which may be better adapted for use on smaller screens, such as for a mobile phone 182.
- the Player Selection page 180 includes a menu 184 of players currently available for a position in the fantasy sports game (e.g., the quarterback in a football game).
- the user can choose players in the menu 184 by scrolling through them, with the current selection being indicated by a highlight box 186 and the player currently on the fantasy team roster being indicated by a symbol next to the player's name, such as a checkmark 190. Selecting a player from the menu 184 allows the user to visit a Scout Player page, similar to the one depicted in Figure 9. Selecting a back option 188 allows the user to return to the Fantasy Team page 122 of Figure 5B.
- Figure 8 depicts an illustrative screenshot of a Scout Player page 200, similar to the
- the Scout Player page 200 may include a menu 202 of playlists related to the player currently being scouted.
- a playlist may have segments depicting, for example, highlights from a specific week of the sports season, profile information such as statistics or background, interviews and/or analysis from a specific week of the sports season, or highlights and/or other segments summarizing the player's previous season.
- the segments selected for the playlists may be customized to the user's preferences. For example, the user may indicate in a user profile a preference to always see segments from SportsCenter but never from practice sessions.
- the user may highlight any playlist using a highlight box 204, and select the highlighted box to access a segment guide for the highlighted playlist, which may allow the user to visit a Player Playlist Index page as depicted in Figure 10.
- the user may select any arrow 206 to watch segments related to the playlist to the right of the arrow.
- the Scout Player page 200 may include a search box 208, a search button 210, a video screen 212, a video screen toolbar 214, a description box 216, space for advertisements 218, and interface options 220.
- Figure 9 depicts an illustrative screenshot of a Scout Player page 230 of a player guide, which may be better adapted for use on smaller screens, such as for a mobile phone 232.
- the Scout Player page 230 includes profile information 234 about the player, for example a photo of the player, the team the player plays for, statistics, and other background information. From this page the user can play a playlist of segments depicting highlights occurring in the most recent week of the sports season and relevant to the fantasy sports game, for example plays that earned the player points in the fantasy sports game. Selecting a back option 236 allows the user to return to the Player Selection page 180 of Figure 7.
- Figures 1OA, 1OB, and 1OC depict illustrative screenshots of a player guide playing segments of a playlist.
- Figure 1OA depicts an illustrative screenshot of a Player Playlist Index page 240, similar to the Player Playlist Index page 58 of Figure 3.
- Figures 1OB and 1OC depict illustrative screenshots having a resized video screen, similar to Full Screen mode 60 of Figure 3.
- the Player Playlist Index page 240 of Figure 1OA may include a segment guide 242 of segments in the playlist.
- the user may highlight a segment in the playlist using a highlight box 244, and select either the highlighted box 244 or any arrow 246 to play the corresponding segment.
- the Player Playlist Index page 240 may include a search box 248, a search button 250, a video screen 252, a video screen toolbar 254, a description box 256, space for advertisements 258, and interface options 260.
- the video screen toolbar 254 can have a resize button 262 that allows the user to visit a Full Screen mode as depicted in Figures 1OB and 1OC.
- the Full Screen mode 270 of Figure 1OB is similar to the Player Playlist Index page 240 of Figure 1OA, except the video screen 272 is larger than the video screen 252 of Figure 1OA, which maybe accomplished by removing the description box and advertisement space.
- the video screen toolbar 274 may be optionally removable, where the toolbar 274 is not displayed unless the user indicates the video screen 272. The user may return to the previous screen size by indicating a resize button 276 on the video screen toolbar 274, similar to the resize button 262 of Figure 1OA.
- the Full Screen mode 280 of Figure 1OC has a video screen 282 that covers most of the available screen.
- a navigation box 284 can include a title 286 identifying the segment currently being played (e.g., the player and the play depicted in the current segment), a back button 288 to allow the user to return to the Player Playlist Index page 240 of Figure 1OA, a previous button 290 which skips to the previous segment, and a next button 292 which skips to the next segment.
- Other navigation buttons may also be included in the navigation box 284.
- the navigation box may also be optionally removable, where the navigation box 284 is not displayed unless the user indicates the video screen 282.
- Figures 1 IA and 1 IB depict illustrative screensliots 300 and 302 of a player guide playing segments of a playlist, which may be better adapted for use on smaller screens, such as for a mobile phone 304.
- the screenshot 300 of Figure 1 IA may be accessed from the Scout Player page 230 of Figure 9.
- menus such as a segment guide containing the segments of the playlist can not be displayed, and minimal information about the current segment, such as a playlist title 308 and a segment title 310, may be displayed.
- Selecting a back option 318 allows the user to return to either the Scout Player page 230 of Figure 9 or the Player Selection Page 180 of Figure 7.
- the video screen 306' may either be overlaid with the segment guide 312 or slide partially out of view to make room for the segment guide 312, as depicted.
- the user can choose segments in the segment guide 312 by scrolling through them, with the current selection being indicated by a highlight box 314. Selecting a segment from the segment guide 312 removes the segment guide 312 and plays the selected segment, returning the device to a view similar to the one depicted in Figure 1 IA. Selecting a back option 316 allows the user to return to either the Scout Player page 230 of Figure 9 or the Player Selection Page 180 of Figure 7.
- FIG 12 depicts an illustrative screenshot of a Watch Team Index page 330 of a player guide, similar to the Watch Team Index page 62 of Figure 3 and which may be better adapted for use on a television screen.
- the user may interact with the Watch Team Index page 300, which displays a segment guide corresponding to a playlist of segments depicting players currently on the user's fantasy team roster, via a hand-held remote control unit (or "remote").
- Remote or "remote"
- User selections can be indicated using the remote, often from menu selections or other visual indicators presented on a conventional television monitor; however, voice commands, touch screens, or other input means, may also be used.
- the Watch Team Index page 330 may include an expandable player menu 332, where each option on the player menu 332 includes a player currently on the user's fantasy team roster and can be expanded to display the segments related to that player, as depicted by a segment menu 334.
- the user may highlight an option in the player menu 332 using a highlight box 336, and either scroll the highlight box 336 up, scroll it down, or select the highlighted option by using a "SEL" button on the remote, as indicated by a SEL button 338 depicted on the page 330. If the selected option contains a player name, the player menu 332 can either expand to display or collapse the segments corresponding to the player. If the selected option contains a segment name, the player guide can play the highlighted segment in a video screen 340, where the segment currently playing can be indicated by an arrow 342 adjacent to the segment name.
- the Watch Team Index page 330 may also include space for advertisements 344, which may have accompanying video that can be accessed if the user selects an "A" button on the remote, as indicated by the A button 346 depicted on the page 330.
- Other buttons that similarly correspond to buttons on the remote include an INFO button 348 which can display a screen for helping a user navigate and use the player guide, a B button 350 for entering a full screen mode similar to the Full Screen mode 64 depicted in Figure 3, and a C button 352 which can display a welcome page similar to the Welcome page 52 depicted in Figure 3.
Landscapes
- Engineering & Computer Science (AREA)
- Signal Processing (AREA)
- Television Signal Processing For Recording (AREA)
Abstract
L'invention concerne un procédé d'amélioration d'un jeu sportif fictif sur la base d'émissions sportives enregistrées. Ce procédé consiste à : recevoir des programmes vidéo d'événements sportifs ; stocker les programmes vidéo ; associer à une pluralité de segments des programmes vidéo des données d'attribut qui identifient pour un segment de la pluralité de segments au moins une personne sur une pluralité de personnes associées à une partie des événements sportifs contenue dans le segment de la pluralité de segments ; transmettre à un dispositif de présentation pour affichage un guide de joueur contenant au moins une des personnes de la pluralité de personnes ; recevoir d'un utilisateur du dispositif de présentation une demande vidéo relative à une personne donnée contenue dans le guide de joueur ; extraire de la pluralité de segments un segment particulier associé aux données d'attribut qui identifient la personne donnée ; et enfin, transmettre le segment particulier au dispositif de présentation pour affichage.
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US71504105P | 2005-09-08 | 2005-09-08 | |
| US60/715,041 | 2005-09-08 |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| WO2007030621A1 true WO2007030621A1 (fr) | 2007-03-15 |
Family
ID=37547712
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| PCT/US2006/034862 Ceased WO2007030621A1 (fr) | 2005-09-08 | 2006-09-08 | Amelioration de jeu sportif fictif sur demande sur la base d'emissions sportives reelles enregistrees |
Country Status (1)
| Country | Link |
|---|---|
| WO (1) | WO2007030621A1 (fr) |
Cited By (13)
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| US8108393B2 (en) | 2009-01-09 | 2012-01-31 | Hulu Llc | Method and apparatus for searching media program databases |
| US8185513B2 (en) | 2008-12-31 | 2012-05-22 | Hulu Llc | Method and apparatus for generating merged media program metadata |
| US8239889B2 (en) | 2008-03-10 | 2012-08-07 | Hulu, LLC | Method and apparatus for collecting viewer survey data and for providing compensation for same |
| US8527537B2 (en) | 2009-02-19 | 2013-09-03 | Hulu, LLC | Method and apparatus for providing community-based metadata |
| US8578408B2 (en) | 2008-03-10 | 2013-11-05 | Hulu, LLC | Method and apparatus for providing directed advertising based on user preferences |
| US8782709B2 (en) | 2009-02-19 | 2014-07-15 | Hulu, LLC | Method and apparatus for providing a program guide having search parameter aware thumbnails |
| US9189547B2 (en) | 2009-05-11 | 2015-11-17 | Hulu, LLC | Method and apparatus for presenting a search utility in an embedded video |
| US9202224B2 (en) | 2008-03-10 | 2015-12-01 | Hulu, LLC | Providing a survey during an advertisement opportunity to improve advertising experience |
| WO2016150273A1 (fr) * | 2015-03-20 | 2016-09-29 | 广东欧珀移动通信有限公司 | Procédé de lecture de vidéo, terminal mobile et système |
| US9769546B2 (en) | 2013-08-01 | 2017-09-19 | Hulu, LLC | Preview image processing using a bundle of preview images |
| US10257557B2 (en) | 2015-06-25 | 2019-04-09 | At&T Intellectual Property I, L.P. | Customized media streams |
| CN109982114A (zh) * | 2017-12-28 | 2019-07-05 | 优酷网络技术(北京)有限公司 | 视频互动方法及装置 |
| US20220062775A1 (en) * | 2020-09-02 | 2022-03-03 | Nexon Korea Corporation | Method and apparatus for providing information related to interaction between users in game |
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| US20030054885A1 (en) * | 2001-09-17 | 2003-03-20 | Pinto Albert Gregory | Electronic community for trading information about fantasy sports leagues |
| WO2005022890A2 (fr) * | 2003-08-29 | 2005-03-10 | Yahoo| Inc. | Systeme et procede de presentation d'un contenu de sport fictifs en meme temps qu'un contenu diffuse |
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| Publication number | Priority date | Publication date | Assignee | Title |
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| US20030054885A1 (en) * | 2001-09-17 | 2003-03-20 | Pinto Albert Gregory | Electronic community for trading information about fantasy sports leagues |
| WO2005022890A2 (fr) * | 2003-08-29 | 2005-03-10 | Yahoo| Inc. | Systeme et procede de presentation d'un contenu de sport fictifs en meme temps qu'un contenu diffuse |
Cited By (21)
| Publication number | Priority date | Publication date | Assignee | Title |
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| US8707343B2 (en) | 2008-03-10 | 2014-04-22 | Hulu, LLC | Method and apparatus for collecting viewer survey data and for providing compensation for same |
| US8239889B2 (en) | 2008-03-10 | 2012-08-07 | Hulu, LLC | Method and apparatus for collecting viewer survey data and for providing compensation for same |
| US9426537B2 (en) | 2008-03-10 | 2016-08-23 | Hulu, LLC | Providing directed advertising based on user preferences |
| US9202224B2 (en) | 2008-03-10 | 2015-12-01 | Hulu, LLC | Providing a survey during an advertisement opportunity to improve advertising experience |
| US8578408B2 (en) | 2008-03-10 | 2013-11-05 | Hulu, LLC | Method and apparatus for providing directed advertising based on user preferences |
| US8185513B2 (en) | 2008-12-31 | 2012-05-22 | Hulu Llc | Method and apparatus for generating merged media program metadata |
| US8661017B2 (en) | 2008-12-31 | 2014-02-25 | Hulu, LLC | Method and apparatus for generating merged media program metadata |
| US8364707B2 (en) | 2009-01-09 | 2013-01-29 | Hulu, LLC | Method and apparatus for searching media program databases |
| US8108393B2 (en) | 2009-01-09 | 2012-01-31 | Hulu Llc | Method and apparatus for searching media program databases |
| US9477721B2 (en) | 2009-01-09 | 2016-10-25 | Hulu, LLC | Searching media program databases |
| US8782709B2 (en) | 2009-02-19 | 2014-07-15 | Hulu, LLC | Method and apparatus for providing a program guide having search parameter aware thumbnails |
| US8805866B2 (en) | 2009-02-19 | 2014-08-12 | Hulu, LLC | Augmenting metadata using user entered metadata |
| US8527537B2 (en) | 2009-02-19 | 2013-09-03 | Hulu, LLC | Method and apparatus for providing community-based metadata |
| US9189547B2 (en) | 2009-05-11 | 2015-11-17 | Hulu, LLC | Method and apparatus for presenting a search utility in an embedded video |
| US9769546B2 (en) | 2013-08-01 | 2017-09-19 | Hulu, LLC | Preview image processing using a bundle of preview images |
| US10602240B2 (en) | 2013-08-01 | 2020-03-24 | Hulu, LLC | Decoding method switching for preview image processing using a bundle of preview images |
| WO2016150273A1 (fr) * | 2015-03-20 | 2016-09-29 | 广东欧珀移动通信有限公司 | Procédé de lecture de vidéo, terminal mobile et système |
| US10257557B2 (en) | 2015-06-25 | 2019-04-09 | At&T Intellectual Property I, L.P. | Customized media streams |
| CN109982114A (zh) * | 2017-12-28 | 2019-07-05 | 优酷网络技术(北京)有限公司 | 视频互动方法及装置 |
| US20220062775A1 (en) * | 2020-09-02 | 2022-03-03 | Nexon Korea Corporation | Method and apparatus for providing information related to interaction between users in game |
| US12257512B2 (en) * | 2020-09-02 | 2025-03-25 | Nexon Korea Corporation | Method and apparatus for providing information related to interaction between users in game |
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