WO2006118005A1 - Appareil de jeux de hasard - Google Patents
Appareil de jeux de hasard Download PDFInfo
- Publication number
- WO2006118005A1 WO2006118005A1 PCT/JP2006/307963 JP2006307963W WO2006118005A1 WO 2006118005 A1 WO2006118005 A1 WO 2006118005A1 JP 2006307963 W JP2006307963 W JP 2006307963W WO 2006118005 A1 WO2006118005 A1 WO 2006118005A1
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- WIPO (PCT)
- Prior art keywords
- state
- power
- gaming state
- notification
- gaming machine
- Prior art date
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- 238000003860 storage Methods 0.000 claims description 49
- 230000008859 change Effects 0.000 claims description 12
- 230000008901 benefit Effects 0.000 abstract description 5
- 238000000034 method Methods 0.000 description 179
- 230000008569 process Effects 0.000 description 176
- 230000000694 effects Effects 0.000 description 79
- 238000012545 processing Methods 0.000 description 41
- 238000004519 manufacturing process Methods 0.000 description 34
- 238000001514 detection method Methods 0.000 description 21
- 238000011084 recovery Methods 0.000 description 19
- 238000013461 design Methods 0.000 description 18
- 230000006870 function Effects 0.000 description 16
- 238000010586 diagram Methods 0.000 description 8
- 238000007689 inspection Methods 0.000 description 7
- 230000007274 generation of a signal involved in cell-cell signaling Effects 0.000 description 6
- 239000004973 liquid crystal related substance Substances 0.000 description 6
- 238000004364 calculation method Methods 0.000 description 5
- 230000003287 optical effect Effects 0.000 description 3
- 238000009877 rendering Methods 0.000 description 3
- 230000001960 triggered effect Effects 0.000 description 3
- 239000003990 capacitor Substances 0.000 description 2
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- 239000011159 matrix material Substances 0.000 description 2
- 230000007704 transition Effects 0.000 description 2
- 230000005540 biological transmission Effects 0.000 description 1
- 230000004397 blinking Effects 0.000 description 1
- 230000000903 blocking effect Effects 0.000 description 1
- 238000005516 engineering process Methods 0.000 description 1
- 230000001771 impaired effect Effects 0.000 description 1
- 238000012986 modification Methods 0.000 description 1
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- 238000004904 shortening Methods 0.000 description 1
- 239000000758 substrate Substances 0.000 description 1
Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F7/00—Indoor games using small moving playing bodies, e.g. balls, discs or blocks
- A63F7/02—Indoor games using small moving playing bodies, e.g. balls, discs or blocks using falling playing bodies or playing bodies running on an inclined surface, e.g. pinball games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F7/00—Indoor games using small moving playing bodies, e.g. balls, discs or blocks
- A63F7/22—Accessories; Details
- A63F7/34—Other devices for handling the playing bodies, e.g. bonus ball return means
- A63F2007/348—Anti-blocking devices for balls
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F7/00—Indoor games using small moving playing bodies, e.g. balls, discs or blocks
- A63F7/04—Indoor games using small moving playing bodies, e.g. balls, discs or blocks using balls to be shaken or rolled in small boxes, e.g. comprising labyrinths
Definitions
- the present invention relates to a gaming machine with a backup function, and in particular, in a gaming machine equipped with a function of "not-change probability", an unreasonable profit for a player who does not give a disadvantage to the player when a power failure occurs
- the present invention relates to a gaming machine suitable for preventing the provision of a game.
- a gaming machine such as a pachinko machine
- a gaming machine with a backup function that restores a gaming state to a state before power-off when a power failure is restored.
- a gaming device described in Patent Document 1 Is known.
- the invention described in Patent Document 1 is configured to include a storage device that stores data with power of a power source different from a power source for driving a gaming machine, and a game control device that performs game control of the gaming machine. ing.
- the game control device stores the return information necessary for returning the game state in the storage device, and when the power is turned on, the game state is returned to the state before the power is turned off based on the return information of the storage device.
- a jackpot lottery is performed in response to a winning at the start winning opening, a special prize state is generated based on the result of the jackpot lottery, and the special prize state is terminated.
- gaming machines that generate a probability change state in which the winning probability in the jackpot lottery is higher than the normal gaming state.
- Patent Document 1 JP-A-8-229192
- the recent game machine is not notified of the probability fluctuation state, and the type (the game machine equipped with the function of "probability fluctuation non-notification"), the player and the hall concerned However, do not notify the occurrence of the probability change state !, (Do not inform the player whether the current game state is the probability change state or the normal state. It is impossible to know exactly whether the probability fluctuation state or the normal state.), Thereby providing a gaming machine that gives the player a surprise and improves the game taste. In such a gaming machine, even if the gaming machine starts up in the probability fluctuation state when the power is turned on the next day, it is not notified at all that the probability fluctuation state is occurring. This could result in an unfair advantage for certain players who visited the store the next day.
- the present invention was made paying attention to such an unsolved problem of the conventional technology, and in a gaming machine equipped with a function of "probability variation non-notification", when a power failure occurs It is an object of the present invention to provide a gaming machine suitable for preventing an unfair advantage from being provided to a player who does not cause a disadvantage to the player.
- the gaming machine includes storage means capable of storing data regardless of whether or not power is supplied from a power source for driving the gaming machine.
- the first gaming state is triggered by the winning at the start winning opening, and when the predetermined condition is established, the second gaming state is notified to that effect following the end of the first gaming state.
- This is a gaming machine that stores the return information necessary for returning to the gaming state in the storage means, and returns the gaming state to the state before the power-off based on the return information in the storage means when the power is turned on.
- a notification is made when the power is turned on.
- the first gaming state is triggered by this.
- the second gaming state occurs following the end of the first gaming state.
- no notification is made even if the second gaming state occurs.
- the return information is stored in the storage means.
- the storage means may have any configuration as long as it can store data regardless of whether or not the power supply for driving the gaming machine is supplied.
- the gaming machine It may be capable of storing data with power from a power source different from the power source for driving the battery, or it may be a non-volatile memory element capable of rewriting data such as flash ROM. Further, it may be a combination power of a backup power source such as a capacitor and a storage element that retains stored contents for a predetermined period by the backup power source. The same applies to the gaming machine according to claim 2 below.
- the start winning opening refers to a hole or gate provided on the surface of the game board for winning or passing a game ball, for example, a winning opening or an operating gate. Accordingly, winning includes not only winning but also passing. The same applies to the gaming machine according to claim 2 below.
- a predetermined condition for example, when a random number is acquired at a timing when a winning of a game ball is detected by a start winning roswitch, and the acquired random number value matches a determination value, a certain condition is satisfied. Any condition may be used as long as the condition is satisfied. The same applies to the gaming machines described in claim 2 below.
- the gaming machine provides a storage means capable of storing data regardless of whether power is supplied from a power source for driving the gaming machine, and a notification to the player.
- a notification means a lottery means for performing a lottery to determine whether or not the first gaming state is caused by winning at the start winning opening, and the first gaming state based on the lottery result of the lottery means. Due to the occurrence of the first gaming state generating means and the establishment of a predetermined condition, the winning probability of the lottery by the lottery means is higher than the normal gaming state following the end of the first gaming state!
- a second gaming state generating means for causing the second gaming state, a notification prohibiting means for prohibiting notification by the notifying means during the occurrence of the second gaming state, and return information necessary for returning the gaming state.
- Return information storage means stored in the storage means, and at power-on And a return means for returning the gaming state to the state before power-off based on the return information of the storage means, wherein the return means returns the storage means when the power is turned on.
- the lottery means when there is a winning at the start winning opening, the lottery means, based on this, a lottery for determining whether or not the first gaming state is generated is performed, and the first gaming state is generated.
- the first gaming state is generated by the means based on the result of the lottery.
- the second gaming state is generated by the second gaming state generating means following the end of the first gaming state.
- the notification prohibition means does not prohibit the notification by the notification means.
- the return information is stored in the storage means by the return information storage means.
- the game state is restored to the state before the power is shut off based on the restoration information of the storage means. Further, when it is determined that the state before power-off is the second gaming state based on the return information in the storage means, the return means notifies the notification means.
- the notification means is, for example, a lamp (indicator light) or a sound effect output device for exciting the production at normal times, and when returning from a power failure during the occurrence of the second gaming state, 2 It fulfills the function of notifying that a gaming state has occurred.
- the notification prohibition means prohibits this notification by the notification means when returning from the power interruption during the occurrence of the second gaming state.
- the gaming machine according to claim 3 is the gaming machine according to claim 2, wherein a RAM clear switch for clearing the contents of the RAM of the gaming machine, the change in the winning probability, Alternatively, notification release means for releasing notification by the notification means at the timing of operation of the RAM clear switch is provided.
- FIG. 1 A front portion of a game board surface in a pachinko machine, particularly a portion necessary for explanation is schematically shown.
- FIG. 1 A first figure.
- FIG. 2 A block diagram showing a configuration of the game control device 200.
- FIG. 3 is a diagram showing a data structure of a control command.
- FIG. 4 is a diagram showing the contents of a control command that is output when a power failure is restored.
- FIG. 5 is a flowchart showing game control processing.
- FIG. 6 is a flowchart showing interrupt processing.
- FIG. 7 is a flowchart showing random number update processing.
- FIG. 8 is a flowchart showing CPU initialization processing.
- FIG. 9 is a flowchart showing winning switch input processing.
- FIG. 10 is a flowchart showing jackpot determination processing.
- FIG. 11 is a timing chart showing control command input / output timing.
- FIG. 12 is a timing chart showing control command input / output timing.
- FIG. 13 is a flowchart showing CPU initialization processing.
- FIG. 14 is a flowchart showing an effect control device return process.
- 1 to 12 are diagrams showing a first embodiment of a gaming machine according to the present invention.
- the gaming machine according to the present invention is applied to a pachinko machine that variably displays a plurality of symbols on the effect symbol display device 104.
- FIG. 1 is a diagram schematically showing a front portion of a game board surface in a pachinko machine, particularly a portion necessary for explanation.
- an effect symbol display device 104 that displays the effect symbols in three regions while independently varying the effect symbols is provided almost at the center of the game board surface 102.
- the production pattern display device 104 is, for example, a variable display device such as a liquid crystal display or a CRT (Cathode Ray Tube) display, a 7-segment LED, a dot matrix display device, a drum variably displayed by rotating a motor, and the like. The number of symbols and symbols, etc. will be displayed in a variable manner.
- the effect symbol display device 104 is a variable display device that can display an image such as a background and a plurality of symbols as moving images, and various effect symbols can be displayed on the effect symbol display device 104.
- a special symbol operation memory indicator lamp 116 is provided above the effect symbol display device 104.
- the special symbol operation memory indicator lamp 116 displays information about each game ball won in the start winning slot 111 or the ordinary electric accessory 112 while the special symbol etc. fluctuates for each game ball in the RAM of the main controller. Lights in conjunction with storing in the reserved area, and notifies the number of times that the symbol can be changed continuously.
- a winning prize port 121 that allows a game ball to be always awarded.
- a left shoulder winning port 122 and a right shoulder winning port 123 are provided on both the left and right sides of the production symbol display device 104 so that a game ball can always be won, and below the winning ports 122 and 123, respectively.
- the left sleeve winning opening 124 and the right sleeve winning opening 125 are provided so that game balls can always be won.
- a start winning opening 111 for allowing a game ball to be always awarded.
- the start winning port 111 detects the winning of the game ball based on a detection signal of a start winning lock switch 131 (not shown) inside the pachinko machine, and the effect symbol display device 104 and the special symbol display device 106 Gives an opportunity to start variable display.
- the variation display of the special symbol and the effect symbol is stopped after a predetermined variation time has elapsed, and the lottery result is notified and the effect is performed.
- a special symbol display device 106 for displaying force without changing the special symbols independently in the two areas.
- the special symbol display device 106 is, for example, a variable display device such as a liquid crystal display or a CRT display, a 7-segment LED, a dot matrix display device, and the like, and variably displays a special symbol composed of a plurality of numbers and symbols.
- the special symbol display device 106 is a two-digit 7-segment LED.
- the special symbol display device 106 has a specific combination of stop symbols, it is called a “special prize state” (bonus).
- the “special prize” means that the gaming state pays a lot of prize balls to the player. Points to shift to an advantageous state that gives a predetermined game value such as giving out! Further, the special symbol corresponds to the effect symbol displayed on the effect symbol display device 104.
- a game state display device 109 for notifying the state of the pachinko machine during the big hit (during the special prize state) or during the symbol variation time shortening control (so-called short time). It has been.
- the gaming state display device 109 is a display device having LED power, for example, and notifies the gaming state by lighting or flashing.
- a normal symbol operation memory indicator lamp 117 is provided below the start winning opening 111.
- the normal symbol operation memory indicator lamp 117 stores the information of each game ball that has passed through the operation gates 113 and 114 during fluctuation of the normal symbol in the holding area for each game ball in the RAM of the main controller. Lights in conjunction with, and notifies the number of times the normal symbol can be changed continuously.
- a normal symbol display device 108 for displaying the normal symbols while changing the normal symbol is provided.
- the normal symbol display device 108 is, for example, a 7 segment LED.
- operation gates 113 and 114 that allow a game ball to always pass.
- the operation gates 113 and 114 detect the passage of the game ball by the detection signal of the internal operation gate switch, and give an opportunity to start the variable display of the normal symbol display device 108.
- the normal symbol display device 108 Below the normal symbol display device 108, it is normally closed, but when the symbols displayed in the three areas of the production symbol display device 104 become jackpot symbols, it is open in a predetermined pattern. A large winning opening 115 is provided to allow a game ball to be won.
- the special prize opening 115 is placed on the entire surface of the special prize opening 115 when the special symbol display device 106 has a specific combination of stop symbols (that is, when it becomes a special prize).
- the opening / closing member performs opening and closing operations. During the occurrence of the special prize state, the opening / closing member opens almost horizontally and accepts a large number of game balls.
- the big prize opening 115 When a game ball wins, the big prize opening 115 counts the number of game balls won by the detection signal of the big prize ro switch 132 (not shown) inside the pachinko machine, and pays out the prize ball in accordance with the winning.
- the opening of the grand prize winning hole 115 continues until a predetermined time (for example, 30 seconds) elapses or a predetermined number of gaming balls (such as a predetermined number of big winning prize winning prizes, for example, ten) are won.
- a single opening of the grand prize opening 115 is called a round. The round continues from 1R ⁇ 2R ⁇ ... and continues until the maximum round.
- a left falling prize opening 126 and a right falling prize opening 127 that allow a game ball to be awarded at any time.
- an ordinary electric accessory 112 is provided that allows the game ball to be opened in a predetermined pattern. It has been.
- the ordinary electric accessory 112 detects the winning of the game ball based on the detection signal of the winning switch inside the pachinko machine, and gives an opportunity to start the variable display of the special symbol display device 106.
- An out port 110 is provided below the ordinary electric accessory 112 and at the lowermost part of the game board surface 102 to collect the game balls that have won the winning force, such as the award port. It has been.
- a gaming state in which the probability of entering a special state after the end of the special state is higher than normal is referred to as ⁇ probability variation state '' or ⁇ high probability state ''
- a gaming state other than the special state or probability variation state is referred to as ⁇ normal state ''.
- FIG. 2 is a block diagram showing a configuration of the game control device 200.
- the game control device 200 mainly includes a main control device 210 (main control unit), a production control device 150 (production control unit), and a symbol control device 152 (production design display control unit). Consists of two control units. In order to prevent fraud, etc., each control unit is usually mounted on a separate board for each function, and can be directly or indirectly connected to transmit data to each other or in one direction.
- the main controller 210 transmits a control command and controls the entire game according to a random number generated internally based on the detection of the game ball by winning at the start winning opening 111, and the special symbol display device 106 Control directly.
- the production control device 150 sends a control command (second control command) for controlling the symbol control device 152 in accordance with a control command (first control command) transmitted from the main control device 210. In addition to transmitting, it performs blinking control of lamps provided in game areas and the like, and output control of sound output from the pachinko machine speakers.
- the symbol control device 152 controls the performance symbol display device 104 in accordance with the control command transmitted from the effect control device 150.
- the main controller 210 includes a CPU 220, a ROM 230, a RAM 240, an input port 250, and an output port 255.
- the output port 255 includes a special symbol display output port for outputting to the special symbol display device 106, a normal symbol display output port for outputting to the normal symbol display device 108, and a special symbol operation memory indicator light 116.
- Special symbol operation memory indicator port that outputs to the normal symbol operation memory indicator light port that outputs to the normal symbol operation memory indicator light 117, and the effect control device that outputs to the effect control device 150
- Command output port sends the first control command such as a design symbol designation command and a variation pattern command
- the prize ball payout control device 156 controls the prize ball payout to the prize ball payout device.
- the command output port for paying out the winning ball and the output to the winning prize solenoid 158 that opens and closes the winning prize opening 115.
- the production symbol designation command is a control command that designates the stop symbol of the production symbol displayed on the production symbol display device 104.
- the variation pattern command is This is a control command for designating the mode of screen fluctuation such as reach, disappointment, special prize, etc. displayed on the effect symbol display device 104.
- external information output port 256 includes at least a first signal generation unit that is a first signal generation unit and a second signal generation unit that is a second signal generation unit.
- the first signal generator generates a signal that is output during a state so that a state such as a jackpot information signal can be identified. Also, the output time varies depending on the state.
- the first signal generation unit can identify the probability jackpot. Since the jackpot signal is not output (prohibition setting for jackpot signal output is disabled), the probability variation state can be set to the non-notification state. Specifically, control is performed so that a jackpot signal indicating that the jackpot is being hit is output, but a probability changing signal indicating that the jackpot is occurring after the jackpot is ended is not output (notification prohibition means). )is doing.
- the second signal generator generates a signal by detecting a change in the state of, for example, a symbol determination number information signal. Also, since the output time informs the detection, it is output for a preset period (specifically, for each detection, for 248 [ms], and the output signal is not continuous. Are output at the same interval).
- the main controller 210 receives detection signals from the start winning switch 131, the big winning opening switch 132, and various other winning switches 130 via the input port 250 and processes them.
- the main control device 210 is connected to the special symbol display device 106, the special symbol operation memory indicator light 116, the normal symbol display device 108, the normal symbol operation memory indicator light 117, the big prize opening solenoid 158, external via the output port 255.
- the information output unit and the game state display device 109 are controlled.
- “control” means, for example, that the main controller 210 changes the special symbol by sending a control signal related to display driving directly from the output port 255 to the special symbol display device 106. For example, it includes sending a signal (command) from the CPU 220 directly without judgment by another CPU, and controlling without time delay (time lag) due to an interrupt or the like.
- main controller 210 transmits an effect control command (first control command such as an effect symbol designating command and a variation pattern command) to effect control device 150 and transmits effect control device 150 by command transmission.
- first control command such as an effect symbol designating command and a variation pattern command
- the ROM 230 stores a program for controlling the pachinko machine executed by the main controller 210.
- the ROM 230 further stores values of various parameters for controlling the pachinko machine such as a design symbol designation command for controlling the effect control device 150 and a variation pattern command.
- the RAM 240 temporarily stores input / output data for the main controller 210, data for arithmetic processing, various counters including a random number counter related to games, and the like, and stores information on each holding ball Has memory.
- control commands scheduled to be output are stored in a predetermined area.When power is restored from a power failure, the contents of RAM240 are restored to the state just before the power failure, and the control commands scheduled to be output from RAM240 are output. The gaming state is restored to the state before blocking.
- a power supply circuit 212 for supplying power is connected to the main controller 210.
- the power supply circuit 212 detects that the voltage of the power supply line supplied to the entire main controller 210 (that is, each IC provided in the main controller 210, etc.) has become equal to or lower than a predetermined voltage value, Then, a power-off detection signal indicating that the power has been cut off is output to the CPU 220.
- the power supply line that has been supplied to the entire main controller 210 is switched to a power supply line directly connected to the CPU 220 (a power supply line that is connected to the backup power supply) when the power is turned off (restore information storage means) ).
- a capacitor provided in the power supply circuit 212 may be used.
- the power supply circuit 212 is for supplying a power supply voltage to the main control device 210, the production control device 150, etc.
- the power supply circuit 212 includes a power supply switch (not shown) for driving the power supply circuit 212, and A RAM clear switch (not shown) is connected to clear the RAM data of the main controller 210, that is, to initialize the RAM 240.
- a predetermined power supply voltage is supplied to each device, and a RAM clear signal indicating the operation state of the RAM clear switch is displayed. Is transmitted from the power supply circuit 212 to the main controller 210.
- the main circuit 210 When the power of the pachinko machine is turned off, that is, when the power switch is turned off, the main circuit 210 is supplied from the power circuit 212 to the RAM 240 data stored so far. A power supply voltage for the RAM 240 is supplied. A power supply circuit 212 supplies a power supply voltage to the main control device 210, the production control device 150, etc., and supplies a power supply voltage for the RAM 240 to the main control device 210 when the power supply of the power supply unit is cut off. A knock-up power supply is provided.
- the RAM clear switch When the RAM clear switch is turned on when the power is turned on, the operation signal is transmitted from the power supply circuit 212 to the main controller 210, detected by the CPU 220, and the data stored in the RAM 240 is cleared. It is initialized. However, the RAM data can be cleared only when the power is turned on.When the power is turned on and the pachinko machine is operating normally, for example, the player operates the launch handle. When playing a game with V, the operation of the RAM clear switch is not accepted.
- the effect control device 150 includes a CPU, a ROM, a RAM, an input port, and an output port.
- a control command (production design designation command, etc.) transmitted from the main controller 210 is received, a liquid crystal display control command (second control command) is generated according to the production design designation command, and the design control apparatus 152 receives the command.
- Send is a control command (production design designation command, etc.) transmitted from the main controller 210 .
- a liquid crystal display control command (second control command) is generated according to the production design designation command
- the design control apparatus 152 receives the command. Send.
- the production control device 150 further includes a sequencer 160 that has at least two channels and outputs a synthesized sound of each channel from the speaker 155, and a sound control unit 162 that performs sound control for outputting sound from the speaker 155 by the sequencer 160. And a lamp control unit 164 that performs lamp control for lighting the lamp 153.
- the sound control unit 162 and the lamp control unit 164 are controlled by command communication using internal commands in the effect control device 150. Is. However, it can be realized by direct control regardless of command communication.
- the effect control device 150 is useful for reducing the load on the main control device 210 by specially performing control related to effects such as liquid crystal display, lamp lighting, and sound effect generation. Yes.
- the symbol control device 152 receives the liquid crystal display control command (second control command) transmitted from the rendering control device 150, and fluctuates and stops the rendering symbol of the rendering symbol display device 104 according to the liquid crystal display control command. Or, it has a function to receive a notice designation command and display a notice.
- FIG. 3 shows the data structure of the control command.
- control command is an identifier for identifying the control command classification and indicates the mode (MODE) that is 1-byte digital data and the contents (function) of the executed control command. It is also an event (EVENT) that is digital data of byte length.
- MODE mode
- EVENT event
- the control command output to the symbol control device 152 has a data structure similar to this.
- FIG. 4 is a diagram showing the contents of a control command that is output when the power failure is restored.
- the control commands include a designation command for specifying initialization such as clearing RAM and hardware settings of the production control device 150, a designation command for designating power recovery, and a model.
- a specification command for specifying the discrimination code a specification command for specifying the start of the normal state (normal gaming state return command), a specification command for specifying the power recovery error (high probability state return command), There is.
- the model identification code is required when there are multiple pachinko machines that differ only in game specifications (hit probability, number of winning balls, etc.) in the same pachinko machine that performs the same presentation. If there is only one, the model identification code can be deleted.
- the production control device 150 controls the lamp 153 and / or the speaker 155 to correspond to each function.
- An error is notified by making a notification.
- a predetermined notification screen may be displayed on the effect symbol display device 104.
- Error priority processing is performed until the internal gaming state (internal probability state) of the pachinko machine shifts from a high probability state to a low probability state (or a special prize state).
- the error notification is made when the internal probability state stored in the probability state storage area of the RAM 240 changes (for example, when the result of the jackpot lottery with the winning to the winning prize opening 111 becomes a jackpot or the symbol
- the number of changes has reached the specified value of the number of changes in the specified probability change state (changes from the high probability state to the low probability state), or the RAM clear switch is operated to clear the contents of RAM240 Is released (notification means).
- the CPU 220 is composed of a microprocessing unit or the like, and operates based on a game control program that can execute one cycle with a predetermined operation clock (for example, 4 [ms]), and is stored in a predetermined area of the ROM 230.
- the game control program is started and the game control process shown in the flowchart of FIG. 5 is executed.
- FIG. 5 is a flowchart showing the game control process.
- step S100 As shown in FIG.
- step S100 initialization processing of the CPU 220 is executed, and the process proceeds to step S102, where an interrupt permission instruction for executing the interrupt processing of FIG.
- the interrupt process of FIG. 6 is executed in parallel with the game control process at a predetermined cycle (for example, 2 [ms]).
- step S104 a random number used in a jackpot lottery for determining whether or not a special prize state is generated (hereinafter referred to as a jackpot random number), a random number used in a reach lottery for determining whether to perform a reach (hereinafter referred to as a jackpot lottery) , Reach determination random number)), variation pattern determination random number, design to display
- a random number update process for updating a random number for determining the type of game and a random number necessary for game control is executed, and the process proceeds to step S106.
- step S106 it is determined whether or not the interrupt process in FIG. 6 has been executed a predetermined number of times (for example, twice) after the game control process has been executed, and it has been determined that the interrupt process has been executed a predetermined number of times.
- the process proceeds to step S108, where the jackpot determination is performed, and the jackpot determination process for determining the pattern variation pattern is executed, and the process proceeds to step S110.
- step S110 to execute an electric accessory operation process for opening the special winning opening 115 in a predetermined pattern, and the process proceeds to step S112 to perform a payout operation to the prize ball payout control device 156.
- a prize-ball payout management process for storing a control command to be executed in a predetermined area of the RAM 240 is executed, and the process proceeds to step S114.
- step S114 external information output processing for outputting external information related to game control to the hall computer through the external information output port is executed, and the process proceeds to step S116.
- step S116 a gaming machine inspection signal output process for outputting a gaming machine inspection signal necessary for the inspection of the pachinko machine is executed.
- step S116 a pachinko machine that does not include a control unit that receives a gaming machine inspection signal when installed in a power game store that outputs a gaming machine inspection signal. This is because it is a signal required at the time of inspection in an inspection organization. In some cases, the process of step S116 can be omitted.
- step S118 a port output process for outputting the control command stored in the RAM 240 to the effect control device 150 via the effect control device command output port is executed.
- the strobe signal is output to the effect control device 150, and the mode and event control commands are output. As a result, a control command is output to the effect control device 150.
- step S120 it is determined whether or not a power-off detection signal is input from the power supply circuit 212.
- step S122 the process proceeds to step S122. Transition.
- step S 122 return information necessary for restoring the contents of RAM 240 is generated, and the generated return information is stored in RAM 240 (return information storage means) to save power of CPU 220.
- the knock-up process includes a process for setting a knock-up flag and a process for performing a checksum.
- step S120 when it is determined in step S120 that the power-off detection signal is not input (No), and in step S106, the game control process is executed and the power interruption process is executed a predetermined number of times. If it is determined that V is not good (No), the process shifts to step S104.
- FIG. 6 is a flowchart showing the interrupt process.
- step S150 When the interrupt process is executed in the CPU 220, as shown in FIG. 6, first, the process proceeds to step S150.
- step S150 a random number update process similar to that in step S104 is executed, and the process proceeds to step S152, where a winning switch input process of inputting a detection signal from the starting winning prize switch 131 and checking a winning is performed. To end the series of processes and return to the original process. Next, the random number update process in steps S104 and S150 will be described.
- FIG. 7 is a flowchart showing the random number update process.
- step S172 the jackpot decision random number is updated, and the process proceeds to step S174, where it is determined whether or not the jackpot decision random number has reached a predetermined upper limit value (for example, 398). If it is determined that the value has been reached (Yes), the process proceeds to step S 176, where the initial value update random number for the big hit decision random number for updating the initial value of the big hit decision random number is set to the big hit decision random number, and a series of End the process and return to the original process.
- a predetermined upper limit value for example, 398
- step S174 when it is determined in step S174 that the jackpot determination random number does not reach the predetermined upper limit value (No), the series of processes is terminated and the process returns to the original process.
- FIG. 8 is a flowchart showing the CPU initialization process.
- step S 100 When the CPU initialization process is executed in step S 100, the process first proceeds to step S 200 as shown in FIG.
- step S200 the CPU 220 is initialized, the process proceeds to step S202, and it is determined whether the RAM clear switch is on or not! If it is determined that it is not ON (No), the process proceeds to step S204.
- step S204 it is determined whether or not the return information in the RAM 240 is valid. If it is determined that the return information is valid (Yes), the process proceeds to step S206. Whether or not the return information is valid is determined by determining the state of the knock-up flag set by the CPU 220 when the power-off is detected, that is, whether or not the backup flag is set, and the knock-up flag is set. If it is determined that the return information is valid, it is determined that the return information is valid. In step S206, it is determined whether or not the return information checksum is normal. If it is determined that the return information checksum is normal (Yes), the process proceeds to step S208. The checksum is determined by checking the checksum set by the CPU 220 when power failure is detected, and if it is consistent, it is determined to be normal.
- step S208 the contents of the RAM 240 are restored to the state before power-off based on the restoration information.
- the return process includes a process for resolving the inconsistency when an inconsistent state occurs between the gaming state when the power is turned off and the gaming state when the power is restored. For example, if the power that has detected a clogging error at the time of power failure is resolved at the time of power recovery, using the recovery information will cause an inconsistency that keeps detecting the error. It is a process to erase.
- step S210 it is determined whether or not the state before power-off is a probability variation state based on the return information (gaming state determination means when power is restored).
- step S212 the initial control command (normal gaming state return command) at the time of power return is output to the production control device 150, the series of processing is terminated, and the original Return to processing.
- step S212 when it is determined in step S212 that the state before power-off is a probability fluctuation state (Yes), the process proceeds to step S214, and an initial control command (high probability when a power recovery error occurs). (State return command) is output to the production control device 150, and a series of processing is terminated to return to the original processing.
- step S206 when it is determined in step S206 that the return information checksum is not normal (No), the process proceeds to step S216, the contents of RAM240 are initialized, the process proceeds to step S218, and the initial control at power-on is performed. The command is output to the production control device 150, and a series of processing is terminated and the original processing is restored.
- step S204 determines whether the return information is valid (No) or if it is determined in step S202 that the RAM clear switch is on (Yes), step S204 is performed. Move on to S216.
- step S122 the winning switch input process in step S122 will be described.
- FIG. 9 is a flowchart showing the winning switch input process.
- step S122 When the winning switch input process is executed in step S122, as shown in FIG. 9, first, the process proceeds to step S300.
- step S300 an input port reading process is performed in which the detection signal from the start winning prize switch 131 is read from a predetermined port of the input port 250 corresponding to the start winning loss switch 131, and the process proceeds to step S302. Based on the processing result of step S300, it is determined whether or not the detection signal is input from the start winning switch 131. If it is determined that the detection signal is input (Yes), the process proceeds to step S304.
- step S304 it is determined whether or not the number of winning game balls at the start winning opening 111 is “4” or more. If it is determined that the winning game ball power S is less than “4” (No), The process proceeds to S306, and “1” is added to the number of winning game balls, and the process proceeds to Step S308.
- step S308 the jackpot determination random number, the jackpot type determination random number and the stop symbol determination random number are acquired from the corresponding random number counter, and the process proceeds to step S310, and each acquired random number corresponds to the number of winning game balls.
- Each is stored in a predetermined area of the RAM 240, and a series of processing is terminated and the original processing is restored.
- step S310 for example, when the winning game ball power S is “l”, each acquired random number value is stored in the first area of the RAM 240 for storing random number values. Similarly, when the number of winning game balls is “2”, each acquired random number value is set in the second area for storing random number values. Store.
- step S304 when it is determined in step S304 that the number of winning game balls is "4" or more (Yes), and when it is determined in step S302 that a detection signal is not input from the start winning roswitch 131. In each case of (No), a series of processing is terminated and the original processing is restored.
- step S108 the jackpot determination process in step S108 will be described. Note that the description of the jackpot determination process of the normal symbol display device 108 is omitted.
- FIG. 10 is a flowchart showing the jackpot determination process.
- the jackpot determination process is performed by setting one jackpot value within a predetermined numerical range (for example, "0" to "398") in order to cause a special prize state with a predetermined probability (for example, 1Z399) and starting.
- Step S108 is a process of acquiring a random number counter power jackpot determined random number at the winning timing when a game ball wins at the winning port 111 and causing a special prize state when the acquired random number value matches the jackpot value.
- the process first proceeds to step S400 as shown in FIG.
- step S400 it is determined in the effect symbol display device 104 whether or not the effect symbol is changing. If it is determined that the effect symbol is not changing (No), the process proceeds to step S402, and a winning game ball It is determined whether or not the power is greater than or equal to the numerical power S “l”, and if it is determined that the number of winning game balls is “1” or higher (Yes), the process proceeds to step S406.
- step S406 a predetermined area power of RAM 240 corresponding to the number of winning game balls is also read out the jackpot determined random number, and the process proceeds to step S408 to determine whether or not the read random number value matches the jackpot value. If it is determined that they match (Yes), the process proceeds to step S410.
- a jackpot type determination process for determining the jackpot type is executed.
- a jackpot type determination table in which a plurality of hit type numbers are registered is set, the jackpot type determination random number is read from a predetermined area of the RAM 240 corresponding to the number of winning game balls, and the read random number value
- the big hit type is determined by reading the hit type number of the rank. This determines whether or not it is possible to generate a probabilistic jackpot.
- the (probability variation state) notification prohibition means provided in the main controller 210 causes the lamp 153 and Therefore, when the probability variation state is occurring, the control command for controlling the lamp 153 and the speaker 155 and instructing the start of the probability variation state is not performed. Not stored in RAM240.
- the game state display device 109 does not notify that the probability variation state occurs, it is not output to the game state display output port (notification prohibition means).
- step S412 the process proceeds to step S412 to execute a hit stop symbol determination process for determining a combination of effect symbols to be stopped at the big hit.
- a hit stop symbol determination process for example, a stop symbol determination table in which a plurality of stop symbol numbers indicating combinations of stop symbols of production symbols is registered is set in the ROM 230 for each type number and determined in step S410. Reads the stop symbol determination table corresponding to the hit type number.
- the stop symbol determination random number is read from a predetermined area of the RAM 240 corresponding to the number of winning game balls, the stop symbol number of the order of the read random number value is read from the stop symbol determination table, and the symbol designation is based on the read stop symbol number
- the command (first control command) is stored in a predetermined area of RAM240. Thereby, in the port output process of step S118, the symbol designation command is transmitted to the effect control device 150 via the output port 255.
- step S414 the hit hour fluctuation pattern determining process for determining the fluctuation pattern of the effect symbol to be displayed in a variable manner at the time of the big hit is executed.
- the winning variation pattern determination process the random number of reach determination random numbers is acquired, and the variation pattern corresponding to the current gaming state, the number of winning game balls determined in step S410, the number of winning game balls and the acquired reach determination random number Read the decision table. Then, the random pattern counter power is obtained for the fluctuation pattern determination random number, the fluctuation pattern number of the rank order of the acquired random number value is read, the fluctuation pattern determination table power is read, and the fluctuation pattern command corresponding to the read fluctuation pattern number is stored in a predetermined area of the RAM240. To do. Thereby, in the port output process of step S118, the variation pattern command (first control command) is transmitted to the effect control device 150 via the output port 255.
- step S416 the process proceeds to step S416, and in the case of a big win, the number of times and the opening time of the special winning opening 115 are set. Regardless of the jackpot or loss, Set the variation time.
- the variation time of the production symbol is determined based on the variation pattern number determined in steps S414 and S424.
- step S4108 the design symbol display device 104 executes a design variation start process for storing a control command for starting the variation of the design symbol in a predetermined area of the RAM 240, and the procedure proceeds to step S420. “1” is subtracted from the number of winning game balls, a series of processing is completed, and the original processing is restored.
- step S408 determines whether the read random number value does not match the jackpot value (No). If it is determined in step S408 that the read random number value does not match the jackpot value (No), the process proceeds to step S422.
- step S422 a combination of effect symbols to be stopped at the time of losing is determined.
- the outage stop symbol determination process is configured in the same manner as in step S412. This is a command to specify only the result that the winning lottery result is off, instead of specifying a specific combination of off-line effect symbols displayed on the effect symbol display device 104 by this determination.
- the offending design designation command is output to the design control device 152 via the production control device 150. When the offending effect design designation command is input, the symbol control device 152 determines a combination of effect symbols to be out of play, and displays the contents on the effect symbol display device 104.
- step S424 a variation pattern determination process at the time of losing is performed to determine a variation pattern of the effect symbol that is variably displayed at the time of the detachment.
- the off-time variation pattern determination process is configured in the same manner as in step S414.
- the variation pattern determination table reads the one corresponding to the current game state, the number of winning game balls and the reach determination random number.
- step S424 ends, the process proceeds to step S416.
- step S402 when it is determined in step S402 that the number of winning game balls is “0” (No), and in step S400, it is determined that the effect symbol is changing in the effect symbol display device 104 (Yes) In the case of), the process shifts to step S426.
- step S426 it is determined whether or not the predetermined time has elapsed since the start of the variation of the effect design. If it is determined that the predetermined time has elapsed (Yes), the process proceeds to step S428, A symbol stop process that stores the stop command in the specified area of RAM240 is executed, and a series of processes are executed. End the process and return to the original process.
- step S330 when it is determined in step S330 that the change of the effect design is started and the force does not elapse for a predetermined time (No), the series of processes is terminated and the original process is restored.
- the main control device 210 executes a game control process and enters a game-ready state.
- a player can play a game by loading the rented game ball into a pachinko machine and operating the launch handle to launch the game ball onto the game board surface 102.
- a detection signal is output by the start winning ro switch 131.
- main controller 210 when a detection signal is input from start winning prize switch 131, a jackpot decision random number is acquired at almost the same timing. At this time, if it is determined that the obtained random number value matches the jackpot value, it is a jackpot.
- the jackpot type, the combination of the stop symbols of the effect symbols, and the variation pattern of the jackpot are determined. Then, the effect design is variably displayed with a predetermined variation pattern, and after a predetermined variation time has elapsed, the determined combination is stopped.
- the special prize opening 115 is controlled to be opened and closed with a predetermined opening / closing pattern while the special prize state occurs.
- a predetermined number for example, 15
- the internal probability state is set to the low probability state while the special prize state is occurring (during jackpot).
- the special state is ended and the normal state is set.
- the effect symbol display device 104 has a symbol that is simply a jackpot as in the case where the probability variation jackpot is determined. set The match is displayed.
- the special prize opening 115 is controlled to open with a predetermined opening / closing pattern while the special prize condition occurs. When a game ball wins, a predetermined number of award balls are paid out for each win.
- the main controller 210 executes CPU initialization processing.
- the contents of the RAM 240 are initialized through steps S216 and S218, and the initial control command at power-on is stored in a predetermined area of the RAM 240.
- the initial control command when the power is turned on is output to the effect control device 150.
- FIG. 11 and FIG. 12 are timing charts showing control command input / output timing.
- the main controller 210 outputs mode (MODE) data triggered by the first rise of the stove signal (DUSTB) generated by itself when the command changes, and then outputs the strobe signal.
- Event (EVENT) data is output at the second rise of (DUSTB).
- the CPU generates an interrupt according to the input of the strobe signal (DUSTB), and the control command is stored in the RAM of the production control device 150 by the interruption process.
- main controller 210 As shown in FIG. 12 (a), an initialization designation command (8000H) is output, and a model code designation command (8105H) is output after a predetermined time has elapsed.
- the CPU initialization process is executed by the main controller 210. If the state before power shutoff is not a probability fluctuation state, the contents of RAM240 are restored to the state before power shutoff based on the return information of RAM240 through steps S208 and S212, and the initial control command when power is restored Is stored in a predetermined area of the RAM 240. As a result, the initial control The command is output to the production control device 150.
- main controller 210 outputs a power recovery designation command (8001H), and then a model code designation command (8105H) is output after a predetermined time has elapsed.
- a normal state start designation command (8200H) is output after a predetermined time has elapsed.
- the state before the power shutoff is a probability fluctuation state
- the contents of RAM240 are restored to the state before the power shutoff based on the return information of RAM240 through steps S208 and S214, and a power recovery error occurs.
- the initial control command is stored in a predetermined area of RAM240. As a result, the initial control command at the time of the power recovery error is output to the effect control device 150.
- main controller 210 outputs a power recovery designation command (8001H), and after a predetermined time has elapsed, a model code designation command (8105H) is output. After a predetermined time elapses, a power recovery error designation command (8201H) is output.
- the lamp 153 and the speaker 155 are controlled and an error is notified.
- the power-on state is determined based on the return information of the RAM 240 and the state before power-off is a probability fluctuation state
- a notification is given by the lamp 153 and the speaker power 155. To do.
- the RAM 240 and the backup power source correspond to the storage means according to claim 1 or 2
- the lamp 153 and the speaker 155 correspond to the notification means according to claim 2 or 3
- Step S122 corresponds to the return information storage means described in claim 2
- steps S204 to S214 correspond to the return means described in claim 2.
- Step S408 corresponds to the lottery means described in claim 2
- Steps S414 and S424 include Corresponding to the first gaming state generating means according to claim 2
- step S414 corresponds to the second gaming state generating means according to claim 2 or the notification prohibiting means according to claim 2.
- the special prize state corresponds to the first gaming state according to claim 1 or 2
- the probability variation state corresponds to the second game according to claim 1 or 2. It corresponds to the state.
- FIG. 13 and FIG. 14 are diagrams showing a second embodiment of the gaming machine according to the present invention.
- the CPU 220 executes the CPU initialization process shown in the flowchart of FIG. 13 in place of the CPU initialization process of FIG.
- FIG. 13 is a flowchart showing the CPU initialization process.
- the CPU initialization process is a process that is performed mainly when power is restored during business operations or when power is turned on at the start of business operations. First, the process proceeds to step S500.
- step S500 the system reset startup initial value setting process for setting various initial values related to the system is executed, then the process proceeds to step S502, where the CPU function initialization process for initializing the CPU220 function is executed. Transition to S504.
- step S504 RAM clear switch read processing for reading status information indicating the operation state of the RAM clear switch is executed, and the process proceeds to step S506, and the predetermined state is maintained until the state of each display device becomes an operable state.
- the waiting process waiting for a time is executed, and the process proceeds to step S508.
- step S508 based on the status information read in step S504, it is determined whether or not the RAM clear switch is pressed (turned on) by an operation of a hall related person, and the RAM clear switch is pressed. When it is determined that there is no (No), the process proceeds to step S510.
- step S510 it is determined whether or not the knock-up validity determination flag indicating that the backed-up RAM 240 is normal is invalid (reset), and the knock-up validity determination flag is invalid. (No), the process proceeds to step S512.
- the knock-up valid judgment flag is displayed when the CPU 220 detects power-off detection from the power circuit 212.
- the RAM240 checksum calculation process is performed, and if the next power-off recovery process is possible, that is, checksum calculation and sum value storage processing are executed correctly.
- This flag is set when the ready state is reached, and the power is turned off after being set.
- the CPU 220 performs power-off recovery processing according to the contents of the knock-up validity determination flag. Note that the checksum calculation process after power failure detection is preliminarily set so that the power is not turned off during the process. Set.
- step S512 a checksum calculation process for calculating the checksum of the return information is executed, and the process proceeds to step S514, where the calculated sum calculation value and the CPU 220 are set when power failure is detected. It is determined whether the sum check buffer values match (match), and if they match (Yes), the process proceeds to step S516.
- step S516 a backup validity determination flag clear process for clearing the backup validity determination flag is executed, the process proceeds to step S518, an effect control apparatus return process for returning the effect control apparatus 150 is performed, and the process proceeds to step S520. .
- step S520 a power reset initial setting RAM setting process for storing a recovery command such as backed up symbol information in the RAM 240 is executed.
- the initialization RAM setting process at power recovery includes processing to resolve the inconsistency when an inconsistent state occurs between the gaming state when the power is turned off and the gaming state when the power is restored. For example, if the force that detected a clogging error at the time of power failure has been resolved at the time of recovery, an inconsistency that causes the error to remain detected occurs based on the recovery information. Process.
- step S520 When the process of step S520 is completed, the series of processes is terminated and the process returns to the original process. On the other hand, when it is determined in step S514 that the checksums do not match (No), a knock-up is performed in step S510. When it is determined that the validity determination flag is invalid (Yes) and when it is determined in step S508 that the RAM clear switch is pressed (Yes), the process proceeds to step S522. In step S522, a RAM initialization process for initializing the contents of the RAM 240 is executed, the process proceeds to step S524, and the design information that is set in advance is displayed for the production control device 150 when the power is turned on. Store the initial command such as etc. in RAM240 When power is turned on Initial setting RAM setting processing is executed, and the process proceeds to step S526.
- step S526 an effect control device output process for outputting the command stored in RAM 240 to effect control device 150 is executed, a series of processes is terminated, and the original process is restored.
- the RAM clear switch when the RAM clear switch is pressed and started, the state is cleared regardless of the state when the power is turned off, so the pachinko machine will remain in the initial state regardless of the state when the power is turned off. Processing will be started. On the other hand, if it is started without pressing the RAM clear switch, part or all of the gaming state when the power is turned off will be saved as return information, and the state should be in line with the state when the power is turned off. Can do. For example, if the internal probability state is in a high probability state when the power is turned off (if the special symbol probability state flag at power recovery is set), the special symbol probability state flag indicating that the probability variation state is set. Perform processing such as setting.
- step S518 the effect control device return processing in step S518 will be described.
- FIG. 14 is a flowchart showing the effect control device return processing.
- step S600 is performed.
- step S600 the power restoration designation command is stored in the RAM 240, the process proceeds to step S602, the power restoration designation command stored in the RAM 240 is output to the effect control device 150, and the process proceeds to step S604.
- step S604 a model identification designation command for designating the model of the pachinko machine is stored in RAM240, and in step S606, the model identification designation command stored in RAM240 is stored in the production control device 150. Output, then go to step S608.
- step S608 and S610 the state at the time of power-off is read, and an initial control command is stored in the RAM 240 so as to recover in that state. Then, in step S612, the initial control command stored in the RAM 240 is transferred to the effect control device 150. Output to. In other words, return information Based on this, it is determined whether or not the state before power-off is a probability fluctuation state (game state determination means when power is restored), and if it is determined that the state before power-off is not a probability fluctuation state, Store the initial control command (normal gaming state return command) at the time of power return in RAM240.
- a probability fluctuation state game state determination means when power is restored
- the initial control command (high-probability state return command) at the time of the power return error is stored in the RAM 240.
- the probability variation state is present when the power is turned off, it is necessary to start up in the probability variation state upon power restoration, so the power restoration error designation command is stored.
- the production control device 150 outputs an internal command to the voice control unit 162 or the lamp control unit 164, and blinks or lights the lamp 153, or the voice 155 Or informing that the state is in a probability fluctuation state.
- an initial control command is output to the effect control device 150 so as to indicate that the apparatus has been activated in the low probability state. That is, a normal state start designation command is output based on the return information.
- the return command stored in step S520 is stored and output in the RAM 240, and information related to the special symbol operation memory counter is stored and output in the RAM 240, based on the state related to the special game management process.
- the production control device 150 performs predetermined processing based on these commands and the like.
- step S612 When the process of step S612 is completed, the series of processes is ended and the process returns to the original process. Note that the processes of steps S604 and S606 may be omitted in the effect control device return process of FIG.
- a notification is made when it is determined that the state before the power shutoff is a probability variation state based on the return information. Not limited to this, when it is determined that the probability variation state is confirmed even if the state before the power-off is not the probability variation state, a notification can be made.
- the notification when it is determined that the state before the power cut-off is a probability variation state based on the return information, the notification is performed. Not limited to this, even if the state before power-off is a probability fluctuation state, It can also be configured not to notify when it is determined that it is moving. There are two main ways to cut off the power supply. The first is when power is cut off as a daily work when the pachinko hall closes. The second is when the power supply is cut off due to a power failure during business hours. In the first and second embodiments described above, if the state before power-off is a probability variation state, notification is always made regardless of the power-off mode.
- the probability variation state has occurred for that purpose. It is preferable to notify the player as much as possible. The same is true when the power recovers from a power outage. Therefore, even if the state before power-off is a probability fluctuation state, if there is a special prize state or symbol fluctuation, there is a high possibility that the power is cut off during the game, so no notification is given.
- the special prize state the jackpot information signal output from the first signal generation unit of the external information output port during the special prize state is stored in the external information storage area of the RAM 240, and the power is turned on.
- the special prize flag set in the RAM 240 is referred to when a special prize is generated. Control may be performed so that it is not performed. Also, if the symbol is changing, refer to the variable time counter timer that counts the symbol change time set in the RAM240 at the start of the symbol change, and use the variable time counter timer for the CPU initialization process when the power is turned on. If it is counting, control should be performed so that notification is not performed.
- the structure which performs notification more restrictively is also considered. If the state before power off is a probability fluctuation state and a waiting-for-customer demonstration is in progress, there is a high possibility that the power is shut off when the store is closed, so it is preferable to notify. In this case, the state before power shutoff is the probability variation state and V, and no notification is made, and based on the return information! /, The state before power shutoff is a probability variation state and a customer waiting demo is in progress If it is determined, notification is made.
- a battery-powered timer or clock IC that measures the time is provided in the main control unit of the pachinko machine, and the time when the power is turned off or the time when the power is turned on is obtained from the timer. Ask them to determine if they are notified based on the time they were turned on or the time they were turned off. Specifically, it is determined whether the power supply is cut off as a daily work when the pachinko hall is closed. The power off time can be obtained by calculating the difference between the time when the power is turned off and the time when the power is turned on. In addition, a special signal is output to the pachinko machine via a breaker, etc.
- the force of mounting the effect control device 150 and the symbol control device 152 on separate boards is not limited to this, and the effect control device 150 and the symbol control The device 152 can be integrated and mounted on the same substrate.
- the game control process shown in the flowcharts of FIGS. 5 to 10, 13 and 14 is all stored in the ROM 230.
- the present invention is not limited to this, but the program may be read from the storage medium storing the program showing these procedures into the RAM 240 and executed! ,.
- the storage medium is a semiconductor storage medium such as RAM or ROM, a magnetic storage type storage medium such as FD or HD, an optical reading type storage medium such as CD, CDV, LD, or DVD, or MO.
- This is a magnetic storage type Z optical reading method storage medium, and any storage medium can be used as long as it is a computer-readable storage medium regardless of electronic, magnetic, optical, etc. Is included.
- the present invention is not limited to this, and other modifications may be made without departing from the gist of the present invention. It can also be applied to gaming machines such as amusement game machines.
- a power failure occurs. Even if the power is cut off due to the power off, the gaming state is restored to the state before the power is turned off when the power is turned on, so that the possibility that the gaming state is not changed due to the occurrence of a power failure can be reduced. The effect that it can be obtained. In addition, even if the power is shut off during the second gaming state, a notification is given when the power is turned on, so that it is possible to prevent the game from being started in an advantageous state when the store is opened. If the possibility of providing unfair benefits to the company can be reduced, there will be a positive effect.
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Abstract
L'invention concerne un appareil de jeux de hasard doté d'une fonction de 'non indication de variation de probabilité' préférable qui empêche un joueur de bénéficier d'un avantage indû sans le pénaliser en cas de panne de courant. Un appareil pachinko est un appareil de jeux de hasard du type qui n'indique pas un état de variation de probabilité. Lorsqu'une balle pénètre dans un trou gagnant de départ (111), le tirage d'une cagnotte est effectué. Selon le résultat de ce tirage, un état de gain de gros lot se crée, et un état de variation de probabilité se crée à la fin de l'état de gain de gros lot. Quand l'appareil de jeux de hasard se trouve dans l'état de gain de gros lot, aucune indication n'est donnée au joueur. Des informations de réinitialisation nécessaire pour remettre à zéro l'état de jeu sont stockées dans une RAM (240). Lorsque le courant est mis sous tension, l'état de jeu est réinitialisé à l'état antérieur à la panne de courant, conformément aux informations de réinitialisation stockées dans la RAM (240). Si, lorsque le courant est mis sous tension, il est déterminé que, d'après les informations de réinitialisation stockées dans la RAM (240), l'état antérieur à la panne de courant est un état de variation de probabilité, le fait est signalé au joueur par un voyant lumineux (153) et par haut-parleur (155).
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2007514574A JP4361586B2 (ja) | 2005-04-28 | 2006-04-14 | 遊技機 |
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2005-132207 | 2005-04-28 | ||
| JP2005132207 | 2005-04-28 |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| WO2006118005A1 true WO2006118005A1 (fr) | 2006-11-09 |
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Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| PCT/JP2006/307963 WO2006118005A1 (fr) | 2005-04-28 | 2006-04-14 | Appareil de jeux de hasard |
Country Status (2)
| Country | Link |
|---|---|
| JP (1) | JP4361586B2 (fr) |
| WO (1) | WO2006118005A1 (fr) |
Cited By (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US8523654B2 (en) | 2008-01-09 | 2013-09-03 | Aristocrat Technologies Australia Pty Limited | Method of gaming, a game controller and a gaming system |
| US9881445B2 (en) | 2010-05-27 | 2018-01-30 | Aristocrat Technology Australia Pty Limited | Gaming machine and a method of gaming |
Citations (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JPH08229192A (ja) * | 1995-02-28 | 1996-09-10 | Sankyo Kk | 遊技用装置 |
| JP2005160738A (ja) * | 2003-12-02 | 2005-06-23 | Heiwa Corp | 遊技機およびその遊技システム |
-
2006
- 2006-04-14 WO PCT/JP2006/307963 patent/WO2006118005A1/fr active Application Filing
- 2006-04-14 JP JP2007514574A patent/JP4361586B2/ja active Active
Patent Citations (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JPH08229192A (ja) * | 1995-02-28 | 1996-09-10 | Sankyo Kk | 遊技用装置 |
| JP2005160738A (ja) * | 2003-12-02 | 2005-06-23 | Heiwa Corp | 遊技機およびその遊技システム |
Cited By (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US8523654B2 (en) | 2008-01-09 | 2013-09-03 | Aristocrat Technologies Australia Pty Limited | Method of gaming, a game controller and a gaming system |
| US9984537B2 (en) | 2008-01-09 | 2018-05-29 | Aristocrat Technologies Australia Pty Limited | Method of gaming, a game controller and a gaming system |
| US9881445B2 (en) | 2010-05-27 | 2018-01-30 | Aristocrat Technology Australia Pty Limited | Gaming machine and a method of gaming |
Also Published As
| Publication number | Publication date |
|---|---|
| JPWO2006118005A1 (ja) | 2008-12-18 |
| JP4361586B2 (ja) | 2009-11-11 |
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