WO2006031094A1 - System for improving repetitive swing movements for sports - Google Patents
System for improving repetitive swing movements for sports Download PDFInfo
- Publication number
- WO2006031094A1 WO2006031094A1 PCT/MX2004/000066 MX2004000066W WO2006031094A1 WO 2006031094 A1 WO2006031094 A1 WO 2006031094A1 MX 2004000066 W MX2004000066 W MX 2004000066W WO 2006031094 A1 WO2006031094 A1 WO 2006031094A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- swing
- digital signal
- digital
- sound
- electronic
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Ceased
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B69/00—Training appliances or apparatus for special sports
- A63B69/36—Training appliances or apparatus for special sports for golf
- A63B69/3623—Training appliances or apparatus for special sports for golf for driving
- A63B69/3632—Clubs or attachments on clubs, e.g. for measuring, aligning
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B69/00—Training appliances or apparatus for special sports
- A63B69/0002—Training appliances or apparatus for special sports for baseball
- A63B2069/0004—Training appliances or apparatus for special sports for baseball specially adapted for particular training aspects
- A63B2069/0008—Training appliances or apparatus for special sports for baseball specially adapted for particular training aspects for batting
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B71/00—Games or sports accessories not covered in groups A63B1/00 - A63B69/00
- A63B71/06—Indicating or scoring devices for games or players, or for other sports activities
- A63B71/0619—Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
- A63B71/0622—Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
- A63B2071/0625—Emitting sound, noise or music
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2220/00—Measuring of physical parameters relating to sporting activity
- A63B2220/40—Acceleration
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2225/00—Miscellaneous features of sport apparatus, devices or equipment
- A63B2225/50—Wireless data transmission, e.g. by radio transmitters or telemetry
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B69/00—Training appliances or apparatus for special sports
- A63B69/38—Training appliances or apparatus for special sports for tennis
Definitions
- the present invention relates to equipment for improving repetitive and balanced "swing" movements. Particularly it describes a system that can be placed on a golf club and that contains sensors whose signals are processed by a microcontroller or digital signal processor to emit sounds that give feedback to the user depending on the swing he makes.
- Earcons are sounds that become familiar, for example, the exclamation point of Windows and the sound a car makes when the driver leaves the keys. Auditory icons consist of real or abstract sounds that are related to events and interactions at the interface. For example the sound that makes the engine of a car when accelerating.
- the doctoral thesis of Professor Sthepehn Brewster of the department of computer science at the University of Glasgow, in England entitled "Providing a stractured method for integrating non-speech audio into human-computer interfaces” describes the design of sounds for interfaces.
- the present invention describes an electronic system containing sensors that they are installed on the golf club and allow modeling the trajectory of the golf club and that feed a microprocessor that generates sounds depending on the trajectory of the golf club, the sounds are reproduced by means of a horn or headphones to give feedback to the player.
- This system can be used by a variety of players in a variety of circumstances. It can be appreciated by experts how this system can be used for other sports to help players in the training of any repetitive balanced swing or swing movement.
- Figure 1 It is a conventional perspective of the assembly installed on a golf club.
- Figure 2 is a conventional perspective of the components of which the system is composed.
- the electronic system for swing training comprises:
- the electronic system comprises a chassis 3 that is attached to the golf club 2 and which contains an electronic tablet 4 which in turn contains: a source of power 5 such as a battery, conventional acceleration and / or torsion sensors 6, which are connected to digital analog signal converters (not illustrated) which in turn are connected to a microprocessor or a digital signal processor 7 the which executes a program that in response to the signals it receives from the sensors 6 generates a signal that is transformed from a digital signal to an analog by a digital signal converter to analog (not illustrated) and which in turn is connected to a signal amplifier (not illustrated) and a horn 8 to produce the sound allowing the player to receive feedback from his swing.
- the converters Digital analogues can be part of the sensors or the microprocessor or digital signal processor.
- the sensors can be in the golf club and the rest of the components can be in another tablet that receives the signals of the sensors by means of cables, of radio frequency signals or by means of infrared light, and this tablet can have speakers to generate the sounds or it can be integrated into stereo headphones for better feedback.
- the acceleration sensors When the player moves the golf club the acceleration sensors generate a signal that is received by the microcontroller or digital signal processor, the relationship between the sensor signals is processed by a program that runs in the microcontroller or in the processor. digital signals and that generates the sounds or music that provide the feedback.
Landscapes
- Health & Medical Sciences (AREA)
- General Health & Medical Sciences (AREA)
- Physical Education & Sports Medicine (AREA)
- Electrophonic Musical Instruments (AREA)
Abstract
Description
SISTEMA PARA MEJORAR LOS MOVIMIENTOS REPETITIVOS Y BALANCEADOS EN DEPORTESSYSTEM TO IMPROVE REPETITIVE AND BALANCED MOVEMENTS IN SPORTS
Campo técnico de la invención La presente invención está relacionada con los equipos para mejorar los movimientos repetitivos y balanceados "swing". Particularmente describe un sistema que puede ser colocado en un palo de golf y que contiene sensores cuyas señales son procesadas por un microcontrolador o procesador de señales digitales para emitir sonidos que dan retroalimentación al usuario dependiendo del swing que hace.Technical Field of the Invention The present invention relates to equipment for improving repetitive and balanced "swing" movements. Particularly it describes a system that can be placed on a golf club and that contains sensors whose signals are processed by a microcontroller or digital signal processor to emit sounds that give feedback to the user depending on the swing he makes.
Antecedentes de la invenciónBackground of the invention
El uso de sonidos es un medio familiar y natural para recibir información en nuestra vida diaria. Por ejemplo: cuando llenamos una botella con agua podemos oír cuando la botella se va llenando. O cuando el motor del coche esta fallando podemos detectar la falla por medio de sonido, también podemos darnos cuenta de eventos que suceden en el espacio como por ejemplo cuando se acerca otra persona. En general, la información en forma textual es más útil cuando el usuario esta familiarizado con el tema, y la información visual y auditiva es más útil cuando el tema es nuevo para el individuo. Por ejemplo: En el caso de una clase de Golf, cuando el instructor le dice "jalaste la bola" es muy difícil para un principiante saber que hizo mal y mucho mas difícil el corregir el error. Pero es mas fácil entender cual es el problema cuando alumno ve al instructor repetir el movimiento equivocado.The use of sounds is a familiar and natural way to receive information in our daily lives. For example: when we fill a bottle with water we can hear when the bottle is filling. Or when the car engine is failing we can detect the fault by means of sound, we can also realize events that happen in space such as when another person approaches. In general, information in textual form is more useful when the user is familiar with the subject, and visual and auditory information is more useful when the subject is new to the individual. For example: In the case of a Golf class, when the instructor says "you pulled the ball" it is very difficult for a beginner to know what he did wrong and much more difficult to correct the error. But it is easier to understand what the problem is when the student sees the instructor repeat the wrong movement.
El artículo "Positiv'e Effects of Sound Feedback during the Operation of a Plant Simulator" de Matthias Rauterberg and Erich Styger publicado en "In B. Blumenthal, J. Gomostaev & C. Unger (Eds.), Human Computer Interaction (Lecture Notes in Computer Science, VoI. 876, pp. 35-44). Berlín: Springer." Tiene como objetivo el probar la hipótesis de que la gente en situaciones reales esta monitoreando múltiples actividades secundarias por medio del ruido ambiental, en este artículo se evalúa el uso de sonido para ayudar a los operadores de planta a monitorear el estado de los procesos y para diagnosticar y arreglar problemas. En general las interfaces auditivas son apropiadas para transmitir información cuando el individuo ocupa su atención, sus manos y sus ojos en una actividad principal y requiere de retroalimentación en tiempo real. Este es el caso de un swing de golf donde las manos y la vista están ocupadas y es necesario obtener retroalimentación al momento de hacer el swing. Otro ejemplo de una aplicación donde los ojos y las manos están ocupados y se utiliza el sonido para transmitir información es descrito por Marcus Watson y Penélope M. Snaderson en su articulo "INTELLIGIBILITY OF SONIFICATIONS FOR RESPIRATORY MONITORING IN ANESTHESIA" "Proceedings of the 45th Annual Meeting of the Human Factors and Ergonomics Society. Minneapolis, Minnesota, October 8- 12, 2001."The article "Positiv ' and Effects of Sound Feedback during the Operation of a Plant Simulator" by Matthias Rauterberg and Erich Styger published in "In B. Blumenthal, J. Gomostaev & C. Unger (Eds.), Human Computer Interaction (Lecture Notes in Computer Science, VoI. 876, pp. 35-44). Berlin: Springer. " It aims to test the hypothesis that people in real situations It is monitoring multiple secondary activities through ambient noise, in this article the use of sound is evaluated to help plant operators monitor the status of processes and to diagnose and fix problems. In general, auditory interfaces are appropriate for transmitting information when the individual occupies their attention, hands and eyes in a main activity and requires real-time feedback. This is the case of a golf swing where the hands and eyes are occupied and it is necessary to obtain feedback when doing the swing. Another example of an application where the eyes and hands are busy and sound is used to transmit information is described by Marcus Watson and Penelope M. Snaderson in his article "INTELLIGIBILITY OF SONIFICATIONS FOR RESPIRATORY MONITORING IN ANESTHESIA""Proceedings of the 45th Annual Meeting of the Human Factors and Ergonomics Society. Minneapolis, Minnesota, October 8-12, 2001. "
Las principales líneas de investigación en la transmisión de información usando sonidos y música son: el uso de música de ambiente para videojuegos, el uso de iconos auditivos y el de "earcons" que son pequeños pero importantes sonidos que dan información a los usuarios/ Para entender la importancia del uso de sonido como interfase, trate de jugar videojuegos sin sonido y vera como baja su puntuación. A partir de 1999 investigadores comenzaron a distinguir entre earcons e iconos auditivos los earcons son sonidos que se vuelven familiares por ejemplo el sonido de exclamación de Windows y el sonido que hace un automóvil cuando el conductor deja las llaves. Los iconos auditivos consisten en sonidos reales o abstractos que son relacionados con eventos e interacciones en la interfase. Por ejemplo el sonido que hace el motor de un coche al acelerar. La tesis doctoral del profesor Sthepehn Brewster del departamento de ciencias computacionales de la universidad de Glasgow, en Inglaterra titulada "Providing a stractured method for integrating non-speech audio into human-computer interfaces" describe el diseño de sonidos para interfaces. La presente invención describe un sistema electrónico que contiene sensores que se instalan en el palo de golf y permiten modelar la trayectoria del palo de golf y que alimentan a un microprocesador que genera sonidos dependiendo de la trayectoria del palo de golf, los sonidos son reproducidos por medio de una bocina o de audífonos para darle retroalimentación al jugador. Este sistema puede ser utilizado por una variedad de jugadores en una variedad de circunstancias. Se puede apreciar por los expertos como este sistema puede ser utilizado para otros deportes para ayudar a los jugadores en el entrenamiento de cualquier movimiento de giro u oscilación balanceada repetitivo.The main lines of research in the transmission of information using sounds and music are: the use of ambient music for video games, the use of auditory icons and that of "earcons" that are small but important sounds that give information to users. Understand the importance of using sound as an interface, try to play video games without sound and see how your score goes down. As of 1999, researchers began to distinguish between earcons and auditory icons. Earcons are sounds that become familiar, for example, the exclamation point of Windows and the sound a car makes when the driver leaves the keys. Auditory icons consist of real or abstract sounds that are related to events and interactions at the interface. For example the sound that makes the engine of a car when accelerating. The doctoral thesis of Professor Sthepehn Brewster of the department of computer science at the University of Glasgow, in England entitled "Providing a stractured method for integrating non-speech audio into human-computer interfaces" describes the design of sounds for interfaces. The present invention describes an electronic system containing sensors that they are installed on the golf club and allow modeling the trajectory of the golf club and that feed a microprocessor that generates sounds depending on the trajectory of the golf club, the sounds are reproduced by means of a horn or headphones to give feedback to the player. This system can be used by a variety of players in a variety of circumstances. It can be appreciated by experts how this system can be used for other sports to help players in the training of any repetitive balanced swing or swing movement.
Breve descripción de los dibujos Figura 1 : es una perspectiva convencional del ensamble instalado en un palo de golf.Brief description of the drawings Figure 1: It is a conventional perspective of the assembly installed on a golf club.
Figura 2: es una perspectiva convencional de los componentes de los que se compone el sistema.Figure 2: is a conventional perspective of the components of which the system is composed.
Descripción detallada de la invenciónDetailed description of the invention
Con referencia a dichas figuras, el sistema electrónico para entrenamiento del swing comprende de:With reference to these figures, the electronic system for swing training comprises:
Una sistema electrónico para entrenamiento del swing 1 que se coloca en el palo de golf 2. El sistema electrónico comprende de un chasis 3 que se sujeta al palo de golf 2 y que contiene una tableta electrónica 4 la cual a su vez contiene: una fuente de alimentación 5 como puede ser una batería, sensores de aceleración y/o torsión 6 convencionales, los cuales están conectados a convertidores de señales análogas digitales (no ilustrados) que a su vez se conectan a un microprocesador o un procesador de señales digitales 7 el cual ejecuta un programa que en respuesta a las señales que recibe de los sensores 6 genera una señal que es transformada de una señal digital a una análoga por un convertidor de señales digitales a análogas (no ilustrado) y que a su vez se conecta a un amplificador de señales (no ilustrado) y a una bocina 8 para producir el sonido lo que permite al jugador recibir retroalimentación de su swing. Alternativamente, los convertidores análogos digitales pueden ser parte de los sensores o del microprocesador o del procesador de señales digitales.An electronic system for training the swing 1 that is placed on the golf club 2. The electronic system comprises a chassis 3 that is attached to the golf club 2 and which contains an electronic tablet 4 which in turn contains: a source of power 5 such as a battery, conventional acceleration and / or torsion sensors 6, which are connected to digital analog signal converters (not illustrated) which in turn are connected to a microprocessor or a digital signal processor 7 the which executes a program that in response to the signals it receives from the sensors 6 generates a signal that is transformed from a digital signal to an analog by a digital signal converter to analog (not illustrated) and which in turn is connected to a signal amplifier (not illustrated) and a horn 8 to produce the sound allowing the player to receive feedback from his swing. Alternatively, the converters Digital analogues can be part of the sensors or the microprocessor or digital signal processor.
Este sistema puede tener varias modalidades, por ejemplo, los sensores pueden estar en el palo de golf y el resto de los componentes pueden estar en otra tableta que recibe las señales de los sensores por medio de cables, de señales de radiofrecuencias o por medio de luz infrarroja, y esta tableta puede tener bocinas para generar los sonidos o puede estar integrada en audífonos estereofónicos para tener una mejo retroalimentación.This system can have several modalities, for example, the sensors can be in the golf club and the rest of the components can be in another tablet that receives the signals of the sensors by means of cables, of radio frequency signals or by means of infrared light, and this tablet can have speakers to generate the sounds or it can be integrated into stereo headphones for better feedback.
Funcionamiento del SistemaSystem Operation
Cuando el jugador mueve el palo de golf los sensores de aceleración generan una señal que es recibida por el microcontrolador o procesador de señales digitales, la relación entre las señales de los sensores es procesada por un programa que corre en el microcontrolador o en el procesador de señales digitales y que genera los sonidos o música que proveen la retroalimentación. When the player moves the golf club the acceleration sensors generate a signal that is received by the microcontroller or digital signal processor, the relationship between the sensor signals is processed by a program that runs in the microcontroller or in the processor. digital signals and that generates the sounds or music that provide the feedback.
Claims
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| PCT/MX2004/000066 WO2006031094A1 (en) | 2004-09-14 | 2004-09-14 | System for improving repetitive swing movements for sports |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| PCT/MX2004/000066 WO2006031094A1 (en) | 2004-09-14 | 2004-09-14 | System for improving repetitive swing movements for sports |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| WO2006031094A1 true WO2006031094A1 (en) | 2006-03-23 |
Family
ID=36060294
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| PCT/MX2004/000066 Ceased WO2006031094A1 (en) | 2004-09-14 | 2004-09-14 | System for improving repetitive swing movements for sports |
Country Status (1)
| Country | Link |
|---|---|
| WO (1) | WO2006031094A1 (en) |
Cited By (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| WO2011032573A1 (en) * | 2009-09-19 | 2011-03-24 | Richard Jaekel | Method for producing a noise that guides a golf player while hitting a golf ball |
| CN101660902B (en) * | 2009-09-18 | 2011-12-21 | 深圳市山龙电控设备有限公司 | Impact point detection device for impact surface of ball |
Citations (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US5277428A (en) * | 1992-04-27 | 1994-01-11 | Golf Research Technology Corporation | Golf club swing training device |
| WO2000043083A2 (en) * | 1999-01-20 | 2000-07-27 | Schmidt Karl B | Apparatus for providing feedback to a user in connection with performing a movement task |
| US20020052246A1 (en) * | 1998-08-13 | 2002-05-02 | Thomas J Burke | Golf overswing alerting mechanism and golf club with overswing alerting mechanism |
| US20020160848A1 (en) * | 1998-08-13 | 2002-10-31 | Burke Thomas J. | Swing monitoring device |
-
2004
- 2004-09-14 WO PCT/MX2004/000066 patent/WO2006031094A1/en not_active Ceased
Patent Citations (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US5277428A (en) * | 1992-04-27 | 1994-01-11 | Golf Research Technology Corporation | Golf club swing training device |
| US20020052246A1 (en) * | 1998-08-13 | 2002-05-02 | Thomas J Burke | Golf overswing alerting mechanism and golf club with overswing alerting mechanism |
| US20020160848A1 (en) * | 1998-08-13 | 2002-10-31 | Burke Thomas J. | Swing monitoring device |
| WO2000043083A2 (en) * | 1999-01-20 | 2000-07-27 | Schmidt Karl B | Apparatus for providing feedback to a user in connection with performing a movement task |
Cited By (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN101660902B (en) * | 2009-09-18 | 2011-12-21 | 深圳市山龙电控设备有限公司 | Impact point detection device for impact surface of ball |
| WO2011032573A1 (en) * | 2009-09-19 | 2011-03-24 | Richard Jaekel | Method for producing a noise that guides a golf player while hitting a golf ball |
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