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WO2005036301A2 - Programme informatique pour simulateur d'entrainement aux regles de circulation base sur des cartes « du monde reel » - Google Patents

Programme informatique pour simulateur d'entrainement aux regles de circulation base sur des cartes « du monde reel » Download PDF

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Publication number
WO2005036301A2
WO2005036301A2 PCT/IL2004/000875 IL2004000875W WO2005036301A2 WO 2005036301 A2 WO2005036301 A2 WO 2005036301A2 IL 2004000875 W IL2004000875 W IL 2004000875W WO 2005036301 A2 WO2005036301 A2 WO 2005036301A2
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WO
WIPO (PCT)
Prior art keywords
user
traffic
users
simulation
driving
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Ceased
Application number
PCT/IL2004/000875
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English (en)
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WO2005036301A3 (fr
Inventor
Avraham Shpigel
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Individual
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Individual
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Publication date
Application filed by Individual filed Critical Individual
Publication of WO2005036301A2 publication Critical patent/WO2005036301A2/fr
Publication of WO2005036301A3 publication Critical patent/WO2005036301A3/fr
Anticipated expiration legal-status Critical
Ceased legal-status Critical Current

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Classifications

    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B19/00Teaching not covered by other main groups of this subclass

Definitions

  • the present invention relates to computer based driving trainers which help users to improve their familiarity with traffic rules and traffic signs, and more specifically it relstes to computer based driving trainers which help users to improve their familiarity with traffic rules and traffic signs in an environment which simulates specific real-world locations.
  • Computerized training means allow driving students as well as experienced drivers to enhance and refresh their knowledge about the traffic rules and about the correct way to behave as a driver in different situations.
  • Small-scale driving simulators which may be run on a personal computer (PC) are also known and are fairly popular. These driving simulators are most often marketed as games and are usually not aimed at teaching proper driving conduct. Furthermore, like the full scales simulators, the PC simulators also relay on complex visual effects for creating a driving sensation. Most commonly these simulators allow users to choose a driving scenario and driving environment out of a few options and cannot provide means for flexibly adjusting the environment.
  • PC personal computer
  • German Patent No. DE4226775 discloses a software based travel simulator which generates a street traffic image on the screen including streets, pavement, houses traffic signs and vehicles, together with the identified vehicle. A view from above is also provided, so that both coordinate axes of the road network lie at the same angle to the image screen horizontal.
  • the computer is controlled by signal values entered via operating elements of proficiency training device for a bicycle, motorbike or car or for a video game.
  • the software application may be operated as a game or as a driving trainer.
  • US Patent No. 5,888,074 which is a system for testing and evaluating driver situational awareness, incorporates a device for displaying road and traffic images to a subject being tested, road and traffic image data for simulating operation of a vehicle to be outputted on the display device, instruction data to be outputted on the display device, input devices for inputting response data from the test subject in response to road and traffic image data generated on the display means, and a control device for controlling the operation of the system.
  • French Patent No FR2785384 is a navigation system which has in its memory all or part of the permanent sign-posting of a road system within a geographical region as well as the position of such sign posting on the system maps. The sign posting information is then translated into alerting format for the vehicle driver at the appropriate time.
  • US Paten No 5,948,042 discloses a method for updating digital road maps which are used in traffic direction and guiding vehicles to their destinations. In the method actual route data is determined, stored and transmitted to a traffic computer by at least one test vehicle provided for the purpose.
  • the traffic computer evaluates the information items contained in the route data and assigns them as attributes to the corresponding road sections of a digital road map.
  • the actual geographical position of the test vehicle is automatically continually determined as route data and the attributes of the corresponding road sections of the road map are updated by reference to the route data.
  • the attributes may include sign posts and traffic rules.
  • the present invention is a system for training users as for traffic rules and proper traffic conduct.
  • the system includes an electronic road map, said map illustrating a particular area including at least some of the traffic signs in this area and at least some of the respective traffic rules; simulation means enabling at least one user to navigate through the virtual road map, wherein the simulation mean generate traffic scenarios, and the user can control the movement of his/her icon and react to traffic signs or rules in accordance with generated traffic scenarios; and an interface means enabling the user interact with said simulation means.
  • the generated traffic scenarios create random movement of vehicles and/or pedestrians on the map roads. Multiple users may participate simultaneously in a training session, interact and communicate with each other.
  • the road map may include virtual sites representing existing significant buildings or places allowing the user to navigate in accordance with said site.
  • the system includes editing means for creating a new road map or modifying the existing road map and an interface communication means enabling the downloading of a new road map.
  • the simulation and the traffic signs and rules refer to vehicles or to pedestrians.
  • the user navigation route may be predefined.
  • the system may inform the user of correct or incorrect behavior and stop the simulation process in case of incorrect behavior.
  • the system provides the user with help information and instructions in text, video or audio format and an auto demonstration illustrating correct behavior within a selected scenario in accordance with the traffic rules and signs.
  • Figure 1 is an illustration of a screenshot of the driving simulation interface according to the first and second embodiments
  • Figure 2 is an illustration of a screenshot of the scenario user interface according to the third embodiment
  • Figure 3 is an illustration of the interface screen of the simulator application according to the first embodiment
  • Figure 4 is a flowchart illustrating the program execution process.
  • the present invention is an easy to use highly accessible computer program, which is aimed at teaching users proper driving conduct and traffic rules, and may operate as a web-based application.
  • the program operates according to random or semi-random scenarios, which may recreate actual real-world situations by allowing users to change the simulated environment to suit their needs and enabling the import of real-world maps.
  • the first embodiment of the present invention is an easy to operate basic computer program of a symbolic driving simulator. This embodiment helps users to focus their attention on making decisions during the driving scenario.
  • the second embodiment is an advanced symbolic driving simulator, which allows users to control additional features, such as the speed of the virtual vehicle and its direction of movement.
  • the third embodiment of the present invention is a symbolic pedestrian's conduct simulator.
  • All embodiments may operate in a stand alone or in a client/server configuration, whereas the communication in the client/server configuration is achieved using a communication network, such as the internet, and the necessary components for the program's operation are dynamically downloaded on to the client(necessary components may include maps or predefined scenarios scripts).
  • a communication network such as the internet
  • the necessary components for the program's operation are dynamically downloaded on to the client(necessary components may include maps or predefined scenarios scripts).
  • multiple users may also interact and play the same scenario simultaneously via different clients, each controlling a different participant in that scenario, using standard multiplayer technology.
  • Different participants may communicate with each other through a dedicated chat or an instant messaging application, which is managed by the system's server.
  • the type of vehicle in the first and second embodiments may vary. It may be a conventional car, a bicycle, a motorcycle, a bus or a truck. Since every type of vehicle may have different traffic rules and driving conduct which apply to it, the system is configured to relate differently to each vehicle type. For instance, bicycles should only drive in the bicycle lanes or on the right shoulder of the road, two-wheeled motor vehicle should make a left turn from the left side of the left lane and exceptionally long vehicles should take their length into consideration while turning.
  • Figure 1 illustrates an example for a screenshot of the driving simulation interface according to the first and second embodiments. It is composed of a birds' eye view of an intersection, which connects several streets and includes traffic island 150 and several traffic signs.
  • the signposts include stop signs 122 to 125 and give priority signs 120, 121 and road marks such as pedestrian crossings and directing arrows.
  • Vehicles 100 to 112 are also illustrated in this example.
  • Vehicle 100 is marked and represents the car, which is controlled by the user.
  • Vehicles 101 to 113 represent other cars in the same area; some of them may be controlled by other users and others are "unmanned" cars, which are automatically managed by the program.
  • the map may also include sidewalks and pedestrians and the vehicles may include directional indicators blinkers (not shown in the current example).
  • the unmanned cars may be preprogrammed to take a predetermined route and to have a certain driving behavior (such as not obeying traffic signs, driving very slowly or being stuck in the middle of the road), or simply operated randomly by the program itself.
  • the random scenarios may also be programmed to emulate different types of traffic situations such as traffic jams or the appearance of an emergency vehicle.
  • the user may also define the total volume of the traffic and its characteristics.
  • Figure 2 is an example for a screenshot of the scenario user interface according to the third embodiment - pedestrian simulator. It is a bird's eye view of a road, two sidewalks, a pedestrian crossing and two pedestrian crossing signposts 220, 221. Also illustrated in the drawing are pedestrians 200-206, vehicles 210-212. Pedestrian 200 is marked because it is the pedestrian, which is controlled by the user. Similarly to the embodiments of the driving simulator, other pedestrians and vehicles may be controlled by other users, randomly controlled by the program or preprogrammed to a specific behavior.
  • FIG. 3 is an illustration of an example for the interface screen of the simulator application according to the first embodiment.
  • the interface screen 300 includes the simulator window 310 as described above, a small scale map window 320 which gives the user an overlook of the area, the control panel 330, an instructions window 340 and the chat window 350.
  • users receive directional instructions and instructive information about driving mistakes whenever they occur.
  • This information may also be given in audio format, as graphic instructions on the map, as a textual form or in any combination of the above.
  • the third embodiment can be designed to suit the needs of visually impaired and blind people, its user interface may be implemented in none-visual means. In these cases the scenario can be presented in tangible three-dimensional computerized means which are known to people skilled in the art..
  • the maps are stored on the system's server and mav be loaded from there. Users mav also create maps from scratch or edit existing maps.
  • the maps may be based on Geographic Information System (GIS) technology.
  • GIS maps which are usually available in municipalities, most often contain the roads layer of given areas, and occasionally traffic signs information too.
  • New and edited maps may be stored locally on the users' PC for future use. Users may also choose to saved new and edited maps on the system's database and make them available for the other users.
  • the maps are two-dimensional or three-dimensional graphic illustrations of the road network of a particular area which also include the road signs and traffic rules of those roads. In addition to traffic lights, signposts and road marks they may also include unspecified rules such as speed limitations, intersections' priority rules and overtaking rules.
  • the maps may be built on an aerial photo of the area and may also include conspicuous elements such as buildings, bridges or monuments, to improve the user's familiarity with the area.
  • Creating and editing maps is performed using an additional application, which may be downloaded from the server. Users are given menus of map elements, such as roads, traffic lights and road marks, and can choose any of them and place them on the map. Once located on the map the users may then edit their attributes, such as determining the number of traffic lanes in a given road, defining roads as one-way or two-way streets or setting their speed limit.
  • map elements such as roads, traffic lights and road marks
  • the sequence of running the program is illustrated in Figure 4.
  • the user first initiates program execution by loading it 400. Then the user obtains a map 410 by loading an existing map, editing a map or by creating a new map, optionally the user may download edit or create scenarios scripts. Next the user needs to choose a scenario type 420 (e.g. driving scenario or pedestrian scenario, preprogrammed scenario or random driving scenario etc.) and adjust its attributes 425 (e.g. determining traffic volume attribute, choosing routes, etc.), as described above.
  • the scenario may include other users, random traffic generated by the program or preprogrammed traffic.
  • the scenario is then ready to be executed 430.
  • the user is in control of the user's vehicle icon via the control means. Since according to the first embodiment the user can only operate the directional indicators and command the vehicle to stop and start driving and to change lanes, the computer automatically interprets these commands and translates them into motion commands. In this case if, for instance, the user operates the left hand indicator as the vehicle approaches an intersection, and the vehicle is in the left lane, the program would automatically perform a left hand turn with the user's vehicle. If in the same situation the user does not operate the directional indicators the program would command the vehicle to continue straight forward. Whenever the user makes a mistake 440 by not obeying the driving rules, the scenario execution is stopped 445 and the program displays the mistake and gives the necessary explanations 450.
  • Step 480 may also include generating a performance report which sums up the user's driving skills as demonstrated in the scenario. The program keeps track of users' scores and performance reports.
  • users may ask for instructions and help regarding their specific location in the scenario.
  • the scenario is then stopped and the user receives the instructions in text, image or audio form or any combination thereof.
  • Users may also view automatic demonstrations of the scenario in which the computer operates the users' vehicle, demonstrating the correct driving conduct.

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  • Business, Economics & Management (AREA)
  • Engineering & Computer Science (AREA)
  • Entrepreneurship & Innovation (AREA)
  • Physics & Mathematics (AREA)
  • Educational Administration (AREA)
  • Educational Technology (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Traffic Control Systems (AREA)

Abstract

La présente invention concerne un programme informatique facile d'emploi et hautement accessible, qui permet d'enseigner aux utilisateurs un comportement de conduite adéquat et les règles de circulation, et qui peut être utilisé comme une application accessible sur l'Internet. Le programme de l'invention fonctionne selon des scénarios aléatoires et semi-aléatoires qui recréent des situations du monde réel en permettant aux utilisateurs de modifier l'environnement simulé afin qu'il s'adapte à leurs besoins et en permettant l'importation de cartes du monde réel. Dans un premier mode de réalisation, l'invention porte sur un programme informatique de base de simulateur de conduite symbolique facile d'emploi, qui aide les utilisateurs à centrer leur attention sur la prise de décisions au cours du scénario de conduite. Dans un second mode de réalisation, l'invention porte sur un simulateur de conduite symbolique avancé, qui permet aux utilisateurs de maîtriser des caractéristiques supplémentaires, telles que la vitesse du véhicule virtuel et la direction dans laquelle il se déplace. Dans un troisième mode de réalisation, l'invention se rapporte à un simulateur de comportement de piéton symbolique.
PCT/IL2004/000875 2003-09-25 2004-09-21 Programme informatique pour simulateur d'entrainement aux regles de circulation base sur des cartes « du monde reel » Ceased WO2005036301A2 (fr)

Applications Claiming Priority (4)

Application Number Priority Date Filing Date Title
US50544203P 2003-09-25 2003-09-25
US60/505,442 2003-09-25
US58008904P 2004-06-17 2004-06-17
US60/580,089 2004-06-17

Publications (2)

Publication Number Publication Date
WO2005036301A2 true WO2005036301A2 (fr) 2005-04-21
WO2005036301A3 WO2005036301A3 (fr) 2005-05-19

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Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
DE102014208352A1 (de) 2014-05-05 2015-11-05 Bayerische Motoren Werke Aktiengesellschaft System und Verfahren zum Instruieren eines Teilnehmers eines Fahrertrainings
GB2525872A (en) * 2014-05-06 2015-11-11 Samuel Vaughan A system for preparing a user for driving test
US10259467B2 (en) 2015-06-17 2019-04-16 Systems Technology, Inc. Driver simulation system and methods of performing the same
US20230084753A1 (en) * 2021-09-16 2023-03-16 Sony Group Corporation Hyper realistic drive simulation
CN119541309A (zh) * 2024-12-06 2025-02-28 大连海事大学 一种面向低视力人群的模拟驾驶视觉训练系统

Family Cites Families (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
NZ259483A (en) * 1993-01-13 1996-11-26 Roads Corp Hazard perception test system having sequence of images with subject's ability determined by particular image selected
US5474453A (en) * 1993-02-17 1995-12-12 Atari Games Corporation Scenario development system for vehicle simulators
WO1994024652A1 (fr) * 1993-04-20 1994-10-27 Kabushiki Kaisha Ace Denken Systeme simulateur de conduite
US5888074A (en) * 1996-09-16 1999-03-30 Scientex Corporation System for testing and evaluating driver situational awareness
JP3902543B2 (ja) * 2002-12-17 2007-04-11 本田技研工業株式会社 道路交通シミュレーション装置

Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
DE102014208352A1 (de) 2014-05-05 2015-11-05 Bayerische Motoren Werke Aktiengesellschaft System und Verfahren zum Instruieren eines Teilnehmers eines Fahrertrainings
GB2525872A (en) * 2014-05-06 2015-11-11 Samuel Vaughan A system for preparing a user for driving test
US10259467B2 (en) 2015-06-17 2019-04-16 Systems Technology, Inc. Driver simulation system and methods of performing the same
US20230084753A1 (en) * 2021-09-16 2023-03-16 Sony Group Corporation Hyper realistic drive simulation
CN119541309A (zh) * 2024-12-06 2025-02-28 大连海事大学 一种面向低视力人群的模拟驾驶视觉训练系统

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