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WO2004108233A2 - Dispositif et procede pour jeu de revelation d'informations - Google Patents

Dispositif et procede pour jeu de revelation d'informations Download PDF

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Publication number
WO2004108233A2
WO2004108233A2 PCT/US2004/017505 US2004017505W WO2004108233A2 WO 2004108233 A2 WO2004108233 A2 WO 2004108233A2 US 2004017505 W US2004017505 W US 2004017505W WO 2004108233 A2 WO2004108233 A2 WO 2004108233A2
Authority
WO
WIPO (PCT)
Prior art keywords
award
winning
indicia
player
game
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Ceased
Application number
PCT/US2004/017505
Other languages
English (en)
Other versions
WO2004108233A3 (fr
Inventor
Mark Nicely
Ernie Lafky
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
WagerWorks Inc
Original Assignee
WagerWorks Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by WagerWorks Inc filed Critical WagerWorks Inc
Publication of WO2004108233A2 publication Critical patent/WO2004108233A2/fr
Publication of WO2004108233A3 publication Critical patent/WO2004108233A3/fr
Anticipated expiration legal-status Critical
Ceased legal-status Critical Current

Links

Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • G07F17/3262Player actions which determine the course of the game, e.g. selecting a prize to be won, outcome to be achieved, game to be played
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00003Types of board games
    • A63F3/00157Casino or betting games
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

Definitions

  • a conventional game known in the ait is referred to as a scratch card, or simply a scratcher.
  • a scratcher is an instant win game in that a player immediately knows whether the player is entitled to a prize after playing.
  • players reveal values hidden, typically by wax that is scratched off, on a given game card to see if they have a winning card.
  • the player can see that they had no chance to win. Player can become unhappy with the fact that the value-reveal has no impact on their actual results.
  • scratcher games and video-based instant games where the player is only allowed to select a subset of values to reveal.
  • the player typically is only allowed to reveal a certain number of symbols; for example, a player may only be allowed to reveal three of five hidden values.
  • it is typical that some instances have a possible win while others do not. That is, it is possible, even probable, that there exist no combination of three symbols on a given card that could produce a win. Hence, there may be no possible way that the player could have won.
  • Scratcher games have also been utilized as secondary games to gambling games.
  • bonus mechanism provides an interactive or seemingly interactive method for giving the player a variable award based upon an award distiibution and the player is guaranteed to get some award.
  • these games typically do not include non-winning symbols or symbols that trigger additional features.
  • the present invention is a method and device for conducting a game.
  • the method includes providing at least two selection sets of indicia.
  • One selection set of indicia represents a winning outcome and one selection set of indicia represents a non-winning outcome.
  • additional selection sets may be provided.
  • one optional embodiment includes a selection set with at least one indicium that could function as a wild indicium to match any other indicium, multiplier indicium to multiply the award, instant win indicium to terminate the game and issue an instant win award, or instant lose iidicium to te ⁇ ninate the game without issuing any award.
  • a plurality of unrevealed indicia from the selection sets are displayed.
  • the displayed unrevealed indicia include at least a predetermined number of indicia sufficient for a winning outcome.
  • a player makes selections to reveal indicia. Selections are made, and indicia are revealed, until a predetermined number of indicia of one of the selection sets representing either a winning or a non-winning outcome are revealed. Optionally, the predetermined number is at least two indicia of a selection set. In an optional embodiment including instant win indicium and instant lose indicium, selections may also be terminated when one of these indicia is revealed. If a winning outcome is revealed, an award is issued to the player. In an optional embodiment in which a player makes a wager to participate in the game, the award may be based on the wager.
  • additional awards or terminating conditions may be defined.
  • the method is conducted over a series of games.
  • the number of non-winning outcomes in the series of games may be counted and, if the player has a predete ⁇ nined number of non-winning outcomes over the series of games, an award is issued to the player.
  • an award may be issued only if the predetera ⁇ ned number of non- winning outcomes are revealed in consecutive games.
  • at least one non-winning outcome is defined to include terminating the game. If the non- winning outcome is revealed, the game is temiinated for the player without issuing the award.
  • At least one non-winning outcome is defined to include triggering a secondary game. If the non- winning outcome is revealed, the secondary game is conducted. Another optional embodiment of the game includes defining a threshold number of selections. If the winr ⁇ ng outcome is revealed before the threshold number of selections are made, an enhanced award is issued that is greater than the award for merely obtaining a winning outcome.
  • the present invention also includes a device for playing a game.
  • the device includes a data processor communicating with a wager device, a display, a selection device, and an award device.
  • a data structure storing at least a selection set of indicia representing a winning outcome and a selection set of indicia representing a non-winning outcome also communicates with the data processor.
  • the data processor initiates play of the game after receipt of a wager at the wager device.
  • the data processor directs the display to display a plurality of unrevealed indicia from the selection sets.
  • the data processor receives selections by the player at the selection device and reveals selected indicia at the display until a predetermined number of indicia of one of the selection sets representing either a winning or a non-winning outcome are revealed. If a winning outcome is revealed, the data processor directs the award device to issue an award to the player.
  • the data processor tracks outcomes over a series of games and directs the award device to issue an award to the player if a predete ⁇ nined number of consecutive non- winning outcomes are revealed.
  • the data structure stores at least two different types of non-winning outcomes.
  • the data processor directs the award device to issue an award to the player only if a predeteimined number of consecutive non- winning outcomes of the same type are obtained.
  • the award includes the data processor triggering a secondary game that includes the random selection of a secondary game award.
  • the data processor may present the player with a choice to (a) accept the award for obtaining a given series of non-winning outcomes or (b) decline the award for obtaining a given series of non- winning outcomes.
  • the data processor receives a selection from the player declining the award, the data processor continues to track outcomes over a subsequent series of the games and directs the award device to issue an award to the player if a predetermined number of consecutive non-winning outcomes are revealed, in which the award is larger than the award declined. Alternately, the player could be allowed to subsequently accept a previously offered award if no event occurs to improve or eliminate the prior series.
  • the data processor tracks outcomes over a series of the games and directs the award device to issue an award if a predetermined number of non-winning outcomes is revealed within a predetermined number of games.
  • the data structure stores a paytable of at least two awards that vary based on the quantity of non- winning outcomes revealed within the predetermined number of games.
  • FIG. 1 is an illustration of a yet-to-be-started 6 spot game with no indicia revealed
  • FIG. 2 is an illustration of an in-progress 6 spot game with some indicia revealed
  • FIG. 3 is an illustration of a completed 6 spot game with a winning award revealed
  • FIG. 4 is an illustration of a completed 6 spot game with a losing, non- winning outcome revealed
  • FIG. 5 is an illustration of a completed 6 spot game with a non-winning outcome revealed and non-selected square indicia also revealed;
  • FIG. 6 is an illustration of an in-progress 6 spot game with 2 prior cat non- winning outcomes
  • FIG. 7 is an illustration of a completed 6 spot game with a new dog non- winning outcome which clears out prior cat outcome indicator accumulator
  • FIG. 8 is an illustration of a completed 6 spot game with a new dog non- winning outcome which adds another dog outcome indicator to the outcome accumulator;
  • FIG. 9 is an illustration of a completed 6 spot game with a dog non-winning outcome leading to a dog accumulator award
  • FIG. 10 is an illustration of a yet-to-be-started 6 spot game with a cleared bonus accumulator
  • FIG. 11 is an illustration of a 30 spot game
  • FIG. 12 is a flowchart of a method according to an embodiment of the present invention.
  • FIG. 13 is a block diagram of a device according to an embodiment of the present invention.
  • the present invention is a method for conducting a game.
  • the method includes defining 10 at least a selection set of winning indicia and a selection set of non- winning indicia.
  • the indicia may take any form including symbols, alpha-numeric characters, pictures, animations, sounds, links, graphics, or any other perceptible indicator associated with a winning or non-winning outcome. It is contemplated that the indicia may have significance individually or in combination with other indicia.
  • certain indicia may combine with others to foim a winning outcome while other indicia may function as an instant win, instant lose, wild, multiplier or other indicia that function on their own in an optional embodiment.
  • Unrevealed indicia selected from one or more selection sets are displayed 12.
  • the unrevealed indicia include at least a sufficient number of indicia to form a winning outcome.
  • unrevealed indicia are optionally selected to include at least a sufficient number of indicia to foi winning and non-winning outcomes.
  • FIGS. 1-11 illustrate the unrevealed indicia arranged into a matrix, this is not necessary.
  • the indicia may be obscured or hidden in any manner or fashion.
  • the unrevealed indicia are signified by "?” symbols.
  • the player selects 14 one or more unrevealed indicia and the selected indicia are revealed 16. This could be done singly, i.e. a selected indicium is revealed 16 immediately after the player selects 14 the indicium, or as a group, i.e. the player selects 14 a number of indicia and the selected indicia are revealed 16 one by one. In either case, indicia are selected 14 and revealed 16 until the selections are completed 18. In a basic form of the method, the step of revealing 16 indicia is completed 18 when a predetermined number of indicia of one of the selection sets representing either a winning or a non- winning outcome are revealed.
  • indicia are revealed 16 until a sufficient number of either winning outcome or non-winning outcome indicia are revealed 16. This is illustrated in FIGS. 3 and 4 and described in greater detail below.
  • additional conditions for completing 18 may be defined. For example, instant win or instant lose indicia may be provided. If such instant win or instant lose indicia are revealed 16, the game may end.
  • an award may be issued to the player, optionally in the form of money, coins, credits, redeemable tickets or other award.
  • a player obtaining 20 a winning outcome is issued 22 an award. The award may be fixed or may vary depending upon the number of selections made before the outcome was obtained 20.
  • a threshold number of selections may be defined. If the player obtains the winning outcome with fewer selections than the threshold number, an enhanced award greater than the award may be issued. For a player obtaining a non-winning outcome, the non-winning outcome is executed 24. It is contemplated that a non-winning outcome is not necessarily equivalent to losing. To the contrary, a player obtaining a non- winning outcome may be executed 24 in any of a number of different ways. For example, a player obtaining a non-winning outcome may lose any wager and receive no award or a reward less than his wager, if any. In an optional embodiment, a non- winning award may be defined to include the triggering of a secondary game.
  • the secondary game may further include participation by the player or may result in the awarding of an award.
  • the award is randomly selected.
  • the method contemplates tracking the number of non- inning outcomes over a series of games. The player may receive an award if a predetermined number of non-winning outcomes is obtained. Optionally, the non- winning outcomes must occur in consecutive games. In a further optional embodiment of such a game, at least two types of non-winning outcomes are defined. In such an optional embodiment, the player is issued an award only if a predete ⁇ nined number of non-winning outcomes of one type are obtained in consecutive games, that is, without any intervening non-winning outcomes of any other type. It is contemplated that the house rules may allow or disallow intervening winning outcomes witliin the consecutive games counted.
  • FIG. 1 illustrates a game card 100 comprised of six unrevealed indicia
  • FIG. 2 shows an in-progress game card 200 with some indicia revealed 220, 222, and some unrevealed 221, 223-225.
  • One revealed indicia 220 is an award value worth "5" credits if matched while the other 222 is a non-award winning value.
  • FIG. 3 illustrates a completed game card 300 whose outcome is a "5" credit winner because revealed squares 320 and 325 match. In this example, the matching squares receive a special highlight (a double line border in the diagram) to help the player identify match.
  • FIG. 4 shows a completed game card 400 whose outcome is a loser because revealed squares 422 and 424 have matching non-award non-winning symbols.
  • the matching loser symbols have a special highlight (a double line border in the diagram) to help the player identify match.
  • FIG. 5 we show a completed game card 500 with a losing outcome as in Figure 4, but the squares unselected by the players are revealed. Specifically, the squares unselected by the player are revealed 523 and 525 and done so in a special way (grayed out) to indicate that they were not selected but were available.
  • the required number of matching indicia may vary based on the indicium. For example, while the player normally be required to get 3 standard award indicia or non- winning indicia to end play, special symbols may be present that require only one indicia to be revealed to end play. Specifically, an instant win symbol, if revealed, will end the game play and pay out an award value. Likewise, an instant lose symbol, if revealed, will end game play without the payment of an award value.
  • non-award winning outcomes can lead to alternate awards to be paid in the future. For example, if the player gets a required number of a certain type of winning outcomes in a row, this could trigger a bonus award or special award pay. This "in a row” requirement may or may not require that no winning award outcomes occur in between. This "in a row” requirement may or may not require that no other non-award winning outcomes occur in between.
  • This invention covers a game comprised of k losing non-winning symbols andy winning symbols. A single game is concluded as soon as the player reveals i number of the same symbol.
  • the player will have matched one type of symbol: either a non-award winning or a non-winning award outcome.
  • / is the same asjl.
  • at least one quantity jl, j2, ... orjm must be greater than or equal to .
  • a game could be offered whereby not all//, j2, ... jm values are greater than or equal to .
  • FIG. 6 shows an in-progress game card 600 comprised of a revealed award symbol 620, a revealed non-award winning symbol 622, unrevealed symbols 621, 623-625, a message area, 630, a player information and input section 640 and a bonus symbol accumulator section 650, which itself is comprised of 5 areas 651-655 where prior losing game outcomes are stored.
  • the bottom accumulator slots 651 and 652 indicate two prior consecutive cat outcomes while the other slots 653-655 are empty.
  • the text in slot 655 indicates the bonus award available when that slot is filled.
  • FIG. 7 shows a completed game card 700 which is the completion of the game in FIG. 6 resulting in a dog outcome because two dog symbols 722 and 724 were revealed before any other two symbols were revealed. This results in no pay to the player as reflected in the message area 730 and player information and input section 740. This also causes the accumulated cat outcome indicator 651 and 652 from FIG. 6 to go away and a single dog outcome indicator to 751 to be placed in the bonus award accumulator 750.
  • FIG. 8 the completion of a game card 800 is shown which could be the next game after the game depicted in FIG. 7 whereby another dog outcome occurs, so another dog indicator, 852 is added to the bonus award accumulator 850.
  • FIG. 9 shows the completion of a game card 900 in which a fifth consecutive dog outcome has occeried.
  • a fifth dog outcome indicator 955 is added to the bonus award accumulator 950 and the player is awarded a three-credit bonus award as shown in the message area 930 and player information and input area 940.
  • FIG. 10 illustrates a yet-to-be-started game card 1000 which would immediately follow the start of a new game after that shown in FIG. 9 whereby the bonus award accumulator 1050 is cleared of all of the outcome indicators 951-955 of FIG. 9.
  • FIG. 10 is also what the player would see if playing the version of this game which clears out the bonus accumulator when any award outcome occurs.
  • FIG. 11 shows the layout of a game card consisting of thirty symbols and a ten spot bonus accumulator.
  • -a non-winning outcome can result in no award or can result in an award that is less than the original wager; -the number of different type of non-award winning symbols;
  • -repeated bonus series may or may not pay the same amount; -having multiple award symbols in a single play, there being at least the required number of each symbol to win each symbol. For example, a game card with three "5" symbols, three "10” symbols, ten “dog” symbols and ten “cat” symbols, where three of any symbol needed for a match;
  • a specific example includes a game card with three "5" symbols, three “10” symbols, one "2” symbol, two "50” symbols, ten "dog” symbols, and ten “cat” symbols, where three of any symbol is needed to produce an outcome.
  • Other variations include but not limited to:
  • -game parameters may change from game to game.
  • the ratio of award winning symbols to non-award non-winning symbols could vary. In some plays, there may be three award winning symbols and twenty-two non-award winning symbols. In some other plays, there could be five award winning symbols and twenty non-award winning symbols;
  • the size of the award winning symbols can vary
  • -having a bonus associated with matching the required number of symbols within a certain number of picks For example, offering double payout for getting three award symbols if done so within three picks; -having a non-award bonus structured to pay a special pay when the player gets the same non-award winning symbol outcomes as individual game results n times in a row. For example, every time you get five cat games in a row with no intermediate dog games, you win a three-credit award. If you get ten cat games in a row with no intermediate dog games, you win two separate three-credit awards;
  • the player instead plays a bonus game that offers an array of award possibilities based upon an award distribution.
  • -for awards based upon a to-be-revealed-to-the-player distiibution this may or may not involve player interaction.
  • the player could be presented with a plurality of squares underneath each an award is hidden. The player selects one such square and wins the award underneath. The values under the other squares may or may not revealed to show the player what other values were possible;
  • non-award bonus special pay structured to pay an ever-increasing award as the number of consecutive non-award non-winning symbols appear. For example, if you get five cats (or dog) games in a row, you win one amount, say two credits, but if you get an additional five of the same type of game in a row you win another amount, say twenty credits.
  • a sample pay table could be:
  • a non-award bonus special pay structured to allow the player to collect a bonus award for getting n non-award winning game outcomes in a row or to risk that award special pay to try to obtain a higher award special pay by getting one additional game outcome of the same time without a disqualifying award type.
  • a bonus award for getting n non-award winning game outcomes in a row or to risk that award special pay to try to obtain a higher award special pay by getting one additional game outcome of the same time without a disqualifying award type.
  • a game could be structured for getting n non-award winning game outcomes within n+k plays. Furthermore, this could be based upon a pay table. For example, for a twenty game series, possibly prepaid, the following paytable would be possible:
  • This game could be implemented such that the positions of the hidden indicia are assigned before the start of play. This means that the ' player's decision as to which spot to select will affect their outcome.
  • this game could be implemented such that the positions of the hidden indicia are assigned during play in order to produce a specific outcome.
  • the players fust three picks may all reveal cats irrespective of which spots they select. This means that the players decision as to which spot to select will not affect their outcome.
  • This could be provided as a fixed outcome game whereby all game outcomes are known and controlled when the game is fust offered for play or could be provided as the outcome of a pseudo-random number generator which randomly chooses an outcome for each game.
  • This invention covers implementation as a video game or as an Internet- based game or as an electro-mechanical game or as a paper scratcher or pull-tab game.
  • This invention could include implementations where multiple cards are visible and playable on the same display. For example, when implemented as a scratcher with multiple games on the same paper.
  • the device includes a data processor 30 communicating with a data structure 32.
  • the data structure 32 could be any foim of data storage including optical, magnetic, electronic, electrical, electro-mechanical, RAM, ROM, or any other foim of data storage.
  • the data structure 32 stores at least a selection set of indicia representing a winning outcome and a selection set of indicia representing a non-winning outcome.
  • the data structure 32 may also store instructions for the conduct of the game method and other game parameters and constants.
  • a wager device 38 communicates with the data processor 30.
  • the wager device 38 may take many foi s including a coin or bill acceptor, ticket reader, magnetic card reader, or the like that can receive a wager or data necessary to debit a wager.
  • the data processor 30 initiates the game.
  • a display 34 and a selection device 36 communicate with the data processor 30.
  • the display 34 could take many different forms including a CRT monitor, LCD or plasma screen, or the like.
  • the selection device 36 could be any form of input device such as a keyboard, touchscreen, button, stylus, or other input device.
  • the data processor 30 directs the display of a plurality of unrevealed indicia from the selection sets at the display 34 and the data processor 30 receives through the selection device 36 selections of indicia from the player.
  • the data processor 30 reveals each selected indicium at the display 34 until a predetermined number of indicia of one of the selection sets representing either a winning or a non-winning outcome are revealed.
  • An award device 40 communicates with the data processor 30.
  • the award device 40 could take the foim of an output device, such as a coin hopper, ticket printer, magnetic encoder, or the like.
  • the data processor 30 may also incorporate the award device 40 by electronically tracking the player's stored game credits and adding game credits to the player's stored credits when an award is issued. In any event, the data processor 30 directs the award device 40 to issue an award to the player if a winning outcome is revealed.
  • the device of the present invention may also incorporate the optional variations in the game method discussed above. While certain embodiments of the present invention have been shown and described it is to be understood that the present invention is subject to many modifications and changes without departing from the spiiit and scope of t he claims presented herein.

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  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Engineering & Computer Science (AREA)
  • Educational Technology (AREA)
  • Multimedia (AREA)
  • Coin-Freed Apparatuses For Hiring Articles (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

Au moins un ensemble d'informations sélectionné représentant un résultat gagnant et un ensemble d'informations sélectionné représentant un résultat perdant sont fournis. Une pluralité d'informations dissimulées est affichée. Un joueur sélectionne une information, laquelle est révélée, jusqu'à ce qu'un certain nombre d'informations provenant d'un des ensembles sélectionnés représentant un résultat gagnant ou un résultat perdant soit révélé. Si le résultat gagnant est révélé, un prix peut être délivré. Par ailleurs, l'invention concerne un dispositif comportant un processeur de données qui communique avec une structure de données, un dispositif de mise, un affichage, un dispositif de sélection, ainsi qu'un dispositif de prix pour exécuter ce procédé.
PCT/US2004/017505 2003-05-30 2004-06-01 Dispositif et procede pour jeu de revelation d'informations Ceased WO2004108233A2 (fr)

Applications Claiming Priority (4)

Application Number Priority Date Filing Date Title
US47464203P 2003-05-30 2003-05-30
US60/474,642 2003-05-30
US10/858,687 2004-06-01
US10/858,687 US20040242300A1 (en) 2003-05-30 2004-06-01 Revealed indicia game method and device

Publications (2)

Publication Number Publication Date
WO2004108233A2 true WO2004108233A2 (fr) 2004-12-16
WO2004108233A3 WO2004108233A3 (fr) 2005-11-10

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WO (1) WO2004108233A2 (fr)

Families Citing this family (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US7922579B2 (en) * 2004-12-17 2011-04-12 Walker Digital, Llc Method and apparatus for collecting indicia for a secondary game from a primary wagering game
US7677968B2 (en) * 2005-02-24 2010-03-16 Wms Gaming Inc. Wagering game with symbol combinations providing virtual mapping to table with game outcomes
US20070155467A1 (en) * 2005-12-16 2007-07-05 Gary Gardner Lottery style game
US20100113124A1 (en) * 2008-10-30 2010-05-06 Gtech Corporation User-selected risk-reward tradeoffs in lotteries and other wagering games
US8651944B1 (en) * 2012-08-09 2014-02-18 Cadillac Jack, Inc. Electronic gaming device with scrape away feature
US9105162B2 (en) * 2012-08-09 2015-08-11 Cadillac Jack Electronic gaming device with scrape away feature
US9757642B2 (en) * 2014-01-21 2017-09-12 Perry Teri Toys Llc Device for revealing a winner
US10957154B2 (en) * 2019-03-28 2021-03-23 GameCo, LLC Interactive gaming system and method of utilizing the same

Family Cites Families (7)

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Publication number Priority date Publication date Assignee Title
US5996997A (en) * 1997-05-16 1999-12-07 Stuart J. Kamille Method and apparatus for redeeming a game piece
US6089976A (en) * 1997-10-14 2000-07-18 Casino Data Systems Gaming apparatus and method including a player interactive bonus game
US6190255B1 (en) * 1998-03-24 2001-02-20 Wms Gaming Inc. Bonus game for a gaming machine
US6270409B1 (en) * 1999-02-09 2001-08-07 Brian Shuster Method and apparatus for gaming
US6875108B1 (en) * 2000-10-11 2005-04-05 Igt Gaming device having multiple selection large award bonus scheme
US6722983B2 (en) * 2001-09-21 2004-04-20 Igt Gaming device having multiple selectable changing awards
US6786819B2 (en) * 2002-02-28 2004-09-07 Igt Apparatus and method of operating a gaming device having a central game and a plurality of peripheral games

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US20040242300A1 (en) 2004-12-02
WO2004108233A3 (fr) 2005-11-10

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GB2380590A (en) An entertainment machine which delays disclosure of a prize value

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