WO2002067178A1 - Procede et systeme de service du commerce electronique pour des jeux de type mud - Google Patents
Procede et systeme de service du commerce electronique pour des jeux de type mud Download PDFInfo
- Publication number
- WO2002067178A1 WO2002067178A1 PCT/KR2002/000237 KR0200237W WO02067178A1 WO 2002067178 A1 WO2002067178 A1 WO 2002067178A1 KR 0200237 W KR0200237 W KR 0200237W WO 02067178 A1 WO02067178 A1 WO 02067178A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- item
- game
- purchase
- settlement
- product
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Ceased
Links
Classifications
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q30/00—Commerce
- G06Q30/06—Buying, selling or leasing transactions
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q30/00—Commerce
- G06Q30/02—Marketing; Price estimation or determination; Fundraising
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
- G06Q50/10—Services
Definitions
- the present invention relates to a system and method for electronic commerce by
- the present invention relates to a system and method for electronic commerce by
- MUD is an acronym for Multi User Dimension or Multi User in Dungeon. Also,
- mud game provides a graphic mode. In general, the user can play the mud game
- the electronic commerce based on Internet accomplishes all transactions
- the electronic commerce interchanges the information related to the transactions by using means like EDI(Electronic Data Interchange), E-Mail, Bar-Code, EFT(Electronic
- the enterprise improves the construction of the enterprise. Also, the enterprise
- the prior invention referred to as "the prior invention”).
- the object of the prior invention is to create profits by replacing the game item of
- the products can be shoes, accessories, clothing etc. That is, not the specific
- one object of the present invention is to provide an electronic
- Still another object of the present invention is to provide an electronic commerce
- Still another object of the present invention is to provide an electronic commerce
- the item product is a product that provides a product and a game item
- Still another object of the present invention is to provide an electronic commerce
- Still another object of the present invention is to provide an electronic commerce
- Another object of the present invention is to provide an electronic auction service
- a method for receiving a member's
- game server wherein the game server stores the item purchase list on a purchase item
- a method for receiving an item purchase
- the game item is requested for purchase by more than one of the group consisting of
- the registration information comprises at least an item creator, an item provider,
- an item purchaser an item registration identification, an item purchase identification, and
- the electronic commerce service method based on a mud game is provided based on
- the game server provides an on-line store, where the game user purchases the
- purchase request comprising a member's identification, a product identification and an
- the electronic commerce service method based on a mud game is provided based on
- the game server provides an on-line store, where the game user purchases the
- a method for receiving an item purchase
- the shopping mall server has a transmitter/receiver module.
- the electronic commerce service method based on a mud game is provided based on
- purchase request comprising a member's identification, a product identification and an
- the game server stores the item purchase information on a purchase
- the shopping mall server has a transmitter/receiver module.
- the electronic commerce service method based on a mud game is provided based on
- a method for receiving an item purchase
- the off-line member store has a transmitter/receiver module.
- the auction server has a transmitter/receiver module.
- the game item is weighted corresponding to one of the group consisting of the
- the electronic commerce service method based on a mud game is provided based on
- a method for receiving an item product auction request comprising a member's identification, a product identification and an item
- the game server stores the item auction information on a purchase item database.
- the auction server has a transmitter/receiver module.
- the game item is weighted corresponding to one of the group consisting of the
- the electronic commerce service method based on a mud game is provided based on
- FIG. 1 is a schematic diagram of the electronic commerce service system based on
- FIG. 2 is a schematic diagram of a game process module in the present invention.
- FIG. 3 is a schematic diagram of a purchase item management module in the
- FIG. 4 is a schematic diagram of an electronic commerce management module in
- FIG. 5 is a schematic diagram illustrating the list of a mud game character item in
- FIG. 6 is a schematic diagram illustrating the detailed list of a mud game character
- FIG. 7 is a schematic diagram of an item purchase request page in the present
- FIG. 8 is a schematic diagram of the page for paying the price for purchase item
- FIG. 9 is a schematic diagram of the page for searching the item purchase list in
- FIG. 10 is a schematic diagram of the character holding item list page in the
- FIG. 11 is a flowchart illustrating the process of purchasing the game item in the
- FIG. 12 is another schematic diagram of the electronic commerce service system
- FIG. 13 is another schematic diagram of an electronic commerce management
- FIG. 14 is another flowchart illustrating the process of purchasing the game item
- FIG. 15 is another flowchart illustrating the process of purchasing an item
- FIG. 16 is still another schematic diagram of the electronic commerce service
- FIG. 17 is a schematic diagram of a sales slip corresponding to the item product
- FIG. 18 is a flowchart illustrating the process of purchasing the item product at the
- FIG. 19 is still another schematic diagram of the electronic commerce service
- FIG. 20 is still another schematic diagram of the electronic commerce service system based on a mud game in the present invention.
- FIG. 21 is still another schematic diagram of an auction process module in the
- FIG. 22 is still another flowchart illustrating the process of purchasing the game
- FIG. 23 is still another flowchart illustrating the process of purchasing the item
- FIG. 1 is a schematic diagram of the electronic commerce service system based on
- FIG. 1 indicates a system that a game user 123 purchases an item of the game
- the game server 101 comprises a game process module 103, a
- the game server 101 is coupled with a database server 113.
- the game server 101 provides an electronic commerce service that the game user 123 can purchase a product, a game character item, and an item product. That is, the game
- server 101 provides a game and an electronic commerce service in combination.
- the game server 101 provides a shopping menu on the game page, and the game
- user 123 can purchase a product, a game character item and an character item product(i.e.,
- the item product is a product that provides a
- product is a couple of one product and one item, or a couple of plural products and one
- game server 101 provides the game user 123 with the item product.
- the game item is displayed as an item of the character
- the game user 123 plays the game by using the game character holding the game item.
- the database server 113 comprises a game database 115, a game user database
- the game server 101 is connected with a card company and a settlement agency
- the game user 123 can purchase various items of the game characters provided by the game server 101. If the game user 123 buys the game item, then the
- the game user 123 is a member entering the game server 101.
- commerce management module 107 changes the game user's financial information(credit
- the game item is displayed as an item of the character
- item purchase information is stored corresponding to
- the game items can be external items or internal items.
- the external items are
- FIG.2 is a schematic diagram of a game process module in the present invention.
- the game process module 103 is composed of a transmitter 201, receiver 203, an item output unit 205, a decision part 207, a memory 209 and a
- the transmitter 201 transmits the item received from the item output unit 205 and
- the receiver 203 receives the information from the game server manager or the
- the item output unit 205 outputs images or numerical values corresponding to the
- the decision part 207 determines whether or not the game user 123 has succeeded
- the decision part 207 determines whether or not the database processor 211
- the web pages provided by the game server 101 and game programs are stored on the web pages.
- the database processor 211 extracts data from the game database 115, the game
- the database processor 211 executes the purchase item database 119. Also, the database processor 211
- the receiver 203 receives the game character identification and
- part 207 transmits the game character identification and the game user's identification to
- the database processor 211 extracts the item purchase list
- the item purchase list is transmitted to the decision part 207 and the item
- the transmitter 201 transmits them to the game
- FIG. 3 is a schematic diagram of a purchase item management module in the
- the purchase item management module 105 is composed of a
- transmitter 301 a transmitter 301, a receiver 303, an encryption/decryption part 305, a decision part 307, a
- the transmitter 301 transmits the information received from the
- the receiver 303 receives information from the game user 123 or the game server
- the encryption/decryption part 305 decodes the cryptographic information
- the encryption/decryption part 305 encodes the
- the decision part 307 confirms the item purchase list corresponding to the game
- the programs related to the item purchase process are stored in the memory 309.
- the database processor 311 extracts data from the game user database 117 and the
- the database processor 311 stores data at the game user
- FIG. 4 is a schematic diagram of an electronic commerce management module in
- the electronic commerce management module 107 is
- the transmitter 401 transmits the web page provided by the interface 407 or the
- the receiver 403 receives information from the game user 123 or the game server
- the encryption/decryption part 405 decodes the cryptographic information
- the encryption/decryption part 405 encodes the
- the interface 407 makes an item purchase web page and a settlement web page by
- the decision part 409 determines whether or not the game user's settlement
- Web pages and electronic settlement programs are stored on the memory 411.
- the database processor 413 extracts information from the game user database
- the database processor 413 stores data on
- FIG. 5 is a schematic diagram illustrating the list of a mud game character item in
- the game character item list 501 of the mud game displays the characters of the game item.
- the game character item list 501 displays the degree of body
- the degree of protection indicates the item ability index. If the
- game user 123 purchases the game item on a game site, a shopping mall site or an auction
- the game user's game character has the degree of the protection for each part.
- the game items can be weapons, power, knowledge, intelligence, beauty, etc.
- FIG. 6 is a schematic diagram illustrating the detailed list of a mud game character
- the detailed list 601 of the game character item displays the
- the game user's game character has the item ability index for each
- FIG. 7 is a schematic diagram of an item purchase request page in the present
- the item purchase request page 701 is composed of a game character name 703, a game user id 705, an item selection part 707, using term selection
- the game character name 703 is the name of the game character holding the
- the game user id 705 is an identification of the game user distinguished from
- the game user 123 can select a game item at the item selection part 707 and select
- the value, which is inputted in purchase price 711, is paid by the game user 123
- the game server 101 or the shopping mall server 1201 or the auction server 1901 the game server 101 or the shopping mall server 1201 or the auction server 1901.
- FIG. 8 is a schematic diagram of the page for paying the price for a purchase item
- settlement page 801) is composed of a user name 803, a user id 805, an item id 807, an
- the game user 123 inputs a settlement method and settlement information
- the game user 123 sets up the settlement method like a credit card or on-line
- the settlement method can be one of the group consisting of the card settlement,
- the small settlement comprised in the charge for a telephone call, on-line receipts, and
- FIG. 9 is a schematic diagram of the page for searching the item purchase list in
- purchase list searching page 901 is composed of a character information part 903, a
- the game user's name, the game user's id, and the character name are displayed
- FIG. 10 is a schematic diagram of the character holding item list page in the
- the character holding item list page 1001 is composed of an
- the item index information 1003 provides a graph about the item ability index
- the game user's holding items are displayed on the weapon list 1007.
- FIG. 11 is a flowchart illustrating the process of purchasing the game item in the
- the game server 101 receives a member's id and an item
- the game user 123 connects
- the game server 101 transmits a settlement request comprising settlement information to the card company and settlement agency 111(S1105) and receives the
- the game server 101 determines whether or not the settlement result is
- the game server 101 stores the item purchase list on a purchase item database
- FIG. 12 is another schematic diagram of the electronic commerce service system
- FIG. 12 is a system that a game user 123 purchases an item of the game character
- the game server 101 comprises the game process module
- the shopping mall server 1201 in cooperation with the game server 101 comprises
- an electronic commerce process module 1203 and is coupled with a database server 1205.
- the database server 113 comprises the game database 115, the game user
- the game server 101 and the shopping mall server 1201 are connected with a
- the product delivery enterprise 1215 delivers the item product, which is purchased
- the item product is a product that provides
- the item product is a couple of one product and
- the game user 123 selects game items or another type of
- the compensation which is provided by the shopping mall server 1201.
- the compensation can be any value, which is provided by the shopping mall server 1201.
- bonus points be one of the group consisting of bonus points, mileage, a product, an on-line lottery, etc.
- the game user 123 connects to the game server 101 through the network 109 and
- the game user 123 is a member entering the game server 101.
- the member can be confirmed as a member by using the user id of the game server 101
- the product delivery enterprise 1215 delivers
- the game server 101 stores the game item
- an item product is a bicycle
- the game item corresponding to the item product is a defensive weapon of the game
- purchase information can be transmitted to the game user 123 directly.
- the game server 101 decides which items are sold through the
- shopping mall server 1201 sells the items and transmits the item identification and the
- the game server 101 creates an item identification comprising a serial
- each item identification of the items can be 'UK1025_1',
- FIG. 13 is another schematic diagram of an electronic commerce management
- shopping mall server 1201 is composed of a transmitter 1301, a receiver 1303, an
- encryption/decryption part 1305 an interface 1307, a decision part 1309, a memory 1311
- the transmitter 1301 transmits the web page provided by the interface 1307 or the
- the receiver 1303 receives information from the game user 123 or the game server
- the encryption/decryption part 1305 decodes the cryptographic information
- the encryption/decryption part 1305 encodes the
- the interface 1307 makes an item purchase web page and a settlement web page by using the information provided by the memory 1311 and the decision part 1309.
- the decision part 1309 determines whether or not the game user's settlement
- Web pages and electronic settlement programs are stored on the memory 1311.
- the database processor 1313 extracts information from the shopping mall user
- the electronic commerce process module 1203 transmits the game user id, the
- FIG. 14 is another flowchart illustrating the process of purchasing the game item
- the shopping mall server 1201 receives a member's id and
- the shopping mall server 1201 transmits a settlement request comprising settlement information to the card company and settlement agency 111(S1405) and
- the shopping mall server 1201 determines whether or not the settlement result is
- the shopping mall server 1201 stores the item purchase list on a purchase
- FIG. 15 is another flowchart illustrating the process of purchasing an item
- the shopping mall server 1201 receives a member's id, a
- the shopping mall server 1201 transmits a settlement request comprising
- the shopping mall server 1201 determines whether or not the settlement result is
- the shopping mall server 1201 stores the product purchase list on a
- FIG. 16 is still another schematic diagram of the electronic commerce service
- FIG. 16 is a system that the game user 123 purchases an item of the game
- FIG. 16 the system composition of the FIG. 16 is the same as that of
- the item purchase list corresponding to the item product to the game server 101.
- the item purchase list corresponding to the item product to the game server 101.
- the game server 101 If the game server 101 receives the item purchase list, then stores the game item
- FIG. 17 is a schematic diagram of a sales slip corresponding to the item product
- the sales slip 1701 of the off-line member store comprises
- the information about the game character item can be a game site URL 1703, a game character name 1705, an item identification
- FIG. 18 is a flowchart illustrating the process of purchasing the item product on
- the game server 101 receives a game user's member id and
- FIG. 19 is still another schematic diagram of the electronic commerce service
- FIG. 19 is a system that the game user 123 purchases an item of the game
- the game server 101 has the game process module 103 and
- the purchase item management module 105 and is coupled with the database server 113.
- the auction server 1901 in cooperation with the game server 101 has the auction
- process module 1903 and is coupled with the database server 1905.
- the database server 113 comprises the game database 115, the game user
- the game server 101 and the auction server 1901 are connected with a card
- the game user 123 uses the stored item on the mud game.
- the game user 123 connects to the game server 101 through the network 109
- the game user 123 can purchase various items of
- the game user controls the card company and a settlement agency 111 through the network 109.
- the game user controls the card company and a settlement agency 111 through the network 109.
- the member must be confirmed as a member by using the user id of the game
- the auction server 1901 calculates the item ability index according to the weight
- the auction server 1901 adds other game items to the auction item
- the game server 101 stores the game item on the
- FIG. 20 is still another schematic diagram of the electronic commerce service
- FIG. 20 is a system that the game user 123 purchases an item product through an
- FIG. 20 the system composition of FIG. 20 is the same as that of FIG.
- the game server 101 and the auction server 1901 are connected with a card
- the product delivery enterprise 1915 delivers the purchased item
- the product delivery enterprise 1915 delivers
- the game server 101 stores the game item
- FIG. 21 is still another schematic diagram of an auction process module in the
- the auction process module 1903 is composed of a transmitter 2101, a receiver 2103, an encryption/decryption part 2105, an interface 2107, a
- the transmitter 2101 transmits the web page provided by the interface 2107 or the
- the receiver 2103 receives information from the game user 123 or the game server
- the encryption/decryption part 2105 decodes the cryptographic information
- the encryption/decryption part 2105 encodes the
- the interface 2107 makes an item purchase web page and a settlement web page
- the decision part 2109 provides and processes the auction about the game items
- the decision part 2109 calculates the item ability index
- Web pages and electronic settlement programs are stored on the memory 2111.
- the database processor 2113 extracts information from the auction member database 1907, the auction product database 1909, and the auction list database 1911.
- the database processor 2113 stores data on the auction member database 1907, the
- FIG. 22 is still another flowchart illustrating the process of purchasing the game
- the auction server 1901 receives a member's id and an item
- the auction server 1901 transmits a settlement request comprising settlement
- the auction server 1901 determines whether or not the settlement result is
- auction server 1901 stores the item purchase list on a auction list database
- FIG. 23 is still another flowchart illustrating the process of purchasing the item
- the auction server 1901 receives a member's id, a product
- the auction server 1901 transmits a settlement request comprising settlement
- the auction server 1901 determines whether or not the settlement result is
- the auction server 1901 stores the product list purchased through an
- the electronic commerce service or the auction based on a mud game can be
- PSTN public switched telephone network
- wire network a wire network
- the purchased game item can be presented to the other game user.
- the game item which is purchased through the electronic commerce or the
- auction can be registered comprising the item creator, the item purchaser, the item user
- the game user 123 can look
- the game server provides some profit
- the game user 123 must pay some charge to the person
- the game server 101 When the game user 123 requests to purchase a game item, the game server 101
- the shopping mall server 1201 provides the item purchase page.
- auction server 1901 provides the item auction page.
- the present invention can be any organic compound. As described above, according to the present invention, the present invention can be any organic compound. As described above, according to the present invention, the present invention can be any organic compound.
- the present invention can provide an electronic commerce service method
- the present invention can provide an electronic commerce service method
- item product is a product that provides a product and a game item corresponding to the
- the present invention can provide an electronic commerce service method
- the present invention can provide an electronic commerce service method
- the present invention can provide an electronic auction service method
- the present invention can provide an electronic auction service method
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Abstract
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| KR2001/0007727 | 2001-02-16 | ||
| KR10-2001-0007727A KR100434850B1 (ko) | 2001-02-16 | 2001-02-16 | 머드 게임을 위한 전자 상거래 서비스 방법 및 장치 |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| WO2002067178A1 true WO2002067178A1 (fr) | 2002-08-29 |
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ID=19705823
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| PCT/KR2002/000237 Ceased WO2002067178A1 (fr) | 2001-02-16 | 2002-02-16 | Procede et systeme de service du commerce electronique pour des jeux de type mud |
Country Status (2)
| Country | Link |
|---|---|
| KR (1) | KR100434850B1 (fr) |
| WO (1) | WO2002067178A1 (fr) |
Cited By (14)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US7890419B2 (en) | 2005-02-04 | 2011-02-15 | The Invention Science Fund I, Llc | Virtual credit in simulated environments |
| US7917371B2 (en) | 2005-10-03 | 2011-03-29 | The Invention Science Fund I, Llc | Virtual world property disposition after real-world occurrence |
| US7937314B2 (en) | 2005-10-21 | 2011-05-03 | The Invention Science Fund I | Disposition of component virtual property rights |
| US7958047B2 (en) | 2005-02-04 | 2011-06-07 | The Invention Science Fund I | Virtual credit in simulated environments |
| US7991691B2 (en) | 2005-02-28 | 2011-08-02 | The Invention Science Fund I | Payment options for virtual credit |
| CN102184323A (zh) * | 2011-04-29 | 2011-09-14 | 深圳市万游引力科技有限公司 | 扩展mmorpg的在线角色数量的系统与方法 |
| US8052520B2 (en) * | 2004-03-18 | 2011-11-08 | Nhn Corporation | Registration system for game item sale and a method thereof |
| US8096882B2 (en) | 2005-02-04 | 2012-01-17 | The Invention Science Fund I, Llc | Risk mitigation in a virtual world |
| US8271365B2 (en) | 2005-02-04 | 2012-09-18 | The Invention Science Fund I, Llc | Real-world profile data for making virtual world contacts |
| US8457991B2 (en) | 2005-02-04 | 2013-06-04 | The Invention Science Fund I, Llc | Virtual credit in simulated environments |
| US8473382B2 (en) | 2006-02-28 | 2013-06-25 | The Invention Science Fund I, Llc | Virtual collateral for real-world obligations |
| US8512143B2 (en) | 2005-07-18 | 2013-08-20 | The Invention Science Fund I, Llc | Third party control over virtual world characters |
| US8556723B2 (en) | 2005-02-04 | 2013-10-15 | The Invention Science Fund I. LLC | Third party control over virtual world characters |
| US8566111B2 (en) | 2005-02-04 | 2013-10-22 | The Invention Science Fund I, Llc | Disposition of component virtual property rights |
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| KR20020072107A (ko) * | 2001-03-09 | 2002-09-14 | 아이디어플라자(주) | 가상현실 아이템의 전자상거래방법 |
| KR20020079244A (ko) * | 2001-04-14 | 2002-10-19 | 양영철 | 온라인 게임의 캐릭터 또는 아이템 거래시스템 및 그거래중개방법 |
| KR100389093B1 (en) * | 2002-03-06 | 2003-06-25 | Eznego Co Ltd | Method for purchasing game item |
| KR100501159B1 (ko) * | 2002-10-08 | 2005-07-18 | 에스케이 텔레콤주식회사 | 온라인 게임 아이템 거래 방법 |
| KR20040042121A (ko) * | 2002-11-13 | 2004-05-20 | 주식회사 엔씨소프트 | 온 라인 게임의 제공 방법 및 장치 |
| KR20040047408A (ko) * | 2002-11-30 | 2004-06-05 | 삼성에스디에스 주식회사 | 사이버 아이템의 매매 방법 및 그 장치 |
| KR20040052154A (ko) * | 2002-12-13 | 2004-06-19 | 정연호 | 아이템 카드를 이용한 온라인게임 연동시스템 |
| EP1891496A4 (fr) * | 2005-04-15 | 2011-11-30 | Kt Freetel Co Ltd | Procede de distribution de contenus |
| EP2387207A3 (fr) | 2005-04-15 | 2012-04-04 | Ktfreetel Co. Ltd. | Procédé de fourniture de contenu pour terminal de communication mobile |
| KR100680296B1 (ko) | 2005-04-15 | 2007-02-07 | 주식회사 케이티프리텔 | 무선 네트워크를 통한 대용량 컨텐츠 이어받기 서비스 제공방법 및 이를 구현하기 위한 프로그램이 기록된 기록매체 |
| KR101309300B1 (ko) * | 2011-12-09 | 2013-09-16 | (주)네오위즈게임즈 | 예측확률을 알려주는 재활용 서비스를 제공하는 방법, 서버 및 기록매체 |
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| KR20000049948A (ko) * | 2000-05-09 | 2000-08-05 | 곽은경 | 인터넷 기반의 캐릭터 비즈니스 시스템 및 방법 |
| KR20010000405A (ko) * | 2000-09-27 | 2001-01-05 | 최의성 | 게임을 이용한 전자상거래 시스템 |
| KR20010000720A (ko) * | 2000-10-16 | 2001-01-05 | 이기웅 | 네트워크 게임과 전자상거래를 접목한 서비스 방법 |
Family Cites Families (5)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| KR20010054139A (ko) * | 1999-12-03 | 2001-07-02 | 정환도 | 머그 게임을 이용한 가상세계 구축 방법 |
| KR20000037331A (ko) * | 2000-04-18 | 2000-07-05 | 박정규 | 인터넷을 이용한 실시간 경매 방법 |
| KR20000049940A (ko) * | 2000-05-08 | 2000-08-05 | 박주성 | 온라인 롤플레잉 게임과 오프라인 상의 제조업체와의연계에 의한 인터넷 비즈니스 모델 |
| KR20020000346A (ko) * | 2000-06-23 | 2002-01-05 | 오장환 | 컴퓨터에서 아기를 키우는 방법 |
| KR20020005895A (ko) * | 2000-07-10 | 2002-01-18 | 이대영 | 온라인 게임상에서의 가상거래와 현실세계에서의실물거래를 일치시키기 위한 온라인 거래 시스템 및 이를이용한 온라인 거래방법 |
-
2001
- 2001-02-16 KR KR10-2001-0007727A patent/KR100434850B1/ko not_active Expired - Fee Related
-
2002
- 2002-02-16 WO PCT/KR2002/000237 patent/WO2002067178A1/fr not_active Ceased
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| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| KR20000004940A (ko) * | 1996-03-22 | 2000-01-25 | 안자키 사토루 | 가스레이저 장치 |
| KR20000049948A (ko) * | 2000-05-09 | 2000-08-05 | 곽은경 | 인터넷 기반의 캐릭터 비즈니스 시스템 및 방법 |
| KR20010000405A (ko) * | 2000-09-27 | 2001-01-05 | 최의성 | 게임을 이용한 전자상거래 시스템 |
| KR20010000720A (ko) * | 2000-10-16 | 2001-01-05 | 이기웅 | 네트워크 게임과 전자상거래를 접목한 서비스 방법 |
Cited By (17)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US8052520B2 (en) * | 2004-03-18 | 2011-11-08 | Nhn Corporation | Registration system for game item sale and a method thereof |
| US8556723B2 (en) | 2005-02-04 | 2013-10-15 | The Invention Science Fund I. LLC | Third party control over virtual world characters |
| US8977566B2 (en) | 2005-02-04 | 2015-03-10 | The Invention Science Fund I, Llc | Virtual world reversion rights |
| US8965803B2 (en) | 2005-02-04 | 2015-02-24 | The Invention Science Fund I, Llc | Virtual world reversion rights |
| US7958047B2 (en) | 2005-02-04 | 2011-06-07 | The Invention Science Fund I | Virtual credit in simulated environments |
| US7890419B2 (en) | 2005-02-04 | 2011-02-15 | The Invention Science Fund I, Llc | Virtual credit in simulated environments |
| US8566111B2 (en) | 2005-02-04 | 2013-10-22 | The Invention Science Fund I, Llc | Disposition of component virtual property rights |
| US8096882B2 (en) | 2005-02-04 | 2012-01-17 | The Invention Science Fund I, Llc | Risk mitigation in a virtual world |
| US8271365B2 (en) | 2005-02-04 | 2012-09-18 | The Invention Science Fund I, Llc | Real-world profile data for making virtual world contacts |
| US8285638B2 (en) | 2005-02-04 | 2012-10-09 | The Invention Science Fund I, Llc | Attribute enhancement in virtual world environments |
| US8457991B2 (en) | 2005-02-04 | 2013-06-04 | The Invention Science Fund I, Llc | Virtual credit in simulated environments |
| US7991691B2 (en) | 2005-02-28 | 2011-08-02 | The Invention Science Fund I | Payment options for virtual credit |
| US8512143B2 (en) | 2005-07-18 | 2013-08-20 | The Invention Science Fund I, Llc | Third party control over virtual world characters |
| US7917371B2 (en) | 2005-10-03 | 2011-03-29 | The Invention Science Fund I, Llc | Virtual world property disposition after real-world occurrence |
| US7937314B2 (en) | 2005-10-21 | 2011-05-03 | The Invention Science Fund I | Disposition of component virtual property rights |
| US8473382B2 (en) | 2006-02-28 | 2013-06-25 | The Invention Science Fund I, Llc | Virtual collateral for real-world obligations |
| CN102184323A (zh) * | 2011-04-29 | 2011-09-14 | 深圳市万游引力科技有限公司 | 扩展mmorpg的在线角色数量的系统与方法 |
Also Published As
| Publication number | Publication date |
|---|---|
| KR20020067248A (ko) | 2002-08-22 |
| KR100434850B1 (ko) | 2004-06-07 |
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