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WO2001098980A1 - Procede fournissant un service de jeu qui permet de prendre soin d'une creature a l'aide de telephones mobiles - Google Patents

Procede fournissant un service de jeu qui permet de prendre soin d'une creature a l'aide de telephones mobiles Download PDF

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Publication number
WO2001098980A1
WO2001098980A1 PCT/KR2001/001040 KR0101040W WO0198980A1 WO 2001098980 A1 WO2001098980 A1 WO 2001098980A1 KR 0101040 W KR0101040 W KR 0101040W WO 0198980 A1 WO0198980 A1 WO 0198980A1
Authority
WO
WIPO (PCT)
Prior art keywords
character
mobile phone
growing
game
growth
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Ceased
Application number
PCT/KR2001/001040
Other languages
English (en)
Inventor
Youngsang Cho
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
YESTEL KOREA CO Ltd
Original Assignee
YESTEL KOREA CO Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from KR2020000017713U external-priority patent/KR200202420Y1/ko
Priority claimed from KR1020000083240A external-priority patent/KR20010062783A/ko
Application filed by YESTEL KOREA CO Ltd filed Critical YESTEL KOREA CO Ltd
Priority to AU64388/01A priority Critical patent/AU6438801A/en
Publication of WO2001098980A1 publication Critical patent/WO2001098980A1/fr
Anticipated expiration legal-status Critical
Ceased legal-status Critical Current

Links

Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • G07F17/3262Player actions which determine the course of the game, e.g. selecting a prize to be won, outcome to be achieved, game to be played
    • A63F13/12
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/332Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/825Fostering virtual characters
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06NCOMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
    • G06N3/00Computing arrangements based on biological models
    • G06N3/004Artificial life, i.e. computing arrangements simulating life
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3223Architectural aspects of a gaming system, e.g. internal configuration, master/slave, wireless communication
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/406Transmission via wireless network, e.g. pager or GSM
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8058Virtual breeding, e.g. tamagotchi

Definitions

  • the present invention relates to a method of providing a game service using mobile phones, and more particularly to a service providing method of a character growing game which enables users to grow a character, through their common interest in and efforts at each other's calls, by producing growth energy which raises the character in proportion to calling frequency and calling time between the users of pre-designated mobile phones.
  • the most typical game among character growing games is the "Damagochi” growing game.
  • This game is operated only in a game apparatus which is designed exclusively therefor, and is a method of growing the character called “Damagochi” through the sole user's interest and affection.
  • the user may also be bored with this game as it raises the character through such sole interest and affection. Moreover, it may be a hassle in that the user should access to an Internet game site to enjoy the game.
  • Disclosure of Invention Therefore, it is an object of the present invention to provide a service providing method of a character growing game by using mobile phones in order to enable lovers, close friends, or family members to grow a common character together and to multiply a beautifulness of calls and feel more intimacy through the character of which the growth speed is controlled in proportion to calling frequency and calling time via the mobile phones.
  • a service providing method for enabling mobile phone users to play a character growing game program provided to first and second mobile phones connected to a web game server system via the wireless Internet characterized in that, in response to receiving an application signal of a character growing game from the first mobile phone, the web game server system transmits a character seed to the first mobile phone and/or to the second mobile phone designated by the first mobile phone via the wireless Internet and, by functions of the character growing game program installed in the first mobile phone and/or the second mobile phone, a growth energy is calculated according to calling frequency and/or calling time whenever a call is made between the first mobile phone and the second mobile phone, a growth stage of a character is calculated on the basis of the calculated growth energy, and a growing feature of the character corresponding to the calculated growth stage is displayed on each display panel of the first mobile phone and/or the second mobile phone, so that each user of the first and second mobile phones grows the character by common efforts via a call connection.
  • the web game server system receives a mobile phone number from the first and/or second mobile phone(s) whenever the character completes growth, and the web game server system accumulates the number of the character grown by the user of the received phone number. Further, by a function of the character growing game program, the web game server system selects a part of all mobile phone users who completely grew at least one character to provide a prize. It is preferable that the character is consecutively displayed with modification in location and size for providing vividness on panels of the first and/or second mobile phone(s).
  • FIG. 1 is the configuration of a system in which a character growing game service according to the present invention is realized.
  • FIG. 2 is a block diagram showing the internal configuration of a mobile phone which enables a user to enjoy the character growing game service.
  • FIG. 3 is a flow chart showing the procedure of a service application processing module of a character growing game according to the present invention.
  • FIG. 4 is a flow chart showing the procedure of a character growth processing module of the character growing game according to the present invention.
  • FIG. 5 is a flow chart showing the procedure of a post-processing module for a growth-completed character of the character growing game according to the present invention.
  • FIG. 6 illustrates sequential displays of a mobile phone panel for accessing to the menu of the character growing game.
  • FIG. 7 illustrates sequential displays of the mobile phone panel concerned with a guide to the character growing game and the game start.
  • FIG. 8 illustrates sequential displays of the mobile phone panel corresponding to each growth stage of the rose character.
  • FIG. 9 illustrates sequential displays of the mobile phone panel concerned with storing the growth-completed rose character.
  • FIG. 10 illustrates sequential displays of the mobile phone panel concerned with a prize service.
  • FIG. 1 is the configuration of a system in which a character growing game service according to the present invention is realized.
  • a game service site provider prepares a web game server 40, connected to the Internet 30, which provides various services required for a character growing game in response to an external service request, which stores programs and contents for various kinds of character growing games in a game database 42, and which prepares a membership database 44 for administrating membership information.
  • the web game server 40 is connected to a wireless Internet service system 20 via the Internet 30.
  • the user prepares an environment for carrying out the character growing game by providing information requested by the site provider via the wireless Internet service system 20 and by installing requisite game programs and a character seed in his or her own mobile phone through downloading.
  • the character seed hereinafter refers to the character concerned with the initial growth stage.
  • the examples of the mobile phone intended by the present invention can be a normal cellular phone, a personal communication service (PCS) phone, and a phone such as IMT2000 to be serviced in the future.
  • these mobile phones generally comprise a radio frequency (RF) signal transmitter/receiver 54 connected to an antenna 70, a data storage 66 for storing a game program required for the character growing game and each character per a growth stage, a microphone 62, a speaker 64 and a voice signal processor 60 which input/output a voice signal during a call and process the signal required therefor, a display 58 like an LCD module for displaying a character image, a variety of text information and so on, a key input 56 having phone number keys and various kinds of function keys required for calls and generating input signals of the keys, and an interface 68 for communicating data by being connected to an external device via a cable.
  • RF radio frequency
  • a caller !D detector 52 having a function of identifying the caller's phone number in order to play and enjoy the character growing game according to the present invention.
  • the mobile phones also have a controller 50, which is connected to all the components mentioned above, for controlling an overall operation of the components.
  • the game program For playing and enjoying the character growing game, the game program should be installed in the mobile phone.
  • the user can wireless-download the game program by connecting his or her mobile phone to the web game server 40 via the wireless Internet service system 20 and the Internet 30.
  • the user can download the game program from the web game server 40 to his or her computer (not shown) via the Internet 30, and then from the computer to his or her mobile phone by connecting the interface 68 to the computer via a communication cable.
  • the mobile phone in which the game program is installed displays a game menu on the display 58 by the user's key manipulation as shown in FIG. 6.
  • FIG. 6 is made on the assumption that a 'character growing (growth) game " is provided as a submenu of an entertainment network menu.
  • the character growing game menu is prepared to include one or more kinds of character growing games such as 'love-rose growing', 'pet growing', 'cyber-baby growing' or the like, each of which is made to have a particular character and a growing scenario.
  • character growing games such as 'love-rose growing', 'pet growing', 'cyber-baby growing' or the like, each of which is made to have a particular character and a growing scenario.
  • 'pet raising' game in which a dinosaur's egg or baby grows, it is preferable to design the game in such a way that the user's curiosity can be long maintained by not revealing the species of the character until the egg or the baby is fully grown up.
  • the 'cyber-baby growing' game is designed for a couple ito continuously proceed with processes of having, delivering and raising their baby.
  • FIG. 3 is a flow chart showing the procedure of a service application processing module of a character growing game according to the present invention.
  • I' display 58 by manipulating the key input 56, the controller 50 recognizes such selection and controls to display a main menu shown in FIG. 7(a) on the display
  • the controller 50 When the receiver is selected, the controller 50 requests the user to input the receiver's phone number as shown in FIG. 7(d). As shown in FIG. 7(e), when the applicant has a message for the receiver, it can be transmitted by an input, together with the phone number (Step S14).
  • controller 50 proceeds with requesting and inputting the game applicant's phone number and personal information (FIG. 7(f) and (g)).
  • the applicant's personal information basically includes the national identification number or its equivalent by which the applicant can be identified.
  • the national identification number must be received for a billing purpose and for a future use as marketing resources.
  • an ID or a password can be requested as personal information, the request can be omitted due to the property of mobile phone service in which it is a hassle to input such data (Step S16).
  • the controller 50 controls the RF signal transmitter/receiver 54 to transmit said information to be delivered to the web game server 40 (Step S17).
  • the web game server 40 stores said information in the membership database 44. And then, the web game server 40 transmits the character (rose) seed, together with the massage, to the mobile phone of the receiver, and transmits a message notifying the completed transmission of the character seed to the mobile phone of the applicant. Therefore, the respective messages are displayed on the display 58 of each mobile phone as shown in FIG. 7 (h) and (i) (Steps S18, S20). When an error occurs during the transmission, a proper error message is displayed on the display 58 (FIG. 7 (k)). When the receiver or the applicant presses an 'O.K.' key of the key input 56, the character seed is displayed on the display 58 as shown in FIG.
  • the web game server 40 ascertains as to whether the game program is installed in the mobile phone or not. If not, the game program will be transmitted concurrently with the transmission of the character seed.
  • FIG. 4 a flow chart shows the procedure of a character growth processing module of the character growing game according to the present invention.
  • the character seed can be transmitted in three ways according to the applicant's intention. Fig. 4 will commonly apply if the mobile phone, whether it is the applicant's or the receiver's, is the one which has received the character seed. After the applicant and/or the receiver transmit(s) and/or receive(s) the character seed, the character gradually grows, without special administration, by receiving a growth energy according to calls between the applicant and the receiver. For this, the controller 50 executes the game program which resides in the data storage 66. As the character grows, its growing features are displayed on the display 58 of each mobile phone of the applicant and the receiver.
  • the caller ID detector 52 detects the caller's phone number and transmits it to the controller 50, and the controller 50 makes the judgment as above by comparing the present caller's phone number with the phone number, stored in the data storage 66, of the party involved in the character growing game (The latter phone number is, hereinafter, referred to as 'the designated phone number')(Steps S22, S24). If the phone number of the received call corresponds to the designated phone number, the controller 50 will count calling time (Step 26).
  • the controller 50 calculates a growth energy of the character (Step 28).
  • the growth energy can be calculated by a method in which one unit of the growth energy, which enables the character to level up its growth stage by one, is allowed to calling parties whenever an accumulated calling time between the parties reaches a predetermined time, for example, 5 minutes.
  • calling frequency can be further taken as a calculating base of the growth energy, and the growth energy can be calculated by applying proper weight values to the total calling frequency and the total calling time.
  • Calling intervals can be further taken as the calculating base in a manner that a minus weight value is applied to the calling time and/or the calling frequency so as to reduce the growth energy when no call has been made for more than 24 hours, for example.
  • the controller 50 After calculating the growth energy, the controller 50 generates the calculated growth energy, for example, the sunlight, water, rest and so on for plants such as roses, and grows the character by providing the generated energy to the present character.
  • the feature of the grown character to which the growth energy is added is displayed on the display 58 (Steps S30, S32).
  • the growth stage of the character can be variable according to how the scenario is prepared. FIG.
  • FIG. 8 illustrates an example, in which the growth stage of a rose as a character is depicted, comprising 14 stages starting from a stage at which a seed is transmitted (Stage 1) to a stage at which the seed grows (Stage 2), a stage at which sprouts shoot out (Stage 3), a stage at which leaves come out (Stage 4), a stage at which the leaves and branches grow (Stage 5), a stage at which the leaves, branches and thorns grow (Stage 6), a stage at which the flower bud is ready (Stage 7), a stage at which the flower bud shoots out (Stage 8), a stage at which the flower bud begins to open (Stage 9), and stages from which the flower bud begins to open through which the rose is in full bloom (Stages 10 to 14).
  • stage 14 can be reached, for example, by calling on the average twice or three times a day for a week.
  • Some changes for the character image in size or position can be made to display the character vividly as if it were seen as a motion picture.
  • FIG. 5 is a flow chart showing the procedure of a post-processing module for a growth-completed character of the character growing game according to the present invention. Whenever the above character growth processing is made by completing the call, the controller 50 checks whether the growth stage of the character has reached the final stage (for example, the fourteenth stage at which the rose is in full bloom).
  • the controller 50 displays a rose storage box of the main menu as shown in FIG. 9, and then the user is requested to input his or her mobile phone number (Steps S38, S40).
  • the controller 50 transmits it via the RF signal transmitter/receiver 54, and increases the number of the growth- completed character to one in the data storage 66 (Steps S42, S44). And also, the web game server 40 receives the mobile phone number and increases the number of the character grown by the user of the phone number by one (Step 46). The transmitted roses are automatically stored in the rose storage box of the web game server 40 (Step 48). In order to raise interest in the game, a variety of services can be provided. Prizes can be provided by drawing a lottery for some users who succeeded in completing the character growth, for example, the rose in full bloom.
  • a discount coupon for a flower delivery service can be provided, or a bunch of roses can be delivered.
  • guides on these prize services are displayed on the mobile phone panel in order to let the user know.
  • the present invention is a character growing game, based on the wireless Internet, in which a character can be grown by transmitting the character image to a user and/or a designated party by the user via their mobile phones and by common efforts via calling time and/or calling frequency between the two parties.
  • a character can be grown by transmitting the character image to a user and/or a designated party by the user via their mobile phones and by common efforts via calling time and/or calling frequency between the two parties.
  • their shared character is administered in virtual space via their mobile phones which can be used most, the two parties have doubled enjoyment during the call conversation and can resolve the feeling of distance that they cannot meet frequently in their busy lives.
  • the present invention can contribute to creating a better society by increasing the bond of intimacy among people.

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Theoretical Computer Science (AREA)
  • Computational Linguistics (AREA)
  • General Health & Medical Sciences (AREA)
  • Biomedical Technology (AREA)
  • Biophysics (AREA)
  • Life Sciences & Earth Sciences (AREA)
  • Data Mining & Analysis (AREA)
  • Evolutionary Computation (AREA)
  • Artificial Intelligence (AREA)
  • Molecular Biology (AREA)
  • Computing Systems (AREA)
  • General Engineering & Computer Science (AREA)
  • Mathematical Physics (AREA)
  • Software Systems (AREA)
  • Health & Medical Sciences (AREA)
  • Telephonic Communication Services (AREA)

Abstract

L'invention concerne un procédé destiné à des abonnés de téléphones mobiles qui apprécient un jeu permettant de prendre soin d'une créature, ledit jeu étant fourni sur leur téléphone mobile accessible à un système de serveur Web. En réponse à un signal d'entrée de jeu permettant de prendre soin d'une créature qui provient d'un premier téléphone mobile, le système de serveur de jeu Web émet via l'Internet sans fil un germe de créature vers ce premier téléphone mobile et vers un second téléphone mobile respectivement désigné par ledit premier téléphone mobile. Lorsque le premier et le second téléphones mobiles sont connectés via un appel, le jeu permettant de prendre soin d'une créature est activé entre lesdits premier et second téléphones mobiles. Dans ce jeu, l'énergie utilisée pour prendre soin de la créature est calculée en fonction des intervalles entre les appels et/ou de la durée d'un appel entre les deux téléphones. En fonction de la valeur de l'énergie calculée utilisée pour prendre soin de la créature, on détermine la phase de développement de ladite créature. Puis un profil de développement de la créature correspondant à la phase développement déterminée est affichée sur chaque panneau d'affichage des premier et second téléphones. Puis les utilisateurs des premiers et second téléphones prennent soin de la créature par l'intermédiaire de leurs efforts communs via leurs appels.
PCT/KR2001/001040 2000-06-21 2001-06-18 Procede fournissant un service de jeu qui permet de prendre soin d'une creature a l'aide de telephones mobiles Ceased WO2001098980A1 (fr)

Priority Applications (1)

Application Number Priority Date Filing Date Title
AU64388/01A AU6438801A (en) 2000-06-21 2001-06-18 Service providing method of a character growing game by using mobile phones

Applications Claiming Priority (4)

Application Number Priority Date Filing Date Title
KR2020000017713U KR200202420Y1 (ko) 2000-06-21 2000-06-21 전화망과 전화를 이용한 캐릭터 키우기 게임
KR2000/17713(U.M.) 2000-06-21
KR2000/83240 2000-12-27
KR1020000083240A KR20010062783A (ko) 1999-12-28 2000-12-27 이동통신단말기를 이용한 캐릭터 키우기 게임 서비스제공방법

Publications (1)

Publication Number Publication Date
WO2001098980A1 true WO2001098980A1 (fr) 2001-12-27

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Application Number Title Priority Date Filing Date
PCT/KR2001/001040 Ceased WO2001098980A1 (fr) 2000-06-21 2001-06-18 Procede fournissant un service de jeu qui permet de prendre soin d'une creature a l'aide de telephones mobiles

Country Status (2)

Country Link
AU (1) AU6438801A (fr)
WO (1) WO2001098980A1 (fr)

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP1493133A4 (fr) * 2002-04-04 2006-09-27 Yahoo Inc Systeme d'equipes et de tournois en ligne
EP1808212A3 (fr) * 2005-11-15 2010-06-30 Samsung Electronics Co., Ltd. Système, appareil et méthode pour administrer une entité virtuelle sur un réseau
EP1892023A3 (fr) * 2006-08-21 2010-11-17 Kabushiki Kaisha Square Enix (also trading as Square Enix Co., Ltd.) Système de jeu de simulation animale en réseau, serveur de jeu de simulation animale, et terminal de jeu de simulation animale, procédé d'affichage de personnages, programme et support d'enregistrement
CN119127015A (zh) * 2024-08-20 2024-12-13 北京达佳互联信息技术有限公司 组件显示方法、装置、设备及存储介质

Citations (4)

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Publication number Priority date Publication date Assignee Title
US5890964A (en) * 1994-10-13 1999-04-06 Square Co., Ltd. Video game system, method of controlling same and memory cartridge for video game
US5971855A (en) * 1997-09-30 1999-10-26 Tiger Electronics, Ltd. Apparatus and method of communicating between electronic games
US6165068A (en) * 1997-01-22 2000-12-26 Tomy Company, Ltd. Connection-fighting type game machine and connection-fighting type game methods
US6254477B1 (en) * 1998-06-01 2001-07-03 Sony Computer Entertainment, Inc. Portable electronic device, entertainment system and method of operating the same

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5890964A (en) * 1994-10-13 1999-04-06 Square Co., Ltd. Video game system, method of controlling same and memory cartridge for video game
US6165068A (en) * 1997-01-22 2000-12-26 Tomy Company, Ltd. Connection-fighting type game machine and connection-fighting type game methods
US5971855A (en) * 1997-09-30 1999-10-26 Tiger Electronics, Ltd. Apparatus and method of communicating between electronic games
US6254477B1 (en) * 1998-06-01 2001-07-03 Sony Computer Entertainment, Inc. Portable electronic device, entertainment system and method of operating the same

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP1493133A4 (fr) * 2002-04-04 2006-09-27 Yahoo Inc Systeme d'equipes et de tournois en ligne
EP1808212A3 (fr) * 2005-11-15 2010-06-30 Samsung Electronics Co., Ltd. Système, appareil et méthode pour administrer une entité virtuelle sur un réseau
EP1892023A3 (fr) * 2006-08-21 2010-11-17 Kabushiki Kaisha Square Enix (also trading as Square Enix Co., Ltd.) Système de jeu de simulation animale en réseau, serveur de jeu de simulation animale, et terminal de jeu de simulation animale, procédé d'affichage de personnages, programme et support d'enregistrement
CN119127015A (zh) * 2024-08-20 2024-12-13 北京达佳互联信息技术有限公司 组件显示方法、装置、设备及存储介质

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