WO2001061679A1 - Game machine, data storage medium, data transmission medium, and program - Google Patents
Game machine, data storage medium, data transmission medium, and program Download PDFInfo
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- WO2001061679A1 WO2001061679A1 PCT/JP2001/001070 JP0101070W WO0161679A1 WO 2001061679 A1 WO2001061679 A1 WO 2001061679A1 JP 0101070 W JP0101070 W JP 0101070W WO 0161679 A1 WO0161679 A1 WO 0161679A1
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- WIPO (PCT)
- Prior art keywords
- image data
- game image
- game
- generating
- information
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- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T3/00—Geometric image transformations in the plane of the image
- G06T3/40—Scaling of whole images or parts thereof, e.g. expanding or contracting
-
- A63F13/10—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/803—Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/308—Details of the user interface
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8017—Driving on land or water; Flying
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09G—ARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICES USING STATIC MEANS TO PRESENT VARIABLE INFORMATION
- G09G2340/00—Aspects of display data processing
- G09G2340/04—Changes in size, position or resolution of an image
- G09G2340/0442—Handling or displaying different aspect ratios, or changing the aspect ratio
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09G—ARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICES USING STATIC MEANS TO PRESENT VARIABLE INFORMATION
- G09G5/00—Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators
- G09G5/36—Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators characterised by the display of a graphic pattern, e.g. using an all-points-addressable [APA] memory
- G09G5/39—Control of the bit-mapped memory
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N7/00—Television systems
- H04N7/01—Conversion of standards, e.g. involving analogue television standards or digital television standards processed at pixel level
- H04N7/0117—Conversion of standards, e.g. involving analogue television standards or digital television standards processed at pixel level involving conversion of the spatial resolution of the incoming video signal
- H04N7/0122—Conversion of standards, e.g. involving analogue television standards or digital television standards processed at pixel level involving conversion of the spatial resolution of the incoming video signal the input and the output signals having different aspect ratios
Definitions
- the present invention relates to a game device for displaying a game image on a given display unit having a different aspect ratio.
- TVs or monitors having an aspect ratio of 4: 3
- a screen having an aspect ratio of 4: 3 is referred to as a normal screen throughout this specification. It was common to generate game images for).
- the screen targeted for television broadcasting represented by HDTV (High Definition Television) and EDTV (Extended Definition Television) has an aspect ratio of 16: 9 (hereinafter, an aspect ratio of 16: 9). It is called a wide screen.) Therefore, when a conventional game device is connected to a wide-screen TV to enjoy a game, the image on the normal screen becomes a wide-screen image, so that the image is stretched horizontally (or The image was distorted (as if crushed vertically).
- An object of the present invention is to provide a game device or the like that supports a normal screen and a wide screen. Is to provide.
- the game device includes a first generation unit (for example, a wide image data in the embodiment) that generates a game image data corresponding to a wide screen (for example, wide image data).
- a first generation unit for example, a wide image data in the embodiment
- a wide screen for example, wide image data
- the game image data without distortion corresponding to the normal screen
- a second generation unit for example, the image data calculation unit 1664 in FIG. 2 for generating (normal image data in the embodiment) is provided.
- the information storage medium is a machine-readable information storage medium storing information for generating image data, and is a game image corresponding to a wide screen.
- First generation information for example, the wide image data generation program 34 in FIG. 2 for generating the data generation, and reducing or enlarging the game image data generated by the first generation information.
- the second generation information for example, the image data overnight conversion program 36 in FIG. 2 for generating a game image data without distortion corresponding to the normal screen is included.
- the information transmission medium is an information transmission medium for transmitting information for generating image data, and generates a game image data corresponding to a wide screen.
- the first generation information for example, the wide image data generation program 34 in FIG. 2 for reducing the size of the game image data generated by the first generation information
- Information including second generation information for example, the image data conversion program 36 in FIG. 2 for generating distortion-free game image data corresponding to the screen.
- the program comprises: A first generation unit that generates game image data corresponding to a wide screen; and a game image data generated by the first generation unit is reduced or enlarged to eliminate distortion corresponding to a normal screen.
- This is a program for functioning as a second generation unit for generating a game image data.
- the information storage medium, the information transmission medium, and the program according to the first, second, third, and fourth aspects of the present invention it is possible to generate a game image corresponding to a wide screen, It is possible to generate an image without distortion even for a normal screen.
- an X-direction component As a method of reducing or enlarging the game image data, for example, an X-direction component or
- the game device includes a first generation unit (for example, a wide image data generation unit 152 in FIG. 2) for generating game image data corresponding to a wide screen. And extracting the game image data corresponding to the normal screen from the game image data generated by the first generating means to generate game image data without distortion corresponding to the normal screen. (For example, the image position determining unit 162 in FIG. 2).
- a first generation unit for example, a wide image data generation unit 152 in FIG. 2
- the information storage medium is a machine-readable information storage medium storing information for generating an image, and corresponds to a wide screen.
- the information transmission medium is an 'I blue information transmission medium for transmitting information for generating image data, and corresponds to a wide screen.
- the information transmission medium is an 'I blue information transmission medium for transmitting information for generating image data, and corresponds to a wide screen.
- the program comprises: a computer, a first generation unit for generating game image data corresponding to a wide screen, and a game image generated by the first generation unit.
- a program for functioning as the second generation means for generating the distortion-free game image data corresponding to the normal screen. is there.
- image data corresponding to a wide screen is generated, and Image data corresponding to the screen can be generated. Since the game image data corresponding to the normal screen is extracted from the game image data corresponding to the wide screen, the game image in the normal screen is fixed, but the game image data corresponding to the wide screen is fixed. Is generated, so that the normal screen can be configured to be capable of horizontal scrolling.
- the second generating means may be a game generated by the first generating means.
- the game image data corresponding to the normal screen is obtained from the game image data. It may be generated (for example, Fig. 5).
- Game corresponding to normal screen Information for generating image data may be included.
- the second generation means may be configured to determine a position, a moving direction, or a line-of-sight direction of the player character in the game image data generated by the first generation means, and The game image data corresponding to the normal screen may be generated.
- information storage medium, or program for example, when the moving direction of the player character is rightward, game image data with a visual field opened to the right for the player character is displayed in the leftward direction.
- game image data with an open field of view on the left side can be obtained, so that a realistic image can be obtained even on a normal screen.
- the game image data corresponding to the normal screen is generated in accordance with the position of the player character, it is possible to prevent the player character from being invisible due to the normal screen.
- the second generation means may include, among the game image data generated by the first generation means, a game image data excluding a display portion related to the game, It may be generated as game image data corresponding to the screen (for example, Fig. 11).
- a game generated by the first generation information is provided.
- the game image data may include information for generating a game image data other than a data display portion of the game as a game image data corresponding to the normal screen.
- the second generation means may correspond to the normal screen with game image data of the game image data generated by the first generation means excluding a data display portion relating to the game. May be generated as game image data.
- the data display portion related to the game is, for example, in a racing game Is the speed or lap time of the moving body operated by the player, and in the role playing game quad bencher game, means the information on the game being played, such as the position of the player character and the remaining life.
- game image data corresponding to a normal screen can be generated by removing a data display portion from a game image display on a wide screen.
- a wide screen or a normal screen can be easily handled depending on whether or not the part is included in the image data.
- this data display portion may be superimposed on the normal screen.
- the game device includes a first generation unit (for example, a wide image data generation unit shown in FIG. 2) for generating a letter box format game image data on a normal screen. 15 2; FIG. 10), and among the game image data generated by the first generating means, the game image data excluding the non-image portion is generated as distortion-free game image data corresponding to a wide screen. And second generation means for performing the above.
- a first generation unit for example, a wide image data generation unit shown in FIG. 2
- the game image data excluding the non-image portion is generated as distortion-free game image data corresponding to a wide screen.
- second generation means for performing the above.
- this information storage medium is a machine-readable information storage medium storing information for generating image data, and includes a box on a normal screen.
- the first generation information for generating game image data in the format and the game image data excluding the non-image portion in the game image data generated by the first generation information are displayed on a wide screen.
- the information transmission medium is an information transmission medium for transmitting information for generating image data, and is a letter box format game image data on a normal screen. First generation information for generating evening And a second game image data generated from the game image data generated by the first generation information, the game image data excluding the non-image portion being generated as distortion-free game image data corresponding to a wide screen. It is characterized by transmitting information including generated information.
- the program is generated by a first generation unit that generates a letter box format game image data on a normal screen, and the first generation unit.
- This is a program for causing the game image data excluding the non-image portion of the game image data to be generated as the second generation means for generating distortion-free game image data corresponding to a wide screen.
- the game screen can be a normal screen or a side screen. However, a game image having the same angle of view can be obtained.
- the game image data generated by the first generation means and the game image data generated by the second generation means are switched.
- Switching means for outputting the data may be provided.
- the game image data generated by the first generation information and the game image data generated by the second generation means are Information for switching and outputting may be included.
- the computer image may include a game image data generated by the first generation unit, and a game image generated by the second generation unit. It may be made to function as a switching means for switching and outputting data.
- the game device the information storage medium, and the program having such a configuration, the game Switching of image data can be performed appropriately or arbitrarily, and convenience is improved.
- the switching means may automatically switch the output of the game image data in response to a signal input from a given display unit.
- the output of the game image data is automatically switched according to whether the display unit is a wide screen or a normal screen, thereby realizing a user-friendly game device. can do.
- the switching means may switch the output of the game image data according to the type of the game or the progress of the game.
- the switching information may include information for switching output of the game image data according to a type of a game or a progress of a game.
- the switching means may switch the output of the game image data according to a type of a game or a progress of the game.
- information storage media, and programs for example, in order to intentionally reduce operability, it is possible to perform a work in accordance with the progress of the game, such as switching the output of game image data.
- a game can be realized.
- the game device further comprises a change unit that changes the brightness of the game image data generated by the second generation unit based on the game image data generated by the first generation unit. Is also good.
- the brightness of the game image data generated by the second generation information is set to a game image data generated by the first generation information. It may include information for changing based on overnight.
- the computer may further include a changing unit configured to change a brightness of the game image data generated by the second generating unit based on the game image data generated by the first generating unit. It may be made to function as.
- the information storage medium, and the program as described above it is possible to perform correction for, for example, impairing the balance of screen luminance in order to generate game image data corresponding to a normal screen.
- the game image data generated by the first generation unit or the second generation unit is output to a given display unit (for example, a relay monitor) connected to the outside. May be provided. According to such a game device, the same effect as that of the game device can be obtained for a relay monitor or the like, which is different from the display unit for displaying to the player.
- FIG. 1 is a diagram showing an example in which the present invention is applied to a home game device
- FIG. 2 is a diagram showing an example of a functional block diagram of a home game device of the present embodiment
- FIG. 3 is a diagram illustrating an example of a screen based on the wide image data generated by the wide image data generation unit 152.
- FIG. 4 is a diagram showing an example of a screen based on the normal image data converted and generated by the image data conversion unit 160,
- FIGS. 5A and 5B are diagrams for explaining that the range of the normal image is changed according to the moving direction of the moving object.
- FIG. 6 is a diagram showing an example of a case where wide image data is output to a normal screen
- FIG. 7 is a flowchart showing the generation and output processing of the image data performed by the image generation unit 150.
- FIG. 8 is a diagram showing an example of a hardware configuration capable of realizing the present embodiment.
- FIG. 9 is a diagram showing an example in which the present embodiment is applied to a game terminal connected to a host device via a communication line,
- Fig. 10 is a diagram showing a display example of a wide screen image on a normal screen in a night box format.
- FIG. 11A, FIG. 11B, and FIG. 11C are diagrams for explaining that normal image data is generated by removing data related to the game from wide image data.
- FIG. 1 is a diagram showing an example in which the present invention is applied to a home game device.
- the player operates a game controller 122, 124 while watching a game image projected on a display 120, and thereby a virtual motorcycle (moving body). And enjoy games such as motorcycle race games that compete with motorcycles and other vehicles controlled by a computer.
- the game apparatus At this time, if the display screen is a wide screen, the game apparatus generates a game image corresponding to the wide screen, and if the screen is a normal screen, the game apparatus generates a game image corresponding to the normal screen. As a result, an image without distortion corresponding to the screen size of the display 1200 is displayed on the display 1200. In the following, a method for achieving this will be described in detail.
- Information for playing a game is attached to and detached from the main unit. It is stored in existing information storage media such as CD-ROM 1206, IC card 1208, and memory card 1209.
- FIG. 2 shows an example of a functional block diagram of the home-use game device of the present embodiment.
- the function block includes an operation unit 10, a processing unit 100, a display unit 20, and an information storage medium 30.
- the operation unit 10 corresponds to the game controllers 1202 and 1204 in FIG. 1, and outputs an operation signal to the processing unit 100 when a button or the like is pressed.
- the processing unit 100 performs a process of arranging an object in an object space and generates an image at a given viewpoint in the object space based on the operation signal and the game program 32 or the like stored in the information storage medium 30. Perform processing.
- the functions of the processing unit 100 include a CPU (Complex Instruction Set Computer (CISC) type, Reduced Instruction Set Computer (RISC) type), DSP (Digital Signal Processor), AS IC (Application Specific Integrated Circuit) (gate array, etc.). ), Can be realized by hardware such as memory.
- the processing unit 100 includes a game calculation unit 110 and an image generation unit 150.
- the game calculation unit 110 performs a game progress process, a process of arranging an object or a moving object in an object space, and the like.
- the image generation unit 150 performs a process of generating an image at a given viewpoint in the object space set by the game calculation unit 110, and the generated image is displayed on the display unit 20. At this time, the image generated by the image generation unit 150 is generated according to the aspect ratio of the display unit 20.
- the image generation unit 150 includes a wide image data generation unit 152, an image data conversion unit 160, and a rendering unit 154.
- the wide image data generation unit 152 Image data that can be viewed from the Say. ).
- the image data conversion unit 160 performs processing for generating image data corresponding to a normal screen (hereinafter, referred to as normal image data) based on the generated wide image data.
- the rendering unit 154 renders the generated wide image data or normal image data, and finally outputs an image to the display unit 20 (hereinafter, an image based on the wide image data). Is referred to as a wide image, and an image based on normal image data is referred to as a normal image.).
- whether the image to be output to the display unit 20 is a wide image or a normal image may be configured to be selectable on a screen for setting a game, that is, a so-called option screen.
- the selection may be made by an operation instruction from the operation unit 10 before or after the start of the game, a dip switch of the game device body, or the like.
- switching may be performed according to the signal.
- the processing performed by the wide image data generation unit 152 is the processing that conventionally generates normal image data as an image viewed from a given viewpoint.
- the wide image data processing is performed by changing the aspect ratio. It is to be generated.
- FIG. 3 shows an example of a screen based on the wide image data generated by the wide image data generation unit 152.
- the wide image data generating unit 152 sets the viewpoint so that the motorcycle (moving object) operated by the player is located at the center of the screen, and generates an image image. Therefore, the movable range of the moving body by the player is the same range (field of view) on both the left and right sides, and it is possible to obtain a horizontally long realistic image with a strong sense of realism.
- the image data conversion section 160 includes an image position determination section 162 and an image data calculation section 1664.
- the image position determining unit 162 performs a process of determining a range of normal image data in the wide image data generated by the wide image data generating unit 152.
- the range of the normal image data is determined so that the position of the moving object is located at the center of the screen.
- Fig. 4 shows an example of a screen based on normal image data.
- the range may be determined not only according to the position of the moving body but also according to the moving direction of the moving body.
- the moving object is generated so as to be located at the center position of the wide image.
- the image position determination unit 162 determines the moving direction of the moving object. Since this is in the direction of the arrow in the figure, the range of the normal image data is determined in consideration of this moving direction. That is, the range of the normal image data is changed according to the angle of the moving direction (actually, the left and right operation amount operated by the player), and the motorcycle is moved rightward as shown in FIG. 5B.
- the range of the normal image data is changed according to the angle of the moving direction (actually, the left and right operation amount operated by the player), and the motorcycle is moved rightward as shown in FIG. 5B.
- the moving speed and the like may be considered. In this case, it is possible to obtain an image similar to the field of view for driving the motorcycle (moving body), that is, an image having a field of view corresponding to the moving direction.
- the image data calculation unit 164 performs a process of correcting distortion when a wide image is displayed on a normal screen.
- the image data is output as the aspect ratio of the normal image, the image becomes a distorted image that is reduced in the horizontal direction (vertically long) as shown in FIG. Specifically, the following processing is performed.
- Each object in the object space set by the game operation unit 110 is configured by combining polygonal figures called polygons. Then, the coordinate values of this polygon are represented as relative coordinate values from a given reference point. Therefore, the game operation unit 110 converts the polygon coordinates (X, Y, Z, 1) using the following equation.
- (X Q , ⁇ 0 , ⁇ 0 , 1) in the first term on the right side is the vertex coordinates of the polygon to be converted, and is the coordinate value before conversion, and the second term in the right side is
- the matrix operation may be performed, and the luminance of the normal image data may be adjusted. That is, for example, when the light source at the left end in a wide image is removed in the normal image data, the luminance of the entire normal screen is reduced, so that the luminance can be adjusted. .
- the wide image data is temporarily stored in a memory or the like, and the normal image data determined by the image position determination unit 162 is
- the image data calculation section 16 4 may perform the matrix calculation for the range, and if the time required for storage in the memory becomes a problem in the progress of the game, the wide image De —The wide image data generated by the evening generator 15 2 may be directly processed.
- the processing performed by the wide image data generation unit 152 and the image data conversion unit 160 is performed by a processing program (wide image data generation program 34 and image processing program) related to the processing stored in the information storage medium 30.
- the wide image data generation unit 15 2 and the image data conversion unit 16 0 may read and execute the wide image data generation unit 15 2 and the image data conversion
- the hardware that implements the unit 160 may be independently processed by the hardware alone.
- the information storage medium 30 stores data such as a game program 32 relating to a motorcycle racing game.
- the function of the information storage medium 30 can be realized by hardware such as CD-ROM, game cassette, IC card, MO, FD, DVD, hard disk, and memory.
- the processing unit 100 performs various processes based on the program and data read from the information storage medium 30. Next, generation and output processing of image data performed by the image generation unit 150 will be described with reference to FIG.
- the wide image data generation unit 152 converts the image data (wide image) viewed from a given viewpoint in the object space set by the game calculation unit 110 so as to have an aspect ratio corresponding to the wide screen. (Image data) is generated (step S l).
- the image generation unit 150 determines whether or not a setting for outputting a normal image has been made on an option screen or the like (step S2). If it is determined that the image data is set, the image position determining unit 1662 of the image data converting unit 160 performs a process of determining a range of the wide image data to be a normal image (Step S). 3). Then, the image data arithmetic section 1 6 4, M GD, creates a transformation matrix and M 1D, ⁇ 2 ⁇ , the Micromax Micromax 4 Zeta 3 times (Step S 4), Step S 1 Odor An operation for converting the wide image data generated by the above, specifically, a matrix operation for converting the coordinate position of each polygon is performed (step S5) to generate normal image data.
- step S6 After the processing in step S5 or after determining in step S2 that a normal image is not to be output, the normal image data generated in step S5 or the wide image data generated in step S1 is rendered by the rendering unit 1 By rendering by 54, an image to be output to the display unit 20 is generated (step S6).
- the CPU 1000 the ROM 1002, the RAM 1004, the information storage medium 1006, the sound generation IC 1008, the image generation IC 1001, the I / O ports 1012 and 1014, mutually input data via the system bus 1016.
- Output is connected.
- a display 1018 is connected to the image generation IC 1010
- a speaker 1020 is connected to the sound generation IC 1008
- a control device 1022 is connected to the I / O port 1012
- a communication device 1024 is connected to the I / O port 1014. Is connected.
- the information storage medium 1006 mainly stores a program, image data for expressing a display object, sound data, play data, and the like.
- a CD_ROM, a game cassette, a DVD, or the like is used as an information storage medium for storing a game program or the like
- a memory card or the like is used as an information storage medium for storing play data.
- a memory such as a ROM or a hard disk is used.
- the information storage medium 1006 is R ⁇ Ml002.
- the control device 1022 corresponds to a game controller, an operation panel, and the like, and is a device for a user to input a result of a determination made in accordance with the progress of a game to the device main body.
- the system program initialization information of the device main body
- the CPU 1000 controls the entire device and various data. Perform processing.
- the RAMI 004 is a storage means used as a work area or the like of the CPU 1000, and stores given contents of the information storage medium 1006 and the ROM 1002, the operation result of the CPU 1000, and the like.
- this type of device is provided with a sound generator IC 1008 and an image generator IC 1010 so that game sounds and game images can be suitably output.
- the sound generation IC 1008 is an integrated circuit that generates game sounds such as sound effects and background music based on information stored in the information storage medium 1006 and the ROM 1002, and the generated game sounds are output from the speaker 1020. Is output.
- the image generation IC 1010 includes a RAM 1004, a ROM 1002, an information storage medium 1
- the display 1018 needs to have a light emitting function, and for example, a CRT, an LCD, a plasma display, or the like is suitable.
- the communication device 1024 exchanges various information used inside the game device with the outside.
- the communication device 1024 is connected to another game device to transmit and receive given information according to the game program, and It is used for sending and receiving information such as game programs via a line.
- various processes such as a process of generating an image according to an aspect ratio of a screen including a game are performed by an information storage medium 1006 storing a game program 32, a CPU 1000 operating according to the program, an image generation IC 10 1 0, sound generation
- FIG. 9 shows an example in which the present embodiment is applied to a game device including a host device 1300 and terminals 1304-1 to 1304-n connected to the host device 1300 via a communication line 1302. .
- the game program 32, the wide image data generation program 34, and the image data conversion program 36 are stored in an information storage medium 1306 such as a magnetic disk device, a magnetic tape device, and a memory that can be controlled by the host device 1300. Have been. If the terminal 1304—1 to 1304—n has a CPU, an image generation IC, and a sound generation IC and can generate a game image and a game sound in a stand-alone manner, the terminal 1304 — In response to the distribution request of 1-1 to 1304-n, the game program 32 and the like are distributed to the terminals 1304-1 to 1304-n via the communication line 1302.
- a wide image data generation program 34 and an image data conversion program 36 are distributed according to the aspect ratio of the screen used on the terminals 1304-1 to 1304_n.
- the host device 1300 if the image cannot be generated in a stand-alone manner, the host device 1300 generates a game image and a game sound, transmits them to the terminals 1304-1 to 1304-n, and outputs them at the terminals.
- a game apparatus capable of generating and outputting a game image corresponding to a wide screen and generating and outputting a distortion-free game image corresponding to a normal screen Can be provided.
- the present invention is not limited to the contents of the above-described embodiment, and various modifications can be made.
- motorcycle racing games not only motorcycle racing games, but also other racing games such as Rikiichi racing, sports games, action games, role play It can also be applied to sports games, adventure games, shooting games, etc.
- the gist of the present invention is that it can provide a horizontally long powerful game image corresponding to a wide screen and can provide an image without distortion even on a conventional normal screen. As long as it is applicable to any game.
- a switching unit may be provided in the processing unit 100, and the switching unit may switch according to the type of the game or the progress of the game.
- the normal image data To generate the wide image data without generating the image, and to obtain the effect of increasing the difficulty of the operation by making the image of the inning run after one race or intentionally making it difficult to see the image, The selection may be made such that the wide image data is output without conversion according to the progress of the process.
- M Flfl transformation matrix M ifl, M 2FL a 4/3 times the M 3 ()
- M G1 M "of the transformation matrix, the M 21, M 31 as 3/4-fold
- this operation generates a vertically reduced widened image data, but in the normal screen display section 20, the horizontally reduced (wide) image data is generated. (3/4 times), so that an image without distortion as a whole will be displayed.
- FIG. 10 is a diagram showing a display example of wide image data in a letter box format on a normal screen.
- a wide screen image is displayed in a letterbox format on a normal screen.
- a wide-image data for this record evening one box format, M ", corresponding by performing a calculation by the conversion Ma Torikusu which was 4 Z 3 times the M 21, M 31.
- vertically wide image data is temporarily created by the calculation of the conversion matrix.
- the width of the wide image on the wide screen is reduced.
- the image is displayed vertically reduced (3/4 times), so that it is possible to obtain an image without distortion even on a wide screen. Since the part 22 is removed, wide image data having the same angle of view can be obtained on both the normal screen and the wide screen.
- the switching unit that performs switching in accordance with the type of game or the progress of the game, which has been described as a modification, may switch between display of the letter box format wide image data and display on the wide screen.
- the display unit described in the above embodiment has been described as a display for displaying a game image to a player, but is a relay monitor for displaying an image being played in a business game device or the like. Is also good. In such a case, it can be realized by separately providing an image generation unit that performs processing on the display unit of the player and an image generation unit that performs processing on the relay monitor.
- the wide image data generating unit 152 Although the description has been given of the case where the image data is generated, it is also possible to generate the normal image data and display data relating to the game, such as play data. That is, as shown in Fig. 11A, the normal image data and the data relating to the current game play (instruments, ranking, lap time, etc.) are displayed on a wide screen, and are shown in Fig. 11B. As described above, only the normal image data may be displayed on the normal screen. Further, as shown in FIG. 11C, on the normal screen, the normal image data and the data relating to the current game play may be displayed in a superimposed manner.
- the present invention it is possible to generate a game image corresponding to a wide screen and to generate an image without distortion even for a normal screen.
- a game image having the same angle of view can be obtained regardless of whether the screen is a normal screen or a wide screen. Therefore, the present invention is suitable for use in various game apparatuses, information storage media, information transmission media, and programs for displaying game images on given display units having different aspect ratios.
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Processing Or Creating Images (AREA)
- Controls And Circuits For Display Device (AREA)
- Closed-Circuit Television Systems (AREA)
Description
Claims
Priority Applications (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| EP01904464A EP1217600B1 (en) | 2000-02-16 | 2001-02-15 | Game machine, data storage medium, data transmission medium, and program |
| US09/937,777 US7137890B2 (en) | 2000-02-16 | 2001-02-15 | Modifying game image from wide to normal screen using moving or eye direction of character |
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2000-38507 | 2000-02-16 | ||
| JP2000038507A JP4165983B2 (ja) | 2000-02-16 | 2000-02-16 | ゲーム装置および情報記憶媒体 |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| WO2001061679A1 true WO2001061679A1 (en) | 2001-08-23 |
Family
ID=18562233
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| PCT/JP2001/001070 Ceased WO2001061679A1 (en) | 2000-02-16 | 2001-02-15 | Game machine, data storage medium, data transmission medium, and program |
Country Status (4)
| Country | Link |
|---|---|
| US (1) | US7137890B2 (ja) |
| EP (1) | EP1217600B1 (ja) |
| JP (1) | JP4165983B2 (ja) |
| WO (1) | WO2001061679A1 (ja) |
Cited By (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| WO2006038348A1 (ja) * | 2004-10-05 | 2006-04-13 | Sony Computer Entertainment Inc. | 画像出力方法、画像出力装置および画像表示装置 |
Families Citing this family (11)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP3786132B2 (ja) * | 2002-11-20 | 2006-06-14 | 株式会社セガ | ゲーム画像処理プログラム及び記憶媒体 |
| JP4235465B2 (ja) * | 2003-02-14 | 2009-03-11 | 本田技研工業株式会社 | ライディングシミュレーション装置 |
| JP3808054B2 (ja) * | 2003-05-12 | 2006-08-09 | 任天堂株式会社 | ゲーム装置およびゲームプログラム |
| US20070195194A1 (en) * | 2003-12-17 | 2007-08-23 | Koninklijke Philips Electronic, N.V. | Image format conversion |
| JP3993863B2 (ja) * | 2004-04-29 | 2007-10-17 | 株式会社コナミデジタルエンタテインメント | 画像生成装置、速度表現方法、および、プログラム |
| US7712045B2 (en) * | 2006-11-10 | 2010-05-04 | Igt | Displaying content for various aspect ratios |
| WO2010096030A1 (en) * | 2009-02-18 | 2010-08-26 | Thomson Licensing | Method and apparatus for preparing subtitles for display |
| JP5956515B2 (ja) * | 2014-07-03 | 2016-07-27 | アンリツ株式会社 | 試験装置及び試験方法 |
| JP6685827B2 (ja) * | 2016-05-09 | 2020-04-22 | キヤノン株式会社 | 画像処理装置、画像処理方法及びプログラム |
| JP7555093B2 (ja) | 2020-04-07 | 2024-09-24 | 株式会社コナミアミューズメント | ゲーム画面の表示制御システム、ゲーム画面の表示制御方法及びコンピュータプログラム |
| JP7161225B2 (ja) * | 2020-05-08 | 2022-10-26 | 株式会社コナミデジタルエンタテインメント | プログラム、ゲーム制御方法、ゲーム装置及びゲームシステム |
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|---|---|---|---|---|
| WO2006038348A1 (ja) * | 2004-10-05 | 2006-04-13 | Sony Computer Entertainment Inc. | 画像出力方法、画像出力装置および画像表示装置 |
| CN100454384C (zh) * | 2004-10-05 | 2009-01-21 | 索尼计算机娱乐公司 | 图像输出方法、图像输出装置以及图像显示装置 |
| US8085348B2 (en) | 2004-10-05 | 2011-12-27 | Sony Computer Entertainment Inc. | Image output method to displays with different aspect ratios |
| US8711286B2 (en) | 2004-10-05 | 2014-04-29 | Sony Corporation | Image output method and device, and image display |
| US8908096B2 (en) | 2004-10-05 | 2014-12-09 | Sony Corporation | Image output method and device, and image display for displays with different aspect ratios |
Also Published As
| Publication number | Publication date |
|---|---|
| JP4165983B2 (ja) | 2008-10-15 |
| EP1217600A1 (en) | 2002-06-26 |
| US20030096647A1 (en) | 2003-05-22 |
| JP2001228854A (ja) | 2001-08-24 |
| US7137890B2 (en) | 2006-11-21 |
| EP1217600B1 (en) | 2006-05-03 |
| EP1217600A4 (en) | 2003-06-25 |
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