WO2000029085A1 - Amusement device and controller - Google Patents
Amusement device and controller Download PDFInfo
- Publication number
- WO2000029085A1 WO2000029085A1 PCT/JP1999/006297 JP9906297W WO0029085A1 WO 2000029085 A1 WO2000029085 A1 WO 2000029085A1 JP 9906297 W JP9906297 W JP 9906297W WO 0029085 A1 WO0029085 A1 WO 0029085A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- music
- game
- image
- game player
- input means
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Ceased
Links
Classifications
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- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10H—ELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
- G10H1/00—Details of electrophonic musical instruments
- G10H1/32—Constructional details
- G10H1/34—Switch arrangements, e.g. keyboards or mechanical switches specially adapted for electrophonic musical instruments
- G10H1/342—Switch arrangements, e.g. keyboards or mechanical switches specially adapted for electrophonic musical instruments for guitar-like instruments with or without strings and with a neck on which switches or string-fret contacts are used to detect the notes being played
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/814—Musical performances, e.g. by evaluating the player's ability to follow a notation
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/23—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/23—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
- A63F13/235—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
- A63F13/245—Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/44—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/46—Computing the game score
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/54—Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
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- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10H—ELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
- G10H1/00—Details of electrophonic musical instruments
- G10H1/36—Accompaniment arrangements
- G10H1/361—Recording/reproducing of accompaniment for use with an external source, e.g. karaoke systems
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/95—Storage media specially adapted for storing game information, e.g. video game cartridges
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1025—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1025—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
- A63F2300/1031—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection using a wireless connection, e.g. Bluetooth, infrared connections
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1062—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/206—Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6063—Methods for processing data by generating or executing the game program for sound processing
- A63F2300/6081—Methods for processing data by generating or executing the game program for sound processing generating an output signal, e.g. under timing constraints, for spatialization
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/61—Score computation
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
- A63F2300/638—Methods for processing data by generating or executing the game program for controlling the execution of the game in time according to the timing of operation or a time limit
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8047—Music games
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- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10H—ELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
- G10H2210/00—Aspects or methods of musical processing having intrinsic musical character, i.e. involving musical theory or musical parameters or relying on musical knowledge, as applied in electrophonic musical tools or instruments
- G10H2210/031—Musical analysis, i.e. isolation, extraction or identification of musical elements or musical parameters from a raw acoustic signal or from an encoded audio signal
- G10H2210/091—Musical analysis, i.e. isolation, extraction or identification of musical elements or musical parameters from a raw acoustic signal or from an encoded audio signal for performance evaluation, i.e. judging, grading or scoring the musical qualities or faithfulness of a performance, e.g. with respect to pitch, tempo or other timings of a reference performance
Definitions
- the present invention relates to an amusement device, and more particularly to an amusement device in which a game player plays a game while operating a controller according to music.
- Japanese Patent Application Publication No. Hei 8-3055356 discloses it. Something like that has been proposed. That is, the system scrolls a note or a character corresponding to the note from top to bottom on the display screen, and when the note or the character reaches a predetermined position, depresses the corresponding key and plays the music. It's like having them play.
- such a system is intended for beginners who cannot read musical scores to play electronic musical instruments easily and enjoyably. It is hard to say that the amusement system has high performance. For those who have never played musical instruments, it is easy to find the brassice itself difficult and difficult to challenge.
- An object of the present invention is to provide an entertainment device that can play a game suddenly while receiving a feeling that a game player is playing a musical instrument in order to meet such a demand. Disclosure of the invention
- the present invention provides a method of reproducing music information stored in advance as music, displaying image information stored in advance associated with the music information as an image, and matching the music and the image.
- An amusement device for adding points based on the operation of the operation input means performed by the game player, the timing being stored in advance corresponding to the music, and the timing of operating the operation input means by the game player.
- a game machine main body having a control unit that progresses the game while comparing the game device, wherein the operation input means has a shape imitating a musical instrument having a plurality of operation parts that can be manually operated by a game player.
- the operation input means has a hand operation part operated by a hand by a game player, and a foot operation part operated by a foot.
- the game is advanced while comparing the stored timing with the timing at which the game player operates the hand operation portion and the foot operation portion of the operation input means.
- the operation input means is provided separately from a part displaying the image, and has a shape that can be held by a game player by hand. Also preferably, the operation input means has, as the plurality of operation parts, a string part operated by one hand of a game player and a picking part operated by the other hand.
- the operation input means has a shape imitating a piano having a keyboard portion as the manual operation portion and a foot pedal portion as the foot operation portion.
- the operation input means has a shape imitating a drum having a hitting surface portion as the hand operation portion and a foot pedal portion as the foot operation portion.
- operation information for a game player to operate the operation input unit while viewing the display screen is displayed as an image, and the image is displayed.
- Horizontal depending on the music to be played It is characterized by scrolling in the direction.
- the game machine main body is provided with a display screen for displaying the image, and is located at a position facing the display screen and at a position where the game player operates the operation input means.
- a pseudo stage is formed.
- the game machine main body and the operation input means are electrically connected by a cable line.
- the game machine body and the operation input means are connected by wireless communication means for performing optical communication.
- the game machine main body and the operation input means are connected by wireless communication means for performing radio communication.
- the present invention provides a music reproducing means for reproducing pre-stored music information as music, an image display means for displaying pre-stored image information related to the music information as an image, and an operation operated by a game player
- An input means for playing a game by playing the music information and displaying the image information, and adding a score based on the operation of the operation input means performed by the game player in accordance with the music and the image.
- the present invention reproduces music information stored in advance as music, displays image information stored in advance related to the music information as an image, advances a game, and sets a game player in accordance with the music and the image.
- a controller used in an amusement device that adds points by performing operations. The controller inputs the timing of an operation by a game player, and includes a plurality of operation parts that can be operated by the game player by hand.
- the present invention provides a controller characterized by having a shape imitating a musical instrument having the following.
- the controller has a hand-operated part operated by a hand by the game player and a foot-operated part operated by the foot. Also, the controller is .
- the controller has the shape of a guitar that can be held by the game player by hand.
- the controller has a shape imitating a piano having a keyboard portion as the hand operation portion and a foot pedal portion as the foot operation portion.
- the controller has a shape imitating a drum having a hitting surface portion as the manual operation portion and a foot pedal portion as the foot operation portion.
- the present invention reproduces music information stored in advance as music, displays previously stored image information related to the music information as an image, and performs an operation input performed by a game player in accordance with the music and the image.
- a recording medium storing a control program for an amusement device that progresses a game and adds a score while comparing a previously stored evening timing corresponding to the music with a timing operated by the game player based on an operation of the means.
- ROM cassette semiconductor memory consisting of ROM, RAM, etc.
- FIG. 1 is a functional block diagram showing functions of the arcade game machine according to the present embodiment.
- FIG. 2 is a schematic perspective view showing the arcade game machine according to the present embodiment.
- FIG. 3 is a schematic plan view showing a controller having a singular shape used in the present embodiment.
- FIG. 4 is an explanatory diagram for explaining the contents of an image displayed on the CRT display 4 during the progress of the game in the present embodiment.
- FIG. 5 is a schematic perspective view showing another style of the amusement apparatus used in the present embodiment.
- FIG. 6 is a schematic perspective view showing an arcade game machine simulating the form of a drum.
- FIG. 7 is a schematic front view showing an arcade game machine simulating the form of a piano.
- FIG. 8 is an explanatory diagram for explaining the content displayed on the CRT display of the arcade game machine. BEST MODE FOR CARRYING OUT THE INVENTION
- the game progresses while pre-stored music information is played as music from the speaker, and the pre-stored image information is displayed as an image on the display screen, and the image on the display screen and the sound from the speaker are displayed. This is when the game player operates the controller to add points to the music.
- FIG. 1 is a functional block diagram showing functions of the arcade game machine according to the present embodiment.
- Reference numeral 1 denotes a main body of the game machine
- reference numeral 2 denotes a controller corresponding to operation input means having a shape imitating a musical instrument.
- a guitar is used as a musical instrument.
- the game machine body 1 has a control section 3 for playing the game, a CRT display 4 corresponding to an image display means for displaying images as the game progresses, and a music playing means for playing music as the game progresses.
- a corresponding speaker 5 is provided.
- a ROM cassette 9 is detachably mounted on the main body 1 of the game machine.
- the ROM cassette 9 includes a game program 6, image information 7 on an image displayed on the CRT display 4, and a speaker 5. Music information 8 about the music flowing from is stored.
- controller 2 has an operation input unit 9 corresponding to a plurality of operation parts that can be operated by a game player with his / her own hands.
- the game machine body 1 is provided with a comparison circuit (comparison unit) 10 for comparing the timing at which the operation information is input from the operation input unit 9 with the timing previously stored in the game program 6. .
- the game program 6 stores in advance which type of operation input unit 9 is required among the plurality of operation input units 9 required at the above timing, and this and the game player Is compared with the operation information input from the selected operation input unit 9 by the comparison circuit 10.
- the game program 6 previously stores a range in which the range is OK and a range in which the range is NG.
- each range of 0 K and NG is further divided into a plurality of levels, and the score corresponding to each level is stored in the game program 6 in advance.
- the score obtained as the game progresses is stored in a form that is cumulatively added to RAM I 1 provided in the game machine main body 1.
- the comparison circuit 10 compares the total score at each predetermined game break, and determines whether the game can be continued along the game program 6 each time.
- FIG. 2 is a schematic perspective view showing the arcade game machine according to the present embodiment.
- this arcade game machine two game players can play a game at the same time, and each game player holds the CGI as the controller 2 on the stage 12 while holding the CRT of the game machine 1 While watching the image displayed on the display 4, listen to the music played from the speaker 5, and operate the operation buttons (operation part) described later of the controller 2 in accordance with these.
- an illumination light R that emits light to the game player is provided on the stage 12 so that the brightness and color of the light can be changed or the light can be changed according to the music played during the game. It also has the function of changing the pattern projected by the player, and such a staging effect enhances the game player's mood as if they were playing in reality.
- the controller 2 has a shape imitating a guitar as described above, and is provided separately from the game machine main body 1.
- the game machine body 1 and the controller 2 are electrically connected via a cable such as a cable (not shown).
- the controller 2 has an operation portion composed of five string buttons 13 and one picking button 14, and five string buttons 13 are provided at positions corresponding to the string portions. They are arranged in series in the direction shown in the figure, and one picking button 14 is arranged at a position corresponding to the picking portion.
- the five string buttons 13 are given symbols A to E, respectively.
- FIG. 3 is an explanatory diagram for explaining the method.
- the upper part displays controller operation information 15 for the first game player
- the lower part displays controller operation information 16 for the second game player
- a live image 17 of the performance of the guitar is dynamically displayed in the space between these.
- a V mark 18 scrolling from the right to the left of the screen is displayed as the images of the operation information 15 and 16 described above.
- the game player measures the timing when the scrolling V mark 18 reaches the threshold part 19, and when the string button 13 to be pressed is pressed, the score is added when the picking button 14 is pressed at the same time. The game proceeds while this is repeated.
- the V mark 18 is scrolled horizontally and the game player operates the above buttons 13 and 14 in accordance with this, so that when reading a music score, as if reading notes in the horizontal direction, This makes it possible to play the game with a sense of realism and excitement as if playing the guitar while reading the music score by yourself.
- the operation of the string button 13 and the picking button 14 differs depending on the content of the game. For example, it is assumed that the picking button 14 is operated, and the operation of the string button 13 is used as a version for beginners. May need to be operated, only three string buttons 13 must be operated for intermediate users, or all five string buttons 13 must be operated for professional artists. it can.
- the game player has a style of playing the game with his or her back turned to the gear around the arcade game machine, but is not limited to this.
- the stage 20 may be configured as shown in Fig. 5 and the style of playing the game toward the gallery may be adopted. In this case, it is not only possible to play the game, but also to perform a show (attractive) performance. Can be made to stand out It can meet the needs of young people in recent years.
- five string buttons 13 are linearly arranged in the direction shown in FIG. 3, but the present invention is not limited to this.
- a plurality of string buttons 13 are arranged diagonally.
- the game player may operate with the fingertip.
- the movement of the finger can be closer to the movement of the finger when actually playing the guitar, so that the state of the game can be more realistic.
- the game can be played while receiving a high degree of excitement.
- This is not limited to the string buttons 13, and the same effect as described above can be obtained even if a plurality of picking buttons are provided instead of one as in the present embodiment.
- the operation part is an operation button pressed by a game player with a hand, but the present invention is not limited to this.
- the string is stretched like an actual guitar, and this string is temporarily picked and played.
- a detection means such as a tension detection sensor connected to the string and then input as operation input information.
- the game machine body 1 and the controller 2 are electrically connected by a cable line, but the invention is not limited to this, and the game machine body 1 and the controller 2 are electrically connected by optical communication means or radio waves. May be. By connecting using such communication means using light or radio waves, signals are exchanged between the game console 1 and the controller 2 wirelessly, so that the game console 1 and the controller 2 are completely connected. Become independent. In this case, it is possible to perform the pseudo performance in a free posture without correcting the movement of the game player.
- the amusement device in the present embodiment has been described by taking an arcade game machine as an example, but is not limited to this, and is applicable to a home game machine.
- the CRT display in the form is a television
- the ROM cassette as a recording medium for storing game programs, image information and music information is a CD-ROM
- the game machine body is, for example, SEGASA Yuichi (manufactured by SEGA) or PlayStation (SOGA).
- SEGA SEGASA Yuichi
- SOGA PlayStation
- a commercially available home-use game machine manufactured by 21 Computer Entertainment Inc.
- the controller may be substantially the same as that of the above-described embodiment or may be slightly smaller.
- the controller has a shape that imitates a guitar, but the present invention is not limited to this, and it emulates a stringed instrument such as a shamisen, cello, or mandolin. It may be shaped. Further, in addition to these stringed instruments, for example, a shape imitating a percussion instrument such as a drum may be used.In this case, the game player does not directly operate the operation portion with his / her hand, and holds the stick. You can play the game as if you were playing a drum by hitting the operating part with a stick. It should be noted that the stick may be provided with a means for detecting that the stick has been hit. In this case, the stick is used as a part of the controller.
- a comparison circuit 10 different from the control unit 3 is provided in the game machine main body 1.
- the control unit 3 The comparison with the input from the unit 9 may be performed according to the game program 6.
- various operating means have been devised to meet such a demand.
- it is a device that requires a game player to operate not only his hands but also his feet.
- various structures such as a foot pedal that leads to electrical connection by pushing with a foot can be used.
- the input operation of the foot may be performed alternately or simultaneously with the input operation of the hand.
- the present invention can be applied to an amusement apparatus using a controller having a shape imitating a musical instrument in the embodiment of the present invention.
- a foot operation input means such as a foot pedal may be provided while operating (in this case, percussion instruments such as drums may be used as musical instruments).
- FIG. 6 is a schematic perspective view showing an arcade game machine in a state in which the controller is incorporated in the game machine main body, and simulating a drum form.
- a game machine main body 31 having a display section is provided on the stage 30, and a control section corresponding to a hand-operated portion imitating a striking surface (drum pad) of a drum (snare drum, tom, etc.) is provided in the vicinity thereof.
- drum pad a hand-operated portion imitating a striking surface of a drum (snare drum, tom, etc.)
- a foot pedal 33 corresponding to a foot operation part simulating a pedal such as a bass drum or a high hat is provided so as to protrude.
- the operation can be complicated by the game player holding the stick with the hand and hitting the drum pad portion, or operating the foot pedal with the foot, and combining the operation of the hand and the foot, The game player can play the game as if playing a drum set.
- the operation buttons not only the game player simply presses them, but also the length of time it is required may be required to increase the difficulty of operation. It is possible to increase the difficulty of the game by changing the strength of the sound and the length of the sound to be generated depending on how long the operation button is pressed. Also, this does not limit the structure of the operation means. For example, the above-described effect can be exerted even if the timbre is changed by operating the operation means by a game player. It should be noted that a lever or the like can be used as the operating means, and the above-described effect can be obtained even if analog input can be performed.
- the image on the display screen (CRT display) is scrolled horizontally as operation information relating to the operation of the game player, but is not limited to this.
- the display may be scrolled in the horizontal direction or may be displayed in a diagonal scroll.
- the display may not be scrolled but may gradually change from the small size of the character to the large size. .
- FIG. 7 is a schematic front view showing an arcade game machine in a state in which a controller is incorporated in a game machine body and simulating a form of a piano.
- FIG. 8 is an explanatory diagram for explaining the content displayed on the CRT display of the arcade game machine.
- Reference numeral 21 denotes a CRT display as a display unit.
- the CRT display 21 displays a pre-stored image, keyboard, and score from above, and plays the stage image like a live broadcast along with the music played from a speaker (not shown) as the game progresses. To stimulate the game player as if they were playing on the stage, blinking or changing the color of the score for the game player to operate, and scrolling the notes on the score to the left Display.
- a controller 22 imitating a piano keyboard is provided at the center of the game console.
- An operation button 23 is provided on the left side of the keyboard portion to start the game and to raise or lower the musical scale of the music played during the game during the game.
- two foot bars 24 are provided in a lower part of the game machine main body. Therefore, the game player can operate the keyboard and the foot bar in accordance with the music flowing from the speaker (not shown), and feel as if playing the piano in accordance with the music.
- the contents of the game are almost the same as those described above.
- the timing is adjusted so that the musical note displayed in a scroll reaches a certain position on the screen.
- the player operates a predetermined part of the controller simulating a keyboard.
- the game player advances the game by sequentially performing the above-mentioned operations in accordance with the music flowing and the display contents on the CRT display 21.
- game players can choose a variety of music to suit their level of operation.
- the game player feels as if he or she is performing on the stage, and is able to practice piano. Is a different feeling, that is, the steps displayed on the display
- the game can be played while giving the game player an entertaining sensation.
- the above controller can be applied to other keyboard instruments such as keyboards, organs, etc., in addition to pianos.
- the controller simulating the shape of the musical instrument is provided separately from the main body of the game machine, when the game is played by the game player, It is possible to play the game while feeling as if playing a musical instrument.
- a game player it is possible to cause a game player to play a game while holding a controller in the form of a guitar in his hand while making the user feel as if he or she is playing a guitar. Is possible.
- a controller simulating a piano or a drum, it is possible to play a game while feeling as if playing a piano or a drum.
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Abstract
Description
明 細 書 アミユーズメント装置及びコントローラ 技術分野 Description Amusement equipment and controller Technical field
本発明は、 アミューズメント装置に関し、 特にゲームプレーヤが音楽に合わせ てコントロ一ラを操作しつつゲームを行うアミュ一ズメン卜装置に関する。 背景技術 The present invention relates to an amusement device, and more particularly to an amusement device in which a game player plays a game while operating a controller according to music. Background art
従来、 楽譜を読めない初心者でも簡単に且つ楽しんで電子楽器を演奏すること ができる音楽的アミューズメントシステムとして、 例えば、 日本国特許出願公開 平 8— 3 0 5 3 5 6号公報に記載されているようなものが提案されている。 すなわち、 このシステムは、 表示画面上に音符又は音符に相当するキャラクタ を上から下へスクロール表示させ、 音符又はキャラクタが所定の位置に到達した 時点でこれに対応する鍵盤を押鍵しつつ音楽を演奏させるといったものである。 しかしながら、 このようなシステムは、 楽譜を読めない初心者でも簡単に且つ 楽しんで電子楽器を演奏することが目的であり、 あくまで演奏者が上手に演奏す るためのプラクティス性の強いものであり、 興趣性の高いアミュ一ズメントシス テムとは言い難い。 楽器などを演奏したことの無い者にとっては、 このブラクテ イス自体を困難であると感じやすく、 これにチャレンジするには抵抗を感じやす い。 Conventionally, as a musical amusement system that allows beginners who cannot read musical scores to easily and enjoy playing an electronic musical instrument, for example, Japanese Patent Application Publication No. Hei 8-3055356 discloses it. Something like that has been proposed. That is, the system scrolls a note or a character corresponding to the note from top to bottom on the display screen, and when the note or the character reaches a predetermined position, depresses the corresponding key and plays the music. It's like having them play. However, such a system is intended for beginners who cannot read musical scores to play electronic musical instruments easily and enjoyably. It is hard to say that the amusement system has high performance. For those who have never played musical instruments, it is easy to find the brassice itself difficult and difficult to challenge.
しかし、 近年、 テレビなどで楽器を演奏するバンドマンたちの活躍するシーン が頻繁に撮し出されており、 楽器を演奏したことが無い人や、 本物の楽器を所有 していない人でも、 一度は楽器を演奏したいと思う人がかなり増えており、 さら に自身が楽器を演奏している姿を他の人に見てもらいたいと要望する人も増えて いる。 However, in recent years, scenes in which bandmen playing musical instruments on TV and the like play an active part are frequently shot, and even people who have never played musical instruments or who do not own real musical instruments, The number of people who want to play musical instruments has increased significantly, and more people have requested that others see their own playing instruments.
本発明は、 このような要望に応えるべく、 ゲームプレーヤがまるで楽器を演奏 しているような感覚を受けつつ楽しくゲームを行うことが可能なアミユーズメン ト装置を提供することを課題とする。 発明の開示 SUMMARY OF THE INVENTION An object of the present invention is to provide an entertainment device that can play a game happily while receiving a feeling that a game player is playing a musical instrument in order to meet such a demand. Disclosure of the invention
上記課題を解決するため、 本発明は、 予め記憶された音楽情報を音楽として再 生させると共に、 前記音楽情報と関連する予め記憶された画像情報を画像として 表示させ、 前記音楽及び前記画像に合わせてゲームプレーヤが行う操作入力手段 の操作に基づいて得点を加算するアミユーズメント装置であって、 前記音楽に対 応する予め記憶されたタイミングとゲームプレーヤが前記操作入力手段を操作す るタイミングとを比較しつつゲームを進行させる制御部を有するゲーム機本体を 備え、 前記操作入力手段は、 ゲームプレーヤが手で操作することが可能な複数の 操作部分を有する楽器を模した形状をなすことを特徴とするアミューズメント装 置を提供する。 In order to solve the above problems, the present invention provides a method of reproducing music information stored in advance as music, displaying image information stored in advance associated with the music information as an image, and matching the music and the image. An amusement device for adding points based on the operation of the operation input means performed by the game player, the timing being stored in advance corresponding to the music, and the timing of operating the operation input means by the game player. A game machine main body having a control unit that progresses the game while comparing the game device, wherein the operation input means has a shape imitating a musical instrument having a plurality of operation parts that can be manually operated by a game player. Provide a unique amusement device.
また、 上記のアミューズメント装置であって、 前記操作入力手段は、 ゲームプ レ一ャが手で操作する手操作部分と、 足で操作する足操作部分とを有し、 前記制 御部は、 前記予め記憶されたタイミングとゲームプレーヤが前記操作入力手段の 手操作部分及び足操作部分を操作するタイミングを比較しつつゲームを進行させ ることとする。 Further, in the amusement apparatus, the operation input means has a hand operation part operated by a hand by a game player, and a foot operation part operated by a foot. The game is advanced while comparing the stored timing with the timing at which the game player operates the hand operation portion and the foot operation portion of the operation input means.
また、 上記のアミューズメント装置であって、 前記操作入力手段は、 前記画像 を表示する部分と別体に設けられ、 ゲームプレーヤが手で持つことが可能なギ夕 一の形状をなすものとする。 また好ましくは、 前記操作入力手段は、 前記複数の 操作部分として、 ゲームプレーヤの一方の手で操作する弦部分と、 他方の手で操 作するピッキング部分とを有することとする。 Further, in the amusement apparatus described above, the operation input means is provided separately from a part displaying the image, and has a shape that can be held by a game player by hand. Also preferably, the operation input means has, as the plurality of operation parts, a string part operated by one hand of a game player and a picking part operated by the other hand.
また、 上記のアミューズメント装置であって、 前記操作入力手段は、 前記手操 作部分としての鍵盤部分と前記足操作部分としてのフットペダル部分とを有する ピアノを摸した形状をなすものとする。 あるいは、 前記操作入力手段は、 前記手 操作部分としての打面部分と前記足操作部分としてのフットペダル部分とを有す るドラムを模した形状をなすものとする。 Further, in the amusement apparatus, the operation input means has a shape imitating a piano having a keyboard portion as the manual operation portion and a foot pedal portion as the foot operation portion. Alternatively, the operation input means has a shape imitating a drum having a hitting surface portion as the hand operation portion and a foot pedal portion as the foot operation portion.
また、 上記のアミューズメント装置であって、 前記画像を表示する表示画面に おいて、 ゲームプレーヤが当該表示画面を見ながら前記操作入力手段を操作する ための操作情報を画像として表示し、 この画像を前記再生される音楽に応じて横 方向にスクロールさせることを特徴とする。 Further, in the amusement apparatus described above, on a display screen that displays the image, operation information for a game player to operate the operation input unit while viewing the display screen is displayed as an image, and the image is displayed. Horizontal depending on the music to be played It is characterized by scrolling in the direction.
また、 上記のアミューズメント装置であって、 前記ゲーム機本体には前記画像 を表示する表示画面が設けられ、 この表示画面と対向する位置にありゲームプレ ーャが前記操作入力手段を操作する位置には、 疑似ステージが形成されているこ とを特徴とする。 Further, in the amusement apparatus described above, the game machine main body is provided with a display screen for displaying the image, and is located at a position facing the display screen and at a position where the game player operates the operation input means. A pseudo stage is formed.
また、 上記のアミューズメント装置であって、 前記ゲーム機本体と前記操作入 力手段とは、 ケ一プル線により電気的に接続されているものとする。 あるいは、 前記ゲーム機本体と前記操作入力手段とは、 光通信を行う無線通信手段により接 続されるものとする。 もしくは、 前記ゲーム機本体と前記操作入力手段とは、 電 波通信を行う無線通信手段により接続されるものとする。 Further, in the amusement apparatus described above, the game machine main body and the operation input means are electrically connected by a cable line. Alternatively, the game machine body and the operation input means are connected by wireless communication means for performing optical communication. Alternatively, the game machine main body and the operation input means are connected by wireless communication means for performing radio communication.
本発明は、 予め記憶された音楽情報を音楽として再生する音楽再生手段と、 前 記音楽情報と関連する予め記憶された画像情報を画像として表示する画像表示手 段と、 ゲームプレーヤが操作する操作入力手段とを有し、 前記音楽情報の再生及 び前記画像情報の表示によってゲームを進行させ、 前記音楽及び前記画像に合わ せてゲームプレーヤが行う前記操作入力手段の操作に基づいて得点を加算するァ ミューズメント装置であって、 前記音楽に対応する予め記憶されたタイミングと ゲームプレーヤが前記操作入力手段を操作するタイミングとを比較しつつゲーム を進行させる制御部を備え、 前記操作入力手段は、 ゲームプレーヤが手で操作す ることが可能な複数の操作部分を有する楽器を模した形状をなすことを特徴とす るアミューズメント装置を提供する。 The present invention provides a music reproducing means for reproducing pre-stored music information as music, an image display means for displaying pre-stored image information related to the music information as an image, and an operation operated by a game player An input means for playing a game by playing the music information and displaying the image information, and adding a score based on the operation of the operation input means performed by the game player in accordance with the music and the image. A game device for performing a game while comparing a timing stored in advance corresponding to the music with a timing at which a game player operates the operation input means, wherein the operation input means is An AMU characterized in that it has a shape imitating a musical instrument having a plurality of operation parts that can be operated manually by a game player. To provide a Zumento apparatus.
本発明は、 予め記憶された音楽情報を音楽として再生し、 前記音楽情報と関連 する予め記憶された画像情報を画像として表示してゲームを進行させ、 前記音楽 及び前記画像に合わせてゲームプレーヤが操作を行って得点を加算するアミユー ズメント装置に用いられるコントローラであって、 当該コントローラは、 ゲーム プレーヤによる操作のタイミングを入力するもので、 ゲームプレーヤが手で操作 することが可能な複数の操作部分を有する楽器を摸した形状をなすことを特徴と するコントロ一ラを提供する。 The present invention reproduces music information stored in advance as music, displays image information stored in advance related to the music information as an image, advances a game, and sets a game player in accordance with the music and the image. A controller used in an amusement device that adds points by performing operations. The controller inputs the timing of an operation by a game player, and includes a plurality of operation parts that can be operated by the game player by hand. The present invention provides a controller characterized by having a shape imitating a musical instrument having the following.
また、 当該コントローラは、 ゲームプレーヤが手で操作する手操作部分と、 足 で操作する足操作部分とを有することとする。 また、 当該コントローラは、 前記 . Further, the controller has a hand-operated part operated by a hand by the game player and a foot-operated part operated by the foot. Also, the controller is .
4 アミユーズメント装置における画像を表示する部分と別体に設けられ、 ゲームプ レ一ャが手で持つことが可能なギターの形状をなすものとする。 あるいは、 当該 コントローラは、 前記手操作部分としての鍵盤部分と前記足操作部分としてのフ ットペダル部分とを有するピアノを模した形状をなすものとする。 もしくは、 当 該コントローラは、 前記手操作部分としての打面部分と前記足操作部分としての フッ トペダル部分とを有するドラムを模した形状をなすものとする。 4 It is provided separately from the image display part of the amusement device, and has the shape of a guitar that can be held by the game player by hand. Alternatively, the controller has a shape imitating a piano having a keyboard portion as the hand operation portion and a foot pedal portion as the foot operation portion. Alternatively, the controller has a shape imitating a drum having a hitting surface portion as the manual operation portion and a foot pedal portion as the foot operation portion.
本発明は、 予め記憶された音楽情報を音楽として再生させると共に、 前記音楽 情報と関連する予め記憶された画像情報を画像として表示させ、 前記音楽及び前 記画像に合わせてゲームプレーヤが行う操作入力手段の操作に基づいて、 前記音 楽に対応する予め記憶された夕イミングと前記ゲームプレーヤが操作するタイミ ングとを比較しつつゲームを進行し得点を加算するアミューズメント装置の制御 プログラムを記憶した記録媒体 (例えば C D— R O M , R O Mカセット, R O M や R AM等からなる半導体メモリなど) を提供する。 図面の簡単な説明 The present invention reproduces music information stored in advance as music, displays previously stored image information related to the music information as an image, and performs an operation input performed by a game player in accordance with the music and the image. A recording medium storing a control program for an amusement device that progresses a game and adds a score while comparing a previously stored evening timing corresponding to the music with a timing operated by the game player based on an operation of the means. (Eg, CD-ROM, ROM cassette, semiconductor memory consisting of ROM, RAM, etc.). BRIEF DESCRIPTION OF THE FIGURES
第 1図は本実施の形態における業務用ゲーム機の機能を示す機能プロック図で ある。 FIG. 1 is a functional block diagram showing functions of the arcade game machine according to the present embodiment.
第 2図は本実施の形態における業務用ゲーム機を示す概略斜視図である。 第 3図は本実施の形態で用いるギ夕一の形状をなすコントローラを示す概略平 面図である。 FIG. 2 is a schematic perspective view showing the arcade game machine according to the present embodiment. FIG. 3 is a schematic plan view showing a controller having a singular shape used in the present embodiment.
第 4図は本実施の形態において、 ゲームの進行中に C R Tディスプレイ 4上に 表示される画像の内容を説明するための説明図である。 FIG. 4 is an explanatory diagram for explaining the contents of an image displayed on the CRT display 4 during the progress of the game in the present embodiment.
第 5図は本実施の形態で用いるアミユーズメント装置の別のスタイルを示す概 略斜視図である。 FIG. 5 is a schematic perspective view showing another style of the amusement apparatus used in the present embodiment.
第 6図はドラムの形態を摸した業務用ゲーム機を示す概略斜視図である。 第 7図はピアノの形態を摸した業務用ゲーム機を示す概略正面図である。 第 8図は上記業務用ゲーム機の C R Tデイスプレイに表示される内容を説明す るための説明図である。 発明を実施するための最良の形態 FIG. 6 is a schematic perspective view showing an arcade game machine simulating the form of a drum. FIG. 7 is a schematic front view showing an arcade game machine simulating the form of a piano. FIG. 8 is an explanatory diagram for explaining the content displayed on the CRT display of the arcade game machine. BEST MODE FOR CARRYING OUT THE INVENTION
次に、 本発明の実施の形態について、 アミューズメント装置としてゲームセン 夕一に設置される業務用ゲーム機を例にとり、 図を参照しつつ説明するが、 本発 明はこれに限定されるものでない。 Next, an embodiment of the present invention will be described with reference to the drawings with an example of an arcade game machine installed at a game center as an amusement device, but the present invention is not limited to this. .
この業務用ゲーム機は、 予め記憶された音楽情報がスピーカから音楽として流 れ、 予め記憶された画像情報が画像として表示画面に表示されつつゲームが進行 し、 表示画面上の画像およびスピーカからの音楽に合わせてゲームプレーヤがコ ントローラを操作して得点を加算するといつたものである。 In this arcade game machine, the game progresses while pre-stored music information is played as music from the speaker, and the pre-stored image information is displayed as an image on the display screen, and the image on the display screen and the sound from the speaker are displayed. This is when the game player operates the controller to add points to the music.
以下、 業務用ゲーム機の詳細について説明する。 Hereinafter, the details of the arcade game machine will be described.
第 1図は、 本実施の形態における業務用ゲーム機の機能を示す機能プロック図 である。 FIG. 1 is a functional block diagram showing functions of the arcade game machine according to the present embodiment.
符号 1はゲーム機本体であり、 また、 符号 2は楽器を摸した形状をなす操作入 力手段に対応するコントローラであり、 本実施の形態では楽器としてギ夕一を用 いる。 Reference numeral 1 denotes a main body of the game machine, and reference numeral 2 denotes a controller corresponding to operation input means having a shape imitating a musical instrument. In the present embodiment, a guitar is used as a musical instrument.
ゲーム機本体 1側には、 ゲームを進行させる制御部 3と、 ゲームの進行にとも ない画像を表示させる画像表示手段に対応する C R Tディスプレイ 4と、 ゲーム の進行にともない音楽を流す音楽再生手段に対応するスピーカ 5とが備えられて いる。 また、 このゲーム機本体 1側には、 R O Mカセット 9が着脱自在に装着さ れており、 この R O Mカセット 9にはゲームプログラム 6、 C R Tディスプレイ 4に表示される画像に関する画像情報 7、 およびスピーカ 5から流れる音楽に関 する音楽情報 8が記憶されている。 The game machine body 1 has a control section 3 for playing the game, a CRT display 4 corresponding to an image display means for displaying images as the game progresses, and a music playing means for playing music as the game progresses. A corresponding speaker 5 is provided. A ROM cassette 9 is detachably mounted on the main body 1 of the game machine. The ROM cassette 9 includes a game program 6, image information 7 on an image displayed on the CRT display 4, and a speaker 5. Music information 8 about the music flowing from is stored.
また、 コントローラ 2は、 ゲームプレーヤが自身の手で操作することが可能な 複数の操作部分に対応する操作入力部 9を有する。 Further, the controller 2 has an operation input unit 9 corresponding to a plurality of operation parts that can be operated by a game player with his / her own hands.
ゲーム機本体 1側には、 この操作入力部 9からの操作情報が入力されるタイミ ングとゲームプログラム 6に予め記憶されたタイミングとを比較する比較回路 (比較部) 1 0が備えられている。 ゲームプログラム 6には、 上記タイミングの ときに必要な複数の操作入力部 9のうち、 どの種類の操作入力部 9からの入力が 必要であるかが予め記憶しており、 これと実際にゲームプレーヤが選択した操作 入力部 9から入力される操作情報とを比較回路 1 0で比較される。 ゲームプログラム 6には、 上記タイミング及び入力される操作入力部 9の種類 を比較した結果、 O Kである範囲と N Gである範囲とが予め記憶されている。 本 実施の形態では、 0 K及び N Gの各範囲をさらに複数のレベルに分割し各レベル に対応した得点がゲームプログラム 6に予め記憶されている。 そして、 ゲームの 進行にともない獲得される得点は、 ゲーム機本体 1内に設けられた R AM I 1に 累積的に加算される形で記憶される。 The game machine body 1 is provided with a comparison circuit (comparison unit) 10 for comparing the timing at which the operation information is input from the operation input unit 9 with the timing previously stored in the game program 6. . The game program 6 stores in advance which type of operation input unit 9 is required among the plurality of operation input units 9 required at the above timing, and this and the game player Is compared with the operation information input from the selected operation input unit 9 by the comparison circuit 10. As a result of comparing the timing and the type of the operation input unit 9 to be input, the game program 6 previously stores a range in which the range is OK and a range in which the range is NG. In the present embodiment, each range of 0 K and NG is further divided into a plurality of levels, and the score corresponding to each level is stored in the game program 6 in advance. The score obtained as the game progresses is stored in a form that is cumulatively added to RAM I 1 provided in the game machine main body 1.
また、 比較回路 1 0では、 予め定められたゲームの区切り毎に、 合計得点の比 較を行い、 ゲームプログラム 6に沿ってゲームが継続できるかがその都度決定さ れる。 Further, the comparison circuit 10 compares the total score at each predetermined game break, and determines whether the game can be continued along the game program 6 each time.
次に、 本実施の形態における業務用ゲーム機の構造について説明する。 Next, the structure of the arcade game machine according to the present embodiment will be described.
第 2図は、 本実施の形態における業務用ゲーム機を示す概略斜視図である。 この業務用ゲーム機では、 二人のゲームプレーヤが同時にゲームを行うことが 可能であり、 各ゲームプレーヤはステージ 1 2上でコントローラ 2としてのギ夕 —を手で持ちながらゲーム機本体 1の C R Tディスプレイ 4に表示される画像を 見るとともに、 スピーカ 5から流れる音楽を聞き、 これらに合わせてコント口一 ラ 2の後述する操作ボタン (操作部分) を操作する。 また、 ステージ 1 2上には、 ゲームプレーヤに向けて光を放つ照明ライ ト Rが設けられており、 ゲームの進行 中に流れる音楽に合わせてライ ト光の明暗や色を変えたりライ ト光により映し出 される模様を変えたりする機能も有しており、 このような演出効果により、 ゲ一 ムプレーヤはより一層現実に演奏しているような気分が高まる。 FIG. 2 is a schematic perspective view showing the arcade game machine according to the present embodiment. In this arcade game machine, two game players can play a game at the same time, and each game player holds the CGI as the controller 2 on the stage 12 while holding the CRT of the game machine 1 While watching the image displayed on the display 4, listen to the music played from the speaker 5, and operate the operation buttons (operation part) described later of the controller 2 in accordance with these. In addition, an illumination light R that emits light to the game player is provided on the stage 12 so that the brightness and color of the light can be changed or the light can be changed according to the music played during the game. It also has the function of changing the pattern projected by the player, and such a staging effect enhances the game player's mood as if they were playing in reality.
第 3図に示すように、 コントローラ 2は、 先述したようにギ夕一を模した形状 をなし、 ゲーム機本体 1と別体として設けられている。 ゲーム機本体 1とコント ローラ 2とは、 図示しないケーブル線などの有線を介して電気的に接続されてい る。 この図に示すとおり、 コントローラ 2は、 5個の弦ボタン 1 3と 1個のピッ キングボタン 1 4とからなる操作部分を有し、 弦部分に相当する箇所に 5個の弦 ボタン 1 3が図に示すような方向に直列的に配置されており、 また、 ピッキング 部分に相当する箇所に 1個のピッキングボタン 1 4が配置されている。 そして、 5個の弦ボタン 1 3には、 それぞれ A〜Eまでの記号が付されている。 As shown in FIG. 3, the controller 2 has a shape imitating a guitar as described above, and is provided separately from the game machine main body 1. The game machine body 1 and the controller 2 are electrically connected via a cable such as a cable (not shown). As shown in this figure, the controller 2 has an operation portion composed of five string buttons 13 and one picking button 14, and five string buttons 13 are provided at positions corresponding to the string portions. They are arranged in series in the direction shown in the figure, and one picking button 14 is arranged at a position corresponding to the picking portion. The five string buttons 13 are given symbols A to E, respectively.
第 4図は、 ゲームの進行中に C R Tディスプレイ 4上に表示される画像の内容 を説明するための説明図である。 Figure 4 shows the contents of the image displayed on the CRT display 4 while the game is in progress. FIG. 3 is an explanatory diagram for explaining the method.
この表示画面の画像において、 上部分には第 1のゲームプレーヤに対するコン 卜ローラの操作情報 1 5が表示され、 下部分には第 2のゲームプレーヤに対する コントローラの操作情報 1 6が表示され、 そしてこれらの間部分にはギターの演 奏によるライブイメージの映像 1 7が動的に表示される。 In the image of this display screen, the upper part displays controller operation information 15 for the first game player, the lower part displays controller operation information 16 for the second game player, and A live image 17 of the performance of the guitar is dynamically displayed in the space between these.
上記操作情報 1 5、 1 6の画像として、 画面の右から左に向かってスクロール してくる Vマーク 1 8が表示される。 この Vマーク 1 8の表示されるラインは 5 本存在し、 これら各ラインとコントローラ 2の弦ボタン 1 3の各種類とがそれぞ れ対応関係にあり、 ゲームプレーヤは Vマーク 1 8の存在するラインに対応する 弦ボタン 1 3 (A〜Eのうちのどれか) を押すと得点が加算されるように設定さ れている。 A V mark 18 scrolling from the right to the left of the screen is displayed as the images of the operation information 15 and 16 described above. There are five lines on which the V mark 18 is displayed, and each of these lines is associated with each type of string button 13 of the controller 2, and the game player has the V mark 18 Pressing the string button 1 3 (A to E) corresponding to the line is set so that points are added.
すなわち、 ゲームプレーヤは、 スクロール表示される Vマーク 1 8が、 しきい 部分 1 9に到達するタイミングをはかって、 押さえるべき弦ボタン 1 3を押すと 同時にピッキングボタン 1 4を押すと得点が加算され、 以下、 これが繰り返し行 なわれつつゲームは進行する。 In other words, the game player measures the timing when the scrolling V mark 18 reaches the threshold part 19, and when the string button 13 to be pressed is pressed, the score is added when the picking button 14 is pressed at the same time. The game proceeds while this is repeated.
このように Vマーク 1 8が横方向にスクロール表示されこれに合わせてゲーム プレーヤは上記ボタン 1 3、 1 4を操作するので、 通常楽譜を読む場合に横方向 に音符を読んでいくように、 まるで自分で楽譜を読みながらギターを演奏してい るようなリアルであり且つ興奮度の高い感覚でゲームを行うことが可能となる。 また、 弦ボタン 1 3及びピッキングボタン 1 4の操作は、 ゲームの内容によつ て異なり、 例えば、 ピッキングボタン 1 4の操作を行うことを前提とし、 初心者 用のバージョンとして弦ボタン 1 3の操作を不要としたり、 中級者用として 3個 の弦ボタン 1 3のみの操作を必要としたり、 あるいはプロのアーティスト用とし て 5個すベての弦ボタン 1 3の操作を必要としたりすることができる。 In this way, the V mark 18 is scrolled horizontally and the game player operates the above buttons 13 and 14 in accordance with this, so that when reading a music score, as if reading notes in the horizontal direction, This makes it possible to play the game with a sense of realism and excitement as if playing the guitar while reading the music score by yourself. The operation of the string button 13 and the picking button 14 differs depending on the content of the game. For example, it is assumed that the picking button 14 is operated, and the operation of the string button 13 is used as a version for beginners. May need to be operated, only three string buttons 13 must be operated for intermediate users, or all five string buttons 13 must be operated for professional artists. it can.
本実施の形態では、 ゲームプレーヤは、 この業務用ゲーム機の周りにいるギヤ ラリーに対して背中を向けた状態で、 ゲームを行うスタイルとなっているが、 こ れに限定されるものでなく、 第 5図に示すようにステージ 2 0を構成し、 ギャラ リーに向かってゲームを行うスタイルとしてもよく、 この場合にはゲームを行え るのはもちろんのこと、 見せる (魅せる) 演奏を行うことができ、 目立ちたがり な近年の若者の要望に応えたものとすることができる。 In the present embodiment, the game player has a style of playing the game with his or her back turned to the gear around the arcade game machine, but is not limited to this. The stage 20 may be configured as shown in Fig. 5 and the style of playing the game toward the gallery may be adopted. In this case, it is not only possible to play the game, but also to perform a show (attractive) performance. Can be made to stand out It can meet the needs of young people in recent years.
また、 本実施の形態では、 弦ボタン 1 3を第 3図に示す方向に直線的に 5個並 ベた状態としたが、 これに限定されるものでなく、 例えば、 斜め方向に複数並べ るようにしてゲームプレーヤが指先で操作するようにしてもよく、 この場合には 実際にギ夕一を弾く際の指の動きに近くなり、 よりリアルな演奏状態に近づける ことができ、 ゲームプレーヤは興奮度の高い感覚を受けつつゲームを行うことが 可能となる。 これは、 弦ボタン 1 3に限らずに、 本実施の形態のようにピッキン グボ夕ンを 1個とせずに複数個設けても上記と同様な効果を奏し得る。 Further, in the present embodiment, five string buttons 13 are linearly arranged in the direction shown in FIG. 3, but the present invention is not limited to this. For example, a plurality of string buttons 13 are arranged diagonally. In this case, the game player may operate with the fingertip. In this case, the movement of the finger can be closer to the movement of the finger when actually playing the guitar, so that the state of the game can be more realistic. The game can be played while receiving a high degree of excitement. This is not limited to the string buttons 13, and the same effect as described above can be obtained even if a plurality of picking buttons are provided instead of one as in the present embodiment.
加えて、 本実施の形態では、 操作部分をゲームプレーヤが手で押す操作ボタン としたが、 これに限定されるものでなく、 実際のギターのように弦を張り、 仮に この弦をピックで弾くと弦に接続された張力検知センサが検知するなど検知手段 により検知してこれを操作入力情報として入力するといつたものでもよい。 本実施の形態では、 ゲーム機本体 1とコントローラ 2とがケーブル線で電気的 に接続されているが、 これに限定されるものでなく、 光通信手段あるいは電波な どにより電気的に接続するものでもよい。 このような光や電波などによる通信手 段を用いて接続することにより、 ゲーム機本体 1とコントローラ 2との間の信号 のやりとりが無線で行われるため、 ゲーム機本体 1とコントローラ 2とが完全に 独立したものとなる。 この場合、 ゲームプレーヤの動きが矯正されることなく、 自由な姿勢で疑似演奏を行うことが可能となる。 In addition, in the present embodiment, the operation part is an operation button pressed by a game player with a hand, but the present invention is not limited to this. The string is stretched like an actual guitar, and this string is temporarily picked and played. For example, it may be detected by a detection means such as a tension detection sensor connected to the string and then input as operation input information. In the present embodiment, the game machine body 1 and the controller 2 are electrically connected by a cable line, but the invention is not limited to this, and the game machine body 1 and the controller 2 are electrically connected by optical communication means or radio waves. May be. By connecting using such communication means using light or radio waves, signals are exchanged between the game console 1 and the controller 2 wirelessly, so that the game console 1 and the controller 2 are completely connected. Become independent. In this case, it is possible to perform the pseudo performance in a free posture without correcting the movement of the game player.
また、 本実施の形態におけるアミューズメント装置は、 業務用ゲーム機を例に とり説明したが、 これに限定されるものでなく、 家庭用ゲーム機にも適用可能で あり、 この場合には上記実施の形態における C R Tディスプレイをテレビジョン とし、 ゲームプログラム、 画像情報及び音楽情報を記憶した記録媒体としての R O Mカセットを C D— R O Mとし、 ゲーム機本体を例えばセガサ夕一ン (セガ社 製) やプレイステーション (ソ二一コンピュータエンタテイメント製) などの一 般に販売されている家庭用ゲーム機とし、 コントローラを上記実施の形態とほぼ 同様のものもしくはやや小型化したものを用いればよい。 また、 記録媒体として は、 R A Mや R O M等からなる半導体メモリ、 D V D— R O Mなどの他の媒体を 用いることもできる。 さらに、 本実施の形態では、 コントローラとしてギ夕一を模した形状をなすも のを例にとり説明したが、 これに限定されるものでなく、 三味線、 チェロあるい はマンドリンなどの弦楽器を模した形状をなすものとしてもよい。 また、 これら 弦楽器以外にも、 例えば、 ドラムのような打楽器を模した形状をなすものとして もよく、 この場合にはゲームプレーヤが直接手で操作部分を操作せずに、 スティ ックを持ちこのスティックを用いて操作部分を叩き、 まるでドラムを演奏してい るかの如くゲームを行うことも可能である。 尚、 このスティック内に叩いたこと を検知する手段を備えさせてもよく、 この場合にはスティックがコントローラの 一部として用いられることになる。 Also, the amusement device in the present embodiment has been described by taking an arcade game machine as an example, but is not limited to this, and is applicable to a home game machine. The CRT display in the form is a television, the ROM cassette as a recording medium for storing game programs, image information and music information is a CD-ROM, and the game machine body is, for example, SEGASA Yuichi (manufactured by SEGA) or PlayStation (SOGA). A commercially available home-use game machine (manufactured by 21 Computer Entertainment Inc.) may be used, and the controller may be substantially the same as that of the above-described embodiment or may be slightly smaller. Further, as the recording medium, other media such as a semiconductor memory including a RAM and a ROM, and a DVD-ROM can be used. Furthermore, in the present embodiment, the controller has a shape that imitates a guitar, but the present invention is not limited to this, and it emulates a stringed instrument such as a shamisen, cello, or mandolin. It may be shaped. Further, in addition to these stringed instruments, for example, a shape imitating a percussion instrument such as a drum may be used.In this case, the game player does not directly operate the operation portion with his / her hand, and holds the stick. You can play the game as if you were playing a drum by hitting the operating part with a stick. It should be noted that the stick may be provided with a means for detecting that the stick has been hit. In this case, the stick is used as a part of the controller.
本実施の形態では、 ゲーム機本体 1内に制御部 3とは別の比較回路 1 0を設け たが、 例えば、 このような比較回路を設けずに、 制御部 3が、 コントローラ 2の 操作入力部 9からの入力に対する比較をゲームプログラム 6に沿って行うように してもよい。 In the present embodiment, a comparison circuit 10 different from the control unit 3 is provided in the game machine main body 1. For example, without providing such a comparison circuit, the control unit 3 The comparison with the input from the unit 9 may be performed according to the game program 6.
ところで、 近年、 音楽に関するアミューズメント装置が多く提供されており、 その例として、 スピーカから流れる音楽を聞き、 表示画面にスクロール表示され る複数のキャラクタを見ながら、 上記音楽のリズムに合わせて表示されるキャラ クタに相当する操作手段としての操作ボタンおよび D Jなどがよく使用する夕一 ンテーブルをタイミングよく押したり回転させて得点を重ねていくといった装置 が提供されている。 しかしながら、 このような装置では、 ゲームプレーヤは流れ る音楽に合わせて操作ボタンを押したり回転テーブルを回転させるに止まり、 い わゆる単純な操作を行わせるものに止まっている。 ゲームプレーヤとしては、 流 れる音楽に合わせてさらに難しい操作が必要なアミュ一ズメント装置を望み始め ている。 そこで、 このような要望に応えるべく様々な操作手段が考え出されてい る。 例えば、 ゲームプレーヤの操作を手のみならず足の操作を要求する装置であ る。 この足に対する操作手段としては、 フットペダルのような足で押すことによ り電気的接続を導くものなど様々な構造のものを用いることが可能である。 この 足の入力操作は、 手の入力操作と交互にもしくは同時に行うようにするものが考 えられる。 本発明の実施の形態における楽器を模した形状をなすコントローラを 用いたアミューズメント装置にもちろん適用可能であり、 例えば、 ギターを手で 操作しつつフットペダルなどの足操作入力手段を設けてもよい (この場合には楽 器としてドラムのような打楽器を用いることが考えられる) 。 このような装置で は、 ゲームプレーヤの操作が比較的困難となり、 従来、 提供されているアミユー ズメント装置に慣れてきたゲームプレーヤにとっても、 やり応えのある興趣性の 高い装置のものとなり得る。 By the way, in recent years, many music-related amusement devices have been provided, and as an example, while listening to music flowing from a speaker and watching a plurality of characters scrolled and displayed on a display screen, the music is displayed in accordance with the rhythm of the music. There are provided operation buttons as operation means equivalent to characters, and devices that push and rotate the evening table, which is often used by DJs, etc., with good timing to accumulate scores. However, in such a device, the game player merely presses the operation button or rotates the rotary table in accordance with the music being played, and merely performs what is called a simple operation. Game players are beginning to look for amusement devices that require even more difficult operations to match the music being played. Therefore, various operating means have been devised to meet such a demand. For example, it is a device that requires a game player to operate not only his hands but also his feet. As an operation means for the foot, various structures such as a foot pedal that leads to electrical connection by pushing with a foot can be used. The input operation of the foot may be performed alternately or simultaneously with the input operation of the hand. Of course, the present invention can be applied to an amusement apparatus using a controller having a shape imitating a musical instrument in the embodiment of the present invention. A foot operation input means such as a foot pedal may be provided while operating (in this case, percussion instruments such as drums may be used as musical instruments). With such a device, the operation of the game player becomes relatively difficult, and even for a game player who has been accustomed to the provided amusement device, the device can be a responsive and highly entertaining device.
第 6図は、 コントローラをゲーム機本体に組み込んだ状態のものであり、 ドラ ムの形態を摸した業務用ゲーム機を示す概略斜視図である。ステージ 3 0上には、 表示部を有するゲーム機本体 3 1が設けられると共に、 その近傍にドラム (スネ アドラム、 タム等) の打面部 (ドラムパッド) を模した手操作部分に対応するコ ントロ一ラ 3 2が設けられている。 ゲーム機本体の下方部分にはバスドラムゃハ ィハツト等のペダルを模した足操作部分に対応するフットペダル 3 3が突出して 設けられている。 このような構成の場合には、 ゲームプレーヤが手でスティック を持ってドラムパッド部分を叩いたり、 足でフットペダルを操作し、 手と足の操 作を組み合わせることにより、 操作を複雑にでき、 ゲームプレーヤはまるでドラ ムセヅトを演奏しているようにゲームを行うことが可能となる。 FIG. 6 is a schematic perspective view showing an arcade game machine in a state in which the controller is incorporated in the game machine main body, and simulating a drum form. A game machine main body 31 having a display section is provided on the stage 30, and a control section corresponding to a hand-operated portion imitating a striking surface (drum pad) of a drum (snare drum, tom, etc.) is provided in the vicinity thereof. There are two lanes. At the lower part of the main body of the game machine, a foot pedal 33 corresponding to a foot operation part simulating a pedal such as a bass drum or a high hat is provided so as to protrude. In such a configuration, the operation can be complicated by the game player holding the stick with the hand and hitting the drum pad portion, or operating the foot pedal with the foot, and combining the operation of the hand and the foot, The game player can play the game as if playing a drum set.
また、 操作ボタンに関しても、 ただ単にゲームプレーヤが押すのみでなく、 こ れを押している長さが要求されるようにして、 操作の困難性を上げることも考え られる。 この操作ボタンを押す長さにより、 音の強弱や発生する音の長さを変化 させるようにして、 ゲームの困難性を高めることも可能である。 また、 これは操 作手段の構造を限るものでないが、 例えば、 ゲームプレーヤが操作手段を操作す ることにより、 音色を変化させるようにしても上記効果を奏し得る。 尚、 操作手 段としては、 レバーのようなものを用いることも可能であり、 アナログ的な入力 を行えるようにしても上記効果を奏し得る。 また、 上記実施の形態では、 表示画 面 (C R Tディスプレイ) 上の画像がゲームプレーヤの操作に関する操作情報と して横方向にスクロール表示されているが、 これに限定されるものでなく、 縦方 向にスクロール表示するものやあるいは斜めにスク口一ル表示するものでもよく、 また、 スクロール表示ではなくてキャラクタの大きさが小さい状態が大きな状態 へ徐々に変化するものでもよく、 これを限定しない。 Also, with regard to the operation buttons, not only the game player simply presses them, but also the length of time it is required may be required to increase the difficulty of operation. It is possible to increase the difficulty of the game by changing the strength of the sound and the length of the sound to be generated depending on how long the operation button is pressed. Also, this does not limit the structure of the operation means. For example, the above-described effect can be exerted even if the timbre is changed by operating the operation means by a game player. It should be noted that a lever or the like can be used as the operating means, and the above-described effect can be obtained even if analog input can be performed. Further, in the above embodiment, the image on the display screen (CRT display) is scrolled horizontally as operation information relating to the operation of the game player, but is not limited to this. The display may be scrolled in the horizontal direction or may be displayed in a diagonal scroll.The display may not be scrolled but may gradually change from the small size of the character to the large size. .
ところで、楽器を模したコントローラを用いたアミューズメント装置としては、 ピアノを模したものもある。 By the way, as an amusement device using a controller imitating a musical instrument, Some models imitate a piano.
第 7図は、 コント口一ラをゲーム機本体に組み込んだ状態のものであり、 ピア ノの形態を模した業務用ゲーム機を示す概略正面図である。 また、 第 8図は、 上 記業務用ゲーム機の C R Tディスプレイに表示される内容を説明するための説明 図である。 FIG. 7 is a schematic front view showing an arcade game machine in a state in which a controller is incorporated in a game machine body and simulating a form of a piano. FIG. 8 is an explanatory diagram for explaining the content displayed on the CRT display of the arcade game machine.
符号 2 1は、 表示部としての C R Tディスプレイである。 この C R Tディスプ レイ 2 1にはその上方から予め記憶された映像、 鍵盤及び楽譜が表示され、 ゲー ムの進行にともなって図示しないスピーカから流れる音楽に合わせて、 ライブ中 継のようなステージの映像を表示してゲームプレーヤに対してまるでステージで 演奏しているかの如く刺激し、 ゲームプレーヤが操作するべく楽譜の位置を点滅 あるいは色を変えるなどし、 また、 楽譜上の音符を左側へとスクロール表示させ る。 Reference numeral 21 denotes a CRT display as a display unit. The CRT display 21 displays a pre-stored image, keyboard, and score from above, and plays the stage image like a live broadcast along with the music played from a speaker (not shown) as the game progresses. To stimulate the game player as if they were playing on the stage, blinking or changing the color of the score for the game player to operate, and scrolling the notes on the score to the left Display.
ゲーム機本体の中央部分には、 ピアノの鍵盤を模したコントロ一ラ 2 2が備え 付けられている。 尚、 この鍵盤部分の左側方にはゲームをスタートさせたり、 上 記ゲーム中に流れる音楽の音階をゲーム中に上げたり下げたりするための操作ボ タン 2 3が設けられている。 そして、 ゲーム機本体の下方部分にはフットバ一 2 4が 2つ設けられている。 従って、 ゲームプレーヤは図示しないスピーカから流 れる音楽に合わせて鍵盤とフットバ一を操作し、 あたかも音楽に合わせてピアノ を弾いているかの如く感じることが可能となる。 ゲームの内容については上述し たものとほぼ同様であり、 図示しないスピーカから流れる音楽にのって、 スクロ ール表示される音符が画面上の一定位置に到達するのにタイミングを合わせてゲ —ムプレーヤが鍵盤を模したコントローラの所定部分を操作するといつたもので ある。 ゲームプレーヤは、 上述した操作を流れる音楽と C R Tディスプレイ 2 1 上の表示内容に合わせて順次行い、 ゲームを進めていくのである。 もちろん、 ゲ —ムプレーヤは、 自身の操作レベルに合わせて、 様々な音楽を選ぶことが可能で ある。 A controller 22 imitating a piano keyboard is provided at the center of the game console. An operation button 23 is provided on the left side of the keyboard portion to start the game and to raise or lower the musical scale of the music played during the game during the game. And, two foot bars 24 are provided in a lower part of the game machine main body. Therefore, the game player can operate the keyboard and the foot bar in accordance with the music flowing from the speaker (not shown), and feel as if playing the piano in accordance with the music. The contents of the game are almost the same as those described above. According to the music played from the speaker (not shown), the timing is adjusted so that the musical note displayed in a scroll reaches a certain position on the screen. When the player operates a predetermined part of the controller simulating a keyboard. The game player advances the game by sequentially performing the above-mentioned operations in accordance with the music flowing and the display contents on the CRT display 21. Of course, game players can choose a variety of music to suit their level of operation.
このように、 この業務用ゲーム機は、 その外観自体がピアノの形態を摸して形 成されているので、 ゲームプレーヤはまるでステージで演奏しているかの如く感 じ、 且つ、 ピアノの練習とは異なる感覚、 すなわち、 表示部で表示されるステ一 ジの画像を見ながらその雰囲気を味わいつつピアノを演奏するかの如く、 コント ローラを操作しつつゲームを行うことができるので、 従来から存在するピアノの 練習用のシュミレーシヨンシステムにはないような娯楽的な感覚をゲームプレー ャに与えつつゲームを行わせることが可能となる。 上記コントローラは、 ピアノ の外、 キーボード、 オルガンなどの他の鍵盤楽器にも適用可能である。 また、 上 述したピアノを模した業務用ゲーム機の手前にゲームプレーヤが座る座席を置く ことにより、 ゲームプレーヤに対して演奏の雰囲気をより強く与えることも可能 である。 In this way, since the appearance of the arcade game machine is formed by imitating the form of a piano, the game player feels as if he or she is performing on the stage, and is able to practice piano. Is a different feeling, that is, the steps displayed on the display You can play the game while operating the controller as if you were playing the piano while enjoying the atmosphere while watching the image of the dice, so there is no simulation system for piano practice that exists conventionally The game can be played while giving the game player an entertaining sensation. The above controller can be applied to other keyboard instruments such as keyboards, organs, etc., in addition to pianos. In addition, by placing a seat on which the game player sits in front of the above-described arcade-type arcade game machine, it is possible to give the game player a stronger playing atmosphere.
以上説明したように、 本発明によれば、 ゲーム機本体とは別体に楽器の形状を 模したコントローラを設けているので、 ゲームプレーヤに対してゲームを行わせ る際に、 流れる音楽に合わせてまるで楽器を演奏しているかの如く感じさせつつ ゲームを行わせることが可能である。 As described above, according to the present invention, since the controller simulating the shape of the musical instrument is provided separately from the main body of the game machine, when the game is played by the game player, It is possible to play the game while feeling as if playing a musical instrument.
また、 本発明によれば、 ゲームプレーヤに対して、 ギターの形状をなすコント 口一ラを手で持ちながら流れる音楽に合わせてまるでギターを演奏しているかの 如く感じさせつつゲームを行わせることが可能である。 また、 ピアノやドラムを 模したコントローラとすることにより、 あたかもピアノやドラムを演奏している かの如く感じさせつつゲームを行わせることが可能である。 Further, according to the present invention, it is possible to cause a game player to play a game while holding a controller in the form of a guitar in his hand while making the user feel as if he or she is playing a guitar. Is possible. In addition, by using a controller simulating a piano or a drum, it is possible to play a game while feeling as if playing a piano or a drum.
また、 ゲームプレーヤに対して、 横方向にスクロールしつつ表示される操作情 報としての画像をまるで楽譜として読みながら、 実際に楽器を演奏しているよう な興奮度の高い感覚を与えることが可能である。 In addition, it is possible to give the game player a high degree of excitement as if they were actually playing a musical instrument while reading the image as operation information displayed while scrolling in the horizontal direction as if it were a musical score. It is.
また、 ゲーム機本体の表示画面と対向する位置でコントローラを操作する位置 に疑似ステージを設けることにより、 ゲームプレーヤに対してゲームを行わせる 際に、 まるでステージ上で楽器を演奏しその姿を傍観者に見られているという興 奮度の高い感覚を与えることが可能である。 In addition, by providing a pseudo stage at a position where the controller is operated at a position facing the display screen of the game console, when playing a game for a game player, it is as if playing a musical instrument on the stage and watching the appearance It is possible to give a highly inspiring sense of being seen by the elderly.
Claims
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| AU11784/00A AU1178400A (en) | 1998-11-12 | 1999-11-11 | Amusement device and controller |
Applications Claiming Priority (4)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP34112798 | 1998-11-12 | ||
| JP10/341127 | 1998-11-12 | ||
| JP11/155965 | 1999-06-03 | ||
| JP15596599A JP3320381B2 (en) | 1998-11-12 | 1999-06-03 | Amusement equipment |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| WO2000029085A1 true WO2000029085A1 (en) | 2000-05-25 |
Family
ID=26483832
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| PCT/JP1999/006297 Ceased WO2000029085A1 (en) | 1998-11-12 | 1999-11-11 | Amusement device and controller |
Country Status (3)
| Country | Link |
|---|---|
| JP (1) | JP3320381B2 (en) |
| AU (1) | AU1178400A (en) |
| WO (1) | WO2000029085A1 (en) |
Families Citing this family (14)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US7174510B2 (en) | 2001-10-20 | 2007-02-06 | Hal Christopher Salter | Interactive game providing instruction in musical notation and in learning an instrument |
| WO2003036587A1 (en) * | 2001-10-20 | 2003-05-01 | Salter Hal C | An interactive game providing instruction in musical notation and in learning an instrument |
| US7435178B1 (en) * | 2006-04-12 | 2008-10-14 | Activision Publishing, Inc. | Tremolo bar input for a video game controller |
| JP4663608B2 (en) * | 2006-09-25 | 2011-04-06 | 株式会社バンダイナムコゲームス | GAME DEVICE AND INFORMATION STORAGE MEDIUM |
| US7320643B1 (en) * | 2006-12-04 | 2008-01-22 | Harmonix Music Systems, Inc. | Game controller simulating a musical instrument |
| JP2010172760A (en) * | 2010-05-17 | 2010-08-12 | Namco Bandai Games Inc | Game device and information storage medium |
| JP4838379B2 (en) * | 2010-10-06 | 2011-12-14 | 株式会社バンダイナムコゲームス | GAME DEVICE AND INFORMATION STORAGE MEDIUM |
| JP6220523B2 (en) * | 2013-01-28 | 2017-10-25 | 株式会社タイトー | Game device |
| JP2016062081A (en) * | 2014-09-22 | 2016-04-25 | ヤマハ株式会社 | Music teaching device |
| JP6471890B2 (en) * | 2014-09-22 | 2019-02-20 | ヤマハ株式会社 | Music learning device |
| JP6638674B2 (en) | 2017-03-03 | 2020-01-29 | ヤマハ株式会社 | Training device, training program and training method |
| JP6638673B2 (en) * | 2017-03-03 | 2020-01-29 | ヤマハ株式会社 | Training device, training program and training method |
| JP2018146718A (en) | 2017-03-03 | 2018-09-20 | ヤマハ株式会社 | Training device, training program, and training method |
| JP6442558B2 (en) * | 2017-05-11 | 2018-12-19 | 株式会社タイトー | Game device |
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| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JPH02123626U (en) * | 1989-03-17 | 1990-10-11 | ||
| JPH0639146A (en) * | 1992-07-22 | 1994-02-15 | Sekisui Chem Co Ltd | Controller device for tv game |
| JPH0639077U (en) * | 1992-11-12 | 1994-05-24 | シリテク コーポレイション | Infrared TV game machine remote control system |
| JPH06301476A (en) * | 1993-04-09 | 1994-10-28 | Casio Comput Co Ltd | Position detector |
| JPH08305356A (en) * | 1995-04-27 | 1996-11-22 | Yamaha Corp | Musical amusement system |
Family Cites Families (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP3204652B2 (en) | 1998-10-30 | 2001-09-04 | コナミ株式会社 | Rhythm game device and operation device |
-
1999
- 1999-06-03 JP JP15596599A patent/JP3320381B2/en not_active Expired - Fee Related
- 1999-11-11 AU AU11784/00A patent/AU1178400A/en not_active Abandoned
- 1999-11-11 WO PCT/JP1999/006297 patent/WO2000029085A1/en not_active Ceased
Patent Citations (5)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JPH02123626U (en) * | 1989-03-17 | 1990-10-11 | ||
| JPH0639146A (en) * | 1992-07-22 | 1994-02-15 | Sekisui Chem Co Ltd | Controller device for tv game |
| JPH0639077U (en) * | 1992-11-12 | 1994-05-24 | シリテク コーポレイション | Infrared TV game machine remote control system |
| JPH06301476A (en) * | 1993-04-09 | 1994-10-28 | Casio Comput Co Ltd | Position detector |
| JPH08305356A (en) * | 1995-04-27 | 1996-11-22 | Yamaha Corp | Musical amusement system |
Also Published As
| Publication number | Publication date |
|---|---|
| JP2000126460A (en) | 2000-05-09 |
| AU1178400A (en) | 2000-06-05 |
| JP3320381B2 (en) | 2002-09-03 |
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