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WO2000023161A1 - Jouets en peluche interchangeables et interactifs - Google Patents

Jouets en peluche interchangeables et interactifs Download PDF

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Publication number
WO2000023161A1
WO2000023161A1 PCT/US1999/024360 US9924360W WO0023161A1 WO 2000023161 A1 WO2000023161 A1 WO 2000023161A1 US 9924360 W US9924360 W US 9924360W WO 0023161 A1 WO0023161 A1 WO 0023161A1
Authority
WO
WIPO (PCT)
Prior art keywords
torso
interchangeable
appendages
stuffed toy
head
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Ceased
Application number
PCT/US1999/024360
Other languages
English (en)
Inventor
Howard H. Berger
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Golden Kids Toys & Entertainment Inc
Original Assignee
Golden Kids Toys & Entertainment Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Golden Kids Toys & Entertainment Inc filed Critical Golden Kids Toys & Entertainment Inc
Priority to AU11222/00A priority Critical patent/AU1122200A/en
Publication of WO2000023161A1 publication Critical patent/WO2000023161A1/fr
Anticipated expiration legal-status Critical
Ceased legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H3/00Dolls
    • A63H3/02Dolls made of fabrics or stuffed
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H3/00Dolls
    • A63H3/16Dolls made of parts that can be put together
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H3/00Dolls
    • A63H3/28Arrangements of sound-producing means in dolls; Means in dolls for producing sounds
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H2200/00Computerized interactive toys, e.g. dolls

Definitions

  • the present invention relates to toy play figures for children, such as stuffed animals, and more particularly, to a series of play figures having detachable body parts that may be interchangeably attached to torsos to create imaginary play characters.
  • Stuffed animal toys are generally made of a soft inner material or stuffing, such as foam, which is held within an exterior fabric shell that simulates the feel of animal fur.
  • the outer fabric shell may be constructed to resemble the shape of an animal, such as a bear, having a torso, legs, tail and a head. It is well recognized that the use of imagination is important to a child's development. Children often enjoy interacting with three-dimensional figures of appropriate size for the child in a form of imaginary play.
  • One type of toy available on the market offers a way for children to express their imagination by providing a degree of interchangeability of the appearance of the toy by the selection and assembly of parts. Perhaps the most popular such toy is the classic Mr. Potato Head® toy which is the subject of U.S. Design Patent No. D280,754. The Mr. Potato Head® toy allows the child to change the visual appearance of a potato-shaped head by the addition of limbs or facial details. As popular as Mr. Potato Head® has been on the market, however, it did not have the soft, cuddly feeling of traditional stuffed animals.
  • Such interactive toys and games may include embedded electronic sensors that can detect specific actions taken by the child, thereby causing a particular operation to occur in response to the child's actions.
  • An example of an interactive game is provided by U.S. Patent No. 5,890,717.
  • Interactive features can add a degree of randomness to the operation of a toy or game in order to improve the degree of enjoyment, duration of use, and/or educational stimulation that a child can get from the toy or game. Nevertheless, such interactive features have not been heretofore adopted for use in stuffed toys.
  • an interchangeable stuffed toy in the form of a character, such as an animal, in which the head and other appendages can be removed and replaced with parts from another character to thereby created new and imaginative types of characters.
  • An embodiment of the invention comprises a torso having an outer cloth casing that is closed to form an internal cavity filled with a stuffing material. The torso further comprising plural attachment points disposed on the outer cloth casing. A head and plural appendages are adapted to be removably attached to corresponding ones of the attachment points. The torso relates to a selected one of a plurality of characters, and the head and the plural appendages respectively relate to the same or another selected one of the plurality of characters.
  • the torso may be provided with plural attachment points that permit removable attachment of the appendages to the torso.
  • the attachment points may be uniformly arranged on the torsos of each of the play figures, thereby permitting a new arrangement of head and appendages on a torso to give the appearance of a permanent play figure.
  • the plurality of characters may include bears, eagles, turtles, dinosaurs, penguins, ducks, tigers, dogs, frogs, monkeys, deer, fish, insects, and reptiles, to name just a few.
  • the interchangeable stuffed toy further comprises an internal control device having a speaker coupled thereto that provides certain interactive functionality.
  • the control device is adapted to cause the speaker to emit at least one of a plurality of audible signals responsive to an external stimulation provided by the child.
  • Each of the plural appendages and head may be provided with respective unique markers.
  • the control device further comprises a sensor adapted to detect each one of the unique markers. The control device thereby selects an audible signals to be emitted by the speaker in correspondence with a respective one of the unique markers.
  • the sensor may provide a radio frequency (RF) signal that is radiated in a limited area closely adjacent to the torso, and the unique markers each provide a unique responsive signal in return.
  • RF radio frequency
  • FIG. 1 is a front view of an interchangeable play figure in the form of a bear
  • Fig. 2 is a rear view of the bear play figure of Fig. 1 ;
  • Fig. 3 is a side view of the bear play figure of Fig. 1 ;
  • Fig. 4 is a front view of the bear play figure of Fig. 1 with disassembled limbs and torso;
  • Fig. 5 is a front view of an interchangeable play figure in the form of a turtle;
  • Fig. 6 is a rear view of the turtle play figure of Fig. 5;
  • Fig. 7 is a side view of the turtle play figure of Fig. 5;
  • Fig. 8 is a front view of the turtle play figure of Fig. 5 with disassembled limbs and torso;
  • Fig. 9 is a front view of an interchangeable play figure in the form of a penguin
  • Fig. 10 is a rear view of the penguin play figure of Fig. 9;
  • Fig. 11 is a side view of the penguin play figure of Fig. 9;
  • Fig. 12 is a front view of the penguin play figure of Fig. 9 with disassembled limbs and torso;
  • Fig. 13 is a partial side sectional view of a wing of the penguin play figure of Fig. 9 showing the exemplary hook and pile attachment;
  • Fig. 14 is a partial end view of a torso attachment point for an interchangeable play figure limb
  • Figs. 15-20 illustrate imaginary characters formed from torso, head and limbs of assorted ones of the interchangeable play figures
  • Fig. 21 is a cutaway view of a play figure torso showing internal control circuitry in accordance with an interactive embodiment of the invention
  • Fig. 22 is a partial cutaway view of a torso attachment point showing an internal sensor detected by the control circuitry;
  • Fig. 23 is a block diagram of the internal control circuitry; and Fig. 24 is a flow chart illustrating operation of the control circuitry.
  • the present invention satisfies the need for a three-dimensional toy figure that has the soft, cuddly attributes of traditional stuffed animals, while also offering the imagination inspiring aspects of interchangeable types of toys.
  • like element numerals are used to describe like elements illustrated in one or more of the figures.
  • the play figure 10 depicts a fanciful bear, and has an outer surface that is soft and cuddly to simulate a bear's fur coat.
  • the bear play figure 10 has a torso 11 , a head 12, hind legs 15, 16, and forearms 13, 14.
  • the forearms 13, 14 are folded across the bear's chest as the play figure sits on the hind legs 15, 16 and torso 11.
  • the torso 11 , head 12, legs 15, 16, and forearms 13, 14 of the bear play figure 10 may each be formed of a cloth material that is closed to define an interior space that is filled with a stuffing material.
  • the bear play figure 10 appears as a single piece. Referring to Fig. 4, however, the bear play figure 10 is disassembled to reveal that the torso 11 , a head 12, forearms 13, 14, and legs 15 and 16 are actually separate pieces.
  • the torso 11 is provided with has five attachment points 20-24 for to permit attachment of the disassembled parts, as will be described in greater detail below. More particularly, the head 12 may be attached to attachment point 20, the forearms 13, 14 may be attached to respective attachment points 21 , 22, and legs 15, 16 may be attached to respective attachment points 23, 24.
  • the bear play figure 10 has little or no observable or actual neck region.
  • Figs. 5-8 illustrate a second embodiment of a play figure 30.
  • the play figure 30 depicts a turtle that is sitting upright on hind legs.
  • the turtle play figure 30 is comprised of an outer covering that is soft and cuddly.
  • the turtle play figure 30 has a torso 31 having a shell, a head 32, hind legs 35, 36, and fore legs 33, 34.
  • the fore legs 33, 34 extend outwardly from the torso 31.
  • the torso 31 , head 32, hind legs 35, 36, and fore legs 33, 34 of the turtle play figure 30 may each be formed of a cloth material that is closed to define an interior space that is filled with a stuffing material.
  • Fig. 8 illustrates the turtle play figure 30 disassembled to reveal that the head 32, fore legs 33, 34, and hind legs 35, 36 are separate pieces that attach to the torso 31 at respective attachment points in the same manner as the bear play figure 10 described above.
  • Figs. 9-12 illustrate a third embodiment of a play figure 40.
  • the play figure 40 depicts a penguin that is sitting upright on hind legs.
  • the penguin play figure 40 is comprised of an outer covering that is soft and cuddly.
  • the penguin play figure 40 has a torso 41 , a head 42, hind legs 45, 46, and flippers 43, 44.
  • the torso 41 , head 42, hind legs 45, 46, and flippers 43, 44 of the penguin play figure 40 may each be formed of a cloth material that is closed to define an interior space that is filled with a stuffing material.
  • FIG. 12 illustrates the penguin play figure 40 disassembled to reveal that the head 42, flippers 43, 44, and hind legs 45, 46 are separate pieces that attach to the torso 41 at respective attachment points in the same manner as the bear play figure 10 and turtle play figure 30 described above.
  • Fig. 13 illustrates the flipper 44 of the penguin play figure 40 attached to a corresponding torso 11 , 31 , or 41 using respective hook and pile fastener parts 51 , 52.
  • the hook part 51 is sewn to the outer surface covering of the torso 11 , 31 , or 41 and is in the form of a flexible disk having upstanding hooks.
  • the disk has a generally circular shape with an exemplary diameter of approximately one inch.
  • the pile part 52 is sewn to the flipper 44 at a side surface thereof.
  • the disk of the hook part 51 is sewn within a circular rib 54 of the torso cover material to slightly depress the hook material below the level of attachment of the pile part 52.
  • Fig. 14 shows a typical attachment point 21 corresponding to the position of one of the fore legs or flippers.
  • the fabric rib 54 is visible surrounding the hook part 51 in Fig. 14.
  • the hook part 51 is slightly recessed below the surface of the torso 11 , 31 , or 41 so that the appendages when attached appear as though they are permanently attached without any of the hook and pile fastener showing. This also has the salutary effect of protecting the child from possible scratches from the fastener material, if contacted during play.
  • Fig. 13 further shows the exterior covering of the torso 11 , 31 or 41 comprising a fur-like material to simulate bear fur or a velour material for the other figures (i.e., turtle and penguin) which has sufficient depth of fabric to generally cover the attachment details to provide a more natural appearance.
  • the torso 11 , 31 , or 41 is filled with a stuffing material 56.
  • the flipper 44 is filled with a stuffing material 58. It should be appreciated that each of the foregoing described heads and appendages of the play figures would be similarly constructed and would attach to the torsos in a like manner.
  • the bear head 12 may be attached to any one of the bear torso 11 , the turtle torso 31 , or the penguin torso 41.
  • the hind legs, fore legs or flippers can be interchangeably attached to any of the connection points of any of the torsos 11 , 31 , 41.
  • This aspect of the invention is illustrated in Figs. 15-20 in which a series of figures, all having the same general size with similarly located same attachment points.
  • the appendages of any one play figure may be removed from the corresponding torso by separating the hook and pile parts 51 , 52, and different appendages may thereafter be attached thereto to create an imaginary character.
  • Such an imaginary character may exhibit physical characteristics of each of the other characters.
  • a child can replace the appendages in a matter of seconds and the figure becomes a unique character, which is limited only by the imagination of the child and the number of original figures in the series that are available to the child.
  • the series may be expanded and the number of combinations expands exponentially.
  • Examples of the various characters that are particularly suitable for adaptation to this invention include: bears, turtles, penguins, ducks, deer, dinosaurs, tigers, pigs, eagles, dogs, frogs, insects, reptiles and fish, to name just a few.
  • various types of humanoid characters could also be utilized, such as soldiers, knights, firemen, astronauts, robots, etc.
  • Figs. 15-20 illustrate several combinations of characters, which may be assembled from the three play figures of Figs. 1 -12.
  • a bear head 12 has been attached to a turtle torso 31 with penguin flippers 43, 44 and bear feet 15, 16.
  • Fig. 16 shows a bear head 12 on a penguin torso 41 with bear forearms 13, 14 and standing on turtle legs 35, 36.
  • Fig. 17 provides a totally different appearance by the substitution of a penguin head 42 on the turtle torso 31 with turtle front legs 33, 34 and penguin feet 45, 46.
  • the turtle head 32 added to the penguin torso 41 , penguin feet 45, 46 with turtle front legs 33, 34 produces a new member of the imaginary animal kingdom.
  • a turtle head 32 and turtle front legs 33, 34 are added to a bear torso 11 and rear legs 15, 16.
  • the bear torso 11 is again used with the turtle head 32 and rear legs 35, 36 with penguin flippers 43, 44.
  • the series of play figures can also be utilized in an instructional mode in which the normal or natural characteristics of each character can be taught and the necessary adaptations to the character can then be produced by the child's imagination and reasoning. For example, if a child combines penguin parts with a bear torso, he needs to determine where the character would live, in the woods or in Antarctica. In the event that he or she combines a turtle with a tiger, the child may have to determine whether this new character will be at home on the grassy plains of Africa or partly underwater. As another part of the educational aspects of this invention, the child may write essays about the new character, its habits and its habitat.
  • an exemplary torso 11 is partially cutaway to reveal internal electronic enhancements.
  • the torso 11 includes within its interior an electronic package 130 including sensor signal analysis circuitry, memory, logic and sound generation devices.
  • the electronic package 130 coupled to a battery pack 131 , a sound generator or loudspeaker 132, and plural sensors 133a-133e.
  • the battery pack 131 provides electrical power to the electronic package 130, and may be accessible through an opening in the outer surface of the torso 11 to replace the batteries.
  • the loudspeaker 132 permits sounds to be generated under the control of the electronic package 130, and may be disposed close to the outer surface of the torso 11 so as to not be muffled by the stuffing material.
  • the sensors 133a-133e are disposed adjacent to respective ones of the attachment areas, including a sensor 133a in the head attachment region, sensors 133b, 133c located directly below the fore leg attachment regions, and sensors 133d, 133e located below the hind leg attachment areas.
  • An additional sensor 133f may be optionally disposed beneath the tail attachment area.
  • the filling material 56 of the torso 11 fills the space within the torso around the electronic circuitry 130, the battery pack 131 and the loudspeaker 132, and protects these components from damage during normal play.
  • each marker device 140 comprises a passive radio frequency responsive device having a unique frequency signature. More specifically, the marker device 140 comprises a conductive material formed in a particular pattern so that it oscillates at a particular frequency when energized by an electromagnetic field emitted by the sensors 133.
  • Each appendage of each character contains a marker device tuned to a different frequency to which it responds or is detectable by a sensor 133 and the electronic circuitry 130 of Fig.
  • the electronic circuitry 130 may be energized by an intentional action of a child, such as by manually operating a switch on the exterior surface of the torso 11 , or by an unintentional action such as automatically detecting movement of the torso. Upon being energized, the electronic circuitry 130 scans each of the sensors 133 to detect the presence of markers indicating attachment of any appendages thereto.
  • the electronic circuitry 130 then identifies the markers by reference to a look-up table in memory that relates the frequency signature of each marker to a corresponding appendage, such as a penguin flipper 43.
  • the electronic circuitry 130 selects from the memory an appropriate message or melody from the stored information and energizes the loudspeaker so that the character appears to be talking or issuing music. For example, if a penguin flipper 43 has been attached to a bear torso 11 , the electronic circuitry may select an appropriate message, such as "these flippers help me swim!
  • An electronic circuit 200 comprises a microprocessor ( ⁇ p) 210, a random access memory (RAM) 212, a read only memory (ROM) 214, a sensor scan device 216, and an audio control device 218.
  • the electronic circuit 200 may be provided on an application specific integrated circuit (ASIC), as is generally known in the art.
  • a bus 204 permits communication of signals between the microprocessor 210, RAM 212, ROM 214, sensor scan device 216, and audio control device 218.
  • the RAM 212 temporarily stores data values that are used by the microprocessor 210.
  • the ROM 214 provides non-volatile storage of data and program information.
  • the sensor scan device 216 is coupled to a plurality of sensors 233a-233e (corresponding to the sensors 133a-133e of Fig. 21 ).
  • the audio control device 218 converts digital signals provided by the microprocessor 210 into analog signals that are communicated to a speaker 232 (corresponding to the speaker 132 of Fig. 21 ).
  • Operation of the interactive play figure is controlled by the microprocessor 210 executing a program stored in the ROM 214.
  • An example of an interactive program is provided in Fig. 24.
  • the program begins at step 300 in which power to the interactive play figure is provided, such as by turning on a power switch (not shown) on the outer surface of the torso.
  • the program performs an initialization sequence at step 302 in response to some stimulus provided by the child playing with the interactive play figure, such as by pushing a button or moving the play figure in a particular manner. This causes the sensors 233 to be scanned by the sensor scan device 216 at step 304.
  • the sensor scan device 216 makes a determination whether any markers are present at any of the sensors 233a-233e at step 306, and reports that information to the microprocessor 210. If a marker is detected, then the program proceeds to step 308 wherein the appendages corresponding to the detected markers are identified. Conversely, if no markers are detected, the program returns to step 302 to await another initialization. Once a marker has been identified, the microprocessor 210 retrieves an appropriate audio file from the ROM 214 at step 310. Then, the selected audio file is provided to the audio control device 218 at step 312, which drives the loudspeaker 232 to reproduce the file as an audio signal. Thereafter, at step 314, the program returns to the beginning to await another initialization.
  • the ROM 214 may include a look-up table that correlates the markers to one or more audio files. For example, attachment of an eagle head to a torso 11 may cause an audio file to be retrieved that comprises an eagle call. Alternatively, the audio file may contain a voice identifying spelling the letters of the character's name (such as B-E-A-R). It is anticipated that there be plural audio files associated with each marker, so that the same audio file is not repeated. The microprocessor 210 may keep track of the frequency of use of each audio file to make sure that the same audio files are not repeatedly selected. By varying the audio files that are selected, the interactive nature of the play figure is improved and the child would be less likely to become bored with the toy. Moreover, the RAM 212 may maintain a configuration file of all the appendages that have been attached to the torso, and the play figure may be adapted to reproduce increasingly complex audio responses as the number of attached appendages increases.
  • the torso 11 may be adapted to receive updates in the form of data cartridges that increase or alter the data files and/or programming of the play figure. For example, when a new type of character is introduced into the series, an update cartridge may be provided that adds audio files corresponding to the new character. It may also be possible to encode the corresponding audio files into the markers, so that the audio file data is transferred from an appendage to the microprocessor 210 when the appendage is attached to the torso.

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  • Toys (AREA)

Abstract

La présente invention concerne un jouet en peluche (10) interchangeable ayant la forme d'un animal par exemple, auquel on peut enlever la tête et les autres parties du corps et les remplacer par celles d'un autre animal, de manière à créer des types nouveaux et imaginaires d'animaux. Ce jouet en peluche (10) comprend un torse (11) recouvert d'une enveloppe externe de tissu fermée pour former une cavité interne remplie d'un matériau de rembourrage. Le torse (11) comprend également plusieurs points de fixation (21, 22, 23, 24) placés sur l'enveloppe externe de tissu. Une tête (12) et plusieurs parties sont conçues pour être fixées de manière amovible aux points de fixation (21, 22, 23, 24) correspondants. En outre, le torse (11) correspond à celui d'un animal sélectionné parmi une pluralité d'animaux, la tête (12) et les différentes parties correspondant chacune au même animal ou à un autre animal sélectionné parmi une pluralité d'animaux. Le torse (11) peut comporter plusieurs points de fixation permettant de fixer de manière amovible les différentes parties du corps au torse. Ces points de fixation (21, 22, 23, 24) peuvent être placés uniformément sur le torse (11) de chacun des jouets en peluche, de manière à pouvoir fixer différemment la tête (12) et les parties en question sur un torse (11), et donner ainsi à l'animal l'apparence d'un jouet en peluche permanent. La pluralité d'animaux peut comprendre les ours, les aigles, les tortues, les dinosaures, les pingouins, les canards, les tigres, les chiens, les grenouilles, les singes, les cerfs, entre autres. Par ailleurs, le jouet en peluche peut présenter des caractéristiques interactives émettant des signaux audio en réponse à la tête et/ou aux parties sélectionnées par l'enfant.
PCT/US1999/024360 1998-10-19 1999-10-18 Jouets en peluche interchangeables et interactifs Ceased WO2000023161A1 (fr)

Priority Applications (1)

Application Number Priority Date Filing Date Title
AU11222/00A AU1122200A (en) 1998-10-19 1999-10-18 Interchangeable and interactive play figures

Applications Claiming Priority (4)

Application Number Priority Date Filing Date Title
US10488098P 1998-10-19 1998-10-19
US60/104,880 1998-10-19
US41925599A 1999-10-15 1999-10-15
US09/419,255 1999-10-15

Publications (1)

Publication Number Publication Date
WO2000023161A1 true WO2000023161A1 (fr) 2000-04-27

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Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/US1999/024360 Ceased WO2000023161A1 (fr) 1998-10-19 1999-10-18 Jouets en peluche interchangeables et interactifs

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AU (1) AU1122200A (fr)
WO (1) WO2000023161A1 (fr)

Cited By (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2005094959A1 (fr) * 2004-03-24 2005-10-13 Uncle Milton Industries, Inc. Personnage jouet a cerveau interchangeable avec reponses vocales associees
EP1859846A1 (fr) * 2006-05-22 2007-11-28 Agatsuma Co., Ltd. Jouet
US7321315B2 (en) 2003-12-29 2008-01-22 Kimberly-Clark Worldwide, Inc. System and method for identifying disposable absorbent products
WO2006102688A3 (fr) * 2005-03-23 2008-11-13 Chad Michael Venter Ensemble d'elements pour former des jouets mous
EP3090787A1 (fr) * 2015-05-07 2016-11-09 Deutsche Telekom AG Poupée et ensemble comprenant une poupée et un récepteur
WO2024213192A1 (fr) * 2023-04-10 2024-10-17 Lenabo GmbH Système de jouet interactif et évolutif

Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4869701A (en) * 1986-12-25 1989-09-26 Yamaha Corporation Electrical educational toy
EP0835677A1 (fr) * 1996-10-11 1998-04-15 General Creation International Limited Jouet en peluche à assembler

Patent Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4869701A (en) * 1986-12-25 1989-09-26 Yamaha Corporation Electrical educational toy
EP0835677A1 (fr) * 1996-10-11 1998-04-15 General Creation International Limited Jouet en peluche à assembler

Cited By (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US7321315B2 (en) 2003-12-29 2008-01-22 Kimberly-Clark Worldwide, Inc. System and method for identifying disposable absorbent products
WO2005094959A1 (fr) * 2004-03-24 2005-10-13 Uncle Milton Industries, Inc. Personnage jouet a cerveau interchangeable avec reponses vocales associees
US7338340B2 (en) 2004-03-24 2008-03-04 Uncle Milton Industries, Inc. Toy figure with interchangeable brain having associated voice responses
WO2006102688A3 (fr) * 2005-03-23 2008-11-13 Chad Michael Venter Ensemble d'elements pour former des jouets mous
EP1859846A1 (fr) * 2006-05-22 2007-11-28 Agatsuma Co., Ltd. Jouet
EP3090787A1 (fr) * 2015-05-07 2016-11-09 Deutsche Telekom AG Poupée et ensemble comprenant une poupée et un récepteur
WO2024213192A1 (fr) * 2023-04-10 2024-10-17 Lenabo GmbH Système de jouet interactif et évolutif

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