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WO1985001666A1 - Jeu - Google Patents

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Publication number
WO1985001666A1
WO1985001666A1 PCT/EP1984/000321 EP8400321W WO8501666A1 WO 1985001666 A1 WO1985001666 A1 WO 1985001666A1 EP 8400321 W EP8400321 W EP 8400321W WO 8501666 A1 WO8501666 A1 WO 8501666A1
Authority
WO
WIPO (PCT)
Prior art keywords
elements
main
sides
game
edge
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Ceased
Application number
PCT/EP1984/000321
Other languages
German (de)
English (en)
Inventor
Franjo Skledar
Zoran Selic
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Publication of WO1985001666A1 publication Critical patent/WO1985001666A1/fr
Anticipated expiration legal-status Critical
Ceased legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/06Patience; Other games for self-amusement
    • A63F9/08Puzzles provided with elements movable in relation, i.e. movably connected, to each other
    • A63F9/0803Two-dimensional puzzles with slideable or rotatable elements or groups of elements, the main configuration remaining unchanged
    • A63F9/0823Two-dimensional puzzles with slideable or rotatable elements or groups of elements, the main configuration remaining unchanged having overlapping circles with interchangeable elements

Definitions

  • the invention relates to a game with mosaic-like elements that can be shifted in a plane to form symbols such as images.
  • Puzzle games are known in which elements are slidably arranged to each other, for. B. to design the surfaces of a cube in one color or to give rows of pyramids in a certain color.
  • the disadvantage of these games is that the elements are arranged spatially to one another and are therefore not visible at the same time.
  • the structure of holding together the individual elements is structurally complex, so that corresponding games are slightly inoperable.
  • the elements are arranged to be displaceable in one plane. The elements themselves are square-shaped and can be moved within a square. The possibility of variation is thereby narrowed, so that the interest in a corresponding game is quickly lost.
  • the object of the present invention is to design a game of the type mentioned at the outset in such a way that there is a high degree of possible combination of the elements which can be displaced relative to one another without the elements themselves being spatially arranged with respect to one another Need to become.
  • the game should be constructed in a structurally simple manner, so that there are not only advantages in terms of production technology, but the game remains functional even after long use.
  • the object is achieved according to the invention in that " at least two (main elements) are spaced apart from one another and are stationary, but rotatable about an axis passing through their respective center point, and in that the peripheral elements surrounding the main elements are displaceable along the sides of the main elements in such a way that they can optionally be rotated around one of the main elements, the corresponding rotatable unit forming a circle.
  • Each main element preferably represents a regular hexagon with concavely shaped sides which interact alternately with quadrangular and triangular edge elements.
  • Interacting here is understood to mean that the edge elements in the manner of satellites can optionally be assigned to one of the main elements and rotated together with the latter about its axis. This results in the possibility that the individual edge elements, depending on the assignment to a main element, assume the desired positions on the playing field in order to form a symbol when assigned correctly.
  • the game can e.g. B. be formed in the form of Olympic rings, the edge elements have different colors in order to obtain the correct assignment of the Olympic rings in correct color rendering. Of course, there are also other possible variations. B.
  • the edge elements are assigned. Games with 4, 7 or 2 elements are of course also conceivable.
  • the logically assigned elements can also include images such as B. city coat of arms, portraits or the like.
  • the triangular edge elements can consist of equilateral triangles, the sides of which are convex, the respective side length corresponding to the length of each side of the main element.
  • the quadrangular edge elements are each formed by a rectangular element with opposing concave and convex sides, the convex sides being displaceable along the sides of the main element and the concave sides along the sides of the triangular edge elements and along convex sides of further quadrangular edge elements and vice versa.
  • the concave sides of the elements have recesses such as grooves, into which webs engage from the convex sides of the edge elements.
  • the recess in the main element is formed all the way round so that the required interaction with the convex sides of the square and triangular edge elements is possible.
  • neither the webs nor the recesses of the individual elements are visible when they interact as a game.
  • each element is now preferably chosen as follows.
  • the quadrangular elements consist of three quadrilaterals arranged one above the other, each having opposite convex and concave sides.
  • the longitudinal axes of the upper two quadrilaterals are aligned and perpendicular to the transverse axis of the lower quadrilateral.
  • the convex side, sections of the central square protrude beyond the convex sides of the upper square.
  • the recesses between the lower and upper square are formed in that. the concave sides of the middle quadrilateral are set back from the corresponding concave sides of the lower and upper quadrilaterals.
  • the triangular elements preferably consist of three equilateral triangles with convex sides arranged centrally one above the other, the lower triangle having the smallest and the middle triangle the largest area, as a result of which the circumferential area of the middle triangle projecting beyond the area of the upper triangle Web of the triangular Randele ⁇ element is formed.
  • the basic element also consists of three elements arranged one above the other, of which the middle one has a circular shape and the outer ones have the same shape with different dimensions.
  • the upper visible element shows smaller dimensions than the lower one.
  • the elements assembled to the game are received by a frame that can additionally - cover the elements on the bottom side.
  • Bearings for the main elements rotating about their axis can preferably be provided on the bottom of the frame in order to achieve good mobility.
  • the game according to the invention is to result in Olympic rings, it is characterized in that the game consists of 47 profiled elements, which in turn are composed of 5 hexagonal basic elements, 19 triangular and 23 square edge elements. These elements are combined to form a unit and are laterally surrounded by a frame, with the correct assignment of the elements resulting in the correct color representation of the Olympic rings.
  • the game is composed of three triangular rings, it comprises three basic elements about which fourteen triangular and fourteen quadrangular edge elements can be rotated to the desired extent.
  • the game includes three main elements, which are arranged in a line, are a total of thirty-three elements are required, whereas a game with two main elements with mutually mixing edge elements comprises a total of twenty-three elements. With seven edge elements arranged around main elements and interchangeable with respect to the respective main element, there is play with a total of fifty-nine elements.
  • the possible variations are of course expandable.
  • FIG. 1 is a plan view of a first variant of a game according to the invention
  • FIG. 1 shows a sectional illustration along the line II-II in FIG. 1, FIG.
  • FIG. 1 shows a main element of the game according to the invention according to FIG. 1 in plan view
  • FIG. 4 shows a sectional illustration of the element according to FIG. 4 along the line IV
  • FIG. 5 is a plan view of an edge element of the game of FIG. 1,
  • Fig. 6. 5 shows a side view of the edge element according to FIG. 5,
  • FIG. 7 is a plan view of a further edge element of the game according to FIG. 1
  • Fig. 8 is a side view of the edge element of Fig. 7 and
  • FIG. & - 14 further embodiments of the game according to the invention. 5
  • FIG. 1 shows a top view of a first variant of a game 10 according to the invention, which is made up of elements 12, 14 and 16 composed in a mosaic-like manner, which in turn are surrounded by a frame 18 in the edge region.
  • the 0 elements 14 and 16 are arranged as edge elements so as to be rotatable about an associated center, a main element which is arranged in the embodiments according to FIGS. 1 and 13 in a trapezoidal shape, so that these result in Olympic rings with the surrounding edge elements. 5.
  • the edge elements 14 and 16 assigned to a base element 12 are mentioned to be rotatable about the axis 20 together with these.
  • the edge elements can be assigned to different main elements by turning them. Is z. B. the main elements 12 0 rotated clockwise about the axis 20, the Randele ⁇ elements 15 and 14 can be brought into positions 22 and 24 so that they then come into the effective range of the main element 25.
  • the main element 26 can then be rotated about its main axis 27.
  • the individual edge elements 5 can be assigned to the main elements 12, 26, 28, 30, 32 to the desired extent and by logical combination, in order to form the symbol of the Olympic rings in the correct color sequence in the present case when combined correctly.
  • the main elements are designed to be rotatable about their main axis. 2, the main element 28 can be rotated about its axis 34.
  • a nub-like projection 38 can emanate from the frame 18 and this bottom 36, which cooperates with a corresponding recess in the base area of the main element 28, so as to enable storage and thus problem-free rotation of the element 28 about its axis 34.
  • Edge elements 40 and 42 which are described in more detail with reference to FIGS. 5 and 6, adjoin laterally on the main element 28.
  • the edge element 42 5 is bordered by the square edge element 44 and the triangular edge element 46, which are assigned to the main element 26 with the axis 27.
  • edge elements arranged around a main element and rotatably formed therewith form a circle so as to be rotated as a unit.
  • the main element 12 which is designed to be rotatable about its axis 20, is designed as an equilateral hexagon, the sides 48, 50, 52, 54, 56 and 58 of which are concave.
  • a recess 60 is embedded in the invisible base area 62 of the main element 12, which corresponds to the recess 38 as well as FIG. 2, that is, it interacts with a corresponding projection for storage that starts from the bottom of the frame 18.
  • the base surface 62 also has a disk-shaped projection 64 which engages in a corresponding recess in the base 36 of the frame 18, as a result of which the main element 12 is additionally centered.
  • the main element 12 in turn consists of three parts, namely the upper equilateral hexagonal upper part 66, the surface 68 of which is only visible, the central intermediate part 70 designed as a disk and the lower part 72, which is also equilateral hexagonal and whose unspecified Sides run parallel to the sides 48, 50, 52, 54, 56, 58 of the visible upper part 66.
  • groove 74 webs extending from the edge elements 14 and 16, which are described in more detail with reference to FIGS. 5 and 8, can now engage.
  • 5 and 6 the edge element 16- of FIG. 1 is shown as an example.
  • This is an equilateral triangular element which is composed of three parts 76, 78 and 80. Each part also has a triangular shape with convex sides, of which only the visible ones have been designated with the reference numerals 82, 84 and 86.
  • the dimensions of the parts 76, 78 and 80 are now chosen so that the middle part 78 shows the largest and the lower part 80 the smallest dimension.
  • the edge portions 88 of the central part 78 projecting above the upper visible part 76 form a circumferential web, which is embedded on the one hand with the circumferential grooves of the main parts (groove 74 of the main part 12) and on the other hand with edge elements formed in the other vi-shape Cutouts can work together.
  • the quadrangular edge element 14 is shown in FIGS. 7 and 8 by way of example for the further quadrangular edge element which is present in the game and is assigned to a main element.
  • the square edge member made of a total of three - for the rest as the other elements also - centrally superposed portions 90, 92 and 94, of which is provided the visible 's Schweizer by reference 90th
  • This part the corners of which coincide with those of a square, has two opposite concave sides 96 and 98 and two convex sides 100 and 102.
  • the adjoining middle part is rectangular and is shaped corresponding to the upper part 90 with regard to the side formation.
  • the lower part 94 likewise has a rectangular shape, but its longitudinal axis runs perpendicular to the longitudinal axes of the parts 90 and 92 arranged one above the other. The result of this is that, in a top view, the sections of the middle part 92 protruding above the upper part 90 have web-like projections 02
  • CMP ⁇ and form 104 which can cooperate with the grooves of the main elements on the one hand and with grooves of other square edge elements on the other.
  • Rarid elements can be shifted to the desired extent along the concave sides of the main elements, so that they can be assigned to other main elements to the extent necessary.
  • the lower part 72 has dome-like projections 110 and 112 which extend in the direction of the bottom 36 of the frame 18 and which are arranged in resilient sections 114 and 116, as a result of which the rotation of the main element 12 is facilitated should.
  • the exemplary embodiment of a game 118 shown in FIG. 9 comprises two basic elements 120, 122, around which and with which rotatable triangular and quadrangular edge elements according to FIGS. 5 to 8 are arranged.
  • the mosaic-like game 118 comprises eleven square and ten triangular elements.
  • the game 124 according to FIG. 10 consists of seven units which are arranged in a flower-like manner.
  • the entire game 124 comprises fifty-nine elements which are contained in a frame. These are seven main elements, twenty-eight square and twenty-four triangular edge elements, which are optionally assigned to the main elements.
  • 11 and 12 show game variants 126 and 128, each with three main elements, which are arranged in a star shape or in a line.
  • the game according to 126 has fourteen triangular and fourteen square edge elements.
  • thirty-three elements are required for the linear arrangement according to FIG. H. three hexagonal basic elements, sixteen square and fourteen triangular edge elements, which are drawn to form a corresponding end image.
  • FIG. 13 corresponds to the structure of FIG. 1. It is therefore a stylized emblem of the Olympic Games, which comprises five overlapping rings.
  • forty-seven elements are required, which are composed of five hexagonal-shaped elements of utral color. Put together twenty-three square (sixteen single-color and seven two-color) and nineteen triangular border elements, of which eleven are single-color, five two-color and three three-color.
  • FIG. 14 is composed of a total of four overlapping circles, that is to say comprises four basic elements, to which triangular and quadrangular edge elements are rotatably and optionally associated, the free sides of which are encompassed by a frame (not shown) to ask for cohesion.

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Toys (AREA)

Abstract

Jeu de patience (10) avec des éléments (12, 14, 16, 22, 24, 26, 28, 30, 32, 40, 42, 44, 46) réunis en mosaïque, disposés de manière déplaçable dans un plan et formant un symbole connu lorsqu'ils sont placés correctement. Le jeu (10) comporte au moins deux éléments principaux (12, 26, 28, 30, 32) écartés l'un de l'autre et disposés de manière à pouvoir tourner autour d'un axe, qui sont entourés de manière déplaçable par des éléments de bord (14, 16, 22, 24, 42, 44, 46) et qui peuvent être adjoints facultativement à l'un des éléments principaux. Les éléments principaux (12, 26, 28, 30, 32) et les éléments de bord (14, 16, 22, 24, 42, 44, 46) adjoints et mobiles autour d'un axe en tant qu'unité forment un cercle.
PCT/EP1984/000321 1983-10-20 1984-10-18 Jeu Ceased WO1985001666A1 (fr)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
YUP-2101/83 1983-10-20
YU210183A YU45576B (sh) 1983-10-20 1983-10-20 Sklop medjusobno pomičnih elemenata za igru

Publications (1)

Publication Number Publication Date
WO1985001666A1 true WO1985001666A1 (fr) 1985-04-25

Family

ID=25556861

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/EP1984/000321 Ceased WO1985001666A1 (fr) 1983-10-20 1984-10-18 Jeu

Country Status (2)

Country Link
WO (1) WO1985001666A1 (fr)
YU (1) YU45576B (fr)

Cited By (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4735417A (en) * 1987-06-25 1988-04-05 Gould Murray J Puzzle
WO1988005679A1 (fr) * 1987-02-07 1988-08-11 Michael Lieke Jouets rotatifs bi- et tridimensionnels
WO1988009692A1 (fr) * 1987-06-12 1988-12-15 Arplan Jeu de reflexion a cercles secants
US4978126A (en) * 1989-11-28 1990-12-18 Leib Morosow Rotating amusement device
WO1992011912A1 (fr) * 1991-01-11 1992-07-23 Kalapacs Janos Casse-tete/mosaique logique
WO2003105978A1 (fr) * 2002-06-12 2003-12-24 Djukic, Nicky Jeu de combinaison sous la forme d'une balle
DE10234899B4 (de) * 2002-06-12 2005-09-08 Djukić, Nebojša Ballförmiges Kombinationsspiel
USD954854S1 (en) * 2019-12-19 2022-06-14 Edward J. Guindon Puzzle tray

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
FR2516805A3 (fr) * 1981-11-25 1983-05-27 Sananes Paul Jeu logique a structures circulaires mobiles sur support plat
DE3204033A1 (de) * 1982-02-05 1983-08-25 Gilbert Dr. 4650 Lambach Obermair Raeumliches schiebespielzeug
GB2116050A (en) * 1982-02-26 1983-09-21 Nicos Moshatos Puzzle comprising rotatable pieces

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
FR2516805A3 (fr) * 1981-11-25 1983-05-27 Sananes Paul Jeu logique a structures circulaires mobiles sur support plat
DE3204033A1 (de) * 1982-02-05 1983-08-25 Gilbert Dr. 4650 Lambach Obermair Raeumliches schiebespielzeug
GB2116050A (en) * 1982-02-26 1983-09-21 Nicos Moshatos Puzzle comprising rotatable pieces

Cited By (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO1988005679A1 (fr) * 1987-02-07 1988-08-11 Michael Lieke Jouets rotatifs bi- et tridimensionnels
WO1988009692A1 (fr) * 1987-06-12 1988-12-15 Arplan Jeu de reflexion a cercles secants
US4735417A (en) * 1987-06-25 1988-04-05 Gould Murray J Puzzle
US4978126A (en) * 1989-11-28 1990-12-18 Leib Morosow Rotating amusement device
WO1992011912A1 (fr) * 1991-01-11 1992-07-23 Kalapacs Janos Casse-tete/mosaique logique
WO2003105978A1 (fr) * 2002-06-12 2003-12-24 Djukic, Nicky Jeu de combinaison sous la forme d'une balle
DE10234899B4 (de) * 2002-06-12 2005-09-08 Djukić, Nebojša Ballförmiges Kombinationsspiel
USD954854S1 (en) * 2019-12-19 2022-06-14 Edward J. Guindon Puzzle tray

Also Published As

Publication number Publication date
YU45576B (sh) 1992-07-20
YU210183A (en) 1987-06-30

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