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US20230330513A1 - Game and method of playing the game - Google Patents

Game and method of playing the game Download PDF

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Publication number
US20230330513A1
US20230330513A1 US18/299,467 US202318299467A US2023330513A1 US 20230330513 A1 US20230330513 A1 US 20230330513A1 US 202318299467 A US202318299467 A US 202318299467A US 2023330513 A1 US2023330513 A1 US 2023330513A1
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US
United States
Prior art keywords
game
challenge
player
weighted object
providing
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Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
US18/299,467
Inventor
Natasha Ann HARMUTH
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Toshtastic LLC
Tosh Tastic LLC
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Tosh Tastic LLC
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Publication date
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Priority to US18/299,467 priority Critical patent/US20230330513A1/en
Assigned to TOSHTASTIC, LLC reassignment TOSHTASTIC, LLC ASSIGNMENT OF ASSIGNORS INTEREST (SEE DOCUMENT FOR DETAILS). Assignors: HARMUTH, NATASHA ANN
Publication of US20230330513A1 publication Critical patent/US20230330513A1/en
Pending legal-status Critical Current

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00003Types of board games
    • A63F3/00006Board games played along a linear track, e.g. game of goose, snakes and ladders, along an endless track
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00643Electric board games; Electric features of board games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00895Accessories for board games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/26Balancing games, i.e. bringing elements into or out of balance
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F1/00Card games
    • A63F1/04Card games combined with other games
    • A63F2001/0441Card games combined with other games with a written message or sentence, e.g. chance or instruction cards
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00643Electric board games; Electric features of board games
    • A63F2003/00646Electric board games; Electric features of board games with illumination of playing field or playing piece
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2448Output devices
    • A63F2009/245Output devices visual
    • A63F2009/2451Output devices visual using illumination, e.g. with lamps
    • A63F2009/2452Output devices visual using illumination, e.g. with lamps as a signal
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2448Output devices
    • A63F2009/247Output devices audible, e.g. using a loudspeaker
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2448Output devices
    • A63F2009/247Output devices audible, e.g. using a loudspeaker
    • A63F2009/2472Buzzer, beep or electric bell
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F11/00Game accessories of general use, e.g. score counters, boxes
    • A63F11/0011Chance selectors
    • A63F2011/0016Spinners
    • A63F2011/0018Spinners integrated in the game board
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2250/00Miscellaneous game characteristics
    • A63F2250/10Miscellaneous game characteristics with measuring devices
    • A63F2250/1063Timers

Definitions

  • the invention relates generally to a game. More particularly, the invention relates to a game involving a player performing certain balancing challenges for recreational use as well as physical and occupational therapy.
  • the Applicant's game elements include a weighted object that is to be balanced by a player, a plurality of player selectable playing cards, and a game board for score keeping of a player's progress.
  • the weighted object is to be balanced by a player while performing a challenge set forth on a selected playing card that includes a plurality of challenges. Each challenge among the plurality of challenges includes a requirement for the player to balance the weighted object.
  • the game board includes a plurality of spaces for recording a player's progress upon successfully completing the specified challenge within a specified time period.
  • a method of playing the game comprises determining a challenge to perform from a plurality of challenges on a challenge card, attempting to perform the determined challenged for a specified period of time while balancing the weighted object, and advancing on a board if the determined challenged is performed successfully and timely.
  • Each challenge among the plurality of challenges requires the player to balance the weighted object.
  • FIG. 1 illustrates an exemplary spinner for a game
  • FIG. 2 illustrates an exemplary format for challenge card
  • FIG. 3 illustrates an exemplary weighted object for the game
  • FIG. 4 illustrates an exemplary mat for the game
  • FIG. 5 illustrates an exemplary game board
  • FIG. 6 illustrates a flow diagram for a method of playing the game.
  • the spinner board 100 includes a plurality of designated areas 110 , 120 , 130 , 140 .
  • the different areas 110 , 120 , 130 , 140 on the spinner board may be designated by graphics, numbers, colors, texts, or other means of distinguishing among the various areas.
  • each designated area 110 , 120 , 130 , 140 may be a different color; e.g., area 110 may be blue, area 120 may be red, area 130 may be yellow, and area 140 may be green.
  • FIG. 1 illustrates the four different designated areas 110 , 120 , 130 , 140
  • the spinner may include any number of designated areas.
  • the spinner board 100 includes an indicator 150 that is mounted to the board for rotation.
  • the indicator 150 may be spun or rotated by a player to determine which designated area 110 , 120 , 130 , 140 should be used for a player's turn according to where the indicator 150 points or lands at the end of a spin.
  • FIG. 2 illustrates a challenge card 200 for the game.
  • the game may include a plurality of challenge cards 200 .
  • Each challenge card 200 includes an exemplary plurality of challenges 210 , 220 , 230 , 240 which may be written in text.
  • Each of the stated challenges, 210 , 220 , 230 , 240 includes a requirement for performance while balancing a weighted object 300 as shown in FIG. 3 .
  • the illustrated weighted object 300 is in the form of a weighted rod.
  • Each challenge 210 , 220 , 230 , 240 on a challenge cars 200 may require balancing the weighted object 300 on one finger while performing an additional activity.
  • challenge 210 may be balancing the weighted object 300 on one finger while singing a song; challenge 220 may be balancing the weighted object 300 on one finger while standing on one leg; challenge 230 may be balancing the weighted object 300 one finger with closed eyes; and, challenge 230 may be balancing the weighted object 300 on one finger while snapping fingers on the other hand.
  • Each challenge card 200 of the plurality of challenge cards 200 can have different challenges or a different mix of challenges involving the weighted object 300 .
  • the challenges 210 , 220 , 230 , 240 can be selected to may test or and improve hand-eye coordination and/or dexterity by using the weighted object 300 in the performance of the stated challenge.
  • the number of challenges 210 , 220 , 230 , 240 on the challenge card 200 corresponds to the number of designated areas 110 , 120 , 130 , 140 on the spinner 100 .
  • the challenge card 200 shown in FIG. 2 has four challenges 210 , 220 , 230 , 240 corresponding to the four designated areas 110 , 120 , 130 , 140 on the spinner board 100 shown in FIG. 1 .
  • the indicator 150 on the spinner 100 indicates which challenge 210 , 220 , 230 , 240 on the challenge card 200 is to be attempted by the player. For example, if the indicator 150 lands on designated area 110 , the corresponding challenge 210 on the challenge card 200 should be attempted by the player.
  • the challenges 210 , 220 , 230 , 240 may be shown to correspond with a certain designated area 110 , 120 , 130 140 via graphics, numbers, colors, or text.
  • the designated areas 110 , 120 , 130 , 140 may correspond to the challenges 210 , 220 , 230 , 240 by like colors.
  • the text of challenge 210 may be blue to correspond to blue designated area 110
  • the text of challenge 220 may be red to correspond to red designated area 120
  • the text of challenge 230 may be yellow to correspond to yellow designated area 130
  • the text of challenge 240 may be green to correspond to green designated area 140 .
  • FIG. 3 shows an example weighted object 300 .
  • the illustrated weighted object 300 is a generally elongated cylindrical shape that is configured to have a balance point that will enables a player to balance the weighted object 300 on at least one finger. Different shapes and weights may be used to provide more or less of a challenge to balance the weighted object 300 .
  • the weighted object 300 may have the shape of a lit match, as illustrated in FIG. 3 , that includes a match stick portion 320 and a flame shaped portion 310 .
  • the weighted object 300 may have a weight that is uniformly distributed along the weighted object 300 .
  • the weighted object 300 may have a weight that is not uniformly distributed along the object 300 .
  • the weighted object 300 may heavier toward one end than the other end.
  • the weighted object 300 illustrated in FIG. 3 may be heavier toward the flame shaped end 310 .
  • a player may have to find the center of gravity of the weighted object 300 in order to balance the weighted object 300 , thereby testing and/or improving hand-eye coordination and/or dexterity.
  • the weighted object 300 may have a portion 310 that becomes illuminated or may emit a flash of light or lights different colors.
  • the flame shaped portion 310 of the weighted object 300 in FIG. 3 may emit lights of different colors.
  • the weighted object 300 may also include a speaker 340 to emit sounds. Additionally, the weighted object 300 may be made to vibrate by including an eccentric mass vibrator in the match stick portion 320 that responds to movement of the weighted object 300 .
  • the weighted object 300 may include a battery source and a button or switch 330 to activate and deactivate the light source in the illuminating portion 310 , the speaker 340 , and/or the vibrator.
  • the weighted object 300 may emit a sound or vibrate when the weighted object 300 is dropped.
  • the illuminating portion 310 , the speaker 340 , and/or the vibrator may be used as a timer.
  • the illumination portion 310 may change from orange to red to blue to indicate ten, twenty, and thirty seconds respectively after the button or switch 330 is activated. Some forma of a timer is used while the player attempts to perform a challenge 210 , 220 , 230 , 240 from the challenge card 200 .
  • the challenge 210 , 220 , 230 , 240 must be performed within a specified period of time in order for the player to successfully complete the challenge 210 , 220 , 230 , 240 .
  • the player may earn a certain number of points depending on the amount of time they are able to successfully perform the challenge.
  • the timer may also be used to indicate different times during the specified period of time. For example, if the specified period of time is 30 seconds, the timer may also indicate when the timer reaches 10 and 20 seconds.
  • the game may also include a mat 400 upon which the specific challenge 210 , 220 , 230 , 240 must be performed.
  • the player may be required to remain on the mat 400 in order to complete the challenge 210 , 220 , 230 , 240 successfully. If the player falls outside of the mat 400 , the player may be deemed to have failed the challenge 210 , 220 , 230 , 240 .
  • FIG. 5 shows an exemplary game board 500 for the game.
  • the game board 500 may include a plurality of spaces 530 a - n .
  • the player advances along the spaces 530 a - n by beginning at start 510 and progressing when a challenge 210 , 220 , 230 , 240 is completed successfully.
  • a challenge 210 , 220 , 230 , 240 is successfully completed when it is performed within the specified period of time on the mat 400 .
  • a player may use a playing piece or marker to indicate progress through the spaces 530 a - n .
  • FIG. 6 is a flow diagram of a method of playing the game 600 .
  • the game includes the same details and embodiments described above.
  • a player determines a challenge to perform from a plurality of challenges on a challenge card.
  • Each challenge of the plurality of challenges includes balancing a weighted object.
  • the challenge may include balancing the weighted object on at least one finger while also performing an additional activity.
  • the challenge may be determined by spinning an indicator on a spinner.
  • the player attempts to perform the determined challenge.
  • the player attempts to perform the determined challenge for a specified period of time. For example, the player may have to perform the challenge for 30 seconds.
  • the player may perform the challenge within a specified area.
  • the specified area may be designated by a mat.
  • step 630 the player advances on a board if the challenge is performed successfully.
  • the player performs the challenge successfully if they are able to perform the challenge for the specified period of time.
  • the challenge may be considered to be performed successfully if the player is able to perform the challenge for the specified period of time while remaining in the specified area or mat.
  • the player may advance on the board by moving or marking spaces on the board. The first player who reaches the finish on the board wins.

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Educational Technology (AREA)
  • General Engineering & Computer Science (AREA)
  • Toys (AREA)

Abstract

A game that is played with a weighted object, a plurality of challenge playing cards, and a score board. Each playing card of the plurality of playing cards includes a plurality of challenges the include a requirement for the player to balance the weighted object. The score board records a player's progress upon successfully completing a challenge. A method of playing the game is also provided.

Description

    CROSS REFERENCE TO RELATED APPLICATION
  • This application claims the benefit of U.S. Provisional Application No. 63/330,465, which was filed on Apr. 13, 2022 and is incorporated herein by reference as if fully set forth.
  • FIELD OF INVENTION
  • The invention relates generally to a game. More particularly, the invention relates to a game involving a player performing certain balancing challenges for recreational use as well as physical and occupational therapy.
  • BACKGROUND
  • Although there are a number of known games that may involve different aspects of physical activity, there remains a need for a game that tests and improves hand-eye coordination and dexterity while useful for physical and occupational therapy.
  • SUMMARY
  • The Applicant's game elements include a weighted object that is to be balanced by a player, a plurality of player selectable playing cards, and a game board for score keeping of a player's progress. The weighted object is to be balanced by a player while performing a challenge set forth on a selected playing card that includes a plurality of challenges. Each challenge among the plurality of challenges includes a requirement for the player to balance the weighted object. The game board includes a plurality of spaces for recording a player's progress upon successfully completing the specified challenge within a specified time period.
  • A method of playing the game is also provided. The method of playing a game comprises determining a challenge to perform from a plurality of challenges on a challenge card, attempting to perform the determined challenged for a specified period of time while balancing the weighted object, and advancing on a board if the determined challenged is performed successfully and timely. Each challenge among the plurality of challenges requires the player to balance the weighted object.
  • BRIEF DESCRIPTION OF THE DRAWINGS
  • The following detailed description will be better understood when read in conjunction with the appended drawings, wherein:
  • FIG. 1 illustrates an exemplary spinner for a game;
  • FIG. 2 illustrates an exemplary format for challenge card;
  • FIG. 3 illustrates an exemplary weighted object for the game;
  • FIG. 4 illustrates an exemplary mat for the game;
  • FIG. 5 illustrates an exemplary game board; and,
  • FIG. 6 illustrates a flow diagram for a method of playing the game.
  • DETAILED DESCRIPTION
  • With reference now to FIG. 1 , an exemplary spinner board 100 is illustrated. The spinner board 100 includes a plurality of designated areas 110, 120, 130, 140. The different areas 110, 120, 130, 140 on the spinner board may be designated by graphics, numbers, colors, texts, or other means of distinguishing among the various areas. For example, each designated area 110, 120, 130, 140 may be a different color; e.g., area 110 may be blue, area 120 may be red, area 130 may be yellow, and area 140 may be green. Although FIG. 1 illustrates the four different designated areas 110, 120, 130, 140, the spinner may include any number of designated areas. The spinner board 100 includes an indicator 150 that is mounted to the board for rotation. The indicator 150 may be spun or rotated by a player to determine which designated area 110, 120, 130, 140 should be used for a player's turn according to where the indicator 150 points or lands at the end of a spin.
  • FIG. 2 illustrates a challenge card 200 for the game. The game may include a plurality of challenge cards 200. Each challenge card 200 includes an exemplary plurality of challenges 210, 220, 230, 240 which may be written in text. Each of the stated challenges, 210, 220, 230, 240, includes a requirement for performance while balancing a weighted object 300 as shown in FIG. 3 . The illustrated weighted object 300 is in the form of a weighted rod. Each challenge 210, 220, 230, 240 on a challenge cars 200 may require balancing the weighted object 300 on one finger while performing an additional activity. For example, challenge 210 may be balancing the weighted object 300 on one finger while singing a song; challenge 220 may be balancing the weighted object 300 on one finger while standing on one leg; challenge 230 may be balancing the weighted object 300 one finger with closed eyes; and, challenge 230 may be balancing the weighted object 300 on one finger while snapping fingers on the other hand. Each challenge card 200 of the plurality of challenge cards 200 can have different challenges or a different mix of challenges involving the weighted object 300. The challenges 210, 220, 230, 240 can be selected to may test or and improve hand-eye coordination and/or dexterity by using the weighted object 300 in the performance of the stated challenge.
  • The number of challenges 210, 220, 230, 240 on the challenge card 200 corresponds to the number of designated areas 110, 120, 130, 140 on the spinner 100. For example, the challenge card 200 shown in FIG. 2 has four challenges 210, 220, 230, 240 corresponding to the four designated areas 110, 120, 130, 140 on the spinner board 100 shown in FIG. 1 . The indicator 150 on the spinner 100 indicates which challenge 210, 220, 230, 240 on the challenge card 200 is to be attempted by the player. For example, if the indicator 150 lands on designated area 110, the corresponding challenge 210 on the challenge card 200 should be attempted by the player. The challenges 210, 220, 230, 240 may be shown to correspond with a certain designated area 110, 120, 130 140 via graphics, numbers, colors, or text. For example, the designated areas 110, 120, 130, 140 may correspond to the challenges 210, 220, 230, 240 by like colors. By way of example only, the text of challenge 210 may be blue to correspond to blue designated area 110, the text of challenge 220 may be red to correspond to red designated area 120, the text of challenge 230 may be yellow to correspond to yellow designated area 130, and the text of challenge 240 may be green to correspond to green designated area 140.
  • FIG. 3 shows an example weighted object 300. The illustrated weighted object 300 is a generally elongated cylindrical shape that is configured to have a balance point that will enables a player to balance the weighted object 300 on at least one finger. Different shapes and weights may be used to provide more or less of a challenge to balance the weighted object 300. For example, the weighted object 300 may have the shape of a lit match, as illustrated in FIG. 3 , that includes a match stick portion 320 and a flame shaped portion 310.
  • The weighted object 300 may have a weight that is uniformly distributed along the weighted object 300. Alternatively, the weighted object 300 may have a weight that is not uniformly distributed along the object 300. For example, the weighted object 300 may heavier toward one end than the other end. The weighted object 300 illustrated in FIG. 3 may be heavier toward the flame shaped end 310. A player may have to find the center of gravity of the weighted object 300 in order to balance the weighted object 300, thereby testing and/or improving hand-eye coordination and/or dexterity.
  • The weighted object 300 may have a portion 310 that becomes illuminated or may emit a flash of light or lights different colors. For example, the flame shaped portion 310 of the weighted object 300 in FIG. 3 may emit lights of different colors. The weighted object 300 may also include a speaker 340 to emit sounds. Additionally, the weighted object 300 may be made to vibrate by including an eccentric mass vibrator in the match stick portion 320 that responds to movement of the weighted object 300.
  • The weighted object 300 may include a battery source and a button or switch 330 to activate and deactivate the light source in the illuminating portion 310, the speaker 340, and/or the vibrator. The weighted object 300 may emit a sound or vibrate when the weighted object 300 is dropped. The illuminating portion 310, the speaker 340, and/or the vibrator may be used as a timer. For example, the illumination portion 310 may change from orange to red to blue to indicate ten, twenty, and thirty seconds respectively after the button or switch 330 is activated. Some forma of a timer is used while the player attempts to perform a challenge 210, 220, 230, 240 from the challenge card 200. The challenge 210, 220, 230, 240 must be performed within a specified period of time in order for the player to successfully complete the challenge 210, 220, 230, 240. Alternatively, the player may earn a certain number of points depending on the amount of time they are able to successfully perform the challenge. The timer may also be used to indicate different times during the specified period of time. For example, if the specified period of time is 30 seconds, the timer may also indicate when the timer reaches 10 and 20 seconds.
  • With reference to FIG. 4 , the game may also include a mat 400 upon which the specific challenge 210, 220, 230, 240 must be performed. The player may be required to remain on the mat 400 in order to complete the challenge 210, 220, 230, 240 successfully. If the player falls outside of the mat 400, the player may be deemed to have failed the challenge 210, 220, 230, 240.
  • FIG. 5 shows an exemplary game board 500 for the game. The game board 500 may include a plurality of spaces 530 a-n. The player advances along the spaces 530 a-n by beginning at start 510 and progressing when a challenge 210, 220, 230, 240 is completed successfully. In the present example, a challenge 210, 220, 230, 240 is successfully completed when it is performed within the specified period of time on the mat 400. A player may use a playing piece or marker to indicate progress through the spaces 530 a-n. The first player to reach the finish line 520 wins the game.
  • FIG. 6 is a flow diagram of a method of playing the game 600. The game includes the same details and embodiments described above.
  • In step 610, a player determines a challenge to perform from a plurality of challenges on a challenge card. Each challenge of the plurality of challenges includes balancing a weighted object. The challenge may include balancing the weighted object on at least one finger while also performing an additional activity. The challenge may be determined by spinning an indicator on a spinner.
  • In step 620, the player attempts to perform the determined challenge. The player attempts to perform the determined challenge for a specified period of time. For example, the player may have to perform the challenge for 30 seconds. The player may perform the challenge within a specified area. The specified area may be designated by a mat.
  • In step 630, the player advances on a board if the challenge is performed successfully. The player performs the challenge successfully if they are able to perform the challenge for the specified period of time. The challenge may be considered to be performed successfully if the player is able to perform the challenge for the specified period of time while remaining in the specified area or mat. The player may advance on the board by moving or marking spaces on the board. The first player who reaches the finish on the board wins.

Claims (20)

What is claimed is:
1. A game comprising:
a weighted object configured to be balanced by a player;
a plurality of playing cards selectable by a game player, each playing card including a plurality of challenges, each challenge of the plurality of challenges includes requiring the player to balance the weighted object for a specified time period; and
a game board including a plurality of spaces for marking a player's advance upon successfully completing the challenge with the specified time period.
2. The game of claim 1 further comprising a spinner board having an indicator that designates a player's challenge from the plurality of challenges.
3. The game of claim 1, wherein the weighted object is in a shape of a lit matchstick.
4. The game of claim 1 further comprising a mat with a designated area within which a player performs the challenge.
5. The game of claim 1, wherein the weighted object has a weight that is not evenly distributed along the weighted object.
6. The game of claim 1, wherein the weighted object includes an eccentric mass that causes vibrations.
7. The game of claim 1, wherein the weighted object includes a sound emitting speaker.
8. The game of claim 1, wherein at least a portion of the weighted object changes colors.
9. The game of claim 1, further comprising a timer.
10. The game of claim 9, wherein the timer is at least one of a clock, a vibrator in the weighted object, a light source in the weighted object, and a sound emitted from a speaker in the weighted object.
11. A method of playing a game comprising the steps of:
determining a player's challenge from a plurality of challenges on a challenge card;
providing a weighted object to be balanced by a player while performing the determined challenge within a specified period of time;
completing the determined challenge within the specified time; and,
providing a game board that indicates a player's progress in the game.
12. The method of claim 11, further comprising providing a spinner board for determining a player's challenge.
13. The method of claim 11, further comprising providing the weighted object in a lit matchstick shape.
14. The method of claim 11, further comprising providing a mat with a designated area within which a player must remain during the performance of the determined challenge.
15. The method of claim 11, further comprising providing the weighted object with an uneven weight distribution.
16. The method of claim 11, further comprising providing a vibration producing mass in the weighted object.
17. The method of claim 11, further comprising providing a sound emitting speaker in the weighted object.
18. The method of claim 11, comprising further providing a lit emitting element in the weighted object.
19. The method of claim 11, comprising further providing a timer for setting and keeping the specified period of time for performance of the determined challenge.
20. A game comprising:
a weighted object;
a plurality of player selectable cards that including a plurality of challenges for a player to perform while balancing the weighted object; and,
a score board including a plurality of spaces for marking a player's progress upon successfully completing the challenge.
US18/299,467 2022-04-13 2023-04-12 Game and method of playing the game Pending US20230330513A1 (en)

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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20230405451A1 (en) * 2022-06-15 2023-12-21 Myles Cornwall Self-Improvement Game

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