[go: up one dir, main page]

US20190172458A1 - Speech analysis for cross-language mental state identification - Google Patents

Speech analysis for cross-language mental state identification Download PDF

Info

Publication number
US20190172458A1
US20190172458A1 US16/206,135 US201816206135A US2019172458A1 US 20190172458 A1 US20190172458 A1 US 20190172458A1 US 201816206135 A US201816206135 A US 201816206135A US 2019172458 A1 US2019172458 A1 US 2019172458A1
Authority
US
United States
Prior art keywords
utterances
group
mental states
language
facial
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
US16/206,135
Inventor
Taniya MISHRA
Islam Faisal
Mohamed Ezzeldin Abdelmonem Ahmed Mohamed
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Affectiva Inc
Original Assignee
Affectiva Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Affectiva Inc filed Critical Affectiva Inc
Priority to US16/206,135 priority Critical patent/US20190172458A1/en
Publication of US20190172458A1 publication Critical patent/US20190172458A1/en
Abandoned legal-status Critical Current

Links

Images

Classifications

    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T13/00Animation
    • G06T13/203D [Three Dimensional] animation
    • G06T13/403D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F18/00Pattern recognition
    • G06F18/20Analysing
    • G06F18/21Design or setup of recognition systems or techniques; Extraction of features in feature space; Blind source separation
    • G06F18/214Generating training patterns; Bootstrap methods, e.g. bagging or boosting
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F18/00Pattern recognition
    • G06F18/20Analysing
    • G06F18/21Design or setup of recognition systems or techniques; Extraction of features in feature space; Blind source separation
    • G06F18/217Validation; Performance evaluation; Active pattern learning techniques
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F18/00Pattern recognition
    • G06F18/20Analysing
    • G06F18/24Classification techniques
    • G06F18/241Classification techniques relating to the classification model, e.g. parametric or non-parametric approaches
    • G06F18/2413Classification techniques relating to the classification model, e.g. parametric or non-parametric approaches based on distances to training or reference patterns
    • G06F18/24133Distances to prototypes
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06VIMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
    • G06V10/00Arrangements for image or video recognition or understanding
    • G06V10/40Extraction of image or video features
    • G06V10/44Local feature extraction by analysis of parts of the pattern, e.g. by detecting edges, contours, loops, corners, strokes or intersections; Connectivity analysis, e.g. of connected components
    • G06V10/443Local feature extraction by analysis of parts of the pattern, e.g. by detecting edges, contours, loops, corners, strokes or intersections; Connectivity analysis, e.g. of connected components by matching or filtering
    • G06V10/449Biologically inspired filters, e.g. difference of Gaussians [DoG] or Gabor filters
    • G06V10/451Biologically inspired filters, e.g. difference of Gaussians [DoG] or Gabor filters with interaction between the filter responses, e.g. cortical complex cells
    • G06V10/454Integrating the filters into a hierarchical structure, e.g. convolutional neural networks [CNN]
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06VIMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
    • G06V10/00Arrangements for image or video recognition or understanding
    • G06V10/70Arrangements for image or video recognition or understanding using pattern recognition or machine learning
    • G06V10/764Arrangements for image or video recognition or understanding using pattern recognition or machine learning using classification, e.g. of video objects
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06VIMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
    • G06V10/00Arrangements for image or video recognition or understanding
    • G06V10/70Arrangements for image or video recognition or understanding using pattern recognition or machine learning
    • G06V10/82Arrangements for image or video recognition or understanding using pattern recognition or machine learning using neural networks
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06VIMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
    • G06V40/00Recognition of biometric, human-related or animal-related patterns in image or video data
    • G06V40/10Human or animal bodies, e.g. vehicle occupants or pedestrians; Body parts, e.g. hands
    • G06V40/16Human faces, e.g. facial parts, sketches or expressions
    • G06V40/174Facial expression recognition
    • GPHYSICS
    • G10MUSICAL INSTRUMENTS; ACOUSTICS
    • G10LSPEECH ANALYSIS TECHNIQUES OR SPEECH SYNTHESIS; SPEECH RECOGNITION; SPEECH OR VOICE PROCESSING TECHNIQUES; SPEECH OR AUDIO CODING OR DECODING
    • G10L15/00Speech recognition
    • G10L15/005Language recognition
    • GPHYSICS
    • G10MUSICAL INSTRUMENTS; ACOUSTICS
    • G10LSPEECH ANALYSIS TECHNIQUES OR SPEECH SYNTHESIS; SPEECH RECOGNITION; SPEECH OR VOICE PROCESSING TECHNIQUES; SPEECH OR AUDIO CODING OR DECODING
    • G10L15/00Speech recognition
    • G10L15/06Creation of reference templates; Training of speech recognition systems, e.g. adaptation to the characteristics of the speaker's voice
    • G10L15/063Training
    • GPHYSICS
    • G10MUSICAL INSTRUMENTS; ACOUSTICS
    • G10LSPEECH ANALYSIS TECHNIQUES OR SPEECH SYNTHESIS; SPEECH RECOGNITION; SPEECH OR VOICE PROCESSING TECHNIQUES; SPEECH OR AUDIO CODING OR DECODING
    • G10L15/00Speech recognition
    • G10L15/08Speech classification or search
    • G10L15/16Speech classification or search using artificial neural networks
    • GPHYSICS
    • G10MUSICAL INSTRUMENTS; ACOUSTICS
    • G10LSPEECH ANALYSIS TECHNIQUES OR SPEECH SYNTHESIS; SPEECH RECOGNITION; SPEECH OR VOICE PROCESSING TECHNIQUES; SPEECH OR AUDIO CODING OR DECODING
    • G10L15/00Speech recognition
    • G10L15/22Procedures used during a speech recognition process, e.g. man-machine dialogue
    • GPHYSICS
    • G10MUSICAL INSTRUMENTS; ACOUSTICS
    • G10LSPEECH ANALYSIS TECHNIQUES OR SPEECH SYNTHESIS; SPEECH RECOGNITION; SPEECH OR VOICE PROCESSING TECHNIQUES; SPEECH OR AUDIO CODING OR DECODING
    • G10L25/00Speech or voice analysis techniques not restricted to a single one of groups G10L15/00 - G10L21/00
    • G10L25/48Speech or voice analysis techniques not restricted to a single one of groups G10L15/00 - G10L21/00 specially adapted for particular use
    • G10L25/51Speech or voice analysis techniques not restricted to a single one of groups G10L15/00 - G10L21/00 specially adapted for particular use for comparison or discrimination
    • G10L25/63Speech or voice analysis techniques not restricted to a single one of groups G10L15/00 - G10L21/00 specially adapted for particular use for comparison or discrimination for estimating an emotional state
    • GPHYSICS
    • G10MUSICAL INSTRUMENTS; ACOUSTICS
    • G10LSPEECH ANALYSIS TECHNIQUES OR SPEECH SYNTHESIS; SPEECH RECOGNITION; SPEECH OR VOICE PROCESSING TECHNIQUES; SPEECH OR AUDIO CODING OR DECODING
    • G10L13/00Speech synthesis; Text to speech systems
    • G10L13/02Methods for producing synthetic speech; Speech synthesisers
    • G10L13/027Concept to speech synthesisers; Generation of natural phrases from machine-based concepts
    • GPHYSICS
    • G10MUSICAL INSTRUMENTS; ACOUSTICS
    • G10LSPEECH ANALYSIS TECHNIQUES OR SPEECH SYNTHESIS; SPEECH RECOGNITION; SPEECH OR VOICE PROCESSING TECHNIQUES; SPEECH OR AUDIO CODING OR DECODING
    • G10L15/00Speech recognition
    • G10L15/22Procedures used during a speech recognition process, e.g. man-machine dialogue
    • G10L2015/223Execution procedure of a spoken command
    • GPHYSICS
    • G10MUSICAL INSTRUMENTS; ACOUSTICS
    • G10LSPEECH ANALYSIS TECHNIQUES OR SPEECH SYNTHESIS; SPEECH RECOGNITION; SPEECH OR VOICE PROCESSING TECHNIQUES; SPEECH OR AUDIO CODING OR DECODING
    • G10L25/00Speech or voice analysis techniques not restricted to a single one of groups G10L15/00 - G10L21/00
    • G10L25/78Detection of presence or absence of voice signals

Definitions

  • This application relates generally to speech analysis and more speech analysis for cross-language mental state identification.
  • the content includes news, sports, politics, cute puppy videos, children being silly videos, adults being dumb videos, and much, much more.
  • the content is delivered to the electronic devices via websites, apps, streaming, podcasts, and other channels.
  • a person finds content or a channel that they particularly like or find especially loathsome, she or he may care to share it with friends and followers.
  • social sharing has provided popular and convenient channels for dissemination of shared content.
  • the friends and followers view the shared content, they react to it.
  • the reactions include facial expressions and changes in facial expressions which result from movements of facial muscles.
  • the reactions also include audible reactions which can include speaking, shouts, groans, crying, muttering, and other sounds produced by the viewers of the shared content.
  • the reactions of the viewers whether facial or audible, involve moods, emotions, and mental states.
  • the moods, emotions, and mental states can range from happy to sad, and can include expressions of anger, fear, disgust, surprise, ennui, and many others.
  • Speech analysis is used for cross-language mental state identification.
  • Utterances in a first language, with an associated set of mental states are collected on a computing device.
  • the computing device can include a smartphone, personal digital assistant, tablet, laptop computer, and so on.
  • the utterances and associated mental states are stored on an electronic storage device, where the electronic storage device can be coupled to the computing device used for the collecting, or can be remotely located such as a server, cloud server, etc.
  • a machine learning system is trained using the first group of utterances and the associated first set of mental states that were stored.
  • the training can include supervised training.
  • the machine learning system can include a deep learning system, and can include performing convolution.
  • the machine learning system can include a deep learning system, where the deep learning system can be based on a convolutional neural network. Processing is performed on the machine learning system that was trained, to process a second group of utterances from a second language. The processing is used to determine a second set of mental states corresponding to the second group of utterances. Learning, from the first group of utterances and associated first set of mental states and the second group of utterances and associated second set of mental states, can be used to facilitate determining an associated third set of mental states from a third group of utterances. A series of heuristics is output, based on the correspondence between the first group of utterances and the associated first set of mental states.
  • a computer-implemented method for speech analysis comprising: collecting, on a computing device, a first group of utterances in a first language with an associated first set of mental states; storing, on an electronic storage device, the first group of utterances and the associated first set of mental states; training a machine learning system using the first group of utterances and the associated first set of mental states that were stored; processing, on the machine learning system that was trained, a second group of utterances from a second language, wherein the processing determines a second set of mental states corresponding to the second group of utterances; and outputting the second set of mental states.
  • FIG. 1 discloses a method of using a speech analysis system comprising: obtaining a first group of utterances in a first language with an associated first set of mental states; training a machine learning system using the first group of utterances and associated first set of mental states; obtaining a second group of utterances from a second language; determining an associated second set of mental states corresponding to the second language, wherein the determining is based on the machine learning system that was trained with the first group of utterances and the associated first set of mental states; and outputting the associated second set of mental states.
  • FIG. 1 is a flow diagram for speech analysis with cross-language mental state identification.
  • FIG. 2 is a flow diagram for emotion classification.
  • FIG. 3 shows an example of smoothed emotion estimation.
  • FIG. 4 illustrates an example of a confusion matrix
  • FIG. 5 is a diagram showing audio and image collection including multiple mobile devices.
  • FIG. 6 illustrates feature extraction for multiple faces.
  • FIG. 7 shows live streaming of social video and social audio.
  • FIG. 8 shows example facial data collection including landmarks.
  • FIG. 9 shows example facial data collection including regions.
  • FIG. 10 is a flow diagram for detecting facial expressions.
  • FIG. 11 is a flow diagram for the large-scale clustering of facial events.
  • FIG. 12 illustrates a system diagram for deep learning for emotion analysis.
  • FIG. 13 shows unsupervised clustering of features and characterizations of cluster profiles.
  • FIG. 14A shows example tags embedded in a webpage.
  • FIG. 14B shows invoking tags to collect images.
  • FIG. 15 is a diagram of a system for speech analysis supporting cross-language mental state identification.
  • the individuals experience a range of emotions as they interact daily with a variety of electronic devices such as smartphones, personal digital assistants, tablets, laptops, and so on.
  • the individuals use these devices to view and interact with websites, streaming media, social media, and many other channels.
  • the individuals also use these devices to share the variety of content presented on those channels.
  • the channels for sharing can include social media sharing, and the sharing channels can induce emotions, moods, and mental states in the individuals.
  • the channels can inform, amuse, entertain, annoy, anger, bore, etc., those who view the channels.
  • the channels provide content such as a news story in different languages, the reactions of the individuals to the content may be similar or the same, or may differ, sometimes drastically.
  • the differences in the mental states of the individuals to the content can be based on gender, age, and other demographic information; cultural norms; etc.
  • the mood of a given individual can be directly influenced not only by the content, but can also be impacted by the language in which content is delivered.
  • the individual may want to find and view content that makes her or him happy, while skipping content they find to be boring, and avoiding content that angers or annoys them.
  • the content that the individual views could be used to cheer up the individual, stir him or her to action, etc.
  • Speech analysis can be performed for cross-language state identification.
  • Utterances and associated mental states can be collected from one or more individuals using a microphone or other audio capture technique coupled to a computing device such as a smartphone, personal digital assistant (PDA), tablet, laptop computer, and so on.
  • the collected utterances and associated mental states can be stored locally or remotely on an electronic storage device such as flash media, a solid-state disk (SSD) media, or other media suitable for electronic storage.
  • the utterances and associated mental states can be used to train a machine learning system such as a deep learning system. Once trained, the machine learning system can process other groups of utterances and associated sets of mental states collected from other individuals. The other individuals may speak the same language or a different language.
  • the machine learning system can be trained in one language and applied to another language without having to train the machine learning system anew.
  • speech analysis is used for cross-language mental state identification.
  • a first group of utterances in a first language with an associated first set of mental states is collected on a computing device.
  • the first group of utterances and the associated first set of mental states are stored on an electronic storage device.
  • a machine learning system is trained using the first group of utterances and the associated first set of mental states that were stored.
  • a second group of utterances from a second language is processed on the machine learning system, where the processing determines a second set of mental states corresponding to the second group of utterances.
  • the second set of mental states is output.
  • a speech analysis system is used.
  • a first group of utterances in a first language with an associated first set of mental states is obtained.
  • a machine learning system is trained using the first group of utterances and associated first set of mental states.
  • a second group of utterances from a second language is obtained.
  • An associated second set of mental states corresponding to the second language is determined, where the determining is based on the machine learning system that was trained with the first group of utterances and the associated first set of mental states.
  • the associated second set of mental states is output.
  • Training for cross-language speech analysis can include training data across language groups and across different cultures that use those language groups. Differences in language formality and idiomatic expressions across such groups and cultures can be considered. For example, the French spoken in France and the French spoken in the Canadian province of Quebec have developed distinctly and are somewhat different, though generally recognizable. In some instances, language becomes a soft proxy for the culture. Other differences among language groups are more notable. For example, Romance languages and Germanic languages can include not only the obvious difference in words, but also in sentence structure, formality, colloquialism, and so on.
  • the outputting of the second mental state is used for human-directed speech. In embodiments, the outputting of the second mental state is used for computer-directed speech or speech recognition.
  • Training for cross-language speech analysis can include non-speech vocalizations, also known as non-lexical vocalizations.
  • Non-speech vocalizations such as a cough, a grunt, crying, or a tongue click, to name just a few, may mean different things in different languages.
  • cross-language speech analysis can include the first group of utterances including non-speech vocalizations.
  • cross-language speech analysis can include the second group of utterances including non-speech vocalizations. Further groups of utterances can likewise include non-speech vocalizations.
  • the non-speech vocalizations can include grunts, yelps, squeals, snoring, sighs, laughter, filled pauses, unfilled pauses, tongue clicks, or yawns.
  • the outputting the second set of mental states can be useful in various scenarios.
  • the outputting can be used to display the mental state on an electronic device.
  • the outputting can be used to develop cross-linguistic models.
  • the outputting can be used to train an application running on an electronic device.
  • the outputting can be used to develop a conversational agent.
  • the conversational agent can be deployed across languages, cultures, regions, countries, and so on.
  • a conversational agent might be deployed in a rental car pool that is used with customers speaking different languages.
  • the rental car application should be able to provide computer-based speech and speech recognition in the customer's preferred language.
  • An even further useful goal is to be able to understand mental states across languages and cultures using cross-language speech analysis.
  • the outputting is used for developing cross-cultural conversational agents.
  • the cross-cultural conversational agents are used in vehicular control.
  • FIG. 1 is a flow diagram for speech analysis with cross-language mental state identification.
  • Various disclosed techniques include speech analysis for cross-language mental state identification.
  • the flow 100 includes collecting, on a computing device, a first group of utterances in a first language with an associated first set of mental states 110 .
  • the first group of utterances and the associated first set of mental states can include voice data.
  • the utterances and the mental states can be captured using a microphone, a transducer, or other audio capture device.
  • the collecting of the utterances and the mental states can be accomplished using a microphone, etc., coupled to a portable electronic device such as a smartphone, a personal digital assistant, a tablet, a laptop computer, and so on.
  • the flow 100 includes outputting a series of heuristics 112 , based on the correspondence between the first group of utterances and the associated first set of mental states.
  • the heuristics can be used by a machine learning system.
  • the series of heuristics can be used to identify one or more mental states based on the utterances.
  • the heuristics can be used to identify mental states of another person based on the utterances of the other person.
  • the flow 100 includes storing 120 , on an electronic storage device, the first group of utterances and the associated first set of mental states.
  • the storing of the utterances and the mental states can include storing the utterances and the mental states on the computing device that collected the utterances and the mental states; on another computing device such as a PDA, tablet, smartphone, or laptop; on a local server; on a remote server; on a cloud server; and so on.
  • the storage component can include a flash memory, a solid-state disk, or other media suitable for storing the emotional intensity metrics and other data.
  • the flow 100 includes training a machine learning system 130 using the first group of utterances and the associated first set of mental states that were stored. Various techniques can be used to realize the machine learning system.
  • the machine learning system performs convolving.
  • the machine learning system includes a deep learning system.
  • the machine learning system based on a deep learning system can include a convolutional neural network.
  • Other machine learning systems can include a decision tree, an artificial neural network, a convolutional neural network, a support vector machine, a Bayesian network, a genetic algorithm, and so on.
  • the machine learning can be based on a known set of utterances and associated mental states, on control data, and so on.
  • the training can be based on fully and partially annotated data.
  • the machine learning system can be located on a local server, a remote server, a cloud server, and so on.
  • the flow 100 includes refining the training 132 of the machine learning system based on one or more additional groups of utterances in the first language or the second language.
  • the additional groups of utterances can be collected from the same person as the first group of utterances, from a plurality of people, and so on.
  • the flow 100 includes processing 140 , on the machine learning system that was trained, a second group of utterances from a second language, wherein the processing determines a second set of mental states corresponding to the second group of utterances.
  • the processing on the machine learning system, can be performed on the computer device for collecting; on a portable electronic device such as a smartphone, PDA, table, or laptop; on a local server; on a remote server; on a cloud server; and so on.
  • the processing can include preprocessing the raw collected utterances and associated mental states to generate data which is better suited to the processing.
  • the first language and the second language are substantially similar.
  • Substantial similarity here can refer to various dialects and accents of languages such as English spoken in England versus America; French spoken in France versus the province of Quebec, Canada; and so on.
  • the first language and the second language can be identical, while in other embodiments, the first language and the second language are different.
  • speech patterns and mental states can differ in reaction to a media presentation, an event, and so on.
  • the flow 100 includes segmenting silence from speech 142 in the second group of utterances.
  • the segmenting silence from speech can reduce computational overhead.
  • the segmenting silence from speech can segment out data that may not contribute to the identification of one or more mental states.
  • the machine learning system can be updated (e.g.
  • the flow 100 further includes learning, from the first group of utterances and associated first set of mental states and the second group of utterances and associated second set of mental states, to facilitate determining an associated third set of mental states from a third group of utterances.
  • the determining includes extracting low-level acoustic descriptors (LLD) 144 from short, overlapping speech segments from the second group of utterances.
  • LLD low-level acoustic descriptors
  • Low-level acoustic descriptors can include prosodic and spectral features.
  • the prosodic low-level descriptors can include pitch, formants, energy, jitter, shimmer, etc.
  • the spectral low-level descriptors can include spectra flux, centroid, entropy, roll-off, and so on.
  • the flow 100 includes applying statistical functions 146 to resolve low-level acoustic descriptors over longer speech segments.
  • the applying statistical functions can include curve fitting techniques, smoothing techniques, etc.
  • the applying statistical functions can include signal processing techniques for speech enhancement, improving signal-to-noise ratios, and so on.
  • the extracting includes extracting contextual information 148 from neighboring speech segments.
  • the neighboring segments can be overlapping segments of the voice data including utterances and associated mental states.
  • the contextual information can include data and estimations about the speaker such as gender, age, native language, etc., and fusion rules, window size, and so on.
  • the successive, overlapped speech segments are windowed around 1200 ms. The window sizes can be varied to improve accuracy, to adjust computational complexity, and so on.
  • the flow 100 includes feeding extracted features to a classifier 150 for determining mental states.
  • a plurality of classifiers can be used to determine one or more mental states.
  • the mental states can include one or more of sadness, stress, happiness, anger, frustration, confusion, disappointment, hesitation, cognitive overload, focusing, engagement, attention, boredom, exploration, confidence, trust, delight, disgust, skepticism, doubt, satisfaction, excitement, laughter, calmness, curiosity, humor, sadness, mirth.
  • the determining can include estimating mental state metrics 152 over successive, overlapped speech segments.
  • the metrics can include one or more of mental state onset, duration, decay, intensity, and so on.
  • the flow 100 includes fusing the mental state metrics 154 that were estimated to produce a smoothed mental state metric.
  • the fused mental state metric can be used to improve accuracy of the mental states that are determined.
  • the flow 100 includes training an application 160 .
  • Many applications can be trained using cross-language speech analysis, including any program or app that will be deployed across more than one language, culture, or people group. General purpose training can occur using several of the more common languages, which can then provide a foundation for more specific fine tuning of the training for use in a local language or application.
  • some embodiments comprise training an application for use with a third language which is distinct from the first language and the second language.
  • the flow 100 includes developing cross-linguistic models 162 .
  • the cross-linguistic models can be based on the outputting of the second mental state and can be included in a program, agent, or application.
  • embodiments include developing cross-linguistic models based on the outputting.
  • the models can be refined based on further analysis of how the models perform in applications that include human interaction.
  • further embodiments comprise training the cross-linguistic models based on one or more human reactions to an application using the cross-linguistic models.
  • Various steps in the flow 100 may be changed in order, repeated, omitted, or the like without departing from the disclosed concepts.
  • Various embodiments of the flow 100 can be included in a computer program product embodied in a non-transitory computer readable medium that includes code executable by one or more processors.
  • FIG. 2 is a flow diagram for emotion classification.
  • Emotion classification can be used for speech analysis for cross-language mental state identification.
  • a computing device collects a first group of utterances in a first language with an associated first set of mental states.
  • An electronic storage device stores the first group of utterances and the associated first set of mental states.
  • a machine learning system is trained using the first group of utterances and the associated first set of mental states that were stored.
  • the machine learning system that was trained processes a second group of utterances from a second language, wherein the processing determines a second set of mental states corresponding to the second group of utterances.
  • Learning from the first group of utterances and associated first set of mental states and the second group of utterances and associated second set of mental states, further facilitates determining an associated third set of mental states from a third group of utterances.
  • a series of heuristics is output based on the correspondence between the first group of utterances and the associated first set of mental states.
  • the flow 200 includes collecting voice data 210 .
  • the collecting voice data can be performed on a computing device such as a personal electronic device, a laptop computer, and so on.
  • the voice data can include a first group of utterances in a first language with an associated first set of mental states.
  • the voice data can include other audio data such as ambient noise, vocalizations, etc.
  • the flow 200 includes segmenting silence from speech 212 . Pauses, breaths, periods of inactivity, etc. can be segmented from periods of speech included in the voice data. The silence can be segmented from the speech to improve processing of the speech data.
  • the flow 200 includes extracting low-level acoustic descriptors 220 (LLD) from short, overlapping speech segments.
  • LLD low-level acoustic descriptors 220
  • the low-level acoustic descriptors can include prosodic features and spectral features.
  • the prosodic low-level descriptors can include pitch, formants, energy, jitter, shimmer, etc.
  • the spectral low-level descriptors can include spectra flux, centroid, entropy, roll-off, and so on.
  • the flow 200 includes applying statistical functions 230 to the extracted low-level acoustic descriptors.
  • the applying of statistical functions can include applying the functions to longer segments of the voice data.
  • the applying statistical functions can include curve fitting techniques, smoothing techniques, etc.
  • the flow 200 includes extracting contextual information 240 from neighboring segments.
  • the neighboring segments can be overlapping segments of the voice data.
  • the contextual information can include data and estimations about the speaker such as gender, age, native language, etc., and fusion rules, window size, and so on.
  • the flow 200 includes feeding extracted features to a classifier 250 .
  • the classifier can be used to classify mental states, emotional states, moods, and so on.
  • the flow 200 includes classifying emotion 260 . More than one emotion can be classified.
  • the emotions that can be identified can include one or more of sadness, stress, happiness, anger, frustration, confusion, disappointment, hesitation, cognitive overload, focusing, engagement, attention, boredom, exploration, confidence, trust, delight, disgust, skepticism, doubt, satisfaction, excitement, laughter, calmness, curiosity, humor, depression, envy, sympathy, embarrassment, mirth, etc.
  • Various steps in the flow 200 may be changed in order, repeated, omitted, or the like without departing from the disclosed concepts.
  • Various embodiments of the flow 200 can be included in a computer program product embodied in a non-transitory computer readable medium that includes code executable by one or more processors.
  • FIG. 3 shows an example of smoothed emotion estimation.
  • Smoothed emotion estimation can be used for speech analysis for cross-language mental state identification.
  • a first group of utterances in a first language with an associated first set of mental states is collected on a computing device.
  • the first group of utterances and the associated first set of mental states are stored on an electronic storage device.
  • a machine learning system is trained using the first group of utterances and the associated first set of mental states that were stored.
  • a second group of utterances from a second language is processed on the machine learning system that was trained, wherein the processing determines a second set of mental states corresponding to the second group of utterances.
  • Learning from the first group of utterances and associated first set of mental states and the second group of utterances and associated second set of mental states, facilitates determining an associated third set of mental states from a third group of utterances.
  • a series of heuristics is output, based on the correspondence between the first group of utterances and the associated first set of mental states.
  • An audio clip 310 includes a sample of speech collected from a person over time.
  • the audio clip 310 can be partitioned into segments such as segment 1320 , segment 2 322 , and segment 3 324 . While three audio segments are shown, other numbers of audio segments can be used.
  • the audio segments can represent partitions or samples of the audio clip at various times such as time t(i) 322 , time t(i ⁇ 1) 320 , time t(i+1) 324 , etc. Emotions at the times of the various audio segments can be estimated.
  • An estimation can be formulated for time segment t(i ⁇ 1) 330 , an estimation can be formulated for time segment t(i) 332 , an estimation can be formulated for time segment t(i+1) 334 , and so on.
  • the estimations can include predictions of mental states of a person at different times t(i ⁇ 1), t(i), t(i+1), etc.
  • the mental states can include happy, sad, angry, confused, attentive, distracted, and so on.
  • the smoothed emotion estimation can include fusion of predictions 340 .
  • the mental state predictions can be fused to form combined mental states, multiple mental states, etc.
  • the smoothed emotion estimation can include smoothing emotion estimation at a given time t(i) 350 .
  • (i) can be 1, and therefore the smoothed emotion estimation could be at time t( 1 ).
  • the smoothed emotion estimation at time t(i) can include combined mental states such as happy-distracted, sad-angry, and so on.
  • FIG. 4 illustrates an example of a confusion matrix.
  • a confusion matrix 400 can be used for speech analysis for cross-language mental state identification.
  • a computing device collects a first group of utterances in a first language with an associated first set of mental states.
  • An electronic storage device stores the first group of utterances and the associated first set of mental states.
  • a machine learning system is trained using the first group of utterances and the associated first set of mental states that were stored.
  • the machine learning system that was trained processes a second group of utterances from a second language, wherein the processing determines a second set of mental states corresponding to the second group of utterances.
  • Learning from the first group of utterances and associated first set of mental states and the second group of utterances and associated second set of mental states, further facilitates determining an associated third set of mental states from a third group of utterances.
  • a series of heuristics is output based on the correspondence between the first group of utterances and the associated first set of mental states.
  • a confusion matrix 400 can be a visual representation of the performance of a given algorithm to make correct predictions.
  • the algorithm can be developed as part of a supervised learning technique for machine learning.
  • the matrix shows predicted classes and actual classes.
  • the values entered into the columns 410 can represent the numbers of instances for the predicted classes, while the values entered into the rows 412 can represent the numbers of instances for the actual classes.
  • the diagonal shows the numbers of instances where the actual classes and the predicted classes coincide. When the predicted classes and the actual classes differ, then the algorithm has “confused” the classification.
  • a scale 420 can be an accuracy scale. Higher values on the accuracy scale can indicate that the algorithm has accurately predicted the actual class for a particular datum. Lower values on the accuracy scale indicate that the algorithm has confused the classification of a particular datum and has inaccurately predicted its class.
  • FIG. 5 is a diagram showing audio and image collection including multiple mobile devices.
  • the collected images and speech can be analyzed for cross-language mental state identification.
  • the multiple mobile devices can be used singly or together to collect video data and audio on a user 510 . While one person is shown, the video data and the audio data can be collected on multiple people.
  • a user 510 can be observed and recorded as she or he is performing a task, experiencing an event, viewing a media presentation, and so on.
  • the user 510 can be shown one or more media presentations, political presentations, social media, or another form of displayed media.
  • the one or more media presentations can be shown to a plurality of people.
  • the media presentations can be displayed on an electronic display 512 or another display.
  • the data collected on the user 510 or on a plurality of users can be in the form of one or more videos, video frames, still images, etc.
  • the plurality of videos can be of people who are experiencing different situations. Some example situations can include the user or plurality of users being exposed to TV programs, movies, video clips, social media, and other such media. The situations could also include exposure to media such as advertisements, political messages, news programs, and so on.
  • video data and audio data can be collected on one or more users in substantially identical or different situations and viewing either a single media presentation or a plurality of presentations.
  • the data collected on the user 510 can be analyzed and viewed for a variety of purposes including expression analysis, mental state analysis, and so on.
  • the electronic display 512 can be on a laptop computer 520 as shown, a tablet computer 550 , a cell phone 540 , a television, a mobile monitor, or any other type of electronic device.
  • expression data is collected on a mobile device such as a cell phone 540 , a tablet computer 550 , a laptop computer 520 , or a watch 570 .
  • the multiple sources can include at least one mobile device, such as a phone 540 or a tablet 550 , or a wearable device such as a watch 570 or glasses 560 .
  • a mobile device can include a forward-facing camera and/or a rear-facing camera that can be used to collect expression data.
  • Sources of expression data can include a webcam 522 , a phone camera 542 , a tablet camera 552 , a wearable camera 562 , and a mobile camera 530 .
  • a wearable camera can comprise various camera devices, such as a watch camera 572 .
  • voice data is collected on a microphone 580 , audio transducer, etc., and a mobile device such as a laptop computer 520 , and a tablet 550 .
  • the microphone 580 can be a web-enabled microphone, a wireless microphone, etc. There can be clear audio paths from the person to the microphone or other audio pickup apparatus.
  • the user 510 As the user 510 is monitored, the user 510 might move due to the nature of the task, boredom, discomfort, distractions, or for another reason. As the user moves, the camera with a view of the user's face can be changed. Thus, as an example, if the user 510 is looking in a first direction, the line of sight 524 from the webcam 522 is able to observe the user's face, but if the user is looking in a second direction, the line of sight 534 from the mobile camera 530 is able to observe the user's face.
  • the line of sight 544 from the phone camera 542 is able to observe the user's face
  • the line of sight 554 from the tablet camera 552 is able to observe the user's face.
  • the line of sight 564 from the wearable camera 562 which can be a device such as the glasses 560 shown and can be worn by another user or an observer, is able to observe the user's face.
  • the line of sight 574 from the wearable watch-type device 570 with a camera 572 included on the device, is able to observe the user's face.
  • the wearable device is another device, such as an earpiece with a camera, a helmet or hat with a camera, a clip-on camera attached to clothing, or any other type of wearable device with a camera or other sensor for collecting expression data.
  • the user 510 can also use a wearable device including a camera for gathering contextual information and/or collecting expression data on other users. Because the user 510 can move her or his head, the facial data can be collected intermittently when she or he is looking in a direction of a camera. In some cases, multiple people can be included in the view from one or more cameras, and some embodiments include filtering out faces of one or more other people to determine whether the user 510 is looking toward a camera. All or some of the expression data can be continuously or sporadically available from the various devices and other devices.
  • the captured video data can include facial expressions, and can be analyzed on a computing device such as the video capture device or on another separate device.
  • the captured audio data can include mental states and can also be analyzed on a computing device such as the audio capture device or another separate device.
  • the analysis can take place on one of the mobile devices discussed above, on a local server, on a remote server, on a cloud-based server, and so on. In embodiments, some of the analysis takes place on the mobile device, while other analysis takes place on a server device.
  • the analysis of the video data can include the use of a classifier.
  • the video data and the audio data can be captured using one of the mobile devices discussed above and then sent to a server or another computing device for analysis.
  • the captured video data including expressions, and audio data including mental states can also be analyzed on the device which performed the capturing.
  • the analysis can be performed on a mobile device where the videos were obtained with the mobile device and wherein the mobile device includes one or more of a laptop computer, a tablet, a PDA, a smartphone, a wearable device, and so on.
  • the analyzing comprises using a classifier on a server or another computing device other than the capturing device.
  • FIG. 6 illustrates feature extraction for multiple faces.
  • the feature extraction for multiple faces 600 can be performed for faces that can be detected in multiple images.
  • the feature extraction can include speech analysis for cross-language mental state identification.
  • a computing device collects a first group of utterances in a first language with an associated first set of mental states.
  • An electronic storage device stores the first group of utterances and the associated first set of mental states.
  • a machine learning system is trained using the first group of utterances and the associated first set of mental states that were stored.
  • the machine learning system that was trained processes a second group of utterances from a second language, wherein the processing determines a second set of mental states corresponding to the second group of utterances.
  • Learning from the first group of utterances and associated first set of mental states and the second group of utterances and associated second set of mental states, further facilitates determining an associated third set of mental states from a third group of utterances.
  • a series of heuristics is output based on the correspondence between the first group of utterances and the associated first set of mental states.
  • the features of multiple faces are extracted for evaluating mental states.
  • Features of a face or a plurality of faces can be extracted from collected video data.
  • Feature extraction for multiple faces can be based on analyzing, using one or more processors, the mental state data for providing analysis of the mental state data to the individual.
  • the feature extraction can be performed by analysis using one or more processors, using one or more video collection devices, and by using a server.
  • the analysis device can be used to perform face detection for a second face, as well as for facial tracking of the first face.
  • One or more videos can be captured, where the videos contain one or more faces.
  • the video or videos that contain the one or more faces can be partitioned into a plurality of frames, and the frames can be analyzed for the detection of the one or more faces.
  • the analysis of the one or more video frames can be based on one or more classifiers.
  • a classifier can be an algorithm, heuristic, function, or piece of code that can be used to identify into which of a set of categories a new or particular observation, sample, datum, etc. should be placed.
  • the decision to place an observation into a category can be based on training the algorithm or piece of code by analyzing a known set of data, known as a training set.
  • the training set can include data for which category memberships of the data can be known.
  • the training set can be used as part of a supervised training technique. If a training set is not available, then a clustering technique can be used to group observations into categories. The latter approach, or “unsupervised learning”, can be based on a measure (i.e.
  • classifiers can be used for many analysis applications, including analysis of one or more faces.
  • the use of classifiers can be the basis of analyzing the one or more faces for gender, ethnicity, and age; for detection of one or more faces in one or more videos; for detection of facial features; for detection of facial landmarks; and so on.
  • the observations can be analyzed based on one or more of a set of quantifiable properties.
  • the properties can be described as features and explanatory variables and can include various data types that can include numerical (integer-valued, real-valued), ordinal, categorical, and so on.
  • Some classifiers can be based on a comparison between an observation and prior observations, and can also be based on functions such as a similarity function, a distance function, and so on.
  • Classification can be based on various types of algorithms, heuristics, codes, procedures, statistics, and so on. Many techniques exist for performing classification. This classification of one or more observations into one or more groups can be based on distributions of the data values, probabilities, and so on. Classifiers can be binary, multiclass, linear, etc. Algorithms for classification can be implemented using a variety of techniques, including neural networks, kernel estimation, support vector machines, use of quadratic surfaces, and so on. Classification can be used in many application areas such as computer vision, speech and handwriting recognition, and the like. Classification can be used for biometric identification of one or more people in one or more frames of one or more videos.
  • the detection of the first face, the second face, and multiple faces can include identifying facial landmarks, generating a bounding box, and prediction of a bounding box and landmarks for a next frame, where the next frame can be one of a plurality of frames of a video containing faces.
  • a first video frame 600 includes a frame boundary 610 , a first face 612 , and a second face 614 .
  • the video frame 600 also includes a bounding box 620 .
  • Facial landmarks can be generated for the first face 612 .
  • Face detection can be performed to initialize a second set of locations for a second set of facial landmarks for a second face within the video.
  • Facial landmarks in the video frame 600 can include the facial landmarks 622 , 624 , and 626 .
  • the facial landmarks can include corners of a mouth, corners of eyes, eyebrow corners, the tip of the nose, nostrils, chin, the tips of ears, and so on.
  • the performing of face detection on the second face can include performing facial landmark detection with the first frame from the video for the second face, and can include estimating a second rough bounding box for the second face based on the facial landmark detection.
  • the estimating of a second rough bounding box can include the bounding box 620 .
  • Bounding boxes can also be estimated for one or more other faces within the boundary 610 .
  • the bounding box can be refined, as can one or more facial landmarks.
  • the refining of the second set of locations for the second set of facial landmarks can be based on localized information around the second set of facial landmarks.
  • the bounding box 620 and the facial landmarks 622 , 624 , and 626 can be used to estimate future locations for the second set of locations for the second set of facial landmarks in a future video frame from the first video frame.
  • a second video frame 602 is also shown.
  • the second video frame 602 includes a frame boundary 630 , a first face 632 , and a second face 634 .
  • the second video frame 602 also includes a bounding box 640 and the facial landmarks, or points, 642 , 644 , and 646 .
  • multiple facial landmarks are generated and used for facial tracking of the two or more faces of a video frame, such as the second shown video frame 602 .
  • Facial points from the first face can be distinguished from other facial points.
  • the other facial points include facial points of one or more other faces.
  • the facial points can correspond to the facial points of the second face.
  • the distinguishing of the facial points of the first face and the facial points of the second face can be used to distinguish between the first face and the second face, to track either or both of the first face and the second face, and so on.
  • Other facial points can correspond to the second face.
  • multiple facial points can be determined within a frame.
  • One or more of the other facial points that are determined can correspond to a third face.
  • the location of the bounding box 640 can be estimated, where the estimating can be based on the location of the generated bounding box 620 shown in the first video frame 600 .
  • the three facial points shown, facial points, or landmarks, 642 , 644 , and 646 might lie completely within the bounding box 640 or might lie partially outside the bounding box 640 .
  • the second face 634 might have moved between the first video frame 600 and the second video frame 602 .
  • a new estimation can be determined for a third, future frame from the video, and so on.
  • the evaluation can be performed, all or in part, on semiconductor-based logic.
  • FIG. 7 shows live streaming of social video and social audio.
  • the live streaming of social video and social audio can be performed for speech analysis for cross-language mental state identification.
  • the streaming of social video and social audio can include people as they interact with the Internet.
  • a video of a person or people can be transmitted via live streaming.
  • audio of a person or people can be transmitted via live streaming.
  • the streaming and analysis can be facilitated by a video capture device, a local server, a remote server, a semiconductor-based logic, and so on.
  • the streaming can be live streaming and can include mental state analysis, mental state event signature analysis, etc.
  • Live stream video and live stream audio are examples of one-to-many social media, where video and/or audio can be sent over the Internet from one person to a plurality of people using a social media app and/or platform.
  • Live streaming is one of numerous popular techniques used by people who want to disseminate ideas, send information, provide entertainment, share experiences, and so on.
  • Some of the live streams can be scheduled, such as webcasts, podcasts, online classes, sporting events, news, computer gaming, or video conferences, while others can be impromptu streams that are broadcast as needed or when desirable. Examples of impromptu live stream videos can range from individuals simply wanting to share experiences with their social media followers, to live coverage of breaking news, emergencies, or natural disasters.
  • the latter coverage is known as mobile journalism, or “mo jo”, and is becoming increasingly common.
  • news reporters can use networked, portable electronic devices to provide mobile journalism content to a plurality of social media followers.
  • Such reporters can be quickly and inexpensively deployed as the need or desire arises.
  • Several live streaming social media apps and platforms can be used for transmitting video.
  • One such video social media app is MeerkatTM that can link with a user's TwitterTM account. MeerkatTM enables a user to stream video using a handheld, networked electronic device coupled to video capabilities. Viewers of the live stream can comment on the stream using tweets that can be seen and responded to by the broadcaster.
  • Another popular app is PeriscopeTM that can transmit a live recording from one user to that user's PeriscopeTM account and other followers. The PeriscopeTM app can be executed on a mobile device. The user's PeriscopeTM followers can receive an alert whenever that user begins a video transmission.
  • TwitchTM Another live-stream video platform is TwitchTM which can be used for video streaming of video games and broadcasts of various competitions and events.
  • Audio streaming applications are also popular. Some of the many audio streaming, editing, and disk jockey (DJ) oriented applications include MixlrTM, DJ PlayerTM, LadioCastTM, and a variety of MPEG3 (MP3) applications for creating, editing, broadcasting, and streaming MP3 files.
  • DJ disk jockey
  • MP3 MPEG3
  • the example 700 shows a user 710 broadcasting a video live stream and an audio live stream to one or more people as shown by the person 750 , the person 760 , and the person 770 .
  • a portable, network-enabled, electronic device 720 can be coupled to a forward-facing camera 722 .
  • the portable electronic device 720 can be a smartphone, a PDA, a tablet, a laptop computer, and so on.
  • the camera 722 coupled to the device 720 can have a line-of-sight view 724 to the user 710 and can capture video of the user 710 .
  • the portable electronic device 720 can be coupled to a built-in or other microphone and can have a clear audio path 728 to the user 710 .
  • the captured video and audio can be sent to an analysis or recommendation engine 740 using a network link 726 to the Internet 730 .
  • the network link can be a wireless link, a wired link, and so on.
  • the recommendation engine 740 can recommend to the user 710 an app and/or platform that can be supported by the server and can be used to provide a video live stream and an audio live stream to one or more followers of the user 710 .
  • the user 710 has three followers: the person 750 , the person 760 , and the person 770 .
  • Each follower has a line-of-sight view to a video screen on a portable, networked electronic device, and has a clear audio path to audio transducers in the portable, networked electronic device.
  • one or more followers follow the user 710 using any other networked electronic device, including a computer.
  • the person 750 has a line-of-sight view 752 to the video screen of a device 754 and a clear audio path 758 to the transducers of the device 754 ;
  • the person 760 has a line-of-sight view 762 to the video screen of a device 764 and a clear audio path 768 to the transducers of the device 764 ;
  • the person 770 has a line-of-sight view 772 to the video screen of a device 774 and a clear audio path 778 to the transducers of the device 774 .
  • the portable electronic devices 754 , 764 , and 774 can each be a smartphone, a PDA, a tablet, and so on. Each portable device can receive the video stream and the audio stream being broadcast by the user 710 through the Internet 730 using the app and/or platform that can be recommended by the recommendation engine 740 .
  • the device 754 can receive a video stream and an audio stream using the network link 756 ;
  • the device 764 can receive a video stream and an audio stream using the network link 766 ;
  • the device 774 can receive a video stream and an audio stream using the network link 776 , and so on.
  • the network link can be a wireless link, a wired link, a hybrid link, etc.
  • one or more followers can reply to, comment on, remark, and otherwise provide feedback to the user 710 using their devices 754 , 764 , and 774 , respectively.
  • the human face and the human voice provide a powerful communications medium through their ability to exhibit a myriad of expressions that can be captured and analyzed for a variety of purposes.
  • media producers are acutely interested in evaluating the effectiveness of message delivery by video media.
  • video media includes advertisements, political messages, educational materials, television programs, movies, government service announcements, etc.
  • Automated facial analysis can be performed on one or more video frames containing a face in order to detect facial action. Based on the facial action detected, a variety of parameters can be determined, including affect valence, spontaneous reactions, facial action units, and so on. The parameters that are determined can be used to infer or predict emotional and mental states.
  • determined valence can be used to describe the emotional reaction of a viewer to a video media presentation or another type of presentation. Positive valence provides evidence that a viewer is experiencing a favorable emotional response to the video media presentation, while negative valence provides evidence that a viewer is experiencing an unfavorable emotional response to the video media presentation.
  • Other facial data analysis can include the determination of discrete emotional states of the viewer or viewers.
  • Facial data can be collected from a plurality of people using any of a variety of cameras.
  • a camera can include a webcam, a video camera, a still camera, a thermal imager, a CCD device, a phone camera, a three-dimensional camera, a depth camera, a light field camera, multiple webcams used to show different views of a person, or any other type of image capture apparatus that can allow captured data to be used in an electronic system.
  • the person is permitted to “opt-in” to the facial data collection. For example, the person can agree to the capture of facial data using a personal device such as a mobile device or another electronic device by selecting an opt-in choice.
  • Opting-in can then turn on the person's webcam-enabled device and can begin the capture of the person's facial data via a video feed from the webcam or other camera.
  • the video data that is collected can include one or more persons experiencing an event.
  • the one or more persons can be sharing a personal electronic device or can each be using one or more devices for video capture.
  • the videos that are collected can be collected using a web-based framework.
  • the web-based framework can be used to display the video media presentation or event as well as to collect videos from multiple viewers who are online. That is, the collection of videos can be crowdsourced from those viewers who elected to opt-in to the video data collection.
  • the videos captured from the various viewers who chose to opt-in can be substantially different in terms of video quality, frame rate, etc.
  • the facial video data can be scaled, rotated, and otherwise adjusted to improve consistency. Human factors further influence the capture of the facial video data.
  • the facial data that is captured might or might not be relevant to the video media presentation being displayed. For example, the viewer might not be paying attention, might be fidgeting, might be distracted by an object or event near the viewer, or might be otherwise inattentive to the video media presentation.
  • the behavior exhibited by the viewer can prove challenging to analyze due to viewer actions including eating, speaking to another person or persons, speaking on the phone, etc.
  • the videos collected from the viewers might also include other artifacts that pose challenges during the analysis of the video data.
  • the artifacts can include items such as eyeglasses (because of reflections), eye patches, jewelry, and clothing that occludes or obscures the viewer's face. Similarly, a viewer's hair or hair covering can present artifacts by obscuring the viewer's eyes and/or face.
  • the captured facial data can be analyzed using the facial action coding system (FACS).
  • the FACS seeks to define groups or taxonomies of facial movements of the human face.
  • the FACS encodes movements of individual muscles of the face, where the muscle movements often include slight, instantaneous changes in facial appearance.
  • the FACS encoding is commonly performed by trained observers but can also be performed on automated, computer-based systems. Analysis of the FACS encoding can be used to determine emotions of the persons whose facial data is captured in the videos.
  • the FACS is used to encode a wide range of facial expressions that are anatomically possible for the human face.
  • the FACS encodings include action units (AUs) and related temporal segments that are based on the captured facial expression. The AUs are open to higher order interpretation and decision-making.
  • Emotion-related facial actions can be identified using the emotional facial action coding system (EMFACS) and the facial action coding system affect interpretation dictionary (FACSAID).
  • EMFACS emotional facial action coding system
  • FACSAID facial action coding system affect interpretation dictionary
  • specific action units can be related to the emotion.
  • the emotion of anger can be related to AUs 4, 5, 7, and 23, while happiness can be related to AUs 6 and 12.
  • Other mappings of emotions to AUs have also been previously associated.
  • the coding of the AUs can include an intensity scoring that ranges from A (trace) to E (maximum).
  • the AUs can be used for analyzing images to identify patterns indicative of a particular mental and/or emotional state.
  • the AUs range in number from 0 (neutral face) to 98 (fast up-down look).
  • the AUs include so-called main codes (inner brow raiser, lid tightener, etc.), head movement codes (head turn left, head up, etc.), eye movement codes (eyes turned left, eyes up, etc.), visibility codes (eyes not visible, entire face not visible, etc.), and gross behavior codes (sniff, swallow, etc.).
  • Emotion scoring can be included where intensity, as well as specific emotions, moods, or mental states, are evaluated.
  • the coding of faces identified in videos captured of people observing an event can be automated.
  • the automated systems can detect facial AUs or discrete emotional states.
  • the emotional states can include amusement, fear, anger, disgust, surprise, and sadness.
  • the automated systems can be based on a probability estimate from one or more classifiers, where the probabilities can correlate with an intensity of an AU or an expression.
  • the classifiers can be used to identify into which of a set of categories a given observation can be placed. In some cases, the classifiers can be used to determine a probability that a given AU or expression is present in a given frame of a video.
  • the classifiers can be used as part of a supervised machine learning technique, where the machine learning technique can be trained using “known good” data. Once trained, the machine learning technique can proceed to classify new data that is captured.
  • the supervised machine learning models can be based on support vector machines (SVMs).
  • SVM can have an associated learning model that is used for data analysis and pattern analysis.
  • An SVM can be used to classify data that can be obtained from collected videos of people experiencing a media presentation.
  • An SVM can be trained using “known good” data that is labeled as belonging to one of two categories (e.g. smile and no-smile).
  • the SVM can build a model that assigns new data into one of the two categories.
  • the SVM can construct one or more hyperplanes that can be used for classification.
  • the hyperplane that has the largest distance from the nearest training point can be determined to have the best separation. The largest separation can improve the classification technique by increasing the probability that a given data point can be properly classified.
  • a histogram of oriented gradients can be computed.
  • the HoG can include feature descriptors and can be computed for one or more facial regions of interest.
  • the regions of interest of the face can be located using facial landmark points, where the facial landmark points can include outer edges of nostrils, outer edges of the mouth, outer edges of eyes, etc.
  • a HoG for a given region of interest can count occurrences of gradient orientation within a given section of a frame from a video, for example.
  • the gradients can be intensity gradients and can be used to describe an appearance and a shape of a local object.
  • the HoG descriptors can be determined by dividing an image into small, connected regions, also called cells.
  • a histogram of gradient directions or edge orientations can be computed for pixels in the cell. Histograms can be contrast-normalized based on intensity across a portion of the image or the entire image, thus reducing any influence from differences in illumination or shadowing changes between and among video frames.
  • the HoG can be computed on the image or on an adjusted version of the image, where the adjustment of the image can include scaling, rotation, etc.
  • the image can be adjusted by flipping the image around a vertical line through the middle of a face in the image.
  • the symmetry plane of the image can be determined from the tracker points and landmarks of the image.
  • an automated facial analysis system identifies five facial actions or action combinations in order to detect spontaneous facial expressions for media research purposes. Based on the facial expressions that are detected, a determination can be made with regard to the effectiveness of a given video media presentation, for example.
  • the system can detect the presence of the AUs or the combination of AUs in videos collected from a plurality of people.
  • the facial analysis technique can be trained using a web-based framework to crowdsource videos of people as they watch online video content. The video can be streamed at a fixed frame rate to a server. Human labelers can code for the presence or absence of facial actions including a symmetric smile, unilateral smile, asymmetric smile, and so on.
  • the trained system can then be used to automatically code the facial data collected from a plurality of viewers experiencing video presentations (e.g. television programs).
  • Spontaneous asymmetric smiles can be detected in order to understand viewer experiences.
  • Related literature indicates that as many asymmetric smiles occur on the right hemi face as do on the left hemi face, for spontaneous expressions.
  • Detection can be treated as a binary classification problem, where images that contain a right asymmetric expression are used as positive (target class) samples and all other images as negative (non-target class) samples.
  • Classifiers including classifiers such as support vector machines and random forests, perform the classification. Random forests can include ensemble-learning methods that use multiple learning algorithms to obtain better predictive performance.
  • Frame-by-frame detection can be performed to recognize the presence of an asymmetric expression in each frame of a video. Facial points can be detected, including the top of the mouth and the two outer eye corners.
  • the face can be extracted, cropped, and warped into a pixel image of specific dimension (e.g. 96 ⁇ 96 pixels).
  • the inter-ocular distance and vertical scale in the pixel image are fixed.
  • Feature extraction can be performed using computer vision software such as OpenCVTM.
  • Feature extraction can be based on the use of HoGs.
  • HoGs can include feature descriptors and can be used to count occurrences of gradient orientation in localized portions or regions of the image. Other techniques can be used for counting occurrences of gradient orientation, including edge orientation histograms, scale-invariant feature transformation descriptors, etc.
  • the AU recognition tasks can also be performed using Local Binary Patterns (LBP) and Local Gabor Binary Patterns (LGBP).
  • FIG. 8 shows example facial data collection including landmarks.
  • the collecting of facial data including landmarks 800 can be performed for speech analysis for cross-language mental state identification.
  • a computing device collects a first group of utterances in a first language with an associated first set of mental states.
  • An electronic storage device stores the first group of utterances and the associated first set of mental states.
  • a machine learning system is trained using the first group of utterances and the associated first set of mental states that were stored.
  • the machine learning system that was trained processes a second group of utterances from a second language, wherein the processing determines a second set of mental states corresponding to the second group of utterances.
  • Learning from the first group of utterances and associated first set of mental states and the second group of utterances and associated second set of mental states, further facilitates determining an associated third set of mental states from a third group of utterances.
  • a series of heuristics is output based on the correspondence between the first group of utterances and the associated first set of mental states.
  • a face 810 can be observed using a camera 830 in order to collect facial data that includes facial landmarks.
  • the facial data can be collected from a plurality of people using one or more of a variety of cameras.
  • the camera or cameras can include a webcam, where a webcam can include a video camera, a still camera, a thermal imager, a CCD device, a smartphone camera, a three-dimensional camera, a depth camera, a light field camera, multiple webcams used to show different views of a person, or any other type of image capture apparatus that can allow captured data to be used in an electronic system.
  • the quality and usefulness of the facial data that is captured can depend on the position of the camera 830 relative to the face 810 , the number of cameras used, the illumination of the face, etc. In some cases, if the face 810 is poorly lit or over-exposed (e.g. in an area of bright light), the processing of the facial data to identify facial landmarks might be rendered more difficult. In another example, the camera 830 being positioned to the side of the person might prevent capture of the full face. Other artifacts can degrade the capture of facial data. For example, the person's hair, prosthetic devices (e.g. glasses, an eye patch, and eye coverings), jewelry, and clothing can partially or completely occlude or obscure the person's face.
  • prosthetic devices e.g. glasses, an eye patch, and eye coverings
  • Data relating to various facial landmarks can include a variety of facial features.
  • the facial features can comprise an eyebrow 820 , an outer eye edge 822 , a nose 824 , a corner of a mouth 826 , and so on.
  • Multiple facial landmarks can be identified from the facial data that is captured.
  • the facial landmarks that are identified can be analyzed to identify facial action units.
  • the action units that can be identified can include AU02 outer brow raiser, AU14 dimpler, AU17 chin raiser, and so on. Multiple action units can be identified.
  • the action units can be used alone and/or in combination to infer one or more mental states and emotions.
  • a similar process can be applied to gesture analysis (e.g. hand gestures) with all of the analysis being accomplished or augmented by a mobile device, a server, semiconductor-based logic, and so on.
  • FIG. 9 shows example facial data collection including regions.
  • the collecting of facial data including regions can be performed for image analysis and speech analysis for cross-language mental state identification.
  • the facial data including regions can be collected from people as they interact with the Internet.
  • Various regions of a face can be identified and used for a variety of purposes including facial recognition, facial analysis, and so on.
  • Facial analysis can be used to determine, predict, estimate, etc. mental states, emotions, and so on of a person from whom facial data can be collected.
  • the one or more emotions that can be determined by the analysis can be represented by an image, a figure, an icon, etc.
  • the representative icon can include an emoji.
  • One or more emojis can be used to represent a mental state, a mood, etc.
  • the emoji can include a static image.
  • the static image can be a predefined size such as a certain number of pixels.
  • the emoji can include an animated image.
  • the emoji can be based on a GIF or another animation standard.
  • the emoji can include a cartoon representation.
  • the cartoon representation can be any cartoon type, format, etc. that can be appropriate to representing an emoji.
  • facial data can be collected, where the facial data can include regions of a face.
  • the facial data that is collected can be based on sub-sectional components of a population.
  • facial data can be collected for one face, some faces, all faces, and so on.
  • the facial data which can include facial regions can be collected using any of a variety of electronic hardware and software techniques.
  • the facial data can be collected using sensors including motion sensors, infrared sensors, physiological sensors, imaging sensors, and so on.
  • a face 910 can be observed using a camera 930 , a sensor, a combination of cameras and/or sensors, and so on.
  • the camera 930 can be used to collect facial data that can be used to determine when a face is present in an image.
  • a bounding box 920 can be placed around the face. Placement of the bounding box around the face can be based on detection of facial landmarks.
  • the camera 930 can be used to collect facial data from the bounding box 920 , where the facial data can include facial regions.
  • the facial data can be collected from a plurality of people using any of a variety of cameras.
  • the camera or cameras can include a webcam, where a webcam can include a video camera, a still camera, a thermal imager, a CCD device, a smartphone camera, a three-dimensional camera, a depth camera, a light field camera, multiple webcams used to show different views of a person, or any other type of image capture apparatus that can allow captured data to be used in an electronic system.
  • the quality and usefulness of the facial data that is captured can depend on, among other examples, the position of the camera 930 relative to the face 910 , the number of cameras and/or sensors used, the illumination of the face, any obstructions to viewing the face, and so on.
  • the facial regions that can be collected by the camera 930 , sensor, or combination of cameras and/or sensors can include any of a variety of facial features.
  • the facial features that can be included in the facial regions that are collected can include eyebrows 940 , eyes 942 , a nose 944 , a mouth 946 , ears, hair, texture, tone, and so on. Multiple facial features can be included in one or more facial regions.
  • the number of facial features that can be included in the facial regions can depend on the desired amount of data to be captured, whether a face is in profile, whether the face is partially occluded or obstructed, etc.
  • the facial regions that can include one or more facial features can be analyzed to determine facial expressions.
  • the analysis of the facial regions can also include determining probabilities of occurrence of one or more facial expressions.
  • the facial features that can be analyzed can also include textures, gradients, colors, shapes, etc.
  • the facial features can be used to determine demographic data, where the demographic data can include age, ethnicity, culture, gender, etc. Multiple textures, gradients, colors, shapes, and so on, can be detected by the camera 930 , sensor, or combination of cameras and sensors. Texture, brightness, and color, for example, can be used to detect boundaries in an image for detection of a face, facial features, facial landmarks, and so on.
  • a texture in a facial region can include facial characteristics, skin types, and so on.
  • a texture in a facial region can include smile lines, crow's feet, wrinkles, and so on.
  • Another texture that can be used to evaluate a facial region can include a smooth portion of skin such as a smooth portion of a cheek.
  • a gradient in a facial region can include values assigned to local skin texture, shading, etc.
  • a gradient can be used to encode a texture, for example, by computing magnitudes in a local neighborhood or portion of an image. The computed values can be compared to discrimination levels, threshold values, and so on. The gradient can be used to determine gender, facial expression, etc.
  • a color in a facial region can include eye color, skin color, hair color, and so on.
  • a color can be used to determine demographic data, where the demographic data can include ethnicity, culture, age, gender, etc.
  • a shape in a facial region can include shape of a face, eyes, nose, mouth, ears, and so on. As with color in a facial region, shape in a facial region can be used to determine demographic data including ethnicity, culture, age, gender, and so on.
  • the facial regions can be detected based on detection of edges, boundaries, and so on, of features that can be included in an image.
  • the detection can be based on various types of analysis of the image.
  • the features that can be included in the image can include one or more faces.
  • a boundary can refer to a contour in an image plane where the contour can represent ownership of a particular picture element (pixel) from one object, feature, etc. in the image, to another object, feature, and so on, in the image.
  • An edge can be a distinct, low-level change of one or more features in an image. That is, an edge can be detected based on a change, including an abrupt change, in color, brightness, etc. within an image.
  • image classifiers are used for the analysis.
  • the image classifiers can include algorithms, heuristics, and so on, and can be implemented using functions, classes, subroutines, code segments, etc.
  • the classifiers can be used to detect facial regions, facial features, and so on. As discussed above, the classifiers can be used to detect textures, gradients, color, shapes, edges, etc. Any classifier can be used for the analysis, including, but not limited to, density estimation, support vector machines, logistic regression, classification trees, and so on. By way of example, consider facial features that can include the eyebrows 940 .
  • One or more classifiers can be used to analyze the facial regions that can include the eyebrows to determine a probability for either a presence or an absence of an eyebrow furrow.
  • the probability can include a posterior probability, a conditional probability, and so on.
  • the probabilities can be based on Bayesian Statistics or another statistical analysis technique.
  • the presence of an eyebrow furrow can indicate that the person from whom the facial data can be collected is annoyed, confused, unhappy, and so on.
  • facial features that can include a mouth 946 .
  • One or more classifiers can be used to analyze the facial region that can include the mouth to determine a probability for either a presence or an absence of mouth edges turned up to form a smile. Multiple classifiers can be used to determine one or more facial expressions.
  • FIG. 10 is a flow diagram for detecting facial expressions.
  • Speech analysis can include detection of facial expressions and can be performed for cross-language mental state identification.
  • the facial expressions of people can be detected as they interact with the Internet.
  • a computing device collects a first group of utterances in a first language with an associated first set of mental states.
  • An electronic storage device stores the first group of utterances and the associated first set of mental states.
  • a machine learning system is trained using the first group of utterances and the associated first set of mental states that were stored.
  • the machine learning system that was trained processes a second group of utterances from a second language, wherein the processing determines a second set of mental states corresponding to the second group of utterances.
  • Learning from the first group of utterances and associated first set of mental states and the second group of utterances and associated second set of mental states, further facilitates determining an associated third set of mental states from a third group of utterances.
  • a series of heuristics is output based on the correspondence between the first group of utterances and the associated first set of mental states.
  • the flow 1000 can be implemented in semiconductor logic, accomplished using a mobile device, accomplished using a server device, and so on.
  • the flow 1000 can be used to automatically detect a wide range of facial expressions.
  • a facial expression can produce strong emotional signals that can indicate valence and discrete emotional states.
  • the discrete emotional states can include contempt, doubt, defiance, happiness, fear, anxiety, and so on.
  • the detection of facial expressions can be based on the location of facial landmarks.
  • the detection of facial expressions can be based on determination of action units, where the action units are determined using FACS coding.
  • the AUs can be used singly or in combination to identify facial expressions. Based on the facial landmarks, one or more AUs can be identified by number and intensity. For example, AU12 can be used to code a lip corner puller and can further be used to infer a smirk.
  • the flow 1000 begins by obtaining training image samples 1010 .
  • the image samples can include a plurality of images of one or more people. Human coders who are trained to correctly identify AU codes based on the FACS can code the images.
  • the training or “known good” images can be used as a basis for training a machine learning technique. Once trained, the machine learning technique can be used to identify AUs in other images that can be collected using a camera, a sensor, and so on.
  • the flow 1000 continues with receiving an image 1020 .
  • the image 1020 can be received from a camera, a sensor, and so on.
  • the camera or cameras can include a webcam, where a webcam can include a video camera, a still camera, a thermal imager, a CCD device, a phone camera, a three-dimensional camera, a depth camera, a light field camera, multiple webcams used to show different views of a person, or any other type of image capture apparatus that can allow captured data to be used in an electronic system.
  • the image that is received can be manipulated in order to improve the processing of the image. For example, the image can be cropped, scaled, stretched, rotated, flipped, etc. in order to obtain a resulting image that can be analyzed more efficiently. Multiple versions of the same image can be analyzed.
  • the manipulated image and a flipped or mirrored version of the manipulated image can be analyzed alone and/or in combination to improve analysis.
  • the flow 1000 continues with generating histograms 1030 for the training images and the one or more versions of the received image.
  • the histograms can be based on a HoG or another histogram.
  • the HoG can include feature descriptors and can be computed for one or more regions of interest in the training images and the one or more received images.
  • the regions of interest in the images can be located using facial landmark points, where the facial landmark points can include outer edges of nostrils, outer edges of the mouth, outer edges of eyes, etc.
  • a HoG for a given region of interest can count occurrences of gradient orientation within a given section of a frame from a video.
  • the flow 1000 continues with applying classifiers 1040 to the histograms.
  • the classifiers can be used to estimate probabilities, where the probabilities can correlate with an intensity of an AU or an expression.
  • the choice of classifiers used is based on the training of a supervised learning technique to identify facial expressions.
  • the classifiers can be used to identify into which of a set of categories a given observation can be placed.
  • the classifiers can be used to determine a probability that a given AU or expression is present in a given image or frame of a video.
  • the one or more AUs that are present include AU01 inner brow raiser, AU12 lip corner puller, AU38 nostril dilator, and so on.
  • the flow 1000 continues with computing a frame score 1050 .
  • the score computed for an image where the image can be a frame from a video, can be used to determine the presence of a facial expression in the image or video frame.
  • the score can be based on one or more versions of the image 1020 or a manipulated image.
  • the score can be based on a comparison of the manipulated image to a flipped or mirrored version of the manipulated image.
  • the score can be used to predict a likelihood that one or more facial expressions are present in the image.
  • the likelihood can be based on computing a difference between the outputs of a classifier used on the manipulated image and on the flipped or mirrored image, for example.
  • the classifier that is used can be used to identify symmetrical facial expressions (e.g. smile), asymmetrical facial expressions (e.g. outer brow raiser), and so on.
  • the flow 1000 continues with plotting results 1060 .
  • the results that are plotted can include one or more scores for one or more frames computed over a given time t.
  • the plotted results can include classifier probability results from analysis of HoGs for a sequence of images and video frames.
  • the plotted results can be matched with a template 1062 .
  • the template can be temporal and can be represented by a centered box function or another function.
  • a best fit with one or more templates can be found by computing a minimum error.
  • Other best-fit techniques can include polynomial curve fitting, geometric curve fitting, and so on.
  • the flow 1000 continues with applying a label 1070 .
  • the label can be used to indicate that a particular facial expression has been detected in the one or more images or video frames which constitute the image that was received 1020 .
  • the label can be used to indicate that any of a range of facial expressions has been detected, including a smile, an asymmetric smile, a frown, and so on.
  • Various steps in the flow 1000 may be changed in order, repeated, omitted, or the like without departing from the disclosed concepts.
  • Various embodiments of the flow 1000 can be included in a computer program product embodied in a non-transitory computer readable medium that includes code executable by one or more processors.
  • Various embodiments of the flow 1000 , or portions thereof, can be included on a semiconductor chip and implemented in special purpose logic, programmable logic, and so on.
  • FIG. 11 is a flow diagram for the large-scale clustering of facial events.
  • the facial events can be analyzed, where the analysis can include speech analysis for cross-language mental state identification.
  • the large-scale clustering of facial events can be performed for data collected from a remote computing device.
  • the facial events can be collected from people as they interact with the Internet.
  • the clustering and evaluation of facial events can be augmented using a mobile device, a server, semiconductor-based logic, and so on.
  • collection of facial video data from one or more people can include a web-based framework.
  • the web-based framework can be used to collect facial video data from large numbers of people located over a wide geographic area.
  • the web-based framework can include an opt-in feature that allows people to agree to facial data collection.
  • the web-based framework can be used to render and display data to one or more people and can collect data from the one or more people.
  • the facial data collection can be based on showing one or more viewers a video media presentation through a website.
  • the web-based framework can be used to display the video media presentation or event and to collect videos from multiple viewers who are online. That is, the collection of videos can be crowdsourced from those viewers who elected to opt-in to the video data collection.
  • the video event can be a commercial, a political ad, an educational segment, and so on.
  • the flow 1100 includes obtaining videos containing faces 1110 .
  • the videos can be obtained using one or more cameras, where the cameras can include a webcam coupled to one or more devices employed by the one or more people using the web-based framework.
  • the flow 1100 continues with extracting features from the individual responses 1120 .
  • the individual responses can include videos containing faces observed by the one or more webcams.
  • the features that are extracted can include facial features such as an eyebrow, a nostril, an eye edge, a mouth edge, and so on.
  • the feature extraction can be based on facial coding classifiers, where the facial coding classifiers output a probability that a specific facial action has been detected in a given video frame.
  • the flow 1100 continues with performing unsupervised clustering of features 1130 .
  • the unsupervised clustering can be based on an event.
  • the unsupervised clustering can be based on a K-Means, where the K of the K-Means can be computed using a Bayesian Information Criterion (BICk). It is possible, for example, to determine the smallest value of K that meets system requirements. Any other criterion for K can be used.
  • BICk Bayesian Information Criterion
  • the K-Means clustering technique can be used to group one or more events into various respective categories.
  • the flow 1100 includes characterizing cluster profiles 1140 .
  • the profiles can include a variety of facial expressions such as smiles, asymmetric smiles, eyebrow raisers, eyebrow lowerers, etc.
  • the profiles can be related to a given event. For example, a humorous video can be displayed in the web-based framework and the video data of people who have opted-in can be collected. The characterization of the collected and analyzed video can depend in part on the number of smiles that occurred at various points throughout the humorous video. Similarly, the characterization can be performed on collected and analyzed videos of people viewing a news presentation. The characterized cluster profiles can be further analyzed based on demographic data. The number of smiles resulting from people viewing a humorous video can be compared to various demographic groups, where the groups can be formed based on geographic location, age, ethnicity, gender, and so on.
  • the flow 1100 can include determining mental state event temporal signatures.
  • the mental state event temporal signatures can include information on rise time to facial expression intensity, fall time from facial expression intensity, duration of a facial expression, and so on.
  • the mental state event temporal signatures are associated with certain demographics, ethnicities, cultures, etc.
  • the mental state event temporal signatures can be used to identify one or more of sadness, stress, happiness, anger, frustration, confusion, disappointment, hesitation, cognitive overload, focusing, engagement, attention, boredom, exploration, confidence, trust, delight, disgust, skepticism, doubt, satisfaction, excitement, laughter, calmness, curiosity, humor, depression, envy, sympathy, embarrassment, horrorancy, or mirth.
  • Various steps in the flow 1100 may be changed in order, repeated, omitted, or the like without departing from the disclosed concepts.
  • Various embodiments of the flow 1100 can be included in a computer program product embodied in a non-transitory computer readable medium that includes code executable by one or more processors.
  • Various embodiments of the flow 1100 , or portions thereof, can be included on a semiconductor chip and implemented in special purpose logic, programmable logic, and so on.
  • FIG. 12 illustrates a system diagram for deep learning for emotion analysis 1200 .
  • Deep learning for emotion analysis can include speech analysis for cross-language mental state identification.
  • a computing device collects a first group of utterances in a first language with an associated first set of mental states.
  • An electronic storage device stores the first group of utterances and the associated first set of mental states.
  • a machine learning system is trained using the first group of utterances and the associated first set of mental states that were stored.
  • the machine learning system that was trained processes a second group of utterances from a second language, wherein the processing determines a second set of mental states corresponding to the second group of utterances.
  • Learning from the first group of utterances and associated first set of mental states and the second group of utterances and associated second set of mental states, further facilitates determining an associated third set of mental states from a third group of utterances.
  • a series of heuristics is output based on the correspondence between the first group of utterances and the associated first set of mental states.
  • Emotion analysis is a very complex task. Understanding and evaluating moods, emotions, or mental states requires a nuanced evaluation of facial expressions or other cues generated by people. Mental state analysis is important in many areas such as research, psychology, business, intelligence, law enforcement, and so on. The understanding of mental states can be used in a variety of fields, such as improving marketing analysis, assessing the effectiveness of customer service interactions and retail experiences, and evaluating the consumption of content such as movies and videos. Identifying points of frustration in a customer transaction can allow a company to take action to address the causes of the frustration. By streamlining processes, key performance areas such as customer satisfaction and customer transaction throughput can be improved, resulting in increased sales and revenues. In a content scenario, producing compelling content that achieves the desired effect (e.g.
  • fear, shock, laughter, etc. can result in increased ticket sales and/or increased advertising revenue.
  • a movie studio is producing a horror movie, it is desirable to know if the scary scenes in the movie are achieving the desired effect.
  • a computer-implemented method and system can process thousands of faces to assess the mental state at the time of the scary scenes. In many ways, such an analysis can be more effective than surveys that ask audience members questions, since audience members may consciously or subconsciously change answers based on peer pressure or other factors.
  • spontaneous facial expressions can be more difficult to conceal.
  • important information regarding the mental state of the audience can be obtained.
  • Image data where the image data can include facial data, can be analyzed to identify a range of facial expressions.
  • the facial expressions can include a smile, frown, smirk, and so on.
  • the image data and facial data can be processed to identify the facial expressions.
  • the processing can include analysis of expression data, action units, gestures, mental states, physiological data, and so on.
  • Facial data as contained in the raw video data can include information on one or more of action units, head gestures, smiles, brow furrows, squints, lowered eyebrows, raised eyebrows, attention, and the like.
  • the action units can be used to identify smiles, frowns, and other facial indicators of expressions.
  • Gestures can also be identified, and can include a head tilt to the side, a forward lean, a smile, a frown, as well as many other gestures.
  • Other types of data including the physiological data can be obtained, where the physiological data can be obtained using a camera or other image capture device, without contacting the person or persons.
  • Respiration, heart rate, heart rate variability, perspiration, temperature, and other physiological indicators of mental state can be determined by analyzing the images and video data.
  • Deep learning is a branch of machine learning which seeks to imitate in software the activity which takes place in layers of neurons in the neocortex of the human brain. This imitative activity can enable software to “learn” to recognize and identify patterns in data, where the data can include digital forms of images, sounds, and so on.
  • the deep learning software is used to simulate the large array of neurons of the neocortex.
  • This simulated neocortex, or artificial neural network can be implemented using mathematical formulas that are evaluated on processors. With the ever-increasing capabilities of the processors, increasing numbers of layers of the artificial neural network can be processed.
  • Deep learning applications include processing of image data, audio data, and so on.
  • Image data applications include image recognition, facial recognition, etc.
  • Image data applications can include differentiating dogs from cats, identifying different human faces, and the like.
  • the image data applications can include identifying moods, mental states, emotional states, and so on, from the facial expressions of the faces that are identified.
  • Audio data applications can include analyzing audio such as ambient room sounds, physiological sounds such as breathing or coughing, noises made by an individual such as tapping and drumming, voices, and so on.
  • the voice data applications can include analyzing a voice for timbre, prosody, vocal register, vocal resonance, pitch, loudness, speech rate, or language content. The voice data analysis can be used to determine one or more moods, mental states, emotional states, etc.
  • the artificial neural network which forms the basis for deep learning is based on layers.
  • the layers can include an input layer, a convolution layer, a fully connected layer, a classification layer, and so on.
  • the input layer can receive input data such as image data, where the image data can include a variety of formats including pixel formats.
  • the input layer can then perform processing such as identifying boundaries of the face, identifying landmarks of the face, extracting features of the face, and/or rotating a face within the plurality of images.
  • the convolution layer can represent an artificial neural network such as a convolutional neural network.
  • a convolutional neural network can contain a plurality of hidden layers within it.
  • a convolutional layer can reduce the amount of data feeding into a fully connected layer.
  • the fully connected layer processes each pixel/data point from the convolutional layer.
  • a last layer within the multiple layers can provide output indicative of mental state.
  • the last layer of the convolutional neural network can be the final classification layer.
  • the output of the final classification layer can be indicative of the mental states of faces within the images that are provided to the input layer.
  • Deep networks including deep convolutional neural networks can be used for facial expression parsing.
  • a first layer of the deep network includes multiple nodes, where each node represents a neuron within a neural network.
  • the first layer can receive data from an input layer.
  • the output of the first layer can feed to a second layer, where the latter layer also includes multiple nodes.
  • a weight can be used to adjust the output of the first layer which is being input to the second layer.
  • Some layers in the convolutional neural network can be hidden layers.
  • the output of the second layer can feed to a third layer.
  • the third layer can also include multiple nodes.
  • a weight can adjust the output of the second layer which is being input to the third layer.
  • the third layer may be a hidden layer. Outputs of a given layer can be fed to the next layer.
  • Weights adjust the output of one layer as it is fed to the next layer.
  • the output of the final layer can be a facial expression, a mental state, a characteristic of a voice, and so on.
  • the facial expression can be identified using a hidden layer from the one or more hidden layers.
  • the weights can be provided on inputs to the multiple layers to emphasize certain facial features within the face.
  • the convolutional neural network can be trained to identify facial expressions, voice characteristics, etc.
  • the training can include assigning weights to inputs on one or more layers within the multilayered analysis engine. One or more of the weights can be adjusted or updated during training.
  • the assigning weights can be accomplished during a feed-forward pass through the multilayered neural network. In a feed-forward arrangement, the information moves forward, from the input nodes, through the hidden nodes and on to the output nodes. Additionally, the weights can be updated during a backpropagation process through the multilayered analysis engine.
  • FIG. 12 illustrates a system diagram for deep learning.
  • the system deep learning can be accomplished using a convolution neural network or other techniques.
  • the deep learning can accomplish facial recognition and analysis tasks.
  • the network includes an input layer 1210 .
  • the input layer 1210 receives image data.
  • the image data can be input in a variety of formats, such as JPEG, TIFF, BMP, and GIF.
  • Compressed image formats can be decompressed into arrays of pixels, wherein each pixel can include an RGB tuple.
  • the input layer 1210 can then perform processing such as identifying boundaries of the face, identifying landmarks of the face, extracting features of the face, and/or rotating a face within the plurality of images.
  • the network includes a collection of intermediate layers 1220 .
  • the multilayered analysis engine can include a convolutional neural network.
  • the intermediate layers can include a convolution layer 1222 .
  • the convolution layer 1222 can include multiple sublayers, including hidden layers within it.
  • the output of the convolution layer 1222 feeds into a pooling layer 1224 .
  • the pooling layer 1224 performs a data reduction, which makes the overall computation more efficient.
  • the pooling layer reduces the spatial size of the image representation to reduce the number of parameters and computation in the network.
  • the pooling layer is implemented using filters of size 2 ⁇ 2, applied with a stride of two samples for every depth slice along both width and height, resulting in a reduction of 75-percent of the downstream node activations.
  • the multilayered analysis engine can further include a max pooling layer 1224 .
  • the pooling layer is a max pooling layer, in which the output of the filters is based on a maximum of the inputs. For example, with a 2 ⁇ 2 filter, the output is based on a maximum value from the four input values.
  • the pooling layer is an average pooling layer or L2-norm pooling layer. Various other pooling schemes are possible.
  • the intermediate layers can include a Rectified Linear Units (RELU) layer 1226 .
  • the output of the pooling layer 1224 can be input to the RELU layer 1226 .
  • the RELU layer implements an activation function such as f(x) ⁇ max(0,x), thus providing an activation with a threshold at zero.
  • the image analysis can comprise training a multilayered analysis engine using the plurality of images, wherein the multilayered analysis engine can include multiple layers that include one or more convolutional layers 1222 and one or more hidden layers, and wherein the multilayered analysis engine can be used for emotional analysis.
  • the system 1200 includes a fully connected layer 1230 .
  • the fully connected layer 1230 processes each pixel/data point from the output of the collection of intermediate layers 1220 .
  • the fully connected layer 1230 takes all neurons in the previous layer and connects them to every single neuron it has.
  • the output of the fully connected layer 1230 provides input to a classification layer 1240 .
  • the output of the classification layer 1240 provides a facial expression and/or mental state as its output.
  • a multilayered analysis engine such as the one depicted in FIG. 12 processes image data using weights, models the way the human visual cortex performs object recognition and learning, and is effective for analysis of image data to infer facial expressions and mental states.
  • FIG. 13 shows unsupervised clustering of features and characterizations of cluster profiles.
  • Unsupervised clustering of features and characterizations of cluster profiles 1300 can be used for speech analysis for cross-language mental state identification.
  • Features including samples of facial data can be clustered using unsupervised clustering.
  • Various clusters can be formed which include similar groupings of facial data observations.
  • the example 1300 shows three clusters, clusters 1310 , 1312 , and 1314 .
  • the clusters can be based on video collected from people who have opted-in to video collection. When the data collected is captured using a web-based framework, the data collection can be performed on a grand scale, including hundreds, thousands, or even more participants who can be situated locally and/or across a wide geographic area.
  • Unsupervised clustering is a technique that can be used to process the large amounts of captured facial data and to identify groupings of similar observations.
  • the unsupervised clustering can also be used to characterize the groups of similar observations.
  • the characterizations can include identifying behaviors of the participants.
  • the characterizations can be based on identifying facial expressions and facial action units of the participants. Some behaviors and facial expressions can include faster or slower onsets, faster or slower offsets, longer or shorter durations, etc.
  • the onsets, offsets, and durations can all correlate to time.
  • the data clustering that results from the unsupervised clustering can support data labeling.
  • the labeling can include FACS coding.
  • the clusters can be partially or totally based on a facial expression resulting from participants viewing a video presentation, where the video presentation can be an advertisement, a political message, educational material, a public service announcement, and so on.
  • the clusters can be correlated with demographic information, where the demographic information can include educational level, geographic location, age, gender, income level, and so on.
  • the cluster profiles 1302 can be generated based on the clusters that can be formed from unsupervised clustering, with time shown on the x-axis and intensity or frequency shown on the y-axis.
  • the cluster profiles can be based on captured facial data, including facial expressions.
  • the cluster profile 1320 can be based on the cluster 1310
  • the cluster profile 1322 can be based on the cluster 1312
  • the cluster profile 1324 can be based on the cluster 1314 .
  • the cluster profiles 1320 , 1322 , and 1324 can be based on smiles, smirks, frowns, or any other facial expressions.
  • the emotional states of the people who have opted-in to video collection can be inferred by analyzing the clustered facial expression data.
  • the cluster profiles can be plotted with respect to time and can show a rate of onset, a duration, and an offset (rate of decay). Other time-related factors can be included in the cluster profiles.
  • the cluster profiles can be correlated with demographic information, as described above
  • FIG. 14A shows example tags embedded in a webpage.
  • a computing device collects a first group of utterances with an associated first set of mental states.
  • An electronic storage device stores the first group of utterances and the associated first set of mental states.
  • a machine learning system is trained using the stored first group of utterances and the associated first set of mental states.
  • the trained machine learning system processes a second group of utterances from a second language, where the processing determines a second set of mental states corresponding to the second group of utterances.
  • Learning, from the first group of utterances and associated first set of mental states and the second group of utterances and associated second set of mental states further facilitates determining an associated third set of mental states from a third group of utterances.
  • a series of heuristics is output based on the correspondence between the first group of utterances and the associated first set of mental states.
  • the tags embedded in the webpage can be used for image analysis for emotional metric generation.
  • the tags embedded in the website can also be used for speech analysis for cross-language mental state identification.
  • Image analysis can include detection of facial expressions and can be performed for emotional metric generation.
  • the facial expressions can be detected from people as they interact with the Internet.
  • Image data including facial images, is collected from a user interacting with a media presentation.
  • Processors are used to analyze the image data and the media presentation to extract emotional content.
  • Emotional intensity metrics are determined and retained in a storage component.
  • the emotional intensity metrics are coalesced into a summary intensity metric, and the summary intensity metric is displayed on a screen.
  • a webpage 1400 can include a page body 1410 , a page banner 1412 , and so on.
  • the page body can include one or more objects, where the objects can include text, images, videos, audio, and so on.
  • the example page body 1410 shown includes a first image, image 1 1420 ; a second image, image 2 1422 ; a first content field, content field 1 1440 ; and a second content field, content field 2 1442 .
  • the page body 1410 can contain multiple images and content fields and can include one or more videos, one or more audio presentations, and so on.
  • the page body can include embedded tags, such as tag 1 1430 and tag 2 1432 .
  • tag 1 1430 is embedded in image 1 1420
  • tag 2 1432 is embedded in image 2 1422
  • multiple tags are embedded.
  • Tags can also be embedded in content fields, in videos, in audio presentations, etc.
  • Invoking tag 1 1430 can include enabling a camera coupled to a user's device to capture one or more images of the user as the user views a media presentation (or digital experience).
  • tag 2 1432 can be invoked.
  • Invoking tag 2 1432 can also include enabling the camera to capture images of the user. In other embodiments, other actions are taken based on invocation of the one or more tags. Invoking an embedded tag can initiate an analysis technique, post to social media, award the user a coupon or another prize, initiate mental state analysis, perform emotion analysis, and so on.
  • FIG. 14B shows invoking tags to collect images.
  • the invoking tags to collect images can be used for speech analysis for cross-language mental state identification.
  • a computing device collects a first group of utterances in a first language with an associated first set of mental states.
  • An electronic storage device stores the first group of utterances and the associated first set of mental states.
  • a machine learning system is trained using the first group of utterances and the associated first set of mental states that were stored.
  • the machine learning system that was trained processes a second group of utterances from a second language, wherein the processing determines a second set of mental states corresponding to the second group of utterances.
  • Learning from the first group of utterances and associated first set of mental states and the second group of utterances and associated second set of mental states, further facilitates determining an associated third set of mental states from a third group of utterances.
  • a series of heuristics is output based on the correspondence between the first group of utterances and the associated first set of mental states.
  • the invoking tags to collect images can be used for image analysis for emotional metric generation.
  • the invoking tags to collect images can be used for people as they interact with various content provided to them, including content provided over the Internet.
  • the tags can be related to analysis of mental state data for an individual.
  • a mood dashboard can be displayed to the individual based on the analyzing.
  • a media presentation can be a video, a webpage, and so on.
  • a video 1402 can include one or more embedded tags, such as a tag 1460 , another tag 1462 , a third tag 1464 , a fourth tag 1466 , and so on. In practice, multiple tags can be included in the media presentation. The one or more tags can be invoked during the media presentation.
  • the collection of the invoked tags can occur over time, as represented by a timeline 1450 .
  • the tag can be invoked.
  • invoking the tag can enable a camera coupled to a user device to capture one or more images of the user viewing the media presentation.
  • Invoking a tag can depend on opt-in by the user. For example, if a user has agreed to participate in a study by indicating an opt-in, then the camera coupled to the user's device can be enabled and one or more images of the user can be captured. If the user has not agreed to participate in the study and has not indicated an opt-in, then invoking the tag 1460 does not enable the camera nor capture images of the user during the media presentation.
  • the user can indicate an opt-in for certain types of participation, where opting-in can be dependent on specific content in the media presentation. For example, the user could opt-in to participation in a study of political campaign messages and not opt-in for a particular advertisement study.
  • tags that are related to political campaign messages, advertising messages, social media sharing, etc. and that enable the camera and image capture when invoked would be embedded in the media presentation social media sharing, and so on.
  • tags embedded in the media presentation that are related to advertisements would not enable the camera when invoked.
  • Various other situations of tag invocation are possible.
  • the capturing of images, videos, frames from video, etc. of one or more individuals results in substantial quantities of data that is stored for analysis, evaluation, comparison, aggregation, and other purposes.
  • the image and video quality can vary depending on the capabilities of the machine or electronic device that is gathering the image and video data.
  • the video frame rate can include 15 frames per second (fps), 30 fps, and so on.
  • the data that is received by the one or more individuals such as content provided by a content provider and delivered over the Internet from a website rendered for the one or more individuals, can also be stored. Further, key clicks, mouse clicks, tag invocations, and other directed and automatic user actions result in additional data.
  • the result of the capturing of video data, content, user web journey information, and so on is that the volume of data increases over time.
  • the data such as the video data collected from an individual, includes mental state data, facial data, and so on.
  • the mental state data from the one or more individuals can be analyzed to determine one or more moods, one or more mental states, one or more emotional states, etc., for the one or more individuals.
  • the purposes of the analysis can vary and can include determining whether a website, web content, and so on makes a given individual happy, sad, angry, and so on.
  • Such analysis can compare recently collected data to data collected in the past, where the past can be earlier in the day, a previous day, an earlier week, last year, etc. This “data telescoping” can be useful to both the individual consumer of web content and to the content provider of the web and other content.
  • the data telescoping can be used to recommend and/or direct an individual to a website that makes her or him happy, to avoid websites that induce anger, and so on. Additionally, the data telescoping can be used by a content provider to send to an individual content in which that individual is interested, to not send content that makes the individual angry, etc.
  • the value of the stored data changes over time.
  • Current data can have the highest value and relevance, and can be stored in its entirety at a micro level. As the data ages, the typical trend is for the data to become less useful for such actions as predicting a current mental or emotional state in an individual, determining which content to provide, and so on.
  • Various techniques can be used to determine what to do with the aging data. For example, after a week, the mental state data for an individual may be less relevant for determining current mental or emotional state, but can still maintain relevance for making comparisons of moods, emotions, mental states, determining trends, and so on. Over time, the data can be aggregated to time intervals.
  • Such time intervals can include aggregating to one second intervals after a week, aggregating to the minute after a month, aggregating to an hour after a year, etc.
  • the aggregation of data can be based on different techniques.
  • One technique for data aggregation can include overall levels identified in the data such as whether the individual is happier, angrier, more confused, etc., when visiting a website or other content conduit.
  • Another technique for data aggregation can include events such as numbers of smiles, eyebrow raises, scowls, etc. Aggregation of the data can also be based on filters used to identify data that should be kept, and other data that should be discarded.
  • the techniques used for the storage of the data are based on cost of storage, convenience of storage, uses of the data, and so on.
  • Such data “warehousing” typically supports multiple uses of the data.
  • a content provider may want to know the current mental and emotional states of an individual in order to provide that individual with content that will make that individual happy.
  • the data storage accessed by the content provider would be fast and “nearby” for ready access, right now.
  • data scientists studying the collected data may be satisfied with slower, “farther away” storage.
  • This latter class of storage provides for inexpensive storage of larger quantities of data than does the former class of storage.
  • FIG. 15 is a diagram of a system 1500 for speech analysis supporting cross-language mental state identification.
  • a first group of utterances in a first language with an associated first set of mental states is collected on a computing device.
  • the first group of utterances and the associated first set of mental states are stored on an electronic storage device.
  • a machine learning system is trained using the first group of utterances and the associated first set of mental states that were stored.
  • a second group of utterances from a second language is processed on the machine learning system that was trained, wherein the processing determines a second set of mental states corresponding to the second group of utterances.
  • Learning from the first group of utterances and associated first set of mental states and the second group of utterances and associated second set of mental states, facilitates determining an associated third set of mental states from a third group of utterances.
  • a series of heuristics is output, based on the correspondence between the first group of utterances and the associated first set of mental states.
  • the Internet 1510 intranet, or another wired, wireless, or hybrid computer network can be used for communication among the various devices and machines that comprise a system for speech analysis.
  • a collecting device 1520 has a memory 1526 which stores instructions and one or more processors 1524 attached to the memory 1526 , wherein the one or more processors 1524 can execute instructions.
  • the collecting device 1520 can also have an internet connection to carry audio, utterances and mental states 1560 , etc., and a display 1522 that can present various renderings and presentations to a user.
  • the collecting device 1520 can collect utterances and mental state data from a plurality of people as they interact with a rendering.
  • the collecting device 1520 can include a camera 1528 .
  • the camera 1528 can include a webcam, a video camera, a still camera, a thermal imager, a CCD device, a phone camera, a three-dimensional camera, a depth camera, a light field camera, multiple webcams used to show different views of a person, or any other type of image capture technique that can allow captured data to be used in an electronic system.
  • the collecting device 1520 can communicate with a training server 1530 and other machines over the internet 1510 , some other computer network, or by another method suitable for communication between two computers.
  • the training machine 1530 functionality is embodied in the collecting device 1520 .
  • the training machine 1530 can have an internet connection for individual training information 1562 , a memory 1536 which stores instructions, and one or more processors 1534 attached to the memory 1536 , wherein the one or more processors 1534 can execute instructions.
  • the training machine 1530 can receive training information 1562 collected from one or more people as they produce utterances, interact with a rendering, etc., from the collecting device 1520 and can train a machine learning system using the first group of utterances and the associated first set of mental states.
  • the machine learning system can include a support vector machine, artificial neural networks, convolutional neural networks (CNN), and so on.
  • the training machine 1530 also allows a user to view and evaluate the utterances, mental state information, training data, machine learning data, etc., that is associated with the rendering on a display 1532 .
  • a storage device 1540 stores the first group of utterances and the associated first set of mental states, where the first group of utterances and the associated first set of mental states can include storage information 1564 .
  • the storage device can be connected to the Internet 1510 to exchange the storage information 1564 .
  • the storage device can include local storage, remote storage, distributed storage, cloud storage, and so on.
  • the storage information can include the first group of utterances in a first language with an associated first set of mental states, the second group of utterances from a second language with an associated second set of mental states, a third group of utterances and an associated third group of utterances, and so on.
  • a processing machine 1550 can have a memory 1556 which stores instructions, and one or more processors 1554 attached to the memory 1556 , wherein the one or more processors 1554 can execute instructions.
  • the processing machine 1550 can use a connection to the Internet 1510 , or another computer communication technique, to send and receive resulting information 1566 .
  • the processing machine 1550 can receive utterances and mental states information 1560 , storage information 1564 , training information 1562 , etc.
  • the processing machine can use a machine learning system that was trained to process a second group of utterances from a second language, wherein the processing determines a second set of mental states corresponding to the second group of utterances.
  • the data and information can be rendered on a display 1552 .
  • the resulting information 1566 can include outputting the second set of mental states.
  • the system 1500 can include a computer program product embodied in a non-transitory computer readable medium for speech analysis, the computer program product comprising code which causes one or more processors to perform operations of: collecting, on a computing device, a first group of utterances in a first language with an associated first set of mental states; storing, on an electronic storage device, the first group of utterances and the associated first set of mental states; training a machine learning system using the first group of utterances and the associated first set of mental states that were stored; processing, on the machine learning system that was trained, a second group of utterances from a second language, wherein the processing determines a second set of mental states corresponding to the second group of utterances; and outputting the second set of mental states.
  • the system 1500 can include a computer system for speech analysis comprising: a memory which stores instructions; one or more processors attached to the memory wherein the one or more processors, when executing the instructions which are stored, are configured to: collect, on a computing device, a first group of utterances in a first language with an associated first set of mental states; store, on an electronic storage device, the first group of utterances and the associated first set of mental states; train a machine learning system using the first group of utterances and the associated first set of mental states that were stored; process, on the machine learning system that was trained, a second group of utterances from a second language, wherein the processing determines a second set of mental states corresponding to the second group of utterances; and output the second set of mental states.
  • a computer system for speech analysis comprising: a memory which stores instructions; one or more processors attached to the memory wherein the one or more processors, when executing the instructions which are stored, are configured to: collect, on a computing device,
  • Embodiments may include various forms of distributed computing, client/server computing, and cloud-based computing. Further, it will be understood that for each flow chart in this disclosure, the depicted steps or boxes are provided for purposes of illustration and explanation only. The steps may be modified, omitted, or re-ordered and other steps may be added without departing from the scope of this disclosure. Further, each step may contain one or more sub-steps. While the foregoing drawings and description set forth functional aspects of the disclosed systems, no particular arrangement of software and/or hardware for implementing these functional aspects should be inferred from these descriptions unless explicitly stated or otherwise clear from the context. All such arrangements of software and/or hardware are intended to fall within the scope of this disclosure.
  • the block diagrams and flowchart illustrations depict methods, apparatus, systems, and computer program products.
  • Each element of the block diagrams and flowchart illustrations, as well as each respective combination of elements in the block diagrams and flowchart illustrations, illustrates a function, step or group of steps of the methods, apparatus, systems, computer program products and/or computer-implemented methods. Any and all such functions may be implemented by computer program instructions, by special-purpose hardware-based computer systems, by combinations of special purpose hardware and computer instructions, by combinations of general purpose hardware and computer instructions, and so on. Any and all of which may be generally referred to herein as a “circuit,” “module,” or “system.”
  • a programmable apparatus which executes any of the above-mentioned computer program products or computer implemented methods may include one or more microprocessors, microcontrollers, embedded microcontrollers, programmable digital signal processors, programmable devices, programmable gate arrays, programmable array logic, memory devices, application specific integrated circuits, or the like. Each may be suitably employed or configured to process computer program instructions, execute computer logic, store computer data, and so on.
  • a computer may include a computer program product from a computer-readable storage medium and that this medium may be internal or external, removable and replaceable, or fixed.
  • a computer may include a Basic Input/Output System (BIOS), firmware, an operating system, a database, or the like that may include, interface with, or support the software and hardware described herein.
  • BIOS Basic Input/Output System
  • Embodiments of the present invention are not limited to applications involving conventional computer programs or programmable apparatus that run them. It is contemplated, for example, that embodiments of the presently claimed invention could include an optical computer, quantum computer, analog computer, or the like.
  • a computer program may be loaded onto a computer to produce a particular machine that may perform any and all of the depicted functions. This particular machine provides a means for carrying out any and all of the depicted functions.
  • the computer readable medium may be a non-transitory computer readable medium for storage.
  • a computer readable storage medium may be electronic, magnetic, optical, electromagnetic, infrared, semiconductor, or any suitable combination of the foregoing.
  • Further computer readable storage medium examples may include an electrical connection having one or more wires, a portable computer diskette, a hard disk, a random-access memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM, Flash, MRAM, FeRAM, or phase change memory), an optical fiber, a portable compact disc read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the foregoing.
  • a computer readable storage medium may be any tangible medium that can contain, or store a program for use by or in connection with an instruction execution system, apparatus, or device.
  • computer program instructions may include computer executable code.
  • languages for expressing computer program instructions may include without limitation C, C++, Java, JavaScriptTM, ActionScriptTM, assembly language, Lisp, Perl, Tcl, Python, Ruby, hardware description languages, database programming languages, functional programming languages, imperative programming languages, and so on.
  • computer program instructions may be stored, compiled, or interpreted to run on a computer, a programmable data processing apparatus, a heterogeneous combination of processors or processor architectures, and so on.
  • embodiments of the present invention may take the form of web-based computer software, which includes client/server software, software-as-a-service, peer-to-peer software, or the like.
  • a computer may enable execution of computer program instructions including multiple programs or threads.
  • the multiple programs or threads may be processed more or less simultaneously to enhance utilization of the processor and to facilitate substantially simultaneous functions.
  • any and all methods, program codes, program instructions, and the like described herein may be implemented in one or more thread.
  • Each thread may spawn other threads, which may themselves have priorities associated with them.
  • a computer may process these threads based on priority or other order.
  • the verbs “execute” and “process” may be used interchangeably to indicate execute, process, interpret, compile, assemble, link, load, or a combination of the foregoing. Therefore, embodiments that execute or process computer program instructions, computer-executable code, or the like may act upon the instructions or code in any and all of the ways described.
  • the method steps shown are intended to include any suitable method of causing one or more parties or entities to perform the steps. The parties performing a step, or portion of a step, need not be located within a particular geographic location or country boundary. For instance, if an entity located within the United States causes a method step, or portion thereof, to be performed outside of the United States then the method is considered to be performed in the United States by virtue of the entity causing the step to be performed.

Landscapes

  • Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Health & Medical Sciences (AREA)
  • Multimedia (AREA)
  • General Physics & Mathematics (AREA)
  • Evolutionary Computation (AREA)
  • Artificial Intelligence (AREA)
  • Human Computer Interaction (AREA)
  • General Health & Medical Sciences (AREA)
  • Computer Vision & Pattern Recognition (AREA)
  • Computational Linguistics (AREA)
  • Audiology, Speech & Language Pathology (AREA)
  • Acoustics & Sound (AREA)
  • Data Mining & Analysis (AREA)
  • Life Sciences & Earth Sciences (AREA)
  • Databases & Information Systems (AREA)
  • Computing Systems (AREA)
  • Medical Informatics (AREA)
  • Software Systems (AREA)
  • Bioinformatics & Computational Biology (AREA)
  • Bioinformatics & Cheminformatics (AREA)
  • Evolutionary Biology (AREA)
  • General Engineering & Computer Science (AREA)
  • Biodiversity & Conservation Biology (AREA)
  • Biomedical Technology (AREA)
  • Molecular Biology (AREA)
  • Oral & Maxillofacial Surgery (AREA)
  • Signal Processing (AREA)
  • Psychiatry (AREA)
  • Hospice & Palliative Care (AREA)
  • Child & Adolescent Psychology (AREA)
  • Processing Or Creating Images (AREA)
  • Image Analysis (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

Techniques are described for speech analysis for cross-language mental state identification. A first group of utterances in a first language is collected, on a computing device, with an associated first set of mental states. The first group of utterances and the associated first set of mental states are stored on an electronic storage device. A machine learning system is trained using the first group of utterances and the associated first set of mental states that were stored. A second group of utterances from a second language is processed, on the machine learning system that was trained, wherein the processing determines a second set of mental states corresponding to the second group of utterances. The second set of mental states is output. A series of heuristics is output, based on the correspondence between the first group of utterances and the associated first set of mental states.

Description

    RELATED APPLICATIONS
  • This application claims the benefit of U.S. provisional patent applications “Avatar Image Animation Using Translation Vectors” Ser. No. 62/593,440, filed Dec. 1, 2017, and “Speech Analysis for Cross-Language Mental State Identification” Ser. No. 62/593,449, filed Dec. 1, 2017.
  • The foregoing application is hereby incorporated by reference in its entirety.
  • FIELD OF INVENTION
  • This application relates generally to speech analysis and more speech analysis for cross-language mental state identification.
  • BACKGROUND
  • People around the world use a variety of electronic devices to pass the time and to engage with and share many types of online content. The content includes news, sports, politics, cute puppy videos, children being silly videos, adults being dumb videos, and much, much more. The content is delivered to the electronic devices via websites, apps, streaming, podcasts, and other channels. When a person finds content or a channel that they particularly like or find especially loathsome, she or he may care to share it with friends and followers. As a result, social sharing has provided popular and convenient channels for dissemination of shared content. As the friends and followers view the shared content, they react to it. The reactions include facial expressions and changes in facial expressions which result from movements of facial muscles. The reactions also include audible reactions which can include speaking, shouts, groans, crying, muttering, and other sounds produced by the viewers of the shared content. The reactions of the viewers, whether facial or audible, involve moods, emotions, and mental states. The moods, emotions, and mental states can range from happy to sad, and can include expressions of anger, fear, disgust, surprise, ennui, and many others.
  • People around the world use a variety of languages for communication. Some languages are very similar to each other, such as dialects, and some languages are very different from each other. Communication among people around the world is critical, and understanding languages is likewise critical to facilitating that communication. Languages are also intimately connected to the variety of electronic devices that people around the world employ. The ability to use an electronic device in one's own language is a key element of device operability.
  • SUMMARY
  • Speech analysis is used for cross-language mental state identification. Utterances in a first language, with an associated set of mental states, are collected on a computing device. The computing device can include a smartphone, personal digital assistant, tablet, laptop computer, and so on. The utterances and associated mental states are stored on an electronic storage device, where the electronic storage device can be coupled to the computing device used for the collecting, or can be remotely located such as a server, cloud server, etc. A machine learning system is trained using the first group of utterances and the associated first set of mental states that were stored. The training can include supervised training. The machine learning system can include a deep learning system, and can include performing convolution. The machine learning system can include a deep learning system, where the deep learning system can be based on a convolutional neural network. Processing is performed on the machine learning system that was trained, to process a second group of utterances from a second language. The processing is used to determine a second set of mental states corresponding to the second group of utterances. Learning, from the first group of utterances and associated first set of mental states and the second group of utterances and associated second set of mental states, can be used to facilitate determining an associated third set of mental states from a third group of utterances. A series of heuristics is output, based on the correspondence between the first group of utterances and the associated first set of mental states.
  • A computer-implemented method for speech analysis is disclosed comprising: collecting, on a computing device, a first group of utterances in a first language with an associated first set of mental states; storing, on an electronic storage device, the first group of utterances and the associated first set of mental states; training a machine learning system using the first group of utterances and the associated first set of mental states that were stored; processing, on the machine learning system that was trained, a second group of utterances from a second language, wherein the processing determines a second set of mental states corresponding to the second group of utterances; and outputting the second set of mental states.
  • Other embodiments disclose a method of using a speech analysis system comprising: obtaining a first group of utterances in a first language with an associated first set of mental states; training a machine learning system using the first group of utterances and associated first set of mental states; obtaining a second group of utterances from a second language; determining an associated second set of mental states corresponding to the second language, wherein the determining is based on the machine learning system that was trained with the first group of utterances and the associated first set of mental states; and outputting the associated second set of mental states.
  • Various features, aspects, and advantages of numerous embodiments will become more apparent from the following description.
  • BRIEF DESCRIPTION OF THE DRAWINGS
  • The following detailed description of certain embodiments may be understood by reference to the following figures wherein:
  • FIG. 1 is a flow diagram for speech analysis with cross-language mental state identification.
  • FIG. 2 is a flow diagram for emotion classification.
  • FIG. 3 shows an example of smoothed emotion estimation.
  • FIG. 4 illustrates an example of a confusion matrix.
  • FIG. 5 is a diagram showing audio and image collection including multiple mobile devices.
  • FIG. 6 illustrates feature extraction for multiple faces.
  • FIG. 7 shows live streaming of social video and social audio.
  • FIG. 8 shows example facial data collection including landmarks.
  • FIG. 9 shows example facial data collection including regions.
  • FIG. 10 is a flow diagram for detecting facial expressions.
  • FIG. 11 is a flow diagram for the large-scale clustering of facial events.
  • FIG. 12 illustrates a system diagram for deep learning for emotion analysis.
  • FIG. 13 shows unsupervised clustering of features and characterizations of cluster profiles.
  • FIG. 14A shows example tags embedded in a webpage.
  • FIG. 14B shows invoking tags to collect images.
  • FIG. 15 is a diagram of a system for speech analysis supporting cross-language mental state identification.
  • DETAILED DESCRIPTION
  • Individuals experience a range of emotions as they interact daily with a variety of electronic devices such as smartphones, personal digital assistants, tablets, laptops, and so on. The individuals use these devices to view and interact with websites, streaming media, social media, and many other channels. The individuals also use these devices to share the variety of content presented on those channels. The channels for sharing can include social media sharing, and the sharing channels can induce emotions, moods, and mental states in the individuals. The channels can inform, amuse, entertain, annoy, anger, bore, etc., those who view the channels. When the channels provide content such as a news story in different languages, the reactions of the individuals to the content may be similar or the same, or may differ, sometimes drastically. The differences in the mental states of the individuals to the content can be based on gender, age, and other demographic information; cultural norms; etc. As a result, the mood of a given individual can be directly influenced not only by the content, but can also be impacted by the language in which content is delivered. The individual may want to find and view content that makes her or him happy, while skipping content they find to be boring, and avoiding content that angers or annoys them. The content that the individual views could be used to cheer up the individual, stir him or her to action, etc.
  • Speech analysis can be performed for cross-language state identification. Utterances and associated mental states can be collected from one or more individuals using a microphone or other audio capture technique coupled to a computing device such as a smartphone, personal digital assistant (PDA), tablet, laptop computer, and so on. The collected utterances and associated mental states can be stored locally or remotely on an electronic storage device such as flash media, a solid-state disk (SSD) media, or other media suitable for electronic storage. The utterances and associated mental states can be used to train a machine learning system such as a deep learning system. Once trained, the machine learning system can process other groups of utterances and associated sets of mental states collected from other individuals. The other individuals may speak the same language or a different language. The machine learning system can be trained in one language and applied to another language without having to train the machine learning system anew.
  • In disclosed techniques, speech analysis is used for cross-language mental state identification. A first group of utterances in a first language with an associated first set of mental states is collected on a computing device. The first group of utterances and the associated first set of mental states are stored on an electronic storage device. A machine learning system is trained using the first group of utterances and the associated first set of mental states that were stored. A second group of utterances from a second language is processed on the machine learning system, where the processing determines a second set of mental states corresponding to the second group of utterances. The second set of mental states is output.
  • In other disclosed techniques, a speech analysis system is used. A first group of utterances in a first language with an associated first set of mental states is obtained. A machine learning system is trained using the first group of utterances and associated first set of mental states. A second group of utterances from a second language is obtained. An associated second set of mental states corresponding to the second language is determined, where the determining is based on the machine learning system that was trained with the first group of utterances and the associated first set of mental states. The associated second set of mental states is output.
  • Training for cross-language speech analysis can include training data across language groups and across different cultures that use those language groups. Differences in language formality and idiomatic expressions across such groups and cultures can be considered. For example, the French spoken in France and the French spoken in the Canadian province of Quebec have developed distinctly and are somewhat different, though generally recognizable. In some instances, language becomes a soft proxy for the culture. Other differences among language groups are more notable. For example, Romance languages and Germanic languages can include not only the obvious difference in words, but also in sentence structure, formality, colloquialism, and so on. Other differences that are emerging in languages show how language is used with other humans versus how it is used in speech directed toward a computer-generated electronic device, such as an artificial intelligence personal voice assistant such as Siri®, Cortana®, Google Now™, and Echo©. In embodiments, the outputting of the second mental state is used for human-directed speech. In embodiments, the outputting of the second mental state is used for computer-directed speech or speech recognition.
  • Training for cross-language speech analysis can include non-speech vocalizations, also known as non-lexical vocalizations. Non-speech vocalizations such as a cough, a grunt, crying, or a tongue click, to name just a few, may mean different things in different languages. In embodiments, cross-language speech analysis can include the first group of utterances including non-speech vocalizations. In embodiments, cross-language speech analysis can include the second group of utterances including non-speech vocalizations. Further groups of utterances can likewise include non-speech vocalizations. In embodiments, the non-speech vocalizations can include grunts, yelps, squeals, snoring, sighs, laughter, filled pauses, unfilled pauses, tongue clicks, or yawns.
  • The outputting the second set of mental states can be useful in various scenarios. The outputting can be used to display the mental state on an electronic device. The outputting can be used to develop cross-linguistic models. The outputting can be used to train an application running on an electronic device. The outputting can be used to develop a conversational agent. The conversational agent can be deployed across languages, cultures, regions, countries, and so on. For example, a conversational agent might be deployed in a rental car pool that is used with customers speaking different languages. Of course, to be useful, the rental car application should be able to provide computer-based speech and speech recognition in the customer's preferred language. An even further useful goal is to be able to understand mental states across languages and cultures using cross-language speech analysis. Thus, in embodiments, the outputting is used for developing cross-cultural conversational agents. And in further embodiments, the cross-cultural conversational agents are used in vehicular control.
  • FIG. 1 is a flow diagram for speech analysis with cross-language mental state identification. Various disclosed techniques include speech analysis for cross-language mental state identification. The flow 100 includes collecting, on a computing device, a first group of utterances in a first language with an associated first set of mental states 110. The first group of utterances and the associated first set of mental states can include voice data. The utterances and the mental states can be captured using a microphone, a transducer, or other audio capture device. The collecting of the utterances and the mental states can be accomplished using a microphone, etc., coupled to a portable electronic device such as a smartphone, a personal digital assistant, a tablet, a laptop computer, and so on. In embodiments, the flow 100 includes outputting a series of heuristics 112, based on the correspondence between the first group of utterances and the associated first set of mental states. The heuristics can be used by a machine learning system. The series of heuristics can be used to identify one or more mental states based on the utterances. In embodiments, the heuristics can be used to identify mental states of another person based on the utterances of the other person.
  • The flow 100 includes storing 120, on an electronic storage device, the first group of utterances and the associated first set of mental states. The storing of the utterances and the mental states can include storing the utterances and the mental states on the computing device that collected the utterances and the mental states; on another computing device such as a PDA, tablet, smartphone, or laptop; on a local server; on a remote server; on a cloud server; and so on. The storage component can include a flash memory, a solid-state disk, or other media suitable for storing the emotional intensity metrics and other data. The flow 100 includes training a machine learning system 130 using the first group of utterances and the associated first set of mental states that were stored. Various techniques can be used to realize the machine learning system. In some techniques, the machine learning system performs convolving. In embodiments, the machine learning system includes a deep learning system. The machine learning system based on a deep learning system can include a convolutional neural network. Other machine learning systems can include a decision tree, an artificial neural network, a convolutional neural network, a support vector machine, a Bayesian network, a genetic algorithm, and so on. The machine learning can be based on a known set of utterances and associated mental states, on control data, and so on. The training can be based on fully and partially annotated data. The machine learning system can be located on a local server, a remote server, a cloud server, and so on. The flow 100 includes refining the training 132 of the machine learning system based on one or more additional groups of utterances in the first language or the second language. The additional groups of utterances can be collected from the same person as the first group of utterances, from a plurality of people, and so on.
  • The flow 100 includes processing 140, on the machine learning system that was trained, a second group of utterances from a second language, wherein the processing determines a second set of mental states corresponding to the second group of utterances. The processing, on the machine learning system, can be performed on the computer device for collecting; on a portable electronic device such as a smartphone, PDA, table, or laptop; on a local server; on a remote server; on a cloud server; and so on. The processing can include preprocessing the raw collected utterances and associated mental states to generate data which is better suited to the processing. In embodiments, the first language and the second language are substantially similar. Substantial similarity here can refer to various dialects and accents of languages such as English spoken in Britain versus America; French spoken in France versus the province of Quebec, Canada; and so on. In embodiments, the first language and the second language can be identical, while in other embodiments, the first language and the second language are different. In the case that the languages are different, speech patterns and mental states can differ in reaction to a media presentation, an event, and so on. In embodiments, the flow 100 includes segmenting silence from speech 142 in the second group of utterances. The segmenting silence from speech can reduce computational overhead. The segmenting silence from speech can segment out data that may not contribute to the identification of one or more mental states. The machine learning system can be updated (e.g. can learn) based on learning from the processing of the first group of utterances and associated first set of mental states, and the second group of utterances and associated second set of mental states. The flow 100 further includes learning, from the first group of utterances and associated first set of mental states and the second group of utterances and associated second set of mental states, to facilitate determining an associated third set of mental states from a third group of utterances. In embodiments, the determining includes extracting low-level acoustic descriptors (LLD) 144 from short, overlapping speech segments from the second group of utterances. Low-level acoustic descriptors can include prosodic and spectral features. The prosodic low-level descriptors can include pitch, formants, energy, jitter, shimmer, etc. The spectral low-level descriptors can include spectra flux, centroid, entropy, roll-off, and so on.
  • The flow 100 includes applying statistical functions 146 to resolve low-level acoustic descriptors over longer speech segments. The applying statistical functions can include curve fitting techniques, smoothing techniques, etc. The applying statistical functions can include signal processing techniques for speech enhancement, improving signal-to-noise ratios, and so on. In embodiments, the extracting includes extracting contextual information 148 from neighboring speech segments. The neighboring segments can be overlapping segments of the voice data including utterances and associated mental states. The contextual information can include data and estimations about the speaker such as gender, age, native language, etc., and fusion rules, window size, and so on. In embodiments, the successive, overlapped speech segments are windowed around 1200 ms. The window sizes can be varied to improve accuracy, to adjust computational complexity, and so on. The flow 100 includes feeding extracted features to a classifier 150 for determining mental states. A plurality of classifiers can be used to determine one or more mental states. In embodiments, the mental states can include one or more of sadness, stress, happiness, anger, frustration, confusion, disappointment, hesitation, cognitive overload, focusing, engagement, attention, boredom, exploration, confidence, trust, delight, disgust, skepticism, doubt, satisfaction, excitement, laughter, calmness, curiosity, humor, sadness, poignancy, or mirth. The determining can include estimating mental state metrics 152 over successive, overlapped speech segments. The metrics can include one or more of mental state onset, duration, decay, intensity, and so on. The flow 100 includes fusing the mental state metrics 154 that were estimated to produce a smoothed mental state metric. The fused mental state metric can be used to improve accuracy of the mental states that are determined.
  • The flow 100 includes training an application 160. Many applications can be trained using cross-language speech analysis, including any program or app that will be deployed across more than one language, culture, or people group. General purpose training can occur using several of the more common languages, which can then provide a foundation for more specific fine tuning of the training for use in a local language or application. Thus, some embodiments comprise training an application for use with a third language which is distinct from the first language and the second language. The flow 100 includes developing cross-linguistic models 162. The cross-linguistic models can be based on the outputting of the second mental state and can be included in a program, agent, or application. Thus, embodiments include developing cross-linguistic models based on the outputting. The models can be refined based on further analysis of how the models perform in applications that include human interaction. Thus, further embodiments comprise training the cross-linguistic models based on one or more human reactions to an application using the cross-linguistic models.
  • Various steps in the flow 100 may be changed in order, repeated, omitted, or the like without departing from the disclosed concepts. Various embodiments of the flow 100 can be included in a computer program product embodied in a non-transitory computer readable medium that includes code executable by one or more processors.
  • FIG. 2 is a flow diagram for emotion classification. Emotion classification can be used for speech analysis for cross-language mental state identification. A computing device collects a first group of utterances in a first language with an associated first set of mental states. An electronic storage device stores the first group of utterances and the associated first set of mental states. A machine learning system is trained using the first group of utterances and the associated first set of mental states that were stored. The machine learning system that was trained processes a second group of utterances from a second language, wherein the processing determines a second set of mental states corresponding to the second group of utterances. Learning, from the first group of utterances and associated first set of mental states and the second group of utterances and associated second set of mental states, further facilitates determining an associated third set of mental states from a third group of utterances. A series of heuristics is output based on the correspondence between the first group of utterances and the associated first set of mental states.
  • The flow 200 includes collecting voice data 210. The collecting voice data can be performed on a computing device such as a personal electronic device, a laptop computer, and so on. As discussed previously, the voice data can include a first group of utterances in a first language with an associated first set of mental states. The voice data can include other audio data such as ambient noise, vocalizations, etc. The flow 200 includes segmenting silence from speech 212. Pauses, breaths, periods of inactivity, etc. can be segmented from periods of speech included in the voice data. The silence can be segmented from the speech to improve processing of the speech data. The flow 200 includes extracting low-level acoustic descriptors 220 (LLD) from short, overlapping speech segments. The low-level acoustic descriptors can include prosodic features and spectral features. The prosodic low-level descriptors can include pitch, formants, energy, jitter, shimmer, etc. The spectral low-level descriptors can include spectra flux, centroid, entropy, roll-off, and so on. The flow 200 includes applying statistical functions 230 to the extracted low-level acoustic descriptors. The applying of statistical functions can include applying the functions to longer segments of the voice data. The applying statistical functions can include curve fitting techniques, smoothing techniques, etc. The flow 200 includes extracting contextual information 240 from neighboring segments. The neighboring segments can be overlapping segments of the voice data. The contextual information can include data and estimations about the speaker such as gender, age, native language, etc., and fusion rules, window size, and so on.
  • The flow 200 includes feeding extracted features to a classifier 250. The classifier can be used to classify mental states, emotional states, moods, and so on. The flow 200 includes classifying emotion 260. More than one emotion can be classified. In embodiments, the emotions that can be identified can include one or more of sadness, stress, happiness, anger, frustration, confusion, disappointment, hesitation, cognitive overload, focusing, engagement, attention, boredom, exploration, confidence, trust, delight, disgust, skepticism, doubt, satisfaction, excitement, laughter, calmness, curiosity, humor, depression, envy, sympathy, embarrassment, poignancy, mirth, etc. Various steps in the flow 200 may be changed in order, repeated, omitted, or the like without departing from the disclosed concepts. Various embodiments of the flow 200 can be included in a computer program product embodied in a non-transitory computer readable medium that includes code executable by one or more processors.
  • FIG. 3 shows an example of smoothed emotion estimation. Smoothed emotion estimation can be used for speech analysis for cross-language mental state identification. A first group of utterances in a first language with an associated first set of mental states is collected on a computing device. The first group of utterances and the associated first set of mental states are stored on an electronic storage device. A machine learning system is trained using the first group of utterances and the associated first set of mental states that were stored. A second group of utterances from a second language is processed on the machine learning system that was trained, wherein the processing determines a second set of mental states corresponding to the second group of utterances. Learning, from the first group of utterances and associated first set of mental states and the second group of utterances and associated second set of mental states, facilitates determining an associated third set of mental states from a third group of utterances. A series of heuristics is output, based on the correspondence between the first group of utterances and the associated first set of mental states.
  • An example of smoothed emotion estimation is shown 300. An audio clip 310 includes a sample of speech collected from a person over time. The audio clip 310 can be partitioned into segments such as segment 1320, segment 2 322, and segment 3 324. While three audio segments are shown, other numbers of audio segments can be used. The audio segments can represent partitions or samples of the audio clip at various times such as time t(i) 322, time t(i−1) 320, time t(i+1) 324, etc. Emotions at the times of the various audio segments can be estimated. An estimation can be formulated for time segment t(i−1) 330, an estimation can be formulated for time segment t(i) 332, an estimation can be formulated for time segment t(i+1) 334, and so on. The estimations can include predictions of mental states of a person at different times t(i−1), t(i), t(i+1), etc. The mental states can include happy, sad, angry, confused, attentive, distracted, and so on. The smoothed emotion estimation can include fusion of predictions 340. The mental state predictions can be fused to form combined mental states, multiple mental states, etc. The smoothed emotion estimation can include smoothing emotion estimation at a given time t(i) 350. In the example 300, (i) can be 1, and therefore the smoothed emotion estimation could be at time t(1). The smoothed emotion estimation at time t(i) can include combined mental states such as happy-distracted, sad-angry, and so on.
  • FIG. 4 illustrates an example of a confusion matrix. A confusion matrix 400 can be used for speech analysis for cross-language mental state identification. A computing device collects a first group of utterances in a first language with an associated first set of mental states. An electronic storage device stores the first group of utterances and the associated first set of mental states. A machine learning system is trained using the first group of utterances and the associated first set of mental states that were stored. The machine learning system that was trained processes a second group of utterances from a second language, wherein the processing determines a second set of mental states corresponding to the second group of utterances. Learning, from the first group of utterances and associated first set of mental states and the second group of utterances and associated second set of mental states, further facilitates determining an associated third set of mental states from a third group of utterances. A series of heuristics is output based on the correspondence between the first group of utterances and the associated first set of mental states.
  • A confusion matrix 400 can be a visual representation of the performance of a given algorithm to make correct predictions. The algorithm, can be developed as part of a supervised learning technique for machine learning. The matrix shows predicted classes and actual classes. The values entered into the columns 410 can represent the numbers of instances for the predicted classes, while the values entered into the rows 412 can represent the numbers of instances for the actual classes. The diagonal shows the numbers of instances where the actual classes and the predicted classes coincide. When the predicted classes and the actual classes differ, then the algorithm has “confused” the classification. A scale 420 can be an accuracy scale. Higher values on the accuracy scale can indicate that the algorithm has accurately predicted the actual class for a particular datum. Lower values on the accuracy scale indicate that the algorithm has confused the classification of a particular datum and has inaccurately predicted its class.
  • FIG. 5 is a diagram showing audio and image collection including multiple mobile devices. The collected images and speech can be analyzed for cross-language mental state identification. In the diagram 500, the multiple mobile devices can be used singly or together to collect video data and audio on a user 510. While one person is shown, the video data and the audio data can be collected on multiple people. A user 510 can be observed and recorded as she or he is performing a task, experiencing an event, viewing a media presentation, and so on. The user 510 can be shown one or more media presentations, political presentations, social media, or another form of displayed media. The one or more media presentations can be shown to a plurality of people. The media presentations can be displayed on an electronic display 512 or another display. The data collected on the user 510 or on a plurality of users can be in the form of one or more videos, video frames, still images, etc. The plurality of videos can be of people who are experiencing different situations. Some example situations can include the user or plurality of users being exposed to TV programs, movies, video clips, social media, and other such media. The situations could also include exposure to media such as advertisements, political messages, news programs, and so on. As noted before, video data and audio data can be collected on one or more users in substantially identical or different situations and viewing either a single media presentation or a plurality of presentations. The data collected on the user 510 can be analyzed and viewed for a variety of purposes including expression analysis, mental state analysis, and so on. The electronic display 512 can be on a laptop computer 520 as shown, a tablet computer 550, a cell phone 540, a television, a mobile monitor, or any other type of electronic device. In one embodiment, expression data is collected on a mobile device such as a cell phone 540, a tablet computer 550, a laptop computer 520, or a watch 570. Thus, the multiple sources can include at least one mobile device, such as a phone 540 or a tablet 550, or a wearable device such as a watch 570 or glasses 560. A mobile device can include a forward-facing camera and/or a rear-facing camera that can be used to collect expression data. Sources of expression data can include a webcam 522, a phone camera 542, a tablet camera 552, a wearable camera 562, and a mobile camera 530. A wearable camera can comprise various camera devices, such as a watch camera 572. In another embodiment, voice data is collected on a microphone 580, audio transducer, etc., and a mobile device such as a laptop computer 520, and a tablet 550. The microphone 580 can be a web-enabled microphone, a wireless microphone, etc. There can be clear audio paths from the person to the microphone or other audio pickup apparatus. In the example shown, there can be a clear audio path 526 from the laptop 520 to the person 510, an audio path 582 from the microphone 580 to the person 510, an audio path 556 from the tablet 550 to the person 510, and so on.
  • As the user 510 is monitored, the user 510 might move due to the nature of the task, boredom, discomfort, distractions, or for another reason. As the user moves, the camera with a view of the user's face can be changed. Thus, as an example, if the user 510 is looking in a first direction, the line of sight 524 from the webcam 522 is able to observe the user's face, but if the user is looking in a second direction, the line of sight 534 from the mobile camera 530 is able to observe the user's face. Furthermore, in other embodiments, if the user is looking in a third direction, the line of sight 544 from the phone camera 542 is able to observe the user's face, and if the user is looking in a fourth direction, the line of sight 554 from the tablet camera 552 is able to observe the user's face. If the user is looking in a fifth direction, the line of sight 564 from the wearable camera 562, which can be a device such as the glasses 560 shown and can be worn by another user or an observer, is able to observe the user's face. If the user is looking in a sixth direction, the line of sight 574 from the wearable watch-type device 570, with a camera 572 included on the device, is able to observe the user's face. In other embodiments, the wearable device is another device, such as an earpiece with a camera, a helmet or hat with a camera, a clip-on camera attached to clothing, or any other type of wearable device with a camera or other sensor for collecting expression data. The user 510 can also use a wearable device including a camera for gathering contextual information and/or collecting expression data on other users. Because the user 510 can move her or his head, the facial data can be collected intermittently when she or he is looking in a direction of a camera. In some cases, multiple people can be included in the view from one or more cameras, and some embodiments include filtering out faces of one or more other people to determine whether the user 510 is looking toward a camera. All or some of the expression data can be continuously or sporadically available from the various devices and other devices.
  • The captured video data can include facial expressions, and can be analyzed on a computing device such as the video capture device or on another separate device. The captured audio data can include mental states and can also be analyzed on a computing device such as the audio capture device or another separate device. The analysis can take place on one of the mobile devices discussed above, on a local server, on a remote server, on a cloud-based server, and so on. In embodiments, some of the analysis takes place on the mobile device, while other analysis takes place on a server device. The analysis of the video data can include the use of a classifier. The video data and the audio data can be captured using one of the mobile devices discussed above and then sent to a server or another computing device for analysis. However, the captured video data including expressions, and audio data including mental states, can also be analyzed on the device which performed the capturing. The analysis can be performed on a mobile device where the videos were obtained with the mobile device and wherein the mobile device includes one or more of a laptop computer, a tablet, a PDA, a smartphone, a wearable device, and so on. In another embodiment, the analyzing comprises using a classifier on a server or another computing device other than the capturing device.
  • FIG. 6 illustrates feature extraction for multiple faces. The feature extraction for multiple faces 600 can be performed for faces that can be detected in multiple images. The feature extraction can include speech analysis for cross-language mental state identification. A computing device collects a first group of utterances in a first language with an associated first set of mental states. An electronic storage device stores the first group of utterances and the associated first set of mental states. A machine learning system is trained using the first group of utterances and the associated first set of mental states that were stored. The machine learning system that was trained processes a second group of utterances from a second language, wherein the processing determines a second set of mental states corresponding to the second group of utterances. Learning, from the first group of utterances and associated first set of mental states and the second group of utterances and associated second set of mental states, further facilitates determining an associated third set of mental states from a third group of utterances. A series of heuristics is output based on the correspondence between the first group of utterances and the associated first set of mental states.
  • In embodiments, the features of multiple faces are extracted for evaluating mental states. Features of a face or a plurality of faces can be extracted from collected video data. Feature extraction for multiple faces can be based on analyzing, using one or more processors, the mental state data for providing analysis of the mental state data to the individual. The feature extraction can be performed by analysis using one or more processors, using one or more video collection devices, and by using a server. The analysis device can be used to perform face detection for a second face, as well as for facial tracking of the first face. One or more videos can be captured, where the videos contain one or more faces. The video or videos that contain the one or more faces can be partitioned into a plurality of frames, and the frames can be analyzed for the detection of the one or more faces. The analysis of the one or more video frames can be based on one or more classifiers. A classifier can be an algorithm, heuristic, function, or piece of code that can be used to identify into which of a set of categories a new or particular observation, sample, datum, etc. should be placed. The decision to place an observation into a category can be based on training the algorithm or piece of code by analyzing a known set of data, known as a training set. The training set can include data for which category memberships of the data can be known. The training set can be used as part of a supervised training technique. If a training set is not available, then a clustering technique can be used to group observations into categories. The latter approach, or “unsupervised learning”, can be based on a measure (i.e. distance) of one or more inherent similarities among the data that is being categorized. When the new observation is received, then the classifier can be used to categorize the new observation. Classifiers can be used for many analysis applications, including analysis of one or more faces. The use of classifiers can be the basis of analyzing the one or more faces for gender, ethnicity, and age; for detection of one or more faces in one or more videos; for detection of facial features; for detection of facial landmarks; and so on. The observations can be analyzed based on one or more of a set of quantifiable properties. The properties can be described as features and explanatory variables and can include various data types that can include numerical (integer-valued, real-valued), ordinal, categorical, and so on. Some classifiers can be based on a comparison between an observation and prior observations, and can also be based on functions such as a similarity function, a distance function, and so on.
  • Classification can be based on various types of algorithms, heuristics, codes, procedures, statistics, and so on. Many techniques exist for performing classification. This classification of one or more observations into one or more groups can be based on distributions of the data values, probabilities, and so on. Classifiers can be binary, multiclass, linear, etc. Algorithms for classification can be implemented using a variety of techniques, including neural networks, kernel estimation, support vector machines, use of quadratic surfaces, and so on. Classification can be used in many application areas such as computer vision, speech and handwriting recognition, and the like. Classification can be used for biometric identification of one or more people in one or more frames of one or more videos.
  • Returning to FIG. 6, the detection of the first face, the second face, and multiple faces can include identifying facial landmarks, generating a bounding box, and prediction of a bounding box and landmarks for a next frame, where the next frame can be one of a plurality of frames of a video containing faces. A first video frame 600 includes a frame boundary 610, a first face 612, and a second face 614. The video frame 600 also includes a bounding box 620. Facial landmarks can be generated for the first face 612. Face detection can be performed to initialize a second set of locations for a second set of facial landmarks for a second face within the video. Facial landmarks in the video frame 600 can include the facial landmarks 622, 624, and 626. The facial landmarks can include corners of a mouth, corners of eyes, eyebrow corners, the tip of the nose, nostrils, chin, the tips of ears, and so on. The performing of face detection on the second face can include performing facial landmark detection with the first frame from the video for the second face, and can include estimating a second rough bounding box for the second face based on the facial landmark detection. The estimating of a second rough bounding box can include the bounding box 620. Bounding boxes can also be estimated for one or more other faces within the boundary 610. The bounding box can be refined, as can one or more facial landmarks. The refining of the second set of locations for the second set of facial landmarks can be based on localized information around the second set of facial landmarks. The bounding box 620 and the facial landmarks 622, 624, and 626 can be used to estimate future locations for the second set of locations for the second set of facial landmarks in a future video frame from the first video frame.
  • A second video frame 602 is also shown. The second video frame 602 includes a frame boundary 630, a first face 632, and a second face 634. The second video frame 602 also includes a bounding box 640 and the facial landmarks, or points, 642, 644, and 646. In other embodiments, multiple facial landmarks are generated and used for facial tracking of the two or more faces of a video frame, such as the second shown video frame 602. Facial points from the first face can be distinguished from other facial points. In embodiments, the other facial points include facial points of one or more other faces. The facial points can correspond to the facial points of the second face. The distinguishing of the facial points of the first face and the facial points of the second face can be used to distinguish between the first face and the second face, to track either or both of the first face and the second face, and so on. Other facial points can correspond to the second face. As mentioned above, multiple facial points can be determined within a frame. One or more of the other facial points that are determined can correspond to a third face. The location of the bounding box 640 can be estimated, where the estimating can be based on the location of the generated bounding box 620 shown in the first video frame 600. The three facial points shown, facial points, or landmarks, 642, 644, and 646, might lie completely within the bounding box 640 or might lie partially outside the bounding box 640. For instance, the second face 634 might have moved between the first video frame 600 and the second video frame 602. Based on the accuracy of the estimating of the bounding box 640, a new estimation can be determined for a third, future frame from the video, and so on. The evaluation can be performed, all or in part, on semiconductor-based logic.
  • FIG. 7 shows live streaming of social video and social audio. The live streaming of social video and social audio can be performed for speech analysis for cross-language mental state identification. The streaming of social video and social audio can include people as they interact with the Internet. A video of a person or people can be transmitted via live streaming. Similarly, audio of a person or people can be transmitted via live streaming. The streaming and analysis can be facilitated by a video capture device, a local server, a remote server, a semiconductor-based logic, and so on. The streaming can be live streaming and can include mental state analysis, mental state event signature analysis, etc. Live stream video and live stream audio are examples of one-to-many social media, where video and/or audio can be sent over the Internet from one person to a plurality of people using a social media app and/or platform. Live streaming is one of numerous popular techniques used by people who want to disseminate ideas, send information, provide entertainment, share experiences, and so on. Some of the live streams can be scheduled, such as webcasts, podcasts, online classes, sporting events, news, computer gaming, or video conferences, while others can be impromptu streams that are broadcast as needed or when desirable. Examples of impromptu live stream videos can range from individuals simply wanting to share experiences with their social media followers, to live coverage of breaking news, emergencies, or natural disasters. The latter coverage is known as mobile journalism, or “mo jo”, and is becoming increasingly common. With this type of coverage, news reporters can use networked, portable electronic devices to provide mobile journalism content to a plurality of social media followers. Such reporters can be quickly and inexpensively deployed as the need or desire arises.
  • Several live streaming social media apps and platforms can be used for transmitting video. One such video social media app is Meerkat™ that can link with a user's Twitter™ account. Meerkat™ enables a user to stream video using a handheld, networked electronic device coupled to video capabilities. Viewers of the live stream can comment on the stream using tweets that can be seen and responded to by the broadcaster. Another popular app is Periscope™ that can transmit a live recording from one user to that user's Periscope™ account and other followers. The Periscope™ app can be executed on a mobile device. The user's Periscope™ followers can receive an alert whenever that user begins a video transmission. Another live-stream video platform is Twitch™ which can be used for video streaming of video games and broadcasts of various competitions and events. Audio streaming applications are also popular. Some of the many audio streaming, editing, and disk jockey (DJ) oriented applications include Mixlr™, DJ Player™, LadioCast™, and a variety of MPEG3 (MP3) applications for creating, editing, broadcasting, and streaming MP3 files.
  • The example 700 shows a user 710 broadcasting a video live stream and an audio live stream to one or more people as shown by the person 750, the person 760, and the person 770. A portable, network-enabled, electronic device 720 can be coupled to a forward-facing camera 722. The portable electronic device 720 can be a smartphone, a PDA, a tablet, a laptop computer, and so on. The camera 722 coupled to the device 720 can have a line-of-sight view 724 to the user 710 and can capture video of the user 710. The portable electronic device 720 can be coupled to a built-in or other microphone and can have a clear audio path 728 to the user 710. The captured video and audio can be sent to an analysis or recommendation engine 740 using a network link 726 to the Internet 730. The network link can be a wireless link, a wired link, and so on. The recommendation engine 740 can recommend to the user 710 an app and/or platform that can be supported by the server and can be used to provide a video live stream and an audio live stream to one or more followers of the user 710. In the example 700, the user 710 has three followers: the person 750, the person 760, and the person 770. Each follower has a line-of-sight view to a video screen on a portable, networked electronic device, and has a clear audio path to audio transducers in the portable, networked electronic device. In other embodiments, one or more followers follow the user 710 using any other networked electronic device, including a computer. In the example 700, the person 750 has a line-of-sight view 752 to the video screen of a device 754 and a clear audio path 758 to the transducers of the device 754; the person 760 has a line-of-sight view 762 to the video screen of a device 764 and a clear audio path 768 to the transducers of the device 764; and the person 770 has a line-of-sight view 772 to the video screen of a device 774 and a clear audio path 778 to the transducers of the device 774. The portable electronic devices 754, 764, and 774 can each be a smartphone, a PDA, a tablet, and so on. Each portable device can receive the video stream and the audio stream being broadcast by the user 710 through the Internet 730 using the app and/or platform that can be recommended by the recommendation engine 740. The device 754 can receive a video stream and an audio stream using the network link 756; the device 764 can receive a video stream and an audio stream using the network link 766; the device 774 can receive a video stream and an audio stream using the network link 776, and so on. The network link can be a wireless link, a wired link, a hybrid link, etc. Depending on the app and/or platform that can be recommended by the recommendation engine 740, one or more followers, such as the followers 750, 760, 770, and so on, can reply to, comment on, remark, and otherwise provide feedback to the user 710 using their devices 754, 764, and 774, respectively.
  • The human face and the human voice provide a powerful communications medium through their ability to exhibit a myriad of expressions that can be captured and analyzed for a variety of purposes. In some cases, media producers are acutely interested in evaluating the effectiveness of message delivery by video media. Such video media includes advertisements, political messages, educational materials, television programs, movies, government service announcements, etc. Automated facial analysis can be performed on one or more video frames containing a face in order to detect facial action. Based on the facial action detected, a variety of parameters can be determined, including affect valence, spontaneous reactions, facial action units, and so on. The parameters that are determined can be used to infer or predict emotional and mental states. For example, determined valence can be used to describe the emotional reaction of a viewer to a video media presentation or another type of presentation. Positive valence provides evidence that a viewer is experiencing a favorable emotional response to the video media presentation, while negative valence provides evidence that a viewer is experiencing an unfavorable emotional response to the video media presentation. Other facial data analysis can include the determination of discrete emotional states of the viewer or viewers.
  • Facial data can be collected from a plurality of people using any of a variety of cameras. A camera can include a webcam, a video camera, a still camera, a thermal imager, a CCD device, a phone camera, a three-dimensional camera, a depth camera, a light field camera, multiple webcams used to show different views of a person, or any other type of image capture apparatus that can allow captured data to be used in an electronic system. In some embodiments, the person is permitted to “opt-in” to the facial data collection. For example, the person can agree to the capture of facial data using a personal device such as a mobile device or another electronic device by selecting an opt-in choice. Opting-in can then turn on the person's webcam-enabled device and can begin the capture of the person's facial data via a video feed from the webcam or other camera. The video data that is collected can include one or more persons experiencing an event. The one or more persons can be sharing a personal electronic device or can each be using one or more devices for video capture. The videos that are collected can be collected using a web-based framework. The web-based framework can be used to display the video media presentation or event as well as to collect videos from multiple viewers who are online. That is, the collection of videos can be crowdsourced from those viewers who elected to opt-in to the video data collection.
  • The videos captured from the various viewers who chose to opt-in can be substantially different in terms of video quality, frame rate, etc. As a result, the facial video data can be scaled, rotated, and otherwise adjusted to improve consistency. Human factors further influence the capture of the facial video data. The facial data that is captured might or might not be relevant to the video media presentation being displayed. For example, the viewer might not be paying attention, might be fidgeting, might be distracted by an object or event near the viewer, or might be otherwise inattentive to the video media presentation. The behavior exhibited by the viewer can prove challenging to analyze due to viewer actions including eating, speaking to another person or persons, speaking on the phone, etc. The videos collected from the viewers might also include other artifacts that pose challenges during the analysis of the video data. The artifacts can include items such as eyeglasses (because of reflections), eye patches, jewelry, and clothing that occludes or obscures the viewer's face. Similarly, a viewer's hair or hair covering can present artifacts by obscuring the viewer's eyes and/or face.
  • The captured facial data can be analyzed using the facial action coding system (FACS). The FACS seeks to define groups or taxonomies of facial movements of the human face. The FACS encodes movements of individual muscles of the face, where the muscle movements often include slight, instantaneous changes in facial appearance. The FACS encoding is commonly performed by trained observers but can also be performed on automated, computer-based systems. Analysis of the FACS encoding can be used to determine emotions of the persons whose facial data is captured in the videos. The FACS is used to encode a wide range of facial expressions that are anatomically possible for the human face. The FACS encodings include action units (AUs) and related temporal segments that are based on the captured facial expression. The AUs are open to higher order interpretation and decision-making. These AUs can be used to recognize emotions experienced by the observed person. Emotion-related facial actions can be identified using the emotional facial action coding system (EMFACS) and the facial action coding system affect interpretation dictionary (FACSAID). For a given emotion, specific action units can be related to the emotion. For example, the emotion of anger can be related to AUs 4, 5, 7, and 23, while happiness can be related to AUs 6 and 12. Other mappings of emotions to AUs have also been previously associated. The coding of the AUs can include an intensity scoring that ranges from A (trace) to E (maximum). The AUs can be used for analyzing images to identify patterns indicative of a particular mental and/or emotional state. The AUs range in number from 0 (neutral face) to 98 (fast up-down look). The AUs include so-called main codes (inner brow raiser, lid tightener, etc.), head movement codes (head turn left, head up, etc.), eye movement codes (eyes turned left, eyes up, etc.), visibility codes (eyes not visible, entire face not visible, etc.), and gross behavior codes (sniff, swallow, etc.). Emotion scoring can be included where intensity, as well as specific emotions, moods, or mental states, are evaluated.
  • The coding of faces identified in videos captured of people observing an event can be automated. The automated systems can detect facial AUs or discrete emotional states. The emotional states can include amusement, fear, anger, disgust, surprise, and sadness. The automated systems can be based on a probability estimate from one or more classifiers, where the probabilities can correlate with an intensity of an AU or an expression. The classifiers can be used to identify into which of a set of categories a given observation can be placed. In some cases, the classifiers can be used to determine a probability that a given AU or expression is present in a given frame of a video. The classifiers can be used as part of a supervised machine learning technique, where the machine learning technique can be trained using “known good” data. Once trained, the machine learning technique can proceed to classify new data that is captured.
  • The supervised machine learning models can be based on support vector machines (SVMs). An SVM can have an associated learning model that is used for data analysis and pattern analysis. For example, an SVM can be used to classify data that can be obtained from collected videos of people experiencing a media presentation. An SVM can be trained using “known good” data that is labeled as belonging to one of two categories (e.g. smile and no-smile). The SVM can build a model that assigns new data into one of the two categories. The SVM can construct one or more hyperplanes that can be used for classification. The hyperplane that has the largest distance from the nearest training point can be determined to have the best separation. The largest separation can improve the classification technique by increasing the probability that a given data point can be properly classified.
  • In another example, a histogram of oriented gradients (HoG) can be computed. The HoG can include feature descriptors and can be computed for one or more facial regions of interest. The regions of interest of the face can be located using facial landmark points, where the facial landmark points can include outer edges of nostrils, outer edges of the mouth, outer edges of eyes, etc. A HoG for a given region of interest can count occurrences of gradient orientation within a given section of a frame from a video, for example. The gradients can be intensity gradients and can be used to describe an appearance and a shape of a local object. The HoG descriptors can be determined by dividing an image into small, connected regions, also called cells. A histogram of gradient directions or edge orientations can be computed for pixels in the cell. Histograms can be contrast-normalized based on intensity across a portion of the image or the entire image, thus reducing any influence from differences in illumination or shadowing changes between and among video frames. The HoG can be computed on the image or on an adjusted version of the image, where the adjustment of the image can include scaling, rotation, etc. The image can be adjusted by flipping the image around a vertical line through the middle of a face in the image. The symmetry plane of the image can be determined from the tracker points and landmarks of the image.
  • In embodiments, an automated facial analysis system identifies five facial actions or action combinations in order to detect spontaneous facial expressions for media research purposes. Based on the facial expressions that are detected, a determination can be made with regard to the effectiveness of a given video media presentation, for example. The system can detect the presence of the AUs or the combination of AUs in videos collected from a plurality of people. The facial analysis technique can be trained using a web-based framework to crowdsource videos of people as they watch online video content. The video can be streamed at a fixed frame rate to a server. Human labelers can code for the presence or absence of facial actions including a symmetric smile, unilateral smile, asymmetric smile, and so on. The trained system can then be used to automatically code the facial data collected from a plurality of viewers experiencing video presentations (e.g. television programs).
  • Spontaneous asymmetric smiles can be detected in order to understand viewer experiences. Related literature indicates that as many asymmetric smiles occur on the right hemi face as do on the left hemi face, for spontaneous expressions. Detection can be treated as a binary classification problem, where images that contain a right asymmetric expression are used as positive (target class) samples and all other images as negative (non-target class) samples. Classifiers, including classifiers such as support vector machines and random forests, perform the classification. Random forests can include ensemble-learning methods that use multiple learning algorithms to obtain better predictive performance. Frame-by-frame detection can be performed to recognize the presence of an asymmetric expression in each frame of a video. Facial points can be detected, including the top of the mouth and the two outer eye corners. The face can be extracted, cropped, and warped into a pixel image of specific dimension (e.g. 96×96 pixels). In embodiments, the inter-ocular distance and vertical scale in the pixel image are fixed. Feature extraction can be performed using computer vision software such as OpenCV™. Feature extraction can be based on the use of HoGs. HoGs can include feature descriptors and can be used to count occurrences of gradient orientation in localized portions or regions of the image. Other techniques can be used for counting occurrences of gradient orientation, including edge orientation histograms, scale-invariant feature transformation descriptors, etc. The AU recognition tasks can also be performed using Local Binary Patterns (LBP) and Local Gabor Binary Patterns (LGBP). The HoG descriptor represents the face as a distribution of intensity gradients and edge directions and is robust in its ability to translate and scale. Differing patterns, including groupings of cells of various sizes and arranged in variously sized cell blocks, can be used. For example, 4×4 cell blocks of 8×8 pixel cells with an overlap of half of the block can be used. Histograms of channels can be used, including nine channels or bins evenly spread over 0-180 degrees. In this example, the HoG descriptor on a 96×96 image is 25 blocks×16 cells×9 bins=3600, the latter quantity representing the dimension. AU occurrences can be rendered. The videos can be grouped into demographic datasets based on nationality and/or other demographic parameters for further detailed analysis. This grouping and other analyses can be facilitated via semiconductor-based logic.
  • FIG. 8 shows example facial data collection including landmarks. The collecting of facial data including landmarks 800 can be performed for speech analysis for cross-language mental state identification. A computing device collects a first group of utterances in a first language with an associated first set of mental states. An electronic storage device stores the first group of utterances and the associated first set of mental states. A machine learning system is trained using the first group of utterances and the associated first set of mental states that were stored. The machine learning system that was trained processes a second group of utterances from a second language, wherein the processing determines a second set of mental states corresponding to the second group of utterances. Learning, from the first group of utterances and associated first set of mental states and the second group of utterances and associated second set of mental states, further facilitates determining an associated third set of mental states from a third group of utterances. A series of heuristics is output based on the correspondence between the first group of utterances and the associated first set of mental states.
  • A face 810 can be observed using a camera 830 in order to collect facial data that includes facial landmarks. The facial data can be collected from a plurality of people using one or more of a variety of cameras. As previously discussed, the camera or cameras can include a webcam, where a webcam can include a video camera, a still camera, a thermal imager, a CCD device, a smartphone camera, a three-dimensional camera, a depth camera, a light field camera, multiple webcams used to show different views of a person, or any other type of image capture apparatus that can allow captured data to be used in an electronic system. The quality and usefulness of the facial data that is captured can depend on the position of the camera 830 relative to the face 810, the number of cameras used, the illumination of the face, etc. In some cases, if the face 810 is poorly lit or over-exposed (e.g. in an area of bright light), the processing of the facial data to identify facial landmarks might be rendered more difficult. In another example, the camera 830 being positioned to the side of the person might prevent capture of the full face. Other artifacts can degrade the capture of facial data. For example, the person's hair, prosthetic devices (e.g. glasses, an eye patch, and eye coverings), jewelry, and clothing can partially or completely occlude or obscure the person's face. Data relating to various facial landmarks can include a variety of facial features. The facial features can comprise an eyebrow 820, an outer eye edge 822, a nose 824, a corner of a mouth 826, and so on. Multiple facial landmarks can be identified from the facial data that is captured. The facial landmarks that are identified can be analyzed to identify facial action units. The action units that can be identified can include AU02 outer brow raiser, AU14 dimpler, AU17 chin raiser, and so on. Multiple action units can be identified. The action units can be used alone and/or in combination to infer one or more mental states and emotions. A similar process can be applied to gesture analysis (e.g. hand gestures) with all of the analysis being accomplished or augmented by a mobile device, a server, semiconductor-based logic, and so on.
  • FIG. 9 shows example facial data collection including regions. The collecting of facial data including regions can be performed for image analysis and speech analysis for cross-language mental state identification. The facial data including regions can be collected from people as they interact with the Internet. Various regions of a face can be identified and used for a variety of purposes including facial recognition, facial analysis, and so on. Facial analysis can be used to determine, predict, estimate, etc. mental states, emotions, and so on of a person from whom facial data can be collected. The one or more emotions that can be determined by the analysis can be represented by an image, a figure, an icon, etc. The representative icon can include an emoji. One or more emojis can be used to represent a mental state, a mood, etc. of an individual, to represent food, to represent a geographic location or weather condition, and so on. The emoji can include a static image. The static image can be a predefined size such as a certain number of pixels. The emoji can include an animated image. The emoji can be based on a GIF or another animation standard. The emoji can include a cartoon representation. The cartoon representation can be any cartoon type, format, etc. that can be appropriate to representing an emoji. In the example 900, facial data can be collected, where the facial data can include regions of a face. The facial data that is collected can be based on sub-sectional components of a population. When more than one face can be detected in an image, facial data can be collected for one face, some faces, all faces, and so on. The facial data which can include facial regions can be collected using any of a variety of electronic hardware and software techniques. The facial data can be collected using sensors including motion sensors, infrared sensors, physiological sensors, imaging sensors, and so on. A face 910 can be observed using a camera 930, a sensor, a combination of cameras and/or sensors, and so on. The camera 930 can be used to collect facial data that can be used to determine when a face is present in an image. When a face is present in an image, a bounding box 920 can be placed around the face. Placement of the bounding box around the face can be based on detection of facial landmarks. The camera 930 can be used to collect facial data from the bounding box 920, where the facial data can include facial regions. The facial data can be collected from a plurality of people using any of a variety of cameras. As previously discussed, the camera or cameras can include a webcam, where a webcam can include a video camera, a still camera, a thermal imager, a CCD device, a smartphone camera, a three-dimensional camera, a depth camera, a light field camera, multiple webcams used to show different views of a person, or any other type of image capture apparatus that can allow captured data to be used in an electronic system. As discussed previously, the quality and usefulness of the facial data that is captured can depend on, among other examples, the position of the camera 930 relative to the face 910, the number of cameras and/or sensors used, the illumination of the face, any obstructions to viewing the face, and so on.
  • The facial regions that can be collected by the camera 930, sensor, or combination of cameras and/or sensors can include any of a variety of facial features. The facial features that can be included in the facial regions that are collected can include eyebrows 940, eyes 942, a nose 944, a mouth 946, ears, hair, texture, tone, and so on. Multiple facial features can be included in one or more facial regions. The number of facial features that can be included in the facial regions can depend on the desired amount of data to be captured, whether a face is in profile, whether the face is partially occluded or obstructed, etc. The facial regions that can include one or more facial features can be analyzed to determine facial expressions. The analysis of the facial regions can also include determining probabilities of occurrence of one or more facial expressions. The facial features that can be analyzed can also include textures, gradients, colors, shapes, etc. The facial features can be used to determine demographic data, where the demographic data can include age, ethnicity, culture, gender, etc. Multiple textures, gradients, colors, shapes, and so on, can be detected by the camera 930, sensor, or combination of cameras and sensors. Texture, brightness, and color, for example, can be used to detect boundaries in an image for detection of a face, facial features, facial landmarks, and so on.
  • A texture in a facial region can include facial characteristics, skin types, and so on. In some instances, a texture in a facial region can include smile lines, crow's feet, wrinkles, and so on. Another texture that can be used to evaluate a facial region can include a smooth portion of skin such as a smooth portion of a cheek. A gradient in a facial region can include values assigned to local skin texture, shading, etc. A gradient can be used to encode a texture, for example, by computing magnitudes in a local neighborhood or portion of an image. The computed values can be compared to discrimination levels, threshold values, and so on. The gradient can be used to determine gender, facial expression, etc. A color in a facial region can include eye color, skin color, hair color, and so on. A color can be used to determine demographic data, where the demographic data can include ethnicity, culture, age, gender, etc. A shape in a facial region can include shape of a face, eyes, nose, mouth, ears, and so on. As with color in a facial region, shape in a facial region can be used to determine demographic data including ethnicity, culture, age, gender, and so on.
  • The facial regions can be detected based on detection of edges, boundaries, and so on, of features that can be included in an image. The detection can be based on various types of analysis of the image. The features that can be included in the image can include one or more faces. A boundary can refer to a contour in an image plane where the contour can represent ownership of a particular picture element (pixel) from one object, feature, etc. in the image, to another object, feature, and so on, in the image. An edge can be a distinct, low-level change of one or more features in an image. That is, an edge can be detected based on a change, including an abrupt change, in color, brightness, etc. within an image. In embodiments, image classifiers are used for the analysis. The image classifiers can include algorithms, heuristics, and so on, and can be implemented using functions, classes, subroutines, code segments, etc. The classifiers can be used to detect facial regions, facial features, and so on. As discussed above, the classifiers can be used to detect textures, gradients, color, shapes, edges, etc. Any classifier can be used for the analysis, including, but not limited to, density estimation, support vector machines, logistic regression, classification trees, and so on. By way of example, consider facial features that can include the eyebrows 940. One or more classifiers can be used to analyze the facial regions that can include the eyebrows to determine a probability for either a presence or an absence of an eyebrow furrow. The probability can include a posterior probability, a conditional probability, and so on. The probabilities can be based on Bayesian Statistics or another statistical analysis technique. The presence of an eyebrow furrow can indicate that the person from whom the facial data can be collected is annoyed, confused, unhappy, and so on. In another example, consider facial features that can include a mouth 946. One or more classifiers can be used to analyze the facial region that can include the mouth to determine a probability for either a presence or an absence of mouth edges turned up to form a smile. Multiple classifiers can be used to determine one or more facial expressions.
  • FIG. 10 is a flow diagram for detecting facial expressions. Speech analysis can include detection of facial expressions and can be performed for cross-language mental state identification. The facial expressions of people can be detected as they interact with the Internet. A computing device collects a first group of utterances in a first language with an associated first set of mental states. An electronic storage device stores the first group of utterances and the associated first set of mental states. A machine learning system is trained using the first group of utterances and the associated first set of mental states that were stored. The machine learning system that was trained processes a second group of utterances from a second language, wherein the processing determines a second set of mental states corresponding to the second group of utterances. Learning, from the first group of utterances and associated first set of mental states and the second group of utterances and associated second set of mental states, further facilitates determining an associated third set of mental states from a third group of utterances. A series of heuristics is output based on the correspondence between the first group of utterances and the associated first set of mental states.
  • The flow 1000, or portions thereof, can be implemented in semiconductor logic, accomplished using a mobile device, accomplished using a server device, and so on. The flow 1000 can be used to automatically detect a wide range of facial expressions. A facial expression can produce strong emotional signals that can indicate valence and discrete emotional states. The discrete emotional states can include contempt, doubt, defiance, happiness, fear, anxiety, and so on. The detection of facial expressions can be based on the location of facial landmarks. The detection of facial expressions can be based on determination of action units, where the action units are determined using FACS coding. The AUs can be used singly or in combination to identify facial expressions. Based on the facial landmarks, one or more AUs can be identified by number and intensity. For example, AU12 can be used to code a lip corner puller and can further be used to infer a smirk.
  • The flow 1000 begins by obtaining training image samples 1010. The image samples can include a plurality of images of one or more people. Human coders who are trained to correctly identify AU codes based on the FACS can code the images. The training or “known good” images can be used as a basis for training a machine learning technique. Once trained, the machine learning technique can be used to identify AUs in other images that can be collected using a camera, a sensor, and so on. The flow 1000 continues with receiving an image 1020. The image 1020 can be received from a camera, a sensor, and so on. As previously discussed, the camera or cameras can include a webcam, where a webcam can include a video camera, a still camera, a thermal imager, a CCD device, a phone camera, a three-dimensional camera, a depth camera, a light field camera, multiple webcams used to show different views of a person, or any other type of image capture apparatus that can allow captured data to be used in an electronic system. The image that is received can be manipulated in order to improve the processing of the image. For example, the image can be cropped, scaled, stretched, rotated, flipped, etc. in order to obtain a resulting image that can be analyzed more efficiently. Multiple versions of the same image can be analyzed. In some cases, the manipulated image and a flipped or mirrored version of the manipulated image can be analyzed alone and/or in combination to improve analysis. The flow 1000 continues with generating histograms 1030 for the training images and the one or more versions of the received image. The histograms can be based on a HoG or another histogram. As described in previous paragraphs, the HoG can include feature descriptors and can be computed for one or more regions of interest in the training images and the one or more received images. The regions of interest in the images can be located using facial landmark points, where the facial landmark points can include outer edges of nostrils, outer edges of the mouth, outer edges of eyes, etc. A HoG for a given region of interest can count occurrences of gradient orientation within a given section of a frame from a video.
  • The flow 1000 continues with applying classifiers 1040 to the histograms. The classifiers can be used to estimate probabilities, where the probabilities can correlate with an intensity of an AU or an expression. In some embodiments, the choice of classifiers used is based on the training of a supervised learning technique to identify facial expressions. The classifiers can be used to identify into which of a set of categories a given observation can be placed. The classifiers can be used to determine a probability that a given AU or expression is present in a given image or frame of a video. In various embodiments, the one or more AUs that are present include AU01 inner brow raiser, AU12 lip corner puller, AU38 nostril dilator, and so on. In practice, the presence or absence of multiple AUs can be determined. The flow 1000 continues with computing a frame score 1050. The score computed for an image, where the image can be a frame from a video, can be used to determine the presence of a facial expression in the image or video frame. The score can be based on one or more versions of the image 1020 or a manipulated image. The score can be based on a comparison of the manipulated image to a flipped or mirrored version of the manipulated image. The score can be used to predict a likelihood that one or more facial expressions are present in the image. The likelihood can be based on computing a difference between the outputs of a classifier used on the manipulated image and on the flipped or mirrored image, for example. The classifier that is used can be used to identify symmetrical facial expressions (e.g. smile), asymmetrical facial expressions (e.g. outer brow raiser), and so on.
  • The flow 1000 continues with plotting results 1060. The results that are plotted can include one or more scores for one or more frames computed over a given time t. For example, the plotted results can include classifier probability results from analysis of HoGs for a sequence of images and video frames. The plotted results can be matched with a template 1062. The template can be temporal and can be represented by a centered box function or another function. A best fit with one or more templates can be found by computing a minimum error. Other best-fit techniques can include polynomial curve fitting, geometric curve fitting, and so on. The flow 1000 continues with applying a label 1070. The label can be used to indicate that a particular facial expression has been detected in the one or more images or video frames which constitute the image that was received 1020. The label can be used to indicate that any of a range of facial expressions has been detected, including a smile, an asymmetric smile, a frown, and so on. Various steps in the flow 1000 may be changed in order, repeated, omitted, or the like without departing from the disclosed concepts. Various embodiments of the flow 1000 can be included in a computer program product embodied in a non-transitory computer readable medium that includes code executable by one or more processors. Various embodiments of the flow 1000, or portions thereof, can be included on a semiconductor chip and implemented in special purpose logic, programmable logic, and so on.
  • FIG. 11 is a flow diagram for the large-scale clustering of facial events. The facial events can be analyzed, where the analysis can include speech analysis for cross-language mental state identification. The large-scale clustering of facial events can be performed for data collected from a remote computing device. The facial events can be collected from people as they interact with the Internet. The clustering and evaluation of facial events can be augmented using a mobile device, a server, semiconductor-based logic, and so on. As discussed above, collection of facial video data from one or more people can include a web-based framework. The web-based framework can be used to collect facial video data from large numbers of people located over a wide geographic area. The web-based framework can include an opt-in feature that allows people to agree to facial data collection. The web-based framework can be used to render and display data to one or more people and can collect data from the one or more people. For example, the facial data collection can be based on showing one or more viewers a video media presentation through a website. The web-based framework can be used to display the video media presentation or event and to collect videos from multiple viewers who are online. That is, the collection of videos can be crowdsourced from those viewers who elected to opt-in to the video data collection. The video event can be a commercial, a political ad, an educational segment, and so on.
  • The flow 1100 includes obtaining videos containing faces 1110. The videos can be obtained using one or more cameras, where the cameras can include a webcam coupled to one or more devices employed by the one or more people using the web-based framework. The flow 1100 continues with extracting features from the individual responses 1120. The individual responses can include videos containing faces observed by the one or more webcams. The features that are extracted can include facial features such as an eyebrow, a nostril, an eye edge, a mouth edge, and so on. The feature extraction can be based on facial coding classifiers, where the facial coding classifiers output a probability that a specific facial action has been detected in a given video frame. The flow 1100 continues with performing unsupervised clustering of features 1130. The unsupervised clustering can be based on an event. The unsupervised clustering can be based on a K-Means, where the K of the K-Means can be computed using a Bayesian Information Criterion (BICk). It is possible, for example, to determine the smallest value of K that meets system requirements. Any other criterion for K can be used. The K-Means clustering technique can be used to group one or more events into various respective categories.
  • The flow 1100 includes characterizing cluster profiles 1140. The profiles can include a variety of facial expressions such as smiles, asymmetric smiles, eyebrow raisers, eyebrow lowerers, etc. The profiles can be related to a given event. For example, a humorous video can be displayed in the web-based framework and the video data of people who have opted-in can be collected. The characterization of the collected and analyzed video can depend in part on the number of smiles that occurred at various points throughout the humorous video. Similarly, the characterization can be performed on collected and analyzed videos of people viewing a news presentation. The characterized cluster profiles can be further analyzed based on demographic data. The number of smiles resulting from people viewing a humorous video can be compared to various demographic groups, where the groups can be formed based on geographic location, age, ethnicity, gender, and so on.
  • The flow 1100 can include determining mental state event temporal signatures. The mental state event temporal signatures can include information on rise time to facial expression intensity, fall time from facial expression intensity, duration of a facial expression, and so on. In some embodiments, the mental state event temporal signatures are associated with certain demographics, ethnicities, cultures, etc. The mental state event temporal signatures can be used to identify one or more of sadness, stress, happiness, anger, frustration, confusion, disappointment, hesitation, cognitive overload, focusing, engagement, attention, boredom, exploration, confidence, trust, delight, disgust, skepticism, doubt, satisfaction, excitement, laughter, calmness, curiosity, humor, depression, envy, sympathy, embarrassment, poignancy, or mirth. Various steps in the flow 1100 may be changed in order, repeated, omitted, or the like without departing from the disclosed concepts. Various embodiments of the flow 1100 can be included in a computer program product embodied in a non-transitory computer readable medium that includes code executable by one or more processors. Various embodiments of the flow 1100, or portions thereof, can be included on a semiconductor chip and implemented in special purpose logic, programmable logic, and so on.
  • FIG. 12 illustrates a system diagram for deep learning for emotion analysis 1200. Deep learning for emotion analysis can include speech analysis for cross-language mental state identification. A computing device collects a first group of utterances in a first language with an associated first set of mental states. An electronic storage device stores the first group of utterances and the associated first set of mental states. A machine learning system is trained using the first group of utterances and the associated first set of mental states that were stored. The machine learning system that was trained processes a second group of utterances from a second language, wherein the processing determines a second set of mental states corresponding to the second group of utterances. Learning, from the first group of utterances and associated first set of mental states and the second group of utterances and associated second set of mental states, further facilitates determining an associated third set of mental states from a third group of utterances. A series of heuristics is output based on the correspondence between the first group of utterances and the associated first set of mental states.
  • Emotion analysis is a very complex task. Understanding and evaluating moods, emotions, or mental states requires a nuanced evaluation of facial expressions or other cues generated by people. Mental state analysis is important in many areas such as research, psychology, business, intelligence, law enforcement, and so on. The understanding of mental states can be used in a variety of fields, such as improving marketing analysis, assessing the effectiveness of customer service interactions and retail experiences, and evaluating the consumption of content such as movies and videos. Identifying points of frustration in a customer transaction can allow a company to take action to address the causes of the frustration. By streamlining processes, key performance areas such as customer satisfaction and customer transaction throughput can be improved, resulting in increased sales and revenues. In a content scenario, producing compelling content that achieves the desired effect (e.g. fear, shock, laughter, etc.) can result in increased ticket sales and/or increased advertising revenue. If a movie studio is producing a horror movie, it is desirable to know if the scary scenes in the movie are achieving the desired effect. By conducting tests in sample audiences, and analyzing faces in the audience, a computer-implemented method and system can process thousands of faces to assess the mental state at the time of the scary scenes. In many ways, such an analysis can be more effective than surveys that ask audience members questions, since audience members may consciously or subconsciously change answers based on peer pressure or other factors. However, spontaneous facial expressions can be more difficult to conceal. Thus, by analyzing facial expressions en masse in real time, important information regarding the mental state of the audience can be obtained.
  • Analysis of facial expressions is also a complex undertaking. Image data, where the image data can include facial data, can be analyzed to identify a range of facial expressions. The facial expressions can include a smile, frown, smirk, and so on. The image data and facial data can be processed to identify the facial expressions. The processing can include analysis of expression data, action units, gestures, mental states, physiological data, and so on. Facial data as contained in the raw video data can include information on one or more of action units, head gestures, smiles, brow furrows, squints, lowered eyebrows, raised eyebrows, attention, and the like. The action units can be used to identify smiles, frowns, and other facial indicators of expressions. Gestures can also be identified, and can include a head tilt to the side, a forward lean, a smile, a frown, as well as many other gestures. Other types of data including the physiological data can be obtained, where the physiological data can be obtained using a camera or other image capture device, without contacting the person or persons. Respiration, heart rate, heart rate variability, perspiration, temperature, and other physiological indicators of mental state can be determined by analyzing the images and video data.
  • Deep learning is a branch of machine learning which seeks to imitate in software the activity which takes place in layers of neurons in the neocortex of the human brain. This imitative activity can enable software to “learn” to recognize and identify patterns in data, where the data can include digital forms of images, sounds, and so on. The deep learning software is used to simulate the large array of neurons of the neocortex. This simulated neocortex, or artificial neural network, can be implemented using mathematical formulas that are evaluated on processors. With the ever-increasing capabilities of the processors, increasing numbers of layers of the artificial neural network can be processed.
  • Deep learning applications include processing of image data, audio data, and so on. Image data applications include image recognition, facial recognition, etc. Image data applications can include differentiating dogs from cats, identifying different human faces, and the like. The image data applications can include identifying moods, mental states, emotional states, and so on, from the facial expressions of the faces that are identified. Audio data applications can include analyzing audio such as ambient room sounds, physiological sounds such as breathing or coughing, noises made by an individual such as tapping and drumming, voices, and so on. The voice data applications can include analyzing a voice for timbre, prosody, vocal register, vocal resonance, pitch, loudness, speech rate, or language content. The voice data analysis can be used to determine one or more moods, mental states, emotional states, etc.
  • The artificial neural network which forms the basis for deep learning is based on layers. The layers can include an input layer, a convolution layer, a fully connected layer, a classification layer, and so on. The input layer can receive input data such as image data, where the image data can include a variety of formats including pixel formats. The input layer can then perform processing such as identifying boundaries of the face, identifying landmarks of the face, extracting features of the face, and/or rotating a face within the plurality of images. The convolution layer can represent an artificial neural network such as a convolutional neural network. A convolutional neural network can contain a plurality of hidden layers within it. A convolutional layer can reduce the amount of data feeding into a fully connected layer. The fully connected layer processes each pixel/data point from the convolutional layer. A last layer within the multiple layers can provide output indicative of mental state. The last layer of the convolutional neural network can be the final classification layer. The output of the final classification layer can be indicative of the mental states of faces within the images that are provided to the input layer.
  • Deep networks including deep convolutional neural networks can be used for facial expression parsing. A first layer of the deep network includes multiple nodes, where each node represents a neuron within a neural network. The first layer can receive data from an input layer. The output of the first layer can feed to a second layer, where the latter layer also includes multiple nodes. A weight can be used to adjust the output of the first layer which is being input to the second layer. Some layers in the convolutional neural network can be hidden layers. The output of the second layer can feed to a third layer. The third layer can also include multiple nodes. A weight can adjust the output of the second layer which is being input to the third layer. The third layer may be a hidden layer. Outputs of a given layer can be fed to the next layer. Weights adjust the output of one layer as it is fed to the next layer. When the final layer is reached, the output of the final layer can be a facial expression, a mental state, a characteristic of a voice, and so on. The facial expression can be identified using a hidden layer from the one or more hidden layers. The weights can be provided on inputs to the multiple layers to emphasize certain facial features within the face. The convolutional neural network can be trained to identify facial expressions, voice characteristics, etc. The training can include assigning weights to inputs on one or more layers within the multilayered analysis engine. One or more of the weights can be adjusted or updated during training. The assigning weights can be accomplished during a feed-forward pass through the multilayered neural network. In a feed-forward arrangement, the information moves forward, from the input nodes, through the hidden nodes and on to the output nodes. Additionally, the weights can be updated during a backpropagation process through the multilayered analysis engine.
  • Returning to the figure, FIG. 12 illustrates a system diagram for deep learning. The system deep learning can be accomplished using a convolution neural network or other techniques. The deep learning can accomplish facial recognition and analysis tasks. The network includes an input layer 1210. The input layer 1210 receives image data. The image data can be input in a variety of formats, such as JPEG, TIFF, BMP, and GIF. Compressed image formats can be decompressed into arrays of pixels, wherein each pixel can include an RGB tuple. The input layer 1210 can then perform processing such as identifying boundaries of the face, identifying landmarks of the face, extracting features of the face, and/or rotating a face within the plurality of images.
  • The network includes a collection of intermediate layers 1220. The multilayered analysis engine can include a convolutional neural network. Thus, the intermediate layers can include a convolution layer 1222. The convolution layer 1222 can include multiple sublayers, including hidden layers within it. The output of the convolution layer 1222 feeds into a pooling layer 1224. The pooling layer 1224 performs a data reduction, which makes the overall computation more efficient. Thus, the pooling layer reduces the spatial size of the image representation to reduce the number of parameters and computation in the network. In some embodiments, the pooling layer is implemented using filters of size 2×2, applied with a stride of two samples for every depth slice along both width and height, resulting in a reduction of 75-percent of the downstream node activations. The multilayered analysis engine can further include a max pooling layer 1224. Thus, in embodiments, the pooling layer is a max pooling layer, in which the output of the filters is based on a maximum of the inputs. For example, with a 2×2 filter, the output is based on a maximum value from the four input values. In other embodiments, the pooling layer is an average pooling layer or L2-norm pooling layer. Various other pooling schemes are possible.
  • The intermediate layers can include a Rectified Linear Units (RELU) layer 1226. The output of the pooling layer 1224 can be input to the RELU layer 1226. In embodiments, the RELU layer implements an activation function such as f(x)−max(0,x), thus providing an activation with a threshold at zero. In some embodiments, the RELU layer 1226 is a leaky RELU layer. In this case, instead of the activation function providing zero when x<0, a small negative slope is used, resulting in an activation function such as f(x)=1(x<0)(αx)+1(x>=0)(x). This can reduce the risk of “dying RELU” syndrome, where portions of the network can be “dead” with nodes/neurons that do not activate across the training dataset. The image analysis can comprise training a multilayered analysis engine using the plurality of images, wherein the multilayered analysis engine can include multiple layers that include one or more convolutional layers 1222 and one or more hidden layers, and wherein the multilayered analysis engine can be used for emotional analysis.
  • The system 1200 includes a fully connected layer 1230. The fully connected layer 1230 processes each pixel/data point from the output of the collection of intermediate layers 1220. The fully connected layer 1230 takes all neurons in the previous layer and connects them to every single neuron it has. The output of the fully connected layer 1230 provides input to a classification layer 1240. The output of the classification layer 1240 provides a facial expression and/or mental state as its output. Thus, a multilayered analysis engine such as the one depicted in FIG. 12 processes image data using weights, models the way the human visual cortex performs object recognition and learning, and is effective for analysis of image data to infer facial expressions and mental states.
  • FIG. 13 shows unsupervised clustering of features and characterizations of cluster profiles. Unsupervised clustering of features and characterizations of cluster profiles 1300 can be used for speech analysis for cross-language mental state identification. Features including samples of facial data can be clustered using unsupervised clustering. Various clusters can be formed which include similar groupings of facial data observations. The example 1300 shows three clusters, clusters 1310, 1312, and 1314. The clusters can be based on video collected from people who have opted-in to video collection. When the data collected is captured using a web-based framework, the data collection can be performed on a grand scale, including hundreds, thousands, or even more participants who can be situated locally and/or across a wide geographic area. Unsupervised clustering is a technique that can be used to process the large amounts of captured facial data and to identify groupings of similar observations. The unsupervised clustering can also be used to characterize the groups of similar observations. The characterizations can include identifying behaviors of the participants. The characterizations can be based on identifying facial expressions and facial action units of the participants. Some behaviors and facial expressions can include faster or slower onsets, faster or slower offsets, longer or shorter durations, etc. The onsets, offsets, and durations can all correlate to time. The data clustering that results from the unsupervised clustering can support data labeling. The labeling can include FACS coding. The clusters can be partially or totally based on a facial expression resulting from participants viewing a video presentation, where the video presentation can be an advertisement, a political message, educational material, a public service announcement, and so on. The clusters can be correlated with demographic information, where the demographic information can include educational level, geographic location, age, gender, income level, and so on.
  • The cluster profiles 1302 can be generated based on the clusters that can be formed from unsupervised clustering, with time shown on the x-axis and intensity or frequency shown on the y-axis. The cluster profiles can be based on captured facial data, including facial expressions. The cluster profile 1320 can be based on the cluster 1310, the cluster profile 1322 can be based on the cluster 1312, and the cluster profile 1324 can be based on the cluster 1314. The cluster profiles 1320, 1322, and 1324 can be based on smiles, smirks, frowns, or any other facial expressions. The emotional states of the people who have opted-in to video collection can be inferred by analyzing the clustered facial expression data. The cluster profiles can be plotted with respect to time and can show a rate of onset, a duration, and an offset (rate of decay). Other time-related factors can be included in the cluster profiles. The cluster profiles can be correlated with demographic information, as described above.
  • FIG. 14A shows example tags embedded in a webpage. A computing device collects a first group of utterances with an associated first set of mental states. An electronic storage device stores the first group of utterances and the associated first set of mental states. A machine learning system is trained using the stored first group of utterances and the associated first set of mental states. The trained machine learning system processes a second group of utterances from a second language, where the processing determines a second set of mental states corresponding to the second group of utterances. Learning, from the first group of utterances and associated first set of mental states and the second group of utterances and associated second set of mental states, further facilitates determining an associated third set of mental states from a third group of utterances. A series of heuristics is output based on the correspondence between the first group of utterances and the associated first set of mental states.
  • The tags embedded in the webpage can be used for image analysis for emotional metric generation. The tags embedded in the website can also be used for speech analysis for cross-language mental state identification. Image analysis can include detection of facial expressions and can be performed for emotional metric generation. The facial expressions can be detected from people as they interact with the Internet. Image data, including facial images, is collected from a user interacting with a media presentation. Processors are used to analyze the image data and the media presentation to extract emotional content. Emotional intensity metrics are determined and retained in a storage component. The emotional intensity metrics are coalesced into a summary intensity metric, and the summary intensity metric is displayed on a screen. Once a tag is detected, a mobile device, a server, semiconductor-based logic, etc. can be used to evaluate associated facial expressions. A webpage 1400 can include a page body 1410, a page banner 1412, and so on. The page body can include one or more objects, where the objects can include text, images, videos, audio, and so on. The example page body 1410 shown includes a first image, image 1 1420; a second image, image 2 1422; a first content field, content field 1 1440; and a second content field, content field 2 1442. In practice, the page body 1410 can contain multiple images and content fields and can include one or more videos, one or more audio presentations, and so on. The page body can include embedded tags, such as tag 1 1430 and tag 2 1432. In the example shown, tag 1 1430 is embedded in image 1 1420, and tag 2 1432 is embedded in image 2 1422. In embodiments, multiple tags are embedded. Tags can also be embedded in content fields, in videos, in audio presentations, etc. When a user mouses over a tag or clicks on an object associated with a tag, the tag can be invoked. For example, when the user mouses over tag 1 1430, tag 1 1430 can then be invoked. Invoking tag 1 1430 can include enabling a camera coupled to a user's device to capture one or more images of the user as the user views a media presentation (or digital experience). In a similar manner, when the user mouses over tag 2 1432, tag 2 1432 can be invoked. Invoking tag 2 1432 can also include enabling the camera to capture images of the user. In other embodiments, other actions are taken based on invocation of the one or more tags. Invoking an embedded tag can initiate an analysis technique, post to social media, award the user a coupon or another prize, initiate mental state analysis, perform emotion analysis, and so on.
  • FIG. 14B shows invoking tags to collect images. The invoking tags to collect images can be used for speech analysis for cross-language mental state identification. A computing device collects a first group of utterances in a first language with an associated first set of mental states. An electronic storage device stores the first group of utterances and the associated first set of mental states. A machine learning system is trained using the first group of utterances and the associated first set of mental states that were stored. The machine learning system that was trained processes a second group of utterances from a second language, wherein the processing determines a second set of mental states corresponding to the second group of utterances. Learning, from the first group of utterances and associated first set of mental states and the second group of utterances and associated second set of mental states, further facilitates determining an associated third set of mental states from a third group of utterances. A series of heuristics is output based on the correspondence between the first group of utterances and the associated first set of mental states.
  • The invoking tags to collect images can be used for image analysis for emotional metric generation. The invoking tags to collect images can be used for people as they interact with various content provided to them, including content provided over the Internet. The tags can be related to analysis of mental state data for an individual. A mood dashboard can be displayed to the individual based on the analyzing. As previously stated, a media presentation can be a video, a webpage, and so on. A video 1402 can include one or more embedded tags, such as a tag 1460, another tag 1462, a third tag 1464, a fourth tag 1466, and so on. In practice, multiple tags can be included in the media presentation. The one or more tags can be invoked during the media presentation. The collection of the invoked tags can occur over time, as represented by a timeline 1450. When a tag is encountered in the media presentation, the tag can be invoked. When the tag 1460 is encountered, invoking the tag can enable a camera coupled to a user device to capture one or more images of the user viewing the media presentation. Invoking a tag can depend on opt-in by the user. For example, if a user has agreed to participate in a study by indicating an opt-in, then the camera coupled to the user's device can be enabled and one or more images of the user can be captured. If the user has not agreed to participate in the study and has not indicated an opt-in, then invoking the tag 1460 does not enable the camera nor capture images of the user during the media presentation. The user can indicate an opt-in for certain types of participation, where opting-in can be dependent on specific content in the media presentation. For example, the user could opt-in to participation in a study of political campaign messages and not opt-in for a particular advertisement study. In this case, tags that are related to political campaign messages, advertising messages, social media sharing, etc. and that enable the camera and image capture when invoked would be embedded in the media presentation social media sharing, and so on. However, tags embedded in the media presentation that are related to advertisements would not enable the camera when invoked. Various other situations of tag invocation are possible.
  • The capturing of images, videos, frames from video, etc. of one or more individuals results in substantial quantities of data that is stored for analysis, evaluation, comparison, aggregation, and other purposes. The image and video quality can vary depending on the capabilities of the machine or electronic device that is gathering the image and video data. The video frame rate can include 15 frames per second (fps), 30 fps, and so on. The data that is received by the one or more individuals, such as content provided by a content provider and delivered over the Internet from a website rendered for the one or more individuals, can also be stored. Further, key clicks, mouse clicks, tag invocations, and other directed and automatic user actions result in additional data. The result of the capturing of video data, content, user web journey information, and so on is that the volume of data increases over time.
  • The data, such as the video data collected from an individual, includes mental state data, facial data, and so on. The mental state data from the one or more individuals can be analyzed to determine one or more moods, one or more mental states, one or more emotional states, etc., for the one or more individuals. The purposes of the analysis can vary and can include determining whether a website, web content, and so on makes a given individual happy, sad, angry, and so on. Such analysis can compare recently collected data to data collected in the past, where the past can be earlier in the day, a previous day, an earlier week, last year, etc. This “data telescoping” can be useful to both the individual consumer of web content and to the content provider of the web and other content. The data telescoping can be used to recommend and/or direct an individual to a website that makes her or him happy, to avoid websites that induce anger, and so on. Additionally, the data telescoping can be used by a content provider to send to an individual content in which that individual is interested, to not send content that makes the individual angry, etc.
  • The value of the stored data changes over time. Current data can have the highest value and relevance, and can be stored in its entirety at a micro level. As the data ages, the typical trend is for the data to become less useful for such actions as predicting a current mental or emotional state in an individual, determining which content to provide, and so on. Various techniques can be used to determine what to do with the aging data. For example, after a week, the mental state data for an individual may be less relevant for determining current mental or emotional state, but can still maintain relevance for making comparisons of moods, emotions, mental states, determining trends, and so on. Over time, the data can be aggregated to time intervals. Such time intervals can include aggregating to one second intervals after a week, aggregating to the minute after a month, aggregating to an hour after a year, etc. The aggregation of data can be based on different techniques. One technique for data aggregation can include overall levels identified in the data such as whether the individual is happier, angrier, more confused, etc., when visiting a website or other content conduit. Another technique for data aggregation can include events such as numbers of smiles, eyebrow raises, scowls, etc. Aggregation of the data can also be based on filters used to identify data that should be kept, and other data that should be discarded.
  • The techniques used for the storage of the data are based on cost of storage, convenience of storage, uses of the data, and so on. Such data “warehousing” typically supports multiple uses of the data. A content provider may want to know the current mental and emotional states of an individual in order to provide that individual with content that will make that individual happy. The data storage accessed by the content provider would be fast and “nearby” for ready access, right now. By comparison, data scientists studying the collected data may be satisfied with slower, “farther away” storage. This latter class of storage provides for inexpensive storage of larger quantities of data than does the former class of storage.
  • FIG. 15 is a diagram of a system 1500 for speech analysis supporting cross-language mental state identification. A first group of utterances in a first language with an associated first set of mental states is collected on a computing device. The first group of utterances and the associated first set of mental states are stored on an electronic storage device. A machine learning system is trained using the first group of utterances and the associated first set of mental states that were stored. A second group of utterances from a second language is processed on the machine learning system that was trained, wherein the processing determines a second set of mental states corresponding to the second group of utterances. Learning, from the first group of utterances and associated first set of mental states and the second group of utterances and associated second set of mental states, facilitates determining an associated third set of mental states from a third group of utterances. A series of heuristics is output, based on the correspondence between the first group of utterances and the associated first set of mental states.
  • The Internet 1510, intranet, or another wired, wireless, or hybrid computer network can be used for communication among the various devices and machines that comprise a system for speech analysis. A collecting device 1520 has a memory 1526 which stores instructions and one or more processors 1524 attached to the memory 1526, wherein the one or more processors 1524 can execute instructions. The collecting device 1520 can also have an internet connection to carry audio, utterances and mental states 1560, etc., and a display 1522 that can present various renderings and presentations to a user. The collecting device 1520 can collect utterances and mental state data from a plurality of people as they interact with a rendering. The collecting device 1520 can include a camera 1528. The camera 1528 can include a webcam, a video camera, a still camera, a thermal imager, a CCD device, a phone camera, a three-dimensional camera, a depth camera, a light field camera, multiple webcams used to show different views of a person, or any other type of image capture technique that can allow captured data to be used in an electronic system. In some embodiments, there are multiple collecting devices 1520 that each collect mental state data including utterances from one person or a plurality of people as they interact with a rendering. The collecting device 1520 can communicate with a training server 1530 and other machines over the internet 1510, some other computer network, or by another method suitable for communication between two computers. In some embodiments, the training machine 1530 functionality is embodied in the collecting device 1520.
  • The training machine 1530 can have an internet connection for individual training information 1562, a memory 1536 which stores instructions, and one or more processors 1534 attached to the memory 1536, wherein the one or more processors 1534 can execute instructions. The training machine 1530 can receive training information 1562 collected from one or more people as they produce utterances, interact with a rendering, etc., from the collecting device 1520 and can train a machine learning system using the first group of utterances and the associated first set of mental states. The machine learning system can include a support vector machine, artificial neural networks, convolutional neural networks (CNN), and so on. In some embodiments, the training machine 1530 also allows a user to view and evaluate the utterances, mental state information, training data, machine learning data, etc., that is associated with the rendering on a display 1532.
  • A storage device 1540 stores the first group of utterances and the associated first set of mental states, where the first group of utterances and the associated first set of mental states can include storage information 1564. The storage device can be connected to the Internet 1510 to exchange the storage information 1564. The storage device can include local storage, remote storage, distributed storage, cloud storage, and so on. The storage information can include the first group of utterances in a first language with an associated first set of mental states, the second group of utterances from a second language with an associated second set of mental states, a third group of utterances and an associated third group of utterances, and so on.
  • A processing machine 1550 can have a memory 1556 which stores instructions, and one or more processors 1554 attached to the memory 1556, wherein the one or more processors 1554 can execute instructions. The processing machine 1550 can use a connection to the Internet 1510, or another computer communication technique, to send and receive resulting information 1566. The processing machine 1550 can receive utterances and mental states information 1560, storage information 1564, training information 1562, etc. The processing machine can use a machine learning system that was trained to process a second group of utterances from a second language, wherein the processing determines a second set of mental states corresponding to the second group of utterances. The data and information can be rendered on a display 1552. The resulting information 1566 can include outputting the second set of mental states.
  • The system 1500 can include a computer program product embodied in a non-transitory computer readable medium for speech analysis, the computer program product comprising code which causes one or more processors to perform operations of: collecting, on a computing device, a first group of utterances in a first language with an associated first set of mental states; storing, on an electronic storage device, the first group of utterances and the associated first set of mental states; training a machine learning system using the first group of utterances and the associated first set of mental states that were stored; processing, on the machine learning system that was trained, a second group of utterances from a second language, wherein the processing determines a second set of mental states corresponding to the second group of utterances; and outputting the second set of mental states.
  • The system 1500 can include a computer system for speech analysis comprising: a memory which stores instructions; one or more processors attached to the memory wherein the one or more processors, when executing the instructions which are stored, are configured to: collect, on a computing device, a first group of utterances in a first language with an associated first set of mental states; store, on an electronic storage device, the first group of utterances and the associated first set of mental states; train a machine learning system using the first group of utterances and the associated first set of mental states that were stored; process, on the machine learning system that was trained, a second group of utterances from a second language, wherein the processing determines a second set of mental states corresponding to the second group of utterances; and output the second set of mental states.
  • Each of the above methods may be executed on one or more processors on one or more computer systems. Embodiments may include various forms of distributed computing, client/server computing, and cloud-based computing. Further, it will be understood that for each flow chart in this disclosure, the depicted steps or boxes are provided for purposes of illustration and explanation only. The steps may be modified, omitted, or re-ordered and other steps may be added without departing from the scope of this disclosure. Further, each step may contain one or more sub-steps. While the foregoing drawings and description set forth functional aspects of the disclosed systems, no particular arrangement of software and/or hardware for implementing these functional aspects should be inferred from these descriptions unless explicitly stated or otherwise clear from the context. All such arrangements of software and/or hardware are intended to fall within the scope of this disclosure.
  • The block diagrams and flowchart illustrations depict methods, apparatus, systems, and computer program products. Each element of the block diagrams and flowchart illustrations, as well as each respective combination of elements in the block diagrams and flowchart illustrations, illustrates a function, step or group of steps of the methods, apparatus, systems, computer program products and/or computer-implemented methods. Any and all such functions may be implemented by computer program instructions, by special-purpose hardware-based computer systems, by combinations of special purpose hardware and computer instructions, by combinations of general purpose hardware and computer instructions, and so on. Any and all of which may be generally referred to herein as a “circuit,” “module,” or “system.”
  • A programmable apparatus which executes any of the above-mentioned computer program products or computer implemented methods may include one or more microprocessors, microcontrollers, embedded microcontrollers, programmable digital signal processors, programmable devices, programmable gate arrays, programmable array logic, memory devices, application specific integrated circuits, or the like. Each may be suitably employed or configured to process computer program instructions, execute computer logic, store computer data, and so on.
  • It will be understood that a computer may include a computer program product from a computer-readable storage medium and that this medium may be internal or external, removable and replaceable, or fixed. In addition, a computer may include a Basic Input/Output System (BIOS), firmware, an operating system, a database, or the like that may include, interface with, or support the software and hardware described herein.
  • Embodiments of the present invention are not limited to applications involving conventional computer programs or programmable apparatus that run them. It is contemplated, for example, that embodiments of the presently claimed invention could include an optical computer, quantum computer, analog computer, or the like. A computer program may be loaded onto a computer to produce a particular machine that may perform any and all of the depicted functions. This particular machine provides a means for carrying out any and all of the depicted functions.
  • Any combination of one or more computer readable media may be utilized. The computer readable medium may be a non-transitory computer readable medium for storage. A computer readable storage medium may be electronic, magnetic, optical, electromagnetic, infrared, semiconductor, or any suitable combination of the foregoing. Further computer readable storage medium examples may include an electrical connection having one or more wires, a portable computer diskette, a hard disk, a random-access memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM, Flash, MRAM, FeRAM, or phase change memory), an optical fiber, a portable compact disc read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the foregoing. In the context of this document, a computer readable storage medium may be any tangible medium that can contain, or store a program for use by or in connection with an instruction execution system, apparatus, or device.
  • It will be appreciated that computer program instructions may include computer executable code. A variety of languages for expressing computer program instructions may include without limitation C, C++, Java, JavaScript™, ActionScript™, assembly language, Lisp, Perl, Tcl, Python, Ruby, hardware description languages, database programming languages, functional programming languages, imperative programming languages, and so on. In embodiments, computer program instructions may be stored, compiled, or interpreted to run on a computer, a programmable data processing apparatus, a heterogeneous combination of processors or processor architectures, and so on. Without limitation, embodiments of the present invention may take the form of web-based computer software, which includes client/server software, software-as-a-service, peer-to-peer software, or the like.
  • In embodiments, a computer may enable execution of computer program instructions including multiple programs or threads. The multiple programs or threads may be processed more or less simultaneously to enhance utilization of the processor and to facilitate substantially simultaneous functions. By way of implementation, any and all methods, program codes, program instructions, and the like described herein may be implemented in one or more thread. Each thread may spawn other threads, which may themselves have priorities associated with them. In some embodiments, a computer may process these threads based on priority or other order.
  • Unless explicitly stated or otherwise clear from the context, the verbs “execute” and “process” may be used interchangeably to indicate execute, process, interpret, compile, assemble, link, load, or a combination of the foregoing. Therefore, embodiments that execute or process computer program instructions, computer-executable code, or the like may act upon the instructions or code in any and all of the ways described. Further, the method steps shown are intended to include any suitable method of causing one or more parties or entities to perform the steps. The parties performing a step, or portion of a step, need not be located within a particular geographic location or country boundary. For instance, if an entity located within the United States causes a method step, or portion thereof, to be performed outside of the United States then the method is considered to be performed in the United States by virtue of the entity causing the step to be performed.
  • While the invention has been disclosed in connection with preferred embodiments shown and described in detail, various modifications and improvements thereon will become apparent to those skilled in the art. Accordingly, the spirit and scope of the present invention is not to be limited by the foregoing examples, but is to be understood in the broadest sense allowable by law.

Claims (28)

What is claimed is:
1. A computer-implemented method for speech analysis comprising:
collecting, on a computing device, a first group of utterances in a first language with an associated first set of mental states;
storing, on an electronic storage device, the first group of utterances and the associated first set of mental states;
training a machine learning system using the first group of utterances and the associated first set of mental states that were stored;
processing, on the machine learning system that was trained, a second group of utterances from a second language, wherein the processing determines a second set of mental states corresponding to the second group of utterances; and
outputting the second set of mental states.
2. The method of claim 1 further comprising learning, from the first group of utterances and associated first set of mental states and the second group of utterances and associated second set of mental states, to facilitate determining an associated third set of mental states from a third group of utterances.
3. The method of claim 1 further comprising outputting a series of heuristics, based on correspondence between the first group of utterances and the associated first set of mental states.
4. The method of claim 1 wherein the machine learning system includes a deep learning system.
5. The method of claim 4 wherein the machine learning system performs convolving.
6. The method of claim 1 wherein the machine learning system includes a convolutional neural network.
7. The method of claim 1 wherein the first language and the second language are substantially similar.
8. The method of claim 7 wherein the first language and the second language are identical.
9. The method of claim 1 wherein the first language and the second language are different.
10. The method of claim 1 further comprising refining the training of the machine learning system based on one or more additional groups of utterances in the first language or the second language.
11. The method of claim 1 wherein the training comprises segmenting silence from speech in the second group of utterances.
12. The method of claim 1 wherein the training comprises extracting low-level acoustic descriptors from short, overlapping speech segments from the second group of utterances.
13. The method of claim 12 further comprising applying statistical functions to resolve low-level acoustic descriptors over longer speech segments.
14. The method of claim 12 further comprising extracting contextual information from neighboring speech segments.
15. The method of claim 12 further comprising feeding extracted features to a classifier for determining mental states.
16. The method of claim 1 wherein the training comprises estimating mental state metrics over successive, overlapped speech segments.
17. The method of claim 16 further comprising fusing the mental state metrics that were estimated to produce a smoothed mental state metric.
18. The method of claim 16 wherein the successive, overlapped speech segments are windowed around 1200 ms.
19. The method of claim 1 wherein the first group of utterances includes non-speech vocalizations.
20-21. (canceled)
22. The method of claim 1 wherein the outputting is used for developing cross-cultural conversational agents.
23. The method of claim 22 wherein the cross-cultural conversational agents are used in vehicular control.
24. The method of claim 1 further comprising training an application for use with a third language distinct from the first language and the second language.
25. The method of claim 1 further comprising developing cross-linguistic models based on the outputting.
26. The method of claim 25 further comprising training the cross-linguistic models based on one or more human reactions to an application using the cross-linguistic models.
27. (canceled)
28. A computer program product embodied in a non-transitory computer readable medium for speech analysis, the computer program product comprising code which causes one or more processors to perform operations of:
collecting, on a computing device, a first group of utterances in a first language with an associated first set of mental states;
storing, on an electronic storage device, the first group of utterances and the associated first set of mental states;
training a machine learning system using the first group of utterances and the associated first set of mental states that were stored;
processing, on the machine learning system that was trained, a second group of utterances from a second language, wherein the processing determines a second set of mental states corresponding to the second group of utterances; and
outputting the second set of mental states.
29. A computer system for speech analysis comprising:
a memory which stores instructions;
one or more processors attached to the memory wherein the one or more processors, when executing the instructions which are stored, are configured to:
collect, on a computing device, a first group of utterances in a first language with an associated first set of mental states;
store, on an electronic storage device, the first group of utterances and the associated first set of mental states;
train a machine learning system using the first group of utterances and the associated first set of mental states that were stored;
process, on the machine learning system that was trained, a second group of utterances from a second language, wherein the processing determines a second set of mental states corresponding to the second group of utterances; and
output the second set of mental states.
US16/206,135 2017-12-01 2018-11-30 Speech analysis for cross-language mental state identification Abandoned US20190172458A1 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
US16/206,135 US20190172458A1 (en) 2017-12-01 2018-11-30 Speech analysis for cross-language mental state identification

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
US201762593449P 2017-12-01 2017-12-01
US201762593440P 2017-12-01 2017-12-01
US16/206,135 US20190172458A1 (en) 2017-12-01 2018-11-30 Speech analysis for cross-language mental state identification

Publications (1)

Publication Number Publication Date
US20190172458A1 true US20190172458A1 (en) 2019-06-06

Family

ID=66658115

Family Applications (2)

Application Number Title Priority Date Filing Date
US16/206,135 Abandoned US20190172458A1 (en) 2017-12-01 2018-11-30 Speech analysis for cross-language mental state identification
US16/206,051 Active US10628985B2 (en) 2010-06-07 2018-11-30 Avatar image animation using translation vectors

Family Applications After (1)

Application Number Title Priority Date Filing Date
US16/206,051 Active US10628985B2 (en) 2010-06-07 2018-11-30 Avatar image animation using translation vectors

Country Status (1)

Country Link
US (2) US20190172458A1 (en)

Cited By (54)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN105912074A (en) * 2016-03-31 2016-08-31 联想(北京)有限公司 Electronic equipment
US20180366141A1 (en) * 2017-06-14 2018-12-20 International Business Machines Corporation Predictive notification of personality shifts for mental illness management
US20190266386A1 (en) * 2018-02-28 2019-08-29 Chanel Parfums Beaute Method for building a computer-implemented tool for assessment of qualitative features from face images
CN111444787A (en) * 2020-03-12 2020-07-24 江西赣鄱云新型智慧城市技术研究有限公司 Fully intelligent facial expression recognition method and system with gender constraint
US10748644B2 (en) 2018-06-19 2020-08-18 Ellipsis Health, Inc. Systems and methods for mental health assessment
DE102019210929A1 (en) * 2019-07-24 2021-01-28 Zf Friedrichshafen Ag Computer-implemented method for machine learning of coughing and / or sneezing noises from passengers using a means of transport in order to initiate measures to clean the means of transport when coughing and / or sneezing noises are detected, and control device, method, device, means of transport and computer program to initiate the measures
US10917704B1 (en) * 2019-11-12 2021-02-09 Amazon Technologies, Inc. Automated video preview generation
US20210118426A1 (en) * 2019-10-18 2021-04-22 Microsoft Technology Licensing, Llc Acoustic Based Speech Analysis Using Deep Learning Models
US11120895B2 (en) 2018-06-19 2021-09-14 Ellipsis Health, Inc. Systems and methods for mental health assessment
US11182597B2 (en) * 2018-01-19 2021-11-23 Board Of Regents, The University Of Texas Systems Systems and methods for evaluating individual, group, and crowd emotion engagement and attention
US20220068001A1 (en) * 2020-09-03 2022-03-03 Sony Interactive Entertainment Inc. Facial animation control by automatic generation of facial action units using text and speech
US20220148589A1 (en) * 2020-11-06 2022-05-12 Hyundai Motor Company Emotion adjustment system and emotion adjustment method
US20220160260A1 (en) * 2020-11-25 2022-05-26 Electronics And Telecommunications Research Institute System and method for measuring biomedical signal
US11350885B2 (en) * 2019-02-08 2022-06-07 Samsung Electronics Co., Ltd. System and method for continuous privacy-preserved audio collection
US20220319707A1 (en) * 2021-02-05 2022-10-06 University Of Virginia Patent Foundation System, Method and Computer Readable Medium for Video-Based Facial Weakness Analysis for Detecting Neurological Deficits
US20230059399A1 (en) * 2021-08-18 2023-02-23 Optum, Inc. Dynamic triggering of augmented reality assistance mode functionalities
US11596334B1 (en) * 2022-04-28 2023-03-07 Gmeci, Llc Systems and methods for determining actor status according to behavioral phenomena
US11620779B2 (en) * 2020-01-03 2023-04-04 Vangogh Imaging, Inc. Remote visualization of real-time three-dimensional (3D) facial animation with synchronized voice
US11687778B2 (en) 2020-01-06 2023-06-27 The Research Foundation For The State University Of New York Fakecatcher: detection of synthetic portrait videos using biological signals
US11750962B2 (en) 2020-07-21 2023-09-05 Apple Inc. User identification using headphones
US11790914B2 (en) 2019-06-01 2023-10-17 Apple Inc. Methods and user interfaces for voice-based control of electronic devices
US11809886B2 (en) 2015-11-06 2023-11-07 Apple Inc. Intelligent automated assistant in a messaging environment
US20230362110A1 (en) * 2022-05-03 2023-11-09 Orange Methods and devices allowing enhanced interaction between a connected vehicle and a conversational agent
US11837237B2 (en) 2017-05-12 2023-12-05 Apple Inc. User-specific acoustic models
US11838579B2 (en) 2014-06-30 2023-12-05 Apple Inc. Intelligent automated assistant for TV user interactions
US11838734B2 (en) 2020-07-20 2023-12-05 Apple Inc. Multi-device audio adjustment coordination
US11862151B2 (en) 2017-05-12 2024-01-02 Apple Inc. Low-latency intelligent automated assistant
US11862186B2 (en) 2013-02-07 2024-01-02 Apple Inc. Voice trigger for a digital assistant
US11893992B2 (en) 2018-09-28 2024-02-06 Apple Inc. Multi-modal inputs for voice commands
US11907436B2 (en) 2018-05-07 2024-02-20 Apple Inc. Raise to speak
US11914848B2 (en) 2020-05-11 2024-02-27 Apple Inc. Providing relevant data items based on context
US11954405B2 (en) 2015-09-08 2024-04-09 Apple Inc. Zero latency digital assistant
US11979836B2 (en) 2007-04-03 2024-05-07 Apple Inc. Method and system for operating a multi-function portable electronic device using voice-activation
US12001933B2 (en) 2015-05-15 2024-06-04 Apple Inc. Virtual assistant in a communication session
US12026197B2 (en) 2017-05-16 2024-07-02 Apple Inc. Intelligent automated assistant for media exploration
US12061752B2 (en) 2018-06-01 2024-08-13 Apple Inc. Attention aware virtual assistant dismissal
US12067985B2 (en) 2018-06-01 2024-08-20 Apple Inc. Virtual assistant operations in multi-device environments
US12067990B2 (en) 2014-05-30 2024-08-20 Apple Inc. Intelligent assistant for home automation
US12118999B2 (en) 2014-05-30 2024-10-15 Apple Inc. Reducing the need for manual start/end-pointing and trigger phrases
US12136419B2 (en) 2019-03-18 2024-11-05 Apple Inc. Multimodality in digital assistant systems
US12154571B2 (en) 2019-05-06 2024-11-26 Apple Inc. Spoken notifications
US12175977B2 (en) 2016-06-10 2024-12-24 Apple Inc. Intelligent digital assistant in a multi-tasking environment
US12197817B2 (en) 2016-06-11 2025-01-14 Apple Inc. Intelligent device arbitration and control
US12204932B2 (en) 2015-09-08 2025-01-21 Apple Inc. Distributed personal assistant
US12211502B2 (en) 2018-03-26 2025-01-28 Apple Inc. Natural assistant interaction
US12216894B2 (en) 2019-05-06 2025-02-04 Apple Inc. User configurable task triggers
US12236952B2 (en) 2015-03-08 2025-02-25 Apple Inc. Virtual assistant activation
US12260234B2 (en) 2017-01-09 2025-03-25 Apple Inc. Application integration with a digital assistant
US12293763B2 (en) 2016-06-11 2025-05-06 Apple Inc. Application integration with a digital assistant
US12301635B2 (en) 2020-05-11 2025-05-13 Apple Inc. Digital assistant hardware abstraction
US12361943B2 (en) 2008-10-02 2025-07-15 Apple Inc. Electronic devices with voice command and contextual data processing capabilities
US12386491B2 (en) 2015-09-08 2025-08-12 Apple Inc. Intelligent automated assistant in a media environment
US12418613B2 (en) 2022-11-30 2025-09-16 Gmeci, Llc Apparatus and methods for monitoring human trustworthiness
US12431128B2 (en) 2010-01-18 2025-09-30 Apple Inc. Task flow identification based on user intent

Families Citing this family (45)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TWI439960B (en) 2010-04-07 2014-06-01 Apple Inc Avatar editing environment
US12204958B2 (en) * 2010-06-07 2025-01-21 Affectiva, Inc. File system manipulation using machine learning
US11587559B2 (en) 2015-09-30 2023-02-21 Apple Inc. Intelligent device identification
DK179978B1 (en) 2016-09-23 2019-11-27 Apple Inc. Image data for enhanced user interactions
CN109791702B (en) 2016-09-23 2023-09-29 苹果公司 Head portrait creation and editing
DK180048B1 (en) 2017-05-11 2020-02-04 Apple Inc. MAINTAINING THE DATA PROTECTION OF PERSONAL INFORMATION
KR102798516B1 (en) 2017-05-16 2025-04-23 애플 인크. Emoji recording and sending
US10783329B2 (en) * 2017-12-07 2020-09-22 Shanghai Xiaoi Robot Technology Co., Ltd. Method, device and computer readable storage medium for presenting emotion
US11514371B2 (en) * 2018-03-13 2022-11-29 Woven Planet North America, Inc. Low latency image processing using byproduct decompressed images
US11573679B2 (en) * 2018-04-30 2023-02-07 The Trustees of the California State University Integration of user emotions for a smartphone or other communication device environment
EP3564847A1 (en) * 2018-05-02 2019-11-06 IDEMIA Identity & Security Germany AG Object identification
DK201870374A1 (en) 2018-05-07 2019-12-04 Apple Inc. Avatar creation user interface
US12033296B2 (en) 2018-05-07 2024-07-09 Apple Inc. Avatar creation user interface
US11722764B2 (en) 2018-05-07 2023-08-08 Apple Inc. Creative camera
US10375313B1 (en) 2018-05-07 2019-08-06 Apple Inc. Creative camera
CN110634174B (en) * 2018-06-05 2023-10-10 深圳市优必选科技有限公司 Expression animation transition method and system and intelligent terminal
US10896534B1 (en) * 2018-09-19 2021-01-19 Snap Inc. Avatar style transformation using neural networks
US11107261B2 (en) 2019-01-18 2021-08-31 Apple Inc. Virtual avatar animation based on facial feature movement
DK201970531A1 (en) 2019-05-06 2021-07-09 Apple Inc Avatar integration with multiple applications
US12170095B2 (en) 2019-08-08 2024-12-17 Avaya Management L.P. Optimizing interaction results using AI-guided manipulated video
US11182595B2 (en) * 2019-08-08 2021-11-23 Avaya Inc. Optimizing interaction results using AI-guided manipulated video
US10825449B1 (en) * 2019-09-27 2020-11-03 CrowdAround Inc. Systems and methods for analyzing a characteristic of a communication using disjoint classification models for parsing and evaluation of the communication
US11417042B2 (en) * 2019-11-21 2022-08-16 Sony Interactive Entertainment Inc. Animating body language for avatars
CN111079549B (en) * 2019-11-22 2023-09-22 杭州电子科技大学 A method for cartoon face recognition using gated fusion discriminant features
US20220405994A1 (en) * 2020-01-10 2022-12-22 Sumitomo Electric Industries, Ltd. Communication assistance system and communication assistance program
US11593984B2 (en) * 2020-02-07 2023-02-28 Apple Inc. Using text for avatar animation
CN111210803B (en) * 2020-04-21 2021-08-03 南京硅基智能科技有限公司 A system and method for training cloned timbre and rhythm based on Bottle neck features
DK202070624A1 (en) 2020-05-11 2022-01-04 Apple Inc User interfaces related to time
US11921998B2 (en) 2020-05-11 2024-03-05 Apple Inc. Editing features of an avatar
JP7311046B2 (en) * 2020-06-30 2023-07-19 富士通株式会社 Judgment program, judgment device, and judgment method
EP4222961A1 (en) 2020-09-30 2023-08-09 Snap Inc. Method, system and computer-readable storage medium for image animation
US12327188B2 (en) * 2020-10-16 2025-06-10 Adobe Inc. Direct regression encoder architecture and training
US12437202B2 (en) 2020-10-30 2025-10-07 Microsoft Technology Licensing, Llc Human characteristic normalization with an autoencoder
CN112614212B (en) * 2020-12-16 2022-05-17 上海交通大学 Method and system for realizing video-audio driving human face animation by combining tone and word characteristics
US11776210B2 (en) * 2021-01-22 2023-10-03 Sony Group Corporation 3D face modeling based on neural networks
US11776190B2 (en) 2021-06-04 2023-10-03 Apple Inc. Techniques for managing an avatar on a lock screen
US12267623B2 (en) 2022-02-10 2025-04-01 Apple Inc. Camera-less representation of users during communication sessions
ES2957419A1 (en) * 2022-06-03 2024-01-18 Neurologyca Science & Marketing Sl System and method for real-time detection of emotional states using artificial vision and natural language listening
CN117648411A (en) * 2022-08-19 2024-03-05 华为技术有限公司 An expression generation method and device
US12287913B2 (en) 2022-09-06 2025-04-29 Apple Inc. Devices, methods, and graphical user interfaces for controlling avatars within three-dimensional environments
US12407791B2 (en) 2022-09-12 2025-09-02 Cisco Technology, Inc. Visual feedback for video muted participants in an online meeting
US20240203014A1 (en) * 2022-12-14 2024-06-20 Samsung Electronics Co., Ltd. Machine learning-based approach for audio-driven avatar animation or other functions
US20240226750A1 (en) * 2023-01-10 2024-07-11 Sony Interactive Entertainment Inc. Avatar generation using an image of a person with modifier description
CN116129004B (en) * 2023-02-17 2023-09-15 华院计算技术(上海)股份有限公司 Digital person generating method and device, computer readable storage medium and terminal
US20250308124A1 (en) * 2024-03-26 2025-10-02 Figma, Inc. Progressive real-time diffusion of layered content files with animated features

Family Cites Families (200)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3034500A (en) 1957-05-02 1962-05-15 Jr Grover C Backster Method and apparatus for measuring and recording group reactions
US3548806A (en) 1968-06-26 1970-12-22 Gen Electric Mass emotional reaction measurement system
US3870034A (en) 1973-03-26 1975-03-11 Cyborg Corp Personal galvanic skin response monitoring instrument
US4353375A (en) 1977-04-26 1982-10-12 The United States Of America As Represented By The Department Of Health & Human Services Activity monitor for ambulatory subjects
US4448203A (en) 1982-09-24 1984-05-15 "A" Company Electromyographic diagnostic device
EP0233258A1 (en) 1985-08-16 1987-08-26 BROWN, David Electromyographic repetitive strain injury monitor
US4817628A (en) 1985-10-18 1989-04-04 David L. Zealear System and method for evaluating neurological function controlling muscular movements
US6443840B2 (en) 1986-03-10 2002-09-03 Response Reward Systems, L.C. Evaluation of responses of participatory broadcast audience with prediction of winning contestants; monitoring, checking and controlling of wagering, and automatic crediting and couponing
US4794533A (en) 1986-11-07 1988-12-27 Cns, Inc. System activity change indicator
US5016282A (en) 1988-07-14 1991-05-14 Atr Communication Systems Research Laboratories Eye tracking image pickup apparatus for separating noise from feature portions
US5031228A (en) 1988-09-14 1991-07-09 A. C. Nielsen Company Image recognition system and method
US4950069A (en) 1988-11-04 1990-08-21 University Of Virginia Eye movement detector with improved calibration and speed
US4964411A (en) 1989-07-13 1990-10-23 Empi, Inc. Evoked EMG signal processing
US5247938A (en) 1990-01-11 1993-09-28 University Of Washington Method and apparatus for determining the motility of a region in the human body
US6026322A (en) 1991-08-07 2000-02-15 Ultramind International Limited Biofeedback apparatus for use in therapy
US5903454A (en) 1991-12-23 1999-05-11 Hoffberg; Linda Irene Human-factored interface corporating adaptive pattern recognition based controller apparatus
US5259390A (en) 1992-02-03 1993-11-09 Queen's University Method and apparatus to monitor sleep behaviour
US5219322A (en) 1992-06-01 1993-06-15 Weathers Lawrence R Psychotherapy apparatus and method for treating undesirable emotional arousal of a patient
US5740033A (en) 1992-10-13 1998-04-14 The Dow Chemical Company Model predictive controller
US5798785A (en) 1992-12-09 1998-08-25 Discovery Communications, Inc. Terminal for suggesting programs offered on a television program delivery system
US5825355A (en) 1993-01-27 1998-10-20 Apple Computer, Inc. Method and apparatus for providing a help based window system using multiple access methods
US5663900A (en) 1993-09-10 1997-09-02 Vasona Systems, Inc. Electronic simulation and emulation system
JPH07261279A (en) 1994-02-25 1995-10-13 Eastman Kodak Co Selection system and method of photograph picture
US5507291A (en) 1994-04-05 1996-04-16 Stirbl; Robert C. Method and an associated apparatus for remotely determining information as to person's emotional state
US5572596A (en) 1994-09-02 1996-11-05 David Sarnoff Research Center, Inc. Automated, non-invasive iris recognition system and method
JPH08115367A (en) 1994-10-14 1996-05-07 Hitachi Ltd Client-server service method and system
JPH08137647A (en) 1994-11-07 1996-05-31 Fujitsu Ltd Operation guidance information reproducing method, operation guidance information reproducing apparatus, multimedia information reproducing method, and multimedia information reproducing apparatus
US6460036B1 (en) 1994-11-29 2002-10-01 Pinpoint Incorporated System and method for providing customized electronic newspapers and target advertisements
US5649061A (en) 1995-05-11 1997-07-15 The United States Of America As Represented By The Secretary Of The Army Device and method for estimating a mental decision
US5791692A (en) 1995-05-31 1998-08-11 Eastman Kodak Company Dual sided photographic album leaf and method of making
US5619571A (en) 1995-06-01 1997-04-08 Sandstrom; Brent B. Method for securely storing electronic records
US5772591A (en) 1995-06-06 1998-06-30 Patient Comfort, Inc. Electrode assembly for signaling a monitor
US5647834A (en) 1995-06-30 1997-07-15 Ron; Samuel Speech-based biofeedback method and system
US5772508A (en) 1995-09-28 1998-06-30 Amtex Co., Ltd. Game or play facilities controlled by physiological information
US5802220A (en) 1995-12-15 1998-09-01 Xerox Corporation Apparatus and method for tracking facial motion through a sequence of images
US5774591A (en) 1995-12-15 1998-06-30 Xerox Corporation Apparatus and method for recognizing facial expressions and facial gestures in a sequence of images
US5725472A (en) 1995-12-18 1998-03-10 Weathers; Lawrence R. Psychotherapy apparatus and method for the inputting and shaping new emotional physiological and cognitive response patterns in patients
US5969755A (en) 1996-02-05 1999-10-19 Texas Instruments Incorporated Motion based event detection system and method
US5945988A (en) 1996-06-06 1999-08-31 Intel Corporation Method and apparatus for automatically determining and dynamically updating user preferences in an entertainment system
US5886683A (en) 1996-06-25 1999-03-23 Sun Microsystems, Inc. Method and apparatus for eyetrack-driven information retrieval
US6437758B1 (en) 1996-06-25 2002-08-20 Sun Microsystems, Inc. Method and apparatus for eyetrack—mediated downloading
US5898423A (en) 1996-06-25 1999-04-27 Sun Microsystems, Inc. Method and apparatus for eyetrack-driven captioning
US5741217A (en) 1996-07-30 1998-04-21 Gero; Jeffrey Biofeedback apparatus
US5760917A (en) 1996-09-16 1998-06-02 Eastman Kodak Company Image distribution method and system
JP2918499B2 (en) 1996-09-17 1999-07-12 株式会社エイ・ティ・アール人間情報通信研究所 Face image information conversion method and face image information conversion device
US5762611A (en) 1996-11-12 1998-06-09 The United States Of America As Represented By The Secretary Of The Navy Evaluation of a subject's interest in education, training and other materials using brain activity patterns
US5959621A (en) 1996-12-06 1999-09-28 Microsoft Corporation System and method for displaying data items in a ticker display pane on a client computer
US6026321A (en) 1997-04-02 2000-02-15 Suzuki Motor Corporation Apparatus and system for measuring electrical potential variations in human body
US6004312A (en) 1997-04-15 1999-12-21 Paraspinal Diagnostic Corporation Computerized EMG diagnostic system
US6351273B1 (en) 1997-04-30 2002-02-26 Jerome H. Lemelson System and methods for controlling automatic scrolling of information on a display or screen
US6402520B1 (en) 1997-04-30 2002-06-11 Unique Logic And Technology, Inc. Electroencephalograph based biofeedback system for improving learning skills
US6008817A (en) 1997-12-31 1999-12-28 Comparative Visual Assessments, Inc. Comparative visual assessment system and method
US6067565A (en) 1998-01-15 2000-05-23 Microsoft Corporation Technique for prefetching a web page of potential future interest in lieu of continuing a current information download
US5983129A (en) 1998-02-19 1999-11-09 Cowan; Jonathan D. Method for determining an individual's intensity of focused attention and integrating same into computer program
US6099319A (en) 1998-02-24 2000-08-08 Zaltman; Gerald Neuroimaging as a marketing tool
US6102846A (en) 1998-02-26 2000-08-15 Eastman Kodak Company System and method of managing a psychological state of an individual using images
US6185534B1 (en) 1998-03-23 2001-02-06 Microsoft Corporation Modeling emotion and personality in a computer user interface
US6530082B1 (en) 1998-04-30 2003-03-04 Wink Communications, Inc. Configurable monitoring of program viewership and usage of interactive applications
US6349290B1 (en) 1998-06-30 2002-02-19 Citibank, N.A. Automated system and method for customized and personalized presentation of products and services of a financial institution
US6182098B1 (en) 1998-07-22 2001-01-30 International Business Machines Corporation Next/current/last ticker graphical presentation method
US6091334A (en) 1998-09-04 2000-07-18 Massachusetts Institute Of Technology Drowsiness/alertness monitor
US6847376B2 (en) 1998-11-13 2005-01-25 Lightsurf Technologies, Inc. Method and system for characterizing color display monitor output
US6195651B1 (en) 1998-11-19 2001-02-27 Andersen Consulting Properties Bv System, method and article of manufacture for a tuned user application experience
US7076737B2 (en) 1998-12-18 2006-07-11 Tangis Corporation Thematic response to a computer user's context, such as by a wearable personal computer
US6154733A (en) 1998-12-30 2000-11-28 Pitney Bowes Inc. Postage printing system having variable subsidies for printing of third party messages
US7120880B1 (en) 1999-02-25 2006-10-10 International Business Machines Corporation Method and system for real-time determination of a subject's interest level to media content
US6577329B1 (en) 1999-02-25 2003-06-10 International Business Machines Corporation Method and system for relevance feedback through gaze tracking and ticker interfaces
US6393479B1 (en) 1999-06-04 2002-05-21 Webside Story, Inc. Internet website traffic flow analysis
US20030191682A1 (en) 1999-09-28 2003-10-09 Allen Oh Positioning system for perception management
US7610289B2 (en) 2000-10-04 2009-10-27 Google Inc. System and method for monitoring and analyzing internet traffic
US6792458B1 (en) 1999-10-04 2004-09-14 Urchin Software Corporation System and method for monitoring and analyzing internet traffic
US6222607B1 (en) 1999-12-08 2001-04-24 Eastman Kodak Company System and method for process and/or manipulating images
US20030191816A1 (en) 2000-01-11 2003-10-09 Spoovy, Llc System and method for creating and delivering customized multimedia communications
WO2001058141A1 (en) 2000-02-04 2001-08-09 Ideo Product Development Inc. System and method for synchronization of image data between a handheld device and a computer
US6609068B2 (en) 2000-02-22 2003-08-19 Dow Global Technologies Inc. Personal computer breath analyzer for health-related behavior modification and method
US6611273B2 (en) 2000-02-25 2003-08-26 Microsoft Corporation Method and data arrangement for encapsulating signed over-ranged color image data to accommodate in-range file formats
US7350138B1 (en) 2000-03-08 2008-03-25 Accenture Llp System, method and article of manufacture for a knowledge management tool proposal wizard
US6606102B1 (en) 2000-06-02 2003-08-12 Gary Odom Optimizing interest potential
US20020042557A1 (en) 2000-06-27 2002-04-11 Bensen William George Diagnostic / patient demonstration aid
US6788288B2 (en) 2000-09-11 2004-09-07 Matsushita Electric Industrial Co., Ltd. Coordinate input device and portable information apparatus equipped with coordinate input device
TWI221574B (en) 2000-09-13 2004-10-01 Agi Inc Sentiment sensing method, perception generation method and device thereof and software
US6629104B1 (en) 2000-11-22 2003-09-30 Eastman Kodak Company Method for adding personalized metadata to a collection of digital images
US7143044B2 (en) 2000-12-29 2006-11-28 International Business Machines Corporation Translator for infants and toddlers
US6611206B2 (en) 2001-03-15 2003-08-26 Koninklijke Philips Electronics N.V. Automatic system for monitoring independent person requiring occasional assistance
US7197459B1 (en) 2001-03-19 2007-03-27 Amazon Technologies, Inc. Hybrid machine/human computing arrangement
JP2004533640A (en) 2001-04-17 2004-11-04 コーニンクレッカ フィリップス エレクトロニクス エヌ ヴィ Method and apparatus for managing information about a person
TW505892B (en) 2001-05-25 2002-10-11 Ind Tech Res Inst System and method for promptly tracking multiple faces
WO2003003295A1 (en) 2001-06-28 2003-01-09 Trek 2000 International Ltd. A portable device having biometrics-based authentication capabilities
US7113916B1 (en) 2001-09-07 2006-09-26 Hill Daniel A Method of facial coding monitoring for the purpose of gauging the impact and appeal of commercially-related stimuli
US6623427B2 (en) 2001-09-25 2003-09-23 Hewlett-Packard Development Company, L.P. Biofeedback based personal entertainment system
US8561095B2 (en) 2001-11-13 2013-10-15 Koninklijke Philips N.V. Affective television monitoring and control in response to physiological data
US7307636B2 (en) 2001-12-26 2007-12-11 Eastman Kodak Company Image format including affective information
US7739601B1 (en) 2002-01-23 2010-06-15 Microsoft Corporation Media authoring and presentation
JP2003219225A (en) 2002-01-25 2003-07-31 Nippon Micro Systems Kk Device for monitoring moving object image
US7327505B2 (en) 2002-02-19 2008-02-05 Eastman Kodak Company Method for providing affective information in an imaging system
US7921036B1 (en) 2002-04-30 2011-04-05 Videomining Corporation Method and system for dynamically targeting content based on automatic demographics and behavior analysis
TW588243B (en) 2002-07-31 2004-05-21 Trek 2000 Int Ltd System and method for authentication
US7266582B2 (en) 2002-08-09 2007-09-04 Sun Microsystems, Inc. Method and system for automating generation of web services from existing service components
US7233684B2 (en) 2002-11-25 2007-06-19 Eastman Kodak Company Imaging method and system using affective information
US7263474B2 (en) 2003-01-29 2007-08-28 Dancing Rock Trust Cultural simulation model for modeling of agent behavioral expression and simulation data visualization methods
US7484176B2 (en) * 2003-03-03 2009-01-27 Aol Llc, A Delaware Limited Liability Company Reactive avatars
US7877293B2 (en) 2003-03-13 2011-01-25 International Business Machines Corporation User context based distributed self service system for service enhanced resource delivery
US7881493B1 (en) 2003-04-11 2011-02-01 Eyetools, Inc. Methods and apparatuses for use of eye interpretation information
WO2005113099A2 (en) 2003-05-30 2005-12-01 America Online, Inc. Personalizing content
US7587068B1 (en) 2004-01-22 2009-09-08 Fotonation Vision Limited Classification database for consumer digital images
US7591265B2 (en) 2003-09-18 2009-09-22 Cardiac Pacemakers, Inc. Coordinated use of respiratory and cardiac therapies for sleep disordered breathing
KR20050021759A (en) 2003-08-26 2005-03-07 주식회사 헬스피아 A mobile phone of brain wave measuring And Method of prescription for the measured brain wave
JP3938368B2 (en) 2003-09-02 2007-06-27 ソニー株式会社 Moving image data editing apparatus and moving image data editing method
US7319779B1 (en) 2003-12-08 2008-01-15 Videomining Corporation Classification of humans into multiple age categories from digital images
US7428318B1 (en) 2003-12-11 2008-09-23 Motion Reality, Inc. Method for capturing, measuring and analyzing motion
US7555148B1 (en) 2004-01-22 2009-06-30 Fotonation Vision Limited Classification system for consumer digital images using workflow, face detection, normalization, and face recognition
US7558408B1 (en) 2004-01-22 2009-07-07 Fotonation Vision Limited Classification system for consumer digital images using workflow and user interface modules, and face detection and recognition
US7551755B1 (en) 2004-01-22 2009-06-23 Fotonation Vision Limited Classification and organization of consumer digital images using workflow, and face detection and recognition
US7564994B1 (en) 2004-01-22 2009-07-21 Fotonation Vision Limited Classification system for consumer digital images using automatic workflow and face detection and recognition
JP4481682B2 (en) 2004-02-25 2010-06-16 キヤノン株式会社 Information processing apparatus and control method thereof
US7584435B2 (en) 2004-03-03 2009-09-01 Omniture, Inc. Web usage overlays for third-party web plug-in content
US7496622B2 (en) 2004-03-17 2009-02-24 International Business Machines Corporation Alternative registry lookup of web services
US8010458B2 (en) 2004-05-26 2011-08-30 Facebook, Inc. System and method for managing information flow between members of an online social network
US7620934B2 (en) 2004-05-28 2009-11-17 Sap Ag System and method for a Web service definition
US7747323B2 (en) 2004-06-08 2010-06-29 Cardiac Pacemakers, Inc. Adaptive baroreflex stimulation therapy for disordered breathing
JP2006006355A (en) 2004-06-22 2006-01-12 Sony Corp Biological information processing apparatus and video / audio reproduction apparatus
US20050289582A1 (en) 2004-06-24 2005-12-29 Hitachi, Ltd. System and method for capturing and using biometrics to review a product, service, creative work or thing
US20060019224A1 (en) 2004-07-23 2006-01-26 Pics, Inc. Insomnia assessment and treatment device and method
US7573439B2 (en) 2004-11-24 2009-08-11 General Electric Company System and method for significant image selection using visual tracking
US8488023B2 (en) 2009-05-20 2013-07-16 DigitalOptics Corporation Europe Limited Identifying facial expressions in acquired digital images
US7921369B2 (en) 2004-12-30 2011-04-05 Aol Inc. Mood-based organization and display of instant messenger buddy lists
US20060224046A1 (en) 2005-04-01 2006-10-05 Motorola, Inc. Method and system for enhancing a user experience using a user's physiological state
DE102006015332A1 (en) 2005-04-04 2006-11-16 Denso Corp., Kariya Guest service system for vehicle users
US7580512B2 (en) 2005-06-28 2009-08-25 Alcatel-Lucent Usa Inc. Selection of incoming call screening treatment based on emotional state criterion
US7474801B2 (en) 2005-07-07 2009-01-06 Shutterfly, Inc. Automatic generation of a photo album
TW200727867A (en) 2005-09-12 2007-08-01 Emotiv Systems Pty Ltd Detection of and interaction using mental states
CA2622125C (en) 2005-09-12 2014-10-14 Gambro Lundia Ab Detection of drastic blood pressure changes
US20070265507A1 (en) 2006-03-13 2007-11-15 Imotions Emotion Technology Aps Visual attention and emotional response detection and display system
WO2008054505A2 (en) 2006-04-10 2008-05-08 Yahoo! Inc. Topic specific generation and editing of media assets
US7636779B2 (en) 2006-04-28 2009-12-22 Yahoo! Inc. Contextual mobile local search based on social network vitality information
US8352917B2 (en) 2006-06-26 2013-01-08 Adobe Systems Incorporated Web-beacon plug-ins and their certification
KR100828150B1 (en) 2006-08-18 2008-05-08 강만희 Online EEG Management System and Management Method
JP5194015B2 (en) 2006-09-05 2013-05-08 インナースコープ リサーチ, インコーポレイテッド Method and system for determining viewer response to sensory stimuli
US8726195B2 (en) 2006-09-05 2014-05-13 Aol Inc. Enabling an IM user to navigate a virtual world
US7644375B1 (en) 2006-09-18 2010-01-05 Adobe Systems Incorporated Dynamic path flow reports
US9333144B2 (en) 2006-10-04 2016-05-10 Mmj Labs, Llc Devices and methods for increased blood flow and pain control
US20080091515A1 (en) 2006-10-17 2008-04-17 Patentvc Ltd. Methods for utilizing user emotional state in a business process
US20080103784A1 (en) 2006-10-25 2008-05-01 0752004 B.C. Ltd. Method and system for constructing an interactive online network of living and non-living entities
KR100828371B1 (en) 2006-10-27 2008-05-08 삼성전자주식회사 Method and apparatus for generating metadata of content
US7826657B2 (en) 2006-12-11 2010-11-02 Yahoo! Inc. Automatically generating a content-based quality metric for digital images
US20080184170A1 (en) 2007-01-16 2008-07-31 Shape Innovations Inc Systems and methods for customized instant messaging application for displaying status of measurements from sensors
US20080214944A1 (en) 2007-02-09 2008-09-04 Morris Margaret E System, apparatus and method for mobile real-time feedback based on changes in the heart to enhance cognitive behavioral therapy for anger or stress reduction
TWI365416B (en) 2007-02-16 2012-06-01 Ind Tech Res Inst Method of emotion recognition and learning new identification information
WO2008113947A2 (en) 2007-02-28 2008-09-25 France Telecom Information transmission method for collectively rendering emotional information
US8473044B2 (en) 2007-03-07 2013-06-25 The Nielsen Company (Us), Llc Method and system for measuring and ranking a positive or negative response to audiovisual or interactive media, products or activities using physiological signals
US20080287821A1 (en) 2007-03-30 2008-11-20 Searete Llc, A Limited Liability Corporation Of The State Of Delaware Computational user-health testing
US20090217315A1 (en) 2008-02-26 2009-08-27 Cognovision Solutions Inc. Method and system for audience measurement and targeting media
US8831299B2 (en) 2007-05-22 2014-09-09 Intellectual Ventures Fund 83 Llc Capturing data for individual physiological monitoring
US20090006206A1 (en) 2007-06-14 2009-01-01 Ryan Groe Systems and Methods for Facilitating Advertising and Marketing Objectives
US20090002178A1 (en) 2007-06-29 2009-01-01 Microsoft Corporation Dynamic mood sensing
WO2009036312A1 (en) 2007-09-12 2009-03-19 Freeman Jenny E Device and method for assessing physiological parameters
US8327395B2 (en) 2007-10-02 2012-12-04 The Nielsen Company (Us), Llc System providing actionable insights based on physiological responses from viewers of media
US8112407B2 (en) 2007-10-24 2012-02-07 The Invention Science Fund I, Llc Selecting a second content based on a user's reaction to a first content
US20090112694A1 (en) 2007-10-24 2009-04-30 Searete Llc, A Limited Liability Corporation Of The State Of Delaware Targeted-advertising based on a sensed physiological response by a person to a general advertisement
US8010536B2 (en) 2007-11-20 2011-08-30 Samsung Electronics Co., Ltd. Combination of collaborative filtering and cliprank for personalized media content recommendation
US20090150919A1 (en) 2007-11-30 2009-06-11 Lee Michael J Correlating Media Instance Information With Physiological Responses From Participating Subjects
US9211077B2 (en) 2007-12-13 2015-12-15 The Invention Science Fund I, Llc Methods and systems for specifying an avatar
US8356004B2 (en) 2007-12-13 2013-01-15 Searete Llc Methods and systems for comparing media content
US8600120B2 (en) 2008-01-03 2013-12-03 Apple Inc. Personal computing device control using face detection and recognition
US8022831B1 (en) 2008-01-03 2011-09-20 Pamela Wood-Eyre Interactive fatigue management system and method
US20090193344A1 (en) 2008-01-24 2009-07-30 Sony Corporation Community mood representation
US8249912B2 (en) 2008-02-20 2012-08-21 Sebastian Elliot Method for determining, correlating and examining the causal relationships between media program and commercial content with response rates to advertising and product placement
US7729940B2 (en) 2008-04-14 2010-06-01 Tra, Inc. Analyzing return on investment of advertising campaigns by matching multiple data sources
US20090271417A1 (en) 2008-04-25 2009-10-29 John Toebes Identifying User Relationships from Situational Analysis of User Comments Made on Media Content
US8308562B2 (en) 2008-04-29 2012-11-13 Bally Gaming, Inc. Biofeedback for a gaming device, such as an electronic gaming machine (EGM)
US20090299840A1 (en) 2008-05-22 2009-12-03 Scott Smith Methods And Systems For Creating Variable Response Advertisements With Variable Rewards
US8219438B1 (en) 2008-06-30 2012-07-10 Videomining Corporation Method and system for measuring shopper response to products based on behavior and facial expression
US8364698B2 (en) 2008-07-11 2013-01-29 Videosurf, Inc. Apparatus and software system for and method of performing a visual-relevance-rank subsequent search
US8798374B2 (en) 2008-08-26 2014-08-05 The Regents Of The University Of California Automated facial action coding system
KR101116373B1 (en) 2008-10-31 2012-03-19 한국과학기술원 Sharing System of Emotion Data and Method Sharing Emotion Data
US8401248B1 (en) 2008-12-30 2013-03-19 Videomining Corporation Method and system for measuring emotional and attentional response to dynamic digital media content
US8600100B2 (en) 2009-04-16 2013-12-03 Sensory Logic, Inc. Method of assessing people's self-presentation and actions to evaluate personality type, behavioral tendencies, credibility, motivations and other insights through facial muscle activity and expressions
US20100274847A1 (en) 2009-04-28 2010-10-28 Particle Programmatica, Inc. System and method for remotely indicating a status of a user
US8556714B2 (en) 2009-05-13 2013-10-15 Wms Gaming, Inc. Player head tracking for wagering game control
WO2011045422A1 (en) 2009-10-16 2011-04-21 Nviso Sàrl Method and system for measuring emotional probabilities of a facial image
US9479838B2 (en) 2009-11-24 2016-10-25 Sam Makhlouf System and method for distributing media content from multiple sources
KR101708682B1 (en) 2010-03-03 2017-02-21 엘지전자 주식회사 Apparatus for displaying image and and method for operationg the same
US8843362B2 (en) 2009-12-16 2014-09-23 Ca, Inc. System and method for sentiment analysis
US20110143728A1 (en) 2009-12-16 2011-06-16 Nokia Corporation Method and apparatus for recognizing acquired media for matching against a target expression
WO2011097624A2 (en) 2010-02-08 2011-08-11 Facebook, Inc. Communicating information in a social network system about activities from another domain
US8527496B2 (en) 2010-02-11 2013-09-03 Facebook, Inc. Real time content searching in social network
US20110251493A1 (en) 2010-03-22 2011-10-13 Massachusetts Institute Of Technology Method and system for measurement of physiological parameters
US20110263946A1 (en) 2010-04-22 2011-10-27 Mit Media Lab Method and system for real-time and offline analysis, inference, tagging of and responding to person(s) experiences
US8640021B2 (en) 2010-11-12 2014-01-28 Microsoft Corporation Audience-based presentation and customization of content
US20120130717A1 (en) * 2010-11-19 2012-05-24 Microsoft Corporation Real-time Animation for an Expressive Avatar
US9493130B2 (en) 2011-04-22 2016-11-15 Angel A. Penilla Methods and systems for communicating content to connected vehicle users based detected tone/mood in voice input
US20120324491A1 (en) 2011-06-17 2012-12-20 Microsoft Corporation Video highlight identification based on environmental sensing
KR101427926B1 (en) 2012-12-13 2014-08-08 현대자동차 주식회사 Music recommendation system for vehicle and method thereof
US20170206064A1 (en) * 2013-03-15 2017-07-20 JIBO, Inc. Persistent companion device configuration and deployment platform
US9378576B2 (en) * 2013-06-07 2016-06-28 Faceshift Ag Online modeling for real-time facial animation
JP6345276B2 (en) * 2014-06-16 2018-06-20 ベイジン センスタイム テクノロジー デベロップメント カンパニー, リミテッド Face authentication method and system
KR20170000748A (en) * 2015-06-24 2017-01-03 삼성전자주식회사 Method and apparatus for face recognition
US10376795B2 (en) 2015-06-30 2019-08-13 Amazon Technologies, Inc. Game effects from spectating community inputs
WO2017101094A1 (en) * 2015-12-18 2017-06-22 Intel Corporation Avatar animation system
CN109359499A (en) * 2017-07-26 2019-02-19 虹软科技股份有限公司 A method and apparatus for face classification

Cited By (75)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US12477470B2 (en) 2007-04-03 2025-11-18 Apple Inc. Method and system for operating a multi-function portable electronic device using voice-activation
US11979836B2 (en) 2007-04-03 2024-05-07 Apple Inc. Method and system for operating a multi-function portable electronic device using voice-activation
US12361943B2 (en) 2008-10-02 2025-07-15 Apple Inc. Electronic devices with voice command and contextual data processing capabilities
US12431128B2 (en) 2010-01-18 2025-09-30 Apple Inc. Task flow identification based on user intent
US12009007B2 (en) 2013-02-07 2024-06-11 Apple Inc. Voice trigger for a digital assistant
US11862186B2 (en) 2013-02-07 2024-01-02 Apple Inc. Voice trigger for a digital assistant
US12277954B2 (en) 2013-02-07 2025-04-15 Apple Inc. Voice trigger for a digital assistant
US12118999B2 (en) 2014-05-30 2024-10-15 Apple Inc. Reducing the need for manual start/end-pointing and trigger phrases
US12067990B2 (en) 2014-05-30 2024-08-20 Apple Inc. Intelligent assistant for home automation
US11838579B2 (en) 2014-06-30 2023-12-05 Apple Inc. Intelligent automated assistant for TV user interactions
US12200297B2 (en) 2014-06-30 2025-01-14 Apple Inc. Intelligent automated assistant for TV user interactions
US12236952B2 (en) 2015-03-08 2025-02-25 Apple Inc. Virtual assistant activation
US12001933B2 (en) 2015-05-15 2024-06-04 Apple Inc. Virtual assistant in a communication session
US12333404B2 (en) 2015-05-15 2025-06-17 Apple Inc. Virtual assistant in a communication session
US12154016B2 (en) 2015-05-15 2024-11-26 Apple Inc. Virtual assistant in a communication session
US11954405B2 (en) 2015-09-08 2024-04-09 Apple Inc. Zero latency digital assistant
US12386491B2 (en) 2015-09-08 2025-08-12 Apple Inc. Intelligent automated assistant in a media environment
US12204932B2 (en) 2015-09-08 2025-01-21 Apple Inc. Distributed personal assistant
US11809886B2 (en) 2015-11-06 2023-11-07 Apple Inc. Intelligent automated assistant in a messaging environment
CN105912074A (en) * 2016-03-31 2016-08-31 联想(北京)有限公司 Electronic equipment
US12175977B2 (en) 2016-06-10 2024-12-24 Apple Inc. Intelligent digital assistant in a multi-tasking environment
US12293763B2 (en) 2016-06-11 2025-05-06 Apple Inc. Application integration with a digital assistant
US12197817B2 (en) 2016-06-11 2025-01-14 Apple Inc. Intelligent device arbitration and control
US12260234B2 (en) 2017-01-09 2025-03-25 Apple Inc. Application integration with a digital assistant
US11862151B2 (en) 2017-05-12 2024-01-02 Apple Inc. Low-latency intelligent automated assistant
US11837237B2 (en) 2017-05-12 2023-12-05 Apple Inc. User-specific acoustic models
US12026197B2 (en) 2017-05-16 2024-07-02 Apple Inc. Intelligent automated assistant for media exploration
US20180366141A1 (en) * 2017-06-14 2018-12-20 International Business Machines Corporation Predictive notification of personality shifts for mental illness management
US11182597B2 (en) * 2018-01-19 2021-11-23 Board Of Regents, The University Of Texas Systems Systems and methods for evaluating individual, group, and crowd emotion engagement and attention
US20190266386A1 (en) * 2018-02-28 2019-08-29 Chanel Parfums Beaute Method for building a computer-implemented tool for assessment of qualitative features from face images
US10956716B2 (en) * 2018-02-28 2021-03-23 Chanel Parfums Beaute Method for building a computer-implemented tool for assessment of qualitative features from face images
US12211502B2 (en) 2018-03-26 2025-01-28 Apple Inc. Natural assistant interaction
US11907436B2 (en) 2018-05-07 2024-02-20 Apple Inc. Raise to speak
US12067985B2 (en) 2018-06-01 2024-08-20 Apple Inc. Virtual assistant operations in multi-device environments
US12386434B2 (en) 2018-06-01 2025-08-12 Apple Inc. Attention aware virtual assistant dismissal
US12061752B2 (en) 2018-06-01 2024-08-13 Apple Inc. Attention aware virtual assistant dismissal
US11942194B2 (en) 2018-06-19 2024-03-26 Ellipsis Health, Inc. Systems and methods for mental health assessment
US11120895B2 (en) 2018-06-19 2021-09-14 Ellipsis Health, Inc. Systems and methods for mental health assessment
US10748644B2 (en) 2018-06-19 2020-08-18 Ellipsis Health, Inc. Systems and methods for mental health assessment
US12230369B2 (en) 2018-06-19 2025-02-18 Ellipsis Health, Inc. Systems and methods for mental health assessment
US11893992B2 (en) 2018-09-28 2024-02-06 Apple Inc. Multi-modal inputs for voice commands
US12367879B2 (en) 2018-09-28 2025-07-22 Apple Inc. Multi-modal inputs for voice commands
US11350885B2 (en) * 2019-02-08 2022-06-07 Samsung Electronics Co., Ltd. System and method for continuous privacy-preserved audio collection
US12136419B2 (en) 2019-03-18 2024-11-05 Apple Inc. Multimodality in digital assistant systems
US12216894B2 (en) 2019-05-06 2025-02-04 Apple Inc. User configurable task triggers
US12154571B2 (en) 2019-05-06 2024-11-26 Apple Inc. Spoken notifications
US11790914B2 (en) 2019-06-01 2023-10-17 Apple Inc. Methods and user interfaces for voice-based control of electronic devices
DE102019210929B4 (en) 2019-07-24 2023-07-20 Zf Friedrichshafen Ag Computer-implemented method for machine learning of coughing and/or sneezing noises from passengers using a means of transport in order to initiate measures for cleaning the means of transport when coughing and/or sneezing noises are detected, and control device, method, device, means of transport and computer program for initiating the measures
DE102019210929A1 (en) * 2019-07-24 2021-01-28 Zf Friedrichshafen Ag Computer-implemented method for machine learning of coughing and / or sneezing noises from passengers using a means of transport in order to initiate measures to clean the means of transport when coughing and / or sneezing noises are detected, and control device, method, device, means of transport and computer program to initiate the measures
US20210118426A1 (en) * 2019-10-18 2021-04-22 Microsoft Technology Licensing, Llc Acoustic Based Speech Analysis Using Deep Learning Models
US11495210B2 (en) * 2019-10-18 2022-11-08 Microsoft Technology Licensing, Llc Acoustic based speech analysis using deep learning models
US11336972B1 (en) 2019-11-12 2022-05-17 Amazon Technologies, Inc. Automated video preview generation
US10917704B1 (en) * 2019-11-12 2021-02-09 Amazon Technologies, Inc. Automated video preview generation
US11620779B2 (en) * 2020-01-03 2023-04-04 Vangogh Imaging, Inc. Remote visualization of real-time three-dimensional (3D) facial animation with synchronized voice
US11687778B2 (en) 2020-01-06 2023-06-27 The Research Foundation For The State University Of New York Fakecatcher: detection of synthetic portrait videos using biological signals
US12106216B2 (en) 2020-01-06 2024-10-01 The Research Foundation For The State University Of New York Fakecatcher: detection of synthetic portrait videos using biological signals
CN111444787A (en) * 2020-03-12 2020-07-24 江西赣鄱云新型智慧城市技术研究有限公司 Fully intelligent facial expression recognition method and system with gender constraint
US12301635B2 (en) 2020-05-11 2025-05-13 Apple Inc. Digital assistant hardware abstraction
US12197712B2 (en) 2020-05-11 2025-01-14 Apple Inc. Providing relevant data items based on context
US11914848B2 (en) 2020-05-11 2024-02-27 Apple Inc. Providing relevant data items based on context
US11838734B2 (en) 2020-07-20 2023-12-05 Apple Inc. Multi-device audio adjustment coordination
US12219314B2 (en) 2020-07-21 2025-02-04 Apple Inc. User identification using headphones
US11750962B2 (en) 2020-07-21 2023-09-05 Apple Inc. User identification using headphones
US11756251B2 (en) * 2020-09-03 2023-09-12 Sony Interactive Entertainment Inc. Facial animation control by automatic generation of facial action units using text and speech
US20220068001A1 (en) * 2020-09-03 2022-03-03 Sony Interactive Entertainment Inc. Facial animation control by automatic generation of facial action units using text and speech
US12014735B2 (en) * 2020-11-06 2024-06-18 Hyundai Motor Company Emotion adjustment system and emotion adjustment method
US20220148589A1 (en) * 2020-11-06 2022-05-12 Hyundai Motor Company Emotion adjustment system and emotion adjustment method
US20220160260A1 (en) * 2020-11-25 2022-05-26 Electronics And Telecommunications Research Institute System and method for measuring biomedical signal
US12334221B2 (en) * 2021-02-05 2025-06-17 University Of Virginia Patent Foundation System, method and computer readable medium for video-based facial weakness analysis for detecting neurological deficits
US20220319707A1 (en) * 2021-02-05 2022-10-06 University Of Virginia Patent Foundation System, Method and Computer Readable Medium for Video-Based Facial Weakness Analysis for Detecting Neurological Deficits
US11663790B2 (en) * 2021-08-18 2023-05-30 Optum, Inc. Dynamic triggering of augmented reality assistance mode functionalities
US20230059399A1 (en) * 2021-08-18 2023-02-23 Optum, Inc. Dynamic triggering of augmented reality assistance mode functionalities
US11596334B1 (en) * 2022-04-28 2023-03-07 Gmeci, Llc Systems and methods for determining actor status according to behavioral phenomena
US20230362110A1 (en) * 2022-05-03 2023-11-09 Orange Methods and devices allowing enhanced interaction between a connected vehicle and a conversational agent
US12418613B2 (en) 2022-11-30 2025-09-16 Gmeci, Llc Apparatus and methods for monitoring human trustworthiness

Also Published As

Publication number Publication date
US20190172243A1 (en) 2019-06-06
US10628985B2 (en) 2020-04-21

Similar Documents

Publication Publication Date Title
US20190172458A1 (en) Speech analysis for cross-language mental state identification
US11887352B2 (en) Live streaming analytics within a shared digital environment
US11393133B2 (en) Emoji manipulation using machine learning
US10573313B2 (en) Audio analysis learning with video data
US10869626B2 (en) Image analysis for emotional metric evaluation
US11430260B2 (en) Electronic display viewing verification
US10628741B2 (en) Multimodal machine learning for emotion metrics
US11232290B2 (en) Image analysis using sub-sectional component evaluation to augment classifier usage
US10911829B2 (en) Vehicle video recommendation via affect
US10799168B2 (en) Individual data sharing across a social network
US10779761B2 (en) Sporadic collection of affect data within a vehicle
US20170330029A1 (en) Computer based convolutional processing for image analysis
US10592757B2 (en) Vehicular cognitive data collection using multiple devices
US20190034706A1 (en) Facial tracking with classifiers for query evaluation
US10401860B2 (en) Image analysis for two-sided data hub
US11430561B2 (en) Remote computing analysis for cognitive state data metrics
US11410438B2 (en) Image analysis using a semiconductor processor for facial evaluation in vehicles
US11073899B2 (en) Multidevice multimodal emotion services monitoring
US10474875B2 (en) Image analysis using a semiconductor processor for facial evaluation
US20170238859A1 (en) Mental state data tagging and mood analysis for data collected from multiple sources
US20170098122A1 (en) Analysis of image content with associated manipulation of expression presentation
US20210125065A1 (en) Deep learning in situ retraining
US20160379505A1 (en) Mental state event signature usage
US11704574B2 (en) Multimodal machine learning for vehicle manipulation
US11657288B2 (en) Convolutional computing using multilayered analysis engine

Legal Events

Date Code Title Description
STPP Information on status: patent application and granting procedure in general

Free format text: DOCKETED NEW CASE - READY FOR EXAMINATION

STPP Information on status: patent application and granting procedure in general

Free format text: NON FINAL ACTION MAILED

STCB Information on status: application discontinuation

Free format text: ABANDONED -- FAILURE TO RESPOND TO AN OFFICE ACTION