US20130273504A1 - Shooting Simulation System and Method Using An Optical Recognition System - Google Patents
Shooting Simulation System and Method Using An Optical Recognition System Download PDFInfo
- Publication number
- US20130273504A1 US20130273504A1 US13/611,214 US201213611214A US2013273504A1 US 20130273504 A1 US20130273504 A1 US 20130273504A1 US 201213611214 A US201213611214 A US 201213611214A US 2013273504 A1 US2013273504 A1 US 2013273504A1
- Authority
- US
- United States
- Prior art keywords
- firearm
- target
- player
- hit
- image
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
Images
Classifications
-
- F—MECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
- F41—WEAPONS
- F41G—WEAPON SIGHTS; AIMING
- F41G3/00—Aiming or laying means
- F41G3/26—Teaching or practice apparatus for gun-aiming or gun-laying
-
- F—MECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
- F41—WEAPONS
- F41A—FUNCTIONAL FEATURES OR DETAILS COMMON TO BOTH SMALLARMS AND ORDNANCE, e.g. CANNONS; MOUNTINGS FOR SMALLARMS OR ORDNANCE
- F41A33/00—Adaptations for training; Gun simulators
-
- F—MECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
- F41—WEAPONS
- F41G—WEAPON SIGHTS; AIMING
- F41G3/00—Aiming or laying means
- F41G3/26—Teaching or practice apparatus for gun-aiming or gun-laying
- F41G3/2605—Teaching or practice apparatus for gun-aiming or gun-laying using a view recording device cosighted with the gun
Definitions
- This invention relates to simulation systems and methods. Specifically, and not by way of limitation, the present invention relates to a shooting simulation system and method.
- Pending U.S. patent application Ser. No. 12/608,820 to Carter discloses a shooting simulation system using an optical recognition system for use in firearm simulation systems using multiple players. It would be advantageous to have a system and method which utilizes an optical recognition system for other shooting scenarios, such as for shooting inanimate objects, a “laser tag” type play scheme, or use in actual combat for preventing fratricide of friendly soldiers. It is an object of the present invention to provide such a system and method.
- the present invention is directed to a shooting simulation system.
- the system includes a plurality of firearms with each firearm being held by a separate player.
- each player has a user computer and an optical system associated with the firearm for capturing an image.
- the image provides information on a trajectory of a simulated bullet fired from a shooting firearm.
- the optical system is aligned relative to a known sight of the shooting firearm.
- the optical system captures the image when a trigger of the shooting firearm is pulled.
- the system also includes an image recognition system for determining if the captured image is a legitimate target.
- the user computer determines if the captured image is a hit or a miss of a targeted player using only information obtained from the optical system and image recognition system for determining if the captured image is a hit or a miss of a targeted player.
- the present invention is directed to a method of simulating firearm use.
- the method begins by a user pulling a trigger of a shooting firearm.
- the shooting firearm is aimed at the target.
- An image is then captured by an optical system associated with the shooting firearm. It is then determined if the captured image is a valid hit or a miss of the target.
- the step of determining if the captured image is a hit or miss includes the step of using an image recognition system for determining if the captured image is a legitimate target and using only information obtained from the optical system and image recognition system for determining if the captured image is a hit or a miss of the target.
- the present invention is directed to a shooting simulation system.
- the system includes a firearm held by a user.
- the user has a user computer and an optical system associated with the firearm for capturing an image.
- the image provides information on a trajectory of a simulated bullet fired from a shooting firearm.
- the optical system is aligned relative to a known sight of the shooting firearm.
- the optical system captures the image when a trigger of the shooting firearm is pulled.
- the system also includes an image recognition system for determining if the captured image is a legitimate target.
- the user computer determines if the captured image is a hit or a miss of the target using only information obtained from the optical system and image recognition system for determining if the captured image is a hit or a miss of a target.
- FIG. 1 is a block diagram of components of a shooting simulation system in a first embodiment of the present invention
- FIG. 2 is a side view of the firearm and central computing system in one embodiment of the present invention
- FIGS. 3A and 3B are flow charts illustrating the steps of simulating firearm use in a scenario according to the teachings of the present invention
- FIG. 4 a block diagram of components of a shooting simulation system in a second embodiment of the present invention
- FIGS. 5A and 58 are flow charts illustrating the steps of simulating firearm use in a scenario in another embodiment of the present invention.
- FIG. 6 is a block diagram of components of a shooting simulation system in a third embodiment of the present invention.
- FIG. 7 is a block diagram of components of a shooting simulation system in a fourth embodiment of the present invention.
- FIG. 1 is a block diagram of components of a shooting simulation system 10 in a first embodiment of the present invention.
- the system includes a firearm 12 , an optical system 14 , and a wireless transmitter/receiver 16 .
- the system also includes a central computing system 18 .
- each player 20 wears an indicia 22 or any type of indicia to include color codes, bar codes, shape of helmet, shape of typical person's face, infrared signature, and other spectral images.
- the system 10 may be utilized in a simulated combat game having a plurality of players associated with two or more teams. In one embodiment, there are two opposing teams, where each team is attempting to obtain more “hits” against players on the opposing team.
- FIG. 2 is a side view of the firearm 12 and computing system 18 in one embodiment of the present invention.
- the firearm includes the optical system 14 mounted and aligned to a known sight of the gun.
- the firearm 12 includes a trigger 32 .
- the user carrying the firearm may wear a user computer 34 (see FIG. 1 ) and an optional helmet or headset 36 .
- the user computer may be any device having a processor.
- the user computer may be worn or carried by the user.
- the user may have an optional display 19 for displaying information to the player, such as hit or miss cues, targeting of friendly or opposing player, and if a shot would be a hit if the player pulled the trigger.
- the display may be worn or carried by the player, incorporated in the firearm or the helmet.
- the helmet or headset may communicate to the user computer via a wireless connection or a cable.
- the helmet may allow receipt of verbal instructions from the user computer or the central computing system 18 .
- the helmet may allow receipt of audio special effects, such as blast noises.
- the wireless transmitter/receiver and optical system may also be located within the user computer or integrated within the firearm 12 .
- the user computer includes components which may or may not be separate from the firearm. If the user computer is separate from the firearm, the firearm communicates with the user computer through a cable or wireless link. In another embodiment, all or some of the components of the user computer are integrated into the firearm.
- the firearm may be any type of weapon, such as a pistol, rifle, shotgun, rocket propelled grenade launcher (RPG), apelooka, “phaser” (ray gun based on science fiction) used in “laser tag” type games, or any other line-of-sight weapon carried by an individual or mounted upon a vehicle.
- the firearm may be an authentic replica weapon or an operable weapon having the optical system, and transmitter/receiver mounted to the weapon.
- the wireless transmitter/receiver may be any device which transmits and/or receives data via a communications link 40 to the central computing system, such as a standard 801.11b wireless connection, a Bluetooth connection, etc.
- the firearm or user computer may include a rangefinder 42 for ranging the distance from the firearm to the target.
- each firearm may emit an infrared beam or any type of spectral or visible light (beam) in several directions from the firearm. This emitted beam may be used for verification of an actual target.
- the firearm may emit a forward spectral radiation (e.g., infrared, ultra-violet) to illuminate a target's indicia having a spectral reflective material.
- the target may be a player or a vehicle for which the player is located (e.g., a tank or vehicle). For example, when the player actuates the trigger, the presence of the beam from the target's firearm may be used for verification of a valid target.
- the optical system 14 includes an image recording device 50 (see FIG. 1 ) and an optical image capturing device (mounted on the firearm) which captures an image when the trigger is actuated.
- the optical system is aligned relative to a known orientation or site of the firearm and captures an image when the trigger 32 is actuated. The image is then captured and recorded by the optical system in the image recording device 50 .
- the optical system also includes an image recognition program or system.
- the optical system may optionally include ballistic data for bullets which would be fired from the firearm.
- the optical system 14 may be located in the firearm or portions of the optical system, with the exception of the optical image capturing device, may be separate from the firearm but carried by the player (e.g., in the user computer).
- the optical system may be incorporated with the user computer 34 in one or more devices. In one embodiment, the optical system and user computer are incorporated in a smart mobile phone.
- the image recognition program residing in the firearm 12 or user computer determines if a hit or miss is awarded for the captured image.
- the image recognition program may process the image by determining if the captured image is recognized as a legitimate target, such as a human figure or target vehicle. Additionally, the image recognition program may utilize motion of the object to determine if the target is a legitimate target.
- the user computer may also include an aural system, which may be incorporated in the firearm itself or the helmet or headset 36 worn by the player.
- the aural system may provide an indication of when a hit has been scored against the player, near miss cues (e.g., up/down, high/low verbal warnings or displays on a screen associated with the firearm), a realistic noise simulating the firing of a gun, or bullets approaching.
- the aural system may also provide a verbal call of the accuracy of the shot, such as “miss”, “hit”, or “miss high/low”.
- the firearm may include a Light Emitting Diode (LED) array or other illumination system which illuminates when the trigger is actuated to simulate a muzzle blast.
- LED Light Emitting Diode
- the firearm may also utilize machine recognizable markings which provide an identification of the gun.
- the firearm may utilize multiple optical sets for long or short range.
- the optical system may also utilize an infrared system, night vision system, or other spectral imaging system for use at night or in reduced visibility.
- the firearm when the trigger is pulled on the firearm, the firearm may emit a forward spectral radiation (e.g., infrared or ultra-violet) to illuminate a target's spectral reflective indicia. The user may then be informed that the target is friendly by the display 18 carried or worn by the user or incorporated in the firearm or a helmet audio.
- the user computer may provide an indication of a valid target or an indication if the trigger was to be pulled if a hit or miss would be scored.
- the optical system determines, through its image recognition program or system, if the image is a recognizable target (e.g., a human form).
- the optical system may utilize several sources of information to verify the validity of the target.
- the optical system may include ballistic data of a projected firing of a bullet to determine where the bullet would hit.
- the presence of the indicia 22 or a detected infrared emission of the opposing player may be used to determine if the target is a valid target.
- the optical system may utilize other mechanisms for detecting other types of spectral images.
- the central computer or user computer may know the range between the firearm and the target.
- the rangefinder may optionally be used to determine an accurate projected trajectory of the bullet (i.e., the bullet ballistics) for the particular target at a determined range.
- the determination of a hit or miss within the optical system may utilize various forms of data.
- the orientation of the gun which may include the inclination of the firearm, the distance to the target, weather conditions (wind, altitude, etc.), movement of the gun, etc. are all used to determine the trajectory of the bullet.
- the calculated bullet's trajectory is then used to determine where the bullet would have hit, and from the determination of the bullet's destination, a determination of a hit or miss is accomplished.
- the user computer 34 may utilize various navigation and motion systems to collect data for accurate determination of the bullet's trajectory and/or location of the player, such as GPS or INS.
- the optical system in the optical image recording device 50 , then records the captured image as a hit or a miss based on the image recognition programs determination. This information may then be transmitted to the central computing system via the communications link 40 . The transmittal of this data may be at a predetermined time period or by a command issued from the central computing system.
- the captured image and any relevant data are sent to the central computing system 18 via the wireless communication link 40 .
- the central computing system may include a display screen 60 and a receiver (not shown) to receive the transmitted image and relevant data.
- the central computer may provide the functionality to manage a wireless network encompassing the plurality of players 20 having firearms 12 .
- the central computing system may know where each player is located, the heading and inclination of the barrel, the distance from the firearm to the target and utilize this information to provide further verification of whether an attempted shot is a valid hit by considering the geometry of the bullet trajectory and the position of the target.
- the central computing system may determine a hit, the image recognition system may ascertain that a valid target is not in the captured image.
- the central computing system may provide overall control of a game, such as providing the type of game being played, the control of the time of the game (e.g., start and stop time of the game, etc.), and handicapping of the players using smaller concentric circles within a reticle of the optical system for scoring a hit of a target.
- images captured by the image recording device 50 may be transmitted to the central computer, which in turn, may be displayed or printed for the players review.
- a plurality of players 20 enters an area of operation.
- Each player carries a firearm 12 and user computer.
- each player wears the indicia 22 to facilitate ease in recognition by the optical system's recognition program of a legitimate target and which team the player is affiliated.
- the indicia 22 may be used to individually identify each player.
- the indicia may include a spectral reflective indicia which reflects spectral illumination emitted by the firearm.
- a player observes another player on the opposing team aligns the firearm in a similar fashion as if the player was aiming the firearm to actually fire.
- the user computer may provide a target indicator, prior to the trigger pull, providing an indication if the image in the optical system is a valid target (e.g., friend or foe) or if it would be a hit or miss.
- the optical system 14 captures the image and optionally any relevant data related to the estimated trajectory of the bullet (e.g., wind, altitude, motion, etc.). The captured image is then processed within the user computer to include determination of a hit or miss of the intended target (e.g., player or vehicle).
- the optical system or user computer determines, through its image recognition program/system, if the image is a recognizable target (e.g., a human form or vehicle).
- the optical system or user computer may utilize several sources of information to verify the validity of the target.
- the optical system may optically include ballistic data of a projected firing of a bullet to determine where the bullet would hit. The presence of the indicia 22 or a detected infrared emission of the opposing player may be used to determine if the target is a valid target.
- the optical system may utilize other ancillary identifiers to determine if the intended target is valid, such as detecting specific patterns, spectral light reflected from an indicia having spectral reflective material, color, or shapes (e.g., color, helmet, human face, assault rifle, camouflage clothing, boots, etc.).
- the rangefinder may optionally be used to determine an accurate projected trajectory of the bullet (i.e., the bullet ballistics) for the particular target at a determined range.
- the range may be determined by the image size of know elements of the indicia. For example, a triangle on the indicia may be two inches long.
- the indicia in the captured image has a smaller size at a specific distance and a larger size at a closer distance.
- the user computer may calculate the distance by using the size of the known element of the indicia in the captured image.
- the optical system may utilize other mechanisms for detecting other types of spectral images of the intended target. As discussed above, the determination of a hit or miss within the optical system may utilize various forms of data. The inclination and orientation of the barrel of the gun, distance to the target, weather conditions (wind, altitude, etc.), movement of the gun, etc. are all used to determine the trajectory of the bullet.
- the calculated bullet's trajectory is then used to determine where the bullet would have hit, and from the determination of the bullet's destination, a determination of a hit or miss is accomplished.
- the firearm may utilize various navigation and motion systems to collect data for accurate determination of the bullet's trajectory and/or location of the player, such as GPS or INS.
- the optical system then records the captured image as a hit or a miss based on the image recognition programs determination. This information may then be transmitted to the central computing system via the communications link 40 .
- This data, as well as the location of the firearm, the heading and inclination of the barrel, and distance from the firearm to the target may be sent at a predetermined time period or by a command issued from the central computing system.
- the central computing system receives this data and may independently determine/verify a hit or miss of the target. Since the central computing system includes the position of each player and the information on the triggered firearm (e.g., heading and inclination of barrel, distance to target, etc.), the central computing system may determine/verify a hit or miss. The central computing system then manages the location of all the players as well as compiling all the hits and misses of each player at a specific location and time during the simulation. This compilation may be used for debrief of the players and determination of the success of each player and each team. The central computing system may compile such data as time of firing, accuracy, number of bullets fired, times the player is targeted, etc.
- the central computing system may provide a playback of each encounter providing a graphical representation of each player, trajectory of the bullets, etc.
- the computing system may capture images which are enhanced by infrared detection or night vision systems enabling optical image pickup in reduced visibility. These images may be downloaded to other computer devices or printed.
- the central computing system may send back information on a hit or miss to the intended target. For example, the target (player) may be informed that he is killed by receiving an aural warning in a headset.
- the central computing system or user computer may determine a size or pattern of what is defined as a “hit” or “miss”.
- a confirmed “hit” may be reduced to a smaller pattern (e.g., a smaller concentric circle or circles for which a hit is scored).
- the central computer or the user computer may provide a handicap based on previous performance of the player for the determination of a hit. For example, concentric circles in a reticle of the optical system may be smaller for an “expert” player and have a larger concentric circle to score a hit for a “novice player”.
- the central computer may determine handicaps and narrow the scope of a hit or miss dependent upon the skill level of the player.
- the present invention may also utilize an aural system to alert a player that the player has been hit or provide realistic sounds during the course of the game (e.g., firing of the firearm or bullets passing in close proximity to the player). Additionally, the shooting player may be informed of hitting the target or miss cues (e.g., high/low, left/right, etc.).
- the present invention may also include a Light Emitting Diode (LED) array or other illumination system which illuminates when the trigger is actuated to simulate a muzzle blast or when the player has been hit.
- LED Light Emitting Diode
- the optical system of an opposing force, simulating an untrained or a person having lower marksmanship skills may be degraded to a predetermined amount to simulate the degraded abilities of the opposing team in an actual situation. For example, if the opposing player is simulating a terrorist or criminal with limited firearms training, the optical system may program a degraded hit calculation to emulate the reality of the degraded capability of the player.
- FIGS. 3A and 3B are flow charts illustrating the steps of simulating firearm use in a scenario according to the teachings of the present invention.
- each player carries a firearm 12 and the user computer 34 .
- each player wears the indicia 22 and may transmit infrared beams to facilitate ease in recognition by the optical system's recognition program of a legitimate target.
- step 202 a player observes another player and when desired, aligns the firearm in a similar fashion as if the player was aiming the firearm to actually fire and actuates the trigger 32 .
- the optical system 14 captures the image.
- the user computer determines if the image is a recognizable and valid target (e.g., a human form) and whether to score it as a hit or a miss.
- the user computer may utilize several sources of information to verify the validity of the target.
- the user computer may include ballistic data of a project firing of a bullet to determine where the bullet would hit. The presence of the indicia 22 or a detected infrared emission of the opposing player may be used to determine if the target is a valid target.
- the rangefinder may optionally be used to determine an accurate projected trajectory of the bullet (i.e., the bullet ballistics) for the particular target at a determined range.
- the determination of a hit or miss within the optical system may utilize various forms of data.
- the orientation (e.g., heading and inclination) of the barrel of the firearm, distance to the target, weather conditions (wind, altitude, etc.), movement of the firearm, etc. may all optically be used to determine the trajectory of the bullet.
- the computer within the firearm may utilize various navigation and motion systems to collect data for accurate determination of the bullet's trajectory and/or location of the firearm, such as GPS or INS.
- the user computer then records the captured image as a hit or a miss based on the image recognition programs determination.
- the optical system may utilize other ancillary identifiers to determine if the intended target is valid, such as detecting specific patterns (e.g., helmet, human face, assault rifle, camouflage clothing, boots, etc.).
- this information (i.e., trigger actuations, results, etc.) may then be transmitted to the central computing system via the communications link 40 .
- the transmittal of this data as well as the location of the player may be at a predetermined time period or by a command issued from the central computing system.
- the central computing system then manages the location of all the players as well as compiling all the hits and misses of each player at a specific location and time during the simulation. This compilation may be used for debrief of the players and determination of the success of each player and each team.
- the central computing system may compile such data as time of firing, accuracy, number of bullets fired, times the player is targeted, etc.
- the central computing system may provide a playback of each encounter providing a graphical representation of each player, trajectory of the bullets, etc.
- the central computing system may independently determines/verifies a hit or miss of the target.
- the central computing system may determine/verify a hit or miss.
- this verification of a hit or miss may be sent back to the intended target (i.e., the targeted player) to inform of a hit or a miss.
- FIG. 4 is a block diagram of components of a shooting simulation system 110 in a second embodiment of the present invention.
- the system includes the firearm 12 , the user computer 34 , the optical system 14 , the optional display 19 , and the wireless transmitter/receiver 16 .
- the system also includes a central computing system 118 .
- each player 20 wears an indicia 22 .
- the system 110 may include all or some of the components discussed for the system 10 .
- the optical system aligns where a bullet would travel in front of the firearm and captures an image when the trigger 32 is actuated. The image is then captured and recorded in the image recording device 50 .
- the optical system 14 may be located in the firearm or portions of the optical system, with the exception of the optical image capturing device, may be separate from the firearm but carried by the player (e.g., in the user computer).
- the captured image and any relevant data are sent to the central computing system 18 via the wireless communication link 40 .
- the central computing system may include a display screen 60 and a receiver (not shown) to receive the transmitted image and relevant data.
- the central computer provides management of a wireless network encompassing the plurality of players 20 having firearms 12 .
- the central computing system also records results of hits and misses of targets.
- the central computing system includes the image recognition program that determines if a hit or miss is awarded for the captured image.
- the image recognition program residing within the central computing system may process the image by determining if the captured image is recognized as a legitimate target, such as a human figure or target vehicle.
- the present invention may optionally utilize indicia 22 or the infrared transmissions emitted from the target to validate the target.
- information may be obtained from several sources and utilized to verify a hit or miss.
- the central computing system may receive information on the location of each firearm, the heading and inclination of the barrel of the firearm, the distance from the firearm to the target and the location of other firearms. All this geometric information may be used to determine if a hit or miss is to be scored.
- the central computer may utilize other ancillary identifiers to determine if the intended target is valid, such as detecting specific patterns (e.g., helmet, human face, assault rifle, camouflage clothing, boots, etc.). Additionally, the firearm may emit spectral radiation which is reflected off of indicia having spectral reflective material. The spectral radiation may be reflected off the reflective material and provide an indication of the targeted player. In addition, the central computing system or user computer may vary the parameters defining a valid hit. For example, a hit may be reduced to a smaller pattern (e.g., a smaller concentric circle or circles for which a hit is scored).
- the central computer or the user computer may provide a handicap based on previous performance of the player for the determination of a hit. For example, an “expert” player may have one or more smaller concentric circles within a reticle of the optical system for scoring a hit of a target relative to other players.
- a plurality of players 20 enters an area of operation.
- Each player carries a firearm 12 and the user computer 34 .
- each player wears the indicia 22 to facilitate ease in recognition by the optical system's recognition program of a legitimate target and which team the player is affiliated.
- a player observes another player on the opposing team, aligns the firearm in a similar fashion as if the player was aiming the firearm to actually fire.
- the player upon determining that the firearm is correctly aimed, actuates the trigger 32 .
- the optical system 14 captures the image and any relevant data related to the estimated trajectory of the bullet (e.g., wind, altitude, motion, etc.).
- the captured image and relevant data is transmitted by the transmitter/receiver 16 to the central computing system 118 via the communications link 40 .
- the user computer may also transmit the location of the firearm and the heading and inclination of the barrel of the firearm (determined by GPS or INS) and the distance from the firearm to the target (determined by the rangefinder) to the central computing system.
- the central computing system receives the transmitted captured image and determines through the image recognition program residing with the central computing system, if the image is a recognizable target (e.g., a human form). Furthermore, if the indicia 22 of the opposing player are used, the image recognition program can easily determine to which side the player is aligned as well as the individual player's identity.
- the central computing system 18 then records the captured image as a hit or a miss based on the image recognition program's determination. Furthermore, the central computing system may further verify if a hit or miss is to be scored by utilizing the positional information of the firearm firing and the intended target. The management of scores of hits and misses are then compiled by the central computing system.
- the computing system may compile such data as time of firing, accuracy, number of bullets fired, times the player is targeted, etc.
- the computing system may provide a playback of each encounter providing a graphical representation of each player, trajectory of the bullets, photos, etc.
- the computing system may capture images which are enhanced by infrared detection or night vision systems enabling optical image pickup in reduced visibility.
- the central computing system may send the captured images to other computing devices or printed as desired.
- the central computing system or user computer may provide hit/miss cues to the shooting player through display of information on the display 19 or through the aural system.
- the computing system may provide an indication of a hit or miss to the intended target.
- the determination of a hit or miss within the central computing system 18 or optionally within the user computer 34 may use various forms of data.
- the inclination of the gun, distance to the target, weather conditions (wind, altitude, etc.), movement of the gun, distance from firearm to target obtained from the rangefinder, etc may optionally be used to determine the trajectory of the bullet.
- the calculated bullet's trajectory may also be used to determine where the bullet would have hit, and from the determination of the bullet's destination, a determination of a hit or miss of a valid target is accomplished.
- the firearm may utilize various navigation and motion systems to collect data for accurate determination of the bullet's trajectory and/or location of the player, such as GPS or INS.
- FIGS. 5A and 5B are flow charts illustrating the steps of simulating firearm use in another embodiment of the present invention.
- each player carries a firearm 12 and the user computer 34 .
- each player may wear the indicia 22 to facilitate ease in recognition by the optical system's recognition program of a legitimate target and to which team the player is affiliated.
- step 302 a player observes another player and when desired, aligns the firearm in a similar fashion as if the player was aiming the firearm to actually fire and actuates the trigger 32 .
- step 304 the optical system 14 captures the image and relevant data concerning the firearm and environment (e.g., alignment and inclination of the bore, any movement of the firearm, winds, altitude, etc.).
- step 306 the captured image and data is transmitted by the transmitter/receiver 16 to the central computing system 118 via the communications link 40 .
- the central computing system receives the transmitted captured image.
- the computing system determines, through its image recognition program, if the image is a recognizable and valid target (i.e., a human form) and whether to score it as a hit or a miss.
- the indicia 22 of the opposing player and/or the detection of emitted infrared light may be used to further verify the presence of a valid target.
- the orientation (e.g., inclination and orientation) of the barrel of the firearm, distance to the target, weather conditions (wind, altitude, etc.), movement of the firearm, distance from firearm to target, etc may be used to determine the trajectory of the bullet. This information may also be sent to the central computing system.
- the calculated bullet's trajectory is then used to determine where the bullet would have hit, and from the determination of the bullet's destination, a determination of a hit or miss is accomplished.
- the firearm may utilize various navigation and motion systems to collect data for accurate determination of the bullet's trajectory and/or location of the player, such as GPS or INS.
- the central computing system 118 then records the captured image as a hit or a miss based on the image recognition program's determination.
- the management of scores of hits and misses are then compiled by the central computing system. This compilation may be used for debrief of the players and determination of the success of each player and each team.
- the computing system may compile such data as time of firing, accuracy, number of bullets fired, times the player is targeted, etc.
- the computing system may provide a playback of each encounter providing a graphical representation of each player, trajectory of the bullets, etc.
- the computing system may capture images which are enhanced by infrared detection or night vision systems enabling optical image pickup in reduced visibility.
- the computing system may provide a signal or indication to the intended target of a hit or a near miss.
- the present invention has illustrated the use of firearms, the present invention may also be incorporated in vehicles, such as tanks and armored personnel carriers.
- the computing system may determine the legitimacy of such targets in its image recognition program.
- the present invention may be used for various scenarios such as within law enforcement field or recreational field.
- FIG. 6 is a block diagram of components of a shooting simulation system 400 in a third embodiment of the present invention.
- the system includes many of same components and functionalities discussed above with the firearm 12 and the user computer 402 , the optical system 14 , the display 19 , and the wireless transmitter/receiver 16 .
- each player 20 wears a indicia 22 .
- the optical system aligns where a bullet would travel in front of the firearm and captures an image when the trigger 32 is actuated. The image is then captured and recorded in the image recording device 50 .
- the optical system 14 may be located in the firearm or portions of the optical system, with the exception of the optical image capturing device, may be separate from the firearm but carried by the player (e.g., in the user computer).
- ascertaining whether the captured image should be scored as a hit or miss is determined by the shooting firearm's user computer 402 .
- the user computer may be any device having a processor.
- the shooting firearm 12 utilizes the image recognition program and the user computer to process the image by determining if the captured image is recognized as a legitimate target, such as a human figure or target vehicle.
- the present invention may optionally utilize indicia 22 or the infrared transmissions emitted from the target to validate the target.
- information may be obtained from several sources and utilized to verify a hit or miss.
- the computer 402 may receive information on the location of each firearm, the heading and inclination of the barrel of the firearm, the distance from the firearm to the target and the location of other firearms. All this geometric information may be used to determine if a hit or miss is to be scored.
- the optical system may utilize other ancillary identifiers to determine if the intended target is valid, such as detecting specific patterns (e.g., helmet, human face, assault rifle, camouflage clothing, boots, indicia having spectral reflective material, etc.).
- specific patterns e.g., helmet, human face, assault rifle, camouflage clothing, boots, indicia having spectral reflective material, etc.
- a plurality of players 20 enters an area of operation.
- Each player carries a firearm 12 .
- each player wears the indicia 22 to facilitate ease in recognition by the optical system's recognition program of a legitimate target and the specific identity of the person.
- a player observes another player and aligns the firearm in a similar fashion as if the player was aiming the firearm to actually fire.
- the player upon determining that the firearm is correctly aimed, actuates the trigger 32 .
- the optical system 14 captures the image and any relevant data related to the estimated trajectory of the bullet (e.g., wind, altitude, motion, etc.).
- the optical system and user computer 402 determines, through its image recognition program, if the image is a recognizable target (e.g., a human form). Furthermore, if the indicia 22 of the targeted player are used, the image recognition program can easily determine the individual player's identity. The optical system then records the captured image as a hit or a miss based on the image recognition programs determination. Furthermore, the user computer 402 may further verify if a hit or miss is to be scored by utilizing the positional information of the firearm firing and the intended target. The management of scores of hits and misses are then compiled by the user computer 402 . This compilation may be used for debrief of the players and determination of the success of each player and each team.
- a recognizable target e.g., a human form.
- the image recognition program can easily determine the individual player's identity.
- the optical system then records the captured image as a hit or a miss based on the image recognition programs determination.
- the user computer 402 may further verify if a hit or miss
- the user computer 402 may compile such data as time of firing, accuracy, number of bullets fired, times the player is targeted, etc.
- the user computer may provide a playback of each encounter providing a graphical representation of each player, trajectory of the bullets, etc.
- the user computer may capture images which are enhanced by infrared detection, night vision systems, or spectral imaging mechanisms enabling optical image pickup in reduced visibility.
- the computer may provide an indication of a hit or miss to the intended target.
- the computer of the shooting firearm may transmit a signal to the target's firearm providing an indication of a hit or near miss of the target.
- the target's firearm may provide an aural or visual indicator (e.g., noise, beep, flashing light) to inform the user of the hit or near miss.
- the determination of a hit or miss within the user computer 402 may include the use of various forms of data.
- the inclination of the gun, distance to the target, weather conditions (wind, altitude, etc.), movement of the gun, distance from firearm to target obtained from the rangefinder, etc. are all used to determine the trajectory of the bullet.
- the calculated bullet's trajectory is then used to determine where the bullet would have hit, and from the determination of the bullet's destination, a determination of a hit or miss of a valid target is accomplished.
- the computer of the user computer may utilize various navigation and motion systems to collect data for accurate determination of the bullet's trajectory and/or location of the player, such as GPS or INS.
- FIG. 7 is a block diagram of components of a shooting system 500 in a fourth embodiment of the present invention.
- the system includes the firearm 12 and a user computer 502 , the optical system 14 , and the wireless transmitter/receiver 16 .
- a single player 20 simulates shooting at another object or person, or target 504 .
- the optical system aligns where a bullet would travel in front of the firearm and captures an image when the trigger 32 is actuated. The image is then captured and recorded in the image recording device 50 .
- the optical system 14 may be located in the firearm or portions of the optical system, with the exception of the optical image capturing device, may be separate from the firearm but carried by the player (e.g., in the user computer).
- the shooting firearm 12 utilizes the image recognition program within the optical system 14 to process the image by determining if the captured image is recognized as a legitimate target, such as a human figure or target vehicle. Additionally, the image recognition program may utilize motion of the object to determine if the target is a legitimate target. For example, the motion of an airborne bird may be used for identifying the target as a legitimate target (if a bird is a target). In one embodiment, the user computer may provide a target indicator, prior to the trigger pull, providing an indication if the image in the optical system is a valid target (e.g., friend or foe) or if it would be a hit or miss.
- a target indicator prior to the trigger pull
- the present invention may optionally utilize indicia 22 of the target 504 or the infrared transmissions emitted from the target to validate the target.
- information may be obtained from several sources and utilized to verify a hit or miss.
- the computer 502 may receive information on the location of the firearm, the heading and inclination of the barrel of the firearm, the distance from the firearm to the target and the location of other firearms. All this geometric information may be used to determine if a hit or miss is to be scored.
- the optical system may utilize other ancillary identifiers to determine if the intended target is valid, such as detecting specific patterns (e.g., helmet, human face, assault rifle, camouflage clothing, boots, etc.).
- a player 20 enters an area of operation carrying a firearm 12 .
- the target 504 may wear the indicia 22 to facilitate ease in recognition by the optical system's recognition program of a legitimate target and the specific identity of the target.
- a player observes the target and aligns the firearm in a similar fashion as if the player was aiming the firearm to actually fire.
- the player upon determining that the firearm is correctly aimed, actuates the trigger 32 .
- the optical system 14 captures the image and any relevant data related to the estimated trajectory of the bullet (e.g., wind, altitude, motion, etc.).
- the optical system and user computer 502 determines, through its image recognition program, if the image is a recognizable target.
- the image recognition program can easily determine the targets identity.
- the optical system then records the captured image as a hit or a miss based on the image recognition programs determination.
- the user computer 502 or alternately a central computing system not shown in FIG. 7 ), may further verify if a hit or miss is to be scored by utilizing the positional information of the firearm firing and the intended target.
- the management of scores of hits and misses are then compiled by the user computer 502 . This compilation may be used for debrief of the players and determination of the success of each player and each team.
- the user computer 502 may compile such data as time of firing, accuracy, number of bullets fired, times the player is targeted, etc.
- the user computer may provide a playback of each encounter providing a graphical representation of each player, trajectory of the bullets, etc.
- the computer may capture images which are enhanced by infrared detection, night vision systems, or spectral imaging mechanisms enabling optical image pickup in reduced visibility.
- the computer may provide an indication of a hit or miss to the intended target.
- the computer of the shooting firearm may transmit a signal to the target's firearm providing an indication of a hit or near miss of the target.
- the determination of a hit or miss within the user computer 402 may include the use of various forms of data.
- the inclination of the gun, distance to the target, weather conditions (wind, altitude, etc.), movement of the gun, distance from firearm to target obtained from the rangefinder, etc. are all used to determine the trajectory of the bullet.
- the calculated bullet's trajectory is then used to determine where the bullet would have hit, and from the determination of the bullet's destination, a determination of a hit or miss of a valid target is accomplished.
- the computer of the user computer may utilize various navigation and motion systems to collect data for accurate determination of the bullet's trajectory and/or location of the player, such as GPS or INS.
- the central computing system or user computer may vary the parameters defining a valid hit. For example, a hit may be reduced to a smaller concentric circle for which a hit is scored. Additionally, the central computer or the user computer may provide a handicap based on previous performance of the player for the determination of a hit.
- the player 20 does not require the target to be using any optical recognition program or computers.
- the present invention may be utilized for target practice of inanimate objects or any person. Blasts and flashes may be emitted from the firearm.
- spectral radiation may be emitted forward of the firearm.
- the target may have indicia having spectral reflective material. The emitted spectral radiation may then be reflected and provided as an indicator to the user computer that the target is a valid target.
- a replica firearm or an actual firearm may be utilized with the components of the system 500 .
- the present invention may also be used in live combat as an anti-fratricide device.
- all “friendly” soldiers may incorporate an indicia to assist the optical system in determining if the target is a “friendly” or a legitimate target.
- the user computer may recognize the indicia and provide a warning to the soldier that the intended target may be a “friendly,”
- the user computer may provide a target indicator, prior to the trigger pull, providing an indication if the image in the optical system is a valid target (e.g., friend or foe).
- the systems described in FIGS. 1 , 4 , and 6 may utilize a distributed network.
- the firearm (user computer) communicates with one or more firearms (user computer) using the wireless transmitter/receivers 16 . Any necessary information is passed from one node (i.e., firearm or user computer) to another without the need of a centralized computing system.
- the wireless transmitter/receiver enables the use of a wireless network for communicating between each firearm/user computer.
- the system 500 may utilize a central computing system (not shown in FIG. 7 ).
- the image recognition program may reside with the central computing system or with the firearm 12 .
- the hit or miss determination may be made either in the central computing system or the firearm as discussed in FIGS. 1 and 4 .
- the various components e.g., parts of the optical system, wireless transmitter/receiver, image recording device, etc.
- each firearm in systems 10 , 110 , 400 , and 500 may be worn by the player or integrated into the firearm.
- the user computer may be a separate component worn by the player and communicating with the firearm or may be integrated into the firearm.
- the present invention provides many advantages over existing shooting simulation systems.
- the present invention does not require the wearing of sensors by players to detect a hit by a laser or other device.
- the targeted player does not need to emit an active electronic emission and may be a completely passive target.
- the shooting firearm does not need to emit any spectral emissions to determine if the image is a legitimate target.
- the cost of equipment is drastically reduced.
- the present invention enables the accurate calculation of a bullet's trajectory rather than the straight line of sight calculation used in laser simulation systems.
- the present invention provides for the carriage of light weight and cost-effective equipment (i.e., an optical system) for use on the firearm.
- the present invention may be incorporated in existing operational firearms or built into realistic replicas.
Landscapes
- Engineering & Computer Science (AREA)
- General Engineering & Computer Science (AREA)
- Radar, Positioning & Navigation (AREA)
- Aiming, Guidance, Guns With A Light Source, Armor, Camouflage, And Targets (AREA)
Abstract
Description
- This application is a continuation-in-part application of co-pending U.S. patent application Ser. No. 12/608,820 entitled “Shooting Simulation System and Method” filed on Oct. 29, 2009 under the name of George Carter which claims the benefit of U.S. Provisional Patent Application Ser. No. 61/156,154 filed Feb. 27, 2009 by George Carter, which is hereby incorporated by reference.
- 1. Field of the Invention
- This invention relates to simulation systems and methods. Specifically, and not by way of limitation, the present invention relates to a shooting simulation system and method.
- 2. Description of the Related Art
- Pending U.S. patent application Ser. No. 12/608,820 to Carter (Carter) discloses a shooting simulation system using an optical recognition system for use in firearm simulation systems using multiple players. It would be advantageous to have a system and method which utilizes an optical recognition system for other shooting scenarios, such as for shooting inanimate objects, a “laser tag” type play scheme, or use in actual combat for preventing fratricide of friendly soldiers. It is an object of the present invention to provide such a system and method.
- In one aspect, the present invention is directed to a shooting simulation system. The system includes a plurality of firearms with each firearm being held by a separate player. In addition, each player has a user computer and an optical system associated with the firearm for capturing an image. The image provides information on a trajectory of a simulated bullet fired from a shooting firearm. The optical system is aligned relative to a known sight of the shooting firearm. The optical system captures the image when a trigger of the shooting firearm is pulled. The system also includes an image recognition system for determining if the captured image is a legitimate target. The user computer determines if the captured image is a hit or a miss of a targeted player using only information obtained from the optical system and image recognition system for determining if the captured image is a hit or a miss of a targeted player.
- In another aspect, the present invention is directed to a method of simulating firearm use. The method begins by a user pulling a trigger of a shooting firearm. The shooting firearm is aimed at the target. An image is then captured by an optical system associated with the shooting firearm. It is then determined if the captured image is a valid hit or a miss of the target. The step of determining if the captured image is a hit or miss includes the step of using an image recognition system for determining if the captured image is a legitimate target and using only information obtained from the optical system and image recognition system for determining if the captured image is a hit or a miss of the target.
- In another aspect, the present invention is directed to a shooting simulation system. The system includes a firearm held by a user. In addition, the user has a user computer and an optical system associated with the firearm for capturing an image. The image provides information on a trajectory of a simulated bullet fired from a shooting firearm. The optical system is aligned relative to a known sight of the shooting firearm. The optical system captures the image when a trigger of the shooting firearm is pulled. The system also includes an image recognition system for determining if the captured image is a legitimate target. The user computer determines if the captured image is a hit or a miss of the target using only information obtained from the optical system and image recognition system for determining if the captured image is a hit or a miss of a target.
-
FIG. 1 is a block diagram of components of a shooting simulation system in a first embodiment of the present invention; -
FIG. 2 is a side view of the firearm and central computing system in one embodiment of the present invention; -
FIGS. 3A and 3B are flow charts illustrating the steps of simulating firearm use in a scenario according to the teachings of the present invention; -
FIG. 4 a block diagram of components of a shooting simulation system in a second embodiment of the present invention; -
FIGS. 5A and 58 are flow charts illustrating the steps of simulating firearm use in a scenario in another embodiment of the present invention; -
FIG. 6 is a block diagram of components of a shooting simulation system in a third embodiment of the present invention; and -
FIG. 7 is a block diagram of components of a shooting simulation system in a fourth embodiment of the present invention. - The present invention is a shooting simulation system and method.
FIG. 1 is a block diagram of components of ashooting simulation system 10 in a first embodiment of the present invention. The system includes afirearm 12, anoptical system 14, and a wireless transmitter/receiver 16. The system also includes acentral computing system 18. In one embodiment, eachplayer 20 wears anindicia 22 or any type of indicia to include color codes, bar codes, shape of helmet, shape of typical person's face, infrared signature, and other spectral images. In this embodiment, thesystem 10 may be utilized in a simulated combat game having a plurality of players associated with two or more teams. In one embodiment, there are two opposing teams, where each team is attempting to obtain more “hits” against players on the opposing team. -
FIG. 2 is a side view of thefirearm 12 andcomputing system 18 in one embodiment of the present invention. As depicted inFIG. 2 , the firearm includes theoptical system 14 mounted and aligned to a known sight of the gun. Thefirearm 12 includes a trigger 32. In addition, the user carrying the firearm may wear a user computer 34 (seeFIG. 1 ) and an optional helmet orheadset 36. The user computer may be any device having a processor. The user computer may be worn or carried by the user. In addition, the user may have anoptional display 19 for displaying information to the player, such as hit or miss cues, targeting of friendly or opposing player, and if a shot would be a hit if the player pulled the trigger. The display may be worn or carried by the player, incorporated in the firearm or the helmet. The helmet or headset may communicate to the user computer via a wireless connection or a cable. The helmet may allow receipt of verbal instructions from the user computer or thecentral computing system 18. Furthermore, the helmet may allow receipt of audio special effects, such as blast noises. The wireless transmitter/receiver and optical system may also be located within the user computer or integrated within thefirearm 12. The user computer includes components which may or may not be separate from the firearm. If the user computer is separate from the firearm, the firearm communicates with the user computer through a cable or wireless link. In another embodiment, all or some of the components of the user computer are integrated into the firearm. The firearm may be any type of weapon, such as a pistol, rifle, shotgun, rocket propelled grenade launcher (RPG), bazooka, “phaser” (ray gun based on science fiction) used in “laser tag” type games, or any other line-of-sight weapon carried by an individual or mounted upon a vehicle. The firearm may be an authentic replica weapon or an operable weapon having the optical system, and transmitter/receiver mounted to the weapon. The wireless transmitter/receiver may be any device which transmits and/or receives data via acommunications link 40 to the central computing system, such as a standard 801.11b wireless connection, a Bluetooth connection, etc. In addition, the firearm or user computer may include a rangefinder 42 for ranging the distance from the firearm to the target. Additionally, each firearm may emit an infrared beam or any type of spectral or visible light (beam) in several directions from the firearm. This emitted beam may be used for verification of an actual target. In one embodiment, the firearm may emit a forward spectral radiation (e.g., infrared, ultra-violet) to illuminate a target's indicia having a spectral reflective material. The target may be a player or a vehicle for which the player is located (e.g., a tank or vehicle). For example, when the player actuates the trigger, the presence of the beam from the target's firearm may be used for verification of a valid target. - The
optical system 14 includes an image recording device 50 (seeFIG. 1 ) and an optical image capturing device (mounted on the firearm) which captures an image when the trigger is actuated. The optical system is aligned relative to a known orientation or site of the firearm and captures an image when the trigger 32 is actuated. The image is then captured and recorded by the optical system in theimage recording device 50. The optical system also includes an image recognition program or system. The optical system may optionally include ballistic data for bullets which would be fired from the firearm. Theoptical system 14 may be located in the firearm or portions of the optical system, with the exception of the optical image capturing device, may be separate from the firearm but carried by the player (e.g., in the user computer). The optical system may be incorporated with theuser computer 34 in one or more devices. In one embodiment, the optical system and user computer are incorporated in a smart mobile phone. - The image recognition program residing in the
firearm 12 or user computer determines if a hit or miss is awarded for the captured image. In particular, the image recognition program may process the image by determining if the captured image is recognized as a legitimate target, such as a human figure or target vehicle. Additionally, the image recognition program may utilize motion of the object to determine if the target is a legitimate target. - The user computer may also include an aural system, which may be incorporated in the firearm itself or the helmet or
headset 36 worn by the player. The aural system may provide an indication of when a hit has been scored against the player, near miss cues (e.g., up/down, high/low verbal warnings or displays on a screen associated with the firearm), a realistic noise simulating the firing of a gun, or bullets approaching. The aural system may also provide a verbal call of the accuracy of the shot, such as “miss”, “hit”, or “miss high/low”. Furthermore, the firearm may include a Light Emitting Diode (LED) array or other illumination system which illuminates when the trigger is actuated to simulate a muzzle blast. The firearm may also utilize machine recognizable markings which provide an identification of the gun. In addition, the firearm may utilize multiple optical sets for long or short range. The optical system may also utilize an infrared system, night vision system, or other spectral imaging system for use at night or in reduced visibility. In one embodiment, when the trigger is pulled on the firearm, the firearm may emit a forward spectral radiation (e.g., infrared or ultra-violet) to illuminate a target's spectral reflective indicia. The user may then be informed that the target is friendly by thedisplay 18 carried or worn by the user or incorporated in the firearm or a helmet audio. Additionally, in another embodiment, even prior to the trigger pull, the user computer may provide an indication of a valid target or an indication if the trigger was to be pulled if a hit or miss would be scored. - The optical system determines, through its image recognition program or system, if the image is a recognizable target (e.g., a human form). The optical system may utilize several sources of information to verify the validity of the target. Furthermore, the optical system may include ballistic data of a projected firing of a bullet to determine where the bullet would hit. The presence of the
indicia 22 or a detected infrared emission of the opposing player may be used to determine if the target is a valid target. Furthermore, the optical system may utilize other mechanisms for detecting other types of spectral images. In one embodiment, the central computer or user computer (processor) may know the range between the firearm and the target. In addition, the rangefinder may optionally be used to determine an accurate projected trajectory of the bullet (i.e., the bullet ballistics) for the particular target at a determined range. As discussed above, the determination of a hit or miss within the optical system may utilize various forms of data. The orientation of the gun which may include the inclination of the firearm, the distance to the target, weather conditions (wind, altitude, etc.), movement of the gun, etc. are all used to determine the trajectory of the bullet. The calculated bullet's trajectory is then used to determine where the bullet would have hit, and from the determination of the bullet's destination, a determination of a hit or miss is accomplished. Theuser computer 34 may utilize various navigation and motion systems to collect data for accurate determination of the bullet's trajectory and/or location of the player, such as GPS or INS. The optical system, in the opticalimage recording device 50, then records the captured image as a hit or a miss based on the image recognition programs determination. This information may then be transmitted to the central computing system via the communications link 40. The transmittal of this data may be at a predetermined time period or by a command issued from the central computing system. - In one embodiment, the captured image and any relevant data are sent to the
central computing system 18 via thewireless communication link 40. The central computing system may include adisplay screen 60 and a receiver (not shown) to receive the transmitted image and relevant data. The central computer may provide the functionality to manage a wireless network encompassing the plurality ofplayers 20 havingfirearms 12. The central computing system may know where each player is located, the heading and inclination of the barrel, the distance from the firearm to the target and utilize this information to provide further verification of whether an attempted shot is a valid hit by considering the geometry of the bullet trajectory and the position of the target. Although the central computing system may determine a hit, the image recognition system may ascertain that a valid target is not in the captured image. This would occur if a player is located behind an object, preventing the passage of the bullet to the target. The central computing system may provide overall control of a game, such as providing the type of game being played, the control of the time of the game (e.g., start and stop time of the game, etc.), and handicapping of the players using smaller concentric circles within a reticle of the optical system for scoring a hit of a target. Furthermore, images captured by theimage recording device 50 may be transmitted to the central computer, which in turn, may be displayed or printed for the players review. - With reference to
FIGS. 1 and 2 , the operation of thesystem 10 will now be explained. A plurality ofplayers 20 enters an area of operation. Each player carries afirearm 12 and user computer. In the preferred embodiment of the present invention, each player wears theindicia 22 to facilitate ease in recognition by the optical system's recognition program of a legitimate target and which team the player is affiliated. Furthermore, theindicia 22 may be used to individually identify each player. In one embodiment, the indicia may include a spectral reflective indicia which reflects spectral illumination emitted by the firearm. A player observes another player on the opposing team, aligns the firearm in a similar fashion as if the player was aiming the firearm to actually fire. The player, upon determining that the firearm is correctly aimed, actuates the trigger 32. In one embodiment, the user computer may provide a target indicator, prior to the trigger pull, providing an indication if the image in the optical system is a valid target (e.g., friend or foe) or if it would be a hit or miss. Theoptical system 14 captures the image and optionally any relevant data related to the estimated trajectory of the bullet (e.g., wind, altitude, motion, etc.). The captured image is then processed within the user computer to include determination of a hit or miss of the intended target (e.g., player or vehicle). - The optical system or user computer determines, through its image recognition program/system, if the image is a recognizable target (e.g., a human form or vehicle). The optical system or user computer may utilize several sources of information to verify the validity of the target. Furthermore, the optical system may optically include ballistic data of a projected firing of a bullet to determine where the bullet would hit. The presence of the
indicia 22 or a detected infrared emission of the opposing player may be used to determine if the target is a valid target. Furthermore, the optical system may utilize other ancillary identifiers to determine if the intended target is valid, such as detecting specific patterns, spectral light reflected from an indicia having spectral reflective material, color, or shapes (e.g., color, helmet, human face, assault rifle, camouflage clothing, boots, etc.). In addition, the rangefinder may optionally be used to determine an accurate projected trajectory of the bullet (i.e., the bullet ballistics) for the particular target at a determined range. In one embodiment, the range may be determined by the image size of know elements of the indicia. For example, a triangle on the indicia may be two inches long. When the image is captured, the indicia in the captured image has a smaller size at a specific distance and a larger size at a closer distance. The user computer may calculate the distance by using the size of the known element of the indicia in the captured image. In addition, the optical system may utilize other mechanisms for detecting other types of spectral images of the intended target. As discussed above, the determination of a hit or miss within the optical system may utilize various forms of data. The inclination and orientation of the barrel of the gun, distance to the target, weather conditions (wind, altitude, etc.), movement of the gun, etc. are all used to determine the trajectory of the bullet. The calculated bullet's trajectory is then used to determine where the bullet would have hit, and from the determination of the bullet's destination, a determination of a hit or miss is accomplished. The firearm may utilize various navigation and motion systems to collect data for accurate determination of the bullet's trajectory and/or location of the player, such as GPS or INS. The optical system then records the captured image as a hit or a miss based on the image recognition programs determination. This information may then be transmitted to the central computing system via the communications link 40. This data, as well as the location of the firearm, the heading and inclination of the barrel, and distance from the firearm to the target, may be sent at a predetermined time period or by a command issued from the central computing system. - The central computing system receives this data and may independently determine/verify a hit or miss of the target. Since the central computing system includes the position of each player and the information on the triggered firearm (e.g., heading and inclination of barrel, distance to target, etc.), the central computing system may determine/verify a hit or miss. The central computing system then manages the location of all the players as well as compiling all the hits and misses of each player at a specific location and time during the simulation. This compilation may be used for debrief of the players and determination of the success of each player and each team. The central computing system may compile such data as time of firing, accuracy, number of bullets fired, times the player is targeted, etc. In one embodiment, the central computing system may provide a playback of each encounter providing a graphical representation of each player, trajectory of the bullets, etc. In addition, the computing system may capture images which are enhanced by infrared detection or night vision systems enabling optical image pickup in reduced visibility. These images may be downloaded to other computer devices or printed. Furthermore, the central computing system may send back information on a hit or miss to the intended target. For example, the target (player) may be informed that he is killed by receiving an aural warning in a headset. In addition, the central computing system or user computer may determine a size or pattern of what is defined as a “hit” or “miss”. For example, a confirmed “hit” may be reduced to a smaller pattern (e.g., a smaller concentric circle or circles for which a hit is scored). Additionally, the central computer or the user computer may provide a handicap based on previous performance of the player for the determination of a hit. For example, concentric circles in a reticle of the optical system may be smaller for an “expert” player and have a larger concentric circle to score a hit for a “novice player”. The central computer may determine handicaps and narrow the scope of a hit or miss dependent upon the skill level of the player.
- The present invention may also utilize an aural system to alert a player that the player has been hit or provide realistic sounds during the course of the game (e.g., firing of the firearm or bullets passing in close proximity to the player). Additionally, the shooting player may be informed of hitting the target or miss cues (e.g., high/low, left/right, etc.). The present invention may also include a Light Emitting Diode (LED) array or other illumination system which illuminates when the trigger is actuated to simulate a muzzle blast or when the player has been hit.
- The optical system of an opposing force, simulating an untrained or a person having lower marksmanship skills may be degraded to a predetermined amount to simulate the degraded abilities of the opposing team in an actual situation. For example, if the opposing player is simulating a terrorist or criminal with limited firearms training, the optical system may program a degraded hit calculation to emulate the reality of the degraded capability of the player.
-
FIGS. 3A and 3B are flow charts illustrating the steps of simulating firearm use in a scenario according to the teachings of the present invention. With reference toFIGS. 1-3 , the method will now be explained. Instep 200, each player carries afirearm 12 and theuser computer 34. In one embodiment of the present invention, each player wears theindicia 22 and may transmit infrared beams to facilitate ease in recognition by the optical system's recognition program of a legitimate target. Next, instep 202, a player observes another player and when desired, aligns the firearm in a similar fashion as if the player was aiming the firearm to actually fire and actuates the trigger 32. Instep 204, theoptical system 14 captures the image. - In
step 206, the user computer determines if the image is a recognizable and valid target (e.g., a human form) and whether to score it as a hit or a miss. The user computer may utilize several sources of information to verify the validity of the target. Furthermore, the user computer may include ballistic data of a project firing of a bullet to determine where the bullet would hit. The presence of theindicia 22 or a detected infrared emission of the opposing player may be used to determine if the target is a valid target. In addition, the rangefinder may optionally be used to determine an accurate projected trajectory of the bullet (i.e., the bullet ballistics) for the particular target at a determined range. As discussed above, the determination of a hit or miss within the optical system may utilize various forms of data. The orientation (e.g., heading and inclination) of the barrel of the firearm, distance to the target, weather conditions (wind, altitude, etc.), movement of the firearm, etc. may all optically be used to determine the trajectory of the bullet. The computer within the firearm may utilize various navigation and motion systems to collect data for accurate determination of the bullet's trajectory and/or location of the firearm, such as GPS or INS. The user computer then records the captured image as a hit or a miss based on the image recognition programs determination. Furthermore, the optical system may utilize other ancillary identifiers to determine if the intended target is valid, such as detecting specific patterns (e.g., helmet, human face, assault rifle, camouflage clothing, boots, etc.). - Next, in
step 208, this information (i.e., trigger actuations, results, etc.) may then be transmitted to the central computing system via the communications link 40. The transmittal of this data as well as the location of the player may be at a predetermined time period or by a command issued from the central computing system. - In
step 210, the central computing system then manages the location of all the players as well as compiling all the hits and misses of each player at a specific location and time during the simulation. This compilation may be used for debrief of the players and determination of the success of each player and each team. The central computing system may compile such data as time of firing, accuracy, number of bullets fired, times the player is targeted, etc. In one embodiment, the central computing system may provide a playback of each encounter providing a graphical representation of each player, trajectory of the bullets, etc. In addition, the central computing system may independently determines/verifies a hit or miss of the target. Since the central computing system includes the position of each player and the information on the triggered firearm (e.g., heading and inclination of barrel, distance to target, etc.), the central computing system may determine/verify a hit or miss. Instep 212, this verification of a hit or miss may be sent back to the intended target (i.e., the targeted player) to inform of a hit or a miss. - In another embodiment, the image recognition program and the functionality to determine a hit or miss may reside in the central computing system.
FIG. 4 is a block diagram of components of ashooting simulation system 110 in a second embodiment of the present invention. The system includes thefirearm 12, theuser computer 34, theoptical system 14, theoptional display 19, and the wireless transmitter/receiver 16. The system also includes acentral computing system 118. In one embodiment, eachplayer 20 wears anindicia 22. Thesystem 110 may include all or some of the components discussed for thesystem 10. - As discussed in
FIGS. 1 and 2 , the optical system aligns where a bullet would travel in front of the firearm and captures an image when the trigger 32 is actuated. The image is then captured and recorded in theimage recording device 50. Theoptical system 14 may be located in the firearm or portions of the optical system, with the exception of the optical image capturing device, may be separate from the firearm but carried by the player (e.g., in the user computer). - In the embodiment illustrated in
FIG. 4 , the captured image and any relevant data are sent to thecentral computing system 18 via thewireless communication link 40. The central computing system may include adisplay screen 60 and a receiver (not shown) to receive the transmitted image and relevant data. The central computer provides management of a wireless network encompassing the plurality ofplayers 20 havingfirearms 12. The central computing system also records results of hits and misses of targets. Furthermore, the central computing system includes the image recognition program that determines if a hit or miss is awarded for the captured image. In particular, the image recognition program residing within the central computing system may process the image by determining if the captured image is recognized as a legitimate target, such as a human figure or target vehicle. - To facilitate if a captured image is a legitimate target, the present invention may optionally utilize
indicia 22 or the infrared transmissions emitted from the target to validate the target. In addition, in a similar fashion as thesystem 10, information may be obtained from several sources and utilized to verify a hit or miss. In particular, the central computing system may receive information on the location of each firearm, the heading and inclination of the barrel of the firearm, the distance from the firearm to the target and the location of other firearms. All this geometric information may be used to determine if a hit or miss is to be scored. Furthermore, the central computer may utilize other ancillary identifiers to determine if the intended target is valid, such as detecting specific patterns (e.g., helmet, human face, assault rifle, camouflage clothing, boots, etc.). Additionally, the firearm may emit spectral radiation which is reflected off of indicia having spectral reflective material. The spectral radiation may be reflected off the reflective material and provide an indication of the targeted player. In addition, the central computing system or user computer may vary the parameters defining a valid hit. For example, a hit may be reduced to a smaller pattern (e.g., a smaller concentric circle or circles for which a hit is scored). Additionally, the central computer or the user computer may provide a handicap based on previous performance of the player for the determination of a hit. For example, an “expert” player may have one or more smaller concentric circles within a reticle of the optical system for scoring a hit of a target relative to other players. - With reference to
FIGS. 2 and 4 , the operation of thesystem 110 will now be explained. A plurality ofplayers 20 enters an area of operation. Each player carries afirearm 12 and theuser computer 34. In the preferred embodiment of the present invention, each player wears theindicia 22 to facilitate ease in recognition by the optical system's recognition program of a legitimate target and which team the player is affiliated. A player observes another player on the opposing team, aligns the firearm in a similar fashion as if the player was aiming the firearm to actually fire. The player, upon determining that the firearm is correctly aimed, actuates the trigger 32. Theoptical system 14 captures the image and any relevant data related to the estimated trajectory of the bullet (e.g., wind, altitude, motion, etc.). In one embodiment, the captured image and relevant data is transmitted by the transmitter/receiver 16 to thecentral computing system 118 via the communications link 40. The user computer may also transmit the location of the firearm and the heading and inclination of the barrel of the firearm (determined by GPS or INS) and the distance from the firearm to the target (determined by the rangefinder) to the central computing system. - The central computing system receives the transmitted captured image and determines through the image recognition program residing with the central computing system, if the image is a recognizable target (e.g., a human form). Furthermore, if the
indicia 22 of the opposing player are used, the image recognition program can easily determine to which side the player is aligned as well as the individual player's identity. Thecentral computing system 18 then records the captured image as a hit or a miss based on the image recognition program's determination. Furthermore, the central computing system may further verify if a hit or miss is to be scored by utilizing the positional information of the firearm firing and the intended target. The management of scores of hits and misses are then compiled by the central computing system. This compilation may be used for debrief of the players and determination of the success of each player and each team. The computing system may compile such data as time of firing, accuracy, number of bullets fired, times the player is targeted, etc. In one embodiment, the computing system may provide a playback of each encounter providing a graphical representation of each player, trajectory of the bullets, photos, etc. In addition, the computing system may capture images which are enhanced by infrared detection or night vision systems enabling optical image pickup in reduced visibility. The central computing system may send the captured images to other computing devices or printed as desired. The central computing system or user computer may provide hit/miss cues to the shooting player through display of information on thedisplay 19 or through the aural system. In addition, the computing system may provide an indication of a hit or miss to the intended target. - The determination of a hit or miss within the
central computing system 18 or optionally within theuser computer 34 may use various forms of data. The inclination of the gun, distance to the target, weather conditions (wind, altitude, etc.), movement of the gun, distance from firearm to target obtained from the rangefinder, etc may optionally be used to determine the trajectory of the bullet. The calculated bullet's trajectory may also be used to determine where the bullet would have hit, and from the determination of the bullet's destination, a determination of a hit or miss of a valid target is accomplished. As discussed above, the firearm may utilize various navigation and motion systems to collect data for accurate determination of the bullet's trajectory and/or location of the player, such as GPS or INS. -
FIGS. 5A and 5B are flow charts illustrating the steps of simulating firearm use in another embodiment of the present invention. With reference toFIGS. 2 , 4, and 5, the method will now be explained. Instep 300, each player carries afirearm 12 and theuser computer 34. In the preferred embodiment of the present invention, each player may wear theindicia 22 to facilitate ease in recognition by the optical system's recognition program of a legitimate target and to which team the player is affiliated. Next, instep 302, a player observes another player and when desired, aligns the firearm in a similar fashion as if the player was aiming the firearm to actually fire and actuates the trigger 32. Instep 304, theoptical system 14 captures the image and relevant data concerning the firearm and environment (e.g., alignment and inclination of the bore, any movement of the firearm, winds, altitude, etc.). Instep 306, the captured image and data is transmitted by the transmitter/receiver 16 to thecentral computing system 118 via the communications link 40. - Next, in
step 308, the central computing system receives the transmitted captured image. Instep 310, the computing system determines, through its image recognition program, if the image is a recognizable and valid target (i.e., a human form) and whether to score it as a hit or a miss. Theindicia 22 of the opposing player and/or the detection of emitted infrared light may be used to further verify the presence of a valid target. The orientation (e.g., inclination and orientation) of the barrel of the firearm, distance to the target, weather conditions (wind, altitude, etc.), movement of the firearm, distance from firearm to target, etc may be used to determine the trajectory of the bullet. This information may also be sent to the central computing system. The calculated bullet's trajectory is then used to determine where the bullet would have hit, and from the determination of the bullet's destination, a determination of a hit or miss is accomplished. As discussed above, the firearm may utilize various navigation and motion systems to collect data for accurate determination of the bullet's trajectory and/or location of the player, such as GPS or INS. - Next, in
step 312, thecentral computing system 118 then records the captured image as a hit or a miss based on the image recognition program's determination. Instep 314, the management of scores of hits and misses are then compiled by the central computing system. This compilation may be used for debrief of the players and determination of the success of each player and each team. The computing system may compile such data as time of firing, accuracy, number of bullets fired, times the player is targeted, etc. In one embodiment, the computing system may provide a playback of each encounter providing a graphical representation of each player, trajectory of the bullets, etc. In addition, the computing system may capture images which are enhanced by infrared detection or night vision systems enabling optical image pickup in reduced visibility. Additionally, instep 316, the computing system may provide a signal or indication to the intended target of a hit or a near miss. - Although the present invention has illustrated the use of firearms, the present invention may also be incorporated in vehicles, such as tanks and armored personnel carriers. The computing system may determine the legitimacy of such targets in its image recognition program. In addition, the present invention may be used for various scenarios such as within law enforcement field or recreational field.
- In another embodiment, the image recognition program and the functionality to determine a hit or miss may reside in the
firearm 12 and without the use of a central computing system.FIG. 6 is a block diagram of components of ashooting simulation system 400 in a third embodiment of the present invention. The system includes many of same components and functionalities discussed above with thefirearm 12 and theuser computer 402, theoptical system 14, thedisplay 19, and the wireless transmitter/receiver 16. In one embodiment, eachplayer 20 wears aindicia 22. - As discussed in
FIGS. 1 and 2 , the optical system aligns where a bullet would travel in front of the firearm and captures an image when the trigger 32 is actuated. The image is then captured and recorded in theimage recording device 50. Theoptical system 14 may be located in the firearm or portions of the optical system, with the exception of the optical image capturing device, may be separate from the firearm but carried by the player (e.g., in the user computer). - In the embodiment illustrated in
FIG. 6 , ascertaining whether the captured image should be scored as a hit or miss is determined by the shooting firearm'suser computer 402. The user computer may be any device having a processor. In one embodiment, the shootingfirearm 12 utilizes the image recognition program and the user computer to process the image by determining if the captured image is recognized as a legitimate target, such as a human figure or target vehicle. - To facilitate if a captured image is a legitimate target, the present invention may optionally utilize
indicia 22 or the infrared transmissions emitted from the target to validate the target. In addition, in a similar fashion as thesystem 10, information may be obtained from several sources and utilized to verify a hit or miss. In particular, thecomputer 402 may receive information on the location of each firearm, the heading and inclination of the barrel of the firearm, the distance from the firearm to the target and the location of other firearms. All this geometric information may be used to determine if a hit or miss is to be scored. Furthermore, the optical system may utilize other ancillary identifiers to determine if the intended target is valid, such as detecting specific patterns (e.g., helmet, human face, assault rifle, camouflage clothing, boots, indicia having spectral reflective material, etc.). - With reference to
FIGS. 2 and 6 , the operation of thesystem 400 will now be explained. A plurality ofplayers 20 enters an area of operation. Each player carries afirearm 12. In the preferred embodiment of the present invention, each player wears theindicia 22 to facilitate ease in recognition by the optical system's recognition program of a legitimate target and the specific identity of the person. A player observes another player and aligns the firearm in a similar fashion as if the player was aiming the firearm to actually fire. The player, upon determining that the firearm is correctly aimed, actuates the trigger 32. Theoptical system 14 captures the image and any relevant data related to the estimated trajectory of the bullet (e.g., wind, altitude, motion, etc.). The optical system anduser computer 402 determines, through its image recognition program, if the image is a recognizable target (e.g., a human form). Furthermore, if theindicia 22 of the targeted player are used, the image recognition program can easily determine the individual player's identity. The optical system then records the captured image as a hit or a miss based on the image recognition programs determination. Furthermore, theuser computer 402 may further verify if a hit or miss is to be scored by utilizing the positional information of the firearm firing and the intended target. The management of scores of hits and misses are then compiled by theuser computer 402. This compilation may be used for debrief of the players and determination of the success of each player and each team. Theuser computer 402 may compile such data as time of firing, accuracy, number of bullets fired, times the player is targeted, etc. In one embodiment, the user computer may provide a playback of each encounter providing a graphical representation of each player, trajectory of the bullets, etc. In addition, the user computer may capture images which are enhanced by infrared detection, night vision systems, or spectral imaging mechanisms enabling optical image pickup in reduced visibility. In addition, the computer may provide an indication of a hit or miss to the intended target. Specifically, the computer of the shooting firearm may transmit a signal to the target's firearm providing an indication of a hit or near miss of the target. The target's firearm may provide an aural or visual indicator (e.g., noise, beep, flashing light) to inform the user of the hit or near miss. - The determination of a hit or miss within the
user computer 402 may include the use of various forms of data. The inclination of the gun, distance to the target, weather conditions (wind, altitude, etc.), movement of the gun, distance from firearm to target obtained from the rangefinder, etc. are all used to determine the trajectory of the bullet. The calculated bullet's trajectory is then used to determine where the bullet would have hit, and from the determination of the bullet's destination, a determination of a hit or miss of a valid target is accomplished. As discussed above, the computer of the user computer may utilize various navigation and motion systems to collect data for accurate determination of the bullet's trajectory and/or location of the player, such as GPS or INS. - In another embodiment of the present invention, a single user may utilize the same features of the previously discussed embodiments to provide a system for simulated shooting of another person or object.
FIG. 7 is a block diagram of components of ashooting system 500 in a fourth embodiment of the present invention. The system includes thefirearm 12 and auser computer 502, theoptical system 14, and the wireless transmitter/receiver 16. In this embodiment, asingle player 20 simulates shooting at another object or person, ortarget 504. - In a similar fashion as discussed in
FIG. 6 , the optical system aligns where a bullet would travel in front of the firearm and captures an image when the trigger 32 is actuated. The image is then captured and recorded in theimage recording device 50. Theoptical system 14 may be located in the firearm or portions of the optical system, with the exception of the optical image capturing device, may be separate from the firearm but carried by the player (e.g., in the user computer). - In the embodiment illustrated in
FIG. 7 , ascertaining whether the captured image should be scored as a hit or miss is determined by the shooting firearm'suser computer 502. The user computer may be any device having a processor. In one embodiment, the shootingfirearm 12 utilizes the image recognition program within theoptical system 14 to process the image by determining if the captured image is recognized as a legitimate target, such as a human figure or target vehicle. Additionally, the image recognition program may utilize motion of the object to determine if the target is a legitimate target. For example, the motion of an airborne bird may be used for identifying the target as a legitimate target (if a bird is a target). In one embodiment, the user computer may provide a target indicator, prior to the trigger pull, providing an indication if the image in the optical system is a valid target (e.g., friend or foe) or if it would be a hit or miss. - To facilitate if a captured image is a legitimate target, the present invention may optionally utilize
indicia 22 of thetarget 504 or the infrared transmissions emitted from the target to validate the target. In addition, in a similar fashion as thesystem 10, information may be obtained from several sources and utilized to verify a hit or miss. In particular, thecomputer 502 may receive information on the location of the firearm, the heading and inclination of the barrel of the firearm, the distance from the firearm to the target and the location of other firearms. All this geometric information may be used to determine if a hit or miss is to be scored. Furthermore, the optical system may utilize other ancillary identifiers to determine if the intended target is valid, such as detecting specific patterns (e.g., helmet, human face, assault rifle, camouflage clothing, boots, etc.). - With reference to
FIGS. 2 and 7 , the operation of thesystem 400 will now be explained. Aplayer 20 enters an area of operation carrying afirearm 12. Thetarget 504 may wear theindicia 22 to facilitate ease in recognition by the optical system's recognition program of a legitimate target and the specific identity of the target. A player observes the target and aligns the firearm in a similar fashion as if the player was aiming the firearm to actually fire. The player, upon determining that the firearm is correctly aimed, actuates the trigger 32. Theoptical system 14 captures the image and any relevant data related to the estimated trajectory of the bullet (e.g., wind, altitude, motion, etc.). The optical system anduser computer 502 determines, through its image recognition program, if the image is a recognizable target. Furthermore, if theindicia 22 of the target are used, the image recognition program can easily determine the targets identity. The optical system then records the captured image as a hit or a miss based on the image recognition programs determination. Furthermore, theuser computer 502, or alternately a central computing system not shown inFIG. 7 ), may further verify if a hit or miss is to be scored by utilizing the positional information of the firearm firing and the intended target. The management of scores of hits and misses are then compiled by theuser computer 502. This compilation may be used for debrief of the players and determination of the success of each player and each team. Theuser computer 502 may compile such data as time of firing, accuracy, number of bullets fired, times the player is targeted, etc. In one embodiment, the user computer may provide a playback of each encounter providing a graphical representation of each player, trajectory of the bullets, etc. In addition, the computer may capture images which are enhanced by infrared detection, night vision systems, or spectral imaging mechanisms enabling optical image pickup in reduced visibility. In addition, the computer may provide an indication of a hit or miss to the intended target. Specifically, the computer of the shooting firearm may transmit a signal to the target's firearm providing an indication of a hit or near miss of the target. - The determination of a hit or miss within the
user computer 402 may include the use of various forms of data. The inclination of the gun, distance to the target, weather conditions (wind, altitude, etc.), movement of the gun, distance from firearm to target obtained from the rangefinder, etc. are all used to determine the trajectory of the bullet. The calculated bullet's trajectory is then used to determine where the bullet would have hit, and from the determination of the bullet's destination, a determination of a hit or miss of a valid target is accomplished. As discussed above, the computer of the user computer may utilize various navigation and motion systems to collect data for accurate determination of the bullet's trajectory and/or location of the player, such as GPS or INS. - In addition, the central computing system or user computer may vary the parameters defining a valid hit. For example, a hit may be reduced to a smaller concentric circle for which a hit is scored. Additionally, the central computer or the user computer may provide a handicap based on previous performance of the player for the determination of a hit.
- In the embodiment of
FIG. 7 , theplayer 20 does not require the target to be using any optical recognition program or computers. The present invention may be utilized for target practice of inanimate objects or any person. Blasts and flashes may be emitted from the firearm. In addition, spectral radiation may be emitted forward of the firearm. The target may have indicia having spectral reflective material. The emitted spectral radiation may then be reflected and provided as an indicator to the user computer that the target is a valid target. Furthermore, a replica firearm or an actual firearm may be utilized with the components of thesystem 500. The present invention may also be used in live combat as an anti-fratricide device. Specifically, all “friendly” soldiers may incorporate an indicia to assist the optical system in determining if the target is a “friendly” or a legitimate target. The user computer may recognize the indicia and provide a warning to the soldier that the intended target may be a “friendly,” In one embodiment, the user computer may provide a target indicator, prior to the trigger pull, providing an indication if the image in the optical system is a valid target (e.g., friend or foe). - In another embodiment of the present invention, the systems described in
FIGS. 1 , 4, and 6 may utilize a distributed network. In this network, the firearm (user computer) communicates with one or more firearms (user computer) using the wireless transmitter/receivers 16. Any necessary information is passed from one node (i.e., firearm or user computer) to another without the need of a centralized computing system. In one embodiment, the wireless transmitter/receiver enables the use of a wireless network for communicating between each firearm/user computer. In another alternate embodiment of the present invention, thesystem 500 may utilize a central computing system (not shown inFIG. 7 ). The image recognition program may reside with the central computing system or with thefirearm 12. Furthermore, the hit or miss determination may be made either in the central computing system or the firearm as discussed inFIGS. 1 and 4 . - The various components (e.g., parts of the optical system, wireless transmitter/receiver, image recording device, etc.) associated with each firearm in
10, 110, 400, and 500 may be worn by the player or integrated into the firearm. For example, the user computer may be a separate component worn by the player and communicating with the firearm or may be integrated into the firearm.systems - The present invention provides many advantages over existing shooting simulation systems. The present invention does not require the wearing of sensors by players to detect a hit by a laser or other device. Furthermore, the targeted player does not need to emit an active electronic emission and may be a completely passive target. Additionally, in one embodiment, the shooting firearm does not need to emit any spectral emissions to determine if the image is a legitimate target. Thus, the cost of equipment is drastically reduced. Furthermore, the present invention enables the accurate calculation of a bullet's trajectory rather than the straight line of sight calculation used in laser simulation systems. In addition, the present invention provides for the carriage of light weight and cost-effective equipment (i.e., an optical system) for use on the firearm. The present invention may be incorporated in existing operational firearms or built into realistic replicas.
- While the present invention is described herein with reference to illustrative embodiments for particular applications, it should be understood that the invention is not limited thereto. Those having ordinary skill in the art and access to the teachings provided herein will recognize additional modifications, applications, and embodiments within the scope thereof and additional fields in which the present invention would be of significant utility.
- Thus, the present invention has been described herein with reference to a particular embodiment for a particular application. Those having ordinary skill in the art and access to the present teachings will recognize additional modifications, applications and embodiments within the scope thereof.
- It is therefore intended by the appended claims to cover any and all such applications, modifications and embodiments within the scope of the present invention.
Claims (47)
Priority Applications (10)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US13/611,214 US8678824B2 (en) | 2009-02-27 | 2012-09-12 | Shooting simulation system and method using an optical recognition system |
| US14/168,951 US8888491B2 (en) | 2009-02-27 | 2014-01-30 | Optical recognition system and method for simulated shooting |
| US14/498,112 US9504907B2 (en) | 2009-02-27 | 2014-09-26 | Simulated shooting system and method |
| US14/606,640 US9308437B2 (en) | 2009-02-27 | 2015-01-27 | Error correction system and method for a simulation shooting system |
| US15/361,287 US9782667B1 (en) | 2009-02-27 | 2016-11-25 | System and method of assigning a target profile for a simulation shooting system |
| US15/698,615 US10213679B1 (en) | 2009-02-27 | 2017-09-07 | Simulated indirect fire system and method |
| US16/243,316 US10527390B1 (en) | 2009-02-27 | 2019-01-09 | System and method of marksmanship training utilizing an optical system |
| US16/665,911 US10625147B1 (en) | 2009-02-27 | 2019-10-28 | System and method of marksmanship training utilizing an optical system |
| US16/819,117 US11359887B1 (en) | 2009-02-27 | 2020-03-15 | System and method of marksmanship training utilizing an optical system |
| US17/834,503 US11662178B1 (en) | 2009-02-27 | 2022-06-07 | System and method of marksmanship training utilizing a drone and an optical system |
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US15615409P | 2009-02-27 | 2009-02-27 | |
| US12/608,820 US8459997B2 (en) | 2009-02-27 | 2009-10-29 | Shooting simulation system and method |
| US13/611,214 US8678824B2 (en) | 2009-02-27 | 2012-09-12 | Shooting simulation system and method using an optical recognition system |
Related Parent Applications (2)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| US12/608,820 Continuation-In-Part US8459997B2 (en) | 2009-02-27 | 2009-10-29 | Shooting simulation system and method |
| US16/243,316 Continuation-In-Part US10527390B1 (en) | 2009-02-27 | 2019-01-09 | System and method of marksmanship training utilizing an optical system |
Related Child Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| US14/168,951 Continuation-In-Part US8888491B2 (en) | 2009-02-27 | 2014-01-30 | Optical recognition system and method for simulated shooting |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| US20130273504A1 true US20130273504A1 (en) | 2013-10-17 |
| US8678824B2 US8678824B2 (en) | 2014-03-25 |
Family
ID=49325415
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| US13/611,214 Active US8678824B2 (en) | 2009-02-27 | 2012-09-12 | Shooting simulation system and method using an optical recognition system |
Country Status (1)
| Country | Link |
|---|---|
| US (1) | US8678824B2 (en) |
Cited By (10)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US20130319216A1 (en) * | 2012-06-01 | 2013-12-05 | Northern Optotronics Inc. | Blank firing laser attachment |
| US20140378088A1 (en) * | 2013-06-25 | 2014-12-25 | Qualcomm Incorporated | Wiretapping Firearms Through a Wireless Network |
| US20150278263A1 (en) * | 2014-03-25 | 2015-10-01 | Brian Bowles | Activity environment and data system for user activity processing |
| US9476676B1 (en) * | 2013-09-15 | 2016-10-25 | Knight Vision LLLP | Weapon-sight system with wireless target acquisition |
| US20170100675A1 (en) * | 2013-04-25 | 2017-04-13 | Ronnie VALDEZ | Virtual hunting devices and uses thereof |
| US20170111791A1 (en) * | 2015-10-16 | 2017-04-20 | Robert Bosch Gmbh | Method and apparatus for authenticating a terminal device in a communication network |
| US9900738B2 (en) | 2015-12-22 | 2018-02-20 | Massachusetts Institute Of Technology | System and method of automatically identifying mobile communication devices within the vicinity of a gunshot |
| US10451376B2 (en) | 2014-12-16 | 2019-10-22 | Kurt S. SCHULZ | Firearm simulators |
| US10508882B2 (en) | 2015-03-23 | 2019-12-17 | Ronnie VALDEZ | Simulated hunting devices and methods |
| US20230213313A1 (en) * | 2022-01-06 | 2023-07-06 | Laser Ammo Ltd. | Shooting simulation device for pneumatic guns |
Families Citing this family (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US10309751B2 (en) | 2016-04-28 | 2019-06-04 | Cole Engineering Services, Inc. | Small arms shooting simulation system |
| CN110753267B (en) * | 2019-09-27 | 2020-12-29 | 珠海格力电器股份有限公司 | Display control method and device and display |
| US11460270B1 (en) * | 2021-11-23 | 2022-10-04 | George Carter | System and method utilizing a smart camera to locate enemy and friendly forces |
Family Cites Families (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US5215462A (en) | 1991-08-16 | 1993-06-01 | Advanced Technology Systems | Weapon simulator |
| US6813593B1 (en) | 1999-11-17 | 2004-11-02 | Rafael-Armament Development Authority Ltd. | Electro-optical, out-door battle-field simulator based on image processing |
| US6899539B1 (en) | 2000-02-17 | 2005-05-31 | Exponent, Inc. | Infantry wearable information and weapon system |
| EP1402224A2 (en) | 2001-06-08 | 2004-03-31 | Beamhit, LLC | Firearm laser training system and method facilitating firearm training for extended range targets with feedback of firearm control |
-
2012
- 2012-09-12 US US13/611,214 patent/US8678824B2/en active Active
Cited By (16)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US9417035B2 (en) * | 2012-06-01 | 2016-08-16 | Northern Optotronics Inc. | Blank firing laser attachment |
| US20130319216A1 (en) * | 2012-06-01 | 2013-12-05 | Northern Optotronics Inc. | Blank firing laser attachment |
| US9694290B2 (en) * | 2013-04-25 | 2017-07-04 | Ronnie VALDEZ | Virtual hunting devices and uses thereof |
| US20170100675A1 (en) * | 2013-04-25 | 2017-04-13 | Ronnie VALDEZ | Virtual hunting devices and uses thereof |
| US20140378088A1 (en) * | 2013-06-25 | 2014-12-25 | Qualcomm Incorporated | Wiretapping Firearms Through a Wireless Network |
| US9476676B1 (en) * | 2013-09-15 | 2016-10-25 | Knight Vision LLLP | Weapon-sight system with wireless target acquisition |
| US20150278263A1 (en) * | 2014-03-25 | 2015-10-01 | Brian Bowles | Activity environment and data system for user activity processing |
| US11112204B2 (en) | 2014-12-16 | 2021-09-07 | Kurt S. SCHULZ | Firearm simulators |
| US10451376B2 (en) | 2014-12-16 | 2019-10-22 | Kurt S. SCHULZ | Firearm simulators |
| US10508882B2 (en) | 2015-03-23 | 2019-12-17 | Ronnie VALDEZ | Simulated hunting devices and methods |
| US11320228B2 (en) | 2015-03-23 | 2022-05-03 | Ronnie A. Valdez | Simulated hunting devices and methods |
| US10567960B2 (en) * | 2015-10-16 | 2020-02-18 | Robert Bosch Gmbh | Method and apparatus for authenticating a terminal device in a communication network |
| US20170111791A1 (en) * | 2015-10-16 | 2017-04-20 | Robert Bosch Gmbh | Method and apparatus for authenticating a terminal device in a communication network |
| US9900738B2 (en) | 2015-12-22 | 2018-02-20 | Massachusetts Institute Of Technology | System and method of automatically identifying mobile communication devices within the vicinity of a gunshot |
| US20230213313A1 (en) * | 2022-01-06 | 2023-07-06 | Laser Ammo Ltd. | Shooting simulation device for pneumatic guns |
| US12422224B2 (en) * | 2022-01-06 | 2025-09-23 | Laser Ammo Ltd. | Shooting simulation device for pneumatic guns |
Also Published As
| Publication number | Publication date |
|---|---|
| US8678824B2 (en) | 2014-03-25 |
Similar Documents
| Publication | Publication Date | Title |
|---|---|---|
| US8678824B2 (en) | Shooting simulation system and method using an optical recognition system | |
| US8888491B2 (en) | Optical recognition system and method for simulated shooting | |
| US8459997B2 (en) | Shooting simulation system and method | |
| EP1007896B1 (en) | Network-linked laser target firearm training system | |
| US8632338B2 (en) | Combat training system and method | |
| US10539393B2 (en) | System and method for shooting simulation | |
| US8414298B2 (en) | Sniper training system | |
| US6579097B1 (en) | System and method for training in military operations in urban terrain | |
| TW466330B (en) | Precision gunnery simulator system and method | |
| US9504907B2 (en) | Simulated shooting system and method | |
| US6813593B1 (en) | Electro-optical, out-door battle-field simulator based on image processing | |
| EP1174674A1 (en) | Electronically controlled weapons range with return fire | |
| US11359887B1 (en) | System and method of marksmanship training utilizing an optical system | |
| KR101470805B1 (en) | Simulation training system for curved trajectory firearms marksmanship in interior and control method thereof | |
| EP1398595A1 (en) | Network-linked laser target firearm training system | |
| US11662178B1 (en) | System and method of marksmanship training utilizing a drone and an optical system | |
| KR101542926B1 (en) | Simulation of fire shooting system | |
| KR20150128428A (en) | Firing system for bb gun | |
| EP1102026B1 (en) | Electro-optical out-door battle-field simulator based on image processing. | |
| AU783018B2 (en) | Network-linked laser target firearm training system | |
| TR2022001799A1 (en) | Blank, dry trigger range shooting system with laser image processing. | |
| IL138095A (en) | Electro-optical, out-door battle-field simulator based on image processing | |
| AU2920202A (en) | Network-linked laser target firearm training system |
Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| AS | Assignment |
Owner name: OPTO BALLISTICS, LLC, TEXAS Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNOR:CARTER, GEORGE;REEL/FRAME:030367/0656 Effective date: 20130313 |
|
| STCF | Information on status: patent grant |
Free format text: PATENTED CASE |
|
| MAFP | Maintenance fee payment |
Free format text: PAYMENT OF MAINTENANCE FEE, 4TH YR, SMALL ENTITY (ORIGINAL EVENT CODE: M2551) Year of fee payment: 4 |
|
| MAFP | Maintenance fee payment |
Free format text: PAYMENT OF MAINTENANCE FEE, 8TH YR, SMALL ENTITY (ORIGINAL EVENT CODE: M2552); ENTITY STATUS OF PATENT OWNER: SMALL ENTITY Year of fee payment: 8 |
|
| FEPP | Fee payment procedure |
Free format text: MAINTENANCE FEE REMINDER MAILED (ORIGINAL EVENT CODE: REM.); ENTITY STATUS OF PATENT OWNER: SMALL ENTITY |