US20130065713A1 - Wireless Scoring and Gaming System and Method for Using RF and/or IR to Activate Receiving Peripheral Devices - Google Patents
Wireless Scoring and Gaming System and Method for Using RF and/or IR to Activate Receiving Peripheral Devices Download PDFInfo
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- US20130065713A1 US20130065713A1 US13/633,136 US201213633136A US2013065713A1 US 20130065713 A1 US20130065713 A1 US 20130065713A1 US 201213633136 A US201213633136 A US 201213633136A US 2013065713 A1 US2013065713 A1 US 2013065713A1
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- scoring
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B71/00—Games or sports accessories not covered in groups A63B1/00 - A63B69/00
- A63B71/06—Indicating or scoring devices for games or players, or for other sports activities
- A63B71/0619—Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
- A63B71/0669—Score-keepers or score display devices
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- F—MECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
- F41—WEAPONS
- F41J—TARGETS; TARGET RANGES; BULLET CATCHERS
- F41J3/00—Targets for arrows or darts, e.g. for sporting or amusement purposes
- F41J3/0009—Dartboards
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- F—MECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
- F41—WEAPONS
- F41J—TARGETS; TARGET RANGES; BULLET CATCHERS
- F41J3/00—Targets for arrows or darts, e.g. for sporting or amusement purposes
- F41J3/02—Indicators or score boards for arrow or dart games
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- F—MECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
- F41—WEAPONS
- F41J—TARGETS; TARGET RANGES; BULLET CATCHERS
- F41J5/00—Target indicating systems; Target-hit or score detecting systems
- F41J5/02—Photo-electric hit-detector systems
-
- F—MECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
- F41—WEAPONS
- F41J—TARGETS; TARGET RANGES; BULLET CATCHERS
- F41J5/00—Target indicating systems; Target-hit or score detecting systems
- F41J5/14—Apparatus for signalling hits or scores to the shooter, e.g. manually operated, or for communication between target and shooter; Apparatus for recording hits or scores
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F1/00—Details not covered by groups G06F3/00 - G06F13/00 and G06F21/00
- G06F1/16—Constructional details or arrangements
- G06F1/1613—Constructional details or arrangements for portable computers
- G06F1/1626—Constructional details or arrangements for portable computers with a single-body enclosure integrating a flat display, e.g. Personal Digital Assistants [PDAs]
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09F—DISPLAYING; ADVERTISING; SIGNS; LABELS OR NAME-PLATES; SEALS
- G09F9/00—Indicating arrangements for variable information in which the information is built-up on a support by selection or combination of individual elements
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B24/00—Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
- A63B24/0021—Tracking a path or terminating locations
- A63B2024/0025—Tracking the path or location of one or more users, e.g. players of a game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B71/00—Games or sports accessories not covered in groups A63B1/00 - A63B69/00
- A63B71/06—Indicating or scoring devices for games or players, or for other sports activities
- A63B71/0619—Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
- A63B71/0622—Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
- A63B2071/0625—Emitting sound, noise or music
- A63B2071/063—Spoken or verbal instructions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B71/00—Games or sports accessories not covered in groups A63B1/00 - A63B69/00
- A63B71/06—Indicating or scoring devices for games or players, or for other sports activities
- A63B71/0619—Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
- A63B2071/0655—Tactile feedback
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2102/00—Application of clubs, bats, rackets or the like to the sporting activity ; particular sports involving the use of balls and clubs, bats, rackets, or the like
- A63B2102/22—Field hockey
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2220/00—Measuring of physical parameters relating to sporting activity
- A63B2220/80—Special sensors, transducers or devices therefor
- A63B2220/805—Optical or opto-electronic sensors
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2225/00—Miscellaneous features of sport apparatus, devices or equipment
- A63B2225/20—Miscellaneous features of sport apparatus, devices or equipment with means for remote communication, e.g. internet or the like
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2225/00—Miscellaneous features of sport apparatus, devices or equipment
- A63B2225/50—Wireless data transmission, e.g. by radio transmitters or telemetry
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2243/00—Specific ball sports not provided for in A63B2102/00 - A63B2102/38
- A63B2243/0025—Football
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2243/00—Specific ball sports not provided for in A63B2102/00 - A63B2102/38
- A63B2243/0037—Basketball
Definitions
- the present invention relates generally to scoring and gaming technologies. More particularly, the present invention relates to automation control for tracking scoring events during a game.
- a typical basketball hoop includes a circular rim that is mounted to a backboard. A net drapes along the bottom of the rim. A player scores a goal or basket by throwing or shooting a basketball to cause it to travel through the top of the rim and out of the bottom of the net.
- the player scores two points for the shooting team if the player shoots the basketball within a zone defined by being less than a predetermined distance from the basketball hoop. If the player shoots the basketball from a location beyond the predetermined distance from the basketball hoop, the players scores three points for the team. The winning team is the team that accumulates the most points at the end of the game.
- the game In a full-court environment, the game is played by two teams of typically five players on a rectangular court that has a basketball hoop positioned on opposing ends of the court. Each team has a designated basketball hoop that serves as the respective team's scoring goal. In a half-court environment, both teams use a single basketball hoop as their goal.
- a continuous challenge during a basketball game is ensuring the basketball actually passes through the net as opposed to rebounding off the rim or only passing on the outside of the net.
- Another challenge is determining the actual location of the player when the basketball is shot towards the basketball hoop. As the shooting player moves to avoid the defensive maneuvers of the opposing player(s), it is important to be able to precisely pinpoint the location of the shooting player when the basketball is shot to determine whether a scoring basket merits a score of two-points or three-points, as discussed above.
- Wireless scoring and gaming systems and methods are provided to measure and monitor the performance of players in a real-time competitive sporting activity, such as a basketball game, darts, hockey, soccer, or the like. As described, techniques and/or methodologies are provided for detecting, for example, a scoring region and determining a correct score during a live game.
- a wireless scoring and gaming system includes a plurality of basketball goal sets that is communicatively coupled to a receiving peripheral over communications infrastructure (e.g., radio frequency (RF), infrared (IR), or the like).
- Each basketball goal unit includes a respective basketball hoop, scoring transmitter, and scoring sensor.
- Each scoring sensor is coupled, for example, to the inner rim of a respective basketball hoop, to the backboard of the basketball hoop, or at a position between the basketball hoop and the bottom of the net hanging from the rim of the basketball hoop. When actuated, the scoring sensor produces an electronic signal to notify the receiving peripheral that a basket has been made.
- the receiving peripheral includes a scoring receiver, a scoring display, an audio output, and a plurality of light emitting diodes (LEDs).
- the scoring receiver accesses signals from the scoring transmitters over the wireless communications infrastructure.
- the scoring display can be a liquid crystal display (LCD) or LED alphanumeric display and/or a video display, and includes drive circuitry to light up and multiplex a score for an ongoing basketball game in real time or near term.
- a scoring controller is included as a component of the receiving peripheral, in one or all of the basketball goal sets, or as a standalone device (e.g., personal computer, personal digital assistant, smart phone, or the like).
- the scoring controller comprises microcontroller and/or intelligence logic, which is operative to calculate a score and drive circuitry for the scoring display, the audio output, and/or the LEDs of the receiving peripheral.
- the scoring controller includes a gaming manager, a display controller, an audio controller, and an LED controller.
- the gaming manager is operative to access a scoring signal or notification from the scoring receiver after the scoring signals are received from the scoring transmitters and scoring sensors of the basketball hoops.
- the gaming manager computes a score based on an appropriate gaming module, and directs the other components to produce special effects, such as sound and lighting.
- the gaming manager actuates the display controller to drive the scoring display of the receiving peripheral and output the appropriate score.
- the gaming manager sends an appropriate response to the audio controller and the light controller.
- the audio controller drives the audio output of the receiving peripheral, thereby producing a sound.
- the LED controller drives the LEDs of the receiving peripheral, thereby producing, for example, a flashing pattern.
- each of the basketball goal sets includes at least one respective scoring transmitter that is detachably coupled to, or worn by, a player.
- Each of the player-worn scoring transmitters can be configured to operate over a different channel.
- the systems and methods of the present invention are operative to determine, in real time or near term, the proximity or distance between a player-worn scoring transmitter and a basketball goal set to determine whether a player is shooting from a two-point zone, or a three-point zone.
- FIG. 1 illustrates a wireless scoring and gaming system according to an embodiment of the present invention
- FIG. 2 illustrates a wireless scoring and gaming system according to another embodiment of the present invention
- FIG. 3 illustrates a scoring controller according to an embodiment of the present invention
- FIG. 4 illustrates a wireless scoring and gaming system according to a further embodiment of the present invention
- FIGS. 5A , 5 B, and 5 C illustrate a wireless scoring and gaming system according to yet a further embodiment of the present invention
- FIG. 6 illustrates an example for utilizing the wireless scoring and gaming system of FIGS. 5A , 5 B, and 5 C;
- FIG. 7 illustrates a wireless scoring and gaming system according to yet a further embodiment of the present invention.
- FIG. 8 illustrates a wireless scoring and gaming system according to yet a further embodiment of the present invention.
- FIG. 9 illustrates a wireless scoring and gaming system according to yet a further embodiment of the present invention.
- FIG. 10 illustrates a wireless scoring and gaming system according to yet a further embodiment of the present invention.
- FIG. 11 illustrates a wireless scoring and gaming system according to yet a further embodiment of the present invention.
- Wireless scoring and gaming systems and methods are described for measuring and monitoring the performance of players in a real-time competitive sporting activity, such as a basketball game, darts, hockey, soccer, or the like.
- the described techniques and/or methodologies of the present invention are provided for detecting, inter alias, a scoring region and determining a correct score during a live game.
- FIG. 1 illustrates a wireless scoring and gaming system 100 according to an embodiment of the present invention.
- System 100 includes a plurality of basketball goal sets 104 a - 104 b that is communicatively coupled to a receiving peripheral 103 over communications infrastructure 110 (described in greater detail below).
- Each basketball goal unit 104 a - 104 b includes a respective scoring transmitter 101 a - 101 b , a respective basketball hoop 105 a - 105 b , and a respective scoring sensor 106 a - 106 b .
- Each basketball hoop 105 a - 105 b is attached to a backboard and includes a net hanging from the circular rim of the respective basketball hoop 105 a - 105 b .
- basketball hoop 105 a - 105 b defines the goal that a basketball player targets when he or she shoots the basketball (shown in FIG. 1 as basketball 120 ) in an attempt to cause the basketball to pass down through the center of the rim of basketball hoop 105 a - 105 b and the net extending therefrom.
- this scoring event actuates a respective scoring sensor 106 a - 106 b and causes a corresponding scoring transmitter 101 a - 101 b to send a notification signal to receiving peripheral 103 .
- Each scoring sensor 106 a - 106 b is coupled to the inner rim of a respective basketball hoop 105 a - 105 b , or its backboard, or at a position between the basketball hoop 105 a - 105 b and the bottom of the net hanging from the rim of the basketball hoop 105 a -105 b .
- the actuated scoring sensor 106 a - 106 b produces an electronic signal to notify receiving peripheral 103 that a basket has been made.
- FIG. 2 illustrates a wireless scoring and gaming system 200 according to an embodiment of the present invention.
- the components of system 200 are similar to the components of system 100 .
- system 200 provides a side-view of basketball hoops 105 a - 105 b , which in turn provides a side-view of scoring sensors 106 a - 106 b .
- scoring sensors 106 a - 106 b In FIG.
- each scoring sensor 106 a - 106 b is a piezoelectric lever or device (including, for example, a tilt switch, mercury switch, leaf electrode switch, accelerometer, or any other device) that is positioned between the basketball hoop 105 a - 105 b and the bottom of the net, and extends radially inward to a distance sufficient for being contacted by basketball 120 when basketball 120 passes through the net of the basketball hoop 105 a - 105 b .
- scoring sensor 106 a - 106 b pivots downward to close an electronic switch to produce a signal indicating that a goal has been successfully scored and thereafter pivots back upward to open the switch for future scoring attempts.
- scoring sensor 106 a - 106 b includes one or more light sources or optoelectric sensors positioned between the basketball hoop 105 a - 105 b and the bottom of the net hanging from the basketball hoop 105 a - 105 b .
- the actuated scoring sensor 106 a - 106 b produces a signal indicating that a goal has been successfully scored.
- Scoring transmitter 101 a - 101 b accesses the scoring signal from scoring sensor 106 a - 106 b and forwards a notification signal to receiving peripheral 103 .
- the type of scoring sensor 106 a - 106 b should be selected to minimize manufacturing and design cost and promote ease of producibility for mass production.
- a mechanical lever such as the one shown in FIG. 2 , can be utilized to control cost.
- receiving peripheral 103 is an electronic scoreboard that includes a scoring receiver 102 , a scoring display 107 , an audio output 108 , and a plurality of light emitting diodes (LEDs) 109 a - 109 b .
- audio output 108 and LEDs 109 a - 109 b are optional components, and therefore, one or both components may be omitted (see, for example, FIG. 2 ).
- Scoring receiver 102 is receptive of signals from scoring transmitters 101 a - 101 b over wireless communications infrastructure 110 .
- Scoring display 107 outputs, for example, the score for an ongoing basketball game in real time or near term.
- Scoring display 107 can be a liquid crystal display (LCD) or LED alphanumeric display and/or a video display, and includes drive circuitry essential to the design. Scoring display 107 can be operative to light up and multiplex a score via its control logic. Scoring display can also be implemented as one or more bar graphs that move (e.g., vertically or horizontally) to indicate the players' score.
- LCD liquid crystal display
- LED alphanumeric display and/or a video display includes drive circuitry essential to the design.
- Scoring display 107 can be operative to light up and multiplex a score via its control logic.
- Scoring display can also be implemented as one or more bar graphs that move (e.g., vertically or horizontally) to indicate the players' score.
- receiving peripheral 103 is shown as an electronic scoreboard in FIG. 1 and FIG. 2 , it should be understood that some or all of the operations and functions of receiving peripheral 103 can be included in other types of devices.
- receiving peripheral 103 can be a wireless device, such as a personal computer, personal digital assistant, smart phone, or the like.
- a sportscaster or other individual can read the score from the display of the wireless device and/or receive the score through an earpiece coupled to the wireless device, and thereafter, announce the score verbally to the players or audience.
- receiving peripheral 103 is operative to output information through an audio output.
- FIG. 7 illustrates a wireless scoring and gaming system 700 useful for such an audio output.
- Receiving peripheral 103 in FIG. 7 includes a speaker for outputting audio score updates in response to scoring events detected at scoring sensors 106 a - 106 b and relayed by scoring transmitters 101 a - 101 b to a scoring receiver included as a component of receiving peripheral 103 .
- receiving peripheral 103 can take the shape of a sportscaster or other objects, people, animals, or the like, as determined by the system architect.
- receiving peripheral 103 can be a component of, or integrated within, clothing or accessories (such as, a vest, belt, belt buckle, wrist band, pin, or the like) worn by the players.
- receiving peripheral 103 can be communicatively coupled to a device that vibrates, emits a sound, and/or lights up when a goal has been successfully scored.
- FIG. 8 illustrates a wireless scoring and gaming system 800 that includes receiving peripheral 103 (shown as receiving peripherals 103 a - 103 b ) integrated with a wearable vest that vibrates, emits a sound, and/or lights up when a goal has been successfully scored.
- a scoring event accessed from scoring sensors 106 a - 106 b is relayed to scoring transmitters 101 a - 101 b and forwarded to a scoring receiver included as a component of receiving peripheral 103 (shown as wearable vest/receiving peripherals 103 a - 103 b in FIG. 8 ).
- FIG. 3 illustrates a scoring controller 300 that includes microcontroller and/or intelligence logic, which is operative to calculate a score and drive circuitry for one or more of scoring display 107 , audio output 108 , and LEDs 109 a - 109 b .
- Scoring controller 300 includes a gaming manager 304 , a display controller 308 , an audio controller 310 , and an LED controller 312 .
- scoring signals from scoring sensors 106 a - 106 b of basketball hoops 105 a - 105 b are sent via scoring transmitters 101 a - 101 b and accessed by scoring receiver 102 and thereafter relayed to gaming manager 304 .
- Gaming manager 304 is operative to activate and execute a plurality of gaming options and play effects. For example, gaming manager 304 can execute a software program to compute a score based on an appropriate gaming module as well as direct the other components to produce special effects, such as sound and lighting. Upon computation of an appropriate score, gaming manager 304 actuates display controller 308 , which drives scoring display 107 and outputs the appropriate score or scoring update.
- receiving peripheral 103 produces both light and sound when activated.
- gaming manager 304 sends the appropriate response to audio controller 310 and LED controller 312 .
- audio controller 310 drives audio output 108 , thereby creating a synthesized voice, music, sounds of a cheering crowd, or the like.
- LED controller 312 drives at least one LED 109 a - 109 b .
- LEDs 109 a - 109 b can light in a flashing pattern determined by the LED controller 312 .
- Scoring controller 300 can be a component of receiving peripheral 103 , in one or all of basketball goal sets 104 a - 104 b , or a standalone device (e.g., personal computer, personal digital assistant, smart phone, or the like).
- scoring controller 300 is integrated in the receiving peripheral 103 . Accordingly, scoring transmitters 101 a - 101 b interface with scoring receiver 102 over a wireless communications infrastructure 110 . Signal transmissions from scoring transmitters 101 a - 101 b are activated in response to a successful scoring event at basketball goal sets 104 a - 104 b .
- wireless communications infrastructure 110 comprises different channels, or different frequency or time division multiplexing or like configurations, to facilitate accurate scoring of each respective individual and/or team.
- the antenna for scoring transmitters 101 a - 101 b and scoring receiver 102 are not visible.
- the antenna for scoring transmitters 101 a - 101 b and scoring receiver 102 can be embedded or enclosed in the housings for basketball goal sets 104 a - 104 b and receiving peripheral 103 , respectively.
- the antennas can be coupled to the back of basketball goal sets 104 a - 104 b and receiving peripheral 103 , such that they are not noticeable.
- FIG. 4 illustrates a wireless scoring and gaming system 400 according to an embodiment of the present invention.
- System 400 includes a basketball goal set 404 and a basketball goal set 403 that are communicatively coupled to each other over communications infrastructure 110 .
- Each of basketball goal set 404 and basketball goal set 403 includes a basketball hoop 105 a - 105 b , and a scoring sensor 106 a - 106 b .
- Basketball goal set 404 includes a scoring transmitter 401
- basketball goal set 403 includes a scoring receiver 402 .
- Basketball goal set 403 also includes a receiving peripheral (shown as scoring display 107 and audio output 108 , collectively).
- the receiving peripheral of basketball goal set 403 operates similarly to receiving peripheral 103 ; however, the receiving peripheral of basketball goal set 403 is integrated into basketball goal set 403 instead of being a standalone component.
- Scoring display 107 of the receiving peripheral displays the output score, and audio output 108 provides audio and other sound effects.
- a scoring event at basketball goal set 404 causes scoring transmitter 401 to send a wireless notification signal to scoring receiver 402 of basketball goal set 406 .
- a scoring event at basketball goal set 403 is communicated to control logic (e.g., scoring controller 300 ) in the receiving peripheral of basketball goal set 403 by a wired or wireless communications link.
- FIGS. 5A , 5 B, and 5 C illustrate a wireless scoring and gaming system 500 according to an embodiment of the present invention.
- System 500 includes a receiving peripheral 502 coupled to a basketball goal set 501 .
- Basketball goal set 501 includes basketball hoop 105 and scoring sensor 106 , as described above with reference to basketball hoops 105 a - 105 b , and scoring sensors 106 a - 106 b.
- Receiving peripheral 502 is configured to operate similarly to receiving peripheral 103 and the receiving peripheral (e.g., scoring display 107 and audio output 108 ) of basketball goal set 403 .
- Receiving peripheral 502 includes a scoring display 503 , an audio output 512 , a plurality of three-point visual readouts 510 a - 510 b , a plurality of control input buttons 509 a - 509 b , and a plurality of LEDs 511 a - 511 b .
- Scoring display 503 similarly to scoring display 107 discussed above, outputs the score for an ongoing basketball game in real time or near term.
- Audio output 512 similarly to audio output 108 discussed above, outputs audio and other sound effects consistent with game play, such as a synthesized voice, music, or the like.
- LEDs 511 a - 511 b similarly to LEDs 109 a - 109 b discussed above, produce lighting effects, such as flashing patterns or the like.
- Three-point visual readouts 510 a - 510 b are LEDs, and are discussed in greater detail below with reference to FIG. 6 .
- Control input buttons 509 a - 510 b allow a human operator to input manual commands into system 500 .
- one of control input buttons 509 a - 510 b can operate as an on/off situation for activating or deactivating receiving peripheral 502 .
- one of control input buttons 509 a - 510 b can operate to pause one or more functions of system 500 , such as the score-keeping functions of scoring display 503 .
- System 500 also includes scoring transmitters 513 a - 513 b that are worn by or detachably coupled to the respective players.
- Each scoring transmitter 513 a - 513 b can be configured to operate over a different channel or utilized frequency or time division multiplexing or the like.
- FIG. 6 illustrates an exemplary utilization of scoring transmitters 513 a - 513 b with respect to FIGS. 5A-5C .
- the proximity or distance between a scoring transmitter 513 a - 513 b and basketball goal set 501 determines whether a player is shooting from a two-point range in zone 602 , or a three-point range in zone 604 .
- the score is two points. Outside the twenty-one foot barrier, the score is thee points. Therefore, the proximity or distance from basketball goal set 501 determines the value of a scored goal.
- Control logic e.g., scoring controller 300
- receiving peripheral 503 determines in real time or near term the value of a successful scoring event.
- three-point visual readout 510 a - 510 b are operative to light-up and/or vibrate when a player coupled to one of the scoring transmitters 513 a - 513 b is presently located in three-point zone 604 and/or two-point range zone 602 .
- three-point visual readout 510 a - 510 b are operative to light-up and/or vibrate when a player coupled to one of the scoring transmitters 513 a - 513 b successfully scores a basket from three-point zone 604 and/or two-point range zone 602 .
- FIG. 9 illustrates a wireless scoring and gaming system 900 according to an embodiment of the present invention.
- System 900 is useful in a gaming arcade or similar environment, where players compete against other players or play alone for prizes or similar recognition.
- system 900 includes a plurality of basketball goal sets 904 a - 904 b communicatively coupled to a receiving peripheral 103 over communications infrastructure 110 .
- Each basketball goal unit 904 a - 904 b includes a respective scoring transmitter 101 a - 101 b and a respective scoring peripheral 903 a - 903 b.
- Each basketball goal unit 904 a - 904 b includes a plurality of basketball hoops (shown as, 105 a - 105 b for basketball goal unit 904 a and 105 c - 105 d for basketball unit 904 b ), and each basketball hoop 105 a - 105 b includes a corresponding scoring sensor 106 a - 106 d .
- each basketball hoop 105 a - 105 b includes a corresponding scoring sensor 106 a - 106 d .
- this scoring event actuates a respective scoring sensor 106 a - 106 d and causes a corresponding scoring transmitter 101 a - 101 b to send a notification signal to receiving peripheral 103 .
- receiving peripheral 103 sends an output signal to the scoring peripheral 903 a - 903 b corresponding to the basketball goal unit 904 a - 904 b that transmitted the notification signal.
- the scoring peripheral 903 a - 903 b can output audio and/or visual signals. Scoring peripheral 903 a - 903 b can also operate as a public address (PA) system for announcing messages from a human operator.
- PA public address
- FIG. 10 illustrates a wireless scoring and gaming system 1000 according to an embodiment of the present invention.
- System 1000 is useful for players participating in a game of darts.
- system 1000 includes a plurality of dartboards 1005 a - 1005 b communicatively coupled to a receiving peripheral 1003 over communications infrastructure 110 .
- Each dartboard 1005 a - 1005 b includes a respective scoring transmitter 1001 a - 1001 b.
- a scoring sensor When a player shoots a dart 1020 a - 1020 b causing the dart 1020 a - 1020 b to hit the dartboard 1005 a - 1005 b , a scoring sensor causes a corresponding scoring transmitter 1001 a - 1001 b to send a notification signal to receiving peripheral 1003 .
- the scoring sensor can be electronic paneling integrated in dartboards 1005 a - 1005 b , one or more laser sensors coupled to dartboards 1005 a - 1005 b , a combination of both, or the like.
- the panels comprise electric circuitry that is actuated when a dart 1020 a - 1020 b hits a specific location on one of the dartboards 1005 a - 1005 b .
- a laser beam is interrupted when a dart 1020 a - 1020 b hits a specific location on one of the dartboards 1005 a - 1005 b . Coordinates for the location hit by the dart 1020 a - 1020 b is sent to the receiving peripheral 1003 , and used to determine a score.
- receiving peripheral 1003 is an electronic scoreboard that includes a scoring receiver 1002 .
- Receiving peripheral 1003 can be a LCD or LED alphanumeric display and/or video display.
- receiving peripheral 1003 can output a score, produce lighting patterns, generate sound effects, or serves as a PA system for announcing messages from a human operator.
- receiving peripheral 1003 can also be implemented in other types of wireless devices or devices integrated in the players clothing or accessories, or the like.
- Each dartboard 1005 a - 1005 b can be used by one player, or both dartboard 1005 a - 1005 b can be used by two or more players or teams of players simultaneously while they compete against each other.
- a scoring transmitter e.g., scoring transmitters 513 a - 513 b described with reference to FIG. 5
- a scoring transmitter can be coupled to or worn by the players to signal or verify the player's distance from the dartboards 1005 a - 1005 b , and/or be operative to light-up, vibrate, or generate a sound if the player scores or steps outside of a desired range from the dartboards 1005 a - 1005 b.
- System 1100 is useful for players participating in a game of hockey or soccer, according to an embodiment of the present invention.
- System 1100 includes a plurality of hockey/soccer goals 1105 a - 1105 b communicatively coupled to a receiving peripheral 1103 over communications infrastructure 110 .
- a player can shoot a hockey puck 1122 or a street hockey ball 1124 a - 1124 b into one of the hockey/soccer goals 1105 a - 1105 b to score a goal.
- a player can kick a soccer ball 1120 into one of the hockey/soccer goals 1105 a - 1105 b to score a goal.
- Each hockey/soccer goal 1105 a - 1105 b includes a respective scoring transmitter 1101 a - 1101 b , and a respective scoring sensor 1106 a - 1106 b .
- Each scoring sensor 1106 a - 1106 b includes one or more light sources or optoelectric sensors positioned to sense or detect an object, such as a soccer ball 1120 , hockey puck 1122 , street hockey ball 1124 a - 1124 b , or the like, when the object passes into the respective hockey/soccer goal 1105 a - 1105 b .
- Scoring transmitter 1101 a - 1101 b accesses the scoring signal from scoring sensor 1106 a - 1106 b and forwards a notification signal to receiving peripheral 1103 .
- the system components of the present invention are battery operated devices that supply the appropriate power to various active and passive components of each complementary module.
- systems 100 , 200 , 300 , 400 , 500 , 600 , 700 , 800 , 900 , 1000 , and 1100 are exemplary systems for implementing various aspects of the present invention.
- Various modifications can be made without departing from the scope of the present invention.
- the quantity of system components illustrated in FIGS. 1 , 2 , 3 , 4 , 5 A, 5 B, 5 C, 6 , 7 , 8 , 9 , 10 , and 11 can be increased or decreased as desired by the system architect.
- Communications infrastructure 110 supports a wireless interface for radio frequency (RF), infrared (IR), BLUETOOTH® enabled, or other wireless communications protocols.
- communications infrastructure 110 can include a wired and/or wireless local area network (LAN), virtual LAN (VLAN), wide area network (WAN), and/or metropolitan area network (MAN), such as an organization's intranet, a local internet, the global-based Internet (including the World Wide Web (WWW)), an extranet, a virtual private network (VPN), licensed wireless telecommunications spectrum for digital cell (including CDMA, TDMA, GSM, EDGE, GPRS, CDMA2000, WCDMA FDD and/or TDD or TD-SCDMA technologies), or the like.
- LAN local area network
- VLAN virtual LAN
- WAN wide area network
- MAN metropolitan area network
- VPN virtual private network
- Communications infrastructure 110 can support wired, wireless, or combinations of both transmission media, including satellite, terrestrial (e.g., fiber optic, copper, UTP, STP, coaxial, hybrid fiber-coaxial (HFC), or the like), radio, free-space optics, microwave, and/or any other form or method of transmission.
- satellite e.g., fiber optic, copper, UTP, STP, coaxial, hybrid fiber-coaxial (HFC), or the like
- radio free-space optics
- microwave and/or any other form or method of transmission.
- FIGS. 1-11 are conceptual illustrations allowing an explanation of the present invention. It should be understood that various aspects of the embodiments of the present invention could be implemented in hardware, firmware, software, or a combination thereof. In such an embodiment, the various components and/or steps would be implemented in hardware, firmware, and/or software to perform the functions of the present invention. That is, the same piece of hardware, firmware, or module of software could perform one or more of the illustrated blocks (e.g., components or steps). Unless explicitly stated otherwise herein, the ordering or arrangement of the steps and/or components should not be limited to the descriptions and/or illustrations hereof.
- computer software e.g., programs or other instructions
- data is stored on a machine readable medium as part of a computer program product, and is loaded into a computer system or other device or machine via a removable storage drive, hard drive, or communications interface.
- Computer software can be implemented by any programming or scripting languages, such as Java, Javascript, Action Script, or the like.
- Computer programs also called computer control logic or computer readable program code
- processors controllers, or the like
- machine readable medium “computer program medium” and “computer usable medium” are used to generally refer to media such as a random access memory (RAM); a read only memory (ROM); a removable storage unit (e.g., a magnetic or optical disc, flash memory device, or the like); a hard disk; electronic, electromagnetic, optical, acoustical, or other form of propagated signals (e.g., carrier waves, infrared signals, digital signals, or the like); or the like.
- RAM random access memory
- ROM read only memory
- removable storage unit e.g., a magnetic or optical disc, flash memory device, or the like
- hard disk e.g., a hard disk
- electronic, electromagnetic, optical, acoustical, or other form of propagated signals e.g., carrier waves, infrared signals, digital signals, or the like
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Abstract
A wireless scoring and gaming system includes a plurality of basketball goal sets and a receiving peripheral. The system supports RF, IR or similar transmissions amongst the scoring transmitters of the basketball goal sets and the scoring receiver of the receiving peripheral. The receiving peripheral includes a scoring controller comprising logic to calculate a score and drive circuitry for an LCD or LED alphanumeric display and/or video display. The receiving peripheral can light up and multiplex a score as well as output appropriate audio sound bites via a variety of means, and can accurately output the score of opposing players or teams via wireless control and activation.
Description
- This application claims the benefit of U.S. Provisional Application Ser. No. 61/628,515, filed Nov. 1, 2011, by Bradley S. Faecher, entitled “Wireless Scoring & Gaming System Using RF and/or IR to Activate Receiving Perpheral Devices,” incorporated herein by reference in its entirety.
- The present invention relates generally to scoring and gaming technologies. More particularly, the present invention relates to automation control for tracking scoring events during a game.
- Since its inception by James Naismith in circa 1891, the game of basketball has become one of the world's favorite pastimes and sporting activities. Throughout the ages and around the globe, basketball games are played as a team sport or in single one-on-one competitions by players of all ages. Unlike other sports, basketball is viewed as a game of skill requiring dexterity, timing, and finesse in lieu of being reliant only on strength.
- Conventionally, the objective of basketball is to throw or shoot a ball through a horizontally positioned basketball hoop to score points while following a set of rules. A typical basketball hoop includes a circular rim that is mounted to a backboard. A net drapes along the bottom of the rim. A player scores a goal or basket by throwing or shooting a basketball to cause it to travel through the top of the rim and out of the bottom of the net. Generally, the player scores two points for the shooting team if the player shoots the basketball within a zone defined by being less than a predetermined distance from the basketball hoop. If the player shoots the basketball from a location beyond the predetermined distance from the basketball hoop, the players scores three points for the team. The winning team is the team that accumulates the most points at the end of the game.
- In a full-court environment, the game is played by two teams of typically five players on a rectangular court that has a basketball hoop positioned on opposing ends of the court. Each team has a designated basketball hoop that serves as the respective team's scoring goal. In a half-court environment, both teams use a single basketball hoop as their goal.
- As discussed, a team or individual player scores if the basketball passes through the basketball hoop. A continuous challenge during a basketball game is ensuring the basketball actually passes through the net as opposed to rebounding off the rim or only passing on the outside of the net.
- Another challenge is determining the actual location of the player when the basketball is shot towards the basketball hoop. As the shooting player moves to avoid the defensive maneuvers of the opposing player(s), it is important to be able to precisely pinpoint the location of the shooting player when the basketball is shot to determine whether a scoring basket merits a score of two-points or three-points, as discussed above.
- Therefore, there is a need for a real-time or near-term reliable approach to detecting a scoring region and recognizing the correct score during a live sporting activity.
- Wireless scoring and gaming systems and methods are provided to measure and monitor the performance of players in a real-time competitive sporting activity, such as a basketball game, darts, hockey, soccer, or the like. As described, techniques and/or methodologies are provided for detecting, for example, a scoring region and determining a correct score during a live game.
- In an embodiment, a wireless scoring and gaming system includes a plurality of basketball goal sets that is communicatively coupled to a receiving peripheral over communications infrastructure (e.g., radio frequency (RF), infrared (IR), or the like). Each basketball goal unit includes a respective basketball hoop, scoring transmitter, and scoring sensor. Each scoring sensor is coupled, for example, to the inner rim of a respective basketball hoop, to the backboard of the basketball hoop, or at a position between the basketball hoop and the bottom of the net hanging from the rim of the basketball hoop. When actuated, the scoring sensor produces an electronic signal to notify the receiving peripheral that a basket has been made.
- The receiving peripheral includes a scoring receiver, a scoring display, an audio output, and a plurality of light emitting diodes (LEDs). The scoring receiver accesses signals from the scoring transmitters over the wireless communications infrastructure. The scoring display can be a liquid crystal display (LCD) or LED alphanumeric display and/or a video display, and includes drive circuitry to light up and multiplex a score for an ongoing basketball game in real time or near term.
- A scoring controller is included as a component of the receiving peripheral, in one or all of the basketball goal sets, or as a standalone device (e.g., personal computer, personal digital assistant, smart phone, or the like). The scoring controller comprises microcontroller and/or intelligence logic, which is operative to calculate a score and drive circuitry for the scoring display, the audio output, and/or the LEDs of the receiving peripheral.
- In an embodiment, the scoring controller includes a gaming manager, a display controller, an audio controller, and an LED controller. The gaming manager is operative to access a scoring signal or notification from the scoring receiver after the scoring signals are received from the scoring transmitters and scoring sensors of the basketball hoops. The gaming manager computes a score based on an appropriate gaming module, and directs the other components to produce special effects, such as sound and lighting. Upon computation of an appropriate score, the gaming manager actuates the display controller to drive the scoring display of the receiving peripheral and output the appropriate score.
- When the receiving peripheral is configured to produce both light and sound, the gaming manager sends an appropriate response to the audio controller and the light controller. When the audio controller is actuated, the audio controller drives the audio output of the receiving peripheral, thereby producing a sound. Similarly, when the LED controller is actuated, the LED controller drives the LEDs of the receiving peripheral, thereby producing, for example, a flashing pattern.
- In an embodiment, each of the basketball goal sets includes at least one respective scoring transmitter that is detachably coupled to, or worn by, a player. Each of the player-worn scoring transmitters can be configured to operate over a different channel. The systems and methods of the present invention are operative to determine, in real time or near term, the proximity or distance between a player-worn scoring transmitter and a basketball goal set to determine whether a player is shooting from a two-point zone, or a three-point zone.
- The above described and many other features of the present invention will become apparent, as the invention becomes better understood by reference to the following detailed description when considered in conjunction with the accompanying drawings.
- The invention is illustrated in the figures of the accompanying drawings, which are meant to be exemplary and not limiting, in which like reference numbers indicate identical or functionally similar elements, additionally in which the leftmost digit(s) of a reference number identifies the drawing in which the reference number first appears, and in which:
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FIG. 1 illustrates a wireless scoring and gaming system according to an embodiment of the present invention; -
FIG. 2 illustrates a wireless scoring and gaming system according to another embodiment of the present invention; -
FIG. 3 illustrates a scoring controller according to an embodiment of the present invention; -
FIG. 4 illustrates a wireless scoring and gaming system according to a further embodiment of the present invention; -
FIGS. 5A , 5B, and 5C illustrate a wireless scoring and gaming system according to yet a further embodiment of the present invention; -
FIG. 6 illustrates an example for utilizing the wireless scoring and gaming system ofFIGS. 5A , 5B, and 5C; -
FIG. 7 illustrates a wireless scoring and gaming system according to yet a further embodiment of the present invention; -
FIG. 8 illustrates a wireless scoring and gaming system according to yet a further embodiment of the present invention; -
FIG. 9 illustrates a wireless scoring and gaming system according to yet a further embodiment of the present invention; and -
FIG. 10 illustrates a wireless scoring and gaming system according to yet a further embodiment of the present invention; and -
FIG. 11 illustrates a wireless scoring and gaming system according to yet a further embodiment of the present invention. - In the following description of embodiments of the invention, reference is made to the accompanying drawings that form a part hereof and in which is shown by way of illustration a number of specific embodiments in which the invention can be practiced. It is to be understood that other embodiments can be utilized and structural changes can be made without departing from the scope of the present invention.
- Wireless scoring and gaming systems and methods are described for measuring and monitoring the performance of players in a real-time competitive sporting activity, such as a basketball game, darts, hockey, soccer, or the like. The described techniques and/or methodologies of the present invention are provided for detecting, inter alias, a scoring region and determining a correct score during a live game.
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FIG. 1 illustrates a wireless scoring andgaming system 100 according to an embodiment of the present invention.System 100 includes a plurality of basketball goal sets 104 a-104 b that is communicatively coupled to a receiving peripheral 103 over communications infrastructure 110 (described in greater detail below). Each basketball goal unit 104 a-104 b includes a respective scoring transmitter 101 a-101 b, arespective basketball hoop 105 a-105 b, and arespective scoring sensor 106 a-106 b. Eachbasketball hoop 105 a-105 b is attached to a backboard and includes a net hanging from the circular rim of therespective basketball hoop 105 a-105 b. (The terms “rim” and “hoop” may be used interchangeably herein). As known in a conventional game of basketball,basketball hoop 105 a-105 b defines the goal that a basketball player targets when he or she shoots the basketball (shown inFIG. 1 as basketball 120) in an attempt to cause the basketball to pass down through the center of the rim ofbasketball hoop 105 a-105 b and the net extending therefrom. - In accordance with embodiments of the invention, when a player successfully shoots
basketball 120 through one of thebasketball hoops 105 a-105 b, this scoring event actuates arespective scoring sensor 106 a-106 b and causes a corresponding scoring transmitter 101 a-101 b to send a notification signal to receiving peripheral 103. - Each scoring
sensor 106 a-106 b is coupled to the inner rim of arespective basketball hoop 105 a-105 b, or its backboard, or at a position between thebasketball hoop 105 a-105 b and the bottom of the net hanging from the rim of thebasketball hoop 105 a-105b. When actuated, the actuatedscoring sensor 106 a-106 b produces an electronic signal to notify receiving peripheral 103 that a basket has been made. -
FIG. 2 illustrates a wireless scoring andgaming system 200 according to an embodiment of the present invention. The components ofsystem 200 are similar to the components ofsystem 100. However,system 200 provides a side-view ofbasketball hoops 105 a-105 b, which in turn provides a side-view of scoringsensors 106 a-106 b. InFIG. 2 , each scoringsensor 106 a-106 b is a piezoelectric lever or device (including, for example, a tilt switch, mercury switch, leaf electrode switch, accelerometer, or any other device) that is positioned between thebasketball hoop 105 a-105 b and the bottom of the net, and extends radially inward to a distance sufficient for being contacted bybasketball 120 whenbasketball 120 passes through the net of thebasketball hoop 105 a-105 b. When contacted and actuated by the passingbasketball 120, scoringsensor 106 a-106 b pivots downward to close an electronic switch to produce a signal indicating that a goal has been successfully scored and thereafter pivots back upward to open the switch for future scoring attempts. - In another embodiment, scoring
sensor 106 a-106 b includes one or more light sources or optoelectric sensors positioned between thebasketball hoop 105 a-105 b and the bottom of the net hanging from thebasketball hoop 105 a-105 b. When a light beam produced by a light source is broken bybasketball 120 passing through the net, the actuatedscoring sensor 106 a-106 b produces a signal indicating that a goal has been successfully scored. Scoring transmitter 101 a-101 b accesses the scoring signal from scoringsensor 106 a-106 b and forwards a notification signal to receiving peripheral 103. - The type of
scoring sensor 106 a-106 b should be selected to minimize manufacturing and design cost and promote ease of producibility for mass production. As such, in an embodiment, a mechanical lever, such as the one shown inFIG. 2 , can be utilized to control cost. - Referring to
FIG. 1 andFIG. 2 , receiving peripheral 103 is an electronic scoreboard that includes a scoringreceiver 102, ascoring display 107, anaudio output 108, and a plurality of light emitting diodes (LEDs) 109 a-109 b. In an embodiment,audio output 108 and LEDs 109 a-109 b are optional components, and therefore, one or both components may be omitted (see, for example,FIG. 2 ). Scoringreceiver 102 is receptive of signals from scoring transmitters 101 a-101 b overwireless communications infrastructure 110. Scoringdisplay 107 outputs, for example, the score for an ongoing basketball game in real time or near term. Scoringdisplay 107 can be a liquid crystal display (LCD) or LED alphanumeric display and/or a video display, and includes drive circuitry essential to the design. Scoringdisplay 107 can be operative to light up and multiplex a score via its control logic. Scoring display can also be implemented as one or more bar graphs that move (e.g., vertically or horizontally) to indicate the players' score. - Although receiving peripheral 103 is shown as an electronic scoreboard in
FIG. 1 andFIG. 2 , it should be understood that some or all of the operations and functions of receiving peripheral 103 can be included in other types of devices. For example, receiving peripheral 103 can be a wireless device, such as a personal computer, personal digital assistant, smart phone, or the like. In such embodiment, a sportscaster or other individual can read the score from the display of the wireless device and/or receive the score through an earpiece coupled to the wireless device, and thereafter, announce the score verbally to the players or audience. - In another embodiment, receiving peripheral 103 is operative to output information through an audio output.
FIG. 7 illustrates a wireless scoring andgaming system 700 useful for such an audio output. Receiving peripheral 103 inFIG. 7 includes a speaker for outputting audio score updates in response to scoring events detected at scoringsensors 106 a-106 b and relayed by scoring transmitters 101 a-101 b to a scoring receiver included as a component of receiving peripheral 103. As shown inFIG. 7 , receiving peripheral 103 can take the shape of a sportscaster or other objects, people, animals, or the like, as determined by the system architect. - In another embodiment, receiving peripheral 103 can be a component of, or integrated within, clothing or accessories (such as, a vest, belt, belt buckle, wrist band, pin, or the like) worn by the players. For example, receiving peripheral 103 can be communicatively coupled to a device that vibrates, emits a sound, and/or lights up when a goal has been successfully scored.
FIG. 8 illustrates a wireless scoring andgaming system 800 that includes receiving peripheral 103 (shown as receivingperipherals 103 a-103 b) integrated with a wearable vest that vibrates, emits a sound, and/or lights up when a goal has been successfully scored. As described above, a scoring event accessed from scoringsensors 106 a-106 b is relayed to scoring transmitters 101 a-101 b and forwarded to a scoring receiver included as a component of receiving peripheral 103 (shown as wearable vest/receivingperipherals 103 a-103 b inFIG. 8 ). -
FIG. 3 illustrates a scoringcontroller 300 that includes microcontroller and/or intelligence logic, which is operative to calculate a score and drive circuitry for one or more of scoringdisplay 107,audio output 108, and LEDs 109 a-109 b. Scoringcontroller 300 includes agaming manager 304, adisplay controller 308, anaudio controller 310, and anLED controller 312. In accordance with embodiments of the invention, scoring signals from scoringsensors 106 a-106 b ofbasketball hoops 105 a-105 b are sent via scoring transmitters 101 a-101 b and accessed by scoringreceiver 102 and thereafter relayed togaming manager 304.Gaming manager 304 is operative to activate and execute a plurality of gaming options and play effects. For example,gaming manager 304 can execute a software program to compute a score based on an appropriate gaming module as well as direct the other components to produce special effects, such as sound and lighting. Upon computation of an appropriate score,gaming manager 304 actuatesdisplay controller 308, which drives scoringdisplay 107 and outputs the appropriate score or scoring update. - In an embodiment, receiving peripheral 103 produces both light and sound when activated. When a scoring signal is accessed from scoring
receiver 102 thus indicating that scoringsensor 106 a-106 b has been actuated by a scoring basket,gaming manager 304 sends the appropriate response toaudio controller 310 andLED controller 312. Whenaudio controller 310 is actuated,audio controller 310 drivesaudio output 108, thereby creating a synthesized voice, music, sounds of a cheering crowd, or the like. Similarly, whenLED controller 312 is actuated,LED controller 312 drives at least one LED 109 a-109 b. For example, LEDs 109 a-109 b can light in a flashing pattern determined by theLED controller 312. - Scoring
controller 300 can be a component of receiving peripheral 103, in one or all of basketball goal sets 104 a-104 b, or a standalone device (e.g., personal computer, personal digital assistant, smart phone, or the like). - In an embodiment, scoring
controller 300 is integrated in the receiving peripheral 103. Accordingly, scoring transmitters 101 a-101 b interface with scoringreceiver 102 over awireless communications infrastructure 110. Signal transmissions from scoring transmitters 101 a-101 b are activated in response to a successful scoring event at basketball goal sets 104 a-104 b. In an embodiment,wireless communications infrastructure 110 comprises different channels, or different frequency or time division multiplexing or like configurations, to facilitate accurate scoring of each respective individual and/or team. - Referring back to
FIG. 2 , it should be noted that the antenna for scoring transmitters 101 a-101 b and scoringreceiver 102 are not visible. In this embodiment, the antenna for scoring transmitters 101 a-101 b and scoringreceiver 102 can be embedded or enclosed in the housings for basketball goal sets 104 a-104 b and receiving peripheral 103, respectively. Alternatively, the antennas can be coupled to the back of basketball goal sets 104 a-104 b and receiving peripheral 103, such that they are not noticeable. -
FIG. 4 illustrates a wireless scoring andgaming system 400 according to an embodiment of the present invention.System 400 includes a basketball goal set 404 and a basketball goal set 403 that are communicatively coupled to each other overcommunications infrastructure 110. Each of basketball goal set 404 and basketball goal set 403 includes abasketball hoop 105 a-105 b, and ascoring sensor 106 a-106 b. Basketball goal set 404 includes ascoring transmitter 401, and basketball goal set 403 includes a scoringreceiver 402. - Basketball goal set 403 also includes a receiving peripheral (shown as scoring
display 107 andaudio output 108, collectively). The receiving peripheral of basketball goal set 403 operates similarly to receiving peripheral 103; however, the receiving peripheral of basketball goal set 403 is integrated into basketball goal set 403 instead of being a standalone component. Scoringdisplay 107 of the receiving peripheral displays the output score, andaudio output 108 provides audio and other sound effects. For example, a scoring event at basketball goal set 404causes scoring transmitter 401 to send a wireless notification signal to scoringreceiver 402 of basketball goal set 406. Similarly, a scoring event at basketball goal set 403 is communicated to control logic (e.g., scoring controller 300) in the receiving peripheral of basketball goal set 403 by a wired or wireless communications link. -
FIGS. 5A , 5B, and 5C illustrate a wireless scoring andgaming system 500 according to an embodiment of the present invention.System 500 includes a receiving peripheral 502 coupled to a basketball goal set 501. Basketball goal set 501 includesbasketball hoop 105 andscoring sensor 106, as described above with reference tobasketball hoops 105 a-105 b, and scoringsensors 106 a-106 b. - Receiving peripheral 502 is configured to operate similarly to receiving peripheral 103 and the receiving peripheral (e.g., scoring
display 107 and audio output 108) of basketball goal set 403. Receiving peripheral 502 includes ascoring display 503, anaudio output 512, a plurality of three-point visual readouts 510 a-510 b, a plurality of control input buttons 509 a-509 b, and a plurality of LEDs 511 a-511 b. Scoringdisplay 503, similarly to scoringdisplay 107 discussed above, outputs the score for an ongoing basketball game in real time or near term.Audio output 512, similarly toaudio output 108 discussed above, outputs audio and other sound effects consistent with game play, such as a synthesized voice, music, or the like. LEDs 511 a-511 b, similarly to LEDs 109 a-109 b discussed above, produce lighting effects, such as flashing patterns or the like. Three-point visual readouts 510 a-510 b are LEDs, and are discussed in greater detail below with reference toFIG. 6 . - Control input buttons 509 a-510 b allow a human operator to input manual commands into
system 500. For example, one of control input buttons 509 a-510 b can operate as an on/off situation for activating or deactivating receiving peripheral 502. Alternatively or additionally, one of control input buttons 509 a-510 b can operate to pause one or more functions ofsystem 500, such as the score-keeping functions of scoringdisplay 503. -
System 500 also includes scoring transmitters 513 a-513 b that are worn by or detachably coupled to the respective players. Each scoring transmitter 513 a-513 b can be configured to operate over a different channel or utilized frequency or time division multiplexing or the like. -
FIG. 6 illustrates an exemplary utilization of scoring transmitters 513 a-513 b with respect toFIGS. 5A-5C . Referring toFIG. 6 , the proximity or distance between a scoring transmitter 513 a-513 b and basketball goal set 501 determines whether a player is shooting from a two-point range inzone 602, or a three-point range inzone 604. For example, within twenty-one feet from basketball goal set 501, the score is two points. Outside the twenty-one foot barrier, the score is thee points. Therefore, the proximity or distance from basketball goal set 501 determines the value of a scored goal. Control logic (e.g., scoring controller 300) in receiving peripheral 503 determines in real time or near term the value of a successful scoring event. - In an embodiment, three-point visual readout 510 a-510 b are operative to light-up and/or vibrate when a player coupled to one of the scoring transmitters 513 a-513 b is presently located in three-
point zone 604 and/or two-point range zone 602. Alternatively or additionally, three-point visual readout 510 a-510 b are operative to light-up and/or vibrate when a player coupled to one of the scoring transmitters 513 a-513 b successfully scores a basket from three-point zone 604 and/or two-point range zone 602. -
FIG. 9 illustrates a wireless scoring andgaming system 900 according to an embodiment of the present invention.System 900 is useful in a gaming arcade or similar environment, where players compete against other players or play alone for prizes or similar recognition. As shown,system 900 includes a plurality of basketball goal sets 904 a-904 b communicatively coupled to a receiving peripheral 103 overcommunications infrastructure 110. Each basketball goal unit 904 a-904 b includes a respective scoring transmitter 101 a-101 b and a respective scoring peripheral 903 a-903 b. - Each basketball goal unit 904 a-904 b includes a plurality of basketball hoops (shown as, 105 a-105 b for
904 a and 105 c-105 d forbasketball goal unit basketball unit 904 b), and eachbasketball hoop 105 a-105 b includes acorresponding scoring sensor 106 a-106 d. As discussed above with reference toFIG. 1 , when a player successfully shoots a basketball (shown asbasketballs 120 a-120 d inFIG. 9 ) through one of thebasketball hoops 105 a-105 d, this scoring event actuates arespective scoring sensor 106 a-106 d and causes a corresponding scoring transmitter 101 a-101 b to send a notification signal to receiving peripheral 103. In response to the notifications signal, receiving peripheral 103 sends an output signal to the scoring peripheral 903 a-903 b corresponding to the basketball goal unit 904 a-904 b that transmitted the notification signal. The scoring peripheral 903 a-903 b can output audio and/or visual signals. Scoring peripheral 903 a-903 b can also operate as a public address (PA) system for announcing messages from a human operator. -
FIG. 10 illustrates a wireless scoring and gaming system 1000 according to an embodiment of the present invention. System 1000 is useful for players participating in a game of darts. As shown, system 1000 includes a plurality of dartboards 1005 a-1005 b communicatively coupled to a receiving peripheral 1003 overcommunications infrastructure 110. Each dartboard 1005 a-1005 b includes a respective scoring transmitter 1001 a-1001 b. - When a player shoots a dart 1020 a-1020 b causing the dart 1020 a-1020 b to hit the dartboard 1005 a-1005 b, a scoring sensor causes a corresponding scoring transmitter 1001 a-1001 b to send a notification signal to receiving peripheral 1003. The scoring sensor can be electronic paneling integrated in dartboards 1005 a-1005 b, one or more laser sensors coupled to dartboards 1005 a-1005 b, a combination of both, or the like. In an embodiment utilizing electronic paneling, the panels comprise electric circuitry that is actuated when a dart 1020 a-1020 b hits a specific location on one of the dartboards 1005 a-1005 b. In an embodiment utilizing a laser sensor, a laser beam is interrupted when a dart 1020 a-1020 b hits a specific location on one of the dartboards 1005 a-1005 b. Coordinates for the location hit by the dart 1020 a-1020 b is sent to the receiving peripheral 1003, and used to determine a score.
- Similarly to receiving peripheral 103 (described with reference to
FIG. 1 ), receiving peripheral 1003 is an electronic scoreboard that includes a scoring receiver 1002. Receiving peripheral 1003 can be a LCD or LED alphanumeric display and/or video display. In response to notification signals from scoring transmitter 1001 a-1001 b, receiving peripheral 1003 can output a score, produce lighting patterns, generate sound effects, or serves as a PA system for announcing messages from a human operator. Like receiving peripheral 103, receiving peripheral 1003 can also be implemented in other types of wireless devices or devices integrated in the players clothing or accessories, or the like. - Each dartboard 1005 a-1005 b can be used by one player, or both dartboard 1005 a-1005 b can be used by two or more players or teams of players simultaneously while they compete against each other.
- In an embodiment, a scoring transmitter (e.g., scoring transmitters 513 a-513 b described with reference to
FIG. 5 ) can be coupled to or worn by the players to signal or verify the player's distance from the dartboards 1005 a-1005 b, and/or be operative to light-up, vibrate, or generate a sound if the player scores or steps outside of a desired range from the dartboards 1005 a-1005 b. - Referring to
FIG. 11 , a wireless scoring andgaming system 1100 is useful for players participating in a game of hockey or soccer, according to an embodiment of the present invention.System 1100 includes a plurality of hockey/soccer goals 1105 a-1105 b communicatively coupled to a receiving peripheral 1103 overcommunications infrastructure 110. Using a hockey stick 1126 a-1126 b, a player can shoot ahockey puck 1122 or a street hockey ball 1124 a-1124 b into one of the hockey/soccer goals 1105 a-1105 b to score a goal. Alternatively, a player can kick asoccer ball 1120 into one of the hockey/soccer goals 1105 a-1105 b to score a goal. - Each hockey/soccer goal 1105 a-1105 b includes a respective scoring transmitter 1101 a-1101 b, and a respective scoring sensor 1106 a-1106 b. Each scoring sensor 1106 a-1106 b includes one or more light sources or optoelectric sensors positioned to sense or detect an object, such as a
soccer ball 1120,hockey puck 1122, street hockey ball 1124 a-1124 b, or the like, when the object passes into the respective hockey/soccer goal 1105 a-1105 b. When a light beam produced by a scoring sensor 1106 a-1106 b is broken by the scoring object (e.g.,soccer ball 1120,hockey puck 1122, or street hockey ball 1124 a-1124 b) passing into the hockey/soccer goal 1105 a-1105 b, the actuated scoring sensor 1106 a-1106 b produces an electronic signal to indicate that a goal has been successfully scored. Scoring transmitter 1101 a-1101 b accesses the scoring signal from scoring sensor 1106 a-1106 b and forwards a notification signal to receiving peripheral 1103. - In an embodiment, the system components of the present invention (e.g., receiving peripheral 103, basketball goal set 403, receiving peripheral 502, scoring
sensors 106 a-106 b, scoring transmitters 101 a-101 b, scoring transmitters 513 a-513 b, dartboards 1005 a-1005 b, receiving peripheral 1003, hockey/soccer goal 1105 a-1105 b, receiving peripheral 1103, or the like) are battery operated devices that supply the appropriate power to various active and passive components of each complementary module. - It should be understood that the
100, 200, 300, 400, 500, 600, 700, 800, 900, 1000, and 1100, as described herein, are exemplary systems for implementing various aspects of the present invention. Various modifications can be made without departing from the scope of the present invention. For example, the quantity of system components illustrated insystems FIGS. 1 , 2, 3, 4, 5A, 5B, 5C, 6, 7, 8, 9, 10, and 11 can be increased or decreased as desired by the system architect. - Although the invention has been described with reference to a game of basketball, darts, hockey, and soccer, it would be apparent to one skilled in the relevant art(s) that the present invention can be utilized with other games and sporting activities, including, for example and without limitation, pool, tennis, racquetball, squash, ping-pong, etc.
-
Communications infrastructure 110 supports a wireless interface for radio frequency (RF), infrared (IR), BLUETOOTH® enabled, or other wireless communications protocols. Although the transmitters and receivers of the present invention operate within a wireless environment, it should be understood thatcommunications infrastructure 110 can include a wired and/or wireless local area network (LAN), virtual LAN (VLAN), wide area network (WAN), and/or metropolitan area network (MAN), such as an organization's intranet, a local internet, the global-based Internet (including the World Wide Web (WWW)), an extranet, a virtual private network (VPN), licensed wireless telecommunications spectrum for digital cell (including CDMA, TDMA, GSM, EDGE, GPRS, CDMA2000, WCDMA FDD and/or TDD or TD-SCDMA technologies), or the like.Communications infrastructure 110 can support wired, wireless, or combinations of both transmission media, including satellite, terrestrial (e.g., fiber optic, copper, UTP, STP, coaxial, hybrid fiber-coaxial (HFC), or the like), radio, free-space optics, microwave, and/or any other form or method of transmission. -
FIGS. 1-11 are conceptual illustrations allowing an explanation of the present invention. It should be understood that various aspects of the embodiments of the present invention could be implemented in hardware, firmware, software, or a combination thereof. In such an embodiment, the various components and/or steps would be implemented in hardware, firmware, and/or software to perform the functions of the present invention. That is, the same piece of hardware, firmware, or module of software could perform one or more of the illustrated blocks (e.g., components or steps). Unless explicitly stated otherwise herein, the ordering or arrangement of the steps and/or components should not be limited to the descriptions and/or illustrations hereof. - In software implementations, computer software (e.g., programs or other instructions) and/or data is stored on a machine readable medium as part of a computer program product, and is loaded into a computer system or other device or machine via a removable storage drive, hard drive, or communications interface. Computer software can be implemented by any programming or scripting languages, such as Java, Javascript, Action Script, or the like. Computer programs (also called computer control logic or computer readable program code) are stored in a main and/or secondary memory, and executed by one or more processors (controllers, or the like) to cause the one or more processors to perform the functions of the invention as described herein. In this document, the terms “machine readable medium,” “computer program medium” and “computer usable medium” are used to generally refer to media such as a random access memory (RAM); a read only memory (ROM); a removable storage unit (e.g., a magnetic or optical disc, flash memory device, or the like); a hard disk; electronic, electromagnetic, optical, acoustical, or other form of propagated signals (e.g., carrier waves, infrared signals, digital signals, or the like); or the like.
- Notably, the figures and examples above are not meant to limit the scope of the present invention to a single embodiment, but other embodiments are possible by way of interchange of some or all of the described or illustrated elements. Moreover, where certain elements of the present invention can be partially or fully implemented using known components, only those portions of such known components that are necessary for an understanding of the present invention are described, and detailed descriptions of other portions of such known components are omitted so as not to obscure the invention. In the present specification, an embodiment showing a singular component should not necessarily be limited to other embodiments including a plurality of the same component, and vice-versa, unless explicitly stated otherwise herein. It is to be understood that the phraseology or terminology herein is for the purpose of description and not of limitation, such that the terminology or phraseology of the present specification is to be interpreted by the skilled artisan in light of the teachings and guidance presented herein, in combination with the knowledge of one skilled in the relevant art(s). Moreover, it is not intended for any term in the specification or claims to be ascribed an uncommon or special meaning unless explicitly set forth as such. Further, the present invention encompasses present and future known equivalents to the known components referred to herein by way of illustration. While various embodiments of the present invention have been described above, it should be understood that they have been presented by way of example, and not limitation. It would be apparent to one skilled in the relevant art(s) that various changes in form and detail could be made therein without departing from the spirit and scope of the invention. Thus, the present invention should not be limited by any of the above-described exemplary embodiments, but should be defined only in accordance with the following claims and their equivalents.
Claims (17)
1. A wireless scoring and gaming system for measuring and monitoring performance of a plurality of players in a real-time competitive sporting activity, comprising:
a first sensor detecting a scoring event during the competitive sporting activity;
a second sensor identifying a first player in real time or near term when the first player actuates the scoring event, the second sensor further identifying the first player from at least two players competing against each other; and
a scoring control center communicatively coupled to the first sensor and the second sensor to receive information and determine the performance of the first player.
2. The system of claim 1 , wherein the first sensor is attached to a basketball hoop or a basketball backboard, and wherein the first sensor is operative to detect a basketball passing through the basketball hoop to thereby indicate the scoring event.
3. The system of claim 1 , wherein the second sensor comprises at least one wireless transmitter removably coupled to the first player.
4. The system of claim 1 , further comprising a detector operative to detect a position of the first player when the first player throws a basketball towards a basketball hoop to thereby actuate the scoring event.
5. The system of claim 4 , wherein the scoring control center is operative to award the first player with a first predetermined amount of points when the position of the first player is within a first zone relative to the basketball hoop and award the first player with a second predetermined amount of points when the position of the first player is within a second zone relative to the basketball hoop.
6. The system of claim 1 , wherein the scoring control center is integrated with a basketball backboard, and wherein the scoring control center is operative to calculate, store, or display a total score of baskets made by the first player.
7. The system of claim 1 , wherein the scoring control center is operative to produce an audio output to indicate a score.
8. The system of claim 1 , wherein the scoring control center is located remotely from one or more basketball backboards, and wherein the scoring control center is operative to calculate, store, or display a total score of baskets made by a first team comprising the first player and a second team comprising a second player.
9. The system of claim 1 , wherein the scoring control center is communicatively coupled to at least one of the first sensor and the second sensor over a wireless medium.
10. The system of claim 1 , further comprising a wireless device removably attached to the first player and communicatively coupled to at least one of the first sensor, the second sensor, and the scoring control center, wherein the wireless device is operative to vibrate, emit a sound, or produce a lighting pattern in response to the scoring event.
11. The system of claim 1 , wherein the first sensor includes an electronic dartboard, and wherein the first sensor is operative to detect a dart contacting a position on the electronic dartboard to thereby indicate the scoring event.
12. A wireless scoring and gaming system for measuring and monitoring performance of a plurality of players in a real-time competitive sporting activity, comprising:
a first sensor detecting a scoring event during the competitive sporting activity;
a second sensor detecting a position of a first player when the first player throws an object towards a goal to thereby actuate the scoring event; and
a scoring control center communicatively coupled to the first sensor and the second sensor to receive information and determine the performance of the first player.
13. The system of claim 12 , wherein the second sensor comprises at least one wireless transmitter removably coupled to the first player.
14. The system of claim 12 , wherein the scoring control center is operative to award the first player with a first predetermined amount of points when the position of the first player is within a first zone relative to the goal and award the first player with a second predetermined amount of points when the position of the first player is within a second zone relative to the goal.
15. The system of claim 12 , further comprising a wireless device removably coupled to the first player and communicatively coupled to at least one of the first sensor, the second sensor, and the scoring control center, wherein the wireless device is operative to vibrate, emit a sound, or produce a lighting pattern in response to the scoring event.
16. The system of claim 12 , wherein the goal is a basketball hoop.
17. The system of claim 12 , wherein the goal is a dartboard.
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US13/633,136 US20130065713A1 (en) | 2011-11-01 | 2012-10-02 | Wireless Scoring and Gaming System and Method for Using RF and/or IR to Activate Receiving Peripheral Devices |
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US201161628515P | 2011-11-01 | 2011-11-01 | |
| US13/633,136 US20130065713A1 (en) | 2011-11-01 | 2012-10-02 | Wireless Scoring and Gaming System and Method for Using RF and/or IR to Activate Receiving Peripheral Devices |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| US20130065713A1 true US20130065713A1 (en) | 2013-03-14 |
Family
ID=47830356
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| US13/633,136 Abandoned US20130065713A1 (en) | 2011-11-01 | 2012-10-02 | Wireless Scoring and Gaming System and Method for Using RF and/or IR to Activate Receiving Peripheral Devices |
Country Status (1)
| Country | Link |
|---|---|
| US (1) | US20130065713A1 (en) |
Cited By (6)
| Publication number | Priority date | Publication date | Assignee | Title |
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| US20150247709A1 (en) * | 2014-02-28 | 2015-09-03 | Roberts Tactical Precision, Inc. | Interactive target and system for long range shooting |
| US20160084618A1 (en) * | 2013-05-03 | 2016-03-24 | Hong International Corp. | Dart game apparatus, method and computer readable medium thereof |
| US20170074623A1 (en) * | 2015-07-03 | 2017-03-16 | Mark Hughes | Electronic dartboard with scoreboard interface with portable electronic devices |
| US10443987B2 (en) | 2016-04-21 | 2019-10-15 | Indian Industries, Inc. | Dartboard scoring system |
| US20220134211A1 (en) * | 2019-02-13 | 2022-05-05 | Spektacom Technologies Private Limited | Method and system for optimizing collection of data to detect an occurance in a live event |
| WO2024254175A3 (en) * | 2023-06-05 | 2025-04-24 | James Bush | Systems and methods for multi-variable point mechanisms in sports and games |
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| US5366230A (en) * | 1993-05-18 | 1994-11-22 | Sanquinetti Trigo Jorge J | Dart game with dart hit versus non-dart hit impact discrimination |
| US20080254866A1 (en) * | 2007-04-10 | 2008-10-16 | Randall Keith Young | Automatic scoring and performance measurement method and apparatus |
| US20090111582A1 (en) * | 2007-10-31 | 2009-04-30 | Motorola, Inc. | Method and Apparatus for Tracking Sports Play |
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| US5366230A (en) * | 1993-05-18 | 1994-11-22 | Sanquinetti Trigo Jorge J | Dart game with dart hit versus non-dart hit impact discrimination |
| US20080254866A1 (en) * | 2007-04-10 | 2008-10-16 | Randall Keith Young | Automatic scoring and performance measurement method and apparatus |
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| Publication number | Priority date | Publication date | Assignee | Title |
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| US20160084618A1 (en) * | 2013-05-03 | 2016-03-24 | Hong International Corp. | Dart game apparatus, method and computer readable medium thereof |
| US20150247709A1 (en) * | 2014-02-28 | 2015-09-03 | Roberts Tactical Precision, Inc. | Interactive target and system for long range shooting |
| US9448043B2 (en) * | 2014-02-28 | 2016-09-20 | Roberts Tactical Precision, Inc. | Interactive target and system for long range shooting |
| US20170074623A1 (en) * | 2015-07-03 | 2017-03-16 | Mark Hughes | Electronic dartboard with scoreboard interface with portable electronic devices |
| US10443987B2 (en) | 2016-04-21 | 2019-10-15 | Indian Industries, Inc. | Dartboard scoring system |
| US10962336B2 (en) | 2016-04-21 | 2021-03-30 | Indian Industries, Inc. | Dartboard scoring system |
| US20220134211A1 (en) * | 2019-02-13 | 2022-05-05 | Spektacom Technologies Private Limited | Method and system for optimizing collection of data to detect an occurance in a live event |
| WO2024254175A3 (en) * | 2023-06-05 | 2025-04-24 | James Bush | Systems and methods for multi-variable point mechanisms in sports and games |
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