US20100267465A1 - Reverse P Golf Club Putter Face - Google Patents
Reverse P Golf Club Putter Face Download PDFInfo
- Publication number
- US20100267465A1 US20100267465A1 US12/425,380 US42538009A US2010267465A1 US 20100267465 A1 US20100267465 A1 US 20100267465A1 US 42538009 A US42538009 A US 42538009A US 2010267465 A1 US2010267465 A1 US 2010267465A1
- Authority
- US
- United States
- Prior art keywords
- computer
- characters
- library
- appropriate
- actual
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Abandoned
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/63—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
- A63F13/655—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition by importing photos, e.g. of the player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/812—Ball games, e.g. soccer or baseball
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T13/00—Animation
- G06T13/20—3D [Three Dimensional] animation
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6009—Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8011—Ball
Definitions
- This invention uses existing technologies in a new way.
- the technology to use a computer to overlay images in a picture or a movie onto a background is currently in use and generally available through many commercial software products.
- the inventor has designed and developed computer systems.
- Real Computer Game Builder a process for creating computer games using actual movies of characters with actual pictures and movies of objects. Not computer generated characters and terrain.
- This invention is titled “Real Computer Game Builder” and involves:
- This invention uses existing technologies in a new way.
- the technology to use a computer to overlay images in a picture or a movie onto a background is currently in use and generally available through many commercial software products.
- the inventor has designed and developed computer systems.
- a process for creating computer generated movies using a library of pre-recorded characters (actors performing roles of characters), personalities, actions and dialogue along with settings, backgrounds and scenery, and sounds, etc. which are retrieved from the library by computer commands and added and deleted and adjusted as appropriate and required, entering the appropriate dialogue and emotions, etc. and then pieced together to create the movie.
- All Possibility Characters and Backgrounds a process for creating computer generated movies, using a library of pre-recorded characters (actors performing roles of characters), personalities, actions and dialogue along with settings, backgrounds and scenery, and sounds, etc. which are retrieved from the library by computer commands and added and deleted and adjusted as appropriate and required, entering the appropriate dialogue and emotions, etc. and then pieced together to create the movie.
- This invention is titled “All Possibility Characters and Backgrounds” and involves:
- This also includes, but is not limited to, creating an electronic library of all possible situations, and all possible dialogues with all possible personalities and emotions and the capability to adjust all the variable situations (e.g. electronically adjust the presentation of the emotions between recorded emotions (for example if the recording includes a character expressing anger and another character expressing rage, the capability to adjust in between)).
- creating an electronic library of all possible situations, and all possible dialogues with all possible personalities and emotions and the capability to adjust all the variable situations e.g. electronically adjust the presentation of the emotions between recorded emotions (for example if the recording includes a character expressing anger and another character expressing rage, the capability to adjust in between)).
- This invention would also include developing the computer program(s) to handle the processes of this invention:
- the adjusting will require some computer algorithms and the capability for the computer to automatically adjust the variables will exist.
- costumes for the characters when originally filming the images and sounds for the library, the actors will wear special clothing that can be easily replaced by the appropriate costume when generating the movie.
- the unusual color will be a color chosen that can be easily isolated by computer technology and does not frequently occur in backgrounds and scenery, this could change but at this moment I am considering a shade of pale purple (not a frequently used color) or a distinctive color and pattern.
- the costumes can be changed as required, by scene or multiple scenes.
- Included is automatic (or default) actions for a character or multiple characters (for example a background crowd) or so multiple characters can interract with each other.
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Golf Clubs (AREA)
- Processing Or Creating Images (AREA)
Abstract
Real Computer Game Builder, a process for creating computer games using actual movies of actual players performing appropriate actions with actual pictures of appropriate playing surfaces or settings. For example with golf games, the new part of this invention is using actual pictures of golf courses and actual films of golf clubs being swung to make the appropriate shot (not computer animated terrain and players).
Description
- EFS ID: 3179488
- Application No. 61/046,406
- Confirmation Number: 7422
- First Named Inventor/Applicant Name: Barry William Ceminchuk
- Barry Ceminchuk
- Box 51047 RPO Highlands
- Edmonton, Alberta, Canada—T5W 5G5
- (780) 952-1792 (changed)
- barryceminchuk@rogers.com
- Receipt Date: 19 Apr. 2008
- Patents in the same category:
- This invention uses existing technologies in a new way. The technology to use a computer to overlay images in a picture or a movie onto a background is currently in use and generally available through many commercial software products.
- Not applicable.
- Not applicable.
- The inventor has designed and developed computer systems.
- Real Computer Game Builder, a process for creating computer games using actual movies of characters with actual pictures and movies of objects. Not computer generated characters and terrain.
- Not applicable.
- I will explain the invention in simple terms. Having read other patent applications they are too detailed and have information that is extraneous and in some, confusing.
- Process for creating computer games using actual movies of characters with actual pictures and movies of objects.
- This invention is titled “Real Computer Game Builder” and involves:
- Using actual movies of characters with actual pictures and movies of objects. Example: with computer golf game, use movies of actual swings with appropriate golf clubs and appropriate shots, with actual pictures of appropriate golf courses. Not computer generated characters and terrain.
- This would require taking photographs at every possible location a golf ball could land (including panorama photos) and then having a golf swing for every possible shot that could be taken from every position (normal shots (i.e. a full 8 iron) and trouble shots (high or low shots, hook or slice and severity of hook or slice, partial shots (i.e. soft 8 iron or hard 3 iron), etc.)). The terrain and obstructions would also have to be
- EFS ID: 3179488
- Application Number: 61/046,406
- Confirmation Number:
- 7422
- First Named Inventor/Applicant Name: Barry William Ceminchuk
- Barry Ceminchuk
- Box 51047 RPO Highlands
- Edmonton, Alberta, Canada—T5W 5G5
- (780) 952-1792 (changed)
- barryceminchuk@rogers.com
- Receipt Date: 19 APR. 2008
- Patents in the Same Category:
- This invention uses existing technologies in a new way. The technology to use a computer to overlay images in a picture or a movie onto a background is currently in use and generally available through many commercial software products.
- Not applicable.
- Not applicable.
- The inventor has designed and developed computer systems.
- A process for creating computer generated movies, using a library of pre-recorded characters (actors performing roles of characters), personalities, actions and dialogue along with settings, backgrounds and scenery, and sounds, etc. which are retrieved from the library by computer commands and added and deleted and adjusted as appropriate and required, entering the appropriate dialogue and emotions, etc. and then pieced together to create the movie.
- Not applicable.
- I will explain the invention in simple terms. Having read other patent applications they are too detailed and have information that is extraneous and in some, confusing.
- All Possibility Characters and Backgrounds—a process for creating computer generated movies, using a library of pre-recorded characters (actors performing roles of characters), personalities, actions and dialogue along with settings, backgrounds and scenery, and sounds, etc. which are retrieved from the library by computer commands and added and deleted and adjusted as appropriate and required, entering the appropriate dialogue and emotions, etc. and then pieced together to create the movie.
- This invention is titled “All Possibility Characters and Backgrounds” and involves:
- Using a pre-recorded library of actions, characters, personalities and dialogue (actors performing roles of characters) and backgrounds and scenery and sounds, then use a computer program to piece together the movie or game.
- This also includes, but is not limited to, creating an electronic library of all possible situations, and all possible dialogues with all possible personalities and emotions and the capability to adjust all the variable situations (e.g. electronically adjust the presentation of the emotions between recorded emotions (for example if the recording includes a character expressing anger and another character expressing rage, the capability to adjust in between)).
- This invention would also include developing the computer program(s) to handle the processes of this invention:
-
- This would include the ability to isolate a character or even a section of a frame, an arm of the character for example, and then move the character or arm based on commands given to the computer (either by word commands or click on icons or drop down menus or verbal spoken commands) and which could be accomplished using, in computer programming language (for example Fortran programming language), a single or multiple 3 dimensional array(s) that would use variables to move the selected section in the direction required and at the speed required and to the position required, as directed by the command given to the program.
- This also includes the capability to adjust all the variable situations (e.g. electronically adjust the presentation of the emotions between recorded emotions (for example if the recording includes a character expressing anger and another character expressing rage, the capability to adjust in between) or facial expressions, or adjust images, etc.) both manually and automatically by the computer by either a small amount of large amount of adjustment.
- This also includes the ability to enter specific words and phrases (i.e. dialogues) which the computer retrieves from the library. The library, besides common words and phrases, will also contain single words that can be retrieved and used to build dialogues.
- The dialogues will be capable of being adjusted at the syllable level to allow for accents, inflection, etc. and other languages, dialects, etc.
- Also, have a feature to insert another language sub-titles and/or voice over.
- As for backgrounds and scenery and sounds, these can be filmed and recorded and stored in the library. For example Google is filming street views of many cities, perhaps this data can be bought from them or even done by myself.
- For non-existent backgrounds (for example a future city or an ancient city) these can be created and stored in the library or an existing setting can be used and adjusted. For time difference (for example a city in the 18th century) these can be adjusted from existing library images, both manually and by the computer (for example replace paved roads with dirt, remove modern metals, etc.).
- The adjusting will require some computer algorithms and the capability for the computer to automatically adjust the variables will exist.
- With costumes for the characters, when originally filming the images and sounds for the library, the actors will wear special clothing that can be easily replaced by the appropriate costume when generating the movie. This would be unusually colored clothing on both the upper and lower parts of the actors bodies, and would include some flesh shots. The unusual color will be a color chosen that can be easily isolated by computer technology and does not frequently occur in backgrounds and scenery, this could change but at this moment I am considering a shade of pale purple (not a frequently used color) or a distinctive color and pattern. The costumes can be changed as required, by scene or multiple scenes.
- In other words, create a library of all possible characters, with personalities, actions, emotions and movement and dialogue and backgrounds and scenery and sounds and then piece together using a computer program to generate the movie from the characters, etc. in the library. The capability would exist to adjust movements and variables like emotions and dialogue and costumes, etc. as required and add and delete as required.
- Again, this invention uses existing technologies in a new way. The technology to use a computer to overlay images in a picture or a movie onto a background is currently in use and generally available through many commercial software products. This invention is creating a library of all possible characters (actors performing roles of characters), personalities, actions and dialogue along with settings, backgrounds and scenery, and sounds, which are retrieved from the library by computer commands and added and deleted and adjusted as appropriate and required, entering the appropriate dialogue and emotions, etc. and then pieced together to create the movie.
- An example would be, Commands:
-
- Setting—Front of Lincoln Memorial in Washington, D.C., USA, white male character, age early 30's, dressed in summer golf shirt (navy blue) and blue jean pants, and white sneakers.
- Action—Walk up stairs of Memorial at normal speed, at top of stairs turn and face away from Memorial (180 degrees) and say some dialogue (words to be said are entered and any emotion, accent, etc.).
- The background, character, actions, etc. will be retrieved from the library and adjusted as appropriate.
- When complete, next scene commands are entered and the process is repeated.
- Similar settings and angles (overhead, street level, various angles) could be offered for the builder to choose if what is initially presented is not what wanted. This would be achieved by retrieving settings with similar criteria and location.
- The nearest thing to this concept I have seen is on the television show Star Trek Voyageur, using Star Trek terminology, one episode discussed the creating of holo-novels for the holo-deck. The actor mentioned a location (somewhere in Ireland if I remember correctly) and the computer generated a holo-deck image of a town in Ireland. And the actor mentioned a character and the computer generated a holo-image of a character and the actor tweaked the characteristics of the character and the personality. This is a similar concept, generate settings and characters from a computer library.
- Included is automatic (or default) actions for a character or multiple characters (for example a background crowd) or so multiple characters can interract with each other.
Claims (1)
1. All Possibility Characters and Backgrounds—a process for creating computer generated movies, using a library of pre-recorded characters (actors performing roles of characters), personalities, actions and dialogue along with settings, backgrounds and scenery, and sounds, etc. which are retrieved from the library by computer commands and added and deleted and adjusted as appropriate and required, entering the appropriate dialogue and emotions, etc. and then pieced together to create the movie. This also includes, but is not limited to, creating an electronic library of the above characters, scenery, etc. This invention is creating a library of all possible characters with dialogue, moods and actions and backgrounds and using the library images and sounds to generate a movie using computer commands and computer technology. This invention would also include developing the computer program(s) to handle the adjusting and movement aspects of this invention.
Priority Applications (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US12/425,380 US20100267465A1 (en) | 2009-04-16 | 2009-04-16 | Reverse P Golf Club Putter Face |
| CA2665135A CA2665135A1 (en) | 2009-04-16 | 2009-05-04 | Reverse p putter |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US12/425,380 US20100267465A1 (en) | 2009-04-16 | 2009-04-16 | Reverse P Golf Club Putter Face |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| US20100267465A1 true US20100267465A1 (en) | 2010-10-21 |
Family
ID=42979735
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| US12/425,380 Abandoned US20100267465A1 (en) | 2009-04-16 | 2009-04-16 | Reverse P Golf Club Putter Face |
Country Status (2)
| Country | Link |
|---|---|
| US (1) | US20100267465A1 (en) |
| CA (1) | CA2665135A1 (en) |
Cited By (6)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US20230186541A1 (en) * | 2021-12-13 | 2023-06-15 | Electronic Arts Inc. | System for customizing in-game character animations by players |
| US11992768B2 (en) | 2020-04-06 | 2024-05-28 | Electronic Arts Inc. | Enhanced pose generation based on generative modeling |
| US12169889B2 (en) | 2021-06-10 | 2024-12-17 | Electronic Arts Inc. | Enhanced system for generation of facial models and animation |
| US12236510B2 (en) | 2021-06-10 | 2025-02-25 | Electronic Arts Inc. | Enhanced system for generation of facial models and animation |
| US12387409B2 (en) | 2022-10-21 | 2025-08-12 | Electronic Arts Inc. | Automated system for generation of facial animation rigs |
| US12456245B2 (en) | 2023-09-29 | 2025-10-28 | Electronic Arts Inc. | Enhanced system for generation and optimization of facial models and animation |
Citations (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US20050020359A1 (en) * | 2003-06-02 | 2005-01-27 | Jonathan Ackley | System and method of interactive video playback |
-
2009
- 2009-04-16 US US12/425,380 patent/US20100267465A1/en not_active Abandoned
- 2009-05-04 CA CA2665135A patent/CA2665135A1/en not_active Abandoned
Patent Citations (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US20050020359A1 (en) * | 2003-06-02 | 2005-01-27 | Jonathan Ackley | System and method of interactive video playback |
Cited By (8)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US11992768B2 (en) | 2020-04-06 | 2024-05-28 | Electronic Arts Inc. | Enhanced pose generation based on generative modeling |
| US12169889B2 (en) | 2021-06-10 | 2024-12-17 | Electronic Arts Inc. | Enhanced system for generation of facial models and animation |
| US12236510B2 (en) | 2021-06-10 | 2025-02-25 | Electronic Arts Inc. | Enhanced system for generation of facial models and animation |
| US20230186541A1 (en) * | 2021-12-13 | 2023-06-15 | Electronic Arts Inc. | System for customizing in-game character animations by players |
| US11816772B2 (en) * | 2021-12-13 | 2023-11-14 | Electronic Arts Inc. | System for customizing in-game character animations by players |
| US20240161371A1 (en) * | 2021-12-13 | 2024-05-16 | Electronic Arts Inc. | Asystem for customizing in-game character animations by players |
| US12387409B2 (en) | 2022-10-21 | 2025-08-12 | Electronic Arts Inc. | Automated system for generation of facial animation rigs |
| US12456245B2 (en) | 2023-09-29 | 2025-10-28 | Electronic Arts Inc. | Enhanced system for generation and optimization of facial models and animation |
Also Published As
| Publication number | Publication date |
|---|---|
| CA2665135A1 (en) | 2010-10-16 |
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Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| STCB | Information on status: application discontinuation |
Free format text: ABANDONED -- FAILURE TO RESPOND TO AN OFFICE ACTION |