US20090039600A1 - 3-D puzzle including a block and interlocking sliding keys - Google Patents
3-D puzzle including a block and interlocking sliding keys Download PDFInfo
- Publication number
- US20090039600A1 US20090039600A1 US11/891,037 US89103707A US2009039600A1 US 20090039600 A1 US20090039600 A1 US 20090039600A1 US 89103707 A US89103707 A US 89103707A US 2009039600 A1 US2009039600 A1 US 2009039600A1
- Authority
- US
- United States
- Prior art keywords
- key
- keys
- block
- slot
- puzzle
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Abandoned
Links
- 238000000034 method Methods 0.000 claims abstract description 11
- 238000003780 insertion Methods 0.000 claims description 13
- 230000037431 insertion Effects 0.000 claims description 13
- 239000012780 transparent material Substances 0.000 claims description 3
- 239000003086 colorant Substances 0.000 description 2
- 238000004040 coloring Methods 0.000 description 2
- 238000002955 isolation Methods 0.000 description 2
- 238000010276 construction Methods 0.000 description 1
- 238000010586 diagram Methods 0.000 description 1
- 235000019239 indanthrene blue RS Nutrition 0.000 description 1
- UHOKSCJSTAHBSO-UHFFFAOYSA-N indanthrone blue Chemical compound C1=CC=C2C(=O)C3=CC=C4NC5=C6C(=O)C7=CC=CC=C7C(=O)C6=CC=C5NC4=C3C(=O)C2=C1 UHOKSCJSTAHBSO-UHFFFAOYSA-N 0.000 description 1
- 238000004519 manufacturing process Methods 0.000 description 1
- 239000000463 material Substances 0.000 description 1
- 230000008520 organization Effects 0.000 description 1
- 230000009897 systematic effect Effects 0.000 description 1
Images
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/06—Patience; Other games for self-amusement
- A63F9/12—Three-dimensional jig-saw puzzles
- A63F9/1204—Puzzles consisting of non-interlocking identical blocks, e.g. children's block puzzles
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/06—Patience; Other games for self-amusement
- A63F9/12—Three-dimensional jig-saw puzzles
- A63F2009/1236—Three-dimensional jig-saw puzzles with a final configuration thereof, i.e. the solution, being packed in a box or container
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/06—Patience; Other games for self-amusement
- A63F9/08—Puzzles provided with elements movable in relation, i.e. movably connected, to each other
- A63F9/0826—Three-dimensional puzzles with slidable or rotatable elements or groups of elements, the main configuration remaining unchanged, e.g. Rubik's cube
- A63F9/0861—Three-dimensional puzzles with slidable or rotatable elements or groups of elements, the main configuration remaining unchanged, e.g. Rubik's cube with elements slidably connected to neighbouring elements, e.g. with hollow interior
Definitions
- inventive aspects of this disclosure pertain to games in the form of puzzles. More particularly, the disclosure pertains to a 3-dimensional puzzle including a plurality of slidable interlocking keys inserted into a block in a specific arrangement for completion of the puzzle.
- the present disclosure relates to a 3-dimensional puzzle including a plurality of slidable interlocking keys inserted into a block in a specific arrangement for completion of the puzzle.
- a puzzle includes a block defining an interior and an exterior, the block including at least three panels arranged perpendicularly to each other, wherein each panel defines a wall and wherein each panel defines at least one slot through each wall.
- a plurality of keys, each configured to be fully insertable through each slot on each wall from the exterior toward the interior when there are no other keys in the block are provided.
- the keys and the slots are configured such that, if each key is inserted into a correct slot and in a correct sequence with respect to the others keys, all of the plurality of keys can be fully inserted into the block, and, if at least one of the plurality of keys is inserted into an incorrect slot or in an incorrect sequence with respect to the other keys, at least one of the keys cannot be fully inserted into the block to solve the puzzle.
- FIG. 1 illustrates an embodiment of a puzzle having features that are examples of inventive aspects in accordance with the principles of the present disclosure, the puzzle including a block shown from a perspective view and a four different types of keys used in the puzzle shown from a side view;
- FIG. 2 illustrates the puzzle of FIG. 1 in a fully completed arrangement
- FIG. 3 is a front, top, right perspective view of the block of the puzzle of FIG. 1 ;
- FIG. 4 illustrates an exploded view of the block of FIG. 3 showing the different faces and the construction of the block
- FIG. 5 is a top view of the block of FIG. 3 ;
- FIG. 6 is a top, perspective view of a first type of key of the puzzle of FIG. 1 ;
- FIG. 7 is a side, perspective view of the first type of key of FIG. 6 ;
- FIG. 8 is a side view of the first type of key of FIG. 6 ;
- FIG. 9 is a side view of a second type of key of the puzzle of FIG. 1 ;
- FIG. 10 is a side view of a third type of key of the puzzle of FIG. 1 ;
- FIG. 11 is a side view of a fourth type of key of the puzzle of FIG. 1 ;
- FIG. 12 illustrates the block of FIG. 1 with one of the keys fully inserted into the block and another key partially inserted into the block;
- FIG. 13 illustrates the block of FIG. 1 with a number of keys fully inserted into the block
- FIG. 14 illustrates the block of FIG. 1 with a number of keys fully inserted into the block, the block shown with two of its faces removed to expose the interior of the block and to show the interlock arrangement formed by the inserted keys;
- FIG. 15 illustrates the keys of FIG. 14 without the block to show the interlock arrangement formed by the keys
- FIG. 16 is a chart showing the quantity provided for each of the keys of the puzzle of FIG. 1 and illustrating a color-coding arrangement that can be used with the puzzle of FIG. 1 to increase the difficulty of the puzzle;
- FIGS. 17A-17O are diagrammatic views illustrating the sequence of steps of one example method of completing the puzzle of FIG. 1 .
- FIG. 1 illustrates an embodiment of a puzzle 10 having features that are examples of inventive aspects in accordance with the principles of the present disclosure.
- the puzzle 10 includes a block 12 that is configured to receive a plurality of key pieces 14 in a particular arrangement to complete the puzzle 10 .
- the puzzle 10 utilizes four different types of keys 14 a - 14 d , each one being provided in a certain given quantity, as will be described herein below.
- the object of the game provided by the puzzle 10 is to insert as many of the provided keys 14 into the block 12 as possible, utilizing the slots 16 provided on the block 12 .
- the object of the game might be to try to complete the puzzle 10 by successfully inserting every key piece 14 provided into the block 12 .
- the puzzle 10 might be used to play a game involving a group of people wherein the last person to be able to fully insert a key piece 14 into the block 12 would win the game.
- Other games or variations thereof are certainly possible.
- FIG. 2 illustrates the puzzle 10 in a completed configuration wherein every provided key piece 14 has been inserted into the block 12 .
- the provided key pieces 14 must be inserted into the block 12 in a certain arrangement and sequence in order to complete the puzzle 10 .
- Each type of key 14 is provided in a given quantity and each type of key 14 involves a different level of difficulty in insertion thereof, as will be discussed in further detail.
- the block 12 of the puzzle is illustrated in isolation.
- the block 12 defines a hollow cube structure 18 that is assembled from six panels 20 that interfit together. Once assembled, the block 12 defines a cube 18 having a front face 22 , a back face 24 , a right face 26 , a left face 28 , a top face 30 and a bottom face 32 .
- each panel 20 defines a wall 34 and a plurality of slots 16 formed through the wall 34 .
- there are two types of slots 16 provided through the walls 34 1) a full slot 16 a and 2) a divided slot 16 b .
- the full slot 16 a defines a generally rectangular configuration.
- the divided slot 16 b defines two smaller square-like holes 15 separated by a divider 17 .
- the width and length of each full slot 16 a is equal to the width and the total length of the divided slot 16 b , which includes the two smaller holes 15 and the divider 17 .
- the slots 16 are provided in three rows and three columns.
- the slots 16 are provided in a particular arrangement such that they will all be filled when the puzzle 10 is finally completed.
- the full slots 16 a are normally used as both entry and exit slots.
- the divided slots 16 b are generally used as only exit slots since the divider 17 will contact the key 14 near a head portion thereof before the key 14 is fully inserted into the divided slot 16 b , as will be described in further detail below.
- the block 12 can be manufactured out of a transparent material such that the keys 14 in the inside are visible to the outside of the cube 18 when the keys 14 are being inserted in.
- the block 12 may be made from an opaque material which may significantly increase the difficulty of the game.
- FIGS. 6-11 illustrate the various different types of keys 14 that are used with the puzzle 10 .
- the first key 14 a is generally the most difficult key to insert into the puzzle 10 .
- the first key 14 a defines body 36 with a first end 38 and a second end 40 .
- the first key 14 a includes a pair of leg portions 42 extending from a head portion 44 (i.e., handle portion) of the body 36 in a direction from the first end 38 to the second end 40 .
- the legs 42 are connected together by three bridge portions 46 .
- the bridge portions 46 define three closed keyslots 48 and one open keyslot 50 between the legs 42 .
- the closed keyslots 48 are sized to accommodate both legs 42 of the other keys 14 going through the keyslots 48 .
- the legs 42 of all of the keys 14 are sized such that each key 14 is slidably insertable through the full slots 16 a defined on the block 12 .
- Each leg 42 is also sized to be insertable into the holes 15 of the divided slots 16 b on the block 12 .
- the head portion 44 of the keys 14 are made larger than the slots 16 provided on the block 12 and are configured to contact the panel walls 34 to stop insertion.
- the head portion 44 includes two pairs of perpendicularly arranged flanges 56 that make contact with the panels 20 when the keys 14 are inserted. When fully inserted, the head portions 44 protrude out of the block 12 , as shown in FIGS. 12 and 13 .
- each head portion 44 adjacent each head portion 44 is defined a pair of flexible cantilever arms 52 .
- the cantilever arms 52 are configured to flex toward and away from the body 36 .
- the cantilever arms 52 are provided with tabs 54 .
- the tabs 54 of the cantilever arms 52 are configured to provide a snap-fit interlock with the block 12 when a key 14 has been fully inserted through a slot 16 . Once the key 14 is inserted through a full slot 16 a , the wall 34 is captured between the tabs 54 of the cantilever arms 52 and flanges 56 defined by the head 44 .
- the second key 14 b a second type of key 14 b (hereinafter “the second key 14 b ”) is illustrated.
- the second key 14 b defines a longer open keyslot 50 than the first key 14 a
- the second key 14 b is less challenging to insert into the block 12 for completion of the puzzle 10 than the first key 14 a .
- the longer open keyslot 50 of the second key 14 b is long enough to accommodate and receive another key 14
- the shorter open keyslot 50 of the first key 14 a is only long enough to accommodate a wall 34 of the block 12 during insertion (please refer to FIGS. 14 and 15 ).
- the second key 14 b may include an identical head 44 configuration that includes the cantilevered snap-fit structure.
- the legs 42 of the second key 14 b are bridged together by only two bridge sections 46 , creating two closed keyslots 48 and one longer open keyslot 50 , as discussed.
- the third key 14 c is less difficult to insert for completion of the puzzle 10 than either of the first and second keys 14 a , 14 b .
- the third key 14 c defines an even longer open keyslot 50 than the second key 14 b .
- the open keyslot 50 of the third key 14 c is dimensioned to accommodate and receive two other keys 14 .
- the legs 42 of the third key 14 c are bridged together by only one bridge section 46 , creating one closed keyslot 48 and one long open keyslot 50 , as discussed above.
- the fourth key 14 d is the easiest to insert than any of the first, second or third keys 14 a - 14 c for completion of the puzzle 10 .
- the fourth keys 14 d are normally inserted as the last ones after all of the other three types of keys 14 a - 14 c have been inserted.
- the fourth key 14 d does not include a bridge portion connecting its legs 42 and defines one long open slot 50 between the legs 42 that can accommodate and receive three keys 14 .
- Table 1 lists a number of example dimensions (referenced throughout the drawings) for each of the block 12 , the first key 14 a , the second key 14 b , the third key 14 c , and the fourth key 14 d . It should be noted that the listed dimensions refer simply to one working example embodiment of the puzzle 10 and no restriction is intended by the listed dimensions. As listed, different letters (A, B, C, D, . . . and so on) refer to different dimensions referenced throughout the drawings.
- FIG. 16 illustrates a chart showing the denominations of the different types of keys 14 for the depicted embodiment of the puzzle 10 .
- the puzzle 10 includes twenty-seven total keys 14 . Out of the twenty-seven keys 14 , nine are first keys 14 a , twelve are second keys 14 b , three are third keys 14 c , and three are fourth keys 14 d.
- the difficulty of the game can be increased by providing more of the first and second keys 14 a , 14 b and less of the third and fourth keys 14 c , 14 d .
- the puzzle 10 can also be simplified by providing more of the easier-to-insert keys such as the third and fourth keys 14 c , 14 d.
- a user plays the puzzle 10 by trying to insert as many key pieces 14 into the block 12 as possible, limited and challenged by the specific configuration of the slots 16 and the configurations of the individual key pieces 14 and the sequence of insertion thereof.
- interlock configuration 58 when the keys 14 are inserted, depending upon the type of key 14 and the available space within the cube 18 , three keys 14 meeting at one point may form an interlock configuration 58 . As such, the key pieces 14 will be locked with respect to each other and the one that was inserted last has to be removed in order to unlock the interlock 58 .
- This described interlock arrangement 58 may occur among a number of the keys 14 within the block 12 such that only by removing the last inserted keys 14 first, can the interlock 58 be unlocked and the other keys 14 removed.
- the first key 14 a since it only has an open keyslot 50 that is just long enough to accommodate the divider 17 on a wall 34 of the block 12 , is normally the type of key 14 that is inserted first. If the first key 14 a is inserted and there is another key 14 in its path (e.g., at a perpendicular angle thereto), the first key 14 a cannot be inserted all the way through to the other side of the block 12 .
- the first key 14 a had to have been inserted first before the second key 14 b that is going perpendicularly through the middle closed keyslot 48 of the first key 14 a . Otherwise, the open keyslot end of the first key 14 a would have contacted that second key 14 b and stopped insertion. Whereas, since a second key 14 b has an open keyslot 50 that is long enough to accommodate another key 14 (e.g., at a perpendicular angle thereto) in its path and still have its legs 42 go all the way through the block 12 , it had to have been inserted after the first key 14 a in this arrangement.
- the example interlock arrangement 58 shown in FIGS. 14 and 15 is formed by first inserting the second key 14 b in a direction from bottom to up. Then, the two first keys 14 a are inserted in a parallel manner, with the rightmost first key 14 a going through the closed keyslot 48 of the inserted second key 14 b . Last, the other second key 14 b is inserted from left to right with this second key 14 b passing through the middle closed keyslot 48 of the leftmost first key 14 a and the intersection of the rightmost first key 14 a and the first inserted second key 14 b being accommodated by the open keyslot 50 of the last inserted second key 14 b.
- a third key 14 c (shown in FIG. 10 ) includes only one bridge 46 connecting its legs 42 .
- the long open keyslot 50 of the third key 14 c is able accommodate two keys 14 that are perpendicularly arranged in its path.
- a fourth key 14 d (as shown in FIG. 11 ) has no bridge and thus can be inserted at anytime during the solving of the puzzle 10 . Accordingly, it is a type of key 14 that is normally inserted last since it can go through the block 12 to the other side thereof regardless of how many keys 14 are perpendicularly in its path.
- a key 14 may snap lock into the block 12 such that it does not fall out. If a player inserts a key piece 14 and realizes that a different key 14 should have been inserted instead to advance the puzzle 10 and wants to remove it, he or she can simply pull on the handle 44 of the key 14 . Once there is enough pull force applied to overcome the bias provided by the flexible cantilever arms 52 , the key piece 14 can be slid out.
- the full slots 16 a on the block 12 can act as entry or exit slots, whereas the divided slots 16 b should only be used as exit slots.
- the legs 42 of the key pieces 14 protrude out of the divided slots 16 b from an inward to outward direction after having passed through the block 12 . If a key 14 is mistakenly inserted into a divided slot 16 b for entry (e.g., even if it is a fourth type key 14 d ), it will contact a face of a panel 20 prematurely before being inserted all the way through the block 12 .
- FIGS. 17A-17O diagrammatically illustrate the sequence of steps for completing the depicted example of the puzzle 10 .
- the depicted example of the puzzle 10 is difficult enough where there is only one correct method to fit all of the key pieces 14 into the block 12 .
- Other easier versions, where there is more than one way of completing the puzzle 10 are certainly possible.
- changing the level of difficulty of the puzzle 10 can be accomplished in a number of different ways.
- the puzzle 10 can be simplified.
- the described embodiment of the puzzle 10 above is simply one example. Many variations of the puzzle 10 are contemplated.
- the shape and the size of the block 12 can be changed.
- the number of slots 16 including the number of rows and the number of columns can be varied.
- the particular arrangement of the slots 16 on different faces of the block 12 can be varied to increase and decrease the difficulty of the puzzle 10 .
- the number of the keys 14 , the configuration of the keys 14 , or the quantity in which each type of key 14 is provided can be varied to vary the difficulty of the game.
- the slots 16 may be configured such that the divider 17 that separates the holes 15 of the divided slot 16 b may be made as a removable or insertable piece.
- a divided slot 16 b may be turned into a full slot 16 a by removing the divider piece 17 .
- a full slot 16 a can be turned into a divided slot 16 b by inserting the divider 17 .
- the divider 17 may be snap-fitted into the walls of the block 12 to convert the type of the slot 16 .
- one “generic” block 12 may be provided as part of the puzzle 10 , the arrangement of the slots 16 on the block 12 and the difficulty of the puzzle 10 can be varied by the end user.
- one of the dividers 17 ′ has been illustrated as a removable/insertable divider 17 ′.
- the concept of utilizing removable pieces to vary the configuration of the puzzle 10 can also be applied to the keys 14 .
- the keys 14 may be provided with removable/insertable bridge portions 46 .
- a certain type of a key may be transformed into a different type of a key.
- the puzzle 10 may be provided with all of the keys 14 being the same type (e.g., a fourth key 14 d ) and the user may set the configuration and the difficulty of the puzzle 10 by adding bridge portions 46 to the keys 14 as desired.
- the keys 14 may be provided with tracks on the legs portions 42 of the keys 14 wherein insertable/removable bridge portions 46 may be slid along the legs 42 and snap-fit into desired positions to form different types of keys 14 .
- FIG. 9 one of the bridge portions 46 ′ has been illustrated with dashed lines to depict removability/insertability.
- the block 12 can be of different box-like configurations having different-sized faces, wherein different types of keys having different lengths can be used.
- a color-coding scheme can be implemented to increase the difficulty of the game, wherein each key 14 would be associated with a given color and would have to be placed adjacent to keys 14 having the same or similar color schemes.
- FIG. 16 a chart showing a color-coding arrangement that can be used with the puzzle 10 of FIG. 1 is illustrated.
- each key piece 14 is associated with a given color.
- the key pieces 14 end up displaying a color-coded arrangement. Adding a color element to the puzzle 10 increases the difficulty of the game.
- the colors of the key pieces 14 are also noted such that the completed puzzle 10 is in accordance with the contemplated color coding scheme. If the sequence of steps are followed exactly in accordance with FIGS.
- each of the faces of the block 12 will end up with key pieces 14 that are arranged in columns having the same color group, going from darkest to lightest of the same color going down in rows.
- the three columns on each face will be arranged from the lightest color (yellow) to the darkest color (blue) with green being in the middle column.
- LY stands for light yellow
- MY stands for medium yellow
- DY stands for dark yellow
- LG stands for light green
- MG stands for medium green
- DG stands for dark green
- LB stands for light blue
- MB stands for medium blue
- DB stands for dark blue.
- the coloring arrangement resulting from the keys 14 shown in FIG. 16 can be varied.
- the keys 14 can be colored in a different arrangement than that shown in FIGS. 16 and 17 A- 17 O to end up with a different coloring arrangement than the one described above.
- all of the keys 14 of the same general color may end up on one side of the block 12 .
- the color of the keys 14 could get lighter or darker as one goes down in rows.
- the color of the keys 14 could get lighter or darker as one goes from left to right in columns, etc. Different colors than those listed can certainly be used.
- the puzzle 10 including the block 12 and the keys 14 can be scaled to any degree.
- the puzzle 10 has been described as a 3-dimensional physical object, a software version of the puzzle 10 is also contemplated, wherein electronic images of the block 12 and the keys 14 can be manipulated by the user in assembling the electronic version of the puzzle.
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Toys (AREA)
Abstract
A puzzle and a method of solving thereof are disclosed. The puzzle includes a block defining an interior and an exterior, the block including at least three panels arranged perpendicularly to each other, wherein each panel defines a wall and wherein each panel defines at least one slot through each wall. A plurality of keys, each configured to be fully insertable through each slot on each wall from the exterior toward the interior when there are no other keys in the block are provided. The keys and the slots are configured such that, if each key is inserted into a correct slot and in a correct sequence with respect to the others keys, all of the plurality of keys can be fully inserted into the block, and, if at least one of the plurality of keys is inserted into an incorrect slot or in an incorrect sequence with respect to the other keys, at least one of the keys cannot be fully inserted into the block.
Description
- The inventive aspects of this disclosure pertain to games in the form of puzzles. More particularly, the disclosure pertains to a 3-dimensional puzzle including a plurality of slidable interlocking keys inserted into a block in a specific arrangement for completion of the puzzle.
- Games of skill in the form of puzzles have been known. There are types of puzzles that exist in which a plurality of puzzle pieces are assembled or organized to form a unitary structure. In the case of many of these conventional types of puzzles, the proper assembly or organization of the pieces is easily memorized such that the puzzle does not present a continuing challenge to one who has previously solved the puzzle. Other conventional puzzles exhibit the opposite problem. Certain types of puzzles are very difficult, sometimes, virtually impossible to solve because there is no systematic or logical process for assembling or organizing the pieces, and, the entire assembly procedure may thus be left solely to chance. In summary, many conventional puzzles, being either too difficult or too easy to solve for the average person, do not provide the personal reward or satisfaction which an individual may seek in puzzles.
- New designs for puzzles are desired.
- The present disclosure relates to a 3-dimensional puzzle including a plurality of slidable interlocking keys inserted into a block in a specific arrangement for completion of the puzzle.
- According to one inventive aspect, a puzzle includes a block defining an interior and an exterior, the block including at least three panels arranged perpendicularly to each other, wherein each panel defines a wall and wherein each panel defines at least one slot through each wall. A plurality of keys, each configured to be fully insertable through each slot on each wall from the exterior toward the interior when there are no other keys in the block are provided. The keys and the slots are configured such that, if each key is inserted into a correct slot and in a correct sequence with respect to the others keys, all of the plurality of keys can be fully inserted into the block, and, if at least one of the plurality of keys is inserted into an incorrect slot or in an incorrect sequence with respect to the other keys, at least one of the keys cannot be fully inserted into the block to solve the puzzle.
- The accompanying drawings, which are incorporated in and constitute a part of the specification, illustrate several aspects of the present disclosure and together with the description, serve to explain the principles of the disclosure. A brief description of the drawings is as follows:
-
FIG. 1 illustrates an embodiment of a puzzle having features that are examples of inventive aspects in accordance with the principles of the present disclosure, the puzzle including a block shown from a perspective view and a four different types of keys used in the puzzle shown from a side view; -
FIG. 2 illustrates the puzzle ofFIG. 1 in a fully completed arrangement; -
FIG. 3 is a front, top, right perspective view of the block of the puzzle ofFIG. 1 ; -
FIG. 4 illustrates an exploded view of the block ofFIG. 3 showing the different faces and the construction of the block; -
FIG. 5 is a top view of the block ofFIG. 3 ; -
FIG. 6 is a top, perspective view of a first type of key of the puzzle ofFIG. 1 ; -
FIG. 7 is a side, perspective view of the first type of key ofFIG. 6 ; -
FIG. 8 is a side view of the first type of key ofFIG. 6 ; -
FIG. 9 is a side view of a second type of key of the puzzle ofFIG. 1 ; -
FIG. 10 is a side view of a third type of key of the puzzle ofFIG. 1 ; -
FIG. 11 is a side view of a fourth type of key of the puzzle ofFIG. 1 ; -
FIG. 12 illustrates the block ofFIG. 1 with one of the keys fully inserted into the block and another key partially inserted into the block; -
FIG. 13 illustrates the block ofFIG. 1 with a number of keys fully inserted into the block; -
FIG. 14 illustrates the block ofFIG. 1 with a number of keys fully inserted into the block, the block shown with two of its faces removed to expose the interior of the block and to show the interlock arrangement formed by the inserted keys; -
FIG. 15 illustrates the keys ofFIG. 14 without the block to show the interlock arrangement formed by the keys; -
FIG. 16 is a chart showing the quantity provided for each of the keys of the puzzle ofFIG. 1 and illustrating a color-coding arrangement that can be used with the puzzle ofFIG. 1 to increase the difficulty of the puzzle; and -
FIGS. 17A-17O are diagrammatic views illustrating the sequence of steps of one example method of completing the puzzle ofFIG. 1 . - Reference will now be made in detail to the exemplary aspects of the present inventive features that are illustrated in the accompanying drawings. Wherever possible, the same reference numbers will be used throughout the drawings to refer to the same or like parts.
-
FIG. 1 illustrates an embodiment of apuzzle 10 having features that are examples of inventive aspects in accordance with the principles of the present disclosure. Thepuzzle 10 includes ablock 12 that is configured to receive a plurality ofkey pieces 14 in a particular arrangement to complete thepuzzle 10. As shown inFIG. 1 , in the embodiment illustrated, thepuzzle 10 utilizes four different types ofkeys 14 a-14 d, each one being provided in a certain given quantity, as will be described herein below. - The object of the game provided by the
puzzle 10 is to insert as many of the providedkeys 14 into theblock 12 as possible, utilizing the slots 16 provided on theblock 12. - It will be clear based on the below description that there are various different types of games that might be played using the
puzzle 10. For example, in one game, the object of the game might be to try to complete thepuzzle 10 by successfully inserting everykey piece 14 provided into theblock 12. In another example game, thepuzzle 10 might be used to play a game involving a group of people wherein the last person to be able to fully insert akey piece 14 into theblock 12 would win the game. Other games or variations thereof are certainly possible. -
FIG. 2 illustrates thepuzzle 10 in a completed configuration wherein every providedkey piece 14 has been inserted into theblock 12. As will be described in further detail below, the providedkey pieces 14 must be inserted into theblock 12 in a certain arrangement and sequence in order to complete thepuzzle 10. In the depicted embodiment of thepuzzle 10, there are four different types of keys (14 a-14 d) provided for insertion into theblock 12. Each type ofkey 14 is provided in a given quantity and each type ofkey 14 involves a different level of difficulty in insertion thereof, as will be discussed in further detail. - Referring now to
FIGS. 3-5 , theblock 12 of the puzzle is illustrated in isolation. In the depicted embodiment, theblock 12 defines ahollow cube structure 18 that is assembled from sixpanels 20 that interfit together. Once assembled, theblock 12 defines acube 18 having afront face 22, aback face 24, aright face 26, aleft face 28, atop face 30 and abottom face 32. As shown inFIG. 4 , eachpanel 20 defines awall 34 and a plurality of slots 16 formed through thewall 34. In the depicted embodiment, there are two types of slots 16 provided through the walls 34: 1) afull slot 16 a and 2) a divided slot 16 b. Thefull slot 16 a defines a generally rectangular configuration. The divided slot 16 b defines two smaller square-like holes 15 separated by adivider 17. As shown in the drawings, the width and length of eachfull slot 16 a is equal to the width and the total length of the divided slot 16 b, which includes the twosmaller holes 15 and thedivider 17. - As shown, in the depicted
puzzle 10, on each face of theblock 12, the slots 16 are provided in three rows and three columns. The slots 16 are provided in a particular arrangement such that they will all be filled when thepuzzle 10 is finally completed. Thefull slots 16 a are normally used as both entry and exit slots. The divided slots 16 b are generally used as only exit slots since thedivider 17 will contact thekey 14 near a head portion thereof before thekey 14 is fully inserted into the divided slot 16 b, as will be described in further detail below. - In certain embodiments of the
block 12, theblock 12 can be manufactured out of a transparent material such that thekeys 14 in the inside are visible to the outside of thecube 18 when thekeys 14 are being inserted in. In other embodiments, theblock 12 may be made from an opaque material which may significantly increase the difficulty of the game. -
FIGS. 6-11 illustrate the various different types ofkeys 14 that are used with thepuzzle 10. - Referring now to
FIGS. 6-8 , a first type of key 14 a (hereinafter “the first key 14 a”) is illustrated in isolation. In the depicted embodiment, the first key 14 a is generally the most difficult key to insert into thepuzzle 10. As shown, the first key 14 a definesbody 36 with afirst end 38 and asecond end 40. The first key 14 a, as in the other keys 14 b-14 d, includes a pair ofleg portions 42 extending from a head portion 44 (i.e., handle portion) of thebody 36 in a direction from thefirst end 38 to thesecond end 40. In the first key 14 a, thelegs 42 are connected together by threebridge portions 46. Thebridge portions 46 define threeclosed keyslots 48 and oneopen keyslot 50 between thelegs 42. Theclosed keyslots 48 are sized to accommodate bothlegs 42 of theother keys 14 going through thekeyslots 48. - The
legs 42 of all of thekeys 14 are sized such that each key 14 is slidably insertable through thefull slots 16 a defined on theblock 12. Eachleg 42 is also sized to be insertable into theholes 15 of the divided slots 16 b on theblock 12. - In the depicted embodiment, the
head portion 44 of thekeys 14 are made larger than the slots 16 provided on theblock 12 and are configured to contact thepanel walls 34 to stop insertion. Thehead portion 44 includes two pairs of perpendicularly arrangedflanges 56 that make contact with thepanels 20 when thekeys 14 are inserted. When fully inserted, thehead portions 44 protrude out of theblock 12, as shown inFIGS. 12 and 13 . - According to the depicted embodiment, adjacent each
head portion 44 is defined a pair offlexible cantilever arms 52. Thecantilever arms 52 are configured to flex toward and away from thebody 36. Thecantilever arms 52 are provided withtabs 54. Thetabs 54 of thecantilever arms 52 are configured to provide a snap-fit interlock with theblock 12 when a key 14 has been fully inserted through a slot 16. Once the key 14 is inserted through afull slot 16 a, thewall 34 is captured between thetabs 54 of thecantilever arms 52 andflanges 56 defined by thehead 44. - While one type of snap-fit structure has been described in accordance with the disclosure, it should be noted that other designs for or types of snap-fit interlock arrangements between the
keys 14 and theblock 12 are also possible. It should also be noted that while a snap-fit arrangement between thekeys 14 and theblock 12 is preferable, in other embodiments, thepuzzle 10 may be provided without such a snap-fit feature. - Referring now to
FIG. 9 , a second type of key 14 b (hereinafter “the second key 14 b”) is illustrated. As will be discussed below, since the second key 14 b defines a longeropen keyslot 50 than the first key 14 a, the second key 14 b is less challenging to insert into theblock 12 for completion of thepuzzle 10 than the first key 14 a. The longeropen keyslot 50 of the second key 14 b is long enough to accommodate and receive another key 14, whereas the shorteropen keyslot 50 of the first key 14 a is only long enough to accommodate awall 34 of theblock 12 during insertion (please refer toFIGS. 14 and 15 ). - As in the first key 14 a, the second key 14 b may include an
identical head 44 configuration that includes the cantilevered snap-fit structure. Thelegs 42 of the second key 14 b, however, are bridged together by only twobridge sections 46, creating twoclosed keyslots 48 and one longeropen keyslot 50, as discussed. - Referring now to
FIG. 10 , a third type ofkey 14 c (hereinafter “the third key 14 c”) is illustrated. The third key 14 c is less difficult to insert for completion of thepuzzle 10 than either of the first and second keys 14 a, 14 b. The third key 14 c defines an even longeropen keyslot 50 than the second key 14 b. Theopen keyslot 50 of the third key 14 c is dimensioned to accommodate and receive twoother keys 14. Thelegs 42 of the third key 14 c are bridged together by only onebridge section 46, creating oneclosed keyslot 48 and one longopen keyslot 50, as discussed above. - Referring now to
FIG. 11 , a fourth type ofkey 14 d (hereinafter “the fourth key 14 d”) is illustrated. In the embodiment of thepuzzle 10 shown, the fourth key 14 d is the easiest to insert than any of the first, second orthird keys 14 a-14 c for completion of thepuzzle 10. As such, thefourth keys 14 d are normally inserted as the last ones after all of the other three types ofkeys 14 a-14 c have been inserted. The fourth key 14 d does not include a bridge portion connecting itslegs 42 and defines one longopen slot 50 between thelegs 42 that can accommodate and receive threekeys 14. - Table 1, below, lists a number of example dimensions (referenced throughout the drawings) for each of the
block 12, the first key 14 a, the second key 14 b, the third key 14 c, and the fourth key 14 d. It should be noted that the listed dimensions refer simply to one working example embodiment of thepuzzle 10 and no restriction is intended by the listed dimensions. As listed, different letters (A, B, C, D, . . . and so on) refer to different dimensions referenced throughout the drawings. -
TABLE 1 Sample Dimensions in reference to FIGS. for Puzzle Structures (unless otherwise specified, all dimensions are in centimeters (cm)) A B C D E F G H I 2.1 10 1.6 0.8 1.5 1 0.5 0.4 0.4 J K L M N O P Q R 1.6 0.8 0.5 0.5 8 8 0.3 1.6 1 - Referring now to
FIG. 16 , as noted above, each of the four types ofkeys 14 are provided in given quantities for the puzzle.FIG. 16 illustrates a chart showing the denominations of the different types ofkeys 14 for the depicted embodiment of thepuzzle 10. In the depicted embodiment, thepuzzle 10 includes twenty-seventotal keys 14. Out of the twenty-sevenkeys 14, nine are first keys 14 a, twelve are second keys 14 b, three arethird keys 14 c, and three arefourth keys 14 d. - It should be noted that the difficulty of the game can be increased by providing more of the first and second keys 14 a, 14 b and less of the third and
14 c, 14 d. Thefourth keys puzzle 10 can also be simplified by providing more of the easier-to-insert keys such as the third and 14 c, 14 d.fourth keys - Referring now to
FIGS. 12-15 , as discussed above, a user plays thepuzzle 10 by trying to insert as manykey pieces 14 into theblock 12 as possible, limited and challenged by the specific configuration of the slots 16 and the configurations of the individualkey pieces 14 and the sequence of insertion thereof. - As shown in
FIGS. 14 and 15 , when thekeys 14 are inserted, depending upon the type ofkey 14 and the available space within thecube 18, threekeys 14 meeting at one point may form an interlock configuration 58. As such, thekey pieces 14 will be locked with respect to each other and the one that was inserted last has to be removed in order to unlock the interlock 58. This described interlock arrangement 58 may occur among a number of thekeys 14 within theblock 12 such that only by removing the last insertedkeys 14 first, can the interlock 58 be unlocked and theother keys 14 removed. - As noted above, the first key 14 a, since it only has an
open keyslot 50 that is just long enough to accommodate thedivider 17 on awall 34 of theblock 12, is normally the type ofkey 14 that is inserted first. If the first key 14 a is inserted and there is another key 14 in its path (e.g., at a perpendicular angle thereto), the first key 14 a cannot be inserted all the way through to the other side of theblock 12. - For example, as seen in
FIGS. 14 and 15 , in the interlock 58 formed, the first key 14 a had to have been inserted first before the second key 14 b that is going perpendicularly through the middle closed keyslot 48 of the first key 14 a. Otherwise, the open keyslot end of the first key 14 a would have contacted that second key 14 b and stopped insertion. Whereas, since a second key 14 b has anopen keyslot 50 that is long enough to accommodate another key 14 (e.g., at a perpendicular angle thereto) in its path and still have itslegs 42 go all the way through theblock 12, it had to have been inserted after the first key 14 a in this arrangement. - The example interlock arrangement 58 shown in
FIGS. 14 and 15 is formed by first inserting the second key 14 b in a direction from bottom to up. Then, the two first keys 14 a are inserted in a parallel manner, with the rightmost first key 14 a going through theclosed keyslot 48 of the inserted second key 14 b. Last, the other second key 14 b is inserted from left to right with this second key 14 b passing through the middle closed keyslot 48 of the leftmost first key 14 a and the intersection of the rightmost first key 14 a and the first inserted second key 14 b being accommodated by theopen keyslot 50 of the last inserted second key 14 b. - As discussed above, a third key 14 c (shown in
FIG. 10 ) includes only onebridge 46 connecting itslegs 42. Thus, the longopen keyslot 50 of the third key 14 c is able accommodate twokeys 14 that are perpendicularly arranged in its path. A fourth key 14 d (as shown inFIG. 11 ) has no bridge and thus can be inserted at anytime during the solving of thepuzzle 10. Accordingly, it is a type ofkey 14 that is normally inserted last since it can go through theblock 12 to the other side thereof regardless of howmany keys 14 are perpendicularly in its path. - As discussed above, once a key 14 is inserted, it may snap lock into the
block 12 such that it does not fall out. If a player inserts akey piece 14 and realizes that a different key 14 should have been inserted instead to advance thepuzzle 10 and wants to remove it, he or she can simply pull on thehandle 44 of the key 14. Once there is enough pull force applied to overcome the bias provided by theflexible cantilever arms 52, thekey piece 14 can be slid out. - As noted above, the
full slots 16 a on theblock 12 can act as entry or exit slots, whereas the divided slots 16 b should only be used as exit slots. Thelegs 42 of thekey pieces 14 protrude out of the divided slots 16 b from an inward to outward direction after having passed through theblock 12. If a key 14 is mistakenly inserted into a divided slot 16 b for entry (e.g., even if it is a fourth type key 14 d), it will contact a face of apanel 20 prematurely before being inserted all the way through theblock 12. -
FIGS. 17A-17O diagrammatically illustrate the sequence of steps for completing the depicted example of thepuzzle 10. It should be noted that the depicted example of thepuzzle 10 is difficult enough where there is only one correct method to fit all of thekey pieces 14 into theblock 12. Other easier versions, where there is more than one way of completing thepuzzle 10, are certainly possible. As discussed above, changing the level of difficulty of thepuzzle 10 can be accomplished in a number of different ways. For example, by increasing the number of “easier-to-insert” 14 c, 14 d relative to the “more-difficult-to-insert” key pieces 14 a, 14 b or by increasing the number ofkey pieces full slots 16 a relative to the divided slots 16 b, or by changing the arrangement of the slots 16, thepuzzle 10 can be simplified. - It should be noted that the described embodiment of the
puzzle 10 above is simply one example. Many variations of thepuzzle 10 are contemplated. For example, the shape and the size of theblock 12 can be changed. The number of slots 16 including the number of rows and the number of columns can be varied. The particular arrangement of the slots 16 on different faces of theblock 12 can be varied to increase and decrease the difficulty of thepuzzle 10. The number of thekeys 14, the configuration of thekeys 14, or the quantity in which each type ofkey 14 is provided can be varied to vary the difficulty of the game. - For example, according to one embodiment, the slots 16 may be configured such that the
divider 17 that separates theholes 15 of the divided slot 16 b may be made as a removable or insertable piece. As such, a divided slot 16 b may be turned into afull slot 16 a by removing thedivider piece 17. Likewise, afull slot 16 a can be turned into a divided slot 16 b by inserting thedivider 17. In one example, thedivider 17 may be snap-fitted into the walls of theblock 12 to convert the type of the slot 16. As such, even though one “generic”block 12 may be provided as part of thepuzzle 10, the arrangement of the slots 16 on theblock 12 and the difficulty of thepuzzle 10 can be varied by the end user. InFIG. 3 , one of thedividers 17′ has been illustrated as a removable/insertable divider 17′. - According to one embodiment, the concept of utilizing removable pieces to vary the configuration of the
puzzle 10 can also be applied to thekeys 14. In such an embodiment, thekeys 14 may be provided with removable/insertable bridge portions 46. As such, a certain type of a key may be transformed into a different type of a key. For example, thepuzzle 10 may be provided with all of thekeys 14 being the same type (e.g., a fourth key 14 d) and the user may set the configuration and the difficulty of thepuzzle 10 by addingbridge portions 46 to thekeys 14 as desired. - It is contemplated that in one embodiment, the
keys 14 may be provided with tracks on thelegs portions 42 of thekeys 14 wherein insertable/removable bridge portions 46 may be slid along thelegs 42 and snap-fit into desired positions to form different types ofkeys 14. - In
FIG. 9 , one of thebridge portions 46′ has been illustrated with dashed lines to depict removability/insertability. - It should be noted that, although a cube block has been disclosed, the
block 12 can be of different box-like configurations having different-sized faces, wherein different types of keys having different lengths can be used. - As will also be discussed in further detail below, a color-coding scheme can be implemented to increase the difficulty of the game, wherein each key 14 would be associated with a given color and would have to be placed adjacent to
keys 14 having the same or similar color schemes. - Referring now back to
FIG. 16 , a chart showing a color-coding arrangement that can be used with thepuzzle 10 ofFIG. 1 is illustrated. In such a color-coding arrangement, eachkey piece 14 is associated with a given color. As a result, when thepuzzle 10 is completely solved, thekey pieces 14 end up displaying a color-coded arrangement. Adding a color element to thepuzzle 10 increases the difficulty of the game. In the sequence of the steps illustrated inFIGS. 17A-17O , the colors of thekey pieces 14 are also noted such that the completedpuzzle 10 is in accordance with the contemplated color coding scheme. If the sequence of steps are followed exactly in accordance withFIGS. 17A-17O , each of the faces of theblock 12 will end up withkey pieces 14 that are arranged in columns having the same color group, going from darkest to lightest of the same color going down in rows. In addition, if the sequence ofFIGS. 17A-17O is followed, the three columns on each face will be arranged from the lightest color (yellow) to the darkest color (blue) with green being in the middle column. - In the diagram shown in
FIGS. 17A-17O , LY stands for light yellow, MY stands for medium yellow, DY stands for dark yellow, LG stands for light green, MG stands for medium green, DG stands for dark green, LB stands for light blue, MB stands for medium blue, and DB stands for dark blue. - It is, of course, contemplated that the coloring arrangement resulting from the
keys 14 shown inFIG. 16 can be varied. In other embodiments of the game, thekeys 14 can be colored in a different arrangement than that shown in FIGS. 16 and 17A-17O to end up with a different coloring arrangement than the one described above. In other embodiments, for example, all of thekeys 14 of the same general color may end up on one side of theblock 12. And, with all of the samecolored keys 14 on one side of theblock 12, the color of thekeys 14 could get lighter or darker as one goes down in rows. Or, with all of the samecolored keys 14 on one side of theblock 12, the color of thekeys 14 could get lighter or darker as one goes from left to right in columns, etc. Different colors than those listed can certainly be used. There are many different possibilities that are contemplated by the inventive features of the disclosure. - Although in the foregoing description of the
puzzle 10, terms such as “top”, “bottom”, “front”, “back”, “right”, and “left” were used for ease of description and illustration, no restriction is intended by such use of the terms. Thepuzzle 10 can be used in any orientation. - Moreover, it will be understood that, although particular sizes for one example embodiment of the
puzzle 10 have been provided, thepuzzle 10 including theblock 12 and thekeys 14 can be scaled to any degree. - In the above description, although the
puzzle 10 has been described as a 3-dimensional physical object, a software version of thepuzzle 10 is also contemplated, wherein electronic images of theblock 12 and thekeys 14 can be manipulated by the user in assembling the electronic version of the puzzle. - The above specification, examples and data provide a complete description of the manufacture and use of the inventive features of the disclosure. Since many embodiments of the disclosure can be made without departing from the spirit and scope of the disclosure, the inventive features reside in the claims hereinafter appended.
Claims (20)
1. A puzzle comprising:
a block defining an interior and an exterior, the block including at least three panels arranged perpendicularly to each other, wherein each panel defines a wall and wherein each panel defines at least one slot through each wall; and a plurality of keys, each configured to be fully insertable through each slot on each wall from the exterior toward the interior when there are no other keys in the block;
wherein the keys and the slots are configured such that, if each key is inserted into a correct slot and in a correct sequence with respect to the others keys, all of the plurality of keys can be fully inserted into the block, and, if at least one of the plurality of keys is inserted into an incorrect slot or in an incorrect sequence with respect to the other keys, at least one of the keys cannot be fully inserted into the block.
2. A puzzle according to claim 1 , wherein the block defines at least six panels arranged perpendicularly to each other to form a cube, each key defining an elongate body configured to enter the cube from one face and at least a portion of the body configured to protrude out from the cube at an opposite face.
3. A puzzle according to claim 2 , wherein the puzzle includes twenty-seven keys and wherein each panel defines a first type of slot and a second type of slot, wherein the first type of slot is configured as an entry and exit slot allowing each key to be inserted thereinto and protrude therefrom after having been inserted, wherein the second type of slot is only an exit slot allowing each key to protrude therefrom after having been inserted, wherein the puzzle includes thirty-three first type slots and twenty one second type slots.
4. A puzzle according to claim 1 , wherein the keys form a snap-fit locking arrangement with the panels when fully inserted.
5. A puzzle according to claim 1 , wherein, in the event of an incorrect insertion, either with respect to the slot or with respect to the sequence of insertion, the full insertion of a key is prevented by contact with another key previously inserted within the block.
6. A puzzle according to claim 1 , wherein, each key defines a certain color, wherein if each key is inserted into a correct slot and in a correct sequence with respect to the others keys, all of the plurality of keys will result in a predetermined color arrangement formed by the color of the keys.
7. A puzzle according to claim 1 , wherein the block is made from a transparent material allowing viewing of the interior from the exterior.
8. A puzzle according to claim 1 , wherein each key includes at least a pair of elongate parallel legs, both of which include at least portions configured to extend through the slots.
9. A puzzle according to claim 1 , wherein there is only one correct sequence of insertion and only one correct slot associated with each of the keys to end up with all of the keys fully inserted into the block.
10. A puzzle according to claim 1 , wherein there is more than one correct sequence of insertion and more than one correct slot associated with each of the keys to end up with all of the keys fully inserted into the block.
11. A puzzle comprising:
a first key, a second key, and a third key, each key including a body defining at least one keyslot, wherein all of the keys are configured to cooperatively form a predetermined interlock arrangement among the keys if the keys are interlocked in a correct arrangement and in a correct sequence with respect to each other, wherein, if the keys are interlocked in the correct arrangement, each of the first key, the second key, and the third key includes one of the other two keys inserted through its at least one keyslot.
12. A puzzle according to claim 11 , wherein each key includes at least a pair of elongate parallel legs between which are defined the keyslots.
13. A puzzle according to claim 11 , wherein each key is oriented in a perpendicular arrangement with respect to the other keys when the keys are interlocked in the correct arrangement.
14. A puzzle according to claim 11 , wherein the first key defines at least one keyslot, the second key defines at least two keyslots, and the third key defines at least three keyslots.
15. A method of assembling a puzzle, comprising:
providing a block defining an interior and an exterior, the block including a first panel, a second panel, and a third panel, each panel arranged perpendicularly to one another, wherein each panel defines a wall and wherein each panel defines at least one slot through each wall;
providing a first key, a second key, and a third key, each key configured to be fully insertable through each slot on each wall from the exterior toward the interior when there are no other keys inserted into the block;
inserting all of the first key, the second key, and the third key into each of the slots defined by the first panel, the second panel, and the third panel, respectively, until all of the first key, the second key, and the third key are fully inserted into the block, wherein the first key, the second key, and the third key must be inserted into the slot of a correct panel and in a correct sequence with respect to the rest of the other keys, wherein if any of the first key, the second key, and the third key is not inserted into the correct slot or is not inserted in the correct sequence with respect to the other keys, at least one of the keys will prevent at least one of the other keys from being fully inserted into the block.
16. A method according to claim 15 , wherein, each key defines a certain color, wherein if each key is inserted into the slot of a correct panel and in a correct sequence with respect to the others keys, all of the plurality of keys will result in a predetermined color arrangement formed by the color of the keys.
17. A method according to claim 15 , wherein the block is made from a transparent material allowing viewing of the interior from the exterior.
18. A method according to claim 15 , wherein the keys form a snap-fit locking arrangement with the panels when fully inserted.
19. A method according to claim 15 , wherein there is only one correct sequence of insertion and only one correct slot associated with each of the keys to end up with all of the keys fully inserted into the block.
20. A method according to claim 15 , wherein there is more than one correct sequence of insertion and more than one correct slot associated with each of the keys to end up with all of the keys fully inserted into the block.
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US11/891,037 US20090039600A1 (en) | 2007-08-07 | 2007-08-07 | 3-D puzzle including a block and interlocking sliding keys |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US11/891,037 US20090039600A1 (en) | 2007-08-07 | 2007-08-07 | 3-D puzzle including a block and interlocking sliding keys |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| US20090039600A1 true US20090039600A1 (en) | 2009-02-12 |
Family
ID=40345742
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| US11/891,037 Abandoned US20090039600A1 (en) | 2007-08-07 | 2007-08-07 | 3-D puzzle including a block and interlocking sliding keys |
Country Status (1)
| Country | Link |
|---|---|
| US (1) | US20090039600A1 (en) |
Cited By (11)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| WO2010118227A1 (en) * | 2009-04-08 | 2010-10-14 | Ave Advanced Vehicle Engineering, Inc. | Three-dimensional puzzle |
| US20110266749A1 (en) * | 2010-03-24 | 2011-11-03 | Holmes Mark J | Push button puzzle with internal locking mechanism |
| ITGE20110079A1 (en) * | 2011-07-18 | 2013-01-19 | Domenico Mincolelli | DEVICE FOR A PITCHER GAME |
| CN104813382A (en) * | 2012-11-12 | 2015-07-29 | 阿布德哈金·德泽洛特 | Three-dimensional modeling apparatus, system and tool kit for representing exploration networks |
| US9238170B1 (en) * | 2011-03-24 | 2016-01-19 | Mark J. Holmes | Push button puzzle with internal locking mechanism |
| US20180264352A1 (en) * | 2017-03-20 | 2018-09-20 | Mark J Holmes | Push button puzzle with internal locking mechanism, dual rotors, adjustable weights and a simplified reset |
| USD994786S1 (en) * | 2022-06-20 | 2023-08-08 | Alexander Krys | Puzzle game |
| USD1006895S1 (en) * | 2022-11-04 | 2023-12-05 | Smart, Naamloze Vennootschap | Puzzle set for logical skills development |
| USD1013058S1 (en) * | 2022-06-20 | 2024-01-30 | Alexander Krys | Puzzle box |
| USD1013057S1 (en) * | 2022-06-20 | 2024-01-30 | Alexander Krys | Puzzle game |
| USD1061720S1 (en) * | 2021-07-15 | 2025-02-11 | Alexander Krys | Puzzle game |
Citations (12)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US3612537A (en) * | 1969-01-20 | 1971-10-12 | Nintendo Co Ltd | Assembling toy |
| US3813099A (en) * | 1972-12-18 | 1974-05-28 | G Scott | Sphere and pins assembly puzzle |
| US3827162A (en) * | 1973-07-02 | 1974-08-06 | A Moeser | Counting cube |
| US4032155A (en) * | 1976-03-15 | 1977-06-28 | Thomas Wesley L | Split bolt and block game |
| US4206923A (en) * | 1978-08-31 | 1980-06-10 | Maurice Cloutier | Dice block puzzle |
| US4283055A (en) * | 1979-10-04 | 1981-08-11 | Larsen Donald R | Puzzle type toy |
| US4535993A (en) * | 1984-05-31 | 1985-08-20 | John Topits | Push peg game apparatus |
| US4811948A (en) * | 1988-02-29 | 1989-03-14 | Gutierrez J Guadalupe | Cube and pegs assembly puzzle |
| US5152530A (en) * | 1990-03-16 | 1992-10-06 | Dodek Ii Samuel M | Bolt block puzzle apparatus |
| US5470065A (en) * | 1993-07-07 | 1995-11-28 | Hilchie; Robert | Slider puzzle |
| US5564703A (en) * | 1995-10-23 | 1996-10-15 | Mcguire; Mark A. | Block and pin puzzle toy |
| US6386542B1 (en) * | 2000-11-27 | 2002-05-14 | Nick Lore | Unique puzzle and puzzle piece |
-
2007
- 2007-08-07 US US11/891,037 patent/US20090039600A1/en not_active Abandoned
Patent Citations (12)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US3612537A (en) * | 1969-01-20 | 1971-10-12 | Nintendo Co Ltd | Assembling toy |
| US3813099A (en) * | 1972-12-18 | 1974-05-28 | G Scott | Sphere and pins assembly puzzle |
| US3827162A (en) * | 1973-07-02 | 1974-08-06 | A Moeser | Counting cube |
| US4032155A (en) * | 1976-03-15 | 1977-06-28 | Thomas Wesley L | Split bolt and block game |
| US4206923A (en) * | 1978-08-31 | 1980-06-10 | Maurice Cloutier | Dice block puzzle |
| US4283055A (en) * | 1979-10-04 | 1981-08-11 | Larsen Donald R | Puzzle type toy |
| US4535993A (en) * | 1984-05-31 | 1985-08-20 | John Topits | Push peg game apparatus |
| US4811948A (en) * | 1988-02-29 | 1989-03-14 | Gutierrez J Guadalupe | Cube and pegs assembly puzzle |
| US5152530A (en) * | 1990-03-16 | 1992-10-06 | Dodek Ii Samuel M | Bolt block puzzle apparatus |
| US5470065A (en) * | 1993-07-07 | 1995-11-28 | Hilchie; Robert | Slider puzzle |
| US5564703A (en) * | 1995-10-23 | 1996-10-15 | Mcguire; Mark A. | Block and pin puzzle toy |
| US6386542B1 (en) * | 2000-11-27 | 2002-05-14 | Nick Lore | Unique puzzle and puzzle piece |
Cited By (15)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US8657288B2 (en) | 2009-04-08 | 2014-02-25 | Iconic Holdings, Inc. | Three-dimensional puzzle |
| WO2010118227A1 (en) * | 2009-04-08 | 2010-10-14 | Ave Advanced Vehicle Engineering, Inc. | Three-dimensional puzzle |
| US20110266749A1 (en) * | 2010-03-24 | 2011-11-03 | Holmes Mark J | Push button puzzle with internal locking mechanism |
| US8651487B2 (en) * | 2010-03-24 | 2014-02-18 | Mark J. Holmes | Push button puzzle with internal locking mechanism |
| US9238170B1 (en) * | 2011-03-24 | 2016-01-19 | Mark J. Holmes | Push button puzzle with internal locking mechanism |
| ITGE20110079A1 (en) * | 2011-07-18 | 2013-01-19 | Domenico Mincolelli | DEVICE FOR A PITCHER GAME |
| CN104813382A (en) * | 2012-11-12 | 2015-07-29 | 阿布德哈金·德泽洛特 | Three-dimensional modeling apparatus, system and tool kit for representing exploration networks |
| EP2917906A4 (en) * | 2012-11-12 | 2016-04-20 | Abdelhakim Tazerout | Tridimensional modeling apparatuses, system and kit for providing a representation of an exploration network |
| US20180264352A1 (en) * | 2017-03-20 | 2018-09-20 | Mark J Holmes | Push button puzzle with internal locking mechanism, dual rotors, adjustable weights and a simplified reset |
| US10369457B2 (en) * | 2017-03-20 | 2019-08-06 | Mark J Holmes | Push button puzzle with internal locking mechanism, dual rotors, adjustable weights and a simplified reset |
| USD1061720S1 (en) * | 2021-07-15 | 2025-02-11 | Alexander Krys | Puzzle game |
| USD994786S1 (en) * | 2022-06-20 | 2023-08-08 | Alexander Krys | Puzzle game |
| USD1013058S1 (en) * | 2022-06-20 | 2024-01-30 | Alexander Krys | Puzzle box |
| USD1013057S1 (en) * | 2022-06-20 | 2024-01-30 | Alexander Krys | Puzzle game |
| USD1006895S1 (en) * | 2022-11-04 | 2023-12-05 | Smart, Naamloze Vennootschap | Puzzle set for logical skills development |
Similar Documents
| Publication | Publication Date | Title |
|---|---|---|
| US20090039600A1 (en) | 3-D puzzle including a block and interlocking sliding keys | |
| US5409234A (en) | Multi-level game apparatus, interfacing pieces, and method of play | |
| US5520395A (en) | Shape identification game using sense of touch | |
| US6983937B2 (en) | Strategy game with dynamic playing board | |
| US7354043B2 (en) | Mosaic playing-cards | |
| US5090699A (en) | Game | |
| US20090166971A1 (en) | Puzzle game | |
| WO2004000429A1 (en) | Multiple game block assembly | |
| US4743023A (en) | Maze game | |
| US5464224A (en) | Board game apparatus and method of play | |
| US4728107A (en) | Board game apparatus and method | |
| JPS5869588A (en) | Word game using prism shaped block | |
| US4782676A (en) | Puzzle lock | |
| US4381865A (en) | Geometric domino-type game | |
| US20070085267A1 (en) | Gaming Apparatus and Method | |
| US20110049803A1 (en) | Pattern recognition and duplication process and game | |
| CA2535917A1 (en) | Puzzle game apparatus and method of play | |
| Stewart et al. | Mathematical recreations | |
| WO2006132825A2 (en) | Building games | |
| GB2087736A (en) | Word game | |
| US6536765B1 (en) | Marble game | |
| US20140239588A1 (en) | Element alignment game and method for playing same | |
| EP0161840A2 (en) | Apparatus for playing a three dimensional word game | |
| US11745092B2 (en) | Domino apparatus | |
| US4148489A (en) | Puzzle |
Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| STCB | Information on status: application discontinuation |
Free format text: ABANDONED -- FAILURE TO RESPOND TO AN OFFICE ACTION |