US20090029762A1 - Gaming Machine - Google Patents
Gaming Machine Download PDFInfo
- Publication number
- US20090029762A1 US20090029762A1 US12/168,423 US16842308A US2009029762A1 US 20090029762 A1 US20090029762 A1 US 20090029762A1 US 16842308 A US16842308 A US 16842308A US 2009029762 A1 US2009029762 A1 US 2009029762A1
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- United States
- Prior art keywords
- smoke
- game
- symbol
- slot machine
- gaming machine
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Abandoned
Links
- 239000000779 smoke Substances 0.000 claims abstract description 101
- 230000000750 progressive effect Effects 0.000 claims abstract description 24
- 238000000034 method Methods 0.000 claims description 36
- 230000008569 process Effects 0.000 claims description 35
- CURLTUGMZLYLDI-UHFFFAOYSA-N Carbon dioxide Chemical compound O=C=O CURLTUGMZLYLDI-UHFFFAOYSA-N 0.000 claims description 6
- 238000001704 evaporation Methods 0.000 claims description 5
- 229910002092 carbon dioxide Inorganic materials 0.000 claims description 4
- 239000000463 material Substances 0.000 claims description 3
- 239000001569 carbon dioxide Substances 0.000 claims description 2
- XLYOFNOQVPJJNP-UHFFFAOYSA-N water Substances O XLYOFNOQVPJJNP-UHFFFAOYSA-N 0.000 claims description 2
- 239000004973 liquid crystal related substance Substances 0.000 abstract description 40
- 230000000694 effects Effects 0.000 description 39
- 238000005070 sampling Methods 0.000 description 7
- 238000005286 illumination Methods 0.000 description 5
- 238000005303 weighing Methods 0.000 description 5
- 230000000994 depressogenic effect Effects 0.000 description 4
- 238000010586 diagram Methods 0.000 description 4
- 239000003086 colorant Substances 0.000 description 3
- 230000006870 function Effects 0.000 description 3
- 230000004044 response Effects 0.000 description 3
- 239000000470 constituent Substances 0.000 description 2
- 238000012986 modification Methods 0.000 description 2
- 230000004048 modification Effects 0.000 description 2
- 230000003287 optical effect Effects 0.000 description 2
- 239000013256 coordination polymer Substances 0.000 description 1
- 238000003745 diagnosis Methods 0.000 description 1
- 230000002093 peripheral effect Effects 0.000 description 1
Images
Classifications
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
- G07F17/3204—Player-machine interfaces
- G07F17/3211—Display means
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3225—Data transfer within a gaming system, e.g. data sent between gaming machines and users
- G07F17/3227—Configuring a gaming machine, e.g. downloading personal settings, selecting working parameters
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3244—Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
- G07F17/3258—Cumulative reward schemes, e.g. jackpots
Definitions
- the above mentioned management device has to monitor the number of great winnings per each mass of pinball machines and notification of a winning is made per mass. Therefore, the conventional management device could not make notification of a winning to an individual pinball machine that gets a great winning.
- FIG. 16 is a flowchart showing a free game process program executed in the slot machine according to first embodiment of the present invention.
- the slot machine 1 ejects smoke 7 upward and a projector 6 projects a word image 8 , “JACK POT”, in the smoke so as to notify neighbors of the winning player of the slot machine 1 having awarded a progressive payout.
- the slot machine 1 has a topper effect device 4 provided at an upper side of the cabinet 2 .
- This topper effect device 4 has a rectangular board shape and is arranged so as to be substantially parallel with the upper liquid crystal panel 11 A of the upper display portion 10 A.
- FIG. 17 shows the schematic structure of the slot machine 101 of the second embodiment.
- a projector 102 is installed on a ceiling 103 of a game hall where the slot machine 101 is disposed, and a direction of projection is adjusted to an angle pointing at the slot machine 101 .
- the present invention is applicable not only to a slot machine with video reels but also to the one with mechanical reels. Furthermore, other than slot machine, the invention is applicable to gaming machines of poker game, horse racing game, etc. In case the invention is applied to poker game and horse racing game, smoke-accompanied effect is preferably carried out when a specific winning combination of cards (e.g., straight flush, four of a kind) is realized in a poker game or when a prize corresponding to a hundred times or higher payout is won in a horse racing game.
- a specific winning combination of cards e.g., straight flush, four of a kind
Landscapes
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Slot Machines And Peripheral Devices (AREA)
- Game Rules And Presentations Of Slot Machines (AREA)
Abstract
When a base game or a free game is started, a processor makes reels 13 through 17 rotate individually. After a predetermined time has lapsed, the processor makes symbols positioned in symbol display areas 32 through 46 in a main liquid crystal panel 11B. Particularly, in case a scatter symbol 22 is positioned and a specific prize to award a progressive payout is won in a free game, the processor makes a smoke ejector 5 eject smoke 7 above of a slot machine 1 and further makes a projector 6 project “JACK POT”, a ward image 8 in the ejected smoke 7 as the screen for the projector 6.
Description
- This application is based upon and claims a priority from the prior Japanese Patent Application No. 2007-195405 filed on Jul. 27, 2007, the entire contents of which are incorporated herein by reference.
- 1. Field
- One or more aspects of the invention relate to a gaming machine which projects an image or light into smoke ejected in case of winning for the purpose of amusement effect.
- 2. Description of Related Art
- Conventionally, slot machines, one of types of gaming machines have been designed to execute a game in such a manner that a game is started by inserting coins or the like into the gaming machine and subsequently symbol columns are variably displayed within predetermined regions and symbols are stopped and displayed after a predetermined length of time has lapsed. In case a combination of symbols stopped and displayed coincides with a predetermined combination, it is treated as winning and a payout is awarded.
- Poker game machines, other type of gaming machine, have been designed to execute a game in such a manner that a game is started by inserting coins or the like into the gaming machine and a set of five cards is dealt out to the player. In case a combination of the dealt cards coincides with a predetermined combination, it is treated as winning and a payout is awarded.
- In case a certain prize is won by a player, it is popular for a gaming machine to carry out a notifying effect that notifies the player and neighbors of the winning. Such a notifying effect is generally carried out with illumination and a liquid crystal display both installed on a gaming machine. However, there has conventionally been proposed other manner of notifying effect. For instance, Japanese patent application publication No. 10-211346 discloses a management device of Japanese upright pinball machines (termed as pinball machine hereinafter) in which smoke is ejected from one of the pinball machines belonging to a mass to be managed when the number of great winnings has exceed a predetermined number at the mass of pinball machines.
- The above mentioned management device, however, has to monitor the number of great winnings per each mass of pinball machines and notification of a winning is made per mass. Therefore, the conventional management device could not make notification of a winning to an individual pinball machine that gets a great winning.
- Furthermore, the conventional manner of notifying effect is merely ejecting smoke. Therefore, a player is hard to realize the smoke as notifying effect, which is problematic. Still further, the conventional notifying effect can only give a single pattern of notifying effect, i.e., the effect of smoke ejection, regardless contents of winning, which cannot possibly bring a sufficient effect for amusing a player.
- The present invention has been made to provide a gaming machine capable of presenting an influential notifying effect widely at each gaming machine by using smoke and surely making the winning player seated there and the neighbors aware of the effect by projecting an image or light in the ejected smoke.
- Therefore, in order to achieve the object, according to a gaming machine of the present invention encompassing one or more aspects thereof, there is provided a gaming machine. The gaming machine comprises a smoke ejector that ejects smoke and a projector that projects an image into smoke ejected by the smoke ejector and a processor. The processor executes a game. The processor determines a winning or a losing in accordance with a game result. The processor ejects smoke by using the smoke ejector in case it is determined as winning a predetermined prize. The processor projects an image into ejected smoke by using the projector. As a result, influential effect can be carried out at a gaming machine individually with smoke in case the gaming machine wins a prize. Furthermore, by projecting an image in smoke, effect with rich varieties in images and colors can be realized regardless of sizes of gaming machines. Furthermore, such mannered effect can surely make neighbors of the winning player realize that the effect has been carried out.
- According to the present invention encompassing one or more aspects, there is provided a gaming machine. The gaming machine comprises a smoke ejector that ejects smoke and a projector that projects light into smoke ejected by the smoke ejector and a processor. The processor executes a game. The processor determines a winning or a losing in accordance with a game result. The processor ejects smoke by using the smoke ejector in case it is determined as winning a predetermined prize. The processor projects light into ejected smoke by using the projector. As a result, influential effect can be carried out at a gaming machine individually with smoke in case the gaming machine wins a prize. Furthermore, by projecting light in smoke, effect with rich varieties in images and colors can be realized regardless of sizes of gaming machines. Furthermore, such mannered effect can surely make neighbors of the winning player realize that the effect has been carried out.
- The accompanying drawings, which are incorporated in and constitute a part of this specification illustrate embodiments of the invention and, together with the description, serve to explain the objects, advantages and principles of the invention.
-
FIG. 1 is an explanatory view showing characteristic part of a slot machine according to the first embodiment of the present invention; -
FIG. 2 is a perspective view showing an outer appearance of a slot machine according to the first embodiment of the present invention; -
FIG. 3 is a front view showing a symbol display portion of a slot machine according to the first embodiment of the present invention; -
FIG. 4 is a front view showing pay lines A through E set in a slot machine according to the first embodiment of the present invention; -
FIG. 5 is a view showing a list of contents for base symbols and payouts which are used in a slot machine according to the first embodiment of the present invention; -
FIG. 6 is a view showing a list of contents for scatter symbols and a wild symbol and payouts which are used in a slot machine according to the first embodiment of the present invention; -
FIG. 7 is a block diagram showing an internal configuration of a entire slot machine according to the first embodiment of the present invention; -
FIG. 8 is a block diagram showing an internal configuration of a sub-control board installed in a slot machine according to the first embodiment of the present invention; -
FIG. 9 is an explanatory view showing a base game which is executed in a slot machine according to the first embodiment of the present invention; -
FIG. 10 is an explanatory view showing a free game which is executed in a slot machine according to the first embodiment of the present invention; -
FIG. 11 is an view showing a project image to be projected by the projector into the smoke in a slot machine according to the first embodiment of the present invention; -
FIG. 12 is an view showing a project image to be projected by the projector into the smoke in a slot machine according to the first embodiment of the present invention; -
FIG. 13 is an view showing a project image to be projected by the projector into the smoke in a slot machine according to the first embodiment of the present invention; -
FIG. 14 is a flowchart showing a main control program executed in the slot machine according to first embodiment of the present invention; -
FIG. 15 is a flowchart showing a main game process program executed in the slot machine according to first embodiment of the present invention; -
FIG. 16 is a flowchart showing a free game process program executed in the slot machine according to first embodiment of the present invention; and -
FIG. 17 is a block diagram showing an summary configuration of a slot machine according to the second embodiment of the present invention. - The various aspects summarized previously may be embodied in various forms. The following description shows by way of illustration of various combinations and configurations in which the aspects may be practiced. It is understood that the described aspects and/or embodiments are merely examples, and that other aspects and/or embodiments may be utilized and structural and functional modifications may be made, without departing from the scope of the present disclosure.
- It is noted that various connections are set forth between items in the following description. It is noted that these connections in general and, unless specified otherwise, may be direct or indirect and that this specification is not intended to be limiting in this respect.
- A gaming machine according to one or more aspects of the invention will be described in detail with reference to the drawings based on an embodiment embodying one or more aspects of the invention. However, it is appreciated that one or more aspects of the present invention may be embodied in distributable (via CD and the like) or downloadable software games, console games, and the like. In this regard, the gaming machine may be a virtual gaming machine that is displayed on a multi-purpose computer and/or dedicated kiosk. Aspects of the invention are described by way of hardware elements. However, it is appreciated that these elements may also be software modules that are executable in a computer. The software modules may be stored on a computer readable medium, including but not limited to a USB drive, CD, DVD, computer-readable memory, tape, diskette, floppy disk, and the like. For instance, aspects of the invention may be embodied in a JAVA-based application or the like that runs in a processor or processors. Further, the terms “CPU”, “processor”, and controller” are inclusive by nature, including at least one of hardware, software, or firmware. These terms may include a portion of a processing unit in a computer (for instance, in multiple core processing units), multiple cores, a functional processor (as running virtually on at least one of processor or server, which may be local or remote). Further, in network-based gaming systems, the processor may include only a local processor, only a remote server, or a combination of a local processor and a remote server.
- It is contemplated that one or more aspects of the invention may be implemented as computer executable instructions on a computer readable medium such as a non-volatile memory, a magnetic or optical disc. Further, one or more aspects of the invention may be implemented with a carrier signal in the form of, for instance, an audio-frequency, radio-frequency, or optical carrier wave.
- Next, a detailed description will be given on a first and second embodiment relating to a gaming machine according to the present invention, while referring to the accompanying drawings. Here will be described the gaming machine according to the following embodiment by exemplifying a slot machine, in particular.
- First, a
slot machine 1 according to the first embodiment will be described in detail while referring to the drawings. The slot machine according to the first embodiment to be described hereinafter is a so-called video slot machine which has an image display device such as a liquid crystal display and in which a game is played by causing various kinds of symbol images to be displayed onto the image display device. - Next, the slot machine according to the present invention executes either one of two different game modes, namely, a base game in which the player plays the game consuming a gaming value that corresponds to the player's bet amount, or a free game in which the player can play the game without consuming a gaming value. Furthermore, as the condition to award a payout during a game, there must be satisfied the following condition: a predetermined winning combination is realized with displayed symbols (more specifically, a predetermined number or more of identical symbols are positioned along a pay line on the display, or a scatter symbol is positioned). The slot machine according to the present invention is characterized by that smoke is ejected above the machine and a word image “JACK POT” and specific colored (red or blue) light are projected in the ejected smoke in case a scatter symbol is positioned and a specific prize to award a progressive payout is won.
- For instance, when a free game is started in the
slot machine 1 shown inFIG. 1 , symbol columns are scroll-displayed at thereels 13 through 17 individually. After a predetermined time has lapsed, thereels 13 through 17 stop rotating one by one in a left-to-right order andsymbols 21 of which maximum number is fifteen are displayed in the symbol display areas individually. In case a specific scatter symbol is positioned, a winning combination is realized and a progressive payout is awarded. - At the same time, the
slot machine 1 ejectssmoke 7 upward and aprojector 6 projects aword image 8, “JACK POT”, in the smoke so as to notify neighbors of the winning player of theslot machine 1 having awarded a progressive payout. - Next, there will be described the schematic structure of a
slot machine 1 directed to a first embodiment by referring toFIG. 2 .FIG. 2 is an outer perspective view of theslot machine 1 directed to the first embodiment. - The
slot machine 1 of the first embodiment is an upright type slot machine which is likely to be installed in a game arcade such as casino, and equipped with acabinet 2, amain door 3 arranged on a front face of thecabinet 2, atopper effect device 4 arranged on an upper side of thecabinet 2, asmoke ejector 5 for ejecting smoke, and aprojector 6 for projecting an image and light. - The
cabinet 2 is a housing portion that houses electrical or mechanical components. These electrical or mechanical components are used in execution of a predetermined game aspect. - The
main door 3 has anupper display portion 10A, a mid-stagevariable display portion 10B and alower display portion 10C, functioning as adisplay portion 10 that displays information with respect to the game. Theupper display portion 10A has an upperliquid crystal panel 11A which is arranged at an upper side of thevariable display portion 10B. The upperliquid crystal panel 11A displays, for instance, effect images, an introduction to the game contents, explanation of game rules, payout tables and the like. Thelower display portion 10C is arranged at a lower side of thevariable display portion 10B and has aplastic panel 11C onto which an image has been printed. Thisplastic panel 11C is lit up with a backlight. - The
variable display portion 10B that displays an execution state of the game has a mainliquid crystal panel 11B constituted of a heretofore known transparent liquid crystal panel which is fixedly mounted to themain door 3. Here, the mainliquid crystal panel 11B is constituted of a heretofore known liquid crystal panel and has asymbol display portion 12 which comprises a 3×5 symbol display area. Thesymbol display portion 12 is constituted of 5reels 13 through 17. With respect to therespective reels 13 through 17, the symbol strings which have been set in advance are displayed in a scrolled manner and, after the lapse of a predetermined period of time, threesymbols 21 are respectively stopped and displayed in each reel. As a result, 15symbols 21 are displayed in accordance with the progress of the game as will be described later, and a predetermined payout is awarded to the player in accordance with the combination of the displayedsymbols 21 and the credit amount (bet amount) thus betted. The number of reels may be 3, and further, the number of displayed symbols is not limited to 15. - Further, a
touch panel 18 is provided at a front face of the mainliquid crystal panel 11B. The player can operate thetouch panel 18 to input various types of commands. - At a right lower side of the
variable display portion 10B, there are provided a payoutamount display portion 19 and a creditamount display portion 20. The payoutamount display portion 19 displays, as a payout amount, a payout amount to be awarded in the case the symbol combination which is stopped and displayed on the pay line in a base game is a predetermined combination, and an accumulated payout amount acquired in a free game. The creditamount display portion 20 displays the credit amount that the player currently possesses. - The
cabinet 2 has an operation table 25 provided at a front face thereof, between thevariable display portion 10B and thelower display portion 10C, and bulging out at the front side. On this operation table 25 are arranged various kinds ofoperation buttons 26, forming an operation unit that commands execution of the game. Thebuttons 26 include a BET button, a COLLECT button, a START button, a CASHOUT button and the like. The operation table 25 has acoin slot 27 adapted to accept coins, representing gaming values, inside thecabinet 2, and abill slot 28 adapted to accept bills inside thecabinet 2. - The
slot machine 1 according to the first embodiment employs coins, bills or electronic value information (credit) corresponding to these, as gaming values. The gaming values applicable to the present invention are not limited to those described above, and can include, for instance, medals, tokens, electronic money and tickets. - At a lowermost part of the
cabinet 2, there is provided acoin tray 29 adapted to accepts coins paid out from the hopper. Further, at a periphery of thecabinet 2 in theslot machine 1, there is arranged alight emitting portion 30 which lights up in a predetermined lighting fashion during the future game, if a win occurs. Further, at a side face of thecabinet 2 is provided aspeaker 31 for audio output. - Further, the
slot machine 1 has atopper effect device 4 provided at an upper side of thecabinet 2. Thistopper effect device 4 has a rectangular board shape and is arranged so as to be substantially parallel with the upperliquid crystal panel 11A of theupper display portion 10A. - On the top of the
slot machine 1, there is provided thesmoke ejector 5. In case a specific condition is satisfied, thesmoke ejector 5 generatessmoke 7 ejecting upward with reference to the slot machine1 as screen of theprojector 6. Thesmoke 7 is preferably made of CO2 gas obtained by evaporating frozen carbon dioxide or other kinds of gas obtained by evaporating oil-based/water-based liquefied smoke material. Furthermore, thesmoke 7 is preferably in a form of white smoke. Still further, it is preferable thesmoke 7 is ejected around a range that never screens a view of a security camera and receives influence of wind of an air conditioner. - On the top of the
slot machine 1, there is provided theprojector 6. A type of theprojector 6 may be a liquid crystal projector, a DLP projector, a LCOS projector, or the like. Theprojector 6 is a device for projecting an image and light into thesmoke 7 which works as a screen for it. Theprojector 6 directed to the first embodiment projects the word image “JACK POT” into the smoke from a front side of theslot machine 1 in case a prize to receive an award of progressive payout is won at theslot machine 1. Thereby, a desired project image including words “JACK POT” appears in thesmoke 7. - Next, a
symbol display portion 12 provided in the mainliquid crystal panel 11B andsymbols 21 to be displayed on thesymbol display portion 12 will be described based onFIG. 3 throughFIG. 6 .FIG. 3 is a front view showing asymbol display portion 12 in a base game and a free game carried out in a slot machine according to the first embodiment.FIG. 4 is a front view showing pay lines A through E set in theslot machine 1 according to the first embodiment.FIG. 5 andFIG. 6 are views showing a list of the contents for the various symbols and payouts which are used in theslot machine 1 according to the first embodiment. - First, the
symbol display portion 12 andsymbols 21 displayed on thesymbol display portion 12 during the execution of the base game, will be described. Thesymbol display area 12 in the base game, according to the first embodiment, is constituted of 5reels 13 through 17. Thereels 13 through 17 each havesymbol display areas 32 through 46, each symbol display area respectively displaying 3symbols 21 when the respectiverotating reels 13 through 17 are stopped. When a base game or a free game are started, the respectivesymbol display areas 32 through 46 each display one symbol 21 (total 15 symbols 21), as shown inFIG. 9 andFIG. 10 . In the drawing, a dotted line is drawn to divide the respectivesymbol display areas 32 through 46, however, a configuration is possible where the dotted line is not shown. - Here,
symbols 21 to be used in the base game in theslot machine 1 according to the first embodiment are constituted of 12 kinds of symbols and blanks (blank symbols) as shown inFIG. 5 andFIG. 6 . Further, the above-mentioned 12 kinds of symbols are made up of 10 kinds of base symbols, a scatter symbols and a wild symbol. - The base symbols are made up of 10 kinds of symbols which have a different design, as shown in
FIG. 5 . The base symbols form a winning combination in the case where the same symbol is positioned by a predetermined number of times along any of the pay lines A through E. The payout value to be paid out differs depending on each kind of symbol. - On the other hand, as shown in
FIG. 6 , ascatter symbol 22 is included only in a symbol column of thereel 15. In case thescatter symbol 22 is positioned at any one of thesymbol display areas 38 through 40, 500 credits and a progress payout are paid out in a base game and a free game, respectively. - In the
slot machine 1 directed to the first embodiment, a part of gaming value that has been bet is pooled for a progressive payout. To be more specific, in the slot machine1, 1.0 percent of gaming value the player bets is accumulated and stored as a part of progressive payout. Thus accumulated gaming value is paid out to theslot machine 1 in which thescatter symbol 1 is positioned during a free game. Furthermore, after the progressive payout has been made, the accumulated gaming value is reset to an initial value (e.g., 1000 credits). Plural slot machines may be linked so that 1.0 percent of gaming value that is bet at each of the slot machines should be accumulated as progressive payout common to the linked machines. - The wild symbol 24 is included only in the symbol strings of
reels 15 through 17. If the wild symbol 24 is positioned in thesymbol display areas 38 through 46, it is substitutable for any symbol, other than thescatter symbol 22. Code numbers are allocated, in turn, starting from the top, with respect to each symbol constituting the respective symbol strings positioned on thereels 13 through 17. These code numbers are employed in the symbol lottery process for positioning in thesymbol display areas 32 through 46. - In the
slot machine 1 according to the first embodiment, a payout is awarded if either of the two following cases occur: (a) in case of a winning combination in which a predetermined number or more of the same kind ofsymbol 21 are positioned along 5 pay lines A through E as shown inFIG. 4 (here, the wild symbol is substitutable for all symbols, other than the scatter symbol); and (b) in a case where thescatter symbol 22 is positioned. If a wild symbol-included winning combination is established, after the base game is ended, a free game is executed by a predetermined number of times (for instance, 5 times), the free game being awarded as payout. - In the first embodiment, a winning combination is established if the same kind of symbol is displayed by a predetermined number of times along the pay line shown in
FIG. 4 , and in the case thescatter symbol 22 have been displayed. In this case, a payout is awarded. A payout may also be awarded for a win in the case the same kind ofsymbol 21 is displayed by a predetermined number or more times in thesymbol display areas 32 through 46, irrespective of the pay line. Also, both a payout depending on the pay line and a payout irrespective of the pay line may be awarded. - Next, the internal configuration of the above-mentioned
slot machine 1 will be described while referring toFIG. 7 andFIG. 8 .FIG. 7 is a block diagram showing an internal configuration of theentire slot machine 1. As shown inFIG. 7 , theslot machine 1 has a plurality of constituent elements arranged around amain control board 71 including acontroller 51 that executes control programs that will be described later (FIG. 14 throughFIG. 16 ). Themain control board 71 has acontroller 51, a randomnumber generation circuit 55, asampling circuit 56, a clockpulse generation circuit 57, adivider 58, an illuminationeffect driving circuit 61, ahopper driving circuit 63, a payoutcompletion signal circuit 65 and a displayportion driving circuit 67. - The
controller 51 has amain CPU 52, aRAM 53 and aROM 54. Themain CPU 52 operates in accordance with the programs stored in theROM 54 and performs signal input and output with respect to the other constituent elements through an I/O port 59. Specifically, themain CPU 53 controls the operation of theentire slot machine 1. TheRAM 53 stores data and programs to be used when themain CPU 52 is operating. For instance, theRAM 53 temporarily retains the random number values which have been sampled by thesampling circuit 56 after the game has started. TheRAM 53 stores code numbers corresponding to therespective reels 13 through 17. TheROM 54 stores various types of programs that will be executed by themain CPU 52, as well as permanent data. - More particularly, the programs stored in the
ROM 54 include game programs and game system programs (hereinafter referred to as game programs or the like). Further, the game programs include lottery programs as will be described later. - The lottery programs are used to determined the code numbers for the
respective reels 13 through 17 corresponding to the respective symbols which are re-positioned on the pay line B of the mainliquid crystal panel 11B. This lottery program includes symbol weighing data for each of the respective 5reels 13 through 17. The symbol weighing data shows correspondence relationships between the respective code numbers and one or a plurality of random number values within a predetermined number value range (for instance 0 through 255). The probability of lottery with respect to each symbol is set by associating one or a plurality of random number values to one code number. The random number values are drawn by lottery and symbols which have been finally identified from the random number values are re-positioned on the mainliquid crystal panel 11B. - The lottery program for determining the symbols to be positioned may also employ weighing data in which the predetermined random number range is associated to the symbol combination. In this case, first, the symbol combination is selected by lottery based on the lottery program, and thereafter, the symbol combination thus determined is re-positioned in the main
liquid crystal panel 11B. - The random
number generation circuit 55 operates in accordance with the commands from themain CPU 52 and generates random numbers within a predetermined range. Thesampling circuit 56 selects, by lottery, an arbitrary random number from the random numbers generated by the randomnumber generation circuit 55 in response to a command from themain CPU 52. At the same time, thesampling circuit 56 inputs the random number thus selected to themain CPU 52. The clockpulse generation circuit 57 generates a reference clock for causing themain CPU 52 to operate. Thedivider 58 inputs a signal obtained by dividing the reference clock by a constant frequency to themain CPU 52. - Furthermore, the
smoke ejector 5 is connected to themain control board 71. Thesmoke ejector 5 is comprised of a gas tank for housing smoke and a solenoid valve for opening/closing a smoke ejection port. Receiving an operation signal from themain CPU 52, thesmoke ejector 52 generates smoke, has the solenoid valve open for a predetermined period, and ejectssmoke 7 upward with reference to the slot machine 1 (seeFIG. 1 ). - Furthermore, the
projector 6 is connected to themain control board 71. Theprojector 6 is comprised of a light source lamp, a light modulating device for generating project image, a projector lens for enlarging and projecting the project image generated by the light modulating device into the smoke7, and the like. Receiving an operation signal from themain CPU 52, theprojector 6 turns on the light source lamp and controls the light modulating device. Thereby, an image is generated from light modulated by the light modulating device, enlarged by the projector lens up to a predetermined size, and projected into thesmoke 7. - The
main control board 71 is connected to thetouch panel 18. As was described above, thetouch panel 18 is arranged at a front face of the mainliquid crystal panel 11B and is adapted to identify a coordinate position of the portion that was touched by the player. Specifically, thetouch panel 18 can discriminate the portion that the player has touched, and in what direction the touched portion was moved based on the coordinate position information that was thus identified. A signal in accordance with the above discrimination is then inputted to themain CPU 52 through the I/O port 59. - The
main control board 71 is connected to theoperation button 26, including a START button for commanding execution of a game, a COLLECT button, a BET button and the like. Accordingly, a signal in accordance with a depression operation of these buttons is inputted to themain CPU 52 through the I/O port 59. - The illumination
effect driving circuit 61 outputs an effect signal for causing thelight emitting portion 30 and thetopper effect device 4 as mentioned above to perform illumination effects. Thetopper effect device 4 is connected in series with the illuminationeffect driving circuit 61 through thelight emitting portion 30. - The
hopper driving circuit 63 drives thehopper 64 under the control of themain CPU 52. As a result, thehopper 64 carries out an operation to payout coins to thecoin tray 29. The payoutcompletion signal circuit 65 receives coin amount value data from the coin detecting portion 24 to which it is connected. Then, when the received coin amount value has reached the set coin amount value, the payoutcompletion signal circuit 65 inputs a signal that notifies completion of coin payout to themain CPU 52. Thecoin detecting portion 66 detects the number of coins that were paid out by thehopper 64 and then inputs coin amount value data showing the amount of coins that was detected to the payoutcompletion signal circuit 65. The displayportion driving circuit 67 controls the display operation of the respective display portions including the payoutamount display portion 19 and the creditamount display portion 20 and the like. - The
main control board 71 is connected to thesub-control board 72. As shown inFIG. 5 , thesub-control board 72 carries out display control of the upperliquid crystal panel 11A in theupper display portion 10A and the mainliquid crystal panel 11B in thevariable display portion 10B, as well as output control of the audio outputted by thespeaker 31, based on the commands received from themain control board 71. Thissub-control board 72 is constituted on a separate circuit board from the circuit board that constitutes themain control board 71. Thesub-control board 72 has a micro computer (hereinafter referred to as “sub-micro computer”) 73 which is provided as a main constituting element. Then, thesub-control board 72 has asound source IC 78, apower amplifier 79, and animage control circuit 81. Thesound source IC 78 controls the audio output from thespeaker 31. Thepower amplifier 79 functions as an amplifier. Theimage control circuit 81 operates as a display control section for the upperliquid crystal panel 11A and the mainliquid crystal panel 11B. - The
sub-micro computer 73 has a sub-CPU 74, aprogram ROM 75, awork RAM 76 and I/ 77 and 80. The sub-CPU 74 carries out a control operation in accordance with a control command transmitted from theO ports main control board 71. Although thesub-control board 72 does not have a clock pulse generation circuit, a divider, a random number generation circuit and a sampling circuit, it is constituted so as to execute sampling of random numbers based on an operation program of the sub-CPU 74. Theprogram ROM 75 stores a control program to be executed by the sub-CPU 74. Thework RAM 76 is constituted as a temporary memory to be used by thesub CPU 74 in executing the control program. - The
image control circuit 81 has animage control CPU 82, an imagecontrol work RAM 83, an imagecontrol program ROM 84, animage ROM 86, avideo RAM 87 and animage control IC 88. Theimage control CPU 82 determines the image to be displayed on the upperliquid crystal panel 11A and the mainliquid crystal panel 11B based on the parameters set in thesub-micro computer 73 and the image control programs stored in the imagecontrol program ROM 84. For instance, the upperliquid crystal panel 11A displays a payout table and a help screen. The mainliquid crystal panel 11B carries out scrolled display and stopped display of therespective symbols 22 through 24 concurrent with the rotation of thereels 13 through 17 in a base game and free game, with respect to thesymbol display portion 12. - The image
control program ROM 84 stores an image control program and various types of selection tables relating to display on the upperliquid crystal panel 11A and the mainliquid crystal panel 11B. The imagecontrol work RAM 83 functions as a temporary memory to be used in execution of the image control program in theimage control CPU 82. Theimage control IC 88 forms an image in accordance with the contents determined by theimage control CPU 82 and then outputs the image thus formed to the upperliquid crystal panel 11A and the mainliquid crystal panel 11B. - The
image ROM 86 stores dot data for forming an image. Thevideo RAM 87 functions as a temporary memory to be used by theimage control IC 88 in forming an image. - Next, the base game and the free game which are carried out in the
slot machine 1 having the above configuration will be described. First, the base game will be described. The base game is a slot game in which a predetermined symbol combination is repositioned on the pay lines A through E on the mainliquid crystal panel 11B, through therespective reels 13 through 17. More specifically, the player operates theoperation button 26 to set the bet amount, and when he/she depresses the START button, a lottery processing is executed to select, by lottery, the symbols that will be positioned in thesymbol display portion 12. After the start button has been depressed and thereels 13 through 17 start rotating following the lapse of a predetermined period of time, the symbol strings are displayed in a scrolled manner, as shown at (1) inFIG. 9 . Then, after the lapse of a predetermined period of time, a total of 15 symbols will be stopped and displayed in stages in thesymbol display areas 32 through 46. - Here, in the base game, various kinds of winning combinations are determined in advance based on the respective symbol combination re-positioned in the main
liquid crystal panel 11B (refer toFIG. 5 andFIG. 6 ). If a symbol combination corresponding to the winning combination is realized through the symbols re-positioned in thesymbol display areas 32 through 46, a gaming value obtained by multiplying the payout corresponding to the winning combination thus established by the bet amount is awarded to the player. - For instance, a payout of 40 credits is awarded in case of realizing a winning symbol combination that consists of two “SUN” symbols and a “WILD”
symbol 23 during a base game as shown at (2) inFIG. 9 . Furthermore, a free game starts subsequent to the base game. - On the other hand, the free game carried out in the slot machine executed after the game mode has switched from the base game in a case where a winning combination, including the wild symbol 24, has been positioned in the
symbol display areas 32 through 46. After the game has been successively carried out by a predetermined number of times (for instance, 5 times), the free game ends and the game mode switches again to the base game. With respect to the procedure of the game, the free game is the same as the base game, except that in the free game, gaming values (credits) corresponding to the bet amount are not consumed at the start of the game, and the game is continuously carried out automatically without requiring the player to operate theoperation button 26. Therefore, description of this hereby omitted. The free game differs from the base game in terms of a content of a prize to be awarded in case thescatter symbol 22 is positioned in thesymbol display areas 32 through 46. In such a case, a progressive payout is awarded as the prize in the free game. - For instance, a specific prize to award a progressive payout is won and the progressive payout is awarded in case a
scatter symbol 22 is positioned in a symbol display area during a free game, as shown at (1) and (2) inFIG. 10 . Furthermore, as shown inFIG. 11 , theword image 8, “JACK POT”, is projected by theprojector 6 in thesmoke 7 ejected by thesmoke ejector 5. - It is to be noted that the project image to be projected by the
projector 6 in case of winning a prize to award a progressive payout is not restricted to theword image 8, “JACK POT”, as shown inFIG. 11 . - For instance, there may be projected a
word image 90 which indicates specific credit amount to be paid out, as shown inFIG. 12 . - Furthermore, there may be projected a
picture image 91 which is an image of ascatter symbol 22 positioned in the symbol display area, as shown inFIG. 13 . Other than the above, there may be projected a sign, a geometric pattern or simply projected specific colored (red and blue) light instead of an image. - Next, a main control program to be executed in the
slot machine 1 according to the first embodiment will be described in detail while referring to the drawings.FIG. 14 is a flow chart showing a main control program. - First, when the power switch is turned on (upon power on), the
main control board 71 activates thesub-control board 72 and thecontroller 51 executes an initial setting process at step (hereinafter referred to as S) 1. In the initial setting process, themain CPU 52 executes the BIOS stored in theROM 54 and expands the compressed data incorporated in the BIOS in theRAM 53. In executing the BIOS that was expanded in theRAM 53, themain CPU 52 carries out a diagnosis and initialization of the different types of peripheral devices. Further, themain CPU 52 writes the game programs and the like from theROM 54 into theRAM 53 to acquire payout rate setting data and country identification information. While executing the initial setting process, themain CPU 52 also carries out an authentication process with respect to each program. - Then, at step S2, the
main CPU 52 sequentially reads the game programs and the like from theRAM 43 and executes these programs to carry out a main game process. Theslot machine 1 according to the present embodiment carries out the game by executing this main game process. The main game process is repeatedly executed while power is supplied to theslot machine 1. - Next, a sub-process of the main game process at the above-described step S2 will now be described based on
FIG. 15 .FIG. 15 is a flow chart of a main game process program to be executed in theslot machine 1 according to the first embodiment. The programs shown in the flow charts atFIG. 15 andFIG. 16 as will be described later are stored in theROM 54 andRAM 53 provided in theslot machine 1 and are executed in themain CPU 52. - As shown in
FIG. 15 , themain CPU 52 first executes a start acceptance process at step S11. In the start acceptance process, the player inserts coins and places a bet using the BET button from amongst theoperation buttons 26. - At step S13, the
main CPU 52 determines whether or not the start button from amongst theoperation buttons 26 has been depressed. This determination is carried out based on the signal inputted to themain CPU 52 in response to depression of the start button. Here, if the start button has not been depressed (S12: NO), the flow returns to the start acceptance process (S11). As a result, the player can carry out an operation to correct, etc. the bet amount. Alternatively, if the start button has been depressed (S12: YES), themain CPU 52 subtracts the bet amount set based on the above-described bet operation from the credit amount that the player currently possesses and at the same time stores the result as bet information in theRAM 53. Furthermore, 1.0 percent of gaming value that has been bet is accumulated and stored in the RAM53 as a part of progressive payout. - At step S13, the
main CPU 52 executes a symbol lottery process for the base game. In this symbol lottery process, themain CPU 52 selects, by lottery, the symbols to be positioned on the mainliquid crystal panel 11B. More specifically, the main CPU executes the lottery program stored in theRAM 53, thereby sampling a random number value from a number value range within a predetermined random number value range. Themain CPU 52 determines the respective 15 symbols (specifically, stop position ofreels 13 through 17), from amongst the 13 kinds of symbols, that will be re-positioned in thesymbol display areas 32 through 46, based on the sampled random number value and the symbol weighing data. - Next, at step S14, the
main CPU 52 carries out a reel rotation process. Specifically, thereels 13 through 17 start rotating and the symbol strings positioned in therespective reels 13 through 17 are displayed in a scrolled manner at a predetermined speed. Then, after the lapse of a predetermined period of time, the rotatingreels 13 through 17 are stopped in turn, starting from the left, and one symbol is respectively displayed in each ofsymbol display areas 32 through 46 (refer toFIG. 9 ). Thus, the symbol combination determined at the above-mentioned step S13 is re-positioned in thesymbol display areas 32 through 46 of the mainliquid crystal panel 11B. - Then, at step S15, the
main CPU 52 carries out a winning determination process to determine whether the symbol combination positioned in the mainliquid crystal panel 11B is any of the winning combinations for which a payout is awarded. This determination is carried out based on the code numbers of therespective reels 13 through 17 stored in theRAM 53. - If it is determined, at the above-mentioned step S15 that the winning combination has been established (S16: YES), the flow shifts to step S17. Alternatively, if it is determined that the winning combination has not been established (S16: NO), the main game process is ended. The processes following step S11 are carried out in the case a game is next started.
- At step S17, the
main CPU 52 calculates a payout based on the winning combination thus established. For instance, if the same kind of symbol has been positioned by a predetermined number of times along any of the pay lines A through E as shown inFIG. 5 , a payout is calculated in accordance with the kind of symbols and number of positioned symbols. If thefirst scatter symbol 22 has been positioned, the payout is calculated at 500 credits. - Next, at step S18, the
main CPU 52 notifies the player by displaying the kind of the winning combination thus established and the contents of the payout with respect to the mainliquid crystal panel 11B. For instance, if a “SUN” 21 and 3 wild symbols 24 have been displayed along the pay line B as shown at (2) insymbol FIG. 9 , a message “WIN 40” and a message “Go Free Game” are displayed. The former message notifies that 40 credits will be paid out as a payout, and the latter message notifies that the game mode shifts to a free game. - Next, at step S19, the
main CPU 52 determines whether or not the trigger for shifting to the free game has been established. More specifically, if the winning combination including the wild symbol 24 has been established, a determination is made that the trigger for shifting to the free game has been established. - As a result, if it is determined that the free-game shift trigger has been established (S19: YES), the value for the payout which will be awarded at present is stored (S20), and then, the flow shifts to the free game process (
FIG. 16 ) as will be described later. The payout which is stored at the above-described step S20 is used as repeat win payout in the free game as will be described later. Alternatively, if it is determined that the free-game shift trigger is not established (S19: NO), the flow shifts to step S22. - At step S22, the
main CP 52 awards a payout to the player in accordance with the winning combination established in the current game, based on the calculation result of the above-described step S17. At this time, the payout can be made using coins corresponding to the credit amount (1 credit corresponds to 1 coin), and the payout can be made using bar-code attached tickets, in response to the depression of the CASHOUT button from among theoperation buttons 26. If a free game has been carried out, a payout which was accumulated during the free game is paid out altogether to the player. - Next, the sub-process for the free game process at the above step S21 will be described based on
FIG. 16 .FIG. 16 is a flow chart of a sub-process program for the free game process in theslot machine 1 according to the first embodiment. - First, at step S31, the
main CPU 52 executes a symbol lottery process for the free game in which a symbol to be positioned on the mainliquid crystal panel 11B is selected by lottery. The specific lottery process method is the same as the process at the above-mentioned step S13, and therefore, further description thereof is hereby omitted. The symbol weighing data to be used for symbol lottery in the free game may be the same as that in the base game. Alternatively, data for which the winning combination is established with a higher probability than in the base game may be employed. - Next, at step S32, the
main CPU 52 carries out a reel rotation process. Specifically, thereels 13 through 17 start rotating and the symbol strings positioned in therespective reels 13 through 17 are displayed in a scrolled manner at a predetermined speed. Then, after the lapse of a predetermined period of time, the rotatingreels 13 through 17 are stopped in turn, starting from the left, and 1 symbol is displayed in each of thesymbol display areas 32 through 46 (refer toFIG. 10 ). As a result, the symbol combination as determined at the above-described step S31 is repositioned in thesymbol display areas 32 through 46 of the mainliquid crystal panel 11B. - Then, at step S33, the
main CPU 52 carries out a winning determination process in which a determination is made whether or not the symbol combination positioned on the mainliquid crystal panel 11B is any of the winning combinations for which any of the payouts is awarded. - If it is determined at step S33, that the winning combination has been established (S34: YES), the flow shifts to step S35. Alternatively, if it is determined that the winning combination has not been established (S34: NO), the flow shifts to step S38.
- At step S35, the
main CPU 52 determines whether thescatter symbol 22 has been displayed with respect to the symbol display areas. If it is determined that thescatter symbol 22 has not been displayed with respect to the symbol display areas (S35: NO), the flow shifts to step S36. Alternatively, if it is determined that thescatter symbol 22 has been displayed with respect to the symbol display area (S35: YES), the flow shifts to step S40. - At step S36, the
main CPU 52 calculates the payout based on the winning combination thus established. For instance, if a predetermined number of the same kind of symbols have been positioned along any of the pay lines A through E, as shown inFIG. 5 , a payout is calculated in accordance with the kind of symbol and the number of positioned symbols. If thescatter symbol 22 has been positioned, theCPU 52 reads a present progressive payout stored in theRAM 53, next, treats the progressive payout is calculated as a payout. - Next, at step S37, the
main CPU 52 sends a notification to the player by displaying the kind of the winning combination thus established and the contents of the payout, with respect to the mainliquid crystal panel 11B. - Next, at step S38, the
main CPU 52 accumulatively stores a payout corresponding to the winning combination established in the current game in theRAM 53, based on the calculation results at the above-described step S36. The payout thus stored is awarded to the player altogether, after the free game ends (S22). - Then, at step S39, the
main CPU 52 determines whether or not the free game completion condition has been satisfied. The free game completion condition in theslot machine 1 according to the first embodiment includes execution of five free games after shifting to the free game. - If it is determined that the free game completion condition has been satisfied (S39: YES), the game mode switches from the free game to the base game, and then, the flow shifts to step S22. Alternatively, if it is determined that the free game completion condition is not satisfied (S39: NO), the flow returns to step S31 at which the free game is then executed.
- On the other hand, at S40 which is processed in case it is judged that the
scatter symbol 22 is displayed in a symbol display area (S35: YES), thesmoke ejector 5 is controlled to eject thesmoke 7 upward with reference to theslot machine 1 for a predetermined period, as shown inFIG. 1 . - Further on, the
main CPU 52 controls theprojector 6 to project theword image 8 “JACK POT” in thesmoke 7 above of theslot machine 1 as the screen for it, as shown inFIG. 1 . Thereby, neighbors of the winning player are notified that the slot machine has won a progressive payout. - As described, in the
slot machine 1 directed to the first embodiment, thereels 13 through 17 rotate individually when a base game or a free game is started (S14). After a predetermined time has lapsed, symbols are positioned in thesymbol display areas 32 through 46 disposed in the mainliquid crystal panel 11B (S32). Particularly, in case ascatter symbol 22 is positioned and a specific prize to award a progressive payout is won in a free game, thesmoke ejector 5 ejects thesmoke 7 above of the slot machine 1 (S40) and theprojector 6 projects theward image 8, “JACK POT”, in the ejectedsmoke 7 as the screen for the projector 6 (S41). Accordingly, influential effect can be carried out at a machine individually with smoke in case the machine wins a prize. Furthermore, by projecting an image or light in smoke, effect with rich varieties in images and colors can be realized regardless of sizes of machines. Furthermore, such mannered effect can surely make neighbors of the winning player realize that the effect has been carried out. - Furthermore, it is also possible to carry out influential effect at an individual machine with smoke in case of winning a prize to award a progressive payout. Furthermore, such mannered effect can surely make neighbors of the winning player realize that a prize to award a progressive payout is won.
- Since the
smoke ejector 7 ejects thesmoke 7 upward with reference to theslot machine 1, gaming with theslot machine 1 is never disturbed by the ejectedsmoke 7. Furthermore, projected words and the like can be displayed above of the machine which is easy for neighbors of the winning player to find. - Next, there will be described a
slot machine 101 directed to a second embodiment by referring toFIG. 17 . It is to be noted that, in the foregoing descriptions, numerals same as the ones for elements of theslot machine 1 of the first embodiment directed toFIG. 1 throughFIG. 16 are assigned to elements same ones or corresponding ones for theslot machine 1 of the first embodiment. - The schematic structure of the
slot machine 101 directed to the second embodiment are almost same as that of theslot machine 1 directed to the first embodiment. - The one thing different from the first embodiment is that, in the
slot machine 101 of the second embodiment, a projector for projecting an image or light in smoke ejected from a smoke ejector is installed on a ceiling instead of machine itself. -
FIG. 17 shows the schematic structure of theslot machine 101 of the second embodiment. As shown inFIG. 17 , regarding theslot machine 101 of the second embodiment, aprojector 102 is installed on aceiling 103 of a game hall where theslot machine 101 is disposed, and a direction of projection is adjusted to an angle pointing at theslot machine 101. - When a free game is started in the
slot machine 101 shown inFIG. 17 , symbol columns are scroll-displayed atreels 104 through 108 individually. After a predetermined time has lapsed, thereels 104 through 108 stop rotating one by one in a left-to-right order andsymbols 109 of which maximum number is fifteen are displayed in symbol display areas individually. In case a specific scatter symbol is positioned, a winning combination is realized and a progressive payout is awarded. - At the same time, the
slot machine 101 ejectssmoke 111 upward with reference to theslot machine 101 and theprojector 102 installed on theceiling 103 projects aword image 112 “JACK POT” in thesmoke 111. Thereby, neighbors of the winning player are notified of the slot machine having won a progressive payout. - Here, aspects of the present invention are not limited to the above embodiments and various changes and modifications can be done within the scope of the present invention.
- Although the first and second embodiments determine the condition to carry out the smoke-accompanied effect as winning of a prize to award a progressive payout, the condition may be defined as winning of a prize to award a fixed payout, for instance or as starting of a bonus game such as free game or the like Although the first and second embodiments determine the condition to shift a free game as realizing a winning combination inclusive of a
WILD symbol 23, the condition to shift a free game may be set as different ones, for instance, the condition that a predetermined number or more of scatter symbols are stopped and display, at-random condition in the name of mystery. - The present invention is applicable not only to a slot machine with video reels but also to the one with mechanical reels. Furthermore, other than slot machine, the invention is applicable to gaming machines of poker game, horse racing game, etc. In case the invention is applied to poker game and horse racing game, smoke-accompanied effect is preferably carried out when a specific winning combination of cards (e.g., straight flush, four of a kind) is realized in a poker game or when a prize corresponding to a hundred times or higher payout is won in a horse racing game.
- Although the subject matter has been described in language specific to structural features and/or methodological acts, it is to be understood that the subject matter defined in the appended claims is not necessarily limited to the specific features or acts described above. Rather, the specific features and acts described above are disclosed as example forms of implementing the claims.
Claims (10)
1. A gaming machine comprising:
a smoke ejector that ejects smoke;
a projector that projects an image into smoke ejected by the smoke ejector; and
a processor that is programmed to execute processes of:
(a) executing a game;
(b) determining a winning or a losing in accordance with a game result;
(c) ejecting smoke by using the smoke ejector in case it is determined as winning a predetermined prize; and
(d) projecting an image into ejected smoke by using the projector.
2. A gaming machine comprising:
a smoke ejector that ejects smoke;
a projector that projects light into smoke ejected by the smoke ejector; and
a processor that is programmed to execute processes of:
(a) executing a game;
(b) determining a winning or a losing in accordance with a game result;
(c) ejecting smoke by using the smoke ejector in case it is determined as winning a predetermined prize; and
(d) projecting light into ejected smoke by using the projector.
3. The gaming machine according to claim 1 , wherein the processor is programmed to execute a process of ejecting smoke by the smoke ejector in case of winning a prize to award a progressive payout.
4. The gaming machine according to claim 1 , wherein the processor is programmed to execute a process of projecting a word that relates to a content of the prize into ejected smoke in case it is determined that a predetermined prize is won.
5. The gaming machine according to claim 1 , wherein the processor is programmed to execute a process of projecting a symbol that relates to a content of the prize into ejected smoke in case it is determined that a predetermined prize is won.
6. The gaming machine according to claim 1 , wherein the processor is programmed to execute a process of projecting picture that relates to a content of the prize into ejected smoke in case it is determined that a predetermined prize is won.
7. The gaming machine according to claim 1 , wherein the smoke ejector ejects smoke upward with reference to the gaming machine.
8. The gaming machine according to claim 1 , wherein the smoke is made of CO2 gas obtained by evaporating frozen carbon dioxide.
9. The gaming machine according to claim 1 , wherein the smoke is made of gas obtained by evaporating oil-based liquefied smoke material.
10. The gaming machine according to claim 1 , wherein the smoke is made of gas obtained by evaporating water-based liquefied smoke material.
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2007195405A JP2009028297A (en) | 2007-07-27 | 2007-07-27 | Gaming machine that produces using smoke gas |
| JPJP2007-195405 | 2007-07-27 |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| US20090029762A1 true US20090029762A1 (en) | 2009-01-29 |
Family
ID=40295872
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| US12/168,423 Abandoned US20090029762A1 (en) | 2007-07-27 | 2008-07-07 | Gaming Machine |
Country Status (2)
| Country | Link |
|---|---|
| US (1) | US20090029762A1 (en) |
| JP (1) | JP2009028297A (en) |
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| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US20100184511A1 (en) * | 2006-06-09 | 2010-07-22 | Universal Entertainment Corporation | Gaming device |
| US20150379805A1 (en) * | 2014-06-27 | 2015-12-31 | Multimedia Games, Inc. | Method, apparatus, and program product for providing alternative win opportunities with wild symbols in a wagering game |
| WO2016191207A3 (en) * | 2015-05-28 | 2017-01-05 | Advanced Creative Gaming, Llc | Gaming video processing system |
| US20180189671A1 (en) * | 2013-04-26 | 2018-07-05 | Centre National De La Recherche Scientifique (Cnrs) | Treatment of skin injuries associated with auto-immune and inflammatory diseases using the arsenic compound as205 |
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|---|---|---|---|---|
| US20070004510A1 (en) * | 2004-01-12 | 2007-01-04 | Igt | Casino display methods and devices |
| US20080020827A1 (en) * | 2004-01-12 | 2008-01-24 | Igt | Casino Display methods and devices |
-
2007
- 2007-07-27 JP JP2007195405A patent/JP2009028297A/en active Pending
-
2008
- 2008-07-07 US US12/168,423 patent/US20090029762A1/en not_active Abandoned
Patent Citations (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US20070004510A1 (en) * | 2004-01-12 | 2007-01-04 | Igt | Casino display methods and devices |
| US20080020827A1 (en) * | 2004-01-12 | 2008-01-24 | Igt | Casino Display methods and devices |
Cited By (9)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US20100184511A1 (en) * | 2006-06-09 | 2010-07-22 | Universal Entertainment Corporation | Gaming device |
| US8480086B2 (en) * | 2006-06-09 | 2013-07-09 | Universal Entertainment Corporation | Gaming device that intercepts light |
| US20180189671A1 (en) * | 2013-04-26 | 2018-07-05 | Centre National De La Recherche Scientifique (Cnrs) | Treatment of skin injuries associated with auto-immune and inflammatory diseases using the arsenic compound as205 |
| US20150379805A1 (en) * | 2014-06-27 | 2015-12-31 | Multimedia Games, Inc. | Method, apparatus, and program product for providing alternative win opportunities with wild symbols in a wagering game |
| US9679445B2 (en) * | 2014-06-27 | 2017-06-13 | Everi Games Inc. | Method, apparatus, and program product for providing alternative win opportunities with wild symbols in a wagering game |
| WO2016191207A3 (en) * | 2015-05-28 | 2017-01-05 | Advanced Creative Gaming, Llc | Gaming video processing system |
| CN108351756A (en) * | 2015-05-28 | 2018-07-31 | 克莱姆泰克有限责任公司 | Game video processing system |
| US10474311B2 (en) | 2015-05-28 | 2019-11-12 | Clemtek Llc | Gaming video processing system |
| US11294531B2 (en) | 2015-05-28 | 2022-04-05 | Christopher Konopka | Gaming video processing system |
Also Published As
| Publication number | Publication date |
|---|---|
| JP2009028297A (en) | 2009-02-12 |
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Owner name: ARUZE CORP., JAPAN Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNOR:TSUKAHARA, NAKAYASU;REEL/FRAME:021199/0970 Effective date: 20080618 |
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