US20070120323A1 - Method of playing an educational "Smart game" - Google Patents
Method of playing an educational "Smart game" Download PDFInfo
- Publication number
- US20070120323A1 US20070120323A1 US11/287,454 US28745405A US2007120323A1 US 20070120323 A1 US20070120323 A1 US 20070120323A1 US 28745405 A US28745405 A US 28745405A US 2007120323 A1 US2007120323 A1 US 2007120323A1
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- US
- United States
- Prior art keywords
- game
- player
- cards
- card
- players
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Abandoned
Links
- 238000000034 method Methods 0.000 title claims 10
- 230000000007 visual effect Effects 0.000 claims abstract description 8
- 230000000694 effects Effects 0.000 description 3
- 230000008676 import Effects 0.000 description 1
Images
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F1/00—Card games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F1/00—Card games
- A63F1/04—Card games combined with other games
- A63F2001/0475—Card games combined with other games with pictures or figures
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/04—Geographical or like games ; Educational games
Definitions
- Smart Game There is a creative way to encourage the families to get together with their children in a fun and educating way which involves the whole family to be active in this new creative game called “Smart Game”.
- Smart Game There is no question about it, people love to play games. For instance, kids like to play video games and toys, and parent like to play card games. So this new game is trying to bind and connect parents and kids together in a fun, creative and educating way. Parents will spend more time with their children, teach them knowledge, and enjoy a family time together in a positive way.
- This Smart game is perfectly suited for families or anyone who wants to spent time together with their loved ones and at the same time have fun.
- This Smart game can be played anywhere, it could be on vacations in the hotel room, at the park, and at the beach. They can also play it at birthday parties or other celebratory occasions.
- the present invention basically intends to educate the players which include children, parents or anyone who are interested in being informed and increasing their personal knowledge.
- the basis of playing this game is by having them to search for, find, and complete the series of five cards in each category with the visual image displayed in the front face of the card.
- the game is very entertaining and also at the same time the players are learning and gaining some knowledge throughout the game.
- An educational smart game provides for improving the knowledge of young children, parents, and anyone by conducting a physical search for cards with a clue or title that show on each card and creating a fun environment for parent and children or anyone who play the game.
- the present invention relates to a game that has an unlimited horizon of knowledge surrounding the globe, and yet it is very intellectual and entertaining for families or anyone who plays the game. Perhaps the game does not require any special skill from the players, however it requires an active participant and the willingness of the players to play, complete the sets, and win the game.
- the game requires at least one player, but two to four players would be recommended because it create more fun, competition, and connectivity between the players.
- the special feature of the present invention is providing substantial amount of knowledge to the players in which not only one subject or topic, but quite a variety of subjects.
- the visual image of each cards on this game helps the players to remember and retain the knowledge. Perhaps the knowledge could carry out not only through the game, but also throughout their lives.
- the present invention contains substantial and general information or knowledge that derives from the subjects such as math, politic, history, social, astronomy, religion, sport, and entertainment.
- the players with their decision could play strategically in order to win the game. By determining which categories/sets that they are going to complete and pursue, the player who has the most categories/sets of cards is the winner.
- the present invention “smart game” provides 75 cards in which divided into fifteen (15) categories or sets. Each category/set has 5 cards with the same title/topic. In each card contain the title/topic (on the top of the card), the visual images (the middle of the card), and 5 items/things (on the bottom of the card) that relates to the title. The first item would be the thing, printed in capital letter and highlight describing the visual image that show on the card and following by others four items/things printed in small letter.
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Electrically Operated Instructional Devices (AREA)
Abstract
A Smart game is a type of an educational game that provides an unlimited horizon of information and knowledge, which can be utilized to motivate and stimulate the intellectuality of the players. The smart game is perfectly fit to teach and educate children about the knowledge and information surrounding them. This unique game contains description and visual image on each card and requires at least one player (2-4 would be recommended in order to create challenge, competitiveness and fun). The information/knowledge in this “smart game” contain politic, history, math, social, geography, astronomy, and entertainment, which include music, arts, and others.
Description
- Nowadays, most families around the world are too busy with their own activities, especially American families. Parents have spent less time or no time at all with their children. As the result, children are growing up and doing their activities without supervision or involvement of their parents and perhaps sometimes the relationship between the parent and the children could fade away. The worst things that could happen are the children become involved in negative activities. As the result it creates a distance between parent and the children. So we all feel that we are responsible for this unfortunate situation. This is a very important situation, especially after the 9/11 tragedy and all the natural disasters that happened around the world. We as a family should be spending more time with our children, teaching them with some knowledge and at the same time having fun and enjoying every moment with them.
- There is a creative way to encourage the families to get together with their children in a fun and educating way which involves the whole family to be active in this new creative game called “Smart Game”. As we all know, there is no question about it, people love to play games. For instance, Kids like to play video games and toys, and parent like to play card games. So this new game is trying to bind and connect parents and kids together in a fun, creative and educating way. Parents will spend more time with their children, teach them knowledge, and enjoy a family time together in a positive way.
- This Smart game is perfectly suited for families or anyone who wants to spent time together with their loved ones and at the same time have fun. This Smart game can be played anywhere, it could be on vacations in the hotel room, at the park, and at the beach. They can also play it at birthday parties or other celebratory occasions.
- Yet, there has never been any game that has unlimited horizon subjects that can be used to bring out all the important knowledge which could educate, inform and increase the knowledge of the people who play the game. This is the one and the only game that tries to teach people about history, politics, math, social, geography, astronomy, and entertainment, which include music, arts and other. The list could go on and on and is expandable. So therefore, by encouraging people to play this game, we actually import knowledge to the players throughout the game and at the same time create an entertainment and connection between the players.
- The present invention basically intends to educate the players which include children, parents or anyone who are interested in being informed and increasing their personal knowledge. The basis of playing this game is by having them to search for, find, and complete the series of five cards in each category with the visual image displayed in the front face of the card. The game is very entertaining and also at the same time the players are learning and gaining some knowledge throughout the game.
- An educational smart game provides for improving the knowledge of young children, parents, and anyone by conducting a physical search for cards with a clue or title that show on each card and creating a fun environment for parent and children or anyone who play the game.
- In order to play smart game successfully, there is no specific requirement at all, however the players must use their senses or judgment to make their own decisions to pursue and complete the game, so they can win the game.
-
1292184 January, 1919 Wells 273/296 4657248 April, 1987 Benaim 434/327 4824119 April, 1989 Matthews 273/308 5141335 August, 1992 Hernandez 273/308 5205563 April, 1993 Dearing 273/296 5632488 May, 1997 Sturm 273/293 5927719 July, 1999 Young 273/308 6457716 October, 2002 Prillerman 273/296 - The present invention relates to a game that has an unlimited horizon of knowledge surrounding the globe, and yet it is very intellectual and entertaining for families or anyone who plays the game. Perhaps the game does not require any special skill from the players, however it requires an active participant and the willingness of the players to play, complete the sets, and win the game.
- The game requires at least one player, but two to four players would be recommended because it create more fun, competition, and connectivity between the players. Indeed, the special feature of the present invention is providing substantial amount of knowledge to the players in which not only one subject or topic, but quite a variety of subjects. Also, the visual image of each cards on this game helps the players to remember and retain the knowledge. Perhaps the knowledge could carry out not only through the game, but also throughout their lives.
- The present invention contains substantial and general information or knowledge that derives from the subjects such as math, politic, history, social, astronomy, religion, sport, and entertainment. The players with their decision could play strategically in order to win the game. By determining which categories/sets that they are going to complete and pursue, the player who has the most categories/sets of cards is the winner.
- The present invention “smart game” provides 75 cards in which divided into fifteen (15) categories or sets. Each category/set has 5 cards with the same title/topic. In each card contain the title/topic (on the top of the card), the visual images (the middle of the card), and 5 items/things (on the bottom of the card) that relates to the title. The first item would be the thing, printed in capital letter and highlight describing the visual image that show on the card and following by others four items/things printed in small letter.
Claims (1)
1. A method for playing an educational smart game comprising:
A. Providing a plurality of game cards which contains information and knowledge on each card. Having only one side of the card, which is the front side contains:
a. The title/topic (on top of the card)
b. The visual image (in middle of the card) which corresponds to the first thing/item printed in Capital letter and highlight/color that show on the bottom of card.
c. Then followed by the other four items/things printed in small letter and no highlight which the player must look for/ search; either from the other players or from the undisclosed deck cards, so the player could complete each category set.
B. The backside of the card contains simply the name of this game “Smart Game” printed with very colorful letters and logos/symbols of the companies that advertise their products in this special educational games.
C. The educational smart game contains 75 cards which are divided into 15 categories (sets), wherein there are 5 cards with the same title/topic for each category (set)
D. The smart game provides a plurality of separate sets of game information, wherein the player must use his/her own senses to decide which title/topic they are going to complete from the cards that they have or hold.
E. The method of playing smart game starts with randomizing or mixing said plurality the category sets of cards game:
a. Providing the player with four (4) cards game, which randomly mix and distribute to the player which may contain at least 2 different tittles or topics.
b. Allowing the player to decide which topic/title they are going to complete said player attempting to complete said random first category set, which has the title/topic (on the top of the card), visual image (in the middle of the card), then the first thing/item printed in capital letter and highlight which describes/correspond to the visual image, follow by the other four items/things printed in small letter.
c. Alternatively the player must search the other four (4) items/things that the player does not have (printed in small letter). The player must complete the category set with the same title/topic by conducting a search by picking up one card at a time from the undisclosed deck cards.
d. Every time the player completes each category set cards, the cards must be discarded by putting aside.
e. Repeating the procedure until all of the fifteen (15 category sets) are complete, so the player could claim as the winner. (this method apply if there is only one player).
F. The method of playing smart game of claim 1 if there are two (2) or more players involving the game wherein method comprises the steps of:
a. Providing each players with four (4) cards game which are randomly mixed and distributed to the players. It may contain two (2) or more categories set with different titles/topics.
b. Permitting the players to decide which category sets they want to pursue and complete base on the title/topic of the cards game that they have/hold.
c. Allowing the player to conduct a search by inquiring from other players wherein the player only allows searching one item/thing/card at a time.
d. If the other players did not have the card that he/she looking for the player must pick up from the undisclosed deck cards.
e. If the player did not get the card they are looking for, either from the other players or from undisclosed cards; then another player gets the draw (repeat the procedure throughout the game).
G. The player must complete each category set (5 cards game) with the same title/topic and discard the complete category set on the side.
H. Repeating the procedure until all the category sets have been completed
I. In order to complete the game, the players must following this procedure and trying to get as many as category sets, so he/she could win the game.
J. The player who has the most category sets could claim as the Big winner
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US11/287,454 US20070120323A1 (en) | 2005-11-28 | 2005-11-28 | Method of playing an educational "Smart game" |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US11/287,454 US20070120323A1 (en) | 2005-11-28 | 2005-11-28 | Method of playing an educational "Smart game" |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| US20070120323A1 true US20070120323A1 (en) | 2007-05-31 |
Family
ID=38086690
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| US11/287,454 Abandoned US20070120323A1 (en) | 2005-11-28 | 2005-11-28 | Method of playing an educational "Smart game" |
Country Status (1)
| Country | Link |
|---|---|
| US (1) | US20070120323A1 (en) |
Cited By (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US8845437B2 (en) | 2012-04-30 | 2014-09-30 | Microsoft Corporation | Gaming challenges which use leaderboards that rank challenge participants |
| US8851474B2 (en) | 2012-04-16 | 2014-10-07 | Joseph Charles Shirvinski, SR. | Jungle bocce game |
Citations (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US5121928A (en) * | 1991-04-30 | 1992-06-16 | Salerno Sonneberg Nadja | Method of playing a question and answer movie board game |
-
2005
- 2005-11-28 US US11/287,454 patent/US20070120323A1/en not_active Abandoned
Patent Citations (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US5121928A (en) * | 1991-04-30 | 1992-06-16 | Salerno Sonneberg Nadja | Method of playing a question and answer movie board game |
Cited By (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US8851474B2 (en) | 2012-04-16 | 2014-10-07 | Joseph Charles Shirvinski, SR. | Jungle bocce game |
| US8845437B2 (en) | 2012-04-30 | 2014-09-30 | Microsoft Corporation | Gaming challenges which use leaderboards that rank challenge participants |
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Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| STCB | Information on status: application discontinuation |
Free format text: ABANDONED -- FAILURE TO RESPOND TO AN OFFICE ACTION |