US20050173861A1 - Arrow board game - Google Patents
Arrow board game Download PDFInfo
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- US20050173861A1 US20050173861A1 US10/773,817 US77381704A US2005173861A1 US 20050173861 A1 US20050173861 A1 US 20050173861A1 US 77381704 A US77381704 A US 77381704A US 2005173861 A1 US2005173861 A1 US 2005173861A1
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- game
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- 238000000034 method Methods 0.000 claims abstract description 25
- 230000004075 alteration Effects 0.000 description 2
- 239000003086 colorant Substances 0.000 description 2
- 230000001788 irregular Effects 0.000 description 2
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- 238000007792 addition Methods 0.000 description 1
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F1/00—Card games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F1/00—Card games
- A63F1/04—Card games combined with other games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F1/00—Card games
- A63F1/04—Card games combined with other games
- A63F2001/0475—Card games combined with other games with pictures or figures
- A63F2001/0483—Card games combined with other games with pictures or figures having symbols or direction indicators for playing the game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F11/00—Game accessories of general use, e.g. score counters, boxes
- A63F11/0074—Game concepts, rules or strategies
- A63F2011/0079—Game concepts, rules or strategies keeping something hidden or invisible
- A63F2011/0081—"Memory"-type games, e.g. finding the corresponding hidden element
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F11/00—Game accessories of general use, e.g. score counters, boxes
- A63F11/0074—Game concepts, rules or strategies
- A63F2011/0083—Memory oriented or pattern matching games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/06—Patience; Other games for self-amusement
- A63F9/08—Puzzles provided with elements movable in relation, i.e. movably connected, to each other
- A63F9/0803—Two-dimensional puzzles with slideable or rotatable elements or groups of elements, the main configuration remaining unchanged
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/06—Patience; Other games for self-amusement
- A63F9/10—Two-dimensional jig-saw puzzles
Definitions
- the present disclosure relates generally to board games. More particularly, it relates to rules and apparatus for a game for multiple players, where such apparatus may include two-sided game pieces bearing player alignment indicia and directional indicia on both sides.
- the object of the game is for players to attempt to turn all of the game pieces on a game board to display the same player alignment indicia, by using the directional indicia on each game piece.
- Examples of board games wherein players turn two-sided game pieces include Othello, (Mattel, Inc.) and Reversi and are described in, for example, U.S. Pat. Nos. 4,512,584, and 6,062,562, the disclosures of which are hereby incorporated by reference in its entirety for all purposes.
- Examples of games including playing pieces bearing pointing indicia include U.S. Pat. Nos. 2,571,195, 3,155,391, 3,608,904, 3,820,791, 3,856,309, 4,226,419, 4,200,768, and 4,331,333, the disclosures of which are hereby incorporated by reference in its entirety for all purposes.
- An example of a game including playing pieces bearing both directional indicia and player alignment indicia is Midway (Monarch Avalon, Inc.), the disclosure of which is hereby incorporated by reference in its entirety for all purposes.
- the apparatus may include a game board and many-faced game pieces bearing plural indicia. Each face of each game piece may bear player alignment indicia, such as a color or a graphic image, and directional indicia, such as arrows.
- player alignment indicia such as a color or a graphic image
- directional indicia such as arrows.
- One embodiment uses square-shaped tile-like game pieces arranged on a grid-like playing surface.
- Players may take turns either moving a game piece on a game board in a direction indicated on the piece or reorienting a game piece to indicate a different direction. If the directional indicia on a player's game piece points to an opponent's game piece, the player may gain control of the opponent's piece by turning it to display the player's alignment indicia. Players may thus attempt to control the board by turning all of the game pieces to display the same player alignment indicia.
- FIG. 1 depicts various game components suitable for use with one embodiment of the game, including several two-sided game pieces positioned on a game board.
- FIG. 2 depicts the game board of FIG. 1 .
- FIG. 3 depicts the two-sided game pieces of FIG. 1 , showing both faces of each game piece.
- FIGS. 4-13 depict a series of exemplary game movements that may be performed, using the game components of FIG. 1 .
- Game 10 can be seen to include a playing surface or game board 12 and a plurality of game pieces 14 .
- game board 12 and game pieces 14 may be marked with a variety of indicia including graphic representations.
- the indicia used in the embodiment illustrated in the drawings are based on the characters and monsters appearing in the Yu-Gi-Oh!TM television program.
- FIG. 2 provides a more detailed view of game board 12 .
- game board 12 is divided on one side into a plurality of square-shaped spaces 16 arranged in a 4 ⁇ 5 grid, to accommodate game pieces 14 .
- a grid array of square-shaped spaces 16 are represented, other shapes and arrangements of spaces 16 are possible.
- embodiments may include spaces shaped and arranged in a geometric pattern such as a grid of rectangles, triangles, hexagons, or in a regular or irregular array of a combination of shapes.
- Other embodiments may include spaces of circular, hexagonal or irregular shape, or may comprise a combination of different shapes.
- some embodiments may include game boards with various numbers of spaces, the quantity and configuration of which may depend upon such factors as the number of game pieces used or the desired complexity of the game.
- Game board 12 may further include functional or decorative indicia.
- graphic representations such as those shown at 18 a and 18 b may indicate one or more initial configurations for game pieces 14 , and optionally may indicate game board territory associated with players of the game.
- FIG. 3 depicts exemplary game pieces 14 , which are also square in shape so that they substantially conform in shape with at least some of the spaces 16 of game board 12 .
- Each game piece 14 is generally flat and tile-like, and includes a first face 20 and a second face 22 disposed on opposite sides of each game piece 14 .
- Game pieces 14 are shown in FIG. 3 as groups of two squares, to demonstrate what the two faces of each game piece 14 might look like.
- first face 20 is distinguishable from second face 22 , to designate distinguishable player alignments.
- the faces 20 , 22 may be distinguished by player alignment indicia such as different colors, different graphic representations, different patterns, or combinations thereof.
- game 10 may include a total of eight game pieces, each of which having a red background on one face and a blue background on the other, as represented in FIG. 3 by the different styles of cross-hatch lines on faces 20 and 22 of game pieces 14 .
- Game pieces 14 may further include a graphic representation 24 , which may be distinguishable even between pieces of the same color. In other embodiments of the game, player alignment may be indicated by graphic representations 24 of game pieces 14 without regard to other indicia.
- each face of each game piece may bear directional indicia.
- each face 20 , 22 further includes an arrow 26 , which points to a single edge of game piece 14 .
- arrows 26 may indicate adjacent spaces 16 or adjacent game pieces 14 positioned within adjacent spaces 16 .
- directional indicia on a game piece may comprise a plurality of pointers or arrows, which may simultaneously and separately point in different directions.
- arrows 26 need not be consistent with regard to the orientation of graphic representation 24 .
- arrow 26 may be located above a graphic representation on a first game piece, and thus point towards the “top” edge of the game piece, and located below a graphic representation on a second game piece, and thus point towards the “bottom” edge of the piece.
- the described embodiment includes two-sided game pieces 14 each including a first face 20 and second face 22 , each face bearing distinguishable player alignment indicia such as background color, and directional indicia such as arrows 26 .
- Other embodiments may integrate player alignment indicia and directional indicia in a single graphic representation.
- a player alignment may be indicated by a graphic representation of a particular creature, and directional indicia may be indicated by depicting the creature pointing or facing one or more directions.
- Still other embodiments of the game may include game pieces comprising more than two side or two faces.
- a game piece may have a three-dimensional shape such as a cube, each face of which may bear a combination of player alignment indicia and directional indicia distinguishable from that on each other face of the game piece.
- each two-sided game piece 14 is blue on one face and red on the other.
- the blue face of each game piece 14 is represented in the drawings by a diagonal grid pattern
- the red face of each game piece 14 is represented by a pattern of diagonal lines.
- one player may be associated with blue (the “blue player”) and the other player may be associated with red (the “red player”).
- Colors may be assigned, selected at random, or chosen using any appropriate method.
- the pieces may be arranged on the game board in an initial configuration such as that indicated in FIG. 1 , wherein the number of game pieces displaying a red face equals the number of game pieces displaying a blue face.
- the game pieces may be placed in predetermined spaces on the board.
- Game play begins by determining which player plays first.
- a game piece 14 may either be moved one space 16 in the direction indicated by arrow 26 , or reoriented (or rotated) 90 degrees to point arrow 26 in a different direction.
- the blue player may begin by moving a blue game piece one space or by rotating a blue piece 90 degrees.
- a game piece may be moved or rotated by the player associated with the color displayed on the game piece.
- FIGS. 4-6 depict configurations of game pieces 14 on board 12 and show results of each of a series of possible turns illustrating these concepts.
- blue playing piece 14 a has been moved one space in the direction of arrow 26 a .
- red playing piece 14 b has been moved one space in the direction of arrow 26 b .
- blue piece 14 a has been rotated 90 degrees counterclockwise.
- FIGS. 7 and 8 show results of a possible series of turns illustrating this concept.
- red game piece 14 b has been rotated so that arrow 26 b points toward adjacent blue game piece 14 a .
- Blue game piece 14 a may thus be flipped over to reveal the red face, effectively “capturing” that piece, as is shown in FIG. 8 .
- FIGS. 9 and 10 show results of a possible series of turns illustrating this concept.
- the game piece captured or flipped over to reveal the red face in FIG. 8 may be played by the red player.
- blue game piece 14 c has been rotated 90 degrees
- captured red game piece 14 a now played by the red player—has been moved one space in the direction of arrow 26 a .
- arrow 26 a points toward adjacent blue game piece 14 d , which may be flipped over to reveal the red face.
- the opponent piece is flipped over as well. This process may continue during the same turn, as long as the arrow on the newly revealed face of the flipped piece points towards an adjacent opponent piece.
- players may not look or otherwise knowingly influence which way an arrow will point when a game piece is flipped over.
- FIGS. 11-13 show results of a possible series of turns illustrating these concepts.
- game piece 14 d has been flipped over to display the red face.
- game piece 14 e may be flipped over as well.
- arrow 26 e on the newly revealed red face of game piece 14 e points toward adjacent blue game piece 14 c , which may be flipped over to reveal the red face.
- FIG. 13 shows that game piece 14 c has been flipped over to reveal the red face.
- the red player has succeeded in flipping all game pieces 14 to reveal the red face, winning the game.
- the following is an example of an instruction sheet, containing a description of apparatus and a set of rules, that might be used for the present game.
- the described method of play is exemplary and numerous alterations are possible.
- the game may be played by multiple players, each associated with a different background color or other distinguishable player alignment indicia.
- each game piece may bear several different player alignment indicators, each may be associated with one or more players.
- the game is suitable for play by groups or teams of players.
- Some embodiments of the game may use less than the total number of available playing pieces, allowing players to choose a specified number of the allotted game pieces, introducing a strategic element.
- Some methods of game play may involve placing game pieces on the game board at random, in an alternating fashion allowing strategic choice, or according to any appropriate method.
- the method of game play may depend to some extent on the configuration of the game apparatus.
- the method of play may allow a game piece to be manipulated in any number of ways indicated by the directional indicia. For example, if one face or side of a two-sided game piece bears two arrows that point in different directions, a method of game play might allow such a game piece to be moved in either indicated direction, and/or capture or flip over an adjacent opponent's game piece indicated by either arrow.
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Abstract
Game apparatus and a method for game play for at least two players is provided. The apparatus may comprise a playing surface marked with predefined spaces and a plurality of moveable game pieces, each face of which is marked with plural indicia including player alignment indicia and directional indicia indicating a direction. The method may comprise attempting to turn all of the game pieces on a game board to display the same player alignment indicia, by using the directional indicia on each game piece.
Description
- The present U.S. Patent application claims the benefit of priority under 35 U.S.C. § 120 to U.S. Patent Application Ser. No. 60/445,416, filed on Feb. 5, 2003, incorporated herein by reference in its entirety for all purposes.
- The present disclosure relates generally to board games. More particularly, it relates to rules and apparatus for a game for multiple players, where such apparatus may include two-sided game pieces bearing player alignment indicia and directional indicia on both sides. The object of the game is for players to attempt to turn all of the game pieces on a game board to display the same player alignment indicia, by using the directional indicia on each game piece.
- Examples of board games wherein players turn two-sided game pieces include Othello, (Mattel, Inc.) and Reversi and are described in, for example, U.S. Pat. Nos. 4,512,584, and 6,062,562, the disclosures of which are hereby incorporated by reference in its entirety for all purposes.
- Examples of games including playing pieces bearing pointing indicia include U.S. Pat. Nos. 2,571,195, 3,155,391, 3,608,904, 3,820,791, 3,856,309, 4,226,419, 4,200,768, and 4,331,333, the disclosures of which are hereby incorporated by reference in its entirety for all purposes. An example of a game including playing pieces bearing both directional indicia and player alignment indicia is Midway (Monarch Avalon, Inc.), the disclosure of which is hereby incorporated by reference in its entirety for all purposes.
- Apparatus and a method for playing a board game are provided. The apparatus may include a game board and many-faced game pieces bearing plural indicia. Each face of each game piece may bear player alignment indicia, such as a color or a graphic image, and directional indicia, such as arrows. One embodiment uses square-shaped tile-like game pieces arranged on a grid-like playing surface.
- Players may take turns either moving a game piece on a game board in a direction indicated on the piece or reorienting a game piece to indicate a different direction. If the directional indicia on a player's game piece points to an opponent's game piece, the player may gain control of the opponent's piece by turning it to display the player's alignment indicia. Players may thus attempt to control the board by turning all of the game pieces to display the same player alignment indicia.
- Embodiments of the game according to this disclosure will be understood more readily after a consideration of the drawings and the Detailed Description.
-
FIG. 1 depicts various game components suitable for use with one embodiment of the game, including several two-sided game pieces positioned on a game board. -
FIG. 2 depicts the game board ofFIG. 1 . -
FIG. 3 depicts the two-sided game pieces ofFIG. 1 , showing both faces of each game piece. -
FIGS. 4-13 depict a series of exemplary game movements that may be performed, using the game components ofFIG. 1 . - An embodiment of the game is described with reference to the components illustrated in
FIGS. 1-3 . Referring first toFIG. 1 ,Game 10 can be seen to include a playing surface orgame board 12 and a plurality ofgame pieces 14. As will be explained,game board 12 andgame pieces 14 may be marked with a variety of indicia including graphic representations. For example, the indicia used in the embodiment illustrated in the drawings are based on the characters and monsters appearing in the Yu-Gi-Oh!™ television program. -
FIG. 2 provides a more detailed view ofgame board 12. As shown,game board 12 is divided on one side into a plurality of square-shaped spaces 16 arranged in a 4×5 grid, to accommodategame pieces 14. Although a grid array of square-shaped spaces 16 are represented, other shapes and arrangements ofspaces 16 are possible. - For example, other embodiments may include spaces shaped and arranged in a geometric pattern such as a grid of rectangles, triangles, hexagons, or in a regular or irregular array of a combination of shapes. Other embodiments may include spaces of circular, hexagonal or irregular shape, or may comprise a combination of different shapes. Optionally, some embodiments may include game boards with various numbers of spaces, the quantity and configuration of which may depend upon such factors as the number of game pieces used or the desired complexity of the game.
-
Game board 12 may further include functional or decorative indicia. For example, graphic representations such as those shown at 18 a and 18 b may indicate one or more initial configurations forgame pieces 14, and optionally may indicate game board territory associated with players of the game. -
FIG. 3 depictsexemplary game pieces 14, which are also square in shape so that they substantially conform in shape with at least some of thespaces 16 ofgame board 12. Eachgame piece 14 is generally flat and tile-like, and includes afirst face 20 and asecond face 22 disposed on opposite sides of eachgame piece 14.Game pieces 14 are shown inFIG. 3 as groups of two squares, to demonstrate what the two faces of eachgame piece 14 might look like. - As shown,
first face 20 is distinguishable fromsecond face 22, to designate distinguishable player alignments. The 20, 22 may be distinguished by player alignment indicia such as different colors, different graphic representations, different patterns, or combinations thereof. For example,faces game 10 may include a total of eight game pieces, each of which having a red background on one face and a blue background on the other, as represented inFIG. 3 by the different styles of cross-hatch lines on 20 and 22 offaces game pieces 14. -
Game pieces 14 may further include agraphic representation 24, which may be distinguishable even between pieces of the same color. In other embodiments of the game, player alignment may be indicated bygraphic representations 24 ofgame pieces 14 without regard to other indicia. - In addition to player alignment indicia such as color, pattern, graphic, or the like, each face of each game piece may bear directional indicia. For example, as shown in
FIG. 3 , each 20, 22 further includes anface arrow 26, which points to a single edge ofgame piece 14. Thus, as can be seen by referring toFIG. 1 ,arrows 26 may indicateadjacent spaces 16 oradjacent game pieces 14 positioned withinadjacent spaces 16. - However, other embodiments of the game may include game pieces marked with directional indicia in configurations consistent with the arrangement of the spaces on the game board. Optionally, directional indicia on a game piece may comprise a plurality of pointers or arrows, which may simultaneously and separately point in different directions.
- Referring back to
FIG. 3 , it can be seen thatarrows 26 need not be consistent with regard to the orientation ofgraphic representation 24. In other words,arrow 26 may be located above a graphic representation on a first game piece, and thus point towards the “top” edge of the game piece, and located below a graphic representation on a second game piece, and thus point towards the “bottom” edge of the piece. - As indicated, the described embodiment includes two-
sided game pieces 14 each including afirst face 20 andsecond face 22, each face bearing distinguishable player alignment indicia such as background color, and directional indicia such asarrows 26. Other embodiments may integrate player alignment indicia and directional indicia in a single graphic representation. For example, a player alignment may be indicated by a graphic representation of a particular creature, and directional indicia may be indicated by depicting the creature pointing or facing one or more directions. - Still other embodiments of the game may include game pieces comprising more than two side or two faces. For example, a game piece may have a three-dimensional shape such as a cube, each face of which may bear a combination of player alignment indicia and directional indicia distinguishable from that on each other face of the game piece.
- A method of game play suitable for use with the described embodiment of the game components is explained in the following paragraphs, and may be understood with reference to
FIG. 1 andFIGS. 4-13 . As will be appreciated, the method disclosed is exemplary and numerous alterations and additions are possible. - For convenience, the described method will refer to an embodiment of the game played by two players, wherein each two-
sided game piece 14 is blue on one face and red on the other. By way of illustration, the blue face of eachgame piece 14 is represented in the drawings by a diagonal grid pattern, and the red face of eachgame piece 14 is represented by a pattern of diagonal lines. Thus, one player may be associated with blue (the “blue player”) and the other player may be associated with red (the “red player”). Colors may be assigned, selected at random, or chosen using any appropriate method. - The pieces may be arranged on the game board in an initial configuration such as that indicated in
FIG. 1 , wherein the number of game pieces displaying a red face equals the number of game pieces displaying a blue face. Optionally, the game pieces may be placed in predetermined spaces on the board. - Game play begins by determining which player plays first. In each turn, a
game piece 14 may either be moved onespace 16 in the direction indicated byarrow 26, or reoriented (or rotated) 90 degrees to pointarrow 26 in a different direction. For example, ifgame pieces 14 are initially arranged as depicted inFIG. 1 , the blue player may begin by moving a blue game piece one space or by rotating a blue piece 90 degrees. A game piece may be moved or rotated by the player associated with the color displayed on the game piece. -
FIGS. 4-6 depict configurations ofgame pieces 14 onboard 12 and show results of each of a series of possible turns illustrating these concepts. Referring first toFIG. 4 blue playing piece 14 a has been moved one space in the direction ofarrow 26 a. InFIG. 5 ,red playing piece 14 b has been moved one space in the direction ofarrow 26 b. InFIG. 6 ,blue piece 14 a has been rotated 90 degrees counterclockwise. - If, after being moved or rotated, the arrow of the played game piece points towards an adjacent opponent game piece, the opponent piece is flipped over to display the color of the played game piece.
FIGS. 7 and 8 show results of a possible series of turns illustrating this concept. Referring toFIG. 7 ,red game piece 14 b has been rotated so thatarrow 26 b points toward adjacentblue game piece 14 a.Blue game piece 14 a may thus be flipped over to reveal the red face, effectively “capturing” that piece, as is shown inFIG. 8 . - Flipped or captured game pieces remain on the game board, and may be played by the player associated with the color displayed on each game piece as a result of being flipped or captured.
FIGS. 9 and 10 show results of a possible series of turns illustrating this concept. For example, the game piece captured or flipped over to reveal the red face inFIG. 8 may be played by the red player. Thus, inFIG. 9 ,blue game piece 14 c has been rotated 90 degrees, and inFIG. 10 , capturedred game piece 14 a—now played by the red player—has been moved one space in the direction ofarrow 26 a. Aftergame piece 14 a has been moved,arrow 26 a points toward adjacentblue game piece 14 d, which may be flipped over to reveal the red face. - If, after being flipped over, the arrow on the newly revealed face of the flipped game piece points towards another adjacent opponent game piece, the opponent piece is flipped over as well. This process may continue during the same turn, as long as the arrow on the newly revealed face of the flipped piece points towards an adjacent opponent piece. However, players may not look or otherwise knowingly influence which way an arrow will point when a game piece is flipped over.
-
FIGS. 11-13 show results of a possible series of turns illustrating these concepts. For example, inFIG. 11 ,game piece 14 d has been flipped over to display the red face. Thus, becausearrow 26 d on the newly revealed red face ofgame piece 14 d points at adjacentblue game piece 14 e,game piece 14 e may be flipped over as well. InFIG. 12 ,arrow 26 eon the newly revealed red face ofgame piece 14 e points toward adjacentblue game piece 14 c, which may be flipped over to reveal the red face.FIG. 13 shows thatgame piece 14 c has been flipped over to reveal the red face. - Play continues in the manner thus described, with each player attempting to flip all
game pieces 14 to one color. Thus, inFIG. 13 , the red player has succeeded in flipping allgame pieces 14 to reveal the red face, winning the game. - The following is an example of an instruction sheet, containing a description of apparatus and a set of rules, that might be used for the present game.
- Contents:
- (1) Game board
- (8) Double-sided red/blue creature game pieces
- (1) Instruction sheet
- The Object:
- Be the player to turn all creature game pieces to your color.
- Game Play:
- Youngest player is player 1 (red).
- Each player selects 4 creature game pieces and turns them to their color
- Board is set up as shown. (Illustration)
- Players take turns EITHER
-
- A) Moving a creature game piece 1 space in the direction of its arrow, or
- B) Rotating a creature game piece 90 degrees. (Illustration showing 90 degree turn)
- How to Attack
-
- You may flip an opposing piece when you move or rotate one of your pieces and its arrow touches an opposing piece.
- If you move one of your pieces and it touches an opponent's arrow, you DO NOT flip your piece.
- When flipping pieces, you cannot look at the bottom to determine the way you will flip it.
- If arrow on a creature that has just been turned over points to another of your opponent's creatures, you may continue flipping creatures over until arrows no longer point to opponent's creatures. NOTE: if arrow of creature you have just flipped from your opponent's color to your color points to a creature already under control, you DO NOT flip it over.
- Play continues until all game pieces are in one player's color.
- Player with all game pieces in their color is the winner.
- As mentioned above, the described method of play is exemplary and numerous alterations are possible. For example, the game may be played by multiple players, each associated with a different background color or other distinguishable player alignment indicia. In an embodiment in which each game piece may bear several different player alignment indicators, each may be associated with one or more players. Optionally, the game is suitable for play by groups or teams of players.
- Various methods of dividing up game pieces among players or teams, and placing game pieces on the game board for game play, are possible. Some embodiments of the game may use less than the total number of available playing pieces, allowing players to choose a specified number of the allotted game pieces, introducing a strategic element. Some methods of game play may involve placing game pieces on the game board at random, in an alternating fashion allowing strategic choice, or according to any appropriate method.
- It can be understood by those skilled in the art that the method of game play may depend to some extent on the configuration of the game apparatus. Thus, in an embodiment in which plural directional indicia on a game piece simultaneously and separately point in different directions, the method of play may allow a game piece to be manipulated in any number of ways indicated by the directional indicia. For example, if one face or side of a two-sided game piece bears two arrows that point in different directions, a method of game play might allow such a game piece to be moved in either indicated direction, and/or capture or flip over an adjacent opponent's game piece indicated by either arrow.
- Although the game apparatus and method for game play have been disclosed in specific forms, the embodiments thereof as disclosed and illustrated herein are not to be considered in a limiting sense, because numerous variations are possible. The subject matter of the disclosure includes all novel and non-obvious combinations and subcombinations of the various elements, features, functions, and/or properties described herein. No single feature, function, element or property of the disclosed embodiments is essential.
- The following claims define certain combinations and subcombinations of features, functions, elements, and/or properties that are regarded as novel and nonobvious. Other combinations and subcombinations may be claimed through amendment of the present claims or presentation of new claims in this or a related application. Such claims, whether they are broader, narrower, equal, or different in scope to any earlier claims, also are regarded as included within the subject matter of this disclosure. Where the claims recite “a” or “a first” element or the equivalent thereof, such claims should be understood to include incorporation of one or more such elements, neither requiring nor excluding two or more such elements.
Claims (19)
1. A game for at least two players, comprising:
a plurality of moveable game pieces, each game piece including a first face and a second face, each face having player alignment indicia and directional indicia indicating a direction; and
a playing surface marked with predefined spaces;
wherein player alignment indicia on the first face of each game piece represents a first player alignment and player alignment indicia on the second face of each game piece represents a second player alignment; and
wherein each game piece is configured to display one face when the game piece is placed on the playing surface.
2. The game of claim 1 wherein player alignment indicia is represented by one or more graphic images.
3. The game of claim 1 wherein player alignment indicia is based on color.
4. The game of claim 2 wherein directional indicia is represented by an arrow.
5. The game of claim 1 , wherein each game piece is configured to be manipulated to change a direction indicated by the directional indicia on the displayed face without changing a player alignment indicia on the displayed face.
6. The game of claim 5 , wherein each game piece is generally flat and configured to substantially conform in shape with at least some of the predefined spaces.
7. The game of claim 6 , wherein each of the predefined spaces is substantially adjacent to another of the predefined spaces
8. The game of claim 7 , wherein the predefined spaces are arranged substantially in a grid.
9. A game for at least two players, comprising:
a plurality of movable two-sided game pieces, each side of which includes player alignment indicia and directional indicia indicating a direction; and
a playing surface marked with predefined spaces, wherein each game piece is configured to substantially conform in shape with at least some of the predefined spaces, and wherein each of the predefined spaces is substantially adjacent to another of the predefined spaces;
wherein each game piece is configured to display one side when the game piece is placed on the playing surface.
10. A method of playing a game, comprising:
providing plural moveable game pieces, each game piece including a first face bearing first player alignment indicia and directional indicia to indicate a direction, and a second face bearing second player alignment indicia and directional indicia to indicate a direction;
arranging the game pieces on predefined spaces on a game board such that at least one game piece displays first player alignment indicia and at least one game piece displays second player alignment indicia;
manipulating a game piece; and
comparing the player alignment indicia displayed on a first game piece to that displayed on a second game piece indicated by the directional indicia displayed on the first game piece, and turning the second game piece to display the same player alignment indicia as that displayed on the first game piece.
11. The method of claim 10 wherein indicia on only one side of each game piece are displayed when game pieces are arranged on a game board.
12. The method of claim 10 wherein manipulating includes moving a game piece substantially in a direction indicated by the displayed directional indicia on the game piece to an unoccupied space on the game board.
13. The method of claim 11 wherein manipulating includes reorienting a game piece to change the at least one direction indicated by the displayed directional indicia on the manipulated game piece without changing the displayed player alignment indicia on the manipulated game piece.
14. The method of claim 13 , further including:
determining a winner if each game piece displays the same player alignment indicia.
15. The method of claim 14 ,
wherein at least some predefined spaces on the game board are each substantially adjacent to at least one other predefined space;
wherein each game piece may be moved only to an unoccupied space substantially adjacent to the space occupied by the game piece; and
wherein the displayed player alignment indicia on a first game piece may be compared only with the displayed player alignment indicia on a second game piece occupying a space substantially adjacent to the space occupied by the first game piece.
16. The method of claim 15 wherein player alignment indicia is based on color.
17. The method of claim 16 wherein directional indicia is represented by an arrow.
18. The method of claim 10 further comprising associating each player alignment indicia with at least one player; such that each game piece may be manipulated only by a player associated with the player alignment indicia displayed on the game piece.
19. A moveable game piece for use in a game, comprising:
a first face and a second face, each face having player alignment indicia and directional indicia indicating a direction;
wherein player alignment indicia on the first face the game piece represents a first player alignment and player alignment indicia on the second face of the game piece represents a second player alignment; and
wherein the game piece is configured to display one face when the game piece is placed on a surface.
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US10/773,817 US20050173861A1 (en) | 2003-02-05 | 2004-02-05 | Arrow board game |
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US44541603P | 2003-02-05 | 2003-02-05 | |
| US10/773,817 US20050173861A1 (en) | 2003-02-05 | 2004-02-05 | Arrow board game |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| US20050173861A1 true US20050173861A1 (en) | 2005-08-11 |
Family
ID=32869362
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| US10/773,817 Abandoned US20050173861A1 (en) | 2003-02-05 | 2004-02-05 | Arrow board game |
Country Status (8)
| Country | Link |
|---|---|
| US (1) | US20050173861A1 (en) |
| EP (1) | EP1596951A2 (en) |
| KR (1) | KR20050107412A (en) |
| CN (1) | CN1758941A (en) |
| BR (1) | BRPI0407298A (en) |
| CA (1) | CA2515374A1 (en) |
| MX (1) | MXPA05008391A (en) |
| WO (1) | WO2004071602A2 (en) |
Cited By (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US10463974B2 (en) * | 2016-07-07 | 2019-11-05 | Peter Selinger | Permutation game |
Families Citing this family (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US20120223479A1 (en) * | 2011-03-03 | 2012-09-06 | Tructo LLC | Strategy Game |
| US8851476B2 (en) | 2011-03-03 | 2014-10-07 | Tructo, Llc | Strategy game |
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- 2004-02-05 WO PCT/US2004/003486 patent/WO2004071602A2/en not_active Ceased
- 2004-02-05 MX MXPA05008391A patent/MXPA05008391A/en unknown
- 2004-02-05 US US10/773,817 patent/US20050173861A1/en not_active Abandoned
- 2004-02-05 CN CNA2004800065458A patent/CN1758941A/en active Pending
- 2004-02-05 CA CA002515374A patent/CA2515374A1/en not_active Abandoned
- 2004-02-05 KR KR1020057014491A patent/KR20050107412A/en not_active Ceased
- 2004-02-05 EP EP04708621A patent/EP1596951A2/en not_active Withdrawn
- 2004-02-05 BR BR0407298-7A patent/BRPI0407298A/en not_active IP Right Cessation
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|---|---|---|---|---|
| US2571195A (en) * | 1949-07-01 | 1951-10-16 | Buck Gordon Fennien | Set of game pieces |
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| US10463974B2 (en) * | 2016-07-07 | 2019-11-05 | Peter Selinger | Permutation game |
Also Published As
| Publication number | Publication date |
|---|---|
| WO2004071602A3 (en) | 2005-01-13 |
| BRPI0407298A (en) | 2006-02-07 |
| CN1758941A (en) | 2006-04-12 |
| MXPA05008391A (en) | 2005-12-05 |
| CA2515374A1 (en) | 2004-08-26 |
| EP1596951A2 (en) | 2005-11-23 |
| WO2004071602A2 (en) | 2004-08-26 |
| KR20050107412A (en) | 2005-11-11 |
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Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| AS | Assignment |
Owner name: MATTEL, INC., CALIFORNIA Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNORS:YU, BRIAN;HARDIE, JEANNIE BURNS;KEIFER, JIM;REEL/FRAME:016474/0107;SIGNING DATES FROM 20050314 TO 20050316 |
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| AS | Assignment |
Owner name: MATTEL, INC., CALIFORNIA Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNORS:YU, BRIAN;BURNS HARDIE, JEANNIE;KEIFER, JIM;REEL/FRAME:017120/0669 Effective date: 20050912 |
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| STCB | Information on status: application discontinuation |
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