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US1450852A - Jest available corn - Google Patents

Jest available corn Download PDF

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Publication number
US1450852A
US1450852A US1450852DA US1450852A US 1450852 A US1450852 A US 1450852A US 1450852D A US1450852D A US 1450852DA US 1450852 A US1450852 A US 1450852A
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pieces
game
dots
piece
scoring
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F11/00Game accessories of general use, e.g. score counters, boxes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/20Dominoes or like games; Mah-Jongg games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/20Dominoes or like games; Mah-Jongg games
    • A63F2009/205Mah-jongg games

Definitions

  • My invention' relates to a game scoring device which in its preferred form comprises a plurality ofrelativelylongcounting pieces which are marked to divide them into several different classes, each class having a specified counting value, and each of the pieces having exposed thereon counting characters which are displayed by dots, the counting value of each piece being directly determined by the number and color of the dots.
  • the scoring device is applicable to games ,of various kinds but it has been devised primarily for a game in which a great many points are exchanged between layers.
  • Figure 1 is a view in plan of one class of counters
  • Figure 2 is a plan view of another clam
  • Figure3 a plan view of another class
  • Figure 4 a plan view of still another class.
  • the counting characters are displayed in dots with difl'erent colors used so that each dot of one color may represent one scoring point of the game, with each dot of another color representing one hundred scoring points of the game.
  • each dot of another color representing one hundred scoring points of the game.
  • the dots may be placed as shown at each end of the piece and also on both sides of its face, or they may be place-* at any other convenient position as desired.
  • Each of those dots is of a color to represent one scoring point of the game. and for these dots I have adopted the color of black but am other color may be used to equal advantage.
  • the dots need not be necessarily arranged on both display faces of the pieces, or at the respective ends thereof, nor need the be of any particular color, but they shoul be of different colors to distinguish the value of the scoring points. -Then again, as a matter of convenience, I may in some instances use Arabic numbers in combination with the dots, for instance as at (6), on all of the pieces, to make it perfectly clear just what value the dots have.
  • I form my game scoring device of a plurality of relatively long and thin counting pieces are arranged in series and the pieces of each class differ in length from the pieces of the other classes and each relatively long piece of the same class has at both its ends the same indicating characters. It will also be noticed that each of the indicating characters of each piece correspond in character to the length of the piece to which they are applied.
  • the several pieces are adapted by reason of the relatively long or sticlolike form thereof to be grasped in a bunch in one hand and when 100 so grasped to expose at the exposed and of the respective pieces the indicating characters thereon, thus facilitating the handling of the scoring devices by the player as well as the bringing of the' indicating characters permanently into view so that they can be conveniently selectively picked out of the bunch.
  • I provide a scoring device in which the length of the piece corresponds in value to the indicating character upon such piece so that the value of the scoring device is denoted both by the structural lengths of the piece and by the character thereon.
  • a game counter consisting of a plurality of relatively long and thin counting pieces arranged in series with the pieces of each indicated value differing in length from the pieces of the other values and each having at both its ends the sziirie value indicating character each of the indicating characters of each piece corresponding in value with the length of the piece to which they are applied and the several pieces being adapt ed by reason of the relatlrely long and thin form thereof to he grasped in a bunch in the hand and when so grasped to cause them to expose at the exposed end of the respective 30 ieeesthe indicating characters thereon. all substantially as and for the purposes set forth.

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Toys (AREA)

Description

Apr. 3, 1923.
A R. HAGER GAME SCORING DEVICE Filed Sept. 2b, 1922 F d 01a V EN TOR. wa BY A TTORN Patented Apr. 3, 1923.
UNITED STATES ALBERT R. HAGERIOF MANILA, PHILITPINE ISLANDS.
GAME-3C0 Rm G DEVICE.
Application filed September 25, 1922. Serial Fo.;590,430.
Y '0 all whom it may concern:
Be it known that I, ALBERT R. Hanna, a citizen of the United States, and a resident of the city of Manila, Province of Rizal,
Philippine Islands, have invented a new and useful Game-Scorin Device, of which the following is a specification.
My invention'relates to a game scoring device which in its preferred form comprises a plurality ofrelativelylongcounting pieces which are marked to divide them into several different classes, each class having a specified counting value, and each of the pieces having exposed thereon counting characters which are displayed by dots, the counting value of each piece being directly determined by the number and color of the dots.
The scoring device is applicable to games ,of various kinds but it has been devised primarily for a game in which a great many points are exchanged between layers.
To illustrate the practical advantages of my device, attention will be directed to the accompanying drawing in which Figure 1 is a view in plan of one class of counters, Figure 2 is a plan view of another clam, Figure3 a plan view of another class, and Figure 4 a plan view of still another class.
Referring now to the drawings in detail. I prefer to produce these counting pieces of relatively long and narrow strips (1) of bone. ivory or any other suitable material. preferably of similar appearance suitable to an oriental game. since it is the primary purpose to use these counters with a Chinese game. The pieces are made with substantially flatsides. with either square or rounded corners or edges, so as to leave faces on which the counting characters may be displayed.
As above described the counting characters are displayed in dots with difl'erent colors used so that each dot of one color may represent one scoring point of the game, with each dot of another color representing one hundred scoring points of the game. Taking the piece shown in l igure l. first it will he noticed that it includes two dots as at (2). The dots may be placed as shown at each end of the piece and also on both sides of its face, or they may be place-* at any other convenient position as desired. Each of those dots is of a color to represent one scoring point of the game. and for these dots I have adopted the color of black but am other color may be used to equal advantage. On the next piece shown in Fig ure 2 the dots are grouped in tens, each of a color tore resent oneuscoringpoint in the game, an with this particular counter thus having a value of ten points. On.. the piece in Figure 3 one dot is used as at (4) and of a color to represent oneghundr'ed scoring .pointst oithos me., -It;.so happens that t is particular co or is red. This particular counter, therefore, has a value of one hundred scoring points. In Figure 4 five dots are used as at 5), these dots being of a color to denote undreds, consequently this particular counter has a value of five hundred scorin points.
The dots need not be necessarily arranged on both display faces of the pieces, or at the respective ends thereof, nor need the be of any particular color, but they shoul be of different colors to distinguish the value of the scoring points. -Then again, as a matter of convenience, I may in some instances use Arabic numbers in combination with the dots, for instance as at (6), on all of the pieces, to make it perfectly clear just what value the dots have.
I also prefer to produce the pieces representing the difl'erent classes in different len hs;
t will be noticed that I form my game scoring device of a plurality of relatively long and thin counting pieces. These sticklike pieces are arranged in series and the pieces of each class differ in length from the pieces of the other classes and each relatively long piece of the same class has at both its ends the same indicating characters. It will also be noticed that each of the indicating characters of each piece correspond in character to the length of the piece to which they are applied. In practice it is manifest the several pieces are adapted by reason of the relatively long or sticlolike form thereof to be grasped in a bunch in one hand and when 100 so grasped to expose at the exposed and of the respective pieces the indicating characters thereon, thus facilitating the handling of the scoring devices by the player as well as the bringing of the' indicating characters permanently into view so that they can be conveniently selectively picked out of the bunch. It will also be noticed that I provide a scoring device in which the length of the piece corresponds in value to the indicating character upon such piece so that the value of the scoring device is denoted both by the structural lengths of the piece and by the character thereon.
In playing the game in which this count ing device is used, the player in losing two hundred and'fifty SCOlll'lg points tn an op patient would simply hand the winner two of the pieces representing one hundred scor ing points, and live of the pieces represent ing the ten scoring points, shown in Figures 3 and 2 respectively.
Since a number of each class of counting pieces will make up a set an unlimited number of points may be very easily scored \vitln 'out the necessity of using any other counting means.
I claim: A game counter consisting of a plurality of relatively long and thin counting pieces arranged in series with the pieces of each indicated value differing in length from the pieces of the other values and each having at both its ends the sziirie value indicating character each of the indicating characters of each piece corresponding in value with the length of the piece to which they are applied and the several pieces being adapt ed by reason of the relatlrely long and thin form thereof to he grasped in a bunch in the hand and when so grasped to cause them to expose at the exposed end of the respective 30 ieeesthe indicating characters thereon. all substantially as and for the purposes set forth.
ALBERT R. HAGER.
US1450852D Jest available corn Expired - Lifetime US1450852A (en)

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US1450852D Expired - Lifetime US1450852A (en) Jest available corn

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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO1996014118A1 (en) * 1994-11-08 1996-05-17 Ichiro Tatsumi American mah jong

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO1996014118A1 (en) * 1994-11-08 1996-05-17 Ichiro Tatsumi American mah jong

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