[go: up one dir, main page]

US1256575A - Game. - Google Patents

Game. Download PDF

Info

Publication number
US1256575A
US1256575A US18506717A US18506717A US1256575A US 1256575 A US1256575 A US 1256575A US 18506717 A US18506717 A US 18506717A US 18506717 A US18506717 A US 18506717A US 1256575 A US1256575 A US 1256575A
Authority
US
United States
Prior art keywords
block
game
points
player
jaws
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Lifetime
Application number
US18506717A
Inventor
Casimir Koprinski
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Priority to US18506717A priority Critical patent/US1256575A/en
Application granted granted Critical
Publication of US1256575A publication Critical patent/US1256575A/en
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

Links

Images

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/02Shooting or hurling games
    • A63F9/0252Shooting devices therefor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B65/00Implements for throwing  ; Mechanical projectors, e.g. using spring force
    • A63B65/12Ball-throwing apparatus with or without catchers ; Mechanical projectors, e.g. using spring force

Definitions

  • This invention relates games which are played with a game-ni ce having a plural ity of inscribed surfa' s, and adapted to be thrown or projected, the inscription on the uppermost surface, when the piece comes to a rest, having a certain value in computing the points, units or items of a total score.
  • the in .”ention has for its object to provide a novel game p 2, and a projector for throwing thesaine. as will be pointed out in the detailed description appearing hereinafter.
  • Figure 1 is a pers; five view of the inventlon; Fig. 2 a longitudinal section on the line 22 of Fig. 1: Fig. 3 is a cross section on the line of Fig. 1; Fig. l is a perspective view of a game piece; Fig. 5 is another view of the game piece, and Fig. 6 is a plan view of a blank out of which a projector for the game piece is fashioned.
  • the game piece is a slightly elongated block 5 of wood or other light material shaped to have four faces, which latter are inscribed, respectively, with the. conventional signs denoting the arithmetical operations of addition, substraction, multiplication and division X,
  • the block is tapered in the direction of its ends to obtain a wedgeshape, the taper being at each end. It will be noted, however, that the two wedge shaped ends are not in the same plane, but in planes at a right angle to each other.
  • the block 5 may be thrown or projected by grasping end between two fingers and squeezing the latter together, whereupon, by reason of the wedge-like shape of the block, it is forced forward from between the fingers and projected a distance, which may be varied by varying the degree of pressure applied to the block.
  • the block may also be thrown in any other manner.
  • a special device is employed for throwing the block 5.
  • This device is composed of two flat jaw members 6 and 7,
  • a rubber band 9 is tensioned around the former to hold the same together at this point, and from which latter they extend divergingly toward their outer ends, so that the space between the jaws is wedge shaped.
  • the jaws are dimensioned to receive the wedge end of the block therebetween, and upon forcing the jaws together, the block is forced out and thrown forward.
  • the surfaces of the block and the jaws are perfectly smooth so that the block slides freely out of the jaws when they are squeezed together.
  • apertures 10 Near the outer ends of the jaws 6 and 7 are apertures 10 which provide a better finger hold and serve to prevent the fingers from slipping.
  • the numbers which can be used for obtaining the score are from 1 to 16, the score being obtained by addition, subtraction, multiplication and division. From 1 to 5 points may be bid by the players. These numbers are to be called out before throwing the block 5.
  • the first player scoring- 16 points is the Prominent figure and the winner of the game. To illustrate the play:
  • One of the players drops or forces the block 5 from his hand.
  • the player for whom this is done calls out any one number from 1 to 5.
  • a B C and D and that A bids 4 and the sign uppermost on the block when it came to a rest was the sign of addition (-H.
  • bidder A must add 4 and 5:9, and also add 3 and 7 :10, and also add 5 and 7 :12.
  • he adds 4 and 12 making a total of 16 the Pronce figure, scores 4 points for correctly summing up his example.
  • the other players are to bid their points in turns.
  • the block is new again dropped or thrown, which should be done by the previous bidder.
  • Player B now bids, and assuminghe bids 5.
  • Player G bids 1, and the block shows the sign. of subtaction C, therefore, subtracts 9 from 15:6, and also 3 from 9:6. and adds 6 and 6:12, to which latter sum is added his bidding number t, m king 16 and scoring his 4 points bid.
  • Plaver D is nest. and assuming he bids 3, and the block shows the sign of division (-:-l: Player D, therefore, divides 12 by 2:6. and also 1 1 by :7, and adds 6 to 7:13. To this sum he adds the bidding number 3, making 16 as required, and scores his three po nts.
  • any one, two or three players may, if they desire, guess and name any one of the different signs on the game piece which they think will appear afterit is thrown. Should one of the signs correspond with that of the one which was called out b one of the players. he is entitled to and receives one point, and his point is deducted from the bidders number of points. so that he scores one point less. But when the sign on the game piece does not corre pond with that of any of the players. the bidder then receives three points to his own credit in addition to the number of points bid. These three points are deducted from the three players.
  • the Prominent figure can be made higher or lower as agreed uponv by the plavers, and it must be an even number.
  • the game is interesting and instructive, and afiords opportunitvfor practising simple arithmetical calculations.
  • the block 5 can also be used in another game or as a toy, by two people, as follows:
  • the two players stand apart some nine or ten feet, and facing each other. Each player forces his block'with the hand or projecting device, the block to be caught by the other player. Two blocks are necessary for the game. The player who miss sfive times first. must then catch the blocks one after the other, as they are forced out, two, almost at the same time by his opponent, and not until he catches them once is another play started.
  • the last-mentioned game is very amusing, especially for small children. and affords am le opportunity for the display of skill and agility.
  • a game piece having a plurality of faces inscribed respectively with signs denoting the arithmetical operations of addition, subtraction, multiplication and division.
  • a game piece comprising a block. having a plurality of inscrib d faces. and provided with a tapered end. in combination with a projector for said block comprising opposite jaw members shaped to receive the tapered end of the block therebetween, and movable toward each other to force the block out of the aws.
  • a game piece comprising a block tapered into a wedge shape at its ends. in combination with a projector for said block comprising opposite jaw members shaped to receive the tapered end of the block therebetween, and movable toward each other to force the block out of the jaws.

Landscapes

  • Engineering & Computer Science (AREA)
  • Mechanical Engineering (AREA)
  • Health & Medical Sciences (AREA)
  • General Health & Medical Sciences (AREA)
  • Physical Education & Sports Medicine (AREA)
  • Multimedia (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Description

C. KOPRlNSKI.
GAME! APPLICATION man AUG.8. i917.
Patented Feb.19,191 8.
A TTORNEXI.
UNTTED STATE PATENT @FFTCE.
CASIMIR KOPRINSKI, OF CHICAGO, ILLINOIS.
GAME.
Application filed August 8, 191?.
To all whom it may concern.
Be it known that l, Cisnrln Kornmsni,
a citizen of the Unit nitrates, residing at Chicago, in the county of Cool: and State of Illinois, have invented new and useful Improvements in Games, of which the fol lowing a specification. This invention relates games which are played with a game-ni ce having a plural ity of inscribed surfa' s, and adapted to be thrown or projected, the inscription on the uppermost surface, when the piece comes to a rest, having a certain value in computing the points, units or items of a total score.
The in ."ention has for its object to provide a novel game p 2, and a projector for throwing thesaine. as will be pointed out in the detailed description appearing hereinafter.
In order that the invention may be better understood, reference had to the accompanying drawing f ning a part of this specification and in d drawing.
Figure 1 is a pers; five view of the inventlon; Fig. 2 a longitudinal section on the line 22 of Fig. 1: Fig. 3 is a cross section on the line of Fig. 1; Fig. l is a perspective view of a game piece; Fig. 5 is another view of the game piece, and Fig. 6 is a plan view of a blank out of which a projector for the game piece is fashioned.
Referring specifically to the drawing, the game piece is a slightly elongated block 5 of wood or other light material shaped to have four faces, which latter are inscribed, respectively, with the. conventional signs denoting the arithmetical operations of addition, substraction, multiplication and division X, The block is tapered in the direction of its ends to obtain a wedgeshape, the taper being at each end. It will be noted, however, that the two wedge shaped ends are not in the same plane, but in planes at a right angle to each other.
The block 5 may be thrown or projected by grasping end between two fingers and squeezing the latter together, whereupon, by reason of the wedge-like shape of the block, it is forced forward from between the fingers and projected a distance, which may be varied by varying the degree of pressure applied to the block. The block may also be thrown in any other manner.
Preferably, a special device is employed for throwing the block 5. This deviceis composed of two flat jaw members 6 and 7,
Specification of Letters Patent.
Eatented Feb. 19, 1918.
Serial No. 185,067.
respectively, extending outward from a piece of sheet metal 8 which is folded or doubled on itself to form a base for the jaws. At the junction of the jaws with this base member, a rubber band 9 is tensioned around the former to hold the same together at this point, and from which latter they extend divergingly toward their outer ends, so that the space between the jaws is wedge shaped. The jaws are dimensioned to receive the wedge end of the block therebetween, and upon forcing the jaws together, the block is forced out and thrown forward. The surfaces of the block and the jaws are perfectly smooth so that the block slides freely out of the jaws when they are squeezed together. Near the outer ends of the jaws 6 and 7 are apertures 10 which provide a better finger hold and serve to prevent the fingers from slipping.
At the side edges of the jaws 6 and '7 are lapping outstanding flanges 11 which guide the aws, and also serve to guide the thumb which engages one of the aws, this member being placed between the flanges.
Between the two opposite portions of the base member 8 is placed, longitudinally, a piece of wire 12 the same seating in grooves stamped in said portions. This wire, with the rubber band 9 produces a spring action in the jaws 6 and 7 tending to hold them normally spread.
The rules of the game are as follows:
Two, three or four persons can play at one time, although the game can also be played single-handed. The numbers which can be used for obtaining the score are from 1 to 16, the score being obtained by addition, subtraction, multiplication and division. From 1 to 5 points may be bid by the players. These numbers are to be called out before throwing the block 5. The first player scoring- 16 points is the Prominent figure and the winner of the game. To illustrate the play:
One of the players drops or forces the block 5 from his hand. The player for whom this is done calls out any one number from 1 to 5. Assume there are four players: A B C and D and that A bids 4 and the sign uppermost on the block when it came to a rest was the sign of addition (-H. There fore bidder A must add 4 and 5:9, and also add 3 and 7 :10, and also add 5 and 7 :12. Finally he adds 4 and 12 making a total of 16, the Promment figure, scores 4 points for correctly summing up his example. The other players are to bid their points in turns. The block is new again dropped or thrown, which should be done by the previous bidder. Player B now bids, and assuminghe bids 5. and the block shows the multiplication sign (X), then he must find some way to fulfil his bid, 2'. 6., sum the total to 16. Now by multiplying any two numbers from 2 to 16, B is made to produce 11 to which he is to add his bidding number to make 16, and hence B does not score any points. Player B in bidding 5 was taking chances that the multiplication (X) sign would not be thrown. Players are very apt to bid 3 or 5, thercbv taking a chance to score more points, but by bidding 1, 2 or 4, the bidder is always safe ant gets the number of points bid, providing no mistake in the calculation is made, in which case he gets only one point and not the number of points bid; also he must corr ct his own mistake. Now, to continue: Player G bids 1, and the block shows the sign. of subtaction C, therefore, subtracts 9 from 15:6, and also 3 from 9:6. and adds 6 and 6:12, to which latter sum is added his bidding number t, m king 16 and scoring his 4 points bid. Plaver D is nest. and assuming he bids 3, and the block shows the sign of division (-:-l: Player D, therefore, divides 12 by 2:6. and also 1 1 by :7, and adds 6 to 7:13. To this sum he adds the bidding number 3, making 16 as required, and scores his three po nts.
While a player bids his number of points, any one, two or three players may, if they desire, guess and name any one of the different signs on the game piece which they think will appear afterit is thrown. Should one of the signs correspond with that of the one which was called out b one of the players. he is entitled to and receives one point, and his point is deducted from the bidders number of points. so that he scores one point less. But when the sign on the game piece does not corre pond with that of any of the players. the bidder then receives three points to his own credit in addition to the number of points bid. These three points are deducted from the three players.
Any one det cting a mistake or noticing foul play should point out the error to the bidder making it. In doing this he prevents the bidder from scoring his expected number of points. and also increases his own cha ce of winning the game.
hen a player reaches more than 16 points he may, if the sign appearing on the bl ck when he bid last was the subtraction sign dispose of as many points as are over, but when such is not the case he is obliged totransfer as many points as are over, to the next player scoring highest. and should this player have more or less than 16 points with the transferred ones from the other player, the game then belongs to the player that transferred the same. However, when thesetwo players happen to be tied on the 16 points each, they will name two different signs each, toss up the block and decide who will be the lucky one, the sign on the block corresponding with that of the player who called it making him the winner of the game.
The Prominent figure can be made higher or lower as agreed uponv by the plavers, and it must be an even number.
The game is interesting and instructive, and afiords opportunitvfor practising simple arithmetical calculations.
The block 5 can also be used in another game or as a toy, by two people, as follows:
The two players stand apart some nine or ten feet, and facing each other. Each player forces his block'with the hand or projecting device, the block to be caught by the other player. Two blocks are necessary for the game. The player who miss sfive times first. must then catch the blocks one after the other, as they are forced out, two, almost at the same time by his opponent, and not until he catches them once is another play started.
The last-mentioned game is very amusing, especially for small children. and affords am le opportunity for the display of skill and agility.
I claim I 1. A game piece having a plurality of faces inscribed respectively with signs denoting the arithmetical operations of addition, subtraction, multiplication and division.
2. A game piece comprising a block. having a plurality of inscrib d faces. and provided with a tapered end. in combination with a projector for said block comprising opposite jaw members shaped to receive the tapered end of the block therebetween, and movable toward each other to force the block out of the aws.
3. A game piece comprising a block tapered into a wedge shape at its ends. in combination with a projector for said block comprising opposite jaw members shaped to receive the tapered end of the block therebetween, and movable toward each other to force the block out of the jaws.
In testimony whereof I aiiix my signature.
CASIMIR KOPRINSKI.
Copies of this patent may be obtained for five cents each. by addressing the Commissioner of Patents.
Washington, D. C. I
US18506717A 1917-08-08 1917-08-08 Game. Expired - Lifetime US1256575A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
US18506717A US1256575A (en) 1917-08-08 1917-08-08 Game.

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
US18506717A US1256575A (en) 1917-08-08 1917-08-08 Game.

Publications (1)

Publication Number Publication Date
US1256575A true US1256575A (en) 1918-02-19

Family

ID=3324268

Family Applications (1)

Application Number Title Priority Date Filing Date
US18506717A Expired - Lifetime US1256575A (en) 1917-08-08 1917-08-08 Game.

Country Status (1)

Country Link
US (1) US1256575A (en)

Cited By (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US2644441A (en) * 1951-12-04 1953-07-07 Andrew S Simko Ball throwing sling
US3952442A (en) * 1975-04-04 1976-04-27 Mattel, Inc. Launcher for a toy vehicle, including a shim for supporting the vehicle rear end
US4318388A (en) * 1980-10-27 1982-03-09 Fogarty A Edward Launching device using pinching force
US5173071A (en) * 1991-09-24 1992-12-22 Toymax Inc. High speed toy vehicle and launcher therefor
US20080032596A1 (en) * 2006-05-04 2008-02-07 David Sheltman Wheeled toy vehicles and playsets for use therewith
US20130263836A1 (en) * 2012-04-10 2013-10-10 Jakks Pacific, Inc. Figurine launcher
WO2024188922A1 (en) 2023-03-10 2024-09-19 Lego A/S Toy launcher for launching a toy roller

Cited By (13)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US2644441A (en) * 1951-12-04 1953-07-07 Andrew S Simko Ball throwing sling
US3952442A (en) * 1975-04-04 1976-04-27 Mattel, Inc. Launcher for a toy vehicle, including a shim for supporting the vehicle rear end
US4318388A (en) * 1980-10-27 1982-03-09 Fogarty A Edward Launching device using pinching force
US5173071A (en) * 1991-09-24 1992-12-22 Toymax Inc. High speed toy vehicle and launcher therefor
US7946903B2 (en) 2006-05-04 2011-05-24 Mattel, Inc. Wheeled toy vehicles and playsets for use therewith
US20080171491A1 (en) * 2006-05-04 2008-07-17 David Sheltman Wheeled toy vehicles and playsets for use therewith
US20080032596A1 (en) * 2006-05-04 2008-02-07 David Sheltman Wheeled toy vehicles and playsets for use therewith
US20110223829A1 (en) * 2006-05-04 2011-09-15 Mattel, Inc. Wheeled toy vehicles and playsets for use therewith
US8465339B2 (en) 2006-05-04 2013-06-18 Mattel, Inc. Wheeled toy vehicles and playsets for use therewith
US9492759B2 (en) 2006-05-04 2016-11-15 Mattel, Inc. Wheeled toy vehicles and playsets for use therewith
US20130263836A1 (en) * 2012-04-10 2013-10-10 Jakks Pacific, Inc. Figurine launcher
US8974264B2 (en) * 2012-04-10 2015-03-10 Jakks Pacific, Inc. Figurine launcher
WO2024188922A1 (en) 2023-03-10 2024-09-19 Lego A/S Toy launcher for launching a toy roller

Similar Documents

Publication Publication Date Title
US2151030A (en) Game and playing piece therefor
US1480360A (en) Game apparatus
US5451062A (en) Scissors playing card game
US4359227A (en) Game of chance
US3504914A (en) Combined target,disk markers,and ball game
US2824739A (en) Game board and apparatus
US20110275038A1 (en) Educational Math Game
US1256575A (en) Game.
US1558229A (en) Playing cards
US4084816A (en) Word game
US1942280A (en) Game
US1760642A (en) Game outfit
US1167452A (en) Game apparatus.
US9993720B1 (en) Dice angle game
US1492737A (en) Game or amusement device
US1190003A (en) Game apparatus.
US1413481A (en) Game apparatus
US600738A (en) Game apparatus
US1328711A (en) Game device
US1327907A (en) Game-board
US592081A (en) Samuel crocker
US3863929A (en) Game utilizing a plurality of tiles
US3642285A (en) Board game apparatus
US4230318A (en) Shooter board game
US453310A (en) Game apparatus