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TWI714928B - E-sports trajectory record and analysis device and analysis method thereof - Google Patents

E-sports trajectory record and analysis device and analysis method thereof Download PDF

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TWI714928B
TWI714928B TW107146261A TW107146261A TWI714928B TW I714928 B TWI714928 B TW I714928B TW 107146261 A TW107146261 A TW 107146261A TW 107146261 A TW107146261 A TW 107146261A TW I714928 B TWI714928 B TW I714928B
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data
player
game
processing unit
display screen
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TW107146261A
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TW202023664A (en
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謝哲人
謝佳真
朱玉峰
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遠東科技大學
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Abstract

An e-sports trajectory record and analysis device and analysis method thereof is disclosed. The e-sports trajectory record and analysis device comprises: a box; a storage unit storing at least one standard sample data; a processing unit electrically connected to the storage unit; and a receiving and transmitting unit electrically connected to the processing unit, a keyboard, a mouse, a game host computer and a display screen. The receiving and transmitting unit receives and transmits a player operation signal of the keyboard and/or the mouse to the processing unit, and a player data is obtained according to the player operation signal by the processing unit, and then the storage unit stores the player data. The processing unit compares the player data and the standard sample data to obtain a comparing result, and the comparing result is transmitted to the display screen by the receiving and transmitting unit to display the comparing result.

Description

電競軌跡紀錄分析裝置及分析方法 E-sports track record analysis device and analysis method

本發明是有關於一種分析裝置及分析方法,特別是有關於一種電競軌跡紀錄分析裝置及分析方法。 The present invention relates to an analysis device and an analysis method, in particular to an analysis device and an analysis method of an e-sports track record.

電玩遊戲已成為現代人紓壓娛樂的常用工具。在玩新遊戲時,通常需要經過多次練習始能得知過關秘訣,而且某些遊戲會設有特定的過關條件,例如必須碰觸某些開關才能得到特殊道具/技能,再使用此道具來達到過關目的。因此,若無高人指點,玩家通常會花費不少時間在練習、失敗、重複練習及失敗的迴路中,著實耗費時間。 Video games have become a common tool for modern people to relieve pressure on entertainment. When playing a new game, it usually takes many practice to learn the secret of the pass, and some games will have specific pass conditions, for example, you must touch certain switches to get special items/skills, and then use this item to To achieve the goal of clearance. Therefore, if there is no expert guidance, players will usually spend a lot of time in the loop of practice, failure, repeated practice and failure, which is really time-consuming.

有鑑於上述習知技藝之問題,本發明之一目的就是在提供一種電競軌跡紀錄分析裝置及分析方法,以解決新手玩家為了過關徒耗時間精力的問題。 In view of the above-mentioned technical problems, one purpose of the present invention is to provide an e-sports track record analysis device and analysis method to solve the problem that novice players consume time and energy to pass the game.

為達前述目的,本發明提出一種電競軌跡紀錄分析裝置,至少包含:一盒體;一儲存單元,儲存有至少一標準範例數據;一處理單元,電性連 接儲存單元;以及一接收發送單元,電性連接處理單元,儲存單元、處理單元及接收發送單元係裝設於盒體上,且接收發送單元電性連接一鍵盤、一滑鼠、一遊戲主機及一顯示螢幕,其中接收發送單元係接收並發送鍵盤及/或滑鼠之一玩家操作訊號至處理單元,處理單元依據玩家操作訊號處理而得一玩家數據,以令儲存單元儲存玩家數據,且處理單元比較玩家數據及標準範例數據而得一比較結果,並經由接收發送單元將比較結果發送至顯示螢幕以顯示比較結果。 To achieve the foregoing objective, the present invention provides an gaming track record analysis device, which at least includes: a box; a storage unit storing at least one standard example data; a processing unit, an electrical connection Connected to the storage unit; and a receiving and sending unit, electrically connected to the processing unit, the storage unit, the processing unit, and the receiving and sending unit are mounted on the box, and the receiving and sending unit is electrically connected to a keyboard, a mouse, and a game console And a display screen, wherein the receiving and sending unit receives and sends a keyboard and/or mouse player operation signal to the processing unit, and the processing unit processes the player data according to the player operation signal, so that the storage unit stores the player data, and The processing unit compares the player data and the standard example data to obtain a comparison result, and sends the comparison result to the display screen via the receiving and sending unit to display the comparison result.

其中,比較結果包含標準範例數據的遊戲軌跡、操作手法及/或遊戲畫面、玩家數據的遊戲軌跡、操作手法及/或遊戲畫面。 The comparison result includes the game trajectory, operation method and/or game screen of the standard example data, and the game trajectory, operation method and/or game screen of the player data.

其中,藉由操作鍵盤或滑鼠以令顯示螢幕重複顯示比較結果或標準範例數據的遊戲軌跡、操作手法及/或遊戲畫面。 Among them, by operating the keyboard or the mouse, the display screen repeatedly displays the game trajectory, operation method and/or game screen of the comparison result or standard sample data.

其中,儲存單元更儲存有複數個參考範例數據,且這些參考範例數據具有不同得分數,處理單元比較玩家數據及這些參考範例數據而得複數個參考比較結果,使得顯示螢幕同時或依序顯示參考比較結果。 Among them, the storage unit further stores a plurality of reference example data, and these reference example data have different scores, the processing unit compares the player data and these reference example data to obtain a plurality of reference comparison results, so that the display screen displays the reference simultaneously or sequentially Comparing results.

其中,遊戲主機電性連接顯示螢幕及處理單元,以依據玩家數據將一玩家遊戲畫面及/或一標準範例遊戲畫面呈現於顯示螢幕。 Wherein, the game host is electrically connected to the display screen and the processing unit to present a player game screen and/or a standard example game screen on the display screen according to the player data.

本發明更提供一種電競軌跡紀錄分析方法,至少包含下列步驟:提供一電競軌跡紀錄分析裝置,電競軌跡紀錄分析裝置至少包含一盒體、一儲存單元、一處理單元及一接收發送單元,其中儲存單元儲存有至少一標準範例數據;進行一玩家操作步驟,其中藉由操作一鍵盤及/或滑鼠而得一玩家操作訊號;進行一訊號傳輸步驟,其中藉由接收發送單元將玩家操作訊號傳輸至處理單元;進行一訊號處理步驟,其中處理單元依據玩家操作訊號處理而得一玩家數據,並令儲存單元儲存玩家數據;進行一數據比較步驟,其中處理單元比較 玩家數據及標準範例數據而得一比較結果;以及進行一結果顯示步驟,其中藉由接收發送單元將比較結果發送至一顯示螢幕以顯示比較結果。 The present invention further provides an e-sports track record analysis method, which at least includes the following steps: an e-sports track record analysis device is provided, and the e-sports track record analysis device at least includes a box, a storage unit, a processing unit, and a receiving and sending unit , Wherein the storage unit stores at least one standard example data; perform a player operation step, in which a player operation signal is obtained by operating a keyboard and/or mouse; perform a signal transmission step, in which the player is transmitted by the receiving and sending unit The operation signal is transmitted to the processing unit; a signal processing step is performed, wherein the processing unit obtains player data according to the player operation signal processing, and the storage unit stores the player data; a data comparison step is performed, in which the processing unit compares Player data and standard example data are used to obtain a comparison result; and a result display step is performed, in which the comparison result is sent to a display screen by the receiving and sending unit to display the comparison result.

其中,比較結果包含標準範例數據的遊戲軌跡、操作手法及/或遊戲畫面、玩家數據的遊戲軌跡、操作手法及/或遊戲畫面。 The comparison result includes the game trajectory, operation method and/or game screen of the standard example data, and the game trajectory, operation method and/or game screen of the player data.

本發明之電競軌跡紀錄分析方法更包含進行一重複顯示步驟,其中藉由操作鍵盤或滑鼠以令顯示螢幕重複顯示比較結果或標準範例數據的遊戲軌跡、操作手法及/或遊戲畫面。 The e-sports track record analysis method of the present invention further includes a repeated display step, in which the display screen repeatedly displays the comparison result or the game track, operation method and/or game screen of the comparison result or standard sample data by operating the keyboard or the mouse.

其中,儲存單元更儲存有複數個參考範例數據,且這些參考範例數據具有不同得分數,本發明之電競軌跡紀錄分析方法更包含進行一參考數據比較步驟及進行一參考比較結果顯示步驟,其中處理單元比較玩家數據及這些參考範例數據而得複數個參考比較結果,使得顯示螢幕同時或依序顯示這些參考比較結果。 The storage unit further stores a plurality of reference example data, and these reference example data have different scores. The gaming track record analysis method of the present invention further includes a reference data comparison step and a reference comparison result display step. The processing unit compares the player data and the reference example data to obtain a plurality of reference comparison results, so that the display screen displays the reference comparison results simultaneously or sequentially.

其中,處理單元係藉由一遊戲主機電性連接顯示螢幕,以依據玩家數據將一玩家遊戲畫面及/或一標準範例遊戲畫面呈現於顯示螢幕。 Wherein, the processing unit is electrically connected to the display screen by a game host, so as to present a player game screen and/or a standard example game screen on the display screen according to the player data.

承上所述,依本發明之電競軌跡紀錄分析裝置及分析方法,其可具有一或多個下述優點: In summary, according to the gaming track record analysis device and analysis method of the present invention, it can have one or more of the following advantages:

(1)新手玩家可以藉由觀摩標準範例數據的遊戲軌跡及/或操作手法,來得知如何操作。 (1) Novice players can learn how to operate by observing the game trajectory and/or operation techniques of standard sample data.

(2)本發明會記錄玩家的遊戲軌跡及操作手法,並與標準範例的遊戲軌跡及操作手法進行比較。 (2) The present invention will record the player's game trajectory and operation technique, and compare it with the game trajectory and operation technique of the standard example.

(3)玩家可以藉由觀看螢幕上的比較結果,得知如何改進遊戲技巧。 (3) Players can learn how to improve game skills by watching the comparison results on the screen.

(4)本發明可以讓玩家快速學習遊戲操作手法,加快玩家過關時間。 (4) The present invention allows players to quickly learn game operation techniques and speeds up the player's clearance time.

茲為使鈞審對本發明的技術特徵及所能達到的技術功效有更進一步的瞭解與認識,謹佐以較佳的實施例及配合詳細的說明如後。 In order to enable Junshen to have a further understanding and understanding of the technical features of the present invention and the technical effects that can be achieved, a preferred embodiment and detailed description are provided below.

10:盒體 10: Box body

20:儲存單元 20: storage unit

30:處理單元 30: processing unit

40:接收發送單元 40: receiving and sending unit

50:鍵盤 50: keyboard

60:滑鼠 60: Mouse

70:遊戲主機 70: Game console

80:顯示螢幕 80: display screen

S10、S20、S30、S40、S50、S60、S70、S80、S90:步驟 S10, S20, S30, S40, S50, S60, S70, S80, S90: steps

圖1為本發明之電競軌跡紀錄分析裝置與遊戲主機及鍵盤滑鼠連接的示意圖。 FIG. 1 is a schematic diagram of the connection between the gaming track record and analysis device of the present invention, the game console, and the keyboard and mouse.

圖2為本發明之電競軌跡紀錄分析裝置之電路方塊圖。 2 is a circuit block diagram of the gaming track record and analysis device of the present invention.

圖3為本發明之電競軌跡紀錄分析方法的第一實施例的流程圖。 FIG. 3 is a flowchart of the first embodiment of the method for analyzing an e-sports track record of the invention.

圖4為本發明之電競軌跡紀錄分析方法的第二實施例的流程圖。 FIG. 4 is a flowchart of a second embodiment of the method for analyzing e-sports track records of the present invention.

為利瞭解本創作之技術特徵、內容與優點及其所能達成之功效,茲將本創作配合圖式,並以實施例之表達形式詳細說明如下,而其中所使用之圖式,其主旨僅為示意及輔助說明書之用,未必為本創作實施後之真實比例與精準配置,故不應就所附之圖式的比例與配置關係解讀、侷限本創作於實際實施上的權利範圍。此外,為使便於理解,下述實施例中的相同元件係以相同的符號標示來說明。 In order to help understand the technical features, content and advantages of this creation and its achievable effects, this creation is combined with the diagrams, and detailed descriptions are given in the form of embodiments as follows, and the diagrams used therein are only To illustrate and supplement the manual, it may not be the true proportions and precise configuration after the implementation of this creation. Therefore, the proportion and configuration relationship of the attached drawings should not be interpreted or limited to the scope of rights of the creation in actual implementation. In addition, in order to facilitate understanding, the same elements in the following embodiments are indicated by the same symbols.

請一併參閱圖1及圖2,圖1為本發明之電競軌跡紀錄分析裝置與遊戲主機及鍵盤滑鼠連接的示意圖,圖2為本發明之電競軌跡紀錄分析裝置之電路方塊圖。如圖1及圖2所示,本發明之電競軌跡紀錄分析裝置至少包含盒體10、 儲存單元20、處理單元30及接收發送單元40。儲存單元20儲存有至少一標準範例數據。處理單元30電性連接儲存單元20。接收發送單元40電性連接處理單元30,儲存單元20、處理單元30及接收發送單元40係裝設於盒體10上或者是裝設於盒體10之內部,且接收發送單元40電性連接鍵盤50、滑鼠60、遊戲主機70及顯示螢幕80。其中,接收發送單元40係接收並發送鍵盤50及/或滑鼠60之一玩家操作訊號至處理單元30,處理單元30依據玩家操作訊號處理而得一玩家數據,以令儲存單元20儲存玩家數據,且處理單元30比較玩家數據及標準範例數據而得一比較結果,並經由接收發送單元40將比較結果發送至顯示螢幕80以顯示比較結果。 Please refer to FIGS. 1 and 2 together. FIG. 1 is a schematic diagram of the connection between the gaming track record analysis device of the present invention and the game console and keyboard and mouse, and FIG. 2 is a circuit block diagram of the gaming track record analysis device of the present invention. As shown in Figures 1 and 2, the gaming track record and analysis device of the present invention at least includes a box body 10, The storage unit 20, the processing unit 30, and the receiving and sending unit 40. The storage unit 20 stores at least one standard example data. The processing unit 30 is electrically connected to the storage unit 20. The receiving and sending unit 40 is electrically connected to the processing unit 30, the storage unit 20, the processing unit 30, and the receiving and sending unit 40 are installed on or inside the box body 10, and the receiving and sending unit 40 is electrically connected A keyboard 50, a mouse 60, a game console 70, and a display screen 80. The receiving and sending unit 40 receives and sends a player operation signal of the keyboard 50 and/or mouse 60 to the processing unit 30. The processing unit 30 processes the player data according to the player operation signal, so that the storage unit 20 stores the player data. And the processing unit 30 compares the player data and the standard example data to obtain a comparison result, and sends the comparison result to the display screen 80 via the receiving and sending unit 40 to display the comparison result.

圖3為本發明之電競軌跡紀錄分析方法的第一實施例的流程圖。如圖3所示,在第一實施例中,本發明之電競軌跡紀錄分析方法至少包含下列步驟S10至S60。在步驟S10中,提供電競軌跡紀錄分析裝置,電競軌跡紀錄分析裝置至少包含一盒體、一儲存單元、一處理單元及一接收發送單元,其中儲存單元儲存有至少一標準範例數據。在步驟S20中,進行玩家操作步驟,其中藉由操作一鍵盤及/或滑鼠而得一玩家操作訊號。在步驟S30中,進行訊號傳輸步驟,其中藉由接收發送單元將玩家操作訊號傳輸至處理單元。在步驟S40中,進行訊號處理步驟,其中處理單元依據玩家操作訊號處理而得一玩家數據,並令儲存單元儲存玩家數據。在步驟S50中,進行數據比較步驟,其中處理單元比較玩家數據及標準範例數據而得一比較結果。在步驟S60中,進行結果顯示步驟,其中藉由接收發送單元將比較結果發送至一顯示螢幕以顯示比較結果。 FIG. 3 is a flowchart of the first embodiment of the method for analyzing an e-sports track record of the invention. As shown in FIG. 3, in the first embodiment, the gaming track record analysis method of the present invention at least includes the following steps S10 to S60. In step S10, an e-sports track record analysis device is provided. The e-sports track record analysis device at least includes a box, a storage unit, a processing unit, and a receiving and sending unit, wherein the storage unit stores at least one standard example data. In step S20, a player operation step is performed, in which a player operation signal is obtained by operating a keyboard and/or mouse. In step S30, a signal transmission step is performed, wherein the player operation signal is transmitted to the processing unit through the receiving and sending unit. In step S40, a signal processing step is performed, wherein the processing unit obtains player data according to the player operation signal processing, and causes the storage unit to store the player data. In step S50, a data comparison step is performed, in which the processing unit compares the player data and the standard example data to obtain a comparison result. In step S60, a result display step is performed, in which the comparison result is sent to a display screen by the receiving and sending unit to display the comparison result.

在本發明中,比較結果包含標準範例數據的遊戲軌跡、操作手法及/或遊戲畫面、玩家數據的遊戲軌跡、操作手法及/或遊戲畫面。舉例來說,可 以在顯示螢幕80的上半部(或左半部)顯示標準範例數據的遊戲軌跡及遊戲畫面,且隨著播放時間可以同步呈現操作手法,讓使用者得知標準範例是如何進行遊戲的。而在顯示螢幕80的下半部(或右半部)顯示玩家的遊戲軌跡及遊戲畫面,且隨著播放時間可以同步呈現玩家的操作手法。藉此,玩家不僅可以藉由觀看顯示螢幕80來學習標準範例是如何進行遊戲的,也可以透過觀看自身的玩家遊戲軌跡、遊戲畫面及操作手法,來得知是否於某一時間點的操作手法錯誤,造成無法順利過關或取得道具/技能。 In the present invention, the comparison result includes the game trajectory, operation method and/or game screen of the standard example data, and the game trajectory, operation method and/or game screen of the player data. For example, can The upper half (or the left half) of the display screen 80 displays the game trajectory and the game screen of the standard sample data, and the operation method can be displayed synchronously with the playing time, so that the user can know how the standard sample is played. The lower half (or the right half) of the display screen 80 displays the player's game trajectory and game screen, and the player's operation methods can be synchronized with the playing time. In this way, players can not only learn how the standard paradigm is to play the game by watching the display screen 80, but also by watching their own player’s game trajectory, game screen, and operation techniques to know if the operation technique is wrong at a certain point in time. , Resulting in failure to pass levels smoothly or obtain props/skills.

如圖4所示,在第二實施例中,本發明之電競軌跡紀錄分析方法更包含有步驟S70及/或步驟S80及步驟S90。在本發明中,第二實施例與第一實施例之差異處僅在於,第二實施例更包含有步驟S70及/或步驟S80及步驟S90,故步驟S10至S60在此不再贅述。在第二實施例中,本發明之電競軌跡紀錄分析方法更可以包含進行重複顯示步驟(步驟S70),其中藉由操作鍵盤50或滑鼠60以令顯示螢幕80重複顯示比較結果或標準範例數據的遊戲軌跡、操作手法及/或遊戲畫面。因此,玩家可以藉由重複觀看比較結果或者是標準範例數據的遊戲軌跡、操作手法及/或遊戲畫面,來加深操作印象,以加速學習。 As shown in FIG. 4, in the second embodiment, the gaming track record analysis method of the present invention further includes step S70 and/or step S80 and step S90. In the present invention, the difference between the second embodiment and the first embodiment is only that the second embodiment further includes step S70 and/or step S80 and step S90, so steps S10 to S60 are not repeated here. In the second embodiment, the e-sports track record analysis method of the present invention may further include a repeated display step (step S70), in which the display screen 80 repeatedly displays the comparison result or standard example by operating the keyboard 50 or the mouse 60 Data game trajectory, operation technique and/or game screen. Therefore, the player can deepen the impression of the operation by repeatedly watching the comparison result or the game trajectory, operation method and/or game screen of the standard sample data to accelerate learning.

儲存單元20更儲存有複數個參考範例數據,且這些參考範例數據具有不同得分數,處理單元30比較玩家數據及這些參考範例數據而得複數個參考比較結果,使得顯示螢幕80同時或依序顯示參考比較結果。本發明之電競軌跡紀錄分析方法更可以包含進行參考數據比較步驟(步驟S80)及進行參考比較結果顯示步驟(步驟S90),其中處理單元比較玩家數據及這些參考範例數據而得複數個參考比較結果,使得顯示螢幕同時或依序顯示這些參考比較結果。舉例來說,前述的標準範例數據的得分數可例如為過關分數(例如60分),而多個參考範 例數據的得分數可例如分別為低(65分)、中(80分)、高分數(100分)。使用者在觀看學習標準範例數據後,可以再透過觀看學習參考範例數據,來得知獲取較高分數的技巧及操作手法。使用者可以透過操作鍵盤50或滑鼠60,來點選多個參考範例數據中的其中一個參考範例數據(例如得分數為80分),使得中分數的參考範例數據的遊戲軌跡、操作手法及/或遊戲畫面,可以呈現於顯示螢幕80,以供玩家觀看學習。或者,玩家也可以先進行遊戲,透過處理單元30分析此次遊戲的玩家數據的得分數較接近於下一等級中哪一等級的得分數。若是玩家的得分數為70分,則處理單元30會自動判斷玩家得分數接近中分數的參考範例數據(即80分),因此顯示螢幕80會將玩家數據的遊戲軌跡、操作手法及/或遊戲畫面與中分數的參考範例數據的遊戲軌跡、操作手法及/或遊戲畫面(即前述的參考比較結果)呈現於顯示螢幕80上,以便玩家觀看學習如何操作可以朝下一等級邁進。 The storage unit 20 further stores a plurality of reference example data, and these reference example data have different scores. The processing unit 30 compares the player data and the reference example data to obtain a plurality of reference comparison results, so that the display screen 80 displays simultaneously or sequentially Refer to the comparison result. The e-sports track record analysis method of the present invention may further include a reference data comparison step (step S80) and a reference comparison result display step (step S90), wherein the processing unit compares player data and these reference example data to obtain a plurality of reference comparisons As a result, the display screen displays these reference comparison results simultaneously or sequentially. For example, the score of the aforementioned standard example data may be, for example, a pass score (for example, 60 points), and multiple reference ranges The number of scores for the example data can be, for example, low (65 points), medium (80 points), and high scores (100 points). After viewing the learning standard sample data, the user can then view the learning reference sample data to learn about the skills and operating methods for obtaining higher scores. The user can click on one of the multiple reference sample data by operating the keyboard 50 or the mouse 60 (for example, the score is 80 points), so that the game trajectory, operation method and operation method of the reference sample data of the middle score /Or the game screen may be presented on the display screen 80 for the player to watch and learn. Alternatively, the player may play the game first, and the processing unit 30 analyzes the number of points in the player data of this game that is closer to the number of points in the next level. If the player’s score is 70 points, the processing unit 30 will automatically determine that the player’s score is close to the mid-point reference example data (ie 80 points). Therefore, the display screen 80 will display the game trajectory, operation method and/or game of the player data. The game trajectory, operation method, and/or game screen (ie, the aforementioned reference comparison result) of the screen and the reference example data of the middle score are presented on the display screen 80, so that the player can watch and learn how to operate to advance to the next level.

在本發明中,遊戲主機70電性連接顯示螢幕80及處理單元30,以依據玩家數據將一玩家遊戲畫面及/或一標準範例遊戲畫面呈現於顯示螢幕80。本發明之電競軌跡紀錄分析裝置可以裝設於遊戲主機70上,或者是與遊戲主機70電性連接,藉此紀錄分析遊戲軌跡、操作手法及/或遊戲畫面。 In the present invention, the game host 70 is electrically connected to the display screen 80 and the processing unit 30 to present a player game screen and/or a standard example game screen on the display screen 80 according to the player data. The gaming track record and analysis device of the present invention can be installed on the game host 70 or electrically connected to the game host 70 to record and analyze the game track, operation technique and/or game screen.

綜上所述,本發明之電競軌跡紀錄分析裝置及分析方法,具有下列優點:(1)新手玩家可以藉由觀摩標準範例數據的遊戲軌跡及/或操作手法,來得知如何操作。(2)本發明會記錄玩家的遊戲軌跡及操作手法,並與標準範例的遊戲軌跡及操作手法進行比較。(3)玩家可以藉由觀看螢幕上的比較結果,得知如何改進遊戲技巧。(4)本發明可以讓玩家快速學習遊戲操作手法,加快玩家過關時間。 In summary, the e-sports track record analysis device and analysis method of the present invention have the following advantages: (1) Novice players can learn how to operate by observing the game track and/or operation techniques of standard sample data. (2) The present invention will record the player's game trajectory and operation technique, and compare it with the game trajectory and operation technique of the standard example. (3) Players can learn how to improve game skills by watching the comparison results on the screen. (4) The present invention allows players to quickly learn game operation techniques and speeds up the player's clearance time.

以上所述僅為舉例性,而非為限制性者。任何未脫離本發明之精神與範疇,而對其進行之等效修改或變更,均應包含於後附之申請專利範圍中。 The above description is only illustrative, and not restrictive. Any equivalent modifications or alterations that do not depart from the spirit and scope of the present invention should be included in the scope of the attached patent application.

10:盒體 10: Box body

20:儲存單元 20: storage unit

30:處理單元 30: processing unit

40:接收發送單元 40: receiving and sending unit

50:鍵盤 50: keyboard

60:滑鼠 60: Mouse

70:遊戲主機 70: Game console

80:顯示螢幕 80: display screen

Claims (10)

一種電競軌跡紀錄分析裝置,至少包含:一盒體;一儲存單元,儲存有一遊戲之一標準範例數據;一處理單元,電性連接該儲存單元;以及一接收發送單元,電性連接該處理單元,該儲存單元、該處理單元及該接收發送單元係裝設於該盒體上,且該接收發送單元電性連接一鍵盤、一滑鼠、一遊戲主機及一顯示螢幕,其中該接收發送單元係接收並發送一玩家進行該遊戲時該鍵盤及/或該滑鼠之一玩家操作訊號至該處理單元,該處理單元依據該玩家操作訊號處理而得一玩家數據,以令該儲存單元儲存該玩家數據,且該處理單元比較該玩家數據及該標準範例數據而得一比較結果,並經由該接收發送單元將該比較結果發送至該顯示螢幕以顯示該比較結果,其中該比較結果包含該標準範例數據的遊戲軌跡、操作手法及遊戲畫面以及該玩家數據的遊戲軌跡、操作手法及遊戲畫面,藉以於該顯示螢幕之兩半部顯示該標準範例數據及該玩家數據的遊戲軌跡及遊戲畫面,且隨著播放時間同步呈現該標準範例數據的操作手法及該玩家數據的操作手法,讓該玩家觀摩與學習該標準範例數據。 An e-sports track record analysis device at least includes: a box body; a storage unit storing a standard example data of a game; a processing unit electrically connected to the storage unit; and a receiving and sending unit electrically connected to the processing Unit, the storage unit, the processing unit and the receiving and sending unit are installed on the box, and the receiving and sending unit is electrically connected to a keyboard, a mouse, a game console and a display screen, wherein the receiving and sending unit The unit receives and sends a player operation signal of the keyboard and/or the mouse when the player is playing the game to the processing unit, and the processing unit processes the player data according to the player operation signal to make the storage unit store The player data, and the processing unit compares the player data and the standard example data to obtain a comparison result, and sends the comparison result to the display screen via the receiving and sending unit to display the comparison result, wherein the comparison result includes the The game trajectory, operation method and game screen of the standard sample data and the game trajectory, operation method and game screen of the player data, so that the standard sample data and the game trajectory and game screen of the player data are displayed on the two halves of the display screen , And the operation method of the standard example data and the operation method of the player data are synchronously presented with the playing time, so that the player can observe and learn the standard example data. 如申請專利範圍第1項所述之電競軌跡紀錄分析裝置,其中該儲存單元更儲存有複數個參考範例數據,且該些參考範例數據具有不同得分數,該處理單元比較該玩家數據及該些參考範例數據而得複數個參考比較結果,使得該顯示螢幕同時顯示該些參考比較結果。 For example, in the e-sports track record analysis device described in claim 1, wherein the storage unit further stores a plurality of reference example data, and the reference example data have different scores, the processing unit compares the player data with the Some reference comparison results are obtained by referring to the example data, so that the display screen displays the reference comparison results at the same time. 如申請專利範圍第1項所述之電競軌跡紀錄分析裝置,其中藉由操作該鍵盤或該滑鼠以令該顯示螢幕重複顯示該比較結果或該標準範例數據的遊戲軌跡、操作手法及遊戲畫面。 The e-sports trajectory record analysis device described in item 1 of the scope of patent application, wherein the display screen repeatedly displays the comparison result or the game trajectory, operation method and game of the standard sample data by operating the keyboard or the mouse Picture. 如申請專利範圍第1項所述之電競軌跡紀錄分析裝置,其中該儲存單元更儲存有複數個參考範例數據,且該些參考範例數據具有不同得分數,該處理單元比較該玩家數據及該些參考範例數據而得複數個參考比較結果,使得該顯示螢幕依序顯示該些參考比較結果。 For example, in the e-sports track record analysis device described in claim 1, wherein the storage unit further stores a plurality of reference example data, and the reference example data have different scores, the processing unit compares the player data with the Some reference comparison results are obtained by referring to the example data, so that the display screen sequentially displays the reference comparison results. 如申請專利範圍第1項所述之電競軌跡紀錄分析裝置,其中該遊戲主機電性連接該顯示螢幕及該處理單元。 In the gaming track record analysis device described in claim 1, wherein the game console is electrically connected to the display screen and the processing unit. 一種電競軌跡紀錄分析方法,至少包含下列步驟:提供一電競軌跡紀錄分析裝置,該電競軌跡紀錄分析裝置至少包含一盒體、一儲存單元、一處理單元及一接收發送單元,其中該儲存單元儲存有一遊戲之一標準範例數據;進行一玩家操作步驟,其中一玩家進行該遊戲時藉由操作一鍵盤及/或滑鼠而得一玩家操作訊號;進行一訊號傳輸步驟,其中藉由該接收發送單元將該玩家操作訊號傳輸至該處理單元;進行一訊號處理步驟,其中該處理單元依據該玩家操作訊號處理而得一玩家數據,並令該儲存單元儲存該玩家數據;進行一數據比較步驟,其中該處理單元比較該玩家數據及該標準範例數據而得一比較結果;以及 進行一結果顯示步驟,其中藉由該接收發送單元將該比較結果發送至一顯示螢幕以顯示該比較結果,其中該比較結果包含該標準範例數據的遊戲軌跡、操作手法及遊戲畫面以及該玩家數據的遊戲軌跡、操作手法及/或遊戲畫面,藉以於該顯示螢幕之兩半部顯示該標準範例數據及該玩家數據的遊戲軌跡及遊戲畫面,且隨著播放時間同步呈現該標準範例數據的操作手法及該玩家數據的操作手法,讓該玩家觀摩與學習該標準範例數據。 An e-sports track record analysis method at least includes the following steps: an e-sports track record analysis device is provided. The e-sports track record analysis device at least includes a box, a storage unit, a processing unit, and a receiving and sending unit, wherein the The storage unit stores a standard example data of a game; performs a player operation step, in which a player obtains a player operation signal by operating a keyboard and/or a mouse while playing the game; performs a signal transmission step, wherein The receiving and sending unit transmits the player operation signal to the processing unit; performs a signal processing step, wherein the processing unit obtains player data according to the player operation signal processing, and causes the storage unit to store the player data; performs a data A comparison step, wherein the processing unit compares the player data and the standard example data to obtain a comparison result; and Perform a result display step, wherein the comparison result is sent to a display screen by the receiving and sending unit to display the comparison result, wherein the comparison result includes the game trajectory, operation method and game screen of the standard sample data, and the player data The game trajectory, operation method and/or game screen of the game, whereby the standard sample data and the game trajectory and game screen of the player data are displayed on the two halves of the display screen, and the operation of the standard sample data is displayed synchronously with the playing time The technique and the operation technique of the player's data allow the player to observe and learn the standard sample data. 如申請專利範圍第6項所述之電競軌跡紀錄分析方法,其中該儲存單元更儲存有複數個參考範例數據,且該些參考範例數據具有不同得分數,該電競軌跡紀錄分析方法更包含進行一參考數據比較步驟及進行一參考比較結果顯示步驟,其中該處理單元比較該玩家數據及該些參考範例數據而得複數個參考比較結果,使得該顯示螢幕同時顯示該些參考比較結果。 For example, the e-sports track record analysis method described in item 6 of the scope of patent application, wherein the storage unit further stores a plurality of reference example data, and the reference example data has different scores, the e-sports track record analysis method further includes A reference data comparison step and a reference comparison result display step are performed, wherein the processing unit compares the player data and the reference example data to obtain a plurality of reference comparison results, so that the display screen simultaneously displays the reference comparison results. 如申請專利範圍第6項所述之電競軌跡紀錄分析方法,更包含進行一重複顯示步驟,其中藉由操作該鍵盤或該滑鼠以令該顯示螢幕重複顯示該比較結果或該標準範例數據的遊戲軌跡、操作手法及遊戲畫面。 The e-sports track record analysis method described in item 6 of the scope of patent application further includes a repeated display step, wherein the display screen repeatedly displays the comparison result or the standard sample data by operating the keyboard or the mouse The game trajectory, operation method and game screen. 如申請專利範圍第6項所述之電競軌跡紀錄分析方法,其中該儲存單元更儲存有複數個參考範例數據,且該些參考範例數據具有不同得分數,該電競軌跡紀錄分析方法更包含進行一參考數據比較步驟及進行一參考比較結果顯示步驟,其中該處理單元比較該玩家數據及該些參考範例數據而得複數個參考比較結果,使得該顯示螢幕依序顯示該些參考比較結果。 For example, the e-sports track record analysis method described in item 6 of the scope of patent application, wherein the storage unit further stores a plurality of reference example data, and the reference example data has different scores, the e-sports track record analysis method further includes A reference data comparison step and a reference comparison result display step are performed, wherein the processing unit compares the player data and the reference example data to obtain a plurality of reference comparison results, so that the display screen sequentially displays the reference comparison results. 如申請專利範圍第6項所述之電競軌跡紀錄分析方法,其中該處理單元係藉由一遊戲主機電性連接該顯示螢幕。 In the e-sports track record analysis method described in item 6 of the scope of patent application, the processing unit is electrically connected to the display screen through a game console.
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