TWI793171B - Cloud chess room charging management system based on wireless Internet of Things technology - Google Patents
Cloud chess room charging management system based on wireless Internet of Things technology Download PDFInfo
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Abstract
一種基於無線物聯網技術的雲端棋牌室收費管理系統,包含一雲端服務器;一雲端程式系統安裝在該雲端服務器中,用於進行整個系統的相關操作;一前台電腦及周邊裝置連接該雲端服務器;一手機連接該雲端服務器,以供管理者進行遠端監控;一手持機連接該雲端服務器,以供現場的棋牌室服務人員進行操作;至少一麻將機及周邊裝置組合結構連接該雲端服務器;各該麻將機及周邊裝置組合結構包含一麻將機,操作時玩家在該麻將機及周邊裝置組合結構上刷會員卡,當該麻將機及周邊裝置組合結構檢測到會員卡尚有餘額,則按照設定的收費規則扣款,同時啟動該麻將機令玩家可進行娛樂,並贈送會員積分;一自助服務機構連接該雲端服務器,通過玩家刷會員卡登錄會員界面以進行各種自助操作;以及一自助商品機構內置有商品以供玩家購買,其可以掃描該自助服務機構的二維碼識別商品名稱,並將對應之商品輸出予玩家。 A cloud card room charge management system based on wireless Internet of Things technology, comprising a cloud server; a cloud program system installed in the cloud server for performing related operations of the entire system; a front computer and peripheral devices connected to the cloud server; A mobile phone is connected to the cloud server for remote monitoring by the manager; a handheld mobile phone is connected to the cloud server for the on-site chess and card room service personnel to operate; at least one mahjong machine and peripheral device combination structure is connected to the cloud server; each The combination structure of the mahjong machine and peripheral devices includes a mahjong machine. During operation, the player swipes the membership card on the combination structure of the mahjong machine and peripheral devices. At the same time, the mahjong machine is activated to allow players to entertain and give membership points; a self-service organization connects to the cloud server, and the player swipes the membership card to log in to the member interface to perform various self-service operations; and a self-service commodity organization There are built-in products for players to purchase, and it can scan the QR code of the self-service organization to identify the name of the product, and output the corresponding product to the player.
Description
本發明係有關於棋牌室的收費管理系統,尤其是一種基於無線物聯網技術的雲端棋牌室收費管理系統。 The invention relates to a charge management system for a chess and card room, in particular to a cloud card and card room charge management system based on wireless Internet of Things technology.
習知技術的棋牌室的收費方式,一般為需要管理人員親自現場結算,耗費人力物力。目前也有採用諸如刷卡收費、電腦結算的這種單機版的半自動收費方式,雖然能節省部分人力物力,但無法實現遠端管理監控、玩家自主服務等的近乎接近無人照看的收費結算模式。而現有的管理系統也僅僅對棋牌室台費進行收費,並沒有將在棋牌室內娛樂的玩家的商品消費、積分兌換等收費項目進行管理。而且收費模式單一,無法適應各種靈活的經營模式。 The charging method of the chess and card room of the known technology generally requires management personnel to personally settle on the spot, which consumes manpower and material resources. At present, there are also stand-alone semi-automatic charging methods such as credit card charging and computer settlement. Although it can save some manpower and material resources, it cannot realize remote management and monitoring, player self-service, and almost unattended charging settlement mode. And the existing management system only charges the table fee of the chess and card room, and does not manage the charging items such as commodity consumption and point exchange of players entertained in the chess and card room. Moreover, the fee model is single and cannot adapt to various flexible business models.
例如大陸專利第201620120831.7號專利案提出一種自動麻將機遠端管理系統,其僅是實現麻將機的遠端管理監控,並無法實現玩家的自助服務(只有自助服務才能極大的減少服務人員和服務差錯,並在一定條件下可實現無人值守)。而且此種系統使用區域控制器作為中介,將增加系統安裝難度和系統的不穩定性,並且也只針對麻將機台費資金進行管理,而沒有對玩家在棋牌室內的商品消費、積分兌換等進行有效管理,會導致資金損失,再者其收費模式單一,無法適應各種靈活的經營模式。 For example, the mainland patent No. 201620120831.7 patent case proposes an automatic mahjong machine remote management system, which only realizes the remote management and monitoring of the mahjong machine, and cannot realize the player's self-service (only self-service can greatly reduce service personnel and service errors , and can be unattended under certain conditions). Moreover, this kind of system uses the regional controller as an intermediary, which will increase the difficulty of system installation and the instability of the system, and only manage the mahjong machine fee funds, but not the player's commodity consumption and point exchange in the chess and card room. Effective management will lead to capital loss, and its fee model is single, which cannot adapt to various flexible business models.
又如大陸專利第201810022204.3號專利案提出一種棋牌室管理系統,使用主機控制分機操作,用充值卡作為玩家存儲介質,為每台麻將機單獨進行計費。此系統也無法實現遠端監管和無人值守的自助服務。只對麻將機台費資金有管理,沒有對玩家在棋牌室內的商品消費、積分兌換等進行有效管理,會導致資金損失。再者其收費模式單一,無法適應各種靈活的經營模式。 Another example is the mainland patent No. 201810022204.3 patent case, which proposes a chess and card room management system, which uses the host computer to control the operation of extensions, uses recharge cards as player storage media, and bills each mahjong machine separately. This system also cannot realize remote supervision and unattended self-service. Only the funds for mahjong machine fees are managed, and there is no effective management of players' commodity consumption and points exchange in the chess and card room, which will lead to capital losses. Furthermore, its charging model is single and cannot adapt to various flexible business models.
因此習知技術的麻將機收費系統,僅能解決現場的自動結算問題,即是代替人工進行計時、計費的過程,雖然能代替一部分的人工工作,但是現場還是需要大量的服務人員,進行諸如發卡、收款、核對、找零、商品銷售、兌換等工作;而且收費的模式單一,無法根據棋牌室的經營特點進行靈活切換。由於人口紅利的持續減少是大趨勢,因此人工服務的費用對於棋牌室經營者來說是一筆較大的費用支出。 Therefore, the mahjong machine charging system of the known technology can only solve the automatic settlement problem on the spot, that is, replace the manual process of timing and billing. Issuing cards, collecting money, checking, making change, selling goods, exchanging, etc.; and the charging mode is single, which cannot be flexibly switched according to the operating characteristics of the chess and card room. Since the continuous reduction of the demographic dividend is a general trend, the cost of manual services is a relatively large expense for the operators of the chess and card room.
故本案希望提出一種嶄新的基於無線物聯網技術的雲端棋牌室收費管理系統,以解決上述先前技術上的缺陷。 Therefore, this case hopes to propose a brand-new cloud card room fee management system based on wireless Internet of Things technology to solve the above-mentioned defects in the previous technology.
所以本發明的目的係為解決上述習知技術上的問題,本發明中提出一種基於無線物聯網技術的雲端棋牌室收費管理系統,係應用部署於雲端服務器的雲端系統程式(即棋牌收費系統服務程式),以及和該雲端服務器相連的手機APP、手持機APP、自助服務機構、自助商品機構、前台電腦、手持機和麻將機,並應用無線網路系統結合上述各個組件,而可實現棋牌室管理者遠端監控、服務人員現場監理、玩家自助娛樂功能。因此可達到減少服務人員、減少帳單錯誤、提高管理效率、提高玩家的娛樂效果和積極性之目的。本案可讓玩家自助完成註冊、發卡、充值、兌換商品、積分活動、自主娛樂等操作。既能減少服務人員,又能提高玩家的娛樂體驗。結合本案的自助售貨系統和自動結帳功能,能實現大幅減少服務人員的目的,甚至於一定程度上可達到無人值守。 Therefore, the purpose of the present invention is to solve the above-mentioned problems in the prior art. In the present invention, a cloud card room charge management system based on wireless Internet of Things technology is proposed, which is a cloud system program deployed on a cloud server (i.e. card charge system service Program), and the mobile phone APP, handheld APP, self-service organization, self-service commodity organization, front computer, handheld machine and mahjong machine connected to the cloud server, and the wireless network system combined with the above components can realize the chess and card room Remote monitoring by managers, on-site supervision by service personnel, and self-service entertainment functions for players. Therefore, the purpose of reducing service personnel, reducing billing errors, improving management efficiency, and improving players' entertainment effects and enthusiasm can be achieved. This case allows players to complete registration, card issuance, recharge, exchange for goods, point activities, independent entertainment and other operations by themselves. It can not only reduce the number of service personnel, but also improve the entertainment experience of players. Combined with the self-service vending system and automatic checkout function of this case, the purpose of greatly reducing service personnel can be achieved, and even unattended to a certain extent.
再者本案可以實現按時間收費、按圈數收費、按鍋數收費、按局收費、按場收費等多種收費模式。且本案將麻將機的台費金額、商品銷售金額、積分兌換金額等相關資金資料進行集中且封閉化的統一管理,而可形成統一帳目,可避免經營帳目混亂不清、經營資金損失等狀況。因此可大幅提升管理效率,並可節省資金成本,提高整體的經營效益。 Furthermore, this case can realize multiple charging modes such as charging by time, charging by laps, charging by pots, charging by rounds, and charging by games. In addition, in this case, the amount of mahjong machine's table fee, commodity sales amount, point exchange amount and other related fund data are centralized and closed to form a unified account, which can avoid confusion in operating accounts and loss of operating funds, etc. situation. Therefore, management efficiency can be greatly improved, capital costs can be saved, and overall operating efficiency can be improved.
為達到上述目的本發明中提出一種基於無線物聯網技術的雲端棋牌室收費管理系統,包含一雲端服務器,用於產生控制頁面供管理者及玩家操作;一雲端程式系統安裝在該雲端服務器中,用於進行整個系統的相關操作;該雲端程式系統用於對每個棋牌室玩家分配一個帳號和會員卡的加密密碼,以保證棋牌室之間的會員卡不會被串用;該雲端程式系統包含一資料庫用於儲存操作相關的資料;一前台電腦及周邊裝置連接該雲端服務器,係應用內建的瀏覽器登錄棋牌室帳號以進入該雲端服務器;一手機連接該雲端服務器,該手機內安裝有一手機APP,係應用內建的瀏覽器登錄棋牌室帳號以進入該雲端服務器,由該雲端服務器產生控制頁面並傳送到該手機APP以供管理者進行遠端監控;一手持機連接該雲端服務器,該手持機內安裝有一手持機APP,係應用內建的瀏覽器登錄棋牌室帳號以進入該雲端服務器,由該雲端服務器產生控制頁面並傳送到該手持機APP以供現場的棋牌室服務人員進行操作;至少一麻將機及周邊裝置組合結構連接該雲端服 務器;各該麻將機及周邊裝置組合結構包含一麻將機,操作時玩家在該麻將機及周邊裝置組合結構上刷會員卡,當該麻將機及周邊裝置組合結構檢測到會員卡尚有餘額,則按照該前台電腦及周邊裝置或手機APP在該雲端服務器上設定的收費規則進行扣款,同時啟動該麻將機,以令玩家可以進行娛樂;其中該麻將機及周邊裝置組合結構係按照設定的規則計費及自動結算扣款,並贈送會員積分;當該會員卡的餘額不足時,則該麻將機及周邊裝置組合結構自動關閉該麻將機;一自助服務機構連接該雲端服務器,係應用內建的瀏覽器登錄棋牌室帳號進入雲端服務器,由該雲端服務器產生控制頁面並傳送到該自助服務機構以供玩家自助操作,通過玩家刷會員卡登錄會員界面以進行各種操作;以及一自助商品機構,係應用一路由器連接該雲端服務器;該自助商品機構內置有商品以供玩家購買;該自助商品機構係應用自助商品端掃描器掃描該自助服務機構的二維碼識別商品名稱,並將對應之商品輸出予玩家。 In order to achieve the above object, the present invention proposes a cloud card room charging management system based on wireless Internet of Things technology, including a cloud server for generating control pages for managers and players to operate; a cloud program system is installed in the cloud server, It is used to carry out relevant operations of the entire system; the cloud program system is used to assign an account number and encrypted password of the membership card to each player in the chess and card room, so as to ensure that the membership cards between the chess and card rooms will not be used in conjunction; the cloud program system It includes a database for storing operation-related data; a front-end computer and peripheral devices are connected to the cloud server, and the built-in browser of the application is used to log in to the chess room account to enter the cloud server; a mobile phone is connected to the cloud server, and the mobile phone A mobile APP is installed, and the built-in browser is used to log in to the chess room account to enter the cloud server, and the cloud server generates a control page and sends it to the mobile APP for remote monitoring by the administrator; a hand-held mobile phone is connected to the cloud Server, the handset is equipped with a handset APP, which uses the built-in browser to log in to the chess and card room account to enter the cloud server, and the cloud server generates a control page and sends it to the handset APP for on-site chess and card room services personnel to operate; at least one mahjong machine and peripheral devices are connected to the cloud server The combined structure of the mahjong machine and peripheral devices includes a mahjong machine. During operation, the player swipes the membership card on the combined structure of the mahjong machine and peripheral devices. When the combined structure of the mahjong machine and peripheral devices detects that the membership card has a balance , the charge will be deducted according to the charging rules set by the front-end computer and peripheral devices or the mobile APP on the cloud server, and the mahjong machine will be activated at the same time so that players can have entertainment; the combined structure of the mahjong machine and peripheral devices is based on the set Billing and automatic settlement deduction according to the rules, and give membership points; when the balance of the membership card is insufficient, the mahjong machine and the peripheral device combination structure will automatically shut down the mahjong machine; The built-in browser logs into the chess and card room account and enters the cloud server, and the cloud server generates a control page and sends it to the self-service organization for self-service operation of the player, and the player swipes the membership card to log in to the member interface to perform various operations; and a self-service commodity The institution uses a router to connect to the cloud server; the self-service commodity institution has built-in commodities for players to purchase; the self-service commodity institution uses the self-service commodity scanner to scan the QR code of the self-service institution to identify the commodity name, and will The goods output to the player.
由下文的說明可更進一步瞭解本發明的特徵及其優點,閱讀時並請參考附圖。 The features and advantages of the present invention can be further understood from the following description, please refer to the accompanying drawings when reading.
1:雲端服務器 1: Cloud server
2:前台電腦 2: front desk computer
3:手機 3: mobile phone
57:路由器 57:Router
61:自助商品端控制器 61: Self-service commodity terminal controller
62:自助商品端觸控屏幕 62: Self-service commodity terminal touch screen
4:麻將機 4: Mahjong machine
5:自助服務機構 5: Self-service agencies
6:自助商品機構 6: Self-service commodity organization
7:物聯網服務器 7: IoT server
8:手持機 8:Handheld
9:雲端程式系統 9: Cloud program system
10:前台電腦及周邊裝置 10: Front computer and peripheral devices
21:前台讀卡器 21: Front desk card reader
22:前台列印機 22: Front desk printer
23:前台路由器 23: front router
40:麻將機及周邊裝置組合結構 40: Combined structure of mahjong machine and peripheral devices
42:電源控制器 42: Power controller
43:主控電路 43: Main control circuit
44:刷卡機構 44: Credit card mechanism
45:無線通訊模組 45:Wireless communication module
46:主控制器 46: Main controller
47:電源 47: Power
50:自助服務端控制器 50:Self-service terminal controller
51:發卡器 51: card issuer
52:自助服務端觸控屏幕 52: Self-service terminal touch screen
53:自助服務端票據列印機 53:Self-service ticket printing machine
54:投幣器 54: coin acceptor
63:自助商品端票據列印機 63:Receipt printing machine at the self-service commodity terminal
64:出貨機構 64: Shipping mechanism
65:自助商品端掃描器 65: Self-service commodity scanner
66:路由器 66:Router
67:自助商品端讀卡器 67: Self-service commodity end card reader
68:出貨口 68: Outlet
82:手持端控制器 82:Handheld controller
83:手持端讀卡器 83:Handheld card reader
84:手持端觸控屏幕 84:Handheld touch screen
88:路由器 88:Router
91:功能模組 91: Functional module
92:資料庫 92: Database
93:通訊埠 93: communication port
301:手機APP 301:Mobile APP
801:手持機APP 801:Handheld APP
911:活動管理單元 911: Activity Management Unit
912:桌台管理單元 912: desk management unit
913:會員管理單元 913:Member management unit
914:商品管理單元 914: commodity management unit
915:員工管理單元 915:Employee management unit
916:報表介面單元 916: Report interface unit
917:呼叫服務單元 917:Call service unit
55:自助服務端讀卡器 55: Self-service terminal card reader
56:自助服務端掃描器 56:Self-service scanner
918:參數設定單元 918: parameter setting unit
919:用戶管理單元 919: user management unit
圖1顯示本案之主要元件之實體配置示意圖。 Figure 1 shows a schematic diagram of the physical configuration of the main components of this project.
圖2顯示本案之主要元件之架構方塊圖。 Figure 2 shows the structural block diagram of the main components of this project.
圖3顯示本案之前台電腦及周邊裝置之架構方塊圖。 Figure 3 shows the structure block diagram of the front computer and peripheral devices in this case.
圖4顯示本案之麻將機及周邊裝置組合結構之架構方塊圖。 Fig. 4 shows the structural block diagram of the combined structure of the mahjong machine and peripheral devices of this case.
圖5顯示本案之自助服務機構之架構方塊圖。 Figure 5 shows a block diagram of the structure of the self-service organization in this case.
圖6顯示本案之自助商品機構之架構方塊圖。 Figure 6 shows a block diagram of the structure of the self-service commodity organization in this case.
圖7顯示本案之手持機之架構方塊圖。 Fig. 7 shows the structural block diagram of the handset of this case.
圖8顯示本案之使用流程示意圖圖。 Figure 8 shows a schematic diagram of the application process of this case.
圖9顯示本案之雲端服務器之架構方塊圖。 Fig. 9 shows the block diagram of the structure of the cloud server in this case.
圖10顯示本案之應用流程示意圖。 Figure 10 shows a schematic diagram of the application process of this case.
茲謹就本案的結構組成,及所能產生的功效與優點,配合圖式,舉本案之一較佳實施例詳細說明如下。 Hereby, with regard to the structural composition of this case, and the effect and advantages that can be produced, in cooperation with the drawings, one of the preferred embodiments of this case is described in detail as follows.
請參考圖1至圖10所示,顯示本發明之基於無線物聯網技術的雲端棋牌室收費管理系統,包含下列元件: Please refer to Fig. 1 to Fig. 10, which show the cloud card room charging management system based on wireless Internet of Things technology of the present invention, including the following components:
一雲端服務器1,用於產生控制頁面供管理者及玩家操作。其中管理者透過該控制頁面進行會員註冊和設置及管理、棋牌室桌台收費規則設置、桌台管理、商品設置和銷售、庫存管理、兌換設置、查詢及產生經營報表、會員充值、結帳以及對麻將機的硬體綁定等操作。
A
一雲端程式系統9安裝在該雲端服務器1中,用於進行整個系統的相關操作。該雲端程式系統9用於對每個棋牌室玩家分配一個帳號和會員卡(充值卡)的加密密碼,以保證棋牌室之間的會員卡不會被串用。該雲端程式系統9包含一資料庫92用於儲存操作相關的資料。
A cloud program system 9 is installed in the
一前台電腦及周邊裝置10連接該雲端服務器1,係應用內建的瀏覽器登錄棋牌室帳號以進入該雲端服務器1。
A front-end computer and peripheral devices 10 are connected to the
一手機3連接該雲端服務器1,該手機3內安裝有一手機APP 301,係應用內建的瀏覽器登錄棋牌室帳號以進入該雲端服務器1,由該雲端服務器1產生控制頁面並傳送到該手機APP 301以供管理者進行遠端監控。
A
一手持機8連接該雲端服務器1,該手持機8內安裝有一手持機APP 801,係應用內建的瀏覽器登錄棋牌室帳號以進入該雲端服務器1,由該雲端服務器1產生控制頁面並傳送到該手持機APP 801以供現場的棋牌室服務人員進行操作。
A handset 8 is connected to the
至少一麻將機及周邊裝置組合結構40連接該雲端服務器1。各該麻將機及周邊裝置組合結構40包含一麻將機4,操作時玩家在該麻將機及周邊裝置組合結構40上刷會員卡(充值卡),當該麻將機及周邊裝置組合結構40檢測到會員卡尚有餘額,則按照該前台電腦及周邊裝置10或手機APP 301在該雲端服務器1上設定的收費規則進行扣款,同時啟動該麻將機4,以令玩家可以進行娛樂。
At least one mahjong machine and peripheral
其中該麻將機及周邊裝置組合結構40係按照設定的規則計費及自動結算扣款,並贈送會員積分。當該會員卡的餘額不足時,則該麻將機及周邊裝置組合結構40自動關閉該麻將機4。此時玩家可將會員卡拿到該前台電腦及周邊裝置10或者自助服務機構5或者手持機8上去充值。
Wherein the
一自助服務機構5連接該雲端服務器1,係應用內建的瀏覽器登錄棋牌室帳號進入雲端服務器1,由該雲端服務器1產生控制頁面並傳送到該自助服務機構5以供玩家自助操作,通過玩家刷會員卡登錄會員界面,進行諸如充值、積分兌換、商品銷售、抽獎活動、自助查詢操作。
A self-service organization 5 is connected to the
一自助商品機構6,係應用一路由器66連接該雲端服務器1。該自助商品機構6內置有商品以供玩家購買。該自助商品機構6係應用自助商品端掃描器65掃描該自助服務機構5的二維碼識別商品名稱,並將對應之商品輸出予玩家。
A self-service commodity organization 6 uses a router 66 to connect to the
圖1顯示本案之實體配置示意圖。 Figure 1 shows a schematic diagram of the physical configuration of this case.
如圖2所示,其中該至少一麻將機及周邊裝置組合結構40係經由一物聯網服務器7連結到該雲端服務器1。該至少一麻將機及周邊裝置組合結構40以無線方式連接該物聯網服務器7,該物聯網服務器7用於專門管理所有的該麻將機及周邊裝置組合結構40。應用該物聯網服務器7及該雲端服務器1可令整個系統可高速且穩定運作。
As shown in FIG. 2 , the combined
圖3顯示該前台電腦及周邊裝置10的架構圖。 FIG. 3 shows a structural diagram of the front computer and peripheral devices 10 .
其中該前台電腦及周邊裝置10尚包含: Wherein the front desk computer and peripheral device 10 also include:
一前台電腦2,係通過瀏覽器登錄棋牌室帳號以進入該雲端服務器1,該雲端服務器1所產生的控制頁面係傳送到該前台電腦2。
A front computer 2 logs into the card room account through a browser to enter the
一前台讀卡器21連接該前台電腦2,用於對會員卡進行資料讀寫操作,包含會員卡充值、分配會員卡給新會員等。 A front-end card reader 21 is connected to the front-end computer 2 for reading and writing data on the membership card, including recharging the membership card and assigning the membership card to new members.
一前台列印機22連接該前台電腦2,用於列印操作相關的票據,包含結帳單、入庫單、出庫單等。 A front-end printer 22 is connected to the front-end computer 2 for printing operation-related bills, including checkout slips, storage slips, and stock-out slips.
一前台路由器23連接該前台電腦2,該前台電腦2係應用該前台路由器23連接該雲端服務器1。
A foreground router 23 is connected to the foreground computer 2 , and the foreground computer 2 is connected to the
圖4顯示該麻將機及周邊裝置組合結構40的架構圖。其中該麻將機及周邊裝置組合結構40尚包含:
FIG. 4 shows a structure diagram of the combined
一電源控制器42連接該麻將機4的電源47,用於控制該麻將機4的電源47的啟閉。
A
一主控制器46連接該電源控制器42,該主控制器46包含一
主控電路43及連接該主控電路43的一無線通訊模組45。該無線通訊模組45通過無線路由器連接該雲端服務器1。
A master controller 46 is connected to the
至少一刷卡機構44連接該主控制器46。當支付方式為一人支付台費時,該至少一刷卡機構44為單一個刷卡機構;當支付方式為四個玩家均攤台費時,該至少一刷卡機構44為四個刷卡機構。
At least one
當有玩家將會員卡放置在該刷卡機構44後,該主控制器46檢測到該會員卡的餘額足夠時,按照該前台電腦2或手機APP 301在該雲端服務器1上設定的收費規則進行扣款,同時該主控制器46指令該電源控制器42開啟該麻將機4的電源47,以令玩家可進行娛樂。當該麻將機4的電源47開啟後,該主控制器46將該麻將機4的實時運行狀態上傳到該雲端服務器1,以進行資料分析和挖掘。
After a player places the membership card on the
圖5顯示該自助服務機構5的組成圖。 FIG. 5 shows a composition diagram of the self-service mechanism 5 .
該自助服務機構5經由路由器57連接該雲端服務器1。該自助服務機構5包含:
The self-service organization 5 is connected to the
一自助服務端控制器50。 A self-service terminal controller 50 .
一自助服務端觸控屏幕52連接該自助服務端控制器50,用於顯示操作畫面,並接收玩家的操作指令。 A self-service terminal touch screen 52 is connected to the self-service terminal controller 50 for displaying operation images and receiving operation instructions from players.
一發卡器51連接該自助服務端控制器50,用於發放會員卡給玩家,當有新玩家要註冊會員時,則在該自助服務端觸控屏幕52上登記好會員信息後,發卡器51將會員卡自助發放給玩家。 A card issuer 51 is connected to the self-service terminal controller 50 for issuing membership cards to players. Self-issue membership cards to players.
一自助服務端票據列印機53連接該自助服務端控制器50, 用於列印玩家在操作時的相關票據,該票據為二維碼票據。 A self-service terminal ticket printer 53 is connected to the self-service terminal controller 50, It is used to print the relevant ticket of the player during operation, and the ticket is a QR code ticket.
一投幣器54連接該自助服務端控制器50,用於接收來自玩家的現金,玩家充值會員卡的時候可應用該投幣器54進行自助繳納操作。 A coin acceptor 54 is connected to the self-service terminal controller 50 for receiving cash from the player. When the player recharges the membership card, the coin acceptor 54 can be used for self-service payment operation.
一自助服務端掃描器56連接該自助服務端控制器50,用於掃描外部的識別碼以進行電子支付作業,例如玩家充值會員卡時可通過支付寶、微信等等的支付碼掃碼方式進行支付作業。 A self-service terminal scanner 56 is connected to the self-service terminal controller 50, and is used to scan external identification codes for electronic payment operations. For example, when a player recharges a membership card, payment can be made by scanning the payment codes of Alipay, WeChat, etc. Operation.
一自助服務端讀卡器55連接該自助服務端控制器50,用於對會員卡進行讀寫操作,以進行會員界面的登錄、會員卡充值、積分兌換等等的操作。 A self-service terminal card reader 55 is connected to the self-service terminal controller 50, and is used for reading and writing the membership card, so as to perform operations such as login of the membership interface, recharging of the membership card, redemption of points, and the like.
當有新玩家註冊會員時,玩家先經由該自助服務端觸控屏幕52登錄註冊頁面並輸入註冊信息,然後該自助服務機構5將輸入的信息傳送到該雲端服務器1處理,經由該雲端服務器1處理後的註冊信息係傳回該自助服務機構5,並由該自助服務端控制器50指令該發卡器51輸出新會員卡給玩家。
When a new player registers as a member, the player first logs in to the registration page via the self-service terminal touch screen 52 and inputs the registration information, and then the self-service organization 5 transmits the input information to the
玩家係應用該自助服務端讀卡器55的會員卡刷卡操作而登錄該雲端服務器1的會員界面,以進行充值、積分兌換、商品銷售、抽獎活動或自助查詢等操作。其中相關操作後的資料回傳該雲端服務器1加以保存,並經由該自助服務端票據列印機53列印二維碼票據予玩家。
The player uses the membership card swiping operation of the self-service terminal card reader 55 to log in to the member interface of the
圖6顯示自助商品機構6的組成圖。 FIG. 6 shows a composition diagram of the self-service commodity mechanism 6 .
該自助商品機構6經由路由器66連接該雲端服務器1。
The self-service commodity mechanism 6 is connected to the
該自助商品機構6包含: The DIY Merchandise Set 6 contains:
一自助商品端控制器61; A self-service commodity terminal controller 61;
一自助商品端觸控屏幕62連接該自助商品端控制器61,用於顯示操作畫面,並接收玩家的操作指令。 A self-service commodity end touch screen 62 is connected to the self-service commodity end controller 61 for displaying operation screens and receiving operation instructions from players.
一自助商品端票據列印機63連接該自助商品端控制器61,用於列印相關操作的票據; A self-service commodity terminal ticket printer 63 is connected to the self-service commodity terminal controller 61 for printing tickets for related operations;
一自助商品端掃描器65連接該自助商品端控制器61,用於掃描該自助服務機構5上由自助服務端票據列印機53列印的積分兌換商品二維碼單或者商品銷售二維碼單。 A self-service commodity terminal scanner 65 is connected to the self-service commodity terminal controller 61, and is used to scan the two-dimensional code list of point exchange commodity or commodity sales QR code printed by the self-service terminal ticket printing machine 53 on the self-service mechanism 5 one.
一出貨機構64連接該自助商品端控制器61,用於將商品推入到一出貨口68給玩家; A delivery mechanism 64 is connected to the self-service commodity end controller 61, and is used to push commodities into a delivery port 68 for players;
一自助商品端讀卡器67連接該自助商品端控制器61,用於提供讀寫會員卡功能,用作識別該會員的消費信息並可將卡內餘額作為支付商品金額。 A self-service commodity terminal card reader 67 is connected to the self-service commodity terminal controller 61, and is used to provide the function of reading and writing the membership card, which is used to identify the consumption information of the member and use the balance in the card as the payment commodity amount.
操作時,玩家將該自助服務機構5的自助服務端票據列印機53列印的積分兌換商品二維碼單或者商品銷售二維碼單放置到自助商品端掃描器65上進行掃描識別並傳送到該自助商品端控制器61,由該自助商品端控制器61將二維碼和該雲端服務器1上保存的資料進行比對,當比對通過時,該自助商品端控制器61指令該出貨機構64將商品推入到該出貨口68給玩家。
During operation, the player places the two-dimensional code list of point exchange product or the two-dimensional code list of product sales printed by the self-service ticket printing machine 53 of the self-service institution 5 on the scanner 65 of the self-service product terminal for scanning, identification and transmission. to the self-service commodity terminal controller 61, and the self-service commodity terminal controller 61 compares the two-dimensional code with the data stored on the
圖7顯示該手持機8的組成示意圖。該手持機8尚包含: FIG. 7 shows a schematic diagram of the composition of the handset 8 . The handset 8 also includes:
一手持端控制器82用於控制該手持機8的相關操作。 A handheld controller 82 is used to control related operations of the handheld 8 .
一手持端讀卡器83連接該手持端控制器82,用於為讀寫持卡資料之用,通過刷卡可以進行會員註冊、充值、兌換、消費等操作。 A hand-held card reader 83 is connected to the hand-held controller 82 for reading and writing card information. By swiping the card, operations such as member registration, recharge, exchange, and consumption can be performed.
一手持端票據列印機81連接該手持端控制器82,用於列印操作後的相關票據如帳單。 A handheld receipt printer 81 is connected to the handheld controller 82 for printing related receipts such as bills after operation.
一手持端觸控屏幕84連接該手持端控制器82,用於顯示操作畫面,並接收玩家的操作指令。 A hand-held touch screen 84 is connected to the hand-held controller 82 for displaying operation screens and receiving player's operation instructions.
該手持機8係通過無線路由器88連接該雲端服務器1。較佳者該手持機8的操作系統為Android系統。該手持機8可為具有讀卡及列印功能之客製化手機或是PDA。
The handset 8 is connected to the
上述的該前台電腦及周邊裝置10、該手持機8、該麻將機及周邊裝置組合結構40、該自助服務機構5及該自助商品機構6可以應用WiFi、GPRS、藍牙、或是網路線連接該雲端服務器1。其中以WiFi連線為佳。
The above-mentioned front desk computer and peripheral device 10, the handset 8, the mahjong machine and peripheral
圖8顯示本案的使用流程示意圖。 Figure 8 shows a schematic diagram of the application process of this case.
操作時,棋牌室管理者先經由該前台電腦2進入該雲端服務器1並註冊一個店鋪,在繳納相應費用後,管理者即可登錄後台用戶管理系統,以開通帳號相關功能以及分配用戶密鑰給用戶。
During operation, the manager of the chess and card room first enters the
棋牌室管理者登錄分配給其的帳號,並應用該前台電腦2進行店鋪所對應之麻將機4的硬體綁定(在該物聯網服務器7),然後進行店鋪的各項經營參數的設定。當完成後即可提供玩家進行會員註冊、充值、商品兌換、商品購買、刷卡打麻將等操作。玩家在娛樂時所產生的資料係傳送到該雲端服務器1的資料庫予以儲存,供後續使用。
The manager of the chess and card room logs in the account assigned to it, and uses the front computer 2 to bind the hardware of the mahjong machine 4 corresponding to the store (in the Internet of Things server 7), and then sets the various operating parameters of the store. After completion, players can be provided with member registration, recharge, product exchange, product purchase, card swiping and playing mahjong and other operations. The data generated by the player during entertainment is transmitted to the database of the
圖9顯示本案的雲端服務器1及雲端程式系統9之架構示意圖。
FIG. 9 shows a schematic diagram of the structure of the
該雲端程式系統9可架設在該雲端服務器1及該物聯網服務器7上。
The cloud program system 9 can be set up on the
該雲端程式系統9尚包含一功能模組91,包含一活動管理單元911、一 桌台管理單元912、一會員管理單元913、一商品管理單元914、一員工管理單元915、一報表介面單元916、一呼叫服務單元917、一參數設定單元918及一用戶管理單元919,應用上述的各單元進行各種對應的操作。 The cloud program system 9 also includes a functional module 91, including an activity management unit 911, a Desk management unit 912, a member management unit 913, a product management unit 914, an employee management unit 915, a report interface unit 916, a call service unit 917, a parameter setting unit 918 and a user management unit 919, apply the above Each unit performs various corresponding operations.
該雲端程式系統9尚包含一通訊埠93連接該功能模組91及該資料庫92。該通訊埠93用於接收來自管理者或玩家的操作請求,並經由該雲端程式系統9產生對應的控制頁面再由該通訊埠93傳送予管理者或玩家。各個終端經由各自的帳號以及網路連接該通訊埠93以登錄並接收對應的控制頁面,從而令管理者及玩家完成各種操作。 The cloud program system 9 also includes a communication port 93 to connect the function module 91 and the database 92 . The communication port 93 is used to receive operation requests from managers or players, and generate corresponding control pages through the cloud program system 9 and then send them to managers or players through the communication port 93 . Each terminal is connected to the communication port 93 via its own account and network to log in and receive the corresponding control page, so that the administrator and the player can complete various operations.
圖10顯示為本案的應用流程示意圖。 Figure 10 shows a schematic diagram of the application process of this case.
在無人值守狀態下,新玩家利用自助服務機構5進行自助註冊操作,按照提示輸入正確的會員信息,並傳送到該雲端服務器1處理,即完成自助註冊。
In the unattended state, the new player uses the self-service mechanism 5 to perform a self-registration operation, enters correct member information according to the prompts, and sends it to the
當完成自助註冊後,該自助服務機構5的該發卡器51將新會員卡啟用並發放給新玩家。當新玩家或舊玩家發現自身會員卡的餘額不足時,可應用該自助服務機構5進行自助充值。其中可使用現金、支付寶或微信等等的支付方式進行充值。 After completing the self-registration, the card issuer 51 of the self-service mechanism 5 activates and distributes the new membership card to the new player. When a new player or an old player finds that the balance of their membership card is insufficient, the self-service mechanism 5 can be used for self-service recharging. Among them, cash, Alipay or WeChat can be used to recharge.
當玩家將尚有餘額的會員卡放置在該麻將機及周邊裝置組合結構40的刷卡機構44後,該麻將機及周邊裝置組合結構40進行扣款並開啟該麻將機4的電源47,令玩家可開始進行娛樂。其中會員卡係放置在該刷卡機構44上,該麻將機及周邊裝置組合結構40按照設定的收費規則進行自動扣款操作,同時按照系統設定的積分產生規則自動產生積分。其中該收費規則可為按時收費、按圈收費、按鍋收費、按局收費、按場收費等等不同的收費規則。
After the player places the membership card with remaining balance on the
其中該按時收費的方式係為按照棋牌室按時間來收取麻將機4的使用費。一般以分鐘、小時為計費單位。 Wherein the mode of charging on time is to collect the usage fee of the mahjong machine 4 according to the time in the chess and card room. Generally, billing units are minutes and hours.
其中該按局收費的方式係為棋牌室以局數為計費單位來收取麻將機4的使用費。其中以麻將機牌洗好為一局。 Wherein the mode of charging by game is that the chess and card room collects the use fee of the mahjong machine 4 with the number of games as the billing unit. Among them, the mahjong machine is shuffled as a game.
其中該按鍋收費的方式係為棋牌室以鍋數為計費單位來收取麻將機4的使用費。其中以當有玩家的額定籌碼輸光時作為一鍋。 Wherein, the mode of charging according to the pot is that the chess and card room collects the usage fee of the mahjong machine 4 with the number of pots as the billing unit. Among them, when a player loses all of his rated chips, it is regarded as a pot.
其中該按圈收費的方式係為棋牌室以圈數為計費單位來收取麻將機4的使用費。其中以當四個玩家都輪流做莊一次時作為一圈。 Wherein the mode of charging by circle is that the chess and card room collects the usage fee of the mahjong machine 4 with the number of circles as the billing unit. Among them, when all four players take turns to be the banker once, it is regarded as a circle.
其中該按場收費的方式係為棋牌室按照場次來收取麻將機4的使用費。其中按照特定的時間段定義為一場。例如分為上午場、下午場、或晚上場。 Wherein the method of charging by game is that the chess and card room charges the use fee of the mahjong machine 4 according to the number of games. Among them, a specific time period is defined as one field. For example, it is divided into morning session, afternoon session, or evening session.
當玩家累積有足夠的積分時,可以持會員卡到該自助服務機構5上刷卡進入會員界面,以進行積分兌換商品操作及積分活動(比如積分抽獎游戲)。當玩家完成商品兌換後,可將該自助服務機構5所列印的二維碼票據,應用該自助商品機構6掃描該二維碼並獲得所兌換的商品。 When the player has accumulated enough points, he can hold the membership card to the self-service mechanism 5 and swipe his card to enter the member interface to exchange points for commodity operations and points activities (such as point lottery games). After the player completes the commodity exchange, he can use the self-service commodity mechanism 6 to scan the two-dimensional code ticket printed by the self-service mechanism 5 to obtain the redeemed commodity.
綜上所述,在一定的條件下(如該自助服務機構5的發卡器51的會員卡儲存數量足夠以及該自助商品機構6內的商品足夠時),整個棋牌室的經營可以在無人值守的情況下進行,達到自動化運作的目的。即使需要有管理者值守,應用本案的架構也可以大大減少所需的服務人員數量。 In summary, under certain conditions (when the membership card storage quantity of the card issuer 51 of the self-service mechanism 5 is sufficient and the commodities in the self-service commodity mechanism 6 are sufficient), the operation of the whole chess and card room can be performed in an unattended To achieve the purpose of automatic operation. Even if a supervisor is required, applying the structure of this case can greatly reduce the number of service personnel required.
本案應用部署於雲端服務器的雲端系統程式(即棋牌收費系統服務程式),以及和該雲端服務器相連的手機APP、手持機APP、自助服務機構、自助商品機構、前台電腦、手持機和麻將機,並應用無線網路系統結合上 述各個組件,而可實現棋牌室管理者遠端監控、服務人員現場監理、玩家自助娛樂功能。因此可達到減少服務人員、減少帳單錯誤、提高管理效率、提高玩家的娛樂效果和積極性之目的。本案可讓玩家自助完成註冊、發卡、充值、兌換商品、積分活動、自主娛樂等操作。既能減少服務人員,又能提高玩家的娛樂體驗。結合本案的自助售貨系統和自動結帳功能,能實現大幅減少服務人員的目的,甚至於一定程度上可達到無人值守。 In this case, the cloud system program deployed on the cloud server (i.e., the service program of the chess and card charging system), as well as the mobile phone APP, handheld APP, self-service organization, self-service commodity organization, front-end computer, handheld phone and mahjong machine connected to the cloud server, Combined with the application of wireless network system The various components described above can realize the remote monitoring of the chess and card room manager, the on-site supervision of the service personnel, and the self-service entertainment functions of the players. Therefore, the purpose of reducing service personnel, reducing billing errors, improving management efficiency, and improving players' entertainment effects and enthusiasm can be achieved. This case allows players to complete registration, card issuance, recharge, exchange for goods, point activities, independent entertainment and other operations by themselves. It can not only reduce the number of service personnel, but also improve the entertainment experience of players. Combined with the self-service vending system and automatic checkout function of this case, the purpose of greatly reducing service personnel can be achieved, and even unattended to a certain extent.
再者本案可以實現按時間收費、按圈數收費、按鍋數收費、按局收費、按場收費等多種收費模式。且本案將麻將機的台費金額、商品銷售金額、積分兌換金額等相關資金資料進行集中且封閉化的統一管理,而可形成統一帳目,可避免經營帳目混亂不清、經營資金損失等狀況。因此可大幅提升管理效率,並可節省資金成本,提高整體的經營效益。 Furthermore, this case can realize multiple charging modes such as charging by time, charging by laps, charging by pots, charging by rounds, and charging by games. In addition, in this case, the amount of mahjong machine's table fee, commodity sales amount, point exchange amount and other related fund data are centralized and closed to form a unified account, which can avoid confusion in operating accounts and loss of operating funds, etc. situation. Therefore, management efficiency can be greatly improved, capital costs can be saved, and overall operating efficiency can be improved.
綜上所述,本案人性化之體貼設計,相當符合實際需求。其具體改進現有缺失,相較於習知技術明顯具有突破性之進步優點,確實具有功效之增進,且非易於達成。本案未曾公開或揭露於國內與國外之文獻與市場上,已符合專利法規定。 To sum up, the humanized and thoughtful design of this case is quite in line with actual needs. Its specific improvement has existing deficiencies, and compared with the prior art, it has the advantage of breakthrough progress, and indeed has the enhancement of efficacy, and it is not easy to achieve. This case has not been published or disclosed in domestic and foreign literature and market, which is in compliance with the provisions of the patent law.
上列詳細說明係針對本發明之一可行實施例之具體說明,惟該實施例並非用以限制本發明之專利範圍,凡未脫離本發明技藝精神所為之等效實施或變更,均應包含於本案之專利範圍中。 The above detailed description is a specific description of a feasible embodiment of the present invention, but this embodiment is not used to limit the patent scope of the present invention, and any equivalent implementation or change that does not depart from the technical spirit of the present invention shall be included in In the patent scope of this case.
1:雲端服務器 1: Cloud server
3:手機 3: mobile phone
5:自助服務機構 5: Self-service agencies
6:自助商品機構 6: Self-service commodity organization
8:手持機 8:Handheld
10:前台電腦及周邊裝置 10: Front computer and peripheral devices
40:麻將機及周邊裝置組合結構 40: Combined structure of mahjong machine and peripheral devices
Claims (10)
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Citations (5)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| TW201434516A (en) * | 2013-03-08 | 2014-09-16 | Jia-Yuan Liu | Method for performing chess/card by electronic device and electronic device thereof |
| US20150371494A1 (en) * | 1997-03-21 | 2015-12-24 | Igt | Method and apparatus for providing a complimentary service to a player |
| CN207233025U (en) * | 2017-09-21 | 2018-04-13 | 丽水市合瑞电子科技有限公司 | A kind of chess and card room's charge-by-card device system on mahjong machine frame |
| CN207253737U (en) * | 2017-09-21 | 2018-04-20 | 丽水市合瑞电子科技有限公司 | A kind of mahjong machine with voice call function |
| TWM572540U (en) * | 2018-09-14 | 2019-01-01 | 麗水市合瑞電子科技有限公司 | Cloud chess room charge management system based on wireless Internet of Things technology |
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| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US20150371494A1 (en) * | 1997-03-21 | 2015-12-24 | Igt | Method and apparatus for providing a complimentary service to a player |
| TW201434516A (en) * | 2013-03-08 | 2014-09-16 | Jia-Yuan Liu | Method for performing chess/card by electronic device and electronic device thereof |
| CN207233025U (en) * | 2017-09-21 | 2018-04-13 | 丽水市合瑞电子科技有限公司 | A kind of chess and card room's charge-by-card device system on mahjong machine frame |
| CN207253737U (en) * | 2017-09-21 | 2018-04-20 | 丽水市合瑞电子科技有限公司 | A kind of mahjong machine with voice call function |
| TWM572540U (en) * | 2018-09-14 | 2019-01-01 | 麗水市合瑞電子科技有限公司 | Cloud chess room charge management system based on wireless Internet of Things technology |
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