TWI638323B - Internet marketing method - Google Patents
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Abstract
本發明係一種網路行銷之方法,係依據行銷活動之篩選條件篩選出第一使用者後,伺服器將行銷活動發給第一使用者之第一電子裝置,第一使用者選出複數個第二使用者,伺服器在發送行銷活動至該些第二使用者支付數個第二電子裝置,第一使用者及該些第二使用者共同完成行銷活動之活動任務後,伺服器會給予第一使用者及該些第二使用者獎勵。The invention is a method for network marketing, after the first user is screened according to the screening condition of the marketing activity, the server sends the marketing activity to the first electronic device of the first user, and the first user selects the plurality of first The second user, the server sends a marketing activity to the second user to pay a plurality of second electronic devices, and the first user and the second users jointly complete the activity task of the marketing activity, the server will give the first A user and the second user rewards.
Description
本發明係一種行銷方法,特別係有關於於社群網路中發佈行銷活動之網路行銷之方法。The present invention is a marketing method, and in particular, a method for marketing marketing of marketing activities in a social network.
隨著科技的進步而帶動網際網路的興起,現在人們於網路上互動的機會與頻率大幅度的上升,近年來,由於網路的普及和網路速度的提升,使得人們在留連於網際網路上的時間越來越多,社群網站(例如Facebook、Twitter等)或其他具有社群功能的應用程式(例如神魔之塔、Dcard、DAND等),成為業者爭相發展的技術。With the advancement of technology and the rise of the Internet, the opportunities and frequency of interaction on the Internet have increased dramatically. In recent years, due to the popularity of the Internet and the increase in network speed, people have stayed on the Internet. More and more time on the road, social networking sites (such as Facebook, Twitter, etc.) or other community-enabled applications (such as the Tower of God, Dcard, DAND, etc.), become the technology that the industry is competing to develop.
運用社群互相交流已經是現代人們廣泛使用在社交的一種方法。網路社群可以讓使用者以友情、職業、愛好、居住地等關係互相連結在一起,對於這些有懷有相同目而加入網路社群的使用者而言,他們會更願意分享彼此的資訊。大多數的網路社群都有著加入好友以及關注好友的機制,讓使用者之間可以藉由這類功能做更緊密的連結,同時好友與好友之間也可以互相分享文章、邀約參加活動甚至是發起議題相互討論,除了於網路社群上的互動外,時下更流行邀約這些社群網站上的好友於現實生活中一聚,把這個好友圈從網際網路上擴展到現實生活中。網路社群做為一個新興起的現代社交圈,有著資訊傳遞快速、點擊人數眾多、資訊互相分享等特性,因此許多廠商都會在網路社群中投遞廣告或是發起行銷活動,這類的行銷活動多是讓觀看一支影片、試玩遊戲、點擊特定網頁或是分享此行銷活動,完成行銷活動後可以獲得點數、贈品或是虛擬寶物等等的報酬,以達到廠商宣傳的目的。Communicating with the community is already a way for modern people to socialize. The online community allows users to connect with each other in terms of friendship, career, hobbies, and place of residence. For those who have the same purpose and join the online community, they will be more willing to share each other. News. Most online communities have mechanisms for joining friends and following friends, allowing users to connect more closely through such functions, while friends and friends can share articles, invite events, and even Initiating discussions on topics, in addition to interactions on the online community, it is now more popular to invite friends on these social networking sites to gather in real life and extend this circle of friends from the Internet to real life. As an emerging modern social circle, the online community has the characteristics of fast information transmission, large number of clicks, and information sharing. Therefore, many manufacturers will deliver advertisements or initiate marketing activities in the online community. Most of the marketing activities are to watch a video, try the game, click on a specific webpage or share this marketing activity. After completing the marketing campaign, you can get rewards for points, gifts or virtual treasures, etc., in order to achieve the purpose of the manufacturer.
目前廠商在網路社群舉辦行銷活動時,大多無法確定行銷活動所行銷的對象是目標對象,還是只是為了拿取行銷活動所贈送的贈品或點數的非目標對象,而這些非目標對象的消費者或許會願意完成行銷活動且於社群網路中分享行銷活動之訊息給朋友,但這類非目標對象的朋友仍很可能不是行銷活動的目標對象,不一定會去參與並完成行銷活動。At present, when vendors conduct marketing activities in online communities, most of them are unable to determine whether the marketing activities are targeted at the target audience, or whether they are only for the non-target objects of gifts or points donated by the marketing activities. Consumers may be willing to complete marketing activities and share marketing activities with friends on the social network, but such non-target friends may still not be the target of marketing activities, and may not necessarily participate in and complete marketing activities. .
又,就算非目標對象的消費者及其朋友完成了行銷活動,也只是為了拿取贈品或點數而非真的對此行銷活動所行銷之標的有所興趣,在這樣的情況下會使得行銷活動並沒有達到應有的行銷效果。Moreover, even if the non-target consumers and their friends complete the marketing activities, they are only interested in taking gifts or points instead of really marketing the marketing activities. In this case, marketing will be made. The activity did not achieve the desired marketing effect.
再者,若是行銷活動只需要一個人即可完成並獲得獎勵,此行銷對象獲得獎勵後則不一定會再分享給社群網路中其他使用者,在這樣的情況下會使得行銷活動沒有充分利用到社群網路的訊息分享功能。Moreover, if the marketing activity only needs one person to complete and receive the reward, the marketing object will not be shared with other users in the social network after receiving the reward, in which case the marketing activities will not be fully utilized. Message sharing to the social network.
本發明之主要目的,係提供一種行銷方法,藉由將行銷活動發送給對應此行銷活動屬性之第一使用者,第一使用者再分享此行銷活動給複數個第二使用者,當達成此行銷活動之一目標時,第一使用者及第二使用者可以獲得獎勵。The main object of the present invention is to provide a marketing method for transmitting a marketing activity to a first user corresponding to the marketing activity attribute, the first user sharing the marketing activity to a plurality of second users, when this is achieved. When one of the marketing activities is targeted, the first user and the second user can receive the reward.
為達上述之指稱之各目的與功效,本發明之一實施例係揭示一種網路行銷之方法,其步驟包含:一伺服器依據一行銷活動之一篩選條件篩選至少一第一使用者之至少一第一使用者帳戶,將行銷活動發送至至少一第一使用者之至少一第一電子裝置,至少一第一使用者選出複數個第二使用者之複數個第二帳戶,伺服器將行銷活動發送至該些第二使用者之複數個第二電子裝置,至少一第一使用者及該些第二使用者共同完成行銷活動之一第一活動任務後,伺服器分配一獎勵給至少一第一使用者及該些第二使用者。In order to achieve the above-mentioned purposes and effects, an embodiment of the present invention discloses a method for network marketing, the method comprising: a server screening at least one first user according to a screening condition of a marketing activity. a first user account, the marketing activity is sent to at least one first electronic device of the at least one first user, and the at least one first user selects a plurality of second accounts of the plurality of second users, and the server is to be marketed The activity is sent to the plurality of second electronic devices of the second users, and after the at least one first user and the second users jointly complete one of the first activity tasks of the marketing activity, the server allocates a reward to at least one The first user and the second users.
於本發明之一實施例中,其中當伺服器發送行銷活動至至少一第一電子裝置時,伺服器更發送第一活動任務門檻值至至少一第一電子裝置。In an embodiment of the present invention, when the server sends the marketing activity to the at least one first electronic device, the server further sends the first active task threshold to the at least one first electronic device.
於本發明之一實施例中,其中伺服器平均分配獎勵給至少一第一使用者及該些第二使用者。In an embodiment of the invention, the server distributes the reward to the at least one first user and the second users.
於本發明之一實施例中,其中獎勵包含一第一獎勵及一第二獎勵,伺服器分配第一獎勵給至少一第一使用者並分配第二獎勵給該些第二使用者。In an embodiment of the present invention, the reward includes a first reward and a second reward, and the server allocates the first reward to the at least one first user and assigns the second reward to the second users.
於本發明之一實施例中,其中獎勵包含一第三獎勵及一第四獎勵,伺服器分配第三獎勵給至少一第一使用者並平均分配第四獎勵給至少一第一使用者及該些第二使用者。In an embodiment of the present invention, the reward includes a third reward and a fourth reward, and the server allocates the third reward to the at least one first user and evenly distributes the fourth reward to the at least one first user and the Some second users.
於本發明之一實施例中,其中該行銷活動更包含一第一活動任務時間限制及一第二活動任務,該方法更包含:當伺服器判斷已達第一活動任務時間限制後,至少一第一使用者透過至少一第一電子裝置完成第二活動任務,伺服器給予至少一第一使用者一第五獎勵。In an embodiment of the present invention, the marketing activity further includes a first activity task time limit and a second activity task, the method further comprising: at least one after the server determines that the first activity task time limit has been reached. The first user completes the second activity task through the at least one first electronic device, and the server gives the fifth user a fifth reward.
於本發明之一實施例中,其中第二活動任務可為觀賞影片、下載應用程式、瀏覽網頁、儲值點數、購買商品、執行應用程式、輸入序號、掃描電子條碼。In an embodiment of the present invention, the second activity task may be watching a movie, downloading an application, browsing a webpage, storing value points, purchasing an item, executing an application, inputting a serial number, and scanning an electronic barcode.
於本發明之一實施例中,其中第一活動任務可為觀賞影片、下載應用程式、瀏覽網頁、儲值點數、購買商品、執行應用程式、輸入序號、掃描電子條碼。In an embodiment of the present invention, the first activity task may be watching a movie, downloading an application, browsing a webpage, storing value points, purchasing an item, executing an application, inputting a serial number, and scanning an electronic barcode.
於本發明之一實施例中,篩選條件為使用者性別、使用者所在地、使用者職業、使用者收入、使用者嗜好、使用者喜好應用程式類型、使用者喜好之應用程式、使用者於應用程式上之預算、使用者使用應用程式之時間、使用者最近一次儲值時間、使用者最近一次儲值時間與上次儲值時間間隔、使用者最近一次花費點數時間與上次花費點數時間間隔、使用者平均儲值點數數量、使用者平均花費點數、使用者平均每次儲值點數數量、使用者平均每次花費點數數量或使用者與好友共同使用之應用程式其中之一或多者之組合。In an embodiment of the present invention, the screening conditions are user gender, user location, user occupation, user income, user preference, user preference application type, user preference application, user application Program budget, user usage time, user's last stored value time, user's last stored value and last stored value interval, user last time spent time and last time spent Time interval, the average number of users stored in points, the average number of points spent by the user, the average number of points stored by the user, the average number of points spent by the user, or the application used by the user and the friend. A combination of one or more.
於本發明之一實施例中,其中該獎勵可為點數、贈品、虛擬寶物、優惠券、折價券、兌換券、試用品其中之一或多者。In an embodiment of the present invention, the reward may be one or more of a credit, a gift, a virtual treasure, a coupon, a voucher, a voucher, and a sample.
為使 貴審查委員對本發明之特徵及所達成之功效有更進一步之瞭解與認識,謹佐以較佳之實施例及配合詳細之說明,說明如後:In order to provide a better understanding and understanding of the features and the efficacies of the present invention, the preferred embodiment and the detailed description are as follows:
先前之技術中,於社群網路中發起行銷活動時無法確定行銷對象是否為目標的行銷對象及行銷對象不分享給社群網路中其他使用者時,會使得行銷活動沒有達成應有的行銷效果,因此提出一種網路行銷之方法,用以解決上述問題。In the prior art, when marketing activities in the social network were initiated, it was impossible to determine whether the marketing object was the target marketing object and the marketing object was not shared with other users in the social network, which would make the marketing activity not fulfilled. Marketing effect, therefore proposed a method of network marketing to solve the above problems.
在此說明本發明之第一實施例之網路行銷之方法之流程,請參閱第一圖,其係為本發明之第一實施例之網路行銷之方法之流程圖。如圖所示,本實施例之網路行銷之方法其步驟包含:The flow of the method for network marketing of the first embodiment of the present invention is described herein. Please refer to the first figure, which is a flowchart of the method for network marketing according to the first embodiment of the present invention. As shown in the figure, the method of the network marketing method of this embodiment includes:
步驟S1:篩選出第一使用者帳戶;Step S1: screening out the first user account;
步驟S3:發送行銷活動至第一電子裝置;Step S3: sending marketing activities to the first electronic device;
步驟S5:發送行銷活動至第二電子裝置;Step S5: sending marketing activities to the second electronic device;
步驟S7:進行第一活動任務;Step S7: performing a first activity task;
步驟S9:是否符合第一活動任務門檻值;以及Step S9: whether the first activity task threshold value is met;
步驟S11:給予獎勵。Step S11: giving a reward.
接著說明為達成本發明之網路行銷之方法之流程所需之系統,請參閱第二圖,其係為本發明之第一實施例之網路行銷之方法之示意圖。如圖所示,本發明之網路行銷之方法之系統包含:一伺服器10、一第一電子裝置30及複數個第二電子裝置50。Next, a system required for the process of the method for network marketing of the present invention will be described. Referring to the second figure, it is a schematic diagram of a method for network marketing according to the first embodiment of the present invention. As shown, the system of the method for network marketing of the present invention comprises: a server 10, a first electronic device 30, and a plurality of second electronic devices 50.
上述之伺服器10為一社群網站、論壇網站或應用程式伺服器或其他具有會員功能之伺服器,伺服器10包含一會員資料庫101,會員資料庫101中儲存有於伺服器10中註冊之會員之資料。The server 10 is a social networking website, a forum website or an application server or other server with member functions. The server 10 includes a member database 101, and the member database 101 is stored in the server 10. Member's information.
上述之第一電子裝置30、第二電子裝置50可為智慧型手機、個人數位助理(PDA)、平板電腦、筆記型電腦、桌上型電腦等可進行算術及邏輯運算之電子裝置。The first electronic device 30 and the second electronic device 50 may be electronic devices capable of performing arithmetic and logic operations, such as a smart phone, a personal digital assistant (PDA), a tablet computer, a notebook computer, and a desktop computer.
以下將說明本發明之第一實施例之網路行銷之方法執行時之流程,請參閱第一圖及第二圖。當要對伺服器10中之會員進行行銷活動時,將執行步驟S1至步驟S11。The flow of the method for performing the network marketing of the first embodiment of the present invention will be described below. Please refer to the first figure and the second figure. When the marketing activity is to be performed on the members in the server 10, steps S1 to S11 will be performed.
於步驟S1中,篩選出第一使用者帳戶,伺服器10依據一行銷活動103之一篩選條件1031從會員資料庫101中篩選出第一使用者之一第一使用者帳戶,其中,此行銷活動103包含一第一活動任務1033及一第一活動任務門檻值1035。此第一活動任務1033可為觀賞影片、下載應用程式、瀏覽網頁、儲值點數、購買商品、執行應用程式、輸入序號或掃描電子條碼等。In the step S1, the first user account is filtered out, and the server 10 filters out the first user account of the first user from the member database 101 according to the screening condition 1031 of the one-line sales activity 103, wherein the marketing is performed. Activity 103 includes a first activity task 1033 and a first activity task threshold 1035. The first activity task 1033 can be watching a movie, downloading an application, browsing a webpage, storing a value point, purchasing an item, executing an application, entering a serial number, or scanning an electronic barcode.
上述之篩選條件1031為使用者性別、使用者所在地、使用者職業、使用者收入、使用者嗜好、使用者喜好應用程式、使用者喜好之應用程式、使用者於應用程式上之預算、使用者使用應用程式之時間、使用者最近一次儲值時間、使用者最近一次儲值時間與上次儲值時間間隔、使用者最近一次花費點數時間與上次花費點數時間間隔、使用者平均儲值點數數量、使用者平均花費點數、使用者平均每次儲值點數數量、使用者平均每次花費點數數量或使用者與好友共同使用之應用程式其中之一或多者之組合。The above screening conditions 1031 are user gender, user location, user occupation, user income, user preference, user preference application, user preference application, user application budget, user Time when the application is used, the user's last stored value time, the user's last stored value time and the last stored value interval, the user's last time spent time and last time spent time interval, user average storage The number of points, the average cost of the user, the average number of points stored by the user, the average number of points spent by the user, or the combination of one or more of the applications used by the user and the friend. .
舉例而言,當行銷活動103之行銷標的為網路遊戲,且此網路遊戲之遊玩族群較多為男性又為戰爭題材之遊戲類型時,篩選條件1031可以使用者性別為男性、使用者使用應用程式之時間為每日大於三小時、使用者喜好應用程式類型為戰爭遊戲,伺服器10即可依據此篩選條件1031篩選出資料庫101中使用者帳戶之使用者資料符合篩選條件1031之使用者帳戶。For example, when the marketing activity of the marketing activity 103 is an online game, and the online game game group is more of a male and a war-type game type, the screening condition 1031 can be used by the user as a male or a user. The application time is greater than three hours per day, and the user prefers the application type to war game. The server 10 can filter the user data of the user account in the database 101 according to the screening condition 1031 to meet the use of the filter condition 1031. Account.
舉例而言,當行銷活動103之行銷標的為化妝品,且此化妝品之主要消費者為學生又為平價之化妝品時,篩選條件1031可以使用者性別為女性、使用者職業為學生、使用者收入為50萬以下,伺服器10即可依據此篩選條件1031篩選出資料庫101中使用者帳戶之使用者資料符合篩選條件1031之使用者帳戶。For example, when the marketing activity of the marketing activity 103 is cosmetic, and the main consumer of the cosmetic is a student who is a cheaper cosmetic, the screening condition 1031 may be that the user gender is female, the user occupation is a student, and the user income is Below 500,000, the server 10 can filter out the user account of the user account in the database 101 in accordance with the screening condition 1031 according to the screening condition 1031.
舉例而言,當行銷活動103之行銷標的為一應用程式中之虛擬寶物,且此虛擬寶物之為於應用程式中與其他使用者對戰時可較佔有優勢又為需要大量點數購買時,篩選條件1031可以使用者喜好之應用程式為此應用程式、使用者於應用程式上之預算為大於一萬、使用者使用應用程式之時間為每日五小時以上、使用者平均花費點數為八千點,伺服器10即可依據此篩選條件1031篩選出資料庫101中使用者帳戶之使用者資料符合篩選條件1031之使用者帳戶。For example, when the marketing activity 103 is marked as a virtual treasure in an application, and the virtual treasure is more advantageous when playing against other users in the application, and is required to purchase a large number of points, screening Condition 1031 can be used by the user for the application, the user's application budget is more than 10,000, the user's application time is more than five hours per day, and the average user spends eight thousand. The server 10 can filter out the user account of the user account in the database 101 according to the filter condition 1031 according to the filter condition 1031.
於步驟S3中,發送行銷活動至第一電子裝置,伺服器10於篩選出第一使用者之帳戶後,發送此行銷活動103至第一使用者之第一電子裝置30。In step S3, the marketing activity is sent to the first electronic device, and after the server 10 filters out the account of the first user, the marketing activity 103 is sent to the first electronic device 30 of the first user.
於步驟S5中,發送行銷活動至第二電子裝置,當第一電子裝置30收到此行銷活動103後,第一使用者操作第一電子裝置30連線至伺服器10,並於伺服器10之會員資料庫101中選擇複數個第二使用者之複數個第二使用者帳戶,伺服器10將此行銷活動103發送至該些第二使用者各自之第二電子裝置50。In step S5, the marketing activity is sent to the second electronic device. After the first electronic device 30 receives the marketing activity 103, the first user operates the first electronic device 30 to connect to the server 10, and the server 10 The member database 101 selects a plurality of second user accounts of the plurality of second users, and the server 10 sends the marketing activity 103 to the second electronic devices 50 of the second users.
於本發明之一實施例中,上述之第二使用者與第一使用者於伺服器10之會員資料庫101中互相為好友關係或互相關注或互相屬於同一群組或第一使用者設定第二使用者為好友或第一使用者設定第二使用者為關注對象。In an embodiment of the present invention, the second user and the first user are in a friend relationship or mutual attention to each other or belong to the same group or the first user setting in the member database 101 of the server 10. The second user sets the second user as the object of interest for the friend or the first user.
於本發明之一實施例中,第一電子裝置30是透過一應用程式開啟此行銷活動103進入一行銷活動頁面後,再透過應用程式連線至伺服器10,於應用程式中之一行銷活動分享頁面選擇該些第二使用者帳戶。In an embodiment of the present invention, the first electronic device 30 is configured to open the marketing activity 103 through an application and enter a marketing activity page, and then connect to the server 10 through the application to be a marketing activity in the application. The sharing page selects these second user accounts.
於步驟S7中,進行第一活動任務,第一使用者透過第一電子裝置30及第二使用者透過第二電子裝置50共同完成第一活動任務1033,當每一使用者(包含第一使用者及第二使用者)達成第一活動任務1033時,伺服器10更新第一活動任務1033之完成使用者數量。換而言之,第一使用者及第二使用者須共同達成第一活動任務1033之第一活動任務門檻值1035。In step S7, the first activity task is performed, and the first user performs the first activity task 1033 through the first electronic device 30 and the second user through the second electronic device 50, when each user (including the first use) When the first activity task 1033 is reached, the server 10 updates the number of completed users of the first activity task 1033. In other words, the first user and the second user must jointly achieve the first activity task threshold 1035 of the first activity task 1033.
舉例而言,當第一活動任務1033為觀看影片時,當使用者(包含第一使用者及第二使用者)於電子裝置上觀看影片後,電子裝置於影片撥放完時會通知伺服器10此使用者已完成第一活動任務1033,伺服器10則更新第一活動任務1033之完成使用者數量;亦可是使用者連線至撥放影片之影片撥放伺服器時,影片撥放伺服器於影片撥放開始時計算撥放時間,當撥放時間大於或等於影片時間時,影片撥放伺服器通知伺服器10此使用者已完成第一活動任務1033,伺服器10則更新第一活動任務1033之完成使用者數量。For example, when the first activity task 1033 is to watch a movie, when the user (including the first user and the second user) views the movie on the electronic device, the electronic device notifies the server when the movie is played. 10 The user has completed the first activity task 1033, and the server 10 updates the number of completed users of the first activity task 1033; or the video playback server when the user connects to the video playback server of the video. The player calculates the playback time at the beginning of the movie playback. When the playback time is greater than or equal to the movie time, the video playback server notifies the server 10 that the user has completed the first activity task 1033, and the server 10 updates the first time. The number of completed users of the activity task 1033.
舉例而言,當第一活動任務1033為瀏覽網頁時,當使用者於電子裝置上瀏覽網頁超過一瀏覽時間後,電子裝置會通知伺服器10此使用者已完成第一活動任務1033,伺服器10則更新第一活動任務1033之完成使用者數量;亦可是使用者連線至網頁伺服器時,網頁伺服器於計算使用者之瀏覽時間,當使用者連線至此網頁伺服器超過瀏覽時間後,網頁伺服器通知伺服器10此使用者已完成第一活動任務1033,伺服器10則更新第一活動任務1033之完成使用者數量。For example, when the first activity task 1033 is to browse a webpage, after the user browses the webpage on the electronic device for more than one browsing time, the electronic device notifies the server 10 that the user has completed the first activity task 1033, the server 10 updates the number of completed users of the first activity task 1033; or when the user connects to the web server, the web server calculates the browsing time of the user, and when the user connects to the web server for more than the browsing time The web server notifies the server 10 that the user has completed the first activity task 1033, and the server 10 updates the number of completed users of the first activity task 1033.
舉例而言,當第一活動任務1033為下載一應用程式時,當使用者於透過電子裝置連線至應用程式下載伺服器並下載完應用程式後,電子裝置會通知伺服器10此使用者已完成第一活動任務1033,亦可是此應用程式下載伺服器通知伺服器10此使用者已完成第一活動任務1033。For example, when the first activity task 1033 is to download an application, after the user connects to the application download server through the electronic device and downloads the application, the electronic device notifies the server 10 that the user has The first activity task 1033 is completed, or the application download server notifies the server 10 that the user has completed the first activity task 1033.
舉例而言,當第一活動任務1033為儲值點數時,當使用者於透過電子裝置連線至點數儲值伺服器並儲值完點數後,此點數儲值伺服器會通知伺服器10此使用者已完成第一活動任務1033。For example, when the first activity task 1033 is a stored value point, when the user connects to the point value stored value server through the electronic device and stores the value point, the point value stored value server will notify Server 10 This user has completed the first activity task 1033.
於本發明之一實施例中,使用者是點擊各自之電子裝置上之應用程式之行銷活動頁面中之執行活動任務按鍵後,應用程式開啟一第一活動任務頁面,使用者則在第一活動頁面完成第一活動任務1033。換而言之,當第一活動任務1033為觀看影片時,第一活動頁面即會撥放使用者所需觀看之影片;當第一活動任務為儲值點數時,第一活動頁面為連線至一儲值點數之網站;當第一活動任務為儲值點數時,第一活動頁面亦可為一點數儲值頁面,使用者於此點數儲值頁面儲值點數後,使用者之電子裝置會連線至點數儲值伺服器,確認此次儲值是否成功;當第一活動任務1033為下載應用程式時,第一活動頁面為應用程式之下載頁面。In an embodiment of the present invention, after the user clicks the activity task button in the marketing activity page of the application on the respective electronic device, the application opens a first activity task page, and the user is in the first activity. The page completes the first activity task 1033. In other words, when the first activity task 1033 is to watch a movie, the first activity page will play the video that the user needs to watch; when the first activity task is a stored value point, the first activity page is connected. The website of the line to a stored value point; when the first activity task is a stored value point, the first activity page may also be a point stored value page, after the user stores the value point of the stored value page. The user's electronic device will be connected to the point stored value server to confirm whether the stored value is successful. When the first active task 1033 is to download the application, the first active page is the application download page.
於步驟S9中,是否符合第一活動任務門檻值,伺服器10判斷第一活動任務1033之完成使用者數量是否符合第一活動任務門檻值1035,當符合時,則執行步驟S11。當不符合時,則回到執行步驟S7。In step S9, whether the first active task threshold value is met, the server 10 determines whether the number of completed users of the first active task 1033 meets the first active task threshold value 1035. If yes, step S11 is performed. When it does not match, it returns to step S7.
舉例而言,當第一活動任務門檻值1035為20個使用者完成第一活動任務1033,當第一活動任務1033之完成使用者數量為20時,則執行步驟S11。For example, when the first activity task threshold value 1035 is 20 users complete the first activity task 1033, when the number of completed users of the first activity task 1033 is 20, step S11 is performed.
於步驟S11中,給予獎勵,伺服器10分配一獎勵1037給第一使用者及該些第二使用者。In step S11, the reward is given, and the server 10 assigns a reward 1037 to the first user and the second users.
於本發明之一實施例中,伺服器10是將獎勵1037平均分配給第一使用者及該些第二使用者。舉例而言,獎勵1037為100點點數,第一使用者及該些第二使用者總共有10人,因此伺服器10會給予每個使用者10點點數。In one embodiment of the invention, server 10 distributes rewards 1037 equally to the first user and the second users. For example, the reward 1037 is 100 points, and the first user and the second users have a total of 10 people, so the server 10 will give each user 10 points.
於本發明之一實施例中,獎勵1037包含一第一獎勵及一第二獎勵,伺服器10將第一獎勵給予第一使用者,並將第二獎勵平均分配給該些第二使用者。舉例而言,第一獎勵為八折優惠券,第二獎勵為10張九折優惠券,該些第二使用者總共有10人,因此伺服器10會將八折優惠券給第一使用者,並給予第二使用者各一張九折優惠券。在這樣的情況下,第一使用者負有分享行銷活動之責任,其付出之心力要多於該些第二使用者,因此給予第一使用者較好之獎勵。In an embodiment of the present invention, the reward 1037 includes a first reward and a second reward, and the server 10 gives the first reward to the first user and the second reward to the second users on average. For example, the first reward is a 20% discount coupon, the second reward is 10 10% discount coupons, and the second users have a total of 10 people, so the server 10 will give a 20% discount coupon to the first user. And give the second user a 10% discount coupon. In such a case, the first user is responsible for sharing the marketing activity, and the effort is more than the second user, thus giving the first user a better reward.
於本發明之一實施例中,獎勵1037包含一第三獎勵及一第四獎勵,伺服器10將第三獎勵給予第一使用者後,將第四獎勵給予平均分配給第一使用者及該些第二使用者。舉例而言,第三獎勵為八折優惠券,第四獎勵為10張九折優惠券,該些第二使用者總共有9人,因此伺服器10會將八折優惠券給第一使用者,並給予第一使用者及該些第二使用者各一張九折優惠券。此實施例為給予第一使用者較多之獎勵之另一種方式。In an embodiment of the present invention, the reward 1037 includes a third reward and a fourth reward. After the server 10 gives the third reward to the first user, the fourth reward is equally distributed to the first user and the Some second users. For example, the third reward is a 20% discount coupon, the fourth reward is 10 10% discount coupons, and the second users have a total of 9 people, so the server 10 will give a 20% discount coupon to the first user. And give the first user and the second users a 10% discount coupon. This embodiment is another way to give the first user more rewards.
於此,即完成本發明之第一實施例之網路行銷之方法,藉由本實施例可以達成兩級傳播之概念,先透過篩選條件找出對此行銷活動較感興趣之第一使用者,以此第一使用者作為此行銷活動之出發點,第一使用者為了獲得獎勵,則會將此行銷活動分享給對此行銷活動同樣有興趣之第二使用者,已增加行銷活動被完成之機會,藉此可以達成行銷活動之行銷目的,使得行銷活動有著事半功倍之效果。Herein, the method for performing the network marketing of the first embodiment of the present invention, by the embodiment, can achieve the concept of two-level communication, and firstly finds the first user who is interested in the marketing activity through the screening condition. With the first user as the starting point of the marketing activity, the first user shares the marketing activity with the second user who is also interested in the marketing activity in order to obtain the reward, and has increased the chance of completion of the marketing activity. In this way, the marketing purpose of marketing activities can be achieved, so that marketing activities have a multiplier effect.
於此舉例說明本發明之第一實施例之網路行銷之方法運用於時生活中之例子,請參閱第一圖及第二圖。當要於一社群網站(相當於伺服器10)發佈一行銷活動(相當於行銷活動103)時,伺服器依據此行銷活動之篩選條件從社群網站之會員資料庫(相當於會員資料庫101)篩選出一第一使用者之第一使用者帳戶(相當於步驟S1),社群網站將此行銷活動發送第一使用者之第一智慧型手機(相當於第一電子裝置30)(相當於步驟S3),第一使用者於收到此行銷活動後,以一應用程式開啟此行銷活動,並於應用程式之一行銷活動分享頁面選擇所要分享的複數個第二使用者之複數個第二使用者帳戶,社群網站將此行銷活動發送給被第一使用者所選擇之該些第二使用者各自之第二智慧型手機(相當於步驟S5)。For example, the example of the method for network marketing of the first embodiment of the present invention is applied to the life of the present invention. Please refer to the first figure and the second figure. When a marketing activity (equivalent to server 10) is to be posted on a social networking site (equivalent to server 10), the server selects the membership database of the social networking site based on the screening criteria of the marketing activity (equivalent to the member database). 101) screening out a first user account of the first user (corresponding to step S1), and the social networking website sends the marketing activity to the first smart phone of the first user (corresponding to the first electronic device 30) ( Corresponding to step S3), after receiving the marketing activity, the first user starts the marketing activity with an application, and selects a plurality of the plurality of second users to be shared in one of the application marketing activity sharing pages. The second user account, the community website sends the marketing activity to the second smart phone of each of the second users selected by the first user (corresponding to step S5).
接續上述,此行銷活動之第一活動任務(相當於第一活動任務1033)為要使用者觀賞影片,且第一活動任務門檻值(相當於第一活動門檻值1035)為要有五個使用者觀賞影片,而獎勵(相當於獎勵1037)為50點點數。第一使用者透過第一智慧型手機觀賞完影片後,影片觀賞伺服器通知社群網站第一使用者以觀賞完影片,社群網站則更新第一活動任務之完成使用者數量,該些第二使用者透過各自之第二智慧型手機觀賞完影片後,影片觀賞伺服器通知社群網站該些第二使用者以觀賞完影片,並更新第一活動任務之完成使用者數量(相當於步驟S7)。當社群網站判斷第一活動任務之完成使用者數量已經到達五個使用者時(相當於步驟S9),社群網站則給予第一使用者及完成此活動之四個第二使用者各10點點數。Following the above, the first activity task of the marketing activity (equivalent to the first activity task 1033) is for the user to watch the movie, and the first activity task threshold value (equivalent to the first activity threshold value of 1035) is to have five uses. Watch the movie, and the reward (equivalent to reward 1037) is 50 points. After the first user views the video through the first smart phone, the video viewing server notifies the first user of the social networking site to watch the video, and the social networking site updates the number of completed users of the first activity task. After the user views the video through their respective second smart phones, the video viewing server notifies the second users of the social networking site to watch the video and update the number of completed users of the first activity task (equivalent to steps) S7). When the social networking site determines that the number of completed users of the first activity task has reached five users (equivalent to step S9), the social networking site gives the first user and the four second users who complete the activity 10 each. Dot points.
接著說明本發明之第二實施例之網路行銷之方法,請參閱第三圖,其為本發明之第二實施例之網路行銷之方法之流程圖,並搭配第一圖。如第三圖所示,本實施例與第一實施例之差異在於:本實施例中更包含步驟S8、步驟S801及步驟S803,且本實施例之第一活動任務1033更包含一第一活動任務時間限制及一第二活動任務,其餘皆與第一實施例相同,於此不再贅述。Next, a method for network marketing according to a second embodiment of the present invention will be described. Referring to FIG. 3, it is a flowchart of a method for network marketing according to a second embodiment of the present invention, and is accompanied by the first figure. As shown in the third figure, the difference between the present embodiment and the first embodiment is that: in this embodiment, the step S8, the step S801 and the step S803 are further included, and the first activity task 1033 of the embodiment further includes a first activity. The task time limit and the second activity task are the same as those in the first embodiment, and details are not described herein again.
於步驟S8中,是否超過時間限制,伺服器10判斷是否已經達到第一活動任務時間限制,若是,則執行步驟S801;若否,則執行步驟S8。上述之第一活動任務時間限制可為在接收到第一活動任務1033後於限定時間內完成(例如在收到第一活動任務後3天內完成、24小時內完成)、在限定日期前完成(例如在4月27日完成前、在5月30日完成前)或其他完成時間。In step S8, whether the time limit is exceeded, the server 10 determines whether the first active task time limit has been reached, and if so, proceeds to step S801; if not, proceeds to step S8. The first activity task time limit mentioned above may be completed within a limited time after receiving the first activity task 1033 (for example, completed within 3 days after receiving the first activity task, completed within 24 hours), and completed before the limited date. (eg before completion on April 27, before completion on May 30) or other completion time.
於本發明之一實施例中,該伺服器10於判斷到達第一活動任務時間限制後,將第二活動任務發送至第一電子裝置30。In an embodiment of the present invention, the server 10 sends the second active task to the first electronic device 30 after determining that the first active task time limit is reached.
於步驟S801中,進行第二活動任務,當伺服器10判斷到達第一活動任務時間限制後,則不再更新第一活動任務1033之完成使用者數量。換而言之,當到達第一活動任務1033時間限制後,第一活動任務1033即被取消。當第一活動任務1033被取消後,第一使用者透過第一電子裝置30執行第二活動任務,第二活動任務可為觀賞影片、下載應用程式、瀏覽網頁、儲值點數、購買商品、執行應用程式、輸入序號、掃描電子條碼。第二活動任務之進行方式與第一活動任務之進行方式相同。In step S801, the second activity task is performed. When the server 10 determines that the first activity task time limit is reached, the number of completed users of the first activity task 1033 is no longer updated. In other words, when the first activity task 1033 time limit is reached, the first activity task 1033 is cancelled. After the first activity task 1033 is cancelled, the first user performs a second activity task through the first electronic device 30, and the second activity task can be watching a movie, downloading an application, browsing a webpage, storing value points, purchasing goods, Execute the application, enter the serial number, and scan the electronic barcode. The second activity task is performed in the same manner as the first activity task.
於步驟S803中,給予另一獎勵,當伺服器10收到第一使用者完成第二活動任務之訊息時,伺服器10給予第一使用者一第五獎勵。In step S803, another reward is given. When the server 10 receives the message that the first user completes the second activity task, the server 10 gives the first user a fifth reward.
於此,即完成本發明之第二實施例之網路行銷之方法,在超過時間限制後,第一使用者如果尚未完成任務,則給予第一使用者第二次機會,使得第一使用者可以有一完成第二活動任務後領取獎勵的機會。藉此可以彌補第一使用者未達成第一任務的挫折,同時第一使用者也可以透過第二活動任務再次的瞭解此行銷活動之標的。In this case, the method for performing network marketing according to the second embodiment of the present invention, after the time limit is exceeded, the first user gives the first user a second chance to make the first user if the task has not been completed yet. There can be an opportunity to receive a reward after completing the second activity. Thereby, the frustration that the first user does not reach the first task can be compensated, and the first user can also understand the target of the marketing activity again through the second activity task.
於本發明之實施例中所提之獎勵1037、第一獎勵、第二獎勵、第三獎勵、第四獎勵及第五獎勵可為點數、贈品、虛擬寶物、優惠券、折價券、兌換券、試用品其中之一或多者。The reward 1037, the first reward, the second reward, the third reward, the fourth reward, and the fifth reward mentioned in the embodiment of the present invention may be points, gifts, virtual treasures, coupons, discount coupons, redemption coupons One or more of the test supplies.
於本發明之實施例中,是以伺服器10依據篩選條件1031篩選出一個第一使用者帳戶做為說明,因此於伺服器10是將行銷活動103發送至一個第一電子裝置。而在實際使用時,當伺服器10之會員資料庫101中之會員帳戶之數量較多,伺服器10更可以依據該選條件篩選出複數個第一使用者之複數個第一使用者帳戶,並發送行銷活動103至這些複數個第一使用者之各自之第一電子裝置10上。In the embodiment of the present invention, the server 10 filters out a first user account according to the screening condition 1031. Therefore, the server 10 transmits the marketing activity 103 to a first electronic device. In actual use, when the number of member accounts in the member database 101 of the server 10 is large, the server 10 may select a plurality of first user accounts of the plurality of first users according to the selection condition. And the marketing activity 103 is sent to the respective first electronic devices 10 of the plurality of first users.
惟以上所述者,僅為本發明之較佳實施例而已,並非用來限定本發明實施之範圍,舉凡依本發明申請專利範圍所述之形狀、構造、特徵及精神所為之均等變化與修飾,均應包括於本發明之申請專利範圍內。The above is only the preferred embodiment of the present invention, and is not intended to limit the scope of the present invention, and the variations, modifications, and modifications of the shapes, structures, features, and spirits described in the claims of the present invention. All should be included in the scope of the patent application of the present invention.
本發明係實為一具有新穎性、進步性及可供產業利用者,應符合我國專利法所規定之專利申請要件無疑,爰依法提出發明專利申請,祈 鈞局早日賜准專利,至感為禱。The invention is a novelty, progressive and available for industrial use, and should meet the requirements of the patent application stipulated in the Patent Law of China, and the invention patent application is filed according to law, and the prayer bureau will grant the patent as soon as possible. prayer.
10‧‧‧伺服器10‧‧‧Server
101‧‧‧會員資料庫101‧‧‧Member Database
103‧‧‧行銷活動103‧‧‧Marketing activities
1031‧‧‧篩選條件1031‧‧‧Filter conditions
1033‧‧‧第一活動任務1033‧‧‧First activity mission
1035‧‧‧第一活動任務門檻值1035‧‧‧ First activity task threshold
1037‧‧‧獎勵1037‧‧‧Reward
30‧‧‧第一電子裝置30‧‧‧First electronic device
50‧‧‧第二電子裝置50‧‧‧Second electronic device
第一圖:其係為本發明之第一實施例之網路行銷之方法之流程圖; 第二圖:其係為本發明之第一實施例之網路行銷之方法之流程之示意圖;以及 第三圖:其係為本發明之第二實施例之網路行銷之方法之流程圖。1 is a flow chart of a method for network marketing according to a first embodiment of the present invention; FIG. 2 is a schematic diagram showing a flow of a method for network marketing according to a first embodiment of the present invention; Third Embodiment: It is a flowchart of a method for network marketing according to a second embodiment of the present invention.
Claims (10)
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| TWI791228B (en) * | 2020-09-29 | 2023-02-01 | 日商樂天集團股份有限公司 | Reward giving device, reward giving method and reward giving program |
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| US20080255934A1 (en) * | 2007-04-16 | 2008-10-16 | Jeffrey Leventhal | Method and system for selling or promoting a product online |
| TW200951858A (en) * | 2008-03-03 | 2009-12-16 | Yahoo Inc | Method and apparatus for social network marketing with advocate referral |
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| US20080255934A1 (en) * | 2007-04-16 | 2008-10-16 | Jeffrey Leventhal | Method and system for selling or promoting a product online |
| TW200951858A (en) * | 2008-03-03 | 2009-12-16 | Yahoo Inc | Method and apparatus for social network marketing with advocate referral |
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| TWI791228B (en) * | 2020-09-29 | 2023-02-01 | 日商樂天集團股份有限公司 | Reward giving device, reward giving method and reward giving program |
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