[go: up one dir, main page]

TWI425971B - Online game virtual treasure processing method and system, and computer readable recording medium storing the same - Google Patents

Online game virtual treasure processing method and system, and computer readable recording medium storing the same Download PDF

Info

Publication number
TWI425971B
TWI425971B TW100142593A TW100142593A TWI425971B TW I425971 B TWI425971 B TW I425971B TW 100142593 A TW100142593 A TW 100142593A TW 100142593 A TW100142593 A TW 100142593A TW I425971 B TWI425971 B TW I425971B
Authority
TW
Taiwan
Prior art keywords
treasure
storage device
virtual
virtual treasure
online game
Prior art date
Application number
TW100142593A
Other languages
Chinese (zh)
Other versions
TW201321055A (en
Inventor
陳振寰
賴欣怡
Original Assignee
財團法人資訊工業策進會
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 財團法人資訊工業策進會 filed Critical 財團法人資訊工業策進會
Priority to TW100142593A priority Critical patent/TWI425971B/en
Priority to US13/314,299 priority patent/US20130130802A1/en
Priority to KR1020110132765A priority patent/KR20130062855A/en
Publication of TW201321055A publication Critical patent/TW201321055A/en
Application granted granted Critical
Publication of TWI425971B publication Critical patent/TWI425971B/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/73Authorising game programs or game devices, e.g. checking authenticity
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/77Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/95Storage media specially adapted for storing game information, e.g. video game cartridges
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/335Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/206Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/552Details of game data or player data management for downloading to client devices, e.g. using OS version, hardware or software profile of the client device
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5526Game data structure
    • A63F2300/5533Game data structure using program state or machine event data, e.g. server keeps track of the state of multiple players on in a multiple player game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • General Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • Tourism & Hospitality (AREA)
  • General Health & Medical Sciences (AREA)
  • Primary Health Care (AREA)
  • Strategic Management (AREA)
  • Physics & Mathematics (AREA)
  • Marketing (AREA)
  • General Physics & Mathematics (AREA)
  • Human Resources & Organizations (AREA)
  • Theoretical Computer Science (AREA)
  • Economics (AREA)
  • Software Systems (AREA)
  • Health & Medical Sciences (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Description

線上遊戲虛擬寶物處理方法以及系統以及儲存其之電腦可讀取記錄媒體Online game virtual treasure processing method and system, and computer readable recording medium storing the same

本發明是有關於一種線上遊戲虛擬寶物處理方法以及系統以及儲存其之電腦可讀取記錄媒體,且特別是有關於一種藉由可攜式裝置協助線上遊戲虛擬寶物處理之方法以及系統以及儲存其之電腦可讀取記錄媒體。The present invention relates to an online game virtual treasure processing method and system, and a computer readable recording medium storing the same, and more particularly to a method and system for assisting online game virtual treasure processing by a portable device and storing the same The computer can read the recording medium.

隨著電腦的普及以及網路技術的發展,電腦遊戲也從個人單機版快速地演變為可以供多人連線對戰的模式。其中,在可提供多人對戰模式之電腦遊戲中,目前較受歡迎的是藉由一伺服器,讓多人可以同時連線的線上遊戲(Online Game)。With the popularity of computers and the development of network technology, computer games have rapidly evolved from a personal stand-alone version to a mode that allows multiple people to play against each other. Among them, in the computer game that can provide multiplayer battle mode, the most popular one is a online game that allows multiple people to connect at the same time through a server.

一般線上遊戲是由遊戲公司提供故事大綱,並且讓玩家自由選擇想要扮演的角色進行遊戲。線上遊戲過程中,玩家可透過打倒遊戲中的怪物、依照指示完成任務、與其他的遊戲玩家進行交易,或是進入商店購買而得到虛擬寶物。藉由虛擬寶物可以增進遊戲中角色的攻擊能力或防禦能力。The general online game is provided by the game company to provide a story outline, and allows the player to freely choose the character he wants to play. During the online game, players can get virtual treasures by knocking down monsters in the game, completing tasks according to instructions, trading with other game players, or entering the store to purchase. The virtual treasure can enhance the attacking ability or defense ability of the character in the game.

一般線上遊戲廠商會將玩家於遊戲中的帳號與以及其所持有之虛擬寶物共同儲存在遊戲廠商資料庫。因此,如果玩家於遊戲中的帳號被駭客盜取,其帳號所持有的虛擬寶物也將一併損失。此外,遊戲玩家間常需要交易虛擬寶物,滿足各種角色的需求。然而,虛擬世界與實體世界畢竟不同,虛擬寶物之交付必須經由遊戲玩家操控角色來執行,並且亦不似實體之物品般可由視覺或觸覺來確認其存在與品質,因而其交易安全之保障難度較高。另外,線上遊戲中具有隱名之特性,所以較不易了解買賣雙方之身分,容易發生詐騙或買到盜取來的贓物。The general online game manufacturer will store the player's account in the game together with the virtual treasures it holds in the game manufacturer database. Therefore, if the player's account in the game is stolen by the hacker, the virtual treasure held by the account will also be lost. In addition, gamers often need to trade virtual treasures to meet the needs of various roles. However, the virtual world is different from the physical world. The delivery of virtual treasures must be performed by the game player's manipulation of the characters, and it is not as physical as the items to confirm its existence and quality, so the security of its transaction security is more difficult. high. In addition, online games have the characteristics of being anonymous, so it is not easy to understand the identity of buyers and sellers, and it is prone to fraud or buying stolen goods.

因此,本發明之一態樣是在提供一種線上遊戲虛擬寶物處理方法,用以將虛擬寶物以及其交易記錄儲存於一可攜式裝置上,供線上遊戲進行時使用。線上遊戲虛擬寶物處理方法可實作為一電腦程式,並儲存於一電腦可讀取記錄媒體。於是,電腦存取上述電腦可讀取交易記錄媒體後,可執行線上遊戲虛擬寶物處理方法。線上遊戲虛擬寶物處理方法包含以下步驟:Therefore, one aspect of the present invention provides an online game virtual treasure processing method for storing a virtual treasure and its transaction record on a portable device for use in online game play. The online game virtual treasure processing method can be implemented as a computer program and stored in a computer readable recording medium. Therefore, after the computer accesses the above computer to read the transaction record medium, the online game virtual treasure processing method can be executed. The online game virtual treasure processing method includes the following steps:

(a)在一客戶端透過一網路以一客戶端帳號登入一線上遊戲伺服器時,偵測客戶端所連結之一可攜式虛擬寶物儲存裝置,是否存有至少一未更新虛擬寶物交易記錄未更新至線上遊戲伺服器。其中,線上遊戲伺服器用以透過網路提供一線上遊戲。(a) when a client logs in to an online game server through a network with a client account, detecting whether one of the portable virtual treasure storage devices connected to the client has at least one unupdated virtual treasure transaction The record was not updated to the online game server. Among them, the online game server is used to provide an online game through the network.

(b)在可攜式虛擬寶物儲存裝置存有虛擬寶物交易記錄未更新至線上遊戲伺服器時,根據未更新虛擬寶物交易記錄,更新線上遊戲伺服器中對應於客戶端帳號之一客戶端虛擬寶物資訊。(b) when the virtual treasure storage device of the portable virtual treasure storage device is not updated to the online game server, update the client virtual account corresponding to one of the client accounts in the online game server according to the unupdated virtual treasure transaction record. Treasure information.

(c)根據可攜式虛擬寶物儲存裝置中之客戶端虛擬寶物資訊,透過網路提供線上遊戲至客戶端。(c) Providing online games to clients via the Internet based on client virtual treasure information in the portable virtual treasure storage device.

本發明之另一態樣是在提供一種線上遊戲虛擬寶物處理系統,用以將虛擬寶物以及其交易記錄儲存於一可攜式裝置上,供線上遊戲進行時使用。線上遊戲虛擬寶物處理系統包含一可攜式虛擬寶物儲存裝置以及一線上遊戲伺服器。可攜式虛擬寶物儲存裝置用以與一客戶端建立連結。線上遊戲伺服器包含一偵測模組、一資訊更新模組以及一遊戲提供模組。在客戶端透過一網路以一客戶端帳號登入時,偵測模組偵測客戶端所連結之可攜式虛擬寶物儲存裝置,是否存有至少一未更新虛擬寶物交易記錄未更新至線上遊戲伺服器。在可攜式虛擬寶物儲存裝置存有虛擬寶物交易記錄未更新至線上遊戲伺服器時,資訊更新模組根據未更新虛擬寶物交易記錄,更新線上遊戲伺服器中對應於客戶端帳號之一客戶端虛擬寶物資訊。遊戲提供模組根據客戶端虛擬寶物資訊,透過網路提供線上遊戲至客戶端。Another aspect of the present invention is to provide an online game virtual treasure processing system for storing virtual treasures and their transaction records on a portable device for use in online game play. The online game virtual treasure processing system includes a portable virtual treasure storage device and an online game server. The portable virtual treasure storage device is used to establish a connection with a client. The online game server includes a detection module, an information update module, and a game providing module. When the client logs in as a client account through a network, the detection module detects the portable virtual treasure storage device connected to the client, and whether at least one unupdated virtual treasure transaction record is not updated to the online game. server. When the virtual treasure storage device of the portable virtual treasure storage device is not updated to the online game server, the information update module updates the client corresponding to the client account in the online game server according to the unupdated virtual treasure transaction record. Virtual treasure information. The game providing module provides online games to the client through the network according to the virtual treasure information of the client.

應用本發明具有下列優點。由於虛擬寶物係儲存於可攜式虛擬寶物儲存裝置上,而非線上遊戲伺服器或客戶端,因此可避免線上遊戲伺服器或客戶端被駭,而造成客戶端帳號之虛擬寶物被盜。此外,由於可攜式虛擬寶物儲存裝置更進一步儲存虛擬寶物之交易記錄,因此可藉由交易記錄驗證對應之虛擬寶物是否經由正確之方式取得。The application of the present invention has the following advantages. Since the virtual treasure is stored on the portable virtual treasure storage device instead of the online game server or client, the online game server or the client can be prevented from being stolen, and the virtual treasure of the client account is stolen. In addition, since the portable virtual treasure storage device further stores the transaction record of the virtual treasure, it can be verified by the transaction record whether the corresponding virtual treasure is obtained in the correct manner.

以下將以圖式及詳細說明清楚說明本發明之精神,任何所屬技術領域中具有通常知識者在瞭解本發明之較佳實施例後,當可由本發明所教示之技術,加以改變及修飾,其並不脫離本發明之精神與範圍。The spirit and scope of the present invention will be apparent from the following description of the preferred embodiments of the invention. The spirit and scope of the invention are not departed.

請參照第1圖,其繪示依照本發明一實施方式的一種線上遊戲虛擬寶物處理方法之流程圖。在線上遊戲虛擬寶物處理方法中,將線上遊戲之虛擬寶物以及其交易記錄儲存於一可攜式裝置上,供線上遊戲進行時使用。線上遊戲之虛擬寶物可為線上遊戲錢幣、虛擬寵物、虛擬道具、虛擬遊戲裝置或線上遊戲中其他類型之虛擬寶物。線上遊戲虛擬寶物處理方法可實作為一電腦程式,並儲存於一電腦可讀取記錄媒體中,而使電腦讀取此記錄媒體後執行偵測線上遊戲虛擬寶物處理方法。電腦可讀取記錄媒體可為唯讀記憶體、快閃記憶體、軟碟、硬碟、光碟、隨身碟、磁帶、使用者身份模組(Subscriber Identity Module,SIM)卡、可由網路存取之資料庫或熟悉此技藝者可輕易思及具有相同功能之電腦可讀取記錄媒體。此外,在本發明之一實施例中,可將電腦可讀取記錄媒體實作為一安全晶片,使其需透過硬體安全通道才可存取,以進一步提高安全性。線上遊戲虛擬寶物處理方法100包含以下步驟:在一客戶端透過一網路以一客戶端帳號登入一線上遊戲伺服器(步驟110)時,偵測客戶端所連結之一可攜式虛擬寶物儲存裝置,是否存有至少一未更新虛擬寶物交易記錄未更新至線上遊戲伺服器(步驟120)。其中,線上遊戲伺服器用以透過網路提供一線上遊戲。客戶端與其可攜式虛擬寶物儲存裝置可透過一有線或無線資料傳輸介面相互連結。此外,在執行步驟120之偵測前,可藉由一相互認證方式,使客戶端根據可攜式虛擬寶物儲存裝置所儲存之一認證資料與線上遊戲伺服器進行認證,並僅在認證通過後,才允許執行步驟120之偵測。在本發明之一實施例中,相互認證方式相關之程式可預先儲存於可攜式虛擬寶物儲存裝置,並藉由可攜式虛擬寶物儲存裝置執行。如此一來,可避免客戶端或線上遊戲伺服器被駭後,相互驗正方式被破解,因而可提高安全性。可攜式虛擬寶物儲存裝置所儲存之認證資料可為一對稱性金鑰。所採用之相互認證方式可為Diffie-Hellman key exchange或其他SSL like之演算法。另外,在認證通過後,更可使客戶端以及線上遊戲伺服器間交換DES、Desede、AES或其他對稱性金鑰演算法之密鑰,作為後續加解密客戶端以及線上遊戲伺服器間所傳送之資料之用。Please refer to FIG. 1 , which is a flow chart of a method for processing online virtual treasures according to an embodiment of the invention. In the online game virtual treasure processing method, the virtual treasure of the online game and its transaction record are stored on a portable device for use in online game play. The virtual treasures of online games can be online game coins, virtual pets, virtual props, virtual game devices or other types of virtual treasures in online games. The online game virtual treasure processing method can be implemented as a computer program and stored in a computer readable recording medium, and the computer can read the recording medium and execute the method for detecting the online game virtual treasure. The computer readable recording medium can be a read only memory, a flash memory, a floppy disk, a hard disk, a compact disk, a flash drive, a tape, a Subscriber Identity Module (SIM) card, and can be accessed by the network. A database or a computer readable recording medium having the same function can be easily considered by those skilled in the art. In addition, in an embodiment of the present invention, the computer readable recording medium can be implemented as a security chip, which needs to be accessed through a secure secure channel to further improve security. The online game virtual treasure processing method 100 includes the following steps: detecting a portable virtual treasure storage connected to the client when a client logs in to the online game server through a network through a network account (step 110). The device, whether there is at least one unupdated virtual treasure transaction record, is not updated to the online game server (step 120). Among them, the online game server is used to provide an online game through the network. The client and its portable virtual treasure storage device can be connected to each other through a wired or wireless data transmission interface. In addition, before performing the detection in step 120, the client can authenticate the online game server according to one of the authentication materials stored in the portable virtual treasure storage device by a mutual authentication method, and only after the authentication is passed. The detection of step 120 is allowed to be performed. In an embodiment of the present invention, the program related to the mutual authentication mode may be pre-stored in the portable virtual treasure storage device and executed by the portable virtual treasure storage device. In this way, the client or the online game server can be prevented from being hacked, and the mutual authentication method is cracked, thereby improving security. The authentication data stored in the portable virtual treasure storage device can be a symmetric key. The mutual authentication method used may be a Diffie-Hellman key exchange or other SSL like algorithm. In addition, after the authentication is passed, the keys of DES, Desede, AES or other symmetric key algorithm can be exchanged between the client and the online game server, which are transmitted between the subsequent encryption and decryption client and the online game server. Information used.

在步驟130中,在可攜式虛擬寶物儲存裝置存有未更新至線上遊戲伺服器之虛擬寶物交易記錄時,根據未更新虛擬寶物交易記錄,更新線上遊戲伺服器中對應於客戶端帳號之一客戶端虛擬寶物資訊。In step 130, when the portable virtual treasure storage device stores the virtual treasure transaction record that is not updated to the online game server, update one of the online game servers corresponding to the client account according to the unupdated virtual treasure transaction record. Client virtual treasure information.

於是,在步驟140中,根據可攜式虛擬寶物儲存裝置中之客戶端虛擬寶物資訊,透過網路提供線上遊戲至客戶端。如此一來,由於虛擬寶物係儲存於可攜式虛擬寶物儲存裝置上,而非線上遊戲伺服器或客戶端,因此可避免線上遊戲伺服器或客戶端被駭,而造成客戶端帳號之虛擬寶物被盜。此外,由於可攜式虛擬寶物儲存裝置更進一步儲存虛擬寶物之交易記錄,因此可藉由交易記錄驗證對應之虛擬寶物是否經由正確之方式取得。舉例來說,可於虛擬寶物之交易記錄中儲存對應之虛擬寶物經手之擁有者。於是,在交易記錄之最新的擁有者為傳送此交易記錄者時,可判定虛擬寶物係經由正確之方式取得;在交易記錄之最新的擁有者不是傳送此交易記錄者時,可判定虛擬寶物非經由正確之方式取得,而無法使用此虛擬寶物。如此一來,可藉由交易記錄,進一步避免虛擬寶物被他人竊取。Then, in step 140, the online game to the client is provided through the network according to the client virtual treasure information in the portable virtual treasure storage device. In this way, since the virtual treasure is stored on the portable virtual treasure storage device instead of the online game server or the client, the online game server or the client can be prevented from being smashed, and the virtual treasure of the client account is caused. Stolen. In addition, since the portable virtual treasure storage device further stores the transaction record of the virtual treasure, it can be verified by the transaction record whether the corresponding virtual treasure is obtained in the correct manner. For example, the owner of the corresponding virtual treasure can be stored in the transaction record of the virtual treasure. Therefore, when the latest owner of the transaction record transmits the transaction recorder, it can be determined that the virtual treasure is obtained in the correct manner; when the latest owner of the transaction record is not transmitting the transaction recorder, the virtual treasure can be determined This virtual treasure can't be used in the right way. In this way, the virtual treasure can be further prevented from being stolen by others through transaction records.

此外,在可攜式虛擬寶物儲存裝置未存有未更新之虛擬寶物交易記錄時,則直接根據可攜式虛擬寶物儲存裝置中之客戶端虛擬寶物資訊,透過網路提供線上遊戲至客戶端(步驟140)。In addition, when the portable virtual treasure storage device does not have an unupdated virtual treasure transaction record, the online game to the client is directly provided according to the client virtual treasure information in the portable virtual treasure storage device ( Step 140).

另外,客戶端之使用者可於線上遊戲進行中,另外取得新的虛擬寶物。因此,線上遊戲虛擬寶物處理方法100更可在客戶端之使用者以客戶端帳號於線上遊戲中取得一已取得虛擬寶物時,將客戶端帳號登錄至已取得虛擬寶物之一已取得寶物交易記錄上。舉例來說,可在已取得寶物交易記錄中,將客戶端帳號記錄為已取得虛擬寶物之最新擁有者。此外,可將已取得寶物交易記錄以及已取得虛擬寶物之資訊,儲存至客戶端所連結之可攜式虛擬寶物儲存裝置中。接下來,可藉由步驟120至步驟140,而使客戶端之使用者可於線上遊戲中使用已取得虛擬寶物。In addition, the user of the client can play online games and acquire new virtual treasures. Therefore, the online game virtual treasure processing method 100 can also obtain the treasure transaction record when the client user obtains a virtual treasure in the online game with the client account, and logs the client account to one of the acquired virtual treasures. on. For example, the client account number can be recorded as the latest owner of the acquired virtual treasure in the acquired treasure transaction record. In addition, information on the acquired treasure transaction records and the acquired virtual treasures can be stored in the portable virtual treasure storage device connected to the client. Next, the user of the client can use the acquired virtual treasure in the online game by using steps 120 to 140.

客戶端之使用者可將其可攜式虛擬寶物儲存裝置中之虛擬寶物交易至他人之儲存裝置。因此,線上遊戲虛擬寶物處理方法100更可在將可攜式虛擬寶物儲存裝置所儲存之一欲交易虛擬寶物交易至一買家儲存裝置前,將欲交易虛擬寶物鎖定。如此一來,可避免虛擬寶物在交易完成前被取走。此外,可在進行交易前,使可攜式虛擬寶物儲存裝置與買家儲存裝置先進行驗證,並在通過驗證後才執行鎖定。接下來,可攜式虛擬寶物儲存裝置將其所儲存之欲交易虛擬寶物之一欲交易寶物交易記錄,傳送至買家儲存裝置,供買家儲存裝置驗證。其中,買家儲存裝置可判斷欲交易寶物交易記錄之最新擁有者是否為客戶端帳號,而進行驗證。在欲交易寶物交易記錄通過驗證時,可攜式虛擬寶物儲存裝置將欲交易虛擬寶物解鎖並傳送至買家儲存裝置。接下來,買家儲存裝置將其帳號更新為欲交易寶物交易記錄之最新擁有者。於是,便完成交易,買家儲存裝置可藉由步驟120至步驟140,而使買家儲存裝置之使用者可於線上遊戲中使用所交易之虛擬寶物。如此一來,可藉由可攜式虛擬寶物儲存裝置與他人面交,降低虛擬寶物交易之風險。此外,在本發明之一實施例中,不需在虛擬寶物交易的當下,連線至線上遊戲伺服器以進行交易,方便使用者進行交易。The user of the client can trade the virtual treasure in the portable virtual treasure storage device to the storage device of others. Therefore, the online game virtual treasure processing method 100 can lock the virtual treasure to be traded before the virtual treasure stored in the portable virtual treasure storage device is traded to a buyer storage device. In this way, virtual treasures can be avoided before the transaction is completed. In addition, the portable virtual treasure storage device and the buyer storage device can be verified first before the transaction is performed, and the lock is performed after the verification is performed. Next, the portable virtual treasure storage device transmits one of the stored virtual treasures to be traded to the buyer storage device for verification by the buyer storage device. The buyer storage device can determine whether the latest owner of the transaction transaction record is a client account and verify. When the transaction record of the treasure to be traded is verified, the portable virtual treasure storage device unlocks the virtual treasure to be traded and transmits it to the buyer storage device. Next, the buyer's storage device updates its account to the latest owner of the transaction log. Then, the transaction is completed, and the buyer storage device can use the steps 120 to 140 to enable the user of the buyer storage device to use the virtual treasure being traded in the online game. In this way, the risk of virtual treasure trading can be reduced by interacting with others through the portable virtual treasure storage device. In addition, in an embodiment of the present invention, it is not necessary to connect to an online game server for transaction in the current virtual treasure transaction, so that the user can conduct transactions.

客戶端之使用者可藉由其可攜式虛擬寶物儲存裝置,自其他儲存裝置取得虛擬寶物。因此,線上遊戲虛擬寶物處理方法100更可在將一賣家儲存裝置所儲存之一欲交易虛擬寶物交易至可攜式虛擬寶物儲存裝置前,藉由可攜式虛擬寶物儲存裝置自賣家儲存裝置取得欲交易虛擬寶物之一欲交易寶物交易記錄。此外,可在進行交易前,使可攜式虛擬寶物儲存裝置與賣家儲存裝置先進行驗證,並在通過驗證後才執行取得交易記錄之步驟。藉由可攜式虛擬寶物儲存裝置驗證欲交易寶物交易記錄。其中,可攜式虛擬寶物儲存裝置可判斷欲交易寶物交易記錄之最新擁有者是否為賣家儲存裝置之帳號,而進行驗證。在欲交易寶物交易記錄通過驗證時,藉由可攜式虛擬寶物儲存裝置傳送一通過驗證訊號至賣家儲存裝置,以自賣家儲存裝置取得欲交易虛擬寶物。接下來,更新可攜式虛擬寶物儲存裝置上所儲存之欲交易虛擬寶物之欲交易寶物交易記錄。在本發明之一實施例中,可攜式虛擬寶物儲存裝置可將欲交易寶物交易記錄之最新擁有者更新為客戶端帳號。於是,便完成交易,可攜式虛擬寶物儲存裝置可藉由步驟120至步驟140,而使客戶端之使用者可於線上遊戲中使用所交易之虛擬寶物。如此一來,可藉由可攜式虛擬寶物儲存裝置與他人面交,降低虛擬寶物交易之風險。此外,在本發明之一實施例中,不需在虛擬寶物交易的當下,連線至線上遊戲伺服器以進行交易,方便使用者進行交易。Clients of the client can obtain virtual treasures from other storage devices through their portable virtual treasure storage devices. Therefore, the online game virtual treasure processing method 100 can obtain the virtual treasure storage device from the seller storage device by using the portable virtual treasure storage device before the transaction of the virtual treasure stored in the seller storage device is transmitted to the portable virtual treasure storage device. Want to trade one of the virtual treasures to trade treasures. In addition, the portable virtual treasure storage device and the seller storage device can be verified first before the transaction is performed, and the step of obtaining the transaction record is performed after the verification is completed. Verify the transaction history of the treasure to be traded by the portable virtual treasure storage device. The portable virtual treasure storage device can determine whether the latest owner of the transaction transaction record is the account of the seller storage device. When the transaction record of the treasure to be traded is verified, a verification virtual signal is transmitted to the seller storage device by the portable virtual treasure storage device to obtain the virtual treasure to be traded from the seller storage device. Next, the transaction transaction record of the virtual treasure to be traded stored on the portable virtual treasure storage device is updated. In an embodiment of the present invention, the portable virtual treasure storage device can update the latest owner of the transaction transaction record to a client account. Then, the transaction is completed, and the portable virtual treasure storage device can use the steps 120 to 140 to enable the user of the client to use the virtual treasure being traded in the online game. In this way, the risk of virtual treasure trading can be reduced by interacting with others through the portable virtual treasure storage device. In addition, in an embodiment of the present invention, it is not necessary to connect to an online game server for transaction in the current virtual treasure transaction, so that the user can conduct transactions.

客戶端之使用者可刪除可攜式虛擬寶物儲存裝置上之虛擬寶物。因此,線上遊戲虛擬寶物處理方法100更可在以客戶端帳號於線上遊戲中刪除一欲刪除虛擬寶物時,刪除可攜式虛擬寶物儲存裝置上所儲存之欲刪除虛擬寶物之資訊。此外,更可更新欲刪除虛擬寶物之一欲刪除寶物交易記錄。舉例來說,可將欲刪除虛擬寶物之欲刪除寶物交易記錄設為其他使用者或線上遊戲伺服器之管理者,而使欲刪除虛擬寶物可為他人使用。The user of the client can delete the virtual treasure on the portable virtual treasure storage device. Therefore, the online game virtual treasure processing method 100 can delete the information of the virtual treasure stored on the portable virtual treasure storage device to delete the virtual treasure when deleting the virtual treasure in the online game with the client account. In addition, one can update one of the virtual treasures to delete the treasure transaction record. For example, the desire to delete the virtual treasure to delete the treasure transaction record can be set as the manager of other users or online game servers, and the virtual treasure to be deleted can be used by others.

請參照第2圖,其繪示依照本發明一實施方式的一種線上遊戲虛擬寶物處理系統之功能方塊圖。線上遊戲虛擬寶物處理系統將虛擬寶物以及其交易記錄儲存於一可攜式裝置上,供線上遊戲進行時使用。Please refer to FIG. 2 , which is a functional block diagram of an online game virtual treasure processing system according to an embodiment of the invention. The online game virtual treasure processing system stores virtual treasures and their transaction records on a portable device for use in online games.

線上遊戲虛擬寶物處理系統包含一可攜式虛擬寶物儲存裝置200以及一線上遊戲伺服器300。可攜式虛擬寶物儲存裝置200用以與一客戶端400建立連結。客戶端400與可攜式虛擬寶物儲存裝置200可分別包含通訊元件,並使其通訊元件透過一有線或無線資料傳輸介面相互建立連結。The online game virtual treasure processing system includes a portable virtual treasure storage device 200 and an online game server 300. The portable virtual treasure storage device 200 is configured to establish a connection with a client 400. The client 400 and the portable virtual treasure storage device 200 can respectively comprise communication components, and their communication components are connected to each other through a wired or wireless data transmission interface.

線上遊戲伺服器300包含一偵測模組310、一資訊更新模組320以及一遊戲提供模組330。在客戶端400透過一網路500以一客戶端帳號登入時,偵測模組310偵測客戶端所連結之可攜式虛擬寶物儲存裝置200,是否存有至少一未更新虛擬寶物交易記錄未更新至線上遊戲伺服器300之儲存元件。在偵測模組310進行偵測前,可藉由一相互認證方式,使客戶端400根據可攜式虛擬寶物儲存裝置200所儲存之一認證資料與線上遊戲伺服器300進行認證,並僅在認證通過後,才允許偵測模組310對可攜式虛擬寶物儲存裝置200進行偵測。在本發明之一實施例中,相互認證方式相關之程式可預先儲存於可攜式虛擬寶物儲存裝置200,並藉由可攜式虛擬寶物儲存裝置200執行。如此一來,可避免客戶端400或線上遊戲伺服器300被駭後,相互驗正方式被破解,因而可提高安全性。可攜式虛擬寶物儲存裝置200所儲存之認證資料可為一對稱性金鑰。所採用之相互認證方式可為Diffie-Hellman key exchange或其他SSL like之演算法。另外,在認證通過後,更可使客戶端400以及線上遊戲伺服器300間交換DES、Desede、AES或其他對稱性金鑰演算法之密鑰,作為後續加解密客戶端400以及線上遊戲伺服器300間所傳送之資料之用。The online game server 300 includes a detection module 310, an information update module 320, and a game providing module 330. When the client 400 logs in as a client account through a network 500, the detecting module 310 detects whether the portable virtual treasure storage device 200 connected to the client has at least one unupdated virtual treasure transaction record. Updated to the storage component of the online game server 300. Before the detection module 310 performs the detection, the client 400 can authenticate the online game server 300 according to one of the authentication materials stored in the portable virtual treasure storage device 200, and only in the mutual authentication mode. After the authentication is passed, the detection module 310 is allowed to detect the portable virtual treasure storage device 200. In an embodiment of the present invention, the program related to the mutual authentication mode may be pre-stored in the portable virtual treasure storage device 200 and executed by the portable virtual treasure storage device 200. In this way, the client 400 or the online game server 300 can be prevented from being hacked, and the mutual authentication mode is cracked, thereby improving security. The authentication data stored in the portable virtual treasure storage device 200 can be a symmetric key. The mutual authentication method used may be a Diffie-Hellman key exchange or other SSL like algorithm. In addition, after the authentication is passed, the client 400 and the online game server 300 can exchange the keys of the DES, Desede, AES or other symmetric key algorithm as the subsequent encryption and decryption client 400 and the online game server. 300 pieces of information transmitted.

在可攜式虛擬寶物儲存裝置200存有虛擬寶物交易記錄未更新至線上遊戲伺服器300時,資訊更新模組320根據未更新虛擬寶物交易記錄,更新線上遊戲伺服器300中對應於客戶端帳號之一客戶端虛擬寶物資訊。遊戲提供模組330根據客戶端虛擬寶物資訊,透過網路提供線上遊戲至客戶端400。如此一來,由於虛擬寶物係儲存於可攜式虛擬寶物儲存裝置200上,而非線上遊戲伺服器300或客戶端400,因此可避免線上遊戲伺服器300或客戶端400被駭,而造成客戶端帳號之虛擬寶物被盜。此外,由於可攜式虛擬寶物儲存裝置200更進一步儲存虛擬寶物之交易記錄,因此可藉由交易記錄驗證對應之虛擬寶物是否經由正確之方式取得。舉例來說,可於虛擬寶物之交易記錄中儲存對應之虛擬寶物經手之擁有者。於是,在交易記錄之最新的擁有者為傳送此交易記錄者時,可判定虛擬寶物係經由正確之方式取得;在交易記錄之最新的擁有者不是傳送此交易記錄者時,可判定虛擬寶物非經由正確之方式取得,而無法使用此虛擬寶物。如此一來,可藉由交易記錄,進一步避免虛擬寶物被他人竊取。When the virtual treasure storage device 200 stores the virtual treasure transaction record and does not update to the online game server 300, the information update module 320 updates the online game server 300 corresponding to the client account according to the unupdated virtual treasure transaction record. One of the client virtual treasure information. The game providing module 330 provides an online game to the client 400 through the network according to the virtual treasure information of the client. In this way, since the virtual treasure system is stored on the portable virtual treasure storage device 200 instead of the online game server 300 or the client 400, the online game server 300 or the client 400 can be prevented from being smashed and the customer is caused. The virtual treasure of the end account was stolen. In addition, since the portable virtual treasure storage device 200 further stores the transaction record of the virtual treasure, it can be verified by the transaction record whether the corresponding virtual treasure is obtained in the correct manner. For example, the owner of the corresponding virtual treasure can be stored in the transaction record of the virtual treasure. Therefore, when the latest owner of the transaction record transmits the transaction recorder, it can be determined that the virtual treasure is obtained in the correct manner; when the latest owner of the transaction record is not transmitting the transaction recorder, the virtual treasure can be determined This virtual treasure can't be used in the right way. In this way, the virtual treasure can be further prevented from being stolen by others through transaction records.

另外,客戶端之使用者可於線上遊戲進行中,另外取得新的虛擬寶物。因此,可攜式虛擬寶物儲存裝置200可包含一登錄模組210以及一儲存模組220。在客戶端400之使用者以客戶端帳號於線上遊戲中取得一已取得虛擬寶物時,登錄模組210將客戶端帳號登錄至已取得虛擬寶物之一已取得寶物交易記錄。舉例來說,登錄模組210可在已取得寶物交易記錄中,將客戶端帳號記錄為已取得虛擬寶物之最新擁有者。然後,儲存模組220可將已取得寶物交易記錄以及已取得虛擬寶物之資訊,儲存至客戶端400所連結之可攜式虛擬寶物儲存裝置200中。接下來,客戶端400登入至線上遊戲伺服器300後,客戶端400之使用者可於線上遊戲中使用已取得虛擬寶物。In addition, the user of the client can play online games and acquire new virtual treasures. Therefore, the portable virtual treasure storage device 200 can include a login module 210 and a storage module 220. When the user of the client 400 obtains a virtual treasure in the online game with the client account, the login module 210 logs the client account to one of the acquired virtual treasures and obtains the treasure transaction record. For example, the login module 210 can record the client account as the latest owner of the acquired virtual treasure in the acquired treasure transaction record. Then, the storage module 220 can store the acquired treasure transaction record and the obtained virtual treasure information into the portable virtual treasure storage device 200 connected to the client 400. Next, after the client 400 logs in to the online game server 300, the user of the client 400 can use the acquired virtual treasure in the online game.

客戶端400之使用者可將其可攜式虛擬寶物儲存裝置200中之虛擬寶物交易給他人。因此,可攜式虛擬寶物儲存裝置可包含一鎖定模組230以及一傳送模組240。在將可攜式虛擬寶物儲存裝置200所儲存之一欲交易虛擬寶物交易至一買家儲存裝置600前,鎖定模組230將欲交易虛擬寶物鎖定,以避免虛擬寶物在交易完成前被取走。其中,可在鎖定模組230執行鎖定之前,可攜式虛擬寶物儲存裝置200與買家儲存裝置600先建立連結且進行驗證,並在驗證通過之後觸發鎖定模組230執行鎖定。傳送模組240將欲交易虛擬寶物之一欲交易寶物交易記錄,傳送至買家儲存裝置600,供買家儲存裝置600驗證。在欲交易寶物交易記錄通過買家儲存裝置600之驗證時,可攜式虛擬寶物儲存裝置200將欲交易虛擬寶物解鎖並傳送至買家儲存裝置600。接下來,買家儲存裝置600可更新買家儲存裝置600上所儲存之欲交易虛擬寶物之欲交易寶物交易記錄,以完成交易。於是,買家儲存裝置600可藉由登入至線上遊戲伺服器300,而使買家儲存裝置600之使用者可於線上遊戲中使用所交易之虛擬寶物。如此一來,可藉由可攜式虛擬寶物儲存裝置200與他人面交,降低虛擬寶物交易之風險。此外,在本發明之一實施例中,不需在虛擬寶物交易的當下,使可攜式虛擬寶物儲存裝置200或買家儲存裝置600連線至線上遊戲伺服器300以進行交易,方便使用者進行交易。The user of the client 400 can trade the virtual treasure in the portable virtual treasure storage device 200 to others. Therefore, the portable virtual treasure storage device can include a locking module 230 and a transmission module 240. Before the virtual treasure stored in the portable virtual treasure storage device 200 is traded to a buyer storage device 600, the locking module 230 locks the virtual treasure to be avoided to prevent the virtual treasure from being taken away before the transaction is completed. . Before the locking module 230 performs the locking, the portable virtual treasure storage device 200 first establishes a connection with the buyer storage device 600 and performs verification, and triggers the locking module 230 to perform the locking after the verification is passed. The transfer module 240 transmits the transaction record of one of the virtual treasures to be traded to the buyer storage device 600 for verification by the buyer storage device 600. When the transaction of the treasure transaction record is verified by the buyer storage device 600, the portable virtual treasure storage device 200 unlocks and transmits the virtual treasure to be sold to the buyer storage device 600. Next, the buyer storage device 600 can update the transaction treasure transaction record of the virtual treasure to be traded stored on the buyer storage device 600 to complete the transaction. Thus, the buyer storage device 600 can enable the user of the buyer storage device 600 to use the virtual treasure being traded in the online game by logging into the online game server 300. In this way, the portable virtual treasure storage device 200 can be used to face other people, thereby reducing the risk of virtual treasure transactions. In addition, in an embodiment of the present invention, the portable virtual treasure storage device 200 or the buyer storage device 600 is connected to the online game server 300 for transaction without facilitating the transaction of the virtual treasure transaction. Trading.

客戶端400之使用者可自其他儲存裝置取得虛擬寶物。因此,可攜式虛擬寶物儲存裝置200可包含一取得模組250、一驗證模組260以及一記錄更新模組270。在將一賣家儲存裝置700所儲存之一欲交易虛擬寶物交易至可攜式虛擬寶物儲存裝置200前,取得模組250自賣家儲存裝置700取得欲交易虛擬寶物之一欲交易寶物交易記錄。此外,可在取得模組250取得交易記錄前,使可攜式虛擬寶物儲存裝置200與賣家儲存裝置700先建立連結且進行驗證,並在通過驗證後才觸發取得模組250之執行。驗證模組260驗證所取得之欲交易寶物交易記錄。其中,驗證模組260可判斷欲交易寶物交易記錄之最新擁有者是否為賣家儲存裝置700之帳號,而進行驗證。在欲交易寶物交易記錄通過驗證時,驗證模組260傳送一通過驗證訊號至賣家儲存裝置700,以自賣家儲存裝置700取得欲交易虛擬寶物。記錄更新模組270更新可攜式虛擬寶物儲存裝置200上所儲存之欲交易虛擬寶物之欲交易寶物交易記錄。在本發明之一實施例中,記錄更新模組270可將欲交易寶物交易記錄之最新擁有者更新為客戶端400之客戶端帳號。於是,完成交易後,可藉由使客戶端400登入至線上遊戲伺服器300,而使客戶端400之使用者可於線上遊戲中使用所交易之虛擬寶物。如此一來,可藉由可攜式虛擬寶物儲存裝置與他人面交,降低虛擬寶物交易之風險。此外,在本發明之一實施例中,不需在虛擬寶物交易的當下,使可攜式虛擬寶物儲存裝置200或賣家儲存裝置700連線至線上遊戲伺服器300以進行交易,方便使用者進行交易。The user of the client 400 can obtain virtual treasures from other storage devices. Therefore, the portable virtual treasure storage device 200 can include an acquisition module 250, a verification module 260, and a record update module 270. Before the transaction of a virtual treasure stored in the seller storage device 700 to the portable virtual treasure storage device 200, the obtaining module 250 obtains from the seller storage device 700 one of the virtual treasures to be traded to trade the treasure transaction record. In addition, before the acquisition module 250 obtains the transaction record, the portable virtual treasure storage device 200 and the seller storage device 700 are first connected and verified, and the execution of the acquisition module 250 is triggered after the verification. The verification module 260 verifies the acquired transaction transaction record of the transaction. The verification module 260 can determine whether the latest owner of the transaction transaction record is the account of the seller storage device 700 and perform verification. When the transaction transaction record is verified, the verification module 260 transmits a verification signal to the seller storage device 700 to obtain the virtual treasure to be traded from the seller storage device 700. The record update module 270 updates the transaction transaction record of the transaction to be traded on the portable virtual treasure storage device 200. In an embodiment of the present invention, the record update module 270 can update the latest owner of the transaction transaction record to the client account of the client 400. Thus, after the transaction is completed, the user of the client 400 can use the virtual treasure being traded in the online game by causing the client 400 to log in to the online game server 300. In this way, the risk of virtual treasure trading can be reduced by interacting with others through the portable virtual treasure storage device. In addition, in an embodiment of the present invention, the portable virtual treasure storage device 200 or the seller storage device 700 is not required to be connected to the online game server 300 for transaction at the moment of virtual treasure transaction, so that the user can perform the transaction. transaction.

客戶端400之使用者可刪除可攜式虛擬寶物儲存裝置200上之虛擬寶物。因此,可攜式虛擬寶物儲存裝置200可包含一刪除模組280。在客戶端400之使用者以客戶端帳號於線上遊戲中刪除一欲刪除虛擬寶物時,刪除模組280刪除可攜式虛擬寶物儲存裝置上所儲存之欲刪除虛擬寶物並更新欲刪除虛擬寶物之一欲刪除寶物交易記錄。舉例來說,刪除模組280可將欲刪除虛擬寶物之欲刪除寶物交易記錄設為其他使用者或線上遊戲伺服器300之管理者,而使欲刪除虛擬寶物可為他人使用。The user of the client 400 can delete the virtual treasure on the portable virtual treasure storage device 200. Therefore, the portable virtual treasure storage device 200 can include a deletion module 280. When the user of the client 400 deletes the virtual treasure in the online game by using the client account, the deleting module 280 deletes the virtual treasure stored on the portable virtual treasure storage device and updates the virtual treasure to be deleted. One wants to delete the treasure transaction record. For example, the deletion module 280 can set the to-be-deleted treasure transaction record of the virtual treasure to be deleted as the manager of the other user or the online game server 300, so that the virtual treasure to be deleted can be used by others.

雖然本發明已以實施方式揭露如上,然其並非用以限定本發明,任何熟習此技藝者,在不脫離本發明之精神和範圍內,當可作各種之更動與潤飾,因此本發明之保護範圍當視後附之申請專利範圍所界定者為準。Although the present invention has been disclosed in the above embodiments, it is not intended to limit the present invention, and the present invention can be modified and modified without departing from the spirit and scope of the present invention. The scope is subject to the definition of the scope of the patent application attached.

100...線上遊戲虛擬寶物處理方法100. . . Online game virtual treasure processing method

110~140...步驟110~140. . . step

200...可攜式虛擬寶物儲存裝置200. . . Portable virtual treasure storage device

210...登錄模組210. . . Login module

220...儲存模組220. . . Storage module

230...鎖定模組230. . . Locking module

240...傳送模組240. . . Transfer module

250...取得模組250. . . Get module

260...驗證模組260. . . Verification module

270...記錄更新模組270. . . Record update module

280...刪除模組280. . . Delete module

300...線上遊戲伺服器300. . . Online game server

310...偵測模組310. . . Detection module

320...資訊更新模組320. . . Information update module

330...遊戲提供模組330. . . Game providing module

400...客戶端400. . . Client

500...網路500. . . network

600...買家儲存裝置600. . . Buyer storage device

700...賣家儲存裝置700. . . Seller storage device

為讓本發明之上述和其他目的、特徵、優點與實施例能更明顯易懂,所附圖式之說明如下:The above and other objects, features, advantages and embodiments of the present invention will become more apparent and understood.

第1圖繪示依照本發明一實施方式的一種線上遊戲虛擬寶物處理方法之流程圖。FIG. 1 is a flow chart of a method for processing virtual treasures of online games according to an embodiment of the invention.

第2圖繪示依照本發明一實施方式的一種線上遊戲虛擬寶物處理系統之功能方塊圖。FIG. 2 is a functional block diagram of an online game virtual treasure processing system according to an embodiment of the invention.

100...線上遊戲虛擬寶物處理方法100. . . Online game virtual treasure processing method

110~140...步驟110~140. . . step

Claims (13)

一種線上遊戲虛擬寶物處理方法,包含:(a)在一客戶端透過一網路以一客戶端帳號登入一線上遊戲伺服器時,偵測該客戶端所連結之一可攜式虛擬寶物儲存裝置,是否存有至少一未更新虛擬寶物交易記錄未更新至該線上遊戲伺服器,其中該線上遊戲伺服器用以透過該網路提供一線上遊戲;(b)在該可攜式虛擬寶物儲存裝置存有該虛擬寶物交易記錄未更新至該線上遊戲伺服器時,根據該未更新虛擬寶物交易記錄,更新該線上遊戲伺服器中對應於該客戶端帳號之一客戶端虛擬寶物資訊;以及(c)根據該可攜式虛擬寶物儲存裝置中之該客戶端虛擬寶物資訊,透過該網路提供該線上遊戲至該客戶端。An online game virtual treasure processing method includes: (a) detecting a portable virtual treasure storage device connected to the client when a client accesses an online game server through a network through a client account Whether there is at least one unupdated virtual treasure transaction record not updated to the online game server, wherein the online game server is used to provide an online game through the network; (b) in the portable virtual treasure storage device When the virtual treasure transaction record is not updated to the online game server, update the client virtual treasure information corresponding to the client account in the online game server according to the unupdated virtual treasure transaction record; and (c Providing the online game to the client through the network according to the virtual treasure information of the client in the portable virtual treasure storage device. 如請求項1所述之線上遊戲虛擬寶物處理方法,更包含:在以該客戶端帳號於該線上遊戲中取得一已取得虛擬寶物時,將該客戶端帳號登錄至該已取得虛擬寶物之一已取得寶物交易記錄,並將該已取得寶物交易記錄儲存至該客戶端所連結之該可攜式虛擬寶物儲存裝置。The method for processing an online game virtual treasure according to claim 1, further comprising: when obtaining a virtual treasure acquired in the online game by the client account, logging the client account to one of the acquired virtual treasures A treasure transaction record has been obtained, and the acquired treasure transaction record is stored to the portable virtual treasure storage device connected to the client. 如請求項1所述之線上遊戲虛擬寶物處理方法,更包含:在將該可攜式虛擬寶物儲存裝置所儲存之一欲交易虛擬寶物交易至一買家儲存裝置前,將該欲交易虛擬寶物鎖定,並藉由該可攜式虛擬寶物儲存裝置將該欲交易虛擬寶物之一欲交易寶物交易記錄,傳送至該買家儲存裝置,供該買家儲存裝置驗證;在該欲交易寶物交易記錄通過驗證時,將該欲交易虛擬寶物解鎖並傳送至該買家儲存裝置,並更新該買家儲存裝置上所儲存之該欲交易虛擬寶物之該欲交易寶物交易記錄。The online game virtual treasure processing method as claimed in claim 1, further comprising: before the transaction of the virtual treasure storage device stored in the portable virtual treasure storage device to a buyer storage device, the virtual treasure to be traded Locking, and by the portable virtual treasure storage device, one of the virtual treasures to be traded is to be traded to the buyer storage device for verification by the buyer storage device; in the transaction transaction record Upon verification, the virtual treasure to be traded is unlocked and transmitted to the buyer storage device, and the transaction transaction record of the desired transaction virtual treasure stored on the buyer storage device is updated. 如請求項1所述之線上遊戲虛擬寶物處理方法,更包含:在將一賣家儲存裝置所儲存之一欲交易虛擬寶物交易至該可攜式虛擬寶物儲存裝置前,藉由該可攜式虛擬寶物儲存裝置自該賣家儲存裝置取得該欲交易虛擬寶物之一欲交易寶物交易記錄;藉由該可攜式虛擬寶物儲存裝置驗證該欲交易寶物交易記錄;在該欲交易寶物交易記錄通過驗證時,藉由該可攜式虛擬寶物儲存裝置傳送一通過驗證訊號至該賣家儲存裝置,以自該賣家儲存裝置取得該欲交易虛擬寶物;以及更新該可攜式虛擬寶物儲存裝置上所儲存之該欲交易虛擬寶物之該欲交易寶物交易記錄。The online game virtual treasure processing method of claim 1, further comprising: before the transaction of a virtual treasure stored in a seller storage device to the portable virtual treasure storage device, by the portable virtual The treasure storage device obtains, from the seller storage device, one of the virtual treasures to be traded to trade the treasure transaction record; the portable virtual treasure storage device verifies the trade record of the traded treasure; when the transaction record of the traded treasure is verified Transmitting, by the portable virtual treasure storage device, a verification signal to the seller storage device to obtain the virtual treasure to be traded from the seller storage device; and updating the stored on the portable virtual treasure storage device The trade record of the trade wish to trade virtual treasures. 如請求項1所述之線上遊戲虛擬寶物處理方法,更包含:在以該客戶端帳號於該線上遊戲中刪除一欲刪除虛擬寶物時,刪除該可攜式虛擬寶物儲存裝置上所儲存之該欲刪除虛擬寶物並更新欲刪除虛擬寶物之一欲刪除寶物交易記錄。The online game virtual treasure processing method of claim 1, further comprising: deleting the virtual treasure stored in the online game by using the client account, deleting the stored on the portable virtual treasure storage device To delete the virtual treasure and update one of the virtual treasures you want to delete, you want to delete the treasure transaction record. 如請求項1所述之線上遊戲虛擬寶物處理方法,更包含:藉由一相互認證方式,使該客戶端根據該可攜式虛擬寶物儲存裝置所儲存之一認證資料與該線上遊戲伺服器進行認證。The method for processing an online game virtual treasure according to claim 1, further comprising: performing, by a mutual authentication method, the client according to the authentication information stored in the portable virtual treasure storage device and the online game server; Certification. 一種線上遊戲虛擬寶物處理系統,包含:一可攜式虛擬寶物儲存裝置,用以與一客戶端建立連結;以及一線上遊戲伺服器,包含:一偵測模組,在該客戶端透過一網路以一客戶端帳號登入時,偵測該客戶端所連結之該可攜式虛擬寶物儲存裝置,是否存有至少一未更新虛擬寶物交易記錄未更新至該線上遊戲伺服器;一資訊更新模組,在該可攜式虛擬寶物儲存裝置存有該虛擬寶物交易記錄未更新至該線上遊戲伺服器時,根據該未更新虛擬寶物交易記錄,更新該線上遊戲伺服器中對應於該客戶端帳號之一客戶端虛擬寶物資訊;以及一遊戲提供模組,根據該客戶端虛擬寶物資訊,透過該網路提供該線上遊戲至該客戶端。An online game virtual treasure processing system, comprising: a portable virtual treasure storage device for establishing a connection with a client; and an online game server, comprising: a detection module, wherein the client passes through a network When the login is performed by a client account, the portable virtual treasure storage device connected to the client is detected, and at least one unupdated virtual treasure transaction record is not updated to the online game server; a group, when the virtual treasure storage device stores the virtual treasure transaction record not updated to the online game server, updating the online game server corresponding to the client account according to the unupdated virtual treasure transaction record One of the client virtual treasure information; and a game providing module, according to the virtual treasure information of the client, the online game is provided to the client through the network. 如請求項7所述之線上遊戲虛擬寶物處理系統,其中該可攜式虛擬寶物儲存裝置包含:一登錄模組,在以該客戶端帳號於該線上遊戲中取得一已取得虛擬寶物時,將該客戶端帳號登錄至該已取得虛擬寶物之一已取得寶物交易記錄;以及一儲存模組,將該已取得寶物交易記錄儲存至該客戶端所連結之該可攜式虛擬寶物儲存裝置。The online game virtual treasure processing system of claim 7, wherein the portable virtual treasure storage device comprises: a login module, when the virtual account is obtained by using the client account in the online game, The client account is logged into the acquired virtual treasure and the treasure transaction record is obtained; and a storage module stores the acquired treasure transaction record to the portable virtual treasure storage device connected to the client. 如請求項7所述之線上遊戲虛擬寶物處理系統,其中該可攜式虛擬寶物儲存裝置包含:一鎖定模組,在將該可攜式虛擬寶物儲存裝置所儲存之一欲交易虛擬寶物交易至一買家儲存裝置前,將該欲交易虛擬寶物鎖定;一傳送模組,將該欲交易虛擬寶物之一欲交易寶物交易記錄,傳送至該買家儲存裝置,供該買家儲存裝置驗證,其中在該欲交易寶物交易記錄通過驗證時,可攜式虛擬寶物儲存裝置將該欲交易虛擬寶物解鎖並傳送至該買家儲存裝置,藉此使該買家儲存裝置更新該買家儲存裝置上所儲存之該欲交易虛擬寶物之該欲交易寶物交易記錄。The online game virtual treasure processing system of claim 7, wherein the portable virtual treasure storage device comprises: a locking module, wherein one of the portable virtual treasure storage devices stores the virtual treasure to be traded to Before the buyer stores the device, the virtual treasure to be traded is locked; and a transfer module transmits the transaction record of the virtual treasure to be traded to the buyer storage device for verification by the buyer storage device. When the transaction log of the transaction is verified, the portable virtual treasure storage device unlocks and transmits the virtual treasure to be sold to the buyer storage device, thereby causing the buyer storage device to update the buyer storage device. The stored transaction record of the traded virtual treasure that is to be traded. 如請求項7所述之線上遊戲虛擬寶物處理系統,其中該可攜式虛擬寶物儲存裝置包含:一取得模組,在將一賣家儲存裝置所儲存之一欲交易虛擬寶物交易至該可攜式虛擬寶物儲存裝置前,自該賣家儲存裝置取得該欲交易虛擬寶物之一欲交易寶物交易記錄;一驗證模組,驗證該欲交易寶物交易記錄,並在該欲交易寶物交易記錄通過驗證時,傳送一通過驗證訊號至該賣家儲存裝置,以自該賣家儲存裝置取得該欲交易虛擬寶物;以及一記錄更新模組,更新該可攜式虛擬寶物儲存裝置上所儲存之該欲交易虛擬寶物之該欲交易寶物交易記錄。The online game virtual treasure processing system of claim 7, wherein the portable virtual treasure storage device comprises: an acquisition module, wherein a virtual treasure stored in a seller storage device is traded to the portable Before the virtual treasure storage device, one of the virtual treasures to be traded is obtained from the seller storage device to trade the treasure transaction record; a verification module is used to verify the trade record of the traded treasure, and when the transaction record of the traded treasure is verified, Transmitting a verification signal to the seller storage device to obtain the virtual treasure to be traded from the seller storage device; and a record update module for updating the virtual treasure to be traded stored on the portable virtual treasure storage device The wish to trade treasures transaction records. 如請求項7所述之線上遊戲虛擬寶物處理系統,其中該可攜式虛擬寶物儲存裝置包含:一刪除模組,在以該客戶端帳號於該線上遊戲中刪除一欲刪除虛擬寶物時,刪除該可攜式虛擬寶物儲存裝置上所儲存之該欲刪除虛擬寶物並更新欲刪除虛擬寶物之一欲刪除寶物交易記錄。The online game virtual treasure processing system of claim 7, wherein the portable virtual treasure storage device comprises: a deletion module, deleting, when deleting the virtual treasure in the online game with the client account, deleting The virtual virtual object stored on the portable virtual treasure storage device is to delete the virtual treasure and update one of the virtual treasures to be deleted to delete the treasure transaction record. 如請求項7所述之線上遊戲虛擬寶物處理系統,其中該線上遊戲虛擬寶物處理系統藉由一相互認證方式,使該客戶端根據該可攜式虛擬寶物儲存裝置所儲存之一認證資料與該線上遊戲伺服器進行認證。The online game virtual treasure processing system of claim 7, wherein the online game virtual treasure processing system causes the client to store one of the authentication materials according to the portable virtual treasure storage device by a mutual authentication method. Online game server for authentication. 一種電腦可讀取記錄媒體,儲存一電腦程式,用以執行一種線上遊戲虛擬寶物處理方法,其中該線上遊戲虛擬寶物處理方法包含:(a)在一客戶端透過一網路以一客戶端帳號登入一線上遊戲伺服器時,偵測該客戶端所連結之一可攜式虛擬寶物儲存裝置,是否存有至少一未更新虛擬寶物交易記錄未更新至該線上遊戲伺服器,其中該線上遊戲伺服器用以透過該網路提供一線上遊戲;(b)在該可攜式虛擬寶物儲存裝置存有該虛擬寶物交易記錄未更新至該線上遊戲伺服器時,根據該未更新虛擬寶物交易記錄,更新該線上遊戲伺服器中對應於該客戶端帳號之一客戶端虛擬寶物資訊;以及(c)根據該可攜式虛擬寶物儲存裝置中之該客戶端虛擬寶物資訊,透過該網路提供該線上遊戲至該客戶端。A computer readable recording medium storing a computer program for executing an online game virtual treasure processing method, wherein the online game virtual treasure processing method comprises: (a) a client account through a network through a client When logging in to the online game server, detecting one of the portable virtual treasure storage devices connected to the client, whether at least one unupdated virtual treasure transaction record is not updated to the online game server, wherein the online game server The device is configured to provide an online game through the network; (b) when the portable virtual treasure storage device stores the virtual treasure transaction record not updated to the online game server, according to the unupdated virtual treasure transaction record, Updating the client virtual treasure information corresponding to one of the client accounts in the online game server; and (c) providing the online virtual treasure information in the portable virtual treasure storage device through the network Game to the client.
TW100142593A 2011-11-21 2011-11-21 Online game virtual treasure processing method and system, and computer readable recording medium storing the same TWI425971B (en)

Priority Applications (3)

Application Number Priority Date Filing Date Title
TW100142593A TWI425971B (en) 2011-11-21 2011-11-21 Online game virtual treasure processing method and system, and computer readable recording medium storing the same
US13/314,299 US20130130802A1 (en) 2011-11-21 2011-12-08 Method and System for Processing Virtual Treasures of Online Game and Computer Readable Storage Medium
KR1020110132765A KR20130062855A (en) 2011-11-21 2011-12-12 Method and system for processing virtual treasures of online game and computer readable storage medium

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
TW100142593A TWI425971B (en) 2011-11-21 2011-11-21 Online game virtual treasure processing method and system, and computer readable recording medium storing the same

Publications (2)

Publication Number Publication Date
TW201321055A TW201321055A (en) 2013-06-01
TWI425971B true TWI425971B (en) 2014-02-11

Family

ID=48427461

Family Applications (1)

Application Number Title Priority Date Filing Date
TW100142593A TWI425971B (en) 2011-11-21 2011-11-21 Online game virtual treasure processing method and system, and computer readable recording medium storing the same

Country Status (3)

Country Link
US (1) US20130130802A1 (en)
KR (1) KR20130062855A (en)
TW (1) TWI425971B (en)

Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TW200846055A (en) * 2007-05-31 2008-12-01 Hua You Technology Co Ltd Network trade method of virtual treasure in virtual network game, and the system thereof
TW201032159A (en) * 2009-02-18 2010-09-01 Univ Tainan Technology Virtual property exchange platform

Family Cites Families (12)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2002207685A (en) * 2000-10-12 2002-07-26 Sony Computer Entertainment Inc Virtual world system, server computer and information processor
US7713116B2 (en) * 2003-06-30 2010-05-11 Microsoft Corporation Inventory management of virtual items in computer games
KR100456601B1 (en) * 2004-03-18 2004-11-10 엔에이치엔(주) A registration system for game item sale and a method thereof
CN1319008C (en) * 2004-06-18 2007-05-30 华为技术有限公司 Game virtual-article data processing method, game platform system and game system
US7720687B2 (en) * 2005-10-03 2010-05-18 The Invention Science Fund I, Llc Virtual world property disposition after real-world occurrence
US20070111770A1 (en) * 2005-10-14 2007-05-17 Leviathan Entertainment, Llc Financing Options in a Virtual Environment
US20070087831A1 (en) * 2005-10-14 2007-04-19 Van Luchene Andrew S Multiple Purchase Options for Virtual Purchases
US20070167239A1 (en) * 2006-01-19 2007-07-19 O'rourke Jason Arcade Casino Game
US8206217B2 (en) * 2006-02-21 2012-06-26 Witchey Nicholas J Apparatus and methods of physical game components
WO2007104029A2 (en) * 2006-03-08 2007-09-13 Mattel, Inc. Action figure battle game with movement mechanisms
US8888598B2 (en) * 2006-10-17 2014-11-18 Playspan, Inc. Transaction systems and methods for virtual items of massively multiplayer online games and virtual worlds
TW200949740A (en) * 2008-05-30 2009-12-01 Metison Technologies Corp Automatic data-transmitting electronic commerce system and method and its authentication method

Patent Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TW200846055A (en) * 2007-05-31 2008-12-01 Hua You Technology Co Ltd Network trade method of virtual treasure in virtual network game, and the system thereof
TW201032159A (en) * 2009-02-18 2010-09-01 Univ Tainan Technology Virtual property exchange platform

Also Published As

Publication number Publication date
KR20130062855A (en) 2013-06-13
US20130130802A1 (en) 2013-05-23
TW201321055A (en) 2013-06-01

Similar Documents

Publication Publication Date Title
CN113348479B (en) Method for video gaming
JP7495350B2 (en) A secure decentralized video game trading platform
US8192286B2 (en) System for secure transfer of online privileges
CN118632732A (en) Automatic tracking of earned in-game actions for granting NFT-backed digital assets
CN104052731B (en) Alias-Based Social Media Identity Verification Method and System
JP7257615B2 (en) Information processing system and program
JP2010250811A (en) Bidirectional communication authentication system
WO2014086213A1 (en) Online trading of virtual characters
JP2022130512A (en) computer system
US12489637B2 (en) NFT-based authentication system for tagged objects and methods for use therewith
CN109499069B (en) Operation result verification method, device, storage medium and electronic device
US11179639B1 (en) Fraud detection system
KR20190068825A (en) Game item trading system, intermediating server, game user terminal and game item trading method
US9278289B2 (en) Validation of user entitlement to game play
JP2020052990A (en) Ownership management method of virtual object and related interactive platform
US20240226749A9 (en) Non-fungible token game marketplace system and method
TWI425971B (en) Online game virtual treasure processing method and system, and computer readable recording medium storing the same
TW201803634A (en) A virtual game currency system using blockchain and method thereof
US20250025794A1 (en) Apparatus and method for managing game asset
KR102741929B1 (en) Service providing server that enables transactions of nfts containing user profile information in the tournament game service and operating method thereof
KR102747939B1 (en) Service providing server for providing tournament game service using nft and the operating method thereof
JP2016106783A (en) Game server, game control method, game program, game program recording medium, and terminal device
KR101231626B1 (en) Account embezzlement protection method using log information of on-line game
JP2023046636A (en) Game media trading system
JP4420352B2 (en) Network game system

Legal Events

Date Code Title Description
MM4A Annulment or lapse of patent due to non-payment of fees