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TWI478757B - The method of playing the game - Google Patents

The method of playing the game Download PDF

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Publication number
TWI478757B
TWI478757B TW102113690A TW102113690A TWI478757B TW I478757 B TWI478757 B TW I478757B TW 102113690 A TW102113690 A TW 102113690A TW 102113690 A TW102113690 A TW 102113690A TW I478757 B TWI478757 B TW I478757B
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Taiwan
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loop
game
loops
player
point
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TW102113690A
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Chinese (zh)
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TW201440859A (en
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Gamania Digital Entertainment Co Ltd
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Priority to TW102113690A priority Critical patent/TWI478757B/en
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Description

環轉式拉霸之遊戲方法 Loop-type game method

本發明係有關於一種拉霸之遊戲方法,其尤指一種具有繞一核心進行環轉之複數環帶,並可由玩家控制環轉之方向、速度與停止時機,且以環帶停止後與定位點重合之狀態判斷後續取得物件或執行事件之環轉式拉霸之遊戲方法。 The invention relates to a game method of a pullmaster, in particular to a plurality of loops having a loop around a core, and the direction, the speed and the stop timing of the loop can be controlled by the player, and the loop is stopped and positioned. The state of point coincidence determines the game method of the subsequent transfer of the object or the execution of the event.

目前機率類的遊戲中,較廣為人知的包括擲骰子或抽牌類的點數遊戲、拉霸遊戲(slots game,又稱吃角子老虎)或輪盤遊戲等,由於機率類的遊戲在操作上相當簡單,玩家僅需進行下注及簡單的操作(如拉下拉霸機之把手),甚至只需要做出下注的動作即可完成遊戲,勝負由機率決定,而不需玩家長時間投入專注力和思考,因此機率類的遊戲在遊樂場所往往相當受歡迎,有時也會用作其他遊戲的附屬,如在線上遊戲(online game)或桌上遊戲(table game)中做為決定是否取得物品及觸發事件或者取得何種物品及觸發何種事件的機制。 Among the current probabilities, the more widely known games include craps or draws, slot games, or roulette games, because the odds are quite operational. Simple, the player only needs to place a bet and simple operation (such as the handle of the pull-down machine), or even just need to make a bet to complete the game, the outcome is determined by the probability, without the player having to concentrate for a long time. And thinking, so chance games are often very popular in the playground, and sometimes used as an adjunct to other games, such as online games or table games, to decide whether to get items. And the mechanism that triggers the event or what kind of item and what event is triggered.

傳統的拉霸遊戲機台在內部設有三個串連在一起但可以個別轉動的轉輪,每個轉輪的輪面上又可分割成複數個區塊,由拉霸遊戲機台的前方可以看見每個轉輪的三個區塊,每個區塊上都具有圖案或數字,當玩家下注後拉下拉桿,該些轉輪會獲得動力而開始轉動,之後就會因為摩擦力的作用逐漸減慢轉速,最終停止 轉動而呈現由三個轉輪共九個區塊上圖案或數字排列組成的畫面,畫面中的圖案或數字排列如果能符合遊戲機台所設定的贏錢組合(winning combinations),玩家就可以贏得賭金(win score),贏得的賭金通常會由遊戲機台自動掉下的遊戲幣、銅板或印出的彩票來支付,而傳統的贏錢組合通常是指畫面中對角線(diagonal lines)、上方線(top line)、中間線(center line)或下方線(bottom line)等線條穿過的圖案或數字符合特定的排列組合。 The traditional slot machine has three wheels that are connected together but can be rotated individually. The wheel surface of each wheel can be divided into a plurality of blocks, which can be in front of the slot machine. See the three blocks of each wheel, each block has a pattern or number. When the player pulls the bar after the bet, the wheels will get the power and start to rotate, then it will be due to the friction Gradually slow down the speed and finally stop Rotate to present a picture consisting of a pattern or a number of nine blocks on a total of nine blocks. If the pattern or number arrangement in the picture matches the winning combinations set by the game machine, the player can win the bet. Win score, the winnings are usually paid by the game machine's automatic drop of coins, copper or printed lottery tickets, while the traditional winning combination usually refers to the diagonal lines in the picture. A pattern or number through which a line such as a top line, a center line, or a bottom line passes conforms to a specific arrangement.

而今隨著電子數位的興起,拉霸遊戲已從傳統的機械轉輪式實體機台拓展應用到電腦控圖式虛擬平台,而可利用電腦的運算、顯示和操作元件功能模擬實體拉霸遊戲機台中拉下拉桿的操作與轉輪轉動改變圖案或數字排列的效果,然而不管是傳統的實體機台或現今的虛擬平台,玩家進行拉霸遊戲時,都只需要進行下注與拉下拉桿的操作,之後只能等待拉霸遊戲機進行開獎,遊戲中大部分的流程都由實體機台或虛擬平台進行機械運作或電腦運算,而缺乏讓玩家進一步參與的操作機制,當玩家體認到拉霸遊戲機中包括物品間的出現次數與相對位置都由遊戲的開發者所控制,轉輪的轉動速度受機台或程式設計限制,停止時機由機率決定,玩家對遊戲結果的掌控能力與參與比例相對較低的事實後,便容易萌生放棄遊戲的念頭,使得拉霸遊戲無法持續吸引玩家。 Nowadays, with the rise of electronic digital, Laba has expanded its application from the traditional mechanical rotary-type physical machine to the computer-controlled virtual platform, and can use the computing, display and operating components of the computer to simulate the physical game console. The operation of the pull-down lever in Taichung and the rotation of the wheel change the effect of pattern or number arrangement. However, whether it is a traditional physical machine or a virtual platform of today, when the player plays the game, only the bet and the pull-down lever are required. After the operation, you can only wait for the slot machine to carry out the lottery. Most of the processes in the game are mechanically operated or computerized by the physical machine or virtual platform, and there is no operating mechanism for the player to participate further. The number of occurrences and relative positions between the items included in the game console are controlled by the developer of the game. The rotation speed of the wheel is limited by the machine or programming. The stop timing is determined by the probability, and the player's ability to control and participate in the game results. After the fact that the ratio is relatively low, it is easy to give up the idea of giving up the game, so that the game can not continue to attract players.

由此可知,為了增加遊戲吸引力而進行拉霸遊戲的改良,除了可以改變遊戲畫面的呈現方式著手以外,重點應該擺在增加玩家於遊戲過程中可進行的操作與可控制的變因,以提高玩家對遊戲的參與度及掌控感,讓玩家產生遊戲結果可能「操之在手」的 期待,藉以吸引自主性及對遊戲控制慾望較高的玩家,並且透過玩家參與使遊戲產生更多的變化。 It can be seen that in order to increase the appeal of the game and to improve the game, in addition to changing the presentation mode of the game screen, the focus should be on increasing the operation and controllable causes of the player during the game. Improve the player's participation and control of the game, so that the player's game results may be "hands-on" I hope that players who are attracted to autonomy and have a high desire to control the game will make more changes in the game through player participation.

因此,本發明提出一種環轉式拉霸之遊戲方法,其特色之一在於將傳統的拉霸機轉輪進行概念上的拆解,而以衛星般環繞核心進行環轉的複數環帶取代傳統轉輪,與傳統轉輪類似,各環帶也會被分割為複數區段,各區段可關聯至拉霸遊戲的物件或事件(相當於傳統拉霸遊戲機中的圖案或數字),而其決定獲得物件或使事件執行的完成條件判定方式也有異於傳統拉霸遊戲機中贏錢組合的判定方式,本發明是在環帶停止環轉後,由各環帶與主要定位點重合的區段決定玩家是否可獲得物件或事件可否被執行又或者玩家可獲得何種物件或何種事件被執行,例如,玩家被限制僅能在所有環帶與主要定位點重合的區段代表的物件或事件一致的情況獲得物件或使事件執行,或者,玩家可獲得每一環帶上與主要定位點重合的區段代表的物件或執行每一環帶上與主要定位點重合的區段代表的事件;而本發明的特色之二即在於增加玩家在遊戲中的操作機制與對遊戲結果的掌控感受,本發明可允許玩家於啟動環帶環轉後控制環帶分別或同時停止環轉,並可於環帶停止環轉前控制個別或所有環帶的轉速、轉動方向等變因,甚至可在主要定位點外另外設定次要定位點或於遊戲結果不符理想時重新啟動部分環帶以追求更佳的遊戲結果與獎勵,如此不僅能加強玩家對遊戲的可控制感,同時也增添遊戲的變化性,而若將加設次要定位點或重新啟動部份環帶作為滿足投注門檻後才能取得的額外利多(bonus),可進一步吸引玩家在遊戲中投入籌碼。 Therefore, the present invention provides a method for playing a loop-type pull-up, one of which is that the traditional slot machine is conceptually disassembled, and the plurality of loops that surround the core in a satellite-like manner replaces the conventional The runner, similar to the traditional runner, will also be divided into multiple segments, each segment can be associated with the object or event of the game (equivalent to the pattern or number in the traditional slot game), and The method for determining the condition of obtaining the object or the completion condition of the event execution is also different from the method for determining the winning combination in the traditional slot game machine. The present invention is that after the ring belt stops rotating, the ring belt coincides with the main positioning point. The segment determines whether the player can obtain an object or event can be executed or what kind of event or event is available to the player, for example, the player is restricted to objects that can only be represented in all segments of the ring that coincide with the primary anchor point. Or the event is consistent, the object is obtained or the event is executed, or the player can obtain the object represented by the segment on each ring that coincides with the main positioning point or perform each ring band with the main setting The event represented by the point coincidence segment; and the second feature of the present invention is to increase the player's operation mechanism in the game and the control feeling of the game result. The present invention can allow the player to control the ring belt after starting the ring belt rotation respectively. Or stop the ring rotation at the same time, and control the rotation speed, rotation direction and other causes of the individual or all the belts before the ring belt stops the ring rotation, and even set the secondary positioning point outside the main positioning point or when the game result is not satisfactory. Restart some of the belts to pursue better game results and rewards, which not only enhances the player's controllability to the game, but also increases the game's variability, and if you add a secondary anchor point or restart some of the ring The additional bonus that can be achieved after satisfying the betting threshold can further attract players to put in chips in the game.

本發明之主要目的,係提供一種環轉式拉霸之遊戲方法,由複數環帶繞核心進行環轉並使環帶上之各區段通過主要定位點,以達到拉霸遊戲中轉輪旋轉與物件圖案改變位置以及停止後判定遊戲結果之功效。 The main object of the present invention is to provide a loop-type pull-up game method in which a plurality of loops are looped around a core and each section on the loop is passed through a main positioning point to achieve a rotation of the rotary game. The effect of the game result is determined by changing the position with the object pattern and stopping.

本發明之次要目的,係提供一種環轉式拉霸之遊戲方法,可由玩家啟動環帶繞核心進行環轉之動作,並可由玩家控制環轉之速度或方向,以及決定停止環轉之時機,而增加玩家於拉霸遊戲中之操作機制與可控變數。 A secondary object of the present invention is to provide a loop-type pull-up game method in which a player can activate a loop to rotate around the core, and the player can control the speed or direction of the loop and determine the timing of stopping the loop. , and increase the operating mechanism and controllable variables of the player in the game.

本發明之另一目的,係提供一種環轉式拉霸之遊戲方法,玩家可因達成下注門檻或其他條件而取得加設次要定位點或重啟部份環帶環轉之資格,進而刺激玩家之挑戰欲並提高玩家之投注意願。 Another object of the present invention is to provide a game method for a loop-type pull-up, in which a player can obtain a qualification for adding a secondary anchor point or restarting a partial loop with a wage threshold or other condition, thereby stimulating The player's challenge is to increase the player's willingness to bet.

為了達到上述所指稱之各目的與功效,本發明係揭示了一種環轉式拉霸之遊戲方法,首先,於一主機執行一遊戲程式,一運算單元於該遊戲程式起始時生成複數環帶,每一環帶包含複數區段,並將至少二種類之物件或事件對應至該些區段,且將前述之該些環帶與該些區段顯示於一顯示單元;其次,使該些環帶繞一核心進行環轉,該些環帶並會通過一主要定位點,該些環帶於該主要定位點處重疊;隨後,使該些環帶停止環轉;最後,由該運算單元判斷該些環帶與該主要定位點重合之該區段對應之物件或事件;透過以上步驟之實施,本發明可以該些環帶與其包含之該些區段繞該核心進行之環轉,達成拉霸遊戲中物件或事件旋轉移動之效果,並於該些環帶停止後由重合於該主要定位點之該些區 段對應之物件或事件,表達拉霸遊戲中物件或事件經旋轉移動後最後排列之結果。 In order to achieve the above-mentioned various purposes and effects, the present invention discloses a game method of a loop-type pull-up. First, a game program is executed on a host, and an arithmetic unit generates a plurality of loops at the start of the game program. Each ring band includes a plurality of segments, and at least two types of objects or events are associated with the segments, and the aforementioned ring bands and the segments are displayed on a display unit; secondly, the rings are made The belt loops around a core, and the loops pass through a main positioning point, and the loops overlap at the main positioning point; subsequently, the loops are stopped and rotated; finally, the operation unit determines The object or event corresponding to the segment that coincides with the main positioning point; through the implementation of the above steps, the present invention can perform the rotation around the core and the segments included therein The effect of the rotation of an object or event in a game, and the regions that coincide with the main anchor point after the loop stops The object or event corresponding to the segment expresses the result of the final arrangement of the object or event in the slot game after the rotation.

上述之過程中,玩家可進一步透過一操作單元進行投注而累積一投注額;或進一步透過該操作單元啟動至少一環帶環轉,並可使得該環帶獲得環轉初始之轉速與轉向;或進一步透過該操作單元改變至少一環帶之環轉速度或方向;或進一步透過該操作單元設定一次要定位點,以增加獲得物件或使事件執行之機會;玩家透過該操作單元進行之各種操作皆有機會影響遊戲之結果,而使玩家對遊戲產生較強烈之掌控感,滿足玩家之遊戲心理,且為遊戲過程增添更多變化。 In the above process, the player may further accumulate a bet amount by betting through an operation unit; or further activate at least one loop revolving through the operation unit, and enable the loop belt to obtain the initial rotation speed and steering of the loop; or further Changing the speed or direction of the loop of at least one loop through the operating unit; or further setting the point to be positioned through the operating unit to increase the chance of obtaining an object or performing an event; the player has various opportunities to perform various operations through the operating unit Affect the outcome of the game, so that the player has a strong sense of control over the game, satisfy the player's game psychology, and add more changes to the game process.

該些環帶停止轉動後,若該運算單元判定一完成條件被滿足,則該運算單元依重合於該主要定位點之該些區段對應之物件或事件令玩家獲得該物件或使該事件被執行,該完成條件可限制與該主要定位點重合之該些區段對應之物件或事件必須一致,玩家才能獲得該物件或使該事件被執行,或於所有環帶停止轉動後,玩家即可獲得與該主要定位點重合之該些區段對應之各物件或使與該主要定位點重合之該些區段對應之各事件被執行;而若該運算單元判定該完成條件未被滿足且一再啟動條件被滿足,則允許再啟動至少一環帶,使該環帶再次繞該核心轉動;而若經過再啟動後,該運算單元判定一增加定位條件被滿足時,也可允許另外設定一次要定位點,以於被再啟動之環帶再次停止時,增加玩家獲得物件或使事件執行之機會;該完成條件之設定可決定對遊戲結果之判定,該再啟動步驟或設置該次要定位點可在遊戲完全結束前再次激發玩家之挑戰欲,若將該再啟動條件或該增加定位條 件設定為所累積之該投注額須大於一投注獎勵額度,則還具有刺激玩家投注之效果。 After the loop stops rotating, if the operation unit determines that a completion condition is satisfied, the operation unit obtains the object or causes the event to be obtained by the player corresponding to the object or event corresponding to the segments of the main anchor point. Execution, the completion condition may limit that the objects or events corresponding to the sections that coincide with the primary positioning point must be consistent, the player can obtain the object or cause the event to be executed, or after all the rings stop rotating, the player can Obtaining, for each object corresponding to the segments corresponding to the primary positioning point, or causing each event corresponding to the segments that coincide with the primary positioning point to be executed; and if the computing unit determines that the completion condition is not satisfied and repeatedly When the starting condition is satisfied, at least one loop band is allowed to be restarted, so that the loop belt rotates around the core again; and if the arithmetic unit determines that an increased positioning condition is satisfied after restarting, an additional positioning may be allowed to be set. Point, in order to restart the ring to stop again, increase the player to obtain the object or the opportunity to execute the event; the setting of the completion condition can determine the tour The results of the determination, the re-start of the secondary positioning step or set point can stimulate the players want to challenge again before the end of the game completely, if the restart conditions or increase the lock bar The item is set such that the accumulated bet amount must be greater than one bet bonus amount, and also has the effect of stimulating the player's bet.

1‧‧‧主機 1‧‧‧Host

10‧‧‧運算單元 10‧‧‧ arithmetic unit

12‧‧‧顯示單元 12‧‧‧Display unit

14‧‧‧操作單元 14‧‧‧Operating unit

2‧‧‧遊戲程式 2‧‧‧ game program

20‧‧‧環帶 20‧‧‧环带带

20A‧‧‧環帶 20A‧‧" belt

20B‧‧‧環帶 20B‧‧" belt

200‧‧‧區段 Section 200‧‧‧

2000‧‧‧物件 2000‧‧‧ Objects

2000A‧‧‧物件 2000A‧‧‧ objects

2000B‧‧‧物件 2000B‧‧‧ Objects

2000C‧‧‧物件 2000C‧‧‧ objects

2000D‧‧‧物件 2000D‧‧‧ objects

2000E‧‧‧物件 2000E‧‧‧ objects

22‧‧‧核心 22‧‧‧ core

240‧‧‧主要定位點 240‧‧‧ main anchor points

242‧‧‧次要定位點 242‧‧‧ secondary positioning points

第一A圖:其係為本發明第一實施例之元件示意圖;第一B圖:其係為本發明第一實施例之步驟流程圖;第一C圖:其係為本發明第一實施例之遊戲畫面示意圖(一);第一D圖:其係為本發明第一實施例之遊戲畫面示意圖(二);第二A圖:其係為本發明第二實施例之步驟流程圖;及第二B圖:其係為本發明第二實施例之遊戲畫面示意圖。 1A is a schematic diagram of components of a first embodiment of the present invention; FIG. 1B is a flow chart of a first embodiment of the present invention; and FIG. 1C is a first embodiment of the present invention. A schematic diagram of a game screen (1); a first D diagram: a schematic diagram of a game screen according to a first embodiment of the present invention; and a second flowchart: a flowchart of a second embodiment of the present invention; And the second B diagram: it is a schematic diagram of the game screen of the second embodiment of the present invention.

為使 貴審查委員對本發明之特徵及所達成之功效有更進一步之瞭解與認識,謹佐以較佳之實施例及配合詳細之說明,說明如後:本發明之環轉式拉霸之遊戲方法之特色在於:將傳統的拉霸遊戲進行概念拆解,而以衛星般環繞核心進行環轉的複數環帶取代傳統轉輪,各環帶上並具有代表物件或事件之複數區段,以達到拉霸遊戲中物件圖案透過旋轉改變位置之效果,由於各環帶繞核心進行環轉時,其上具有之區段會通過主要定位點,於環帶停止環轉後可由與主要定位點重合之區段判定遊戲結果,此外,本發明允許玩家於啟動複數環帶環轉之動作以外,進一步控制環轉之速度或方向,並可決定各環帶停止環轉之時機,而增加玩家對拉霸遊戲之操作機制與掌控感,又,本發明可在玩家達成下注獎勵額度的門檻或其他條件時允許玩家加設次要定位點或重啟部份環帶輪轉,不僅可以增加遊戲中的變化性,也會刺激玩家之挑戰 欲,更能夠吸引玩家提高投注額。 In order to enable the reviewing committee to have a better understanding and understanding of the features and functions of the present invention, the preferred embodiment and the detailed description will be followed to illustrate the following: the game method of the loop-type pullmaster of the present invention. The feature is that the traditional slot game is disassembled, and the plurality of loops that surround the core in a satellite-like manner replaces the traditional runner, and each loop has a plurality of segments representing objects or events. In the game of the tyrant, the object pattern is rotated to change the position. When each ring belt is rotated around the core, the segment on the ring belt passes through the main positioning point, and can coincide with the main positioning point after the ring belt stops rotating. The segment determines the game result. In addition, the present invention allows the player to further control the speed or direction of the ring turn in addition to the action of starting the plurality of loops, and can determine the timing at which each ring stops the ring, and increases the player's opponent. The operating mechanism and control of the game, in addition, the invention allows the player to add a secondary positioning point or a restarting unit when the player reaches the threshold of the betting bonus amount or other conditions. Rings can not only increase the variability in the game, but also stimulate the player's challenge. Desire, more able to attract players to increase the amount of bets.

首先請一併參閱第一A圖、第一B圖、第一C圖以及第一D圖,其分別為本發明第一實施例之元件示意圖、步驟流程圖、遊戲畫面示意圖(一)以及遊戲畫面示意圖(二);如第一A圖所示,本發明之環轉式拉霸之遊戲方法需於一主機1上執行一遊戲程式2,該主機1並包含一運算單元10、一顯示單元12以及一操作單元14。 First, please refer to the first A picture, the first B picture, the first C picture and the first D picture, which are respectively a component diagram, a step flow chart, a game screen diagram (1) and a game according to the first embodiment of the present invention. A schematic diagram of the screen (2); as shown in FIG. A, the game method of the loop-type slot machine of the present invention requires a game program 2 to be executed on a host 1, and the host 1 includes an operation unit 10 and a display unit. 12 and an operating unit 14.

如第一B圖所示,本發明之環轉式拉霸之遊戲方法之步驟包含:步驟S10:執行一遊戲程式;步驟S11:生成包含複數區段之複數環帶,並將至少二種類之物件或事件對應至每一區段;步驟S12:使該(些)環帶繞一核心進行環轉並通過一主要定位點;步驟S13:停止步驟;及步驟S14:判斷該環帶與該主要定位點重合之該區段對應之物件或事件。 As shown in FIG. B, the steps of the game method of the ring-back type of the present invention include: step S10: executing a game program; and step S11: generating a plurality of loop bands including a plurality of segments, and at least two types of The object or event corresponds to each segment; step S12: looping the ring band(s) around a core and passing a primary positioning point; step S13: stopping the step; and step S14: determining the ring band and the primary The object or event corresponding to the segment where the anchor point coincides.

步驟S10中,玩家於該主機1執行該遊戲程式2,以進行本發明之環轉式拉霸之遊戲方法;隨後進入步驟S11,該主機1之該運算單元10於該遊戲程式2起始時生成複數環帶20,如第一C圖所示,每一環帶20並包含複數區段200,該運算單元10並將至少二種類之物件2000或事件對應至每一區段200,並顯示於該顯示單元 12,本實施例中,該運算單元10生成二環帶20A與20B,每一環帶20A或20B各自包含五個區段200(於圖中僅顯示每一環帶20A或20B中面向前方之三至四個區段200),並有五種類之物件2000A~E分別對應至該些區段200;步驟S12中,該運算單元10使該些環帶20繞一核心22環轉,並通過一主要定位點240,該些環帶20於該主要定位點240重疊,並可顯示如第一C圖之畫面於該顯示單元12,本實施例中僅具有球狀之一核心22以及一主要定位點240,該主要定位點240位於該些環帶20A~B其中一交叉點,而使該些環帶20A~B繞該核心22環轉時也會通過該主要定位點240;步驟S13為可進行至少一次之一停止步驟,進行一次步驟S13可使至少一環帶20停止環轉;步驟S14中,由該運算單元10判斷於步驟S13中停止環轉之該環帶20與該主要定位點240重合之該區段200對應之物件或事件。 In step S10, the player executes the game program 2 on the host computer 1 to perform the game method of the loop-type slot machine of the present invention; then proceeds to step S11, when the operation unit 10 of the host computer 1 starts at the game program 2 Generating a plurality of loops 20, as shown in the first C, each loop 20 and including a plurality of sections 200, and the arithmetic unit 10 and corresponding at least two types of objects 2000 or events to each section 200, and displayed in Display unit 12. In this embodiment, the operation unit 10 generates two loop belts 20A and 20B, and each of the loop belts 20A or 20B each includes five sections 200 (only three of the front facing sides of each of the loop belts 20A or 20B are shown in the figure. Four segments 200), and five types of objects 2000A-E respectively correspond to the segments 200; in step S12, the computing unit 10 causes the loops 20 to rotate around a core 22 and pass through a main The positioning point 240, the loops 20 overlap the main positioning point 240, and can display the screen as shown in the first C diagram on the display unit 12. In this embodiment, only one spherical core 22 and one main positioning point are provided. 240, the main positioning point 240 is located at one of the intersections of the loops 20A-B, and the loops 20A~B also pass through the main positioning point 240 when the ring 22 is rotated around the core 22; the step S13 is At least one of the steps is stopped, and the step S13 is performed to stop the at least one endless belt 20 from being rotated; in the step S14, the operation unit 10 determines that the endless belt 20 that stops the loop in the step S13 coincides with the main positioning point 240. The item or event corresponding to the section 200.

其中,遊戲開發者可調整該些環帶20之數量、決定該些物件2000或事件之種類數量、透過設定該些環帶20之寬度或該些區段200之長度改變畫面中該些環帶20或該些區段200之面積以影響賠率,或者設定該主要定位點240之數量、該些環帶20間之夾角(定值或隨時間改變而使該些環帶20環轉之軌跡擺動)、環轉之轉向與轉速等變數影響遊戲之難度。 The game developer can adjust the number of the loops 20, determine the number of the objects 2000 or the types of events, change the width of the loops 20 or the length of the sections 200 to change the loops in the screen. 20 or the area of the sections 200 to affect the odds, or set the number of the main positioning points 240, the angle between the loops 20 (fixed value or change with time to make the loops 20 loop around) Variables such as swinging, turning, and speed affect the difficulty of the game.

透過上述物件之設置與步驟之實施,本發明即可利用該些環帶20繞該核心22環轉之動作造成該些環帶20包含之該些區段200對應之該些物件2000或事件旋轉移動之效果,而替代傳統拉霸遊戲中以轉輪轉動改變圖案或文字位置之功效,另,由於該些環帶20停止後,皆會有其中一區段200重合於該主要定位點240,而可 透過該些區段200與該主要定位點240重合之狀態判斷後續玩家是否可獲得物件或事件可否被執行,以及玩家可獲得何種物件或何種事件可被執行,而達到類似傳統拉霸遊戲中判定贏錢組合之步驟之功效,將傳統之拉霸遊戲拆解而重新賦予其新的型態。 Through the arrangement of the above objects and the implementation of the steps, the present invention can utilize the action of the loops 20 around the core 22 to cause the loops 20 to include the segments 2000 corresponding to the objects 2000 or event rotation. The effect of the movement, instead of the effect of changing the pattern or the position of the text by the rotation of the wheel in the traditional slot game, and since the loops 20 are stopped, one of the sections 200 coincides with the main positioning point 240, But Through the state in which the sections 200 coincide with the main positioning point 240, it is determined whether the subsequent player can obtain an object or an event can be executed, and what kind of event or event can be executed by the player, and the game is similar to the traditional slot game. The effect of the step of determining the winning combination is to dismantle the traditional pull-up game and re-assign it to its new form.

除上述步驟以外,拉霸遊戲等機率類遊戲主要的遊戲機制就是進行投注並獲得報酬,故其可進一步包含:步驟S100:投注步驟;步驟S150:判斷一完成條件是否滿足;步驟S15:依重合於該主要定位點之該些區段對應之物件或事件令玩家獲得該物件或執行該事件;及步驟S16:遊戲結束。 In addition to the above steps, the main game mechanism of the game of the game such as the game is to place a bet and get paid, so it may further include: step S100: bet step; step S150: judging whether a completion condition is satisfied; step S15: according to coincidence An object or event corresponding to the sections of the primary anchor point causes the player to obtain the object or execute the event; and step S16: the game ends.

步驟S100為可進行至少一次之一投注步驟,於步驟S13執行至所有環帶20皆停止以前可重覆進行步驟S100,步驟S100中玩家可透過該操作單元14進行投注,而累積一投注額,該投注額可設定上限或設定對應之額外獎勵,如可改變前述影響賠率或難度之變數,如該些環帶20之數量、該些物件2000或事件之種類數量、畫面中該些環帶20或該些區段200之面積、該些環帶20間之夾角、環轉之轉向、轉速與軌跡等,遊戲開發者可設定當玩家投入之該投注額越高時,賠率越小或難度越低,以吸引玩家增加該投注額,或者,給予玩家於環轉停止後重新啟動部份環帶20環轉之權力或加設定位點(參考第二實施例)而提高獲獎機會等;步驟S13執行至少一次至所有環帶20皆停止後,該運算單元10於步驟S14中判斷該(些)環帶20與該主要定位點240重合之該(些)區 段200對應之物件或事件後,即進入步驟S150,由該運算單元10判斷一完成條件是否滿足;若於步驟S150中,該運算單元10判斷該完成條件滿足,即進入步驟S15,由該運算單元10依重合於該主要定位點240之該些區段200對應之物件2000或事件令玩家獲得該物件2000或使該事件執行,若本步驟中玩家可獲得該物件2000,該顯示單元12可顯示該物件2000由該核心22出現,該顯示單元12顯示之畫面中,圓球狀之該核心22可打開或爆開,而使該物件2000出現在原先該核心22內部之位置,或者,該核心22可淡出消失,而使該物件2000出現在原先該核心22所處之位置,步驟S15後進入步驟S16,使遊戲結束;而若於步驟S150中,該運算單元10判斷該完成條件未滿足,則進入步驟S16,使遊戲直接結束,玩家無法獲得物件或事件無法執行。 Step S100 is a step of at least one bet, and step S100 is performed until step S13 is performed until all the belts 20 are stopped. In step S100, the player can perform betting through the operation unit 14 to accumulate a bet amount. The bet amount may set an upper limit or set an additional bonus corresponding to the above, such as changing the aforementioned variable that affects the odds or difficulty, such as the number of the loops 20, the number of the objects 2000 or the number of events, and the loops in the picture. 20 or the area of the sections 200, the angle between the loops 20, the turn of the loop, the speed and the trajectory, etc., the game developer can set the smaller the odds when the player puts the higher the bet amount or The lower the difficulty, to attract the player to increase the amount of the bet, or to give the player the power to restart the partial ring 20 after the ring is stopped or to add a setting point (refer to the second embodiment) to increase the chance of winning, etc.; After the step S13 is performed at least once until all the ring bands 20 are stopped, the operation unit 10 determines in step S14 the area(s) where the ring band 20 coincides with the main positioning point 240. After the object or event corresponding to the segment 200, the process proceeds to step S150, and the operation unit 10 determines whether a completion condition is satisfied. If the operation unit 10 determines in step S150 that the completion condition is satisfied, the process proceeds to step S15. The unit 10 obtains the object 2000 or the event corresponding to the objects 2000 or events corresponding to the sections 200 of the main positioning point 240, and causes the event to be executed by the player. If the player can obtain the object 2000 in this step, the display unit 12 can The object 2000 is displayed by the core 22, and the core 22 of the spherical display can be opened or popped in the screen displayed by the display unit 12, so that the object 2000 appears in the original position of the core 22, or The core 22 can fade out and disappear, and the object 2000 appears at the position where the core 22 is located. After step S15, the process proceeds to step S16 to end the game. If the step S150, the operation unit 10 determines that the completion condition is not satisfied. Then, the process proceeds to step S16, and the game is directly ended, and the player cannot obtain an object or the event cannot be executed.

該完成條件可由遊戲開發者進行設定,若將該完成條件設定為所有環帶20皆停止後,與該主要定位點240重合之該些區段200對應之物件2000皆一致,則若所有環帶20皆停止後,該顯示單元12中顯示之畫面如第一C圖中所示,則該些環帶20A~B與該主要定位點240重合之該些區段200皆對應至該物件2000C,該運算單元10即執行步驟S15,令玩家獲得該物件2000C,玩家獲得該物件2000C後,進入步驟S16,使遊戲結束;而若所有環帶20皆停止後,該顯示單元12中顯示之畫面如第一D圖中所示,由於該環帶20A與該主要定位點240重合之該區段200對應至該物件2000C,而該環帶20B與該主要定位點240重合之該區段200對應至該物件2000A,由於該物件2000C與該物件2000A並不一致,因此會直接進入步驟S16,使遊戲結束,玩家不會獲得該物件2000C或該物件2000A 。 The completion condition can be set by the game developer. If the completion condition is set to stop all the belts 20, and the objects 2000 corresponding to the sections 200 coincide with the main positioning points 240, all the belts are the same. After the display of the display unit 12 is as shown in the first C, the sections 200 of the loops 20A-B and the main positioning points 240 are corresponding to the object 2000C. The operation unit 10 executes step S15 to enable the player to obtain the object 2000C. After the player obtains the object 2000C, the player proceeds to step S16 to end the game. If all the ring bands 20 are stopped, the display unit 12 displays a picture such as As shown in the first D diagram, the section 200 that coincides with the main positioning point 240 of the annulus 20A corresponds to the object 2000C, and the section 200 of the annulus 20B that coincides with the main positioning point 240 corresponds to the section 200. The object 2000A, since the object 2000C does not coincide with the object 2000A, will directly proceed to step S16 to end the game, the player will not obtain the object 2000C or the object 2000A. .

而若將該完成條件設定為所有環帶20皆停止即達成,則若所有環帶20皆停止後,該顯示單元12中顯示之畫面如第一C圖中所示,該些環帶20A~B與該主要定位點240重合之該區段200皆對應至該物件2000C,該運算單元10即執行步驟S15,令玩家獲得一個或二個該物件2000C,玩家獲得該物件2000C後,進入步驟S16,使遊戲結束;而若所有環帶20皆停止後,該顯示單元12中顯示之畫面如第一D圖中所示,該環帶20A與該主要定位點240重合之該區段200對應至該物件2000C,而該環帶20B與該主要定位點240重合之該區段200對應至該物件2000A,該運算單元10執行步驟S15時,令玩家獲得該物件2000C與該物件2000A,而後同樣會進入步驟S16,結束遊戲。另,若每一區段200代表一性質,則當所有環帶20皆停止而達成該完成條件後,玩家可獲得性質由重合於該主要定位點240之各區段200決定之一物件。 If the completion condition is set to all the loops 20 are stopped, if all the loops 20 are stopped, the screen displayed in the display unit 12 is as shown in the first C, and the loops 20A~ The segment 200, which coincides with the main locating point 240, corresponds to the object 2000C. The computing unit 10 executes step S15 to enable the player to obtain one or two objects 2000C. After the player obtains the object 2000C, the process proceeds to step S16. If the loop is stopped, the screen displayed in the display unit 12 is as shown in the first D. The section 200 of the loop 20A coincident with the main anchor point 240 corresponds to the section 200. The object 2000C, and the section 200 of the loop belt 20B coincident with the main positioning point 240 corresponds to the object 2000A. When the operation unit 10 performs step S15, the player obtains the object 2000C and the object 2000A, and then the same Proceeding to step S16, the game is ended. In addition, if each segment 200 represents a property, then after all of the zones 20 have been stopped to achieve the completion condition, the player may obtain one of the items determined by the segments 200 that coincide with the primary point 240.

透過上述步驟之實施,本發明可提供玩家進行投注與獲得報酬之機制,原則上,於玩家將所有環帶20停止之前,皆可進行步驟S100一至數次,累積該投注額,以獲得獎酬提高或獲獎機率增加等效果,而遊戲開發者也可限制玩家進行步驟S100之時機,如限制玩家於執行該遊戲程式前、或該些環帶20開始環轉前、或進行該停止步驟前進行投注,而避免玩家於對其有利之情況下,例如,已停止之部分環帶20重合於該主要定位點240之區段200皆對應至玩家欲取得之物件2000時,玩家贏面大,遊戲開發者可能不樂見玩家於此時增加投注,則可利用對投注時間點之限制來避免玩家取巧。 Through the implementation of the above steps, the present invention can provide a mechanism for players to place bets and obtain rewards. In principle, before the player stops all the belts 20, step S100 can be performed one to several times to accumulate the bet amount to obtain rewards. The game developer may also limit the timing of the step S100, such as restricting the player to perform the game program, or before the loops 20 start to loop, or before the stop step. In the case of betting, and avoiding the player's advantage, for example, the portion of the ring 20 that has been stopped at the main positioning point 240 corresponds to the object 2000 that the player wants to obtain, the player wins a large game development. If you are not happy with the player adding a bet at this time, you can use the limit on the betting time to avoid the player's trick.

除了改變拉霸遊戲之呈現方式以外,本發明另一特色在於其添加了許多允許玩家進一步參與遊戲之操作步驟以及玩家於遊戲中可控制之變因,故其可進一步包含:步驟S120:啟動步驟;步驟S122:轉速調整步驟;及步驟S124:轉向調整步驟。 In addition to changing the manner in which the game is played, another feature of the present invention is that it adds a number of operational steps that allow the player to further participate in the game and the player's controllable causes in the game, which may further include: step S120: startup step Step S122: speed adjustment step; and step S124: steering adjustment step.

步驟S120為可進行至少一次之一啟動步驟,於步驟S11生成該些環帶20後進行,該啟動步驟中玩家可透過該操作單元14啟動至少一環帶20,使該環帶20繞該核心22進行環轉,並獲得初始之轉速與轉向,步驟S120可執行至所有環帶20皆啟動環轉;步驟S122為可進行至少一次之一轉速調整步驟,於步驟S12該(些)環帶20繞該核心22環轉後進行,該轉速調整步驟中玩家可透過該操作單元14調整至少一環帶20之轉速,步驟S122可進行至步驟S13被執行至少一次,而使所有環帶20皆停止環轉為止;步驟S124為可進行至少一次之一轉向調整步驟,於步驟S12該(些)環帶20繞該核心22環轉後進行,該轉向調整步驟中玩家可透過該操作單元14調整至少一環帶20之轉向,同樣地,步驟S124也可進行至步驟S13被執行至少一次,而使所有環帶20皆停止環轉為止。 Step S120 is a step of initiating at least one time. After the loops 20 are generated in step S11, the player can activate at least one loop 20 through the operating unit 14 to rotate the loop 20 around the core 22 . Performing the looping and obtaining the initial rotation speed and steering, step S120 can be performed until all the loops 20 start to rotate; step S122 is one step of adjusting the speed of at least one time, and in step S12, the loop band 20 is wound. After the core 22 is rotated, the player can adjust the rotation speed of the at least one belt 20 through the operation unit 14, and the step S122 can be performed until the step S13 is performed at least once, and all the belts 20 are stopped. Step S124 is a step of adjusting at least one of the steps. In step S12, the ring band 20 is rotated around the core 22, and the player can adjust at least one band through the operating unit 14 in the steering adjustment step. In the same manner, step S124 may be performed until step S13 is performed at least once, and all the loops 20 are stopped.

遊戲開發者可設定轉速之範圍,允許玩家於範圍內產生該初始轉速或調整該些環帶20之轉速,雖然本發明可增加玩家對拉霸遊戲之掌控感,然仍有許多變數可由遊戲開發者操縱,不僅可控制賠率於較合理之範圍,保留部分對玩家之限制可刺激玩家之挑 戰欲,維持遊戲性。 The game developer can set the range of the rotation speed, allowing the player to generate the initial rotation speed within the range or adjust the rotation speed of the loop belts 20, although the invention can increase the player's control over the game, but there are still many variables that can be developed by the game. Manipulating, not only can control the odds in a more reasonable range, the remaining part of the player's limit can stimulate the player's pick Fighting desire, maintaining gameplay.

為更進一步說明增加玩家獲獎機會之額外獎勵機制,請參閱第二A圖與第二B圖,其分別為本發明第二實施例之步驟流程圖與遊戲畫面示意圖;本實施例中需使用之元件與第一實施例相同,請參照第一A圖,本實施例同樣需於一主機1上執行一遊戲程式2,該主機1並包含一運算單元10、一顯示單元12以及一操作單元14。 For further explanation of the additional reward mechanism for increasing the chance of winning the player, please refer to the second A diagram and the second diagram B, which are respectively a flowchart of the steps and a game screen of the second embodiment of the present invention; The component is the same as the first embodiment. Please refer to FIG. 1A. This embodiment also needs to execute a game program 2 on a host 1. The host 1 includes an operation unit 10, a display unit 12, and an operation unit 14. .

如第二A圖所示,本發明之環轉式拉霸之遊戲方法之步驟包含:步驟S20:執行一遊戲程式;步驟S21:生成包含複數區段之複數環帶,並將至少二種類之物件或事件對應至每一區段;步驟S2100:判斷一增加定位條件是否滿足;步驟S210:設定一次要定位點;步驟S220:啟動步驟;步驟S22:使該(些)環帶繞一核心進行環轉並通過一主要定位點;步驟S222:轉速調整步驟;步驟S224:轉向調整步驟;步驟S23:停止步驟;步驟S24:判斷該環帶與該主要定位點(或該次要定位點) 重合之該區段對應之物件或事件;步驟S250:判斷一再啟動條件是否滿足;步驟S25:再啟動步驟;步驟S260:判斷一完成條件是否滿足;步驟S26:依重合於該主要定位點(或該次要定位點)之該些區段對應之物件或事件令玩家獲得該物件或執行該事件;及步驟S27:遊戲結束。 As shown in FIG. 2A, the steps of the game method of the loop-type mobile phone of the present invention include: step S20: executing a game program; and step S21: generating a plurality of loop bands including a plurality of segments, and at least two types of The object or event corresponds to each segment; step S2100: determining whether an increased positioning condition is satisfied; step S210: setting an initial positioning point; step S220: starting the step; and step S22: causing the ring band to be wound around a core Looping and passing a main positioning point; step S222: speed adjustment step; step S224: steering adjustment step; step S23: stopping step; step S24: determining the loop belt and the main positioning point (or the secondary positioning point) Coincidentally the object or event corresponding to the segment; step S250: determining whether a restart condition is satisfied; step S25: restarting the step; step S260: determining whether a completion condition is satisfied; and step S26: reclosing the primary anchor point (or The object or event corresponding to the sections of the secondary anchor point causes the player to obtain the object or perform the event; and step S27: the game ends.

前述步驟S20至步驟S24間,除步驟S2100、步驟S210之外,其餘步驟皆與第一實施例中大致相同,在此不重複贅述,另,本實施例中亦可包含如步驟S100之步驟S200(為簡化圖式,未於圖中畫出,可參考第一B圖中步驟S100),步驟S200為可進行至少一次之一投注步驟,於步驟S23執行至少一次而使所有環帶20皆停止以前,玩家可重覆進行步驟S200,透過該操作單元14進行投注而累積一投注額,該投注額可隨遊戲開發者之設定,影響賠率或難度之變數或使玩家取得對應該投注額之額外獎勵。 Between the foregoing steps S20 and S24, except for the steps S2100 and S210, the remaining steps are substantially the same as those in the first embodiment, and the details are not described herein. In addition, the step S200 of the step S100 may be included in the embodiment. (To simplify the drawing, not shown in the figure, refer to step S100 in the first B figure), step S200 is one of the betting steps that can be performed at least once, and at least once in step S23, all the ring bands 20 are stopped. In the past, the player may repeat step S200 to accumulate a bet amount through the operation unit 14, and the bet amount may affect the odds or difficulty variable or enable the player to obtain the corresponding bet amount according to the setting of the game developer. Additional rewards.

本實施例說明重點在於玩家在一增加定位條件被滿足之情況下,可被允許設定至少一個次要定位點242,另於所有環帶20皆停止後,若一再啟動條件被滿足,玩家考量一完成條件未滿足而無法獲得獎勵(取得物件2000或使事件被執行)或可獲得之獎勵不符合玩家需求時,可選擇進行至少一再啟動步驟,得到額外之機會達成玩家理想之結果。 The focus of this embodiment is that the player can be allowed to set at least one secondary positioning point 242 in the case that the increased positioning condition is satisfied, and after all the ring bands 20 are stopped, if the repeated starting conditions are satisfied, the player considers one. If the completion condition is not met and the reward cannot be obtained (obtaining the item 2000 or the event is executed) or the reward available does not meet the player's needs, you can choose to perform at least one more startup step to get an additional chance to achieve the player's desired result.

步驟S2100中,該運算單元10判斷該增加定位條件是否滿足 ,若該增加定位條件被滿足,即可執行步驟S210,遊戲開發者可將該增加定位條件設定為該投注額大於一投注獎勵額度,誘使玩家增加投注;步驟S210為可進行至少一次之步驟,步驟S210中玩家可透過該操作單元14設定一次要定位點242(如第二B圖中所示)該次要定位點242之位置可由該運算單元10決定或由玩家透過該操作單元14指定,而於後續步驟S23該環帶20停止環轉後進一步判定與該次要定位點242重合之該區段200,並於後續步驟S26進一步依重合於該次要定位點240之該區段200對應之物件2000或事件令玩家獲得該物件2000或使該事件被執行;玩家於步驟S23被執行至少一次而使所有環帶20皆停止,或經步驟S25再啟動至少一環帶20後至步驟S23再被執行至少一次而使所有環帶20皆再次停止以前,可重覆進行步驟S2100與步驟S210。 In step S2100, the operation unit 10 determines whether the increased positioning condition is satisfied. If the increased positioning condition is satisfied, step S210 may be performed, and the game developer may set the increased positioning condition to be that the bet amount is greater than a bet bonus amount, to induce the player to increase the bet; and step S210 is to perform at least one step. In step S210, the player can set the primary positioning point 242 through the operating unit 14 (as shown in FIG. 2B). The position of the secondary positioning point 242 can be determined by the computing unit 10 or specified by the player through the operating unit 14. And after the loopback 20 stops the loop in the subsequent step S23, the segment 200 that coincides with the secondary anchor point 242 is further determined, and further overlaps the segment 200 of the secondary anchor point 240 in the subsequent step S26. The corresponding item 2000 or event causes the player to obtain the item 2000 or cause the event to be executed; the player is executed at step S23 at least once to stop all the belts 20, or after at least one belt 20 is restarted in step S25 to step S23 Steps S2100 and S210 may be repeated until the loops 20 are stopped again at least once.

另,本實施例中步驟S23執行至所有環帶20皆停止後,可先進入步驟S250,由該運算單元10判斷該再啟動條件是否被滿足,若該再啟動條件未被滿足,則直接進入步驟S260,由該運算單元10進一步判斷該完成條件是否被滿足,若該再啟動條件被滿足,則可由玩家選擇進入步驟S25,再啟動至少一環帶20環轉,或仍進入步驟S260以判斷該完成條件是否被滿足,例如,若該完成條件被設定為所有環帶20皆停止後,與該主要定位點240重合之該些區段200對應之物件2000需一致,則若所有環帶20皆停止後,該顯示單元12中顯示之畫面如第一D圖所示時,玩家無法獲得獎勵,此時玩家可決定進行步驟S25,再啟動該環帶20A或該環帶20B,以獲得重新停止該環帶20A或該環帶20B而達成該完成條件之機會,遊戲開發者也可將該再啟動條件設定為該投注額大於一 投注獎勵額度,誘使玩家增加投注;步驟S25為可進行至少一次之一再啟動步驟,玩家可透過該操作單元14使至少一環帶20再次開始環轉,之後則重複步驟S23與其後步驟,以停止再啟動之環帶20並進行後續遊戲結果之判定;步驟S260與步驟S150大致相同,由該運算單元10判斷該完成條件是否滿足,若該完成條件滿足,即進入步驟S26,由該運算單元10依重合於該主要定位點240或該次要定位點242之該些區段200對應之物件2000或事件令玩家獲得該物件2000或使該事件執行,若所有環帶20皆停止後,該顯示單元12中顯示之畫面如第二B圖中所示,且該完成條件被設定為所有環帶20皆停止後,與該主要定位點240重合之該些區段200對應之物件2000需一致,則由與該主要定位點240重合之該些區段200中可知,玩家可獲得該物件2000C,另由與該次要定位點242重合之該區段200,玩家可進一步獲得該物件2000E,是以藉由步驟S2100與步驟S210加設該次要定位點242,可增加玩家獲獎之機會,該運算單元10依與該主要定位點240或該次要定位點242重合之該些區段200使玩家獲得該物件2000或使該事件執行後,即進入步驟S27,結束遊戲;另,步驟S260中若該運算單元10判斷該完成條件未滿足,則直接進入步驟S27,使遊戲結束。 In addition, in step S23 in this embodiment, after all the ring bands 20 are stopped, the process may first proceed to step S250, and the operation unit 10 determines whether the restart condition is satisfied, and if the restart condition is not satisfied, directly enters In step S260, the operation unit 10 further determines whether the completion condition is satisfied. If the restart condition is satisfied, the player may select to proceed to step S25, restart at least one loop 20, or proceed to step S260 to determine the Whether the completion condition is satisfied, for example, if the completion condition is set to stop all the belts 20, the items 2000 corresponding to the sections 200 that coincide with the main positioning point 240 need to be identical, then if all the belts 20 are After the stop, when the screen displayed in the display unit 12 is as shown in the first D diagram, the player cannot obtain the reward. At this time, the player may decide to proceed to step S25 to restart the loop belt 20A or the loop belt 20B to obtain a stop. The loop belt 20A or the loop belt 20B can achieve the opportunity to complete the condition, and the game developer can also set the restart condition to be greater than one bet amount. The bet bonus amount is used to induce the player to increase the bet; in step S25, the player may perform at least one restarting step, and the player may cause the at least one loop band 20 to start the loop again through the operating unit 14, and then repeat step S23 and subsequent steps to stop The loop belt 20 is restarted and the subsequent game result is determined; the step S260 is substantially the same as the step S150, and the operation unit 10 determines whether the completion condition is satisfied. If the completion condition is satisfied, the process proceeds to step S26, and the operation unit 10 is executed. The object 2000 or the event corresponding to the sections 200 of the primary anchor point 240 or the secondary anchor point 242 is such that the player obtains the object 2000 or causes the event to be executed. If all the loops 20 are stopped, the display The screen displayed in the unit 12 is as shown in the second B, and the completion condition is set such that all the loops 20 are stopped, and the objects 2000 corresponding to the sections 200 that coincide with the main positioning point 240 need to be identical. Then, in the sections 200 that coincide with the main positioning point 240, the player can obtain the object 2000C, and the section 200 that coincides with the secondary positioning point 242 can be entered by the player. The step of obtaining the object 2000E is to increase the chance of the player winning by adding the secondary positioning point 242 by using the step S2100 and the step S210. The computing unit 10 coincides with the primary positioning point 240 or the secondary positioning point 242. After the segment 200 causes the player to obtain the object 2000 or the event is executed, the process proceeds to step S27 to end the game. In addition, if the operation unit 10 determines in step S260 that the completion condition is not satisfied, the process proceeds directly to step S27. Make the game over.

由上述可知,遊戲開發者可設定當一增加定位條件被滿足時,玩家可額外設定一次要定位點242,或者當一再啟動條件被滿足時,玩家可再啟動原先已停止之至少一環帶20,增加該次要定位點242或再啟動該環帶20皆可增加玩家獲獎之機會,藉以吸引玩家,此外,該增加定位條件或該再啟動條件可藉由累積該投注額而達成,而吸引玩家增加投注。 As can be seen from the above, the game developer can set that the player can additionally set the positioning point 242 once when the increased positioning condition is satisfied, or when the repeated starting condition is satisfied, the player can restart at least one of the original belts 20 that has been stopped. Increasing the secondary anchor point 242 or restarting the loop belt 20 may increase the player's chance of winning the prize, thereby attracting the player. In addition, the increased positioning condition or the restart condition may be achieved by accumulating the bet amount, thereby attracting the player. Increase bets.

綜上所述,本發明係一種環轉式拉霸之遊戲方法,其不僅將傳統拉霸機轉輪進行概念之拆解重組,以環繞核心進行環轉之複數環帶取代傳統轉輪,達到使拉霸遊戲中物件或事件移動之目的,並設定至少一主要定位點或次要定位點,以於環轉停止後判定拉霸遊戲結果,更透過允許玩家控制環帶之轉速、轉動方向以及停止時機等操作機制,提升玩家對遊戲過程與結果之掌控感,甚至允許玩家於主要定位點外加設次要定位點或於遊戲結果不符理想時重新啟動部分環帶以追求玩家理想之遊戲結果與獎勵,而可吸引玩家多次挑戰或增加投注。 In summary, the present invention is a game method of a loop-type pull-up, which not only disassembles and reorganizes the concept of a conventional slot machine, but also replaces the traditional wheel with a plurality of loops around the core. The purpose of moving the object or event in the game, and setting at least one primary or secondary positioning point to determine the result of the game after the ring is stopped, and further, by allowing the player to control the rotation speed, the rotation direction, and Stop timing and other operating mechanisms to enhance the player's control over the game process and results, and even allow the player to add a secondary anchor point to the main anchor point or restart some of the loops when the game result is not ideal to pursue the player's ideal game outcome and Reward, which can attract players to challenge or increase bets multiple times.

惟以上所述者,僅為本發明之較佳實施例而已,並非用來限定本發明實施之範圍,舉凡依本發明申請專利範圍所述之形狀、構造、特徵及精神所為之均等變化與修飾,均應包括於本發明之申請專利範圍內。 The above is only the preferred embodiment of the present invention, and is not intended to limit the scope of the present invention, and the variations, modifications, and modifications of the shapes, structures, features, and spirits described in the claims of the present invention. All should be included in the scope of the patent application of the present invention.

本發明係實為一具有新穎性、進步性及可供產業利用者,應符合我國專利法所規定之專利申請要件無疑,爰依法提出創作專利申請,祈 鈞局早日賜准專利,至感為禱。 The invention is a novelty, progressive and available for industrial use, and should meet the requirements of the patent application stipulated in the Patent Law of China, and the patent application is filed according to law, and the praying office grants the patent as soon as possible. prayer.

20‧‧‧環帶 20‧‧‧环带带

20A‧‧‧環帶 20A‧‧" belt

20B‧‧‧環帶 20B‧‧" belt

200‧‧‧區段 Section 200‧‧‧

2000‧‧‧物件 2000‧‧‧ Objects

2000A‧‧‧物件 2000A‧‧‧ objects

2000B‧‧‧物件 2000B‧‧‧ Objects

2000C‧‧‧物件 2000C‧‧‧ objects

2000D‧‧‧物件 2000D‧‧‧ objects

2000E‧‧‧物件 2000E‧‧‧ objects

22‧‧‧核心 22‧‧‧ core

240‧‧‧主要定位點 240‧‧‧ main anchor points

Claims (17)

一種環轉式拉霸之遊戲方法,其步驟係包含:於一主機執行一遊戲程式,一運算單元於該遊戲程式起始時生成複數環帶,每一環帶包含複數區段,並將至少二種類之物件或事件對應至該些區段,且顯示於一顯示單元;使該些環帶繞一核心進行環轉,並通過一主要定位點,該些環帶於該主要定位點重疊;使該些環帶停止環轉;以及該運算單元分別判斷該些環帶與該主要定位點重合之該些區段對應之物件或事件。 A game method of a loop-type pull-up, the method comprising: executing a game program on a host, an operation unit generating a plurality of loops at the beginning of the game program, each loop band comprising a plurality of segments, and at least two The object or event of the kind corresponds to the segments and is displayed on a display unit; the loops are looped around a core, and through a main positioning point, the loops overlap at the main positioning point; The loops stop the loop; and the computing unit respectively determines the objects or events corresponding to the segments of the loops that coincide with the primary anchor point. 如申請專利範圍第1項所述之環轉式拉霸之遊戲方法,其中於使該些環帶繞該核心進行環轉並通過該主要定位點之步驟後至使該些環帶停止環轉之步驟前,進一步包含以下步驟:經一操作單元加快或減慢至少一環帶繞該核心進行環轉之速度。 The method for playing a loop-type puller according to claim 1, wherein the loops are rotated around the core and passed through the main positioning point to stop the loops. Before the step, the method further comprises the step of speeding up or slowing down the rotation of the at least one loop around the core via an operating unit. 如申請專利範圍第1項所述之環轉式拉霸之遊戲方法,其中於使該些環帶繞該核心進行環轉並通過該主要定位點之步驟後至使該些環帶停止環轉之步驟前,進一步包含以下步驟:經一操作單元變更至少一環帶繞該核心進行環轉之方向。 The method for playing a loop-type puller according to claim 1, wherein the loops are rotated around the core and passed through the main positioning point to stop the loops. Before the step, the method further comprises the step of: changing the direction in which at least one of the loops is rotated around the core via an operating unit. 如申請專利範圍第1項所述之環轉式拉霸之遊戲方法,其中於該運算單元分別判斷該些環帶與該主要定位點重合之該些區段對應之物件或事件之步驟後,進一步包含以下步驟:該運算單元判斷一完成條件滿足時,即依重合於該主要定位點之 該些區段對應之物件或事件令玩家獲得該物件或執行該事件。 The game method of the loop-type slam dunk as described in claim 1, wherein after the calculating unit respectively determines the objects or events corresponding to the segments in which the loops coincide with the main locating point, The method further includes the following steps: the computing unit determines that a completion condition is satisfied, that is, coincides with the primary positioning point The object or event corresponding to the segments allows the player to obtain the object or perform the event. 如申請專利範圍第4項所述之環轉式拉霸之遊戲方法,其中於該運算單元依重合於該主要定位點之該些區段對應之物件令玩家獲得該物件之步驟中,進一步包含以下步驟:該顯示單元顯示該物件由該核心出現。 The method of the game of the invention, wherein the operation unit is configured to cause the player to obtain the object according to the items corresponding to the sections of the main positioning point, further comprising The following steps: The display unit indicates that the object appears from the core. 如申請專利範圍第4項所述之環轉式拉霸之遊戲方法,其中該完成條件係重合於該主要定位點之該些區段對應之物件或事件完全一致。 The game method of the ring-type slam dunk as described in claim 4, wherein the completion condition is that the objects or events corresponding to the sections of the main locating point are completely identical. 如申請專利範圍第1項所述之環轉式拉霸之遊戲方法,其中於該運算單元分別判斷該些環帶與該主要定位點重合之該些區段對應之物件或事件之步驟後,進一步包含以下步驟:該運算單元判斷一再啟動條件滿足;以及再啟動至少一環帶,使該環帶再次繞該核心進行環轉。 The game method of the loop-type slam dunk as described in claim 1, wherein after the calculating unit respectively determines the objects or events corresponding to the segments in which the loops coincide with the main locating point, The method further includes the following steps: the computing unit determines that the restart condition is satisfied; and restarts at least one loop, so that the loop recirculates around the core again. 如申請專利範圍第7項所述之環轉式拉霸之遊戲方法,其中該再啟動條件係重合於該主要定位點之該些區段中至少二區段對應之物件或事件一致。 The game method of the loop-type slot machine according to claim 7, wherein the restart condition is consistent with an object or event corresponding to at least two of the sections of the main anchor point. 如申請專利範圍第7項所述之環轉式拉霸之遊戲方法,其中該再啟動條件係一投注額大於一投注獎勵額度。 The method of claim 5, wherein the restart condition is that the bet amount is greater than a bet bonus amount. 如申請專利範圍第7項所述之環轉式拉霸之遊戲方法,其中於再啟動該環帶而使該環帶繞該核心進行環轉之步驟後,進一步包含以下步驟:設定一次要定位點,使該環帶繞該核心進行環轉並通過該主要定位點與該次要定位點。 The method for playing a loop-type puller according to claim 7, wherein after the step of restarting the loop and looping the loop around the core, the method further comprises the steps of: setting a position to be positioned once Pointing, the loop is looped around the core and passes the primary anchor point and the secondary anchor point. 如申請專利範圍第10項所述之環轉式拉霸之遊戲方法,其中於該環帶再次停止後,該運算單元進一步判斷再次停止環轉之該環帶 與該主要定位點重合之該區段對應之物件或事件,並依重合於該次要定位點之該區段對應之物件或事件令玩家獲得該物件或執行該事件。 The method for playing a loop-type puller according to claim 10, wherein after the loop is stopped again, the computing unit further determines that the loop is stopped again. An object or event corresponding to the segment that coincides with the primary anchor point, and the object or event corresponding to the segment that coincides with the secondary anchor point causes the player to obtain the object or perform the event. 如申請專利範圍第10項所述之環轉式拉霸之遊戲方法,其中該運算單元判斷一增加定位條件滿足時,方允許設定該次要定位點。 The game method of the loop-type slot machine according to claim 10, wherein the operation unit determines that an additional positioning condition is satisfied, and the secondary positioning point is allowed to be set. 如申請專利範圍第12項所述之環轉式拉霸之遊戲方法,其中該增加定位條件係一投注額大於一投注獎勵額度。 The game method of the loop-type slot machine according to claim 12, wherein the adding the positioning condition is that the bet amount is greater than a bet bonus amount. 如申請專利範圍第1項所述之環轉式拉霸之遊戲方法,其中於該主機執行該遊戲程式,該運算單元於該遊戲起始時生成該些環帶並將至少二種類之物件或事件對應至該些環帶包含之該些區段且顯示於該顯示單元之步驟後,進一步包含以下步驟:設定一次要定位點,使該環帶繞該核心進行環轉並通過該主要定位點與該次要定位點。 The method of claim 5, wherein the game program is executed by the host, the computing unit generates the loops at the beginning of the game and at least two types of objects or After the event corresponds to the segments included in the ring bands and displayed in the display unit, the method further includes the steps of: setting a point to be positioned once, and looping the ring around the core and passing the main positioning point With the secondary anchor point. 如申請專利範圍第14項所述之環轉式拉霸之遊戲方法,其中於該環帶停止後,該運算單元進一步判斷停止環轉之該環帶與該次要定位點重合之該區段對應之物件或事件,並依重合於該次要定位點之該區段對應之物件或事件令玩家獲得該物件或執行該事件。 The game method of the loop-type puller according to claim 14, wherein after the loop is stopped, the computing unit further determines the section of the loop that stops the loop and coincides with the secondary anchor point. Corresponding objects or events, and the object or event corresponding to the segment that coincides with the secondary anchor point causes the player to obtain the object or perform the event. 如申請專利範圍第15項所述之環轉式拉霸之遊戲方法,其中該運算單元判斷一增加定位條件滿足時,方允許設定該次要定位點。 The game method of the loop-type slot machine according to claim 15, wherein the operation unit determines that the secondary positioning point is allowed when an additional positioning condition is satisfied. 如申請專利範圍第16項所述之環轉式拉霸之遊戲方法,其中該增加定位條件係一投注額大於一投注獎勵額度。 The method of claim 5, wherein the increasing the positioning condition is that the bet amount is greater than a bet bonus amount.
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US20050032568A1 (en) * 2002-09-13 2005-02-10 Griswold Chauncey W. Wagering gaming device providing physical and visual stimulation responses to various components of the gaming device
TW201102136A (en) * 2009-07-10 2011-01-16 Astro Corp Interactive slot game control method, computer program product, and slot machine
TW201136639A (en) * 2010-04-20 2011-11-01 Astro Corp Seven-reel slot gaming apparatus, game control method, computer program product

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US20050032568A1 (en) * 2002-09-13 2005-02-10 Griswold Chauncey W. Wagering gaming device providing physical and visual stimulation responses to various components of the gaming device
TW201102136A (en) * 2009-07-10 2011-01-16 Astro Corp Interactive slot game control method, computer program product, and slot machine
TW201136639A (en) * 2010-04-20 2011-11-01 Astro Corp Seven-reel slot gaming apparatus, game control method, computer program product

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