TWI385018B - 遊戲裝置、遊戲處理方法、資訊記錄媒體以及程式 - Google Patents
遊戲裝置、遊戲處理方法、資訊記錄媒體以及程式 Download PDFInfo
- Publication number
- TWI385018B TWI385018B TW098117354A TW98117354A TWI385018B TW I385018 B TWI385018 B TW I385018B TW 098117354 A TW098117354 A TW 098117354A TW 98117354 A TW98117354 A TW 98117354A TW I385018 B TWI385018 B TW I385018B
- Authority
- TW
- Taiwan
- Prior art keywords
- input
- game
- type
- mode
- player
- Prior art date
Links
- 238000000034 method Methods 0.000 title claims description 14
- 238000012545 processing Methods 0.000 title description 23
- 230000008859 change Effects 0.000 claims description 122
- 238000003672 processing method Methods 0.000 claims description 7
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/47—Controlling the progress of the video game involving branching, e.g. choosing one of several possible scenarios at a given point in time
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/211—Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/44—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5372—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/95—Storage media specially adapted for storing game information, e.g. video game cartridges
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/105—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/206—Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
- A63F2300/306—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for displaying a marker associated to an object or location in the game field
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6045—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
- A63F2300/632—Methods for processing data by generating or executing the game program for controlling the execution of the game in time by branching, e.g. choosing one of several possible story developments at a given point in time
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
- A63F2300/638—Methods for processing data by generating or executing the game program for controlling the execution of the game in time according to the timing of operation or a time limit
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- User Interface Of Digital Computer (AREA)
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2008138174A JP4397421B2 (ja) | 2008-05-27 | 2008-05-27 | ゲーム装置、ゲーム処理方法、ならびに、プログラム |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| TW201016272A TW201016272A (en) | 2010-05-01 |
| TWI385018B true TWI385018B (zh) | 2013-02-11 |
Family
ID=41376974
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| TW098117354A TWI385018B (zh) | 2008-05-27 | 2009-05-25 | 遊戲裝置、遊戲處理方法、資訊記錄媒體以及程式 |
Country Status (5)
| Country | Link |
|---|---|
| JP (1) | JP4397421B2 (fr) |
| KR (1) | KR101094203B1 (fr) |
| CN (1) | CN101909712A (fr) |
| TW (1) | TWI385018B (fr) |
| WO (1) | WO2009145095A1 (fr) |
Families Citing this family (10)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP5583398B2 (ja) * | 2009-12-25 | 2014-09-03 | 株式会社カプコン | ゲームプログラム及びゲーム装置 |
| JP5279744B2 (ja) * | 2010-02-24 | 2013-09-04 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム処理方法、ならびに、プログラム |
| JP5466089B2 (ja) * | 2010-06-10 | 2014-04-09 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ならびに、プログラム |
| JP2012065833A (ja) * | 2010-09-22 | 2012-04-05 | Konami Digital Entertainment Co Ltd | ゲーム装置、ゲーム制御方法、ならびに、プログラム |
| KR101063283B1 (ko) * | 2011-05-04 | 2011-09-07 | (주)네오위즈게임즈 | 터치 게임을 제공하는 방법, 장치 및 기록매체 |
| JP6877893B2 (ja) | 2016-06-06 | 2021-05-26 | 任天堂株式会社 | ゲーム装置、ゲームシステム、ゲームプログラム、および振り入力判定方法 |
| JP6564755B2 (ja) * | 2016-10-17 | 2019-08-21 | 任天堂株式会社 | 情報処理システム、情報処理装置、情報処理プログラム、情報処理方法 |
| JP6529014B2 (ja) * | 2017-06-20 | 2019-06-12 | 株式会社コナミアミューズメント | ゲーム機 |
| JP7197268B2 (ja) | 2017-12-25 | 2022-12-27 | グリー株式会社 | ゲーム装置、制御方法及び制御プログラム |
| JP7123554B2 (ja) | 2017-12-25 | 2022-08-23 | グリー株式会社 | ゲーム装置、制御方法及び制御プログラム |
Citations (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2001232060A (ja) * | 2000-02-24 | 2001-08-28 | Namco Ltd | ゲーム装置および情報記憶媒体 |
| JP2006296247A (ja) * | 2005-04-18 | 2006-11-02 | Toyohashi Ryoshoku Kogyo Kk | 発芽押麦及びその製造方法 |
| JP2007075426A (ja) * | 2005-09-15 | 2007-03-29 | Namco Bandai Games Inc | プログラム、情報記憶媒体、携帯型ゲーム機及びゲームシステム |
| TW200833101A (en) * | 2007-01-18 | 2008-08-01 | Benq Corp | Method of determining sequence of input signals detecting |
Family Cites Families (7)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JPS6371087U (fr) * | 1986-10-30 | 1988-05-12 | ||
| JP3017986B1 (ja) * | 1998-11-26 | 2000-03-13 | コナミ株式会社 | ゲームシステムおよびコンピュータ読み取り可能な記憶媒体 |
| JP3579042B1 (ja) * | 2003-03-28 | 2004-10-20 | コナミ株式会社 | ゲーム装置、ゲーム方法、ならびに、プログラム |
| JP4861699B2 (ja) | 2005-06-29 | 2012-01-25 | 株式会社コナミデジタルエンタテインメント | ネットワークゲームシステム、ネットワークゲームシステムの制御方法、ゲーム装置、ゲーム装置の制御方法及びプログラム |
| JP4906391B2 (ja) * | 2006-04-26 | 2012-03-28 | 株式会社ソニー・コンピュータエンタテインメント | ゲームコントローラ |
| JP4142061B2 (ja) * | 2006-05-02 | 2008-08-27 | 株式会社ソニー・コンピュータエンタテインメント | ゲームコントローラ |
| JP5330640B2 (ja) * | 2006-05-09 | 2013-10-30 | 任天堂株式会社 | ゲームプログラム、ゲーム装置、ゲームシステム、およびゲーム処理方法 |
-
2008
- 2008-05-27 JP JP2008138174A patent/JP4397421B2/ja active Active
-
2009
- 2009-05-20 KR KR1020107009596A patent/KR101094203B1/ko active Active
- 2009-05-20 CN CN2009801016875A patent/CN101909712A/zh active Pending
- 2009-05-20 WO PCT/JP2009/059288 patent/WO2009145095A1/fr not_active Ceased
- 2009-05-25 TW TW098117354A patent/TWI385018B/zh not_active IP Right Cessation
Patent Citations (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2001232060A (ja) * | 2000-02-24 | 2001-08-28 | Namco Ltd | ゲーム装置および情報記憶媒体 |
| JP2006296247A (ja) * | 2005-04-18 | 2006-11-02 | Toyohashi Ryoshoku Kogyo Kk | 発芽押麦及びその製造方法 |
| JP2007075426A (ja) * | 2005-09-15 | 2007-03-29 | Namco Bandai Games Inc | プログラム、情報記憶媒体、携帯型ゲーム機及びゲームシステム |
| TW200833101A (en) * | 2007-01-18 | 2008-08-01 | Benq Corp | Method of determining sequence of input signals detecting |
Also Published As
| Publication number | Publication date |
|---|---|
| JP2009284953A (ja) | 2009-12-10 |
| JP4397421B2 (ja) | 2010-01-13 |
| CN101909712A (zh) | 2010-12-08 |
| TW201016272A (en) | 2010-05-01 |
| KR20100068474A (ko) | 2010-06-23 |
| KR101094203B1 (ko) | 2011-12-14 |
| WO2009145095A1 (fr) | 2009-12-03 |
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Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| MM4A | Annulment or lapse of patent due to non-payment of fees |