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TWI385018B - 遊戲裝置、遊戲處理方法、資訊記錄媒體以及程式 - Google Patents

遊戲裝置、遊戲處理方法、資訊記錄媒體以及程式 Download PDF

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Publication number
TWI385018B
TWI385018B TW098117354A TW98117354A TWI385018B TW I385018 B TWI385018 B TW I385018B TW 098117354 A TW098117354 A TW 098117354A TW 98117354 A TW98117354 A TW 98117354A TW I385018 B TWI385018 B TW I385018B
Authority
TW
Taiwan
Prior art keywords
input
game
type
mode
player
Prior art date
Application number
TW098117354A
Other languages
English (en)
Chinese (zh)
Other versions
TW201016272A (en
Inventor
Yuichi Asami
Original Assignee
Konami Digital Entertainment
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Konami Digital Entertainment filed Critical Konami Digital Entertainment
Publication of TW201016272A publication Critical patent/TW201016272A/zh
Application granted granted Critical
Publication of TWI385018B publication Critical patent/TWI385018B/zh

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/47Controlling the progress of the video game involving branching, e.g. choosing one of several possible scenarios at a given point in time
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/44Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5372Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/95Storage media specially adapted for storing game information, e.g. video game cartridges
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/105Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/206Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
    • A63F2300/306Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for displaying a marker associated to an object or location in the game field
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6045Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • A63F2300/632Methods for processing data by generating or executing the game program for controlling the execution of the game in time by branching, e.g. choosing one of several possible story developments at a given point in time
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • A63F2300/638Methods for processing data by generating or executing the game program for controlling the execution of the game in time according to the timing of operation or a time limit

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • User Interface Of Digital Computer (AREA)
TW098117354A 2008-05-27 2009-05-25 遊戲裝置、遊戲處理方法、資訊記錄媒體以及程式 TWI385018B (zh)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2008138174A JP4397421B2 (ja) 2008-05-27 2008-05-27 ゲーム装置、ゲーム処理方法、ならびに、プログラム

Publications (2)

Publication Number Publication Date
TW201016272A TW201016272A (en) 2010-05-01
TWI385018B true TWI385018B (zh) 2013-02-11

Family

ID=41376974

Family Applications (1)

Application Number Title Priority Date Filing Date
TW098117354A TWI385018B (zh) 2008-05-27 2009-05-25 遊戲裝置、遊戲處理方法、資訊記錄媒體以及程式

Country Status (5)

Country Link
JP (1) JP4397421B2 (fr)
KR (1) KR101094203B1 (fr)
CN (1) CN101909712A (fr)
TW (1) TWI385018B (fr)
WO (1) WO2009145095A1 (fr)

Families Citing this family (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5583398B2 (ja) * 2009-12-25 2014-09-03 株式会社カプコン ゲームプログラム及びゲーム装置
JP5279744B2 (ja) * 2010-02-24 2013-09-04 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム処理方法、ならびに、プログラム
JP5466089B2 (ja) * 2010-06-10 2014-04-09 株式会社コナミデジタルエンタテインメント ゲーム装置、ならびに、プログラム
JP2012065833A (ja) * 2010-09-22 2012-04-05 Konami Digital Entertainment Co Ltd ゲーム装置、ゲーム制御方法、ならびに、プログラム
KR101063283B1 (ko) * 2011-05-04 2011-09-07 (주)네오위즈게임즈 터치 게임을 제공하는 방법, 장치 및 기록매체
JP6877893B2 (ja) 2016-06-06 2021-05-26 任天堂株式会社 ゲーム装置、ゲームシステム、ゲームプログラム、および振り入力判定方法
JP6564755B2 (ja) * 2016-10-17 2019-08-21 任天堂株式会社 情報処理システム、情報処理装置、情報処理プログラム、情報処理方法
JP6529014B2 (ja) * 2017-06-20 2019-06-12 株式会社コナミアミューズメント ゲーム機
JP7197268B2 (ja) 2017-12-25 2022-12-27 グリー株式会社 ゲーム装置、制御方法及び制御プログラム
JP7123554B2 (ja) 2017-12-25 2022-08-23 グリー株式会社 ゲーム装置、制御方法及び制御プログラム

Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2001232060A (ja) * 2000-02-24 2001-08-28 Namco Ltd ゲーム装置および情報記憶媒体
JP2006296247A (ja) * 2005-04-18 2006-11-02 Toyohashi Ryoshoku Kogyo Kk 発芽押麦及びその製造方法
JP2007075426A (ja) * 2005-09-15 2007-03-29 Namco Bandai Games Inc プログラム、情報記憶媒体、携帯型ゲーム機及びゲームシステム
TW200833101A (en) * 2007-01-18 2008-08-01 Benq Corp Method of determining sequence of input signals detecting

Family Cites Families (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS6371087U (fr) * 1986-10-30 1988-05-12
JP3017986B1 (ja) * 1998-11-26 2000-03-13 コナミ株式会社 ゲームシステムおよびコンピュータ読み取り可能な記憶媒体
JP3579042B1 (ja) * 2003-03-28 2004-10-20 コナミ株式会社 ゲーム装置、ゲーム方法、ならびに、プログラム
JP4861699B2 (ja) 2005-06-29 2012-01-25 株式会社コナミデジタルエンタテインメント ネットワークゲームシステム、ネットワークゲームシステムの制御方法、ゲーム装置、ゲーム装置の制御方法及びプログラム
JP4906391B2 (ja) * 2006-04-26 2012-03-28 株式会社ソニー・コンピュータエンタテインメント ゲームコントローラ
JP4142061B2 (ja) * 2006-05-02 2008-08-27 株式会社ソニー・コンピュータエンタテインメント ゲームコントローラ
JP5330640B2 (ja) * 2006-05-09 2013-10-30 任天堂株式会社 ゲームプログラム、ゲーム装置、ゲームシステム、およびゲーム処理方法

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2001232060A (ja) * 2000-02-24 2001-08-28 Namco Ltd ゲーム装置および情報記憶媒体
JP2006296247A (ja) * 2005-04-18 2006-11-02 Toyohashi Ryoshoku Kogyo Kk 発芽押麦及びその製造方法
JP2007075426A (ja) * 2005-09-15 2007-03-29 Namco Bandai Games Inc プログラム、情報記憶媒体、携帯型ゲーム機及びゲームシステム
TW200833101A (en) * 2007-01-18 2008-08-01 Benq Corp Method of determining sequence of input signals detecting

Also Published As

Publication number Publication date
JP2009284953A (ja) 2009-12-10
JP4397421B2 (ja) 2010-01-13
CN101909712A (zh) 2010-12-08
TW201016272A (en) 2010-05-01
KR20100068474A (ko) 2010-06-23
KR101094203B1 (ko) 2011-12-14
WO2009145095A1 (fr) 2009-12-03

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