[go: up one dir, main page]

TWI230534B - Incoming call processing method for cellular phone having game device function and cellular phone thereof - Google Patents

Incoming call processing method for cellular phone having game device function and cellular phone thereof Download PDF

Info

Publication number
TWI230534B
TWI230534B TW090112171A TW90112171A TWI230534B TW I230534 B TWI230534 B TW I230534B TW 090112171 A TW090112171 A TW 090112171A TW 90112171 A TW90112171 A TW 90112171A TW I230534 B TWI230534 B TW I230534B
Authority
TW
Taiwan
Prior art keywords
game
user
incoming call
cellular phone
memory
Prior art date
Application number
TW090112171A
Other languages
Chinese (zh)
Inventor
Kiyoshi Hasebe
Original Assignee
Yamaha Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Yamaha Corp filed Critical Yamaha Corp
Application granted granted Critical
Publication of TWI230534B publication Critical patent/TWI230534B/en

Links

Classifications

    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04MTELEPHONIC COMMUNICATION
    • H04M1/00Substation equipment, e.g. for use by subscribers
    • H04M1/66Substation equipment, e.g. for use by subscribers with means for preventing unauthorised or fraudulent calling
    • H04M1/663Preventing unauthorised calls to a telephone set
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04MTELEPHONIC COMMUNICATION
    • H04M1/00Substation equipment, e.g. for use by subscribers
    • H04M1/72Mobile telephones; Cordless telephones, i.e. devices for establishing wireless links to base stations without route selection
    • H04M1/724User interfaces specially adapted for cordless or mobile telephones
    • H04M1/72403User interfaces specially adapted for cordless or mobile telephones with means for local support of applications that increase the functionality
    • H04M1/72427User interfaces specially adapted for cordless or mobile telephones with means for local support of applications that increase the functionality for supporting games or graphical animations

Landscapes

  • Engineering & Computer Science (AREA)
  • Signal Processing (AREA)
  • Computer Security & Cryptography (AREA)
  • Human Computer Interaction (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Mobile Radio Communication Systems (AREA)
  • Telephone Function (AREA)

Abstract

A cellular phone having a game device function selectively performs four types of incoming call processes in response to incoming calls during a game mode where the user is presently playing a game. That is, the cellular phone does not interrupt the game by disregarding the incoming calls. Alternately, the cellular phone makes incoming call notification by sound or display while temporarily saving game data on a memory, so that after completion of conversation, the game data are read from the memory to restart the game.

Description

技術範轉 本發明通常係關於具有遊戲裝置功能的蜂巢式電話,以 允許使用者可在顯示的螢幕上玩遊戲,而更明確而言,來 電處理方法可於遊戲進行期間通知使用者接收來電。 背景技藝 取近,例如蜂巢式電話的可攜式電話已實際使用,而且 在發展上可將除了既有電話功能之外的多重功能提供給使 用者。例如,提供的蜂巢式電話具有遊戲裝置功能,':許 使用者在顯不的螢幕上玩遊戲。此外,提供的蜂巢式電咭 具有音樂播放功能,以及蜂巢式電話具有影像照相機功能\ 業者與工程師提議各種方法可在除了既有電話功能之外 的上述功能執行執行期間如何處理來電。例如,曰本專利 案號Hei 1 1-3 17793係揭露在一蜂巢式電話的影像拾取模式 中用以處理來電之一方法。曰本專利案號Hei u_3i314^^、 揭露在一行動通信裝置的資料輸入模式中用以處理來電之 一方法。然而,直到現在,沒有業者與工程師提議使用者 在蜂巢式電話上遊戲的遊戲模式期間如何處理來電的方法 。匕可供使用者放棄玩遊戲,而且回應來電。在此情況, 遊戲,未由來電突然切斷的遊戲可自動處理,而不管使用 者是否要切斷遊戲,然後,遊戲可自動結束,所以使用者 可重頭開始玩遊戲。此會造成使用者全神貫注於玩遊戲的 時間浪費。如果使用者全神貫注於玩遊戲而不理睬來電, 在使用者附近的人可避免聽到吵雜的來電聲音。 發明概述 -4- 本紙張尺度適用中國國家標準(CNS) A4規格(210 X 297公釐) 、發明説明(2 本务明的一目的是要提供一 ^ ^ ^ S Φ ^ 木電處理方法,用以在使用 者於一蜂巢式電話上玩遊戲的一 具有遊戲裝置錢之—蜂巢=^=間可處理來電。 戲的-遊戲模式期間❹來;==在使用者目前玩遊 電處理。即 '一她生執行四個類型的來 ,所以遊二不/ :一處理可控制蜂巢式電話以忽視來電 所以遊戲可不受中斷而持續執一 tti ^ m ^ 弟一處理可控制蜂 從隹储存代表使用者目前在 遊戲狀態的遊戲資料後,可進行來電通知, 錢虛遊戲資料可從記憶體自動讀取而重新開始遊戲。: 弟二處理可透過聲音㈣蜂巢式電話進行 需中斷遊戲。在此,當使用者按 :知,而無 祜中斷,辦丨V、兹杜- 对°舌‘知時,遊戲可 被中斷,所以城資料可儲存在記憶體。 遊戲可根據遊戲資料而重新開始。一田 4 m , .s - _ ^ 乐四處理可透過在螢 幕上心-預先描述訊息控制蜂巢式電話進 而無需中斷遊戲。 木電、知’ 在上述中,可進行詢問是否使用者想要在 6 、 要重新開始的遊戲。在此情況中,遊戲 *凡成之後 的指令而重新開始。 Μ根據來自使用者 圖式之簡單說明 圖1係根據本發明的一具體實施例而顯示一、 的電結構方塊圖。 、半巢式電話 圖2係顯示透過在圖1顯示蜂巢式電話之— 所執行的遊戲處理流程圖。 央處理單元 圖3係顯示透過與具體實施例的一第―處理有關聯之蜂 本、紙張尺度適用 -5 1230534 五、發明説明Technical invention The present invention generally relates to a cellular phone with a gaming device function to allow a user to play a game on a displayed screen, and more specifically, an incoming call processing method can notify the user to receive an incoming call during the game. Background Art As the cellular telephones, such as cellular telephones, have come into practical use, they have been developed to provide users with multiple functions in addition to existing telephone functions. For example, the provided honeycomb phone has a gaming device function, ': allows users to play games on a screen that is not visible. In addition, the provided cellular telephones have music playback functions, and cellular telephones have image camera functions. Operators and engineers have suggested ways to handle incoming calls during the execution of these functions in addition to the existing telephone functions. For example, Japanese Patent No. Hei 1 1-3 17793 discloses a method for processing an incoming call in an image pickup mode of a cellular phone. This patent case No. Hei u_3i314 ^^ discloses a method for processing incoming calls in a data input mode of a mobile communication device. However, until now, no industry or engineer has proposed a way for users to handle incoming calls during a game mode of playing on a cellular phone. Daggers allow users to give up playing games and respond to calls. In this case, the game, the game that is not suddenly cut off by the incoming call, can be automatically processed, regardless of whether the user wants to cut the game, and then the game can be automatically ended, so the user can start playing the game again. This can result in wasted time for the user to concentrate on playing the game. If the user concentrates on playing the game and ignores the incoming call, people in the vicinity of the user can avoid hearing a loud incoming call sound. Summary of the Invention -4- The paper size applies the Chinese National Standard (CNS) A4 specification (210 X 297 mm), the description of the invention (2 The purpose of this booklet is to provide a ^ ^ ^ S Φ ^ wood electrical processing method, A device with game device money used to play games on a cellular phone by a user-the honeycomb = ^ = can handle incoming calls. Play-during the game mode; == the user is currently playing video game processing. 'One she performs four types of life, so you can't swim two /: one process can control the cellular phone to ignore incoming calls, so the game can be continuously performed without interruption tti ^ m ^ The younger one can control the bee from the storage representative After the game data of the current game state, the user can notify the caller. The game data of Qianxu can be automatically read from the memory to restart the game .: The second process can be interrupted by voice and hive phone. Here When the user presses: Know without interruption, the game can be interrupted when V, Zidu-Knowing, the city data can be stored in memory. The game can be restarted according to the game data. Yitian 4 m, .s-_ ^ The Le Si processing can control the cellular phone through the pre-description message on the screen without interrupting the game. Wood, TV, 'In the above, you can ask if the user wants The game is restarted. In this case, the game is restarted after the instruction after the success. Μ According to the simple description from the user's drawing, FIG. 1 is a block diagram of the electrical structure according to a specific embodiment of the invention Figure 2. Semi-nested phone Figure 2 shows the game processing flow chart executed by displaying the honeycomb phone in Figure 1. Central processing unit Figure 3 shows the bee associated with the first-processing of the specific embodiment. Size of this book and paper-5 1230534 V. Description of the invention

A7 B7 巢式電話的中央處理單元所執行的一來電處理流程圖。 圖4係顯示與具體實施例的第一處理執行有關聯的一對 話結束處理流程圖。 圖5係顯示透過與具體實施例的一第二處理有關聯之蜂 巢式電話的中央處理單元所執行的一來電處理流程圖。 圖ό係顯示透過分別與具體實施例的第二及第四處理有 關聯之蜂巢式電話的中央處理單元所執行的一對話結束處 理流程圖。 圖7係顯示透過與具體實施例的第三處理有關聯之蜂巢 式電話的中央處理單元所執行的一來電處理流程圖。 圖8係顯示透過與具體實施例的第四處理有關聯之蜂巢 式電話的中央處理單元所執行的一來電處理流程圖。 圖9係顯示回應具體實施例的第四處理而在螢幕上顯示 的一影像範例。 、 只她不贫明之敢佳模式 本發明將藉由參考附圖的範例而進一步詳細描述。 圖1係根據本發明的一具體實施例而顯示具有一遊戲裝 置功能之一蜂巢式電話的電結構方塊圖。在此,一參^數 字1係表示一中央處理單元(CPU),其可在蜂巢式電ς的數 財塊與電路上執行整個控制。—參考數字12係表;一唯 碩纪憶體(ROM),其可儲存透過CPU u執行 以執行來電處理、一對話結束處理、一遊戲處理、::他 參考數字13係表示—隨機存取記憶體(編/,、其 可匕δ —遊戲私式區域,用以儲存遊戲 戰私式;一遊戲資料 -6-A7 B7 A call processing flowchart executed by the central processing unit of the nested telephone. Fig. 4 is a flowchart showing a conversation end process associated with the first process execution of the embodiment. Fig. 5 is a flowchart of an incoming call process performed by a central processing unit of a cellular phone associated with a second process of a specific embodiment. FIG. 6 is a flowchart showing a dialog ending process performed by a central processing unit of a cellular phone associated with the second and fourth processes of the specific embodiment, respectively. FIG. 7 is a flowchart of an incoming call process performed by the central processing unit of the cellular phone associated with the third process of the embodiment. FIG. 8 is a flowchart of an incoming call process performed by a central processing unit of a cellular phone associated with a fourth process of a specific embodiment. FIG. 9 shows an example of an image displayed on the screen in response to the fourth process of the embodiment. This is not the only mode in which she is not poor. The present invention will be described in further detail by referring to the examples of the drawings. FIG. 1 is a block diagram showing the electrical structure of a cellular phone having a game device function according to a specific embodiment of the present invention. Here, a reference numeral 1 refers to a central processing unit (CPU), which can perform the entire control on the data blocks and circuits of the honeycomb electric generator. —Reference numeral 12 series table; a ROM, which can be stored through the CPU u to perform call processing, a dialog end processing, a game processing :: his reference number 13 series representation—random access Memory (edit /, which can be δ — game private area, used to store game war private style; a game data-6-

A7 B7 1230534 五、發明説明(4 ) 區域,用以儲存表示遊戲進行的遊戲資料;及其他暫時儲 存區域。該等遊戲程式可預先安裝在R〇M 12,或他們可從 遊戲伺服器分配及下載到RAM 1 3。RAM 1 3具有一電池備 援。一參考數字1 4係表示一顯示器,其可透過一液晶顯示 螢幕及一顯示控制電路配置。一參考數字丨5係表示一操作 員輸入單元’其包含用以鍵入電話號碼的數字鍵及各種不 同的功忐鍵。一參考數字16係表示一振盖器,其可透過在 蜂巢式電話上產生震動而用來通知使用者接收來電。 一參考數字1 8係表示與天線19耦合之一發信器。即是, 該發信器1 8可經由天線19而在載波上傳送資料。此外,該 發信器18可經由天線19接收資料,所以接收的資料可解調 變’以產生來電信號,而轉送給CPU i i或一語音處理器2〇 。語音處理器20可輸入語音信號,其可從麥克風21輸出, 以取出使用者的語音。即是,語音處理器2〇可將語音信號 轉換成數位資料,該數位資料可壓縮,而然後當作傳輸資U 料傳送給發信器1 8。此外,語音處理器2〇可將對應來電信 號的來電語音資料轉換成類比語音信號,然後傳送給一喇 <22。一參考數字23係表示一來電語音產生器,其可根據 來自CPU 11的指令而產生代表來電聲音或來電信號,所以 該等信號可提供給一喇队24。 然後,在圖1所示蜂巢式電話操作的描述是與使用者玩遊 戲的遊戲模式期間的來電處理有關聯,其與傳統蜂巢式比 f是本具體實施例的主要特徵。在此,目前規格並未詳細 描述正常電話功能,即是用以在蜂巢式電話及正常來電接 t^(CNS)A7 B7 1230534 V. Description of the Invention (4) Area for storing game data indicating the progress of the game; and other temporary storage areas. These game programs can be pre-installed on ROM 12 or they can be distributed and downloaded from the game server to RAM 1 3. RAM 1 3 has a battery backup. A reference numeral 14 indicates a display which can be configured through a liquid crystal display screen and a display control circuit. A reference numeral 5 denotes an operator input unit 'which includes a number key for entering a telephone number and various different function keys. A reference numeral 16 denotes a lid vibrator which can be used to notify a user to receive an incoming call by generating vibration on a cellular phone. A reference numeral 18 designates a transmitter coupled to the antenna 19. That is, the transmitter 18 can transmit data on a carrier via the antenna 19. In addition, the transmitter 18 can receive data via the antenna 19, so the received data can be demodulated to generate an incoming call signal, which is then transmitted to the CPU i i or a voice processor 20. The voice processor 20 can input a voice signal, which can be output from the microphone 21 to take out a user's voice. That is, the speech processor 20 can convert the speech signal into digital data, which can be compressed and then transmitted to the transmitter 18 as transmission data. In addition, the voice processor 20 can convert the incoming voice data corresponding to the incoming telecommunication signal into an analog voice signal, and then transmit it to Yila < 22. A reference numeral 23 indicates an incoming call voice generator, which can generate a representative incoming call sound or incoming call signal according to instructions from the CPU 11, so these signals can be provided to a team 24. Then, the description of the operation of the cellular telephone shown in FIG. 1 is related to the processing of an incoming call during a game mode in which a user plays a game, and the ratio f to the conventional cellular telephone is the main feature of this embodiment. Here, the current specifications do not describe the normal phone function in detail, that is, it is used to receive calls on cellular phones and normal calls. T (CNS)

收操作上傳;^及接收呼叫的操作,此通常可透過既有蜂巢 ' 執行即是,本具體實施例的蜂巢式電話可程式化 以執仃各種不同來電處理,即是第一至第四處理。因此 使用者可從上述處理而選取於下述的想要處理。 ⑴蜂巢式電話未通知使用者接收來電的第一處理。 二百先,將描述與圖2有關的的一遊戲處理。若要在蜂巢式 電話上玩«,㈣員輸入單元15的使用者操作鍵可❹ 驟=中透過於一顯示器14螢幕上顯示一遊戲清單的蜂巢 式電居而叹疋遊戲模式。在步驟Sa2,使用者可從遊戲清單 而選取一想要的遊戲。透過在顯示器14的螢幕上選取想要 的遊戲’ CPU 11可讀取一遊戲程式,其係對應&自u 或RAM 13的選取遊戲。在步驟…,cpu u可根據程式而 執行-遊戲處理、一按鍵處理、一顯示處理、及一聲音處 理。為^了方便緣故,所有上述處理皆稱為遊戲處理。= Sa3的遊戲處理可連續執行,直到㈣u在步㈣4取消遊 戲模式為止。透過在步驟Sa4中偵測遊戲的結束,cpu u 可在步驟sa5取消遊戲模式。隨後,cpu 21可 上恢復控制成正常電話功能。 果八電治 然後,第一處理將參考圖3和4描述。只要接收一來電, 流程便進行步驟Sbl,其中cpu⑽輸入來電資料(例如, 呼:方的電話號碼),該等來電資料是從經由天線Μ接收來 電信號的發信器18提供。來電資料可寫到ram 13。然後, 流程便進行步驟Sb2,其中一決定可判斷蜂巢式電話是否目 前設定在遊戲模式。如果步驟sb2的一判斷結果是,,否”,流Receive operation upload; ^ and receive call operations, which can usually be performed through the existing honeycomb, that is, the honeycomb phone of this embodiment can be programmed to perform a variety of different incoming call processing, that is, the first to fourth processing . Therefore, the user can select the desired processing from the processing described above. ⑴The cellular phone does not notify the user of the first processing of receiving an incoming call. Two hundred days ago, a game process related to FIG. 2 will be described. To play «on a cellular phone, the user operation keys of the operator input unit 15 can be used to sigh the game mode by displaying a game list on the display 14 screen of a cellular phone. In step Sa2, the user can select a desired game from the game list. By selecting a desired game on the screen of the display 14 ', the CPU 11 can read a game program, which corresponds to & u or RAM 13 for selecting a game. In step ... cpu u can be executed according to the program-game processing, a key processing, a display processing, and a sound processing. For the sake of convenience, all the above processes are called game processes. = Sa3's game processing can be performed continuously until ㈣u cancels the game mode in step ㈣4. By detecting the end of the game in step Sa4, the cpu u can cancel the game mode in step sa5. Subsequently, the CPU 21 can be restored to normal telephone functions. Guoba Electrotherapy Then, the first process will be described with reference to FIGS. 3 and 4. As long as an incoming call is received, the process proceeds to step Sbl, where cpu⑽ enters the incoming call information (for example, the phone number of the caller), and such incoming call information is provided from the transmitter 18 that receives the incoming signal via the antenna M. Caller information can be written to ram 13. Then, the flow proceeds to step Sb2, in which a decision can be made to determine whether the cellular phone is currently set in the game mode. If a judgment result of step sb2 is yes, no ", the flow

Ϊ紙張尺度適财® S -8 - 1230534 五、發明説明( 在^驟Sb3,其中來電通知是傳送給來電聲音產生器 將來電通知傳送給顯示器14或振她。只 ί = 2 來電聲音產生器23便可激勵細4以產 斷使用^日/然後’流程可進行步,_4,其中-決定可判 ^^ 的判斷結果是,,否,,,流程便進行步驟Sb5,其 曰”二疋、:f斷線路是否掛斷。如果步驟讥5的-判斷結果 二可重^程便返回步驟SM。因此,步驟Sb4和Sb5的上述 止。*直到使用者按下對話按鈕、或、線路掛斷為 田使用者按下對話按紐時,流程便進行步驟外6,其中一 來電通知結束便可傳送給來電聲音產生器^。在此,可將 雷:甬Γ 、"束傳迗給顯示器14或振盪器16。只要接收來 電通知、、士來電聲音產生器23便停止來電聲音。铁後, 流程可進行步驟Sb7,其中cpu u可執行一對話處理。即 是,使用者可藉由麥克風21及心22而在蜂巢式電話上對 居"…、、後’使一用者可按下-對話結束按鈕,所以CPU 11可 執了: e 4所不的 '線路掛斷處理。如果步驟Sb5的判斷結 果疋疋/瓜私便進行步驟Sb6,其中一來電通知結束可傳 I -來電茸曰產生器23,以便將來電聲音停止。隨後,CPU 1 1可結束圖3的來電處理。 如果步驟Sb2的判斷結果是,,是",此表示蜂巢式電話是設 定料戲模式,CPUU可立即來電處理,而實質不執行上 述#作。即是’如果使用者選取第一處理,蜂巢式電話遊 -9- 本紙張尺度適财關家鮮(CNST^^^^ 1230534ΪPaper Scale Seica® S -8-1230534 V. Description of the invention (in step Sb3, where the call notification is sent to the call sound generator and the call notification is sent to the display 14 or vibrate her. Only ί = 2 call sound generator 23 can motivate fine 4 to use ^ day / then 'the process can proceed to step, _4, where-the decision result of determining ^^ is yes, no, and the process proceeds to step Sb5, which is called "二 疋" : F Whether the line is disconnected. If the result of step 讥 5-the result of the judgment can be repeated, the process returns to step SM. Therefore, the above steps of steps Sb4 and Sb5 stop. * Until the user presses the dialog button, or, the line When the user hangs up, when the user presses the dialogue button, the process proceeds to step 6. One of the incoming call notifications can be sent to the incoming call sound generator ^. Here, 雷: 雷 Γ, " 束 传 迗To the display 14 or the oscillator 16. As long as the incoming call notification is received, the incoming call sound generator 23 will stop the incoming call sound. After the iron, the flow may proceed to step Sb7, where cpu u may perform a dialog processing. That is, the user may borrow The microphone 21 and the heart 22 On the opposite side, "...," after a user can press the-dialog end button, so the CPU 11 can perform: e 4 does not hang up the line. If the judgment result of step Sb5 疋 疋 / melon Privately, step Sb6 is performed. One of the incoming call notifications can be transmitted I-caller generator 23 to stop the incoming call sound. Then, the CPU 11 can end the incoming call processing of FIG. 3. If the judgment result of step Sb2 is, Yes " This means that the honeycomb phone is set to play mode, the CPUU can immediately process the call without actually performing the above #work. That is, 'If the user selects the first process, the honeycomb phone tour-9-This paper size Shicai Guanjiaxian (CNST ^^^^ 1230534

戲模式進步期間是完全不回應來電。在此情況,使用者未 此回答電話的指示訊息便自動傳送給呼叫方的電話端,此 是類似蜂巢式電話的電源關閉事件。 (2)遊戲中斷達成來電通知的第二處理。 弟一處理將參考圖5和6描述。只要接收一來電,流程便 進行步驟Scl,其中CPU 11可輸入來自發信器18的來電資料 ,以便將它寫入ram 1 3。在步驟Sc2,一決定可判斷蜂巢 式電話是否目前設定在遊戲模式。如果步驟Sc2的一判斷結 果是“是’’,此表示蜂巢式電話是設定於遊戲模式,流程便 進行步驟Sc3,其中對應選取遊戲的遊戲資料是儲存在ram 13明確而s,有關遊戲類型的資料及遊戲進度與得分是 儲存在RAM 13的一特殊區域。然後,流程可進行步驟Sc4 。如果步驟Sc2的判斷結果是”否”,流程便可跳過步驟Sc3 而直接進行步驟以4。 在步驟Sc4,來電通知可傳送給來電聲音產生器23。在』 ’可將來電通知傳送給顯示器14或振盪器16。只要接收/ 知,來電聲音產生器23便可激勵喇叭24,以產生來j 聲=。然後,流程可進行步驟Sc5,其中一決定可判斷使/ 者是否按下對話按鈕。如果步驟Sc5的一判斷姓 流程便進行步驟SC6,其中一決定可判斷線路是職。4 果步驟Se6的-判斷結果^否’’,流程便返回步驟^ “ 驟sc5和se6的上述判斷可重複,直到使用者按下對話按金 、或線路掛斷為止。 當使用者按下對話按鈕時,流程便進行步驟Sc7,其中一 _______ -10- ^ 尺度適用 --一During the progress of the play mode, there is no response to incoming calls at all. In this case, the user automatically transmits the instruction message to the caller's phone without answering the call instruction. This is similar to the power off event of a cellular phone. (2) The game is interrupted to achieve the second process of notification of the incoming call. Yiyi processing will be described with reference to FIGS. 5 and 6. As long as an incoming call is received, the flow proceeds to step Scl, where the CPU 11 can input the incoming call information from the sender 18 in order to write it to ram 1 3. In step Sc2, a decision can be made as to whether or not the cellular phone is currently set in the game mode. If a judgment result of step Sc2 is "Yes", this indicates that the cellular phone is set in the game mode, and the flow proceeds to step Sc3, in which the game data corresponding to the selected game is stored in ram 13 and is clear. The data and game progress and score are stored in a special area of RAM 13. Then, the process can proceed to step Sc4. If the result of the judgment of step Sc2 is "No", the process can skip step Sc3 and proceed directly to step 4. In step Sc4, the incoming call notification can be transmitted to the incoming call sound generator 23. In "", the incoming call notification can be transmitted to the display 14 or the oscillator 16. As long as it is received / known, the incoming call sound generator 23 can excite the speaker 24 to generate the incoming call. Sound =. Then, the process can proceed to step Sc5, one of which can determine whether the ambassador has pressed the dialog button. If the process of judging the last name in step Sc5, proceed to step SC6, one of which can determine that the line is a post. Se6-Judgment result ^ No '', the process returns to step ^ "The above judgments of steps sc5 and se6 can be repeated until the user presses the dialogue deposit, or the line hangs up as stop. When the user presses the dialog button, the process proceeds to step Sc7, one of which _______ -10- ^ scales apply-one

2電通知結束可傳送給來電聲音產生器23。在此,可將— 來電通知結束傳送給顯示器14 哭1⑯十兩 振盪态16 〇來電聲音產生 二:1 應來電通知結束而停止來電聲音。然後,流程可 Γ;Γ=,其中CPUU可執行—對話處理。因此,使用 者可透過麥克風21及心22而在蜂巢式電話上對話。 當使用者按下對話結束按鈕時,、、六 驟灿,其中CPU U可勃Λ/ 更進行圖6顯示的步 一 執仃一線路掛斷處理。在步驟Sd2, :二可判斷蜂巢式電話是否目前是設定於遊戲模式。如 ^Sd2的-判斷結果是”是",流程便進行步驟如,盆 中:巢式電話可進行詢問使用者是否想要重新開始遊戲。 即疋\CPUt,控制顯示器",以便將例如"Res…he 而?::::息顯示在螢幕上。如果使用者操作蜂巢式 電活“疋重新開始遊戲,換句話說,如果步 斷結果是”是,’’流程便進行步驟Sd5,其中cpuu可從職 13的特殊區域讀取遊戲資料,以便將遊戲重新開始。如果2 The end of the electric notification can be transmitted to the incoming call sound generator 23. Here, you can send — the notification of the incoming call to the display 14 cry 1 ⑯ twelve oscillating state 16 〇 Incoming call sound 2: 2: Stop the incoming call sound when the incoming call notification ends. Then, the process can be Γ; Γ =, where the CPUU can execute-dialog processing. Therefore, the user can talk on the cellular phone through the microphone 21 and the heart 22. When the user presses the end button of the dialog, the CPU, the CPU U, and the CPU U can perform the steps shown in FIG. 6 to execute a line hang-up process. In step Sd2, the second step is to determine whether the cellular phone is currently set in the game mode. If ^ Sd2's-judgment result is "Yes", the process will proceed as follows, in the pot: the nested phone can ask the user if he wants to restart the game. That is, CPU \ CPUt, control the display " so that, for example, " Res ... he and? :::: is displayed on the screen. If the user operates the honeycomb electric activity "疋 restart the game, in other words, if the step result is" yes, "the process proceeds to step Sd5 , Cpuu can read the game data from the special area of position 13, in order to restart the game. If

步驟⑽的判斷結果是”否,,,此表示使用者不想要重新開始 遊戲,流程便進行步驟Sd6將遊戲模式取消。 Q ,據^上0二處理,當蜂巢式電話在遊戲模式進行期 曰1接收-來電時時’ CPU⑴更可將遊戲資料儲存在R趟13 ,然後便中斷遊戲以進行來電通知。在完成對話後, 式電話可自動進行-詢問使用者是否想要重新開始遊戲。 如果使用者想要重新開始遊戲,遊戲便可在蜂巢式電話上 重新開始。 (3)透過喇W達成來電通知而無需中斷遊戲的第三處理。 1.-,,. ___________________________________ ___ 本紙張尺度適用中國國家標準The judgment result of step 是 is "No," which indicates that the user does not want to restart the game, and the flow proceeds to step Sd6 to cancel the game mode. Q, according to the above two processes, when the cellular phone is in the game mode, 1 Receiving-When a call comes in, the CPU can even save the game data in R 13 and then interrupt the game for notification of the call. After completing the conversation, the phone can automatically proceed-asking the user if they want to restart the game. If If the user wants to restart the game, the game can be restarted on the cellular phone. (3) Call notification via RaW without interrupting the third process of the game. 1 .- ,,. ___________________________________ ___ This paper standard applies to China National standard

古第三處理將參考圖7描述。當蜂巢式電話接收一來電時, 流^便進行步驟Sel,其中CPU η可輸入來自發信器18的來 電貢料’以便將它寫入RAM 13。在步驟Se2,一決定可判 斷蜂巢式電話是否目前是設定在遊戲模式。如果步驟Se2 勺六判斷結果是”是”,此表示蜂巢式電話設定於遊戲模式 ,^程便進行步驟Se3,其中來電通知可傳送給來電聲音產 =器U。因此,來電聲音產生器23可激勵喇叭24,以產生 來電2 =。當蜂巢式電話響起來電聲音時,可將遊戲聲音 保持靜音。它的設定可使來電通知透過顯示⑽或㈣二 16達成。儘管上述設定,cpu η可執行步驟以3,所以喇叭 24:根據第三處理而產生來電聲音,所以咖η可忽視顯 :^ 14或振盪器16的上述設定。如果步驟Se2的一判斷結果 是”否”,此表示蜂巢式電話不是在遊戲模式,蜂巢式電話 便可執行正常程序實施電話功能。即是,㈣通知可傳送 給來電聲音產生器23、顯示器14、或振盪器16。 在完成步驟Se3或步驟Se4後,流程便進行步驟以5,其中 决疋可判斷使用者是否按下對話按鈕。如果步驟以5的一 ,斷結果是’,否’’,流程便進行步驟Se6,其中—決定可判斷 疋否線路掛斷。如果步驟Se6的一判斷結果是”否,,,流程便 返回步驟se5。隨後,步驟Se5和Se6的上述決定可重複,直 j使用者#下對4按紐、或線路掛斷為止。當使用者按下 f話按料,流程便進行步㈣7,其巾如果蜂巢式電話目 所疋設定於遊戲料,遊戲資料便可儲存在RAM 13。然後 ,流程便進行步驟Se8,其中_來電通知結束可傳送. _________ -12- 本紙張尺度適财_家The ancient third process will be described with reference to FIG. 7. When the cellular phone receives an incoming call, the flow proceeds to step Sel, in which the CPU n can input the incoming data from the transmitter 18 to write it into the RAM 13. In step Se2, a decision can be made as to whether or not the cellular phone is currently set in the game mode. If the judgment result of step Se2 is "Yes", this indicates that the cellular phone is set to the game mode, and the process proceeds to step Se3, in which the call notification can be transmitted to the call sound generator U. Therefore, the incoming sound generator 23 can excite the horn 24 to generate an incoming call 2 =. When the cellular phone makes an electric sound, you can mute the game sound. Its settings allow call notifications to be reached via display ⑽ or ㈣ 2 16. In spite of the above setting, cpu η can perform steps of 3, so speaker 24: generates an incoming call sound according to the third process, so coffee η can ignore the above settings of ^ 14 or oscillator 16. If a judgment result of step Se2 is "No", this means that the cellular phone is not in the game mode, and the cellular phone can execute normal procedures to implement the telephone function. That is, the notification may be transmitted to the incoming sound generator 23, the display 14, or the oscillator 16. After completing step Se3 or step Se4, the flow proceeds to step 5, where it is determined whether the user has pressed the dialog button. If the step has a one of 5 and the result of the disconnection is ‘No’, the flow proceeds to step Se6, where-a decision may be made to determine whether the line is hung up. If a judgment result of step Se6 is "No," the flow returns to step se5. Subsequently, the above decisions of steps Se5 and Se6 can be repeated until the user presses the button 4 or the line is hung up. When used If the user presses f and presses the material, the process proceeds to step 7. If the honeycomb telephone is set to the game material, the game data can be stored in RAM 13. Then, the process proceeds to step Se8, where _Incoming call notification ends Transmittable. _________ -12- This paper is suitable for financial use_ 家

1230534 A7 B7 10 五、發明説明 聲音產生器23、顯示器14、或振盪器16。因此,來電聲音 產生器23可停止來電聲音。在步驟Se9,cpu 11可執行一對 話處理。因此’使用者可在蜂巢式電話上透過麥克風21及 喇叭22而進行對話。 當使用者按下對話結束按鈕時,CPU 11便可執行先前在 圖6的處理。 根據在上述第三處理,當蜂巢式電話在遊戲模式進行期 間接收一來電時,CpU 11可使遊戲退出而將喇叭24激勵, 以產生來電聲音。在此情況,當遊戲到達使用者可休息的 某 Μ段而使用者可按下對話結束按紐時,CPU 1 1可中斷 遊戲而將遊戲資料儲存RAM i 3,然後,它可執行一對話處 理。 (4^透過顯示器達成來電通知而無需中斷遊戲的第四處理。 第四處理將參考圖6和8描述。在第三處理(圖6和7)與第 =處理(圖6和8)之間的不同是在步驟Se3與Sf3之間。即是, 當與在圖7顯#的第三處理相比較時,在圖8顯示的第四處 理的特徵是可使用步驟Sf3取代步驟Se3。即是,當蜂巢式 電話在遊戲模式進步期間接收一來電時,帛四處:不透過 使用味卜八24進行來電通知 '但是可透過使用一部分顯示器 進行來電通知。圖9係顯示一影像範例,該影像可根據第 四處理而在顯示器14的螢幕上顯示。即是,當蜂巢式電話 ::-來電,而使用者正在蜂巢式電話的螢幕上玩釣魚遊 五'妗,CPU 11可自動控制顯示器14,以顯示例如 _ (在圖9的-參考數字4〇)的一指定訊息,而該訊息是 13-1230534 A7 B7 10 V. Description of the invention The sound generator 23, the display 14, or the oscillator 16. Therefore, the incoming call sound generator 23 can stop the incoming call sound. In step Se9, the cpu 11 can perform a conversation process. Therefore, the user can talk on the cellular phone through the microphone 21 and the speaker 22. When the user presses the dialog end button, the CPU 11 can execute the processing previously shown in Fig. 6. According to the third process described above, when the cellular phone receives an incoming call while the game mode is in progress, the CpU 11 can exit the game and excite the speaker 24 to generate an incoming call sound. In this case, when the game reaches a certain M segment where the user can rest and the user can press the dialog end button, the CPU 11 can interrupt the game and store the game data in RAM i 3. Then, it can perform a dialog process . (4 ^ The fourth process of reaching the call notification via the display without interrupting the game. The fourth process will be described with reference to Figs. 6 and 8. Between the third process (Figs. 6 and 7) and the third process (Figs. 6 and 8) The difference is between steps Se3 and Sf3. That is, when compared with the third process shown in FIG. 7, the fourth process shown in FIG. 8 is characterized in that step Sf3 can be used instead of step Se3. When the honeycomb phone receives an incoming call during the progress of the game mode, there are four places: call notification is not performed through the use of Weibu 8 24 ', but call notification can be performed through the use of a part of the display. Figure 9 shows an example of an image, the image can be According to the fourth process, it is displayed on the screen of the display 14. That is, when the cellular phone ::: calls, and the user is playing fishing game on the screen of the cellular phone, the CPU 11 can automatically control the display 14, To display a specified message such as _ (-reference numeral 4 in FIG. 9), and the message is 13-

:勞而幕:;右下角區域以閃蝶方式顯示。當流程進行牛驟 二而有關一來電通知結束時,此訊息可自動從螢幕;;:驟 ===使用f正常可看著顯…的螢幕所 前述第-至i =在勞幕上顯不訊息而與使用者通信。 例如,可省略二 發明的範圍内修改。 的步_),所以二重新開始遊戲(參考圖6 戲,而無需詢問使用者。話時自動重新開始遊 本發明具有下述的各種效果與技術特徵。 (1) 當蜂巢式電話在遊戲模式進行期間接收一來電時,第一 處理可禁止蜂巢式電話進行來電通知。此優點是使用 在玩遊戲時不受干擾。 (2) 當蜂巢式電話在遊戲模式進行期間接收一來電時,第二 處理可在記憶體上儲存提供的資料,並且進行來電通知 。此可保証立即回應來電。在對話完成後,遊戲資料可 從記憶體讀取,以便從遊戲中斷的地方將遊戲重新開始 。此可避免使用者全神貫注於玩遊戲的時間浪費。 (3) 當蜂巢式電話在遊戲模式進行期間接收一來電時,第三 處理可產生來電聲音。在此,使用者在玩遊戲時可不受 干擾’此並不會回應來電而自動切掉。當使用者按下對 話按鈕時,第三處理可在記憶體上自動儲存遊戲資料, 隨後,在對話完成後,遊戲資料可從記憶體讀取,以重 新開始遊戲。此可保証由於對話的暫時中斷遊戲不會嚴 重影響到使用者玩遊戲的記錄得分。正常上,當看榮幕 -14- 本紙張尺度適用中國國家標準(CNS) A4規格(210 X 297公釐) 12 1230534 五、發明説明 ^使用者可透過操作按鍵 果央 饮堤4開闕而玩遊戲。如此,如 果末電通知透過顯示器或透過 動的振盪哭读忐^ x 了爭果八冤口舌主體振 而實番二 會在玩遊戲時容易造成錯誤, 而嚴重衫響到使用者的記錄得分。 ⑷,蜂巢式電話在遊戲模式進行期間接收—來電時,第四 处理可在螢幕上顯示有關來電 點是使用者扁税撖拙士 子日疋几心。此優 更用者在⑽戲時不受到吵雜聲音的干擾,而且在 塑δ丨:田#殊角洛上只顯示指定的訊息並不會嚴重影 i到签莫者的記錄得分。因為使用者正常可在遊戲期間 所以透過只使用顯示器而將來電通知與使用 者通信。此外,可節省不必要的電力消耗。如果使用者 不暫時切斷遊戲,來電通知可持續在螢幕上顯示,直到 使用者按下對話按鈕為止。所以,即使使用者退出在螢 幕上的來電通知顯示,此可避免造成使用者附近人群的 麻煩’因為蜂巢式電話不會製造聲音。 本發明不必然局限於上述具體實施例,因此,可將目前 體貝%例在本發明的範圍内修改,而不致於違背本發明。 -15- 本紙張尺度適财關家鮮(CNS) A4規格(⑽〉〈297公#): Lao Curtain :; The area in the lower right corner is displayed in a flashing butterfly manner. When the process proceeds to the second step and the notification about an incoming call ends, this message can be automatically displayed from the screen; Messages to communicate with users. For example, modifications within the scope of the second invention may be omitted. Step_), so two restart the game (refer to Figure 6 without having to ask the user. The game automatically restarts when talking. The present invention has the following various effects and technical features. (1) When the cellular phone is in the game mode When an incoming call is received during the process, the first process can prohibit the cellular phone from receiving an incoming call notification. This advantage is that it is not disturbed when playing a game. (2) When the cellular phone receives an incoming call during the game mode, the second process The processing can store the provided data in the memory and notify the incoming call. This guarantees an immediate response to the call. After the dialogue is completed, the game data can be read from the memory so that the game can be restarted from where the game was interrupted. This can Avoid wasting user's time wasted on playing the game. (3) When the cellular phone receives an incoming call during the game mode, the third process can generate an incoming call sound. Here, the user can play without interrupting the game. It will not automatically cut off in response to the call. When the user presses the dialog button, the third process can automatically save the game data in the memory Subsequently, after the dialogue is completed, the game data can be read from the memory to restart the game. This can ensure that the temporary interruption of the game due to the dialogue will not seriously affect the user's recorded score of the game. Normally, when watching the glory -14- This paper size is in accordance with Chinese National Standard (CNS) A4 (210 X 297 mm) 12 1230534 V. Description of the invention ^ The user can play the game by operating the Guoyang Drinking Bank 4 button. The electronic notification reads through the display or through a dynamic vibration crying 忐 ^ x The main body of the contestant's tongue is shaken and the real player is likely to cause errors when playing the game, and the user's score is seriously affected by the shirt. 衫, honeycomb style The phone is received during the game mode—the fourth process can display on the screen when the call is received. The caller is the user ’s mind. The user is not affected by the noise during the show. And only display the specified message on the plastic δ 丨 : 田 ## 角 洛 will not seriously affect the record score of the signer. Because the user can normally use the game during the game, only The display communicates the call notification with the user. In addition, it can save unnecessary power consumption. If the user does not temporarily cut off the game, the call notification continues to be displayed on the screen until the user presses the dialog button. So, even The user exits the call notification display on the screen, which can avoid the trouble of the crowd near the user because the cellular phone does not produce sound. The present invention is not necessarily limited to the specific embodiments described above, so the current body can be reduced The examples are modified within the scope of the present invention without violating the present invention. -15- The paper size is suitable for wealth and family (CNS) A4 specifications (⑽> <297 公 #)

Claims (1)

'、、申请專利範圍 1. 種用於具有遊戲裳置▲ 力月匕的蜂巢式電話之來電處理方 法,其包含下列步驟: 的使 模式期間偵測—來電,其中該蜂巢式電話 用者正在玩遊戲;及 電話進 在蜂巢式電話上㈣進行職,而禁 行來電通知。 、 2.:種::具有遊戲裝置功能的蜂巢式電話之來電處理方 法,其包含下列步驟·· 的使 示使用者目前正在 進行來電通知’以允許使用者在蜂巢式電話上進行對 ^遊戲模式期間❹卜來電,其中該蜂巢式電話 用者正在玩遊戲; 儲存遊戲資料到記憶體上,其係表 進行的遊戲狀態; 話; 在對話完成後’自動從該記憶體讀取遊戲資料;及 根據遊戲資料而在蜂巢式電話上重新開始遊戲。 3·如申請專利範圍第2項之蜂巢式電話之來電處理方法,龙 進一步包含下列步驟·· /、 戲進^問使用者是否想要在對話完成之後重新開始遊 以 只要從使用者接收指令,從記憶體讀取遊戲資料, 便重新開始遊戲。 處理方 4· 一種用於具有遊戲裝置功能的蜂巢式電話之來電 法’其包含下列步驟: 本紙張尺度適用中國國家標準(CNS) Μ規格(㈣χ挪公酱) 1230534 修 丨一 丨丨一、申請專利範&quot;Ϊ )3. 曰 在一遊戲模式期間偵測來電,其中該 用者正在玩遊戲; 式電話的使 回應來電,透過產生來電聲音而 知使用者將該來電接收; 丁木電通知,以通 開用者是否按下對話按紐’以便在蜂巢式電話 偵_對話按μ被按下後上,可自動儲存遊戲資 至《己fe體,該遊戲資料孫矣-由 態; f戲貝科係表不使用者目前進行的遊戲 ’子^ 70成後,自動從記憶體讀取該遊戲資料· $ —根據該遊戲資料而在蜂巢式電話上重新開始遊戲。 •種】:具有遊戲裝置功能的蜂巢式電話之來電處理 去,其包含下列步驟: 在遊戲模式期間偵測來電,其中蜂巢式電話 正在玩遊戲; 文用 回應來電’透過在螢幕上顯示指示訊息而進行 知,以通知使用者接收來電; ;/Μ使用者是否在蜂巢式電話上按下對話按鈕開始 話; ^要在對話按紐上偵測到,便可自動儲存遊戲資料 記憶體’而該資料^表示使用者目前執行之—遊戲狀態 在完成對話時,可自動從該記憶體讀取遊戲資料; 根據遊戲貧料而在蜂巢式電話上重新開始遊戲。 6·如申請專利範圍第4或5項之蜂巢式電話之來電處理方法 上 料 狀 裝- 方 者 至 及 n -2-'、 Applicable patent scope 1. An incoming call processing method for a cellular phone with a game dress ▲ Liyue Dagger, which includes the following steps: Detection of an incoming call during the mode, where the user of the cellular phone is Play games; and phone calls are performed on cellular telephones, and call notifications are prohibited. 2 .: Species: Call processing method for a cellular phone with a game device function, which includes the following steps ... to show that the user is currently informing of an incoming call 'to allow the user to play a game on the cellular phone. During the mode, an incoming call is made, in which the user of the hive phone is playing a game; storing the game data on the memory, which is the state of the game being played; words; after the dialogue is completed, the game data is automatically read from the memory; And restart the game on the cellular phone according to the game data. 3. If the incoming call processing method of the cellular phone in item 2 of the patent application scope, Long further includes the following steps... /, Jinjin ^ ask the user if they want to restart the game after the dialog is completed so long as they receive instructions from the user , Read the game data from the memory, and restart the game. Processor 4 · An incoming call method for a cellular phone with a game device function, which includes the following steps: This paper size applies the Chinese National Standard (CNS) M specification (规格 χ㈣ 公 酱) 1230534 Repair Application for patent &quot; Ϊ) 3. Detecting an incoming call during a game mode, in which the user is playing a game; The type of telephone enables the user to respond to the incoming call, and knows that the user received the incoming call by generating an incoming call sound; Dingmu Electric Notify whether the user has pressed the dialogue button to check whether the conversation button μ is pressed on the honeycomb phone, and the game data can be automatically saved to the "self-featured body, the game data". f Playbeke shows that the user's current game '70% is automatically read from the memory after the game is completed. $ — Restart the game on the cellular phone based on the game data. • Species]: Call processing for a cellular phone with a gaming device function, which includes the following steps: Detect incoming calls during the game mode, where the cellular phone is playing the game; respond to incoming calls in the text by displaying instructions on the screen And to know to notify the user to receive the call; / M Whether the user presses the conversation button on the cellular phone to start the conversation; ^ If it is detected on the conversation button, the game data memory can be automatically stored 'and The data ^ indicates that the user is currently executing-the game state can automatically read the game data from the memory when the game state is completed; the game is restarted on the cellular phone according to the game's poor data. 6 · If the incoming call processing method of the cellular telephone of item 4 or 5 of the patent application is applied, the material is loaded-the party to and n -2- 裝· ηLoading · η 1230534 申請專利範圍1230534 Patent Application Scope 只要從使用者接收一 j匕人 , ^ ^ ,從記憶體讀取遊戲資料, 以便重新開始遊戲之裝置。 10.-種具有遊戲裝置功能的蜂巢式電話,其包含: 騎巢式電活的使用者正在玩遊戲之遊戲模式期間内 偵測一來電之裝置; 回應來電,透過產生來電聲音而進行來電通知,以通 知使用者將該來電接收之裝置; 偵測使用者是否按下對話按-,以便在蜂巢式電話上 開始對話之裝置; 裝 摘測到對話按钮已被按下德 白叙一 :牧卜俊,自動將表不使用者目前 進行的遊戲狀態之遊戲資料儲存至記憶體之裝置; 在對話完成後,自動從記憶體讀取該遊戲資料之裝置 :及 訂 根據該遊戲資料而在蜂巢式電話上重新開始遊戲 置。 、 11·一種具有遊戲裝置功能的蜂巢式電話,其包含· 在蜂巢式電話的使用者正在玩遊戲之遊戲二式期間内 偵測來電之裝置; 回應來電,透過在螢幕上顯示指示訊息而進行來電通 知’以通知使用者接收來電之裝置; ㈣使用者是否在蜂巢式電話上按下—對話按始 對話之裝置; σ 侦測到對話按鈕已被按下後,自動將 了衣不使用者目前 進行的遊戲狀態之遊戲資料儲存至記憶體之裝置· -4- 中國國家標準(CNS) Α4規格(21〇Χ297公着) 1230534Just receive a j dagger from the user, ^ ^ and read the game data from the memory in order to restart the game device. 10.- A honeycomb phone with a gaming device function, comprising: a device that detects a call during a game mode during which a user riding a nested electric activity is playing; responds to a call, and notifies the call by generating a call sound To notify the user of the device that received the call; to detect whether the user has pressed the conversation button-to start a conversation on the cellular phone; to detect that the conversation button has been pressed Bu Jun, a device that automatically stores game data that indicates the user ’s current game status to the memory; after the dialogue is completed, a device that automatically reads the game data from the memory: and orders based on the game data in the hive Restart the game device on the mobile phone. 11. A honeycomb phone with a game device function, which includes a device that detects an incoming call while the user of the honeycomb phone is playing a game during the second game mode; responds to an incoming call by displaying an instruction message on the screen Incoming call notification 'to notify the user of the device receiving the incoming call; 按下 Whether the user presses on the cellular phone-the device to start the conversation; σ automatically detects the user after the conversation button has been pressed Device that stores game data in the current game state to memory · -4- Chinese National Standard (CNS) Α4 Specification (21〇297297) 1230534 A8 Βδ C8A8 Βδ C8 在疋成對話後,自動從該記憶體讀取遊戲資料之裝置 ;及 根據遊戲資料而在蜂巢式雷 手果八電活上重新開始遊戲之裝置 Ο 12·如申請專利範圍第項之蜂巢式電… 包 含·· Μ 進^亍詢問,以判斷使用去| $ 研文用考疋否在完成對話之後想要重 新開始遊戲之裝置;及 只要接收到來自使用者之指八 成1 一 百乏^令,便可從該記憶體讀取 貧料遊戲,以重新開始遊戲之裝置。 -5- 本紙張尺度適用中國國家標準(CNS) A4規格--*~~^ -A device that automatically reads game data from the memory after a conversation is completed; and a device that restarts the game on the honeycomb type Thunderbolt Eight Electric Activity according to the game data. 0 12. Such as the honeycomb type of the scope of patent application Electricity ... Contains Μ 亍 亍 亍 inquires to determine whether to use | $ 文 文 用 考 疋 Whether you want to restart the game after the dialogue is completed; Order, the lean game can be read from the memory to restart the game device. -5- This paper size applies to China National Standard (CNS) A4 specification-* ~~ ^-
TW090112171A 2000-05-23 2001-05-22 Incoming call processing method for cellular phone having game device function and cellular phone thereof TWI230534B (en)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2000152007A JP2001333153A (en) 2000-05-23 2000-05-23 Method of processing incoming call in mobile phone with game function

Publications (1)

Publication Number Publication Date
TWI230534B true TWI230534B (en) 2005-04-01

Family

ID=18657484

Family Applications (1)

Application Number Title Priority Date Filing Date
TW090112171A TWI230534B (en) 2000-05-23 2001-05-22 Incoming call processing method for cellular phone having game device function and cellular phone thereof

Country Status (4)

Country Link
JP (1) JP2001333153A (en)
AU (1) AU5877201A (en)
TW (1) TWI230534B (en)
WO (1) WO2001091424A1 (en)

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN102340581A (en) * 2010-07-20 2012-02-01 上海闻泰电子科技有限公司 Device and method for realizing double combat function of mobile game simulator
CN103049339A (en) * 2011-09-09 2013-04-17 微软公司 Resuming applications and/or exempting applications from suspension
CN106559544A (en) * 2015-09-25 2017-04-05 中兴通讯股份有限公司 The incoming call processing method and device of user terminal

Families Citing this family (31)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2002077329A (en) * 2000-08-31 2002-03-15 Nintendo Co Ltd Electronic equipment
JP2002204288A (en) * 2000-11-01 2002-07-19 Sony Computer Entertainment Inc Device and system for executing program, method and program for notifying incoming call and recording medium with incoming call notification program recorded thereon
JP4039851B2 (en) * 2001-12-07 2008-01-30 株式会社エヌ・ティ・ティ・ドコモ Mobile communication terminal, application program execution state control method, application program, and record recording application program
WO2003048915A1 (en) 2001-12-07 2003-06-12 Ntt Docomo, Inc. Mobile communication terminal, method for controlling execution state of application program, application program, and recording medium wherein application program has been recorded
DE60331137D1 (en) * 2002-04-08 2010-03-18 Eighting Kk NETWORK PLAYING, NETWORK PLAYER, AND SERVER
JP4091792B2 (en) 2002-05-17 2008-05-28 株式会社エヌ・ティ・ティ・ドコモ Electronic device, event providing method, program, and recording medium
GB2389761B (en) * 2002-06-13 2006-04-26 Seiko Epson Corp A semiconductor chip for use in a mobile telephone
JP3873013B2 (en) * 2002-08-01 2007-01-24 ソフトバンクモバイル株式会社 Information communication terminal and control method thereof
JP2005051538A (en) * 2003-07-29 2005-02-24 Nec Saitama Ltd Mobile terminal device
JP2005167909A (en) 2003-12-05 2005-06-23 Sanyo Electric Co Ltd Mobile telephone apparatus
JP4563710B2 (en) * 2004-03-30 2010-10-13 京セラ株式会社 Mobile phone terminal device, program management method, and computer program therefor
US7730479B2 (en) 2004-03-30 2010-06-01 Kyocera Corporation Cell-phone terminal, program management method and computer program of same
JP2006060339A (en) * 2004-08-18 2006-03-02 Sharp Corp Mobile communication terminal and still image extraction / synthesis method
JP4558416B2 (en) * 2004-08-31 2010-10-06 パナソニック株式会社 Communication terminal
JP4388073B2 (en) * 2004-10-08 2009-12-24 富士通株式会社 Incoming call notification program, incoming call notification method, and portable terminal device
EP1650937B1 (en) * 2004-10-19 2015-02-11 Nokia Corporation Notifying a user
US7860492B2 (en) 2005-01-31 2010-12-28 Nokia Corporation Method and device for inhibiting interruption of a running application by an event
GB0601919D0 (en) * 2006-01-31 2006-03-15 Sonaptic Ltd Themes for a mobile device
GB2437592A (en) 2006-04-10 2007-10-31 Skype Ltd Indicating communication events on an alternative interface whilst running an application on another interface
US8498723B2 (en) * 2006-05-10 2013-07-30 Qualcomm Incorporated Prioritization of audio streams for platform adaptive audio decoding
JP5082939B2 (en) * 2007-10-24 2012-11-28 富士通モバイルコミュニケーションズ株式会社 Information processing device
JP2009217388A (en) * 2008-03-07 2009-09-24 Toshiba Corp Information processor
CN101634954B (en) * 2008-07-24 2012-12-19 深圳富泰宏精密工业有限公司 Application program interactive management system and method
JP2008259248A (en) * 2008-07-28 2008-10-23 Nintendo Co Ltd Electronic device
JP2008271607A (en) * 2008-07-28 2008-11-06 Nintendo Co Ltd Electronic device
JP5404276B2 (en) * 2009-09-18 2014-01-29 株式会社ソニー・コンピュータエンタテインメント Game device, game interruption program, and storage medium storing game interruption program
JP5174051B2 (en) * 2010-01-18 2013-04-03 京セラ株式会社 Mobile phone equipment
CN101860626A (en) * 2010-06-22 2010-10-13 中兴通讯股份有限公司 Application providing method and mobile terminal
JP5129311B2 (en) * 2010-10-08 2013-01-30 ノキア コーポレイション Method and apparatus for prohibiting interruption of active application due to event
JP2012182796A (en) * 2012-04-02 2012-09-20 Kyocera Corp Mobile electronic apparatus
JP7290833B2 (en) * 2020-05-14 2023-06-14 株式会社カプコン Information processing device and program

Family Cites Families (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2967101B2 (en) * 1991-12-16 1999-10-25 ティーオーエー株式会社 Personal selection receiver
JPH1023115A (en) * 1996-07-02 1998-01-23 Kyocera Corp Mobile phone equipment
JPH10136064A (en) * 1996-10-31 1998-05-22 Aiwa Co Ltd Portable terminal equipment
JPH10295932A (en) * 1997-04-28 1998-11-10 Kyushu Hitachi Maxell Ltd Portable game console
JPH11137851A (en) * 1997-11-07 1999-05-25 Aikomu International:Kk Portable game system
US6775361B1 (en) * 1998-05-01 2004-08-10 Canon Kabushiki Kaisha Recording/playback apparatus with telephone and its control method, video camera with telephone and its control method, image communication apparatus, and storage medium
JP3098991B2 (en) * 1998-05-01 2000-10-16 キヤノン株式会社 Video camera with telephone, control method thereof, and recording medium

Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN102340581A (en) * 2010-07-20 2012-02-01 上海闻泰电子科技有限公司 Device and method for realizing double combat function of mobile game simulator
CN102340581B (en) * 2010-07-20 2015-05-13 上海闻泰电子科技有限公司 Device and method for realizing double combat function of mobile game simulator
CN103049339A (en) * 2011-09-09 2013-04-17 微软公司 Resuming applications and/or exempting applications from suspension
US9361150B2 (en) 2011-09-09 2016-06-07 Microsoft Technology Licensing, Llc Resuming applications and/or exempting applications from suspension
CN106559544A (en) * 2015-09-25 2017-04-05 中兴通讯股份有限公司 The incoming call processing method and device of user terminal

Also Published As

Publication number Publication date
AU5877201A (en) 2001-12-03
JP2001333153A (en) 2001-11-30
WO2001091424A1 (en) 2001-11-29

Similar Documents

Publication Publication Date Title
TWI230534B (en) Incoming call processing method for cellular phone having game device function and cellular phone thereof
JP4056518B2 (en) Portable information terminal, display control method thereof, and program
JP2002199056A (en) Portable telephone set having music reproduction function, method for reproducing music data by portable telephone set having music reproduction function and its program
TWI241117B (en) Method for managing a calling in on a cellular phone
JPH10257135A (en) Mobile phone equipment
CN101179618B (en) Incoming call prompting method for terminal
JP5688347B2 (en) COMMUNICATION DEVICE, COMMUNICATION SYSTEM, AND PROGRAM
JP2003046603A (en) Music player combined mobile phone
JP4623032B2 (en) Communication device, control program
KR19990011394A (en) Automatic answering machine for sending specific message to specific person and its method
JP2009212601A (en) Telephone set, and speech communication ending method
JP4972886B2 (en) Mobile radio terminal device
KR100614748B1 (en) Keytone recording and playback method in mobile communication terminal
JP2000134322A (en) Telephone set
WO2007142027A1 (en) Cellular phone
JP4651294B2 (en) Mobile terminal device
JP4375421B2 (en) Communication device, control program
TWI253579B (en) MP3 player with wireless headset for communication with mobile phone
JP3479805B2 (en) Voice information service system
JP2004147091A (en) Communication device
JPH10173767A (en) Mobile phone
JPH09307607A (en) Mobile phone and its calling method
JP2009141567A (en) Hands-free system
JPH1168927A (en) Answering machine
JP2001352370A (en) Portable terminal with automatic playing function

Legal Events

Date Code Title Description
MM4A Annulment or lapse of patent due to non-payment of fees