TW201937235A - Near-eye displaying method with imaging at multiple depths of field arranging at least one collimation light direction changing element on the path of light for the light beam from the collimation element - Google Patents
Near-eye displaying method with imaging at multiple depths of field arranging at least one collimation light direction changing element on the path of light for the light beam from the collimation element Download PDFInfo
- Publication number
- TW201937235A TW201937235A TW107106033A TW107106033A TW201937235A TW 201937235 A TW201937235 A TW 201937235A TW 107106033 A TW107106033 A TW 107106033A TW 107106033 A TW107106033 A TW 107106033A TW 201937235 A TW201937235 A TW 201937235A
- Authority
- TW
- Taiwan
- Prior art keywords
- light
- multiple depth
- display method
- eye display
- field imaging
- Prior art date
Links
- 238000000034 method Methods 0.000 title claims abstract description 38
- 238000003384 imaging method Methods 0.000 title claims abstract description 36
- 230000008859 change Effects 0.000 claims abstract description 13
- 239000004973 liquid crystal related substance Substances 0.000 claims description 49
- 230000000694 effects Effects 0.000 claims description 18
- 230000003287 optical effect Effects 0.000 claims description 11
- 238000012800 visualization Methods 0.000 claims description 5
- 238000005516 engineering process Methods 0.000 claims description 4
- 239000002096 quantum dot Substances 0.000 claims description 4
- 238000005286 illumination Methods 0.000 claims description 3
- 230000001678 irradiating effect Effects 0.000 abstract 1
- 238000010586 diagram Methods 0.000 description 4
- 238000007796 conventional method Methods 0.000 description 3
- 230000003190 augmentative effect Effects 0.000 description 2
- 239000011521 glass Substances 0.000 description 2
- 230000008569 process Effects 0.000 description 2
- 230000009471 action Effects 0.000 description 1
- 239000003086 colorant Substances 0.000 description 1
- 239000002131 composite material Substances 0.000 description 1
- 210000003128 head Anatomy 0.000 description 1
- 230000001151 other effect Effects 0.000 description 1
- 238000012827 research and development Methods 0.000 description 1
- 230000004044 response Effects 0.000 description 1
- 230000002194 synthesizing effect Effects 0.000 description 1
Landscapes
- Liquid Crystal (AREA)
Abstract
Description
本發明係關於一種具有多重景深顯像的近眼顯示方法,特別是指一種能夠使任兩個畫素所發出的光束交疊而產生不同位置聚焦,以使輸出的影像能夠呈現多重景深之近眼顯示方法。The present invention relates to a near-eye display method with multiple depth of field imaging, in particular to a near-eye display capable of overlapping beams emitted by any two pixels to produce different positions of focus so that the output image can exhibit multiple depths of field. method.
因應現代社會對即時資訊的需求增高,隨選資訊的傳遞備受重視。近眼顯示器由於具有可攜性,並結合電子裝置可隨時更新並傳遞圖像、色彩或文字,因此為可攜型個人資訊裝置的一個很好的選擇。早期近眼顯示器多為軍事或政府用途。近來有廠商看到商機,將近眼顯示器引入家用。此外,娛樂相關業者也看中這塊市場的潛力,例如家用遊樂器及遊樂器軟體相關廠商已有投入研發。In response to the increasing demand for instant information in modern society, the delivery of on-demand information has received much attention. The near-eye display is a good choice for portable personal information devices because of its portability and the ability to update and deliver images, colors or text at any time in conjunction with electronic devices. Early near-eye displays were mostly military or government use. Recently, some manufacturers have seen business opportunities and introduced near-eye displays to homes. In addition, entertainment-related industry also sees the potential of this market, such as home game instruments and game software related manufacturers have invested in research and development.
目前近眼顯示器(NED)係包括了頭戴式顯示器(HMD),其可將影像直接投射至觀看者的眼睛中,這類顯示器可藉由合成虛擬大幅面顯示表面來克服其他行動顯示形式因素所提供的有限螢幕尺寸,或可用於虛擬或擴增實境應用。Currently, the near-eye display (NED) includes a head-mounted display (HMD) that projects images directly into the viewer's eyes. This type of display can overcome other action display form factors by synthesizing a virtual large-format display surface. Available in a limited screen size, or for virtual or augmented reality applications.
而該近眼顯示器能再細分為兩大類別:沉浸式顯示器和透視顯示器。其中在虛擬實境(VR)環境中可採用沉浸式顯示器以使用合成呈現影像來完全地涵蓋使用者的視野。而在擴增實境(AR)之應用則能夠採用透視顯示器,其中可在實體環境的使用者之視野中重疊文字、其他合成註解、或影像。在顯示技術方面,AR應用需要半透明顯示器(例如,藉由光學或電光方法來實現),使得可以近眼顯示器來同時地觀看實體世界。The near-eye display can be subdivided into two major categories: immersive displays and see-through displays. An immersive display can be employed in a virtual reality (VR) environment to fully encompass the user's field of view using a composite rendered image. In augmented reality (AR) applications, a see-through display can be used in which text, other synthetic annotations, or images can be overlaid in the field of view of the user in a physical environment. In terms of display technology, AR applications require a translucent display (eg, by optical or electro-optic methods) such that a near-eye display can be used to simultaneously view the physical world.
但由於人的肉眼不能調焦(聚焦)於置放在近距離(例如,當使用者正戴著眼鏡時,閱讀用放大鏡的透鏡到使用者的眼睛之間的距離)內的物件之事實而難以建構。因此,近眼顯示器則必須經過調整來使觀看者能舒適的使用,否則將會導致發生失焦等影響使用之情況發生,然而傳統則是使用複雜且笨重的光學元件來進行調整,但由於近眼顯示器大多是必須直接配戴於觀看者的頭上,故太過於笨重之近眼顯示器則往往無法被消費者所接受。However, since the human eye cannot focus (focus) on the fact that the object is placed at a close distance (for example, when the user is wearing glasses, reading the distance between the lens of the magnifying glass and the user's eyes). Difficult to construct. Therefore, the near-eye display must be adjusted to make the viewer comfortable to use, otherwise it will cause the occurrence of defocusing and other effects, but the traditional use of complex and cumbersome optical components to adjust, but because of the near-eye display Most of them must be worn directly on the viewer's head, so the near-cuddly near-eye display is often not acceptable to consumers.
因此,為了克服上述問題,若能夠使任兩個或兩個以上的畫素所發出的光束交疊而產生聚焦,以使輸出的影像能夠清晰呈現,如此將不需使用笨重的光學元件,且亦能夠節省使用笨重的光學元件所產生的額外成本,如此應為一最佳解決方案。Therefore, in order to overcome the above problem, if the beams emitted by any two or more pixels can be overlapped to generate focus so that the output image can be clearly presented, it is not necessary to use bulky optical components, and It also saves the extra cost of using bulky optical components, which should be an optimal solution.
可達成上述具有多重景深顯像的近眼顯示方法,其方法為: (1) 係能夠透過一自發光顯示器上之一個或多個畫素對一準直元件發出光源照射,以使穿過該準直元件之入射光能夠達到準直效果;以及 (2) 而至少一個準直光方向改變元件能夠設置於該準直元件之光束的光線方向路徑上,用以改變至少兩個畫素所發出的準直光方向,以能夠於不同位置交疊而產生聚焦並改變景深。The above-mentioned near-eye display method with multiple depth of field imaging can be achieved by: (1) being capable of emitting a light source to a collimating element through one or more pixels on a self-illuminating display, so as to pass through the standard The incident light of the straight element can achieve a collimating effect; and (2) at least one of the collimating light direction changing elements can be disposed on the light direction path of the light beam of the collimating element for changing at least two pixels Collimate the light direction to overlap at different locations to produce focus and change depth of field.
更具體的說,所述自發光顯示器所使用之顯示技術係為有機發光二極體(OLED)、微發光二極體(micro LED) 、量子點(Quantum dot))、雷射或是其他任何形式的主動發光源。More specifically, the display technology used in the self-luminous display is an organic light emitting diode (OLED), a micro LED, a quantum dot, a laser, or any other. Form of active illumination source.
更具體的說,所述自發光顯示器係為透明顯示器或是非透明顯示器。More specifically, the self-luminous display is a transparent display or a non-transparent display.
更具體的說,所述準直元件係為微透鏡(mircrolens)、平面超穎透鏡(flat meta-lens)或是液晶光空間調變器(LCSLM) 。More specifically, the collimating element is a microlens, a flat meta-lens or a liquid crystal optical spatial modulator (LCSLM).
更具體的說,所述平面超穎透鏡能夠達到屈光鏡的效果,用以使光線方向能夠達到準直效果。More specifically, the planar ultra-lens lens can achieve the effect of the refracting mirror to achieve the collimation effect of the light direction.
更具體的說,所述液晶光空間調變器係具有液晶,能夠藉由改變電壓調整液晶排列,以使每一個畫素之入射光之光線方向能夠達到準直效果。More specifically, the liquid crystal light spatial modulator has a liquid crystal, and the liquid crystal alignment can be adjusted by changing the voltage so that the direction of the light of the incident light of each pixel can achieve the collimation effect.
更具體的說,所述準直光方向改變元件係為微透鏡(mircrolens)、平面超穎透鏡(flat meta-lens)或是液晶光空間調變器(LCSLM) 。More specifically, the collimated light direction changing element is a microlens, a flat meta-lens or a liquid crystal optical spatial modulator (LCSLM).
更具體的說,所述微透鏡用以使至少兩個經準直後的光束係能夠交疊而產生聚焦。More specifically, the microlenses are used to enable at least two collimated beam systems to overlap to produce focus.
更具體的說,所述平面超穎透鏡係包含有複數個具有凸粒之區域,用以調整改變準直光前進的方向使至少兩個經準直後的光束係能夠交疊而產生聚焦。More specifically, the planar ultra-lens lens system includes a plurality of regions having bumps for adjusting the direction in which the collimated light is changed to enable at least two collimated beam systems to overlap to produce focus.
更具體的說,所述透過另外兩個不同具有凸粒之區域,來使至少兩個經準直後的光束於不同位置產生交疊,以達到不同位置交疊而產生聚焦之多重景深顯像。More specifically, the two different collimated regions are caused to intersect at least two collimated beams at different locations to achieve overlapping multiple depth-of-field visualizations at different locations.
更具體的說,所述透過其中一個相同、另外一個不同具有凸粒之區域,來使兩個經準直後的光束於不同位置產生交疊,以達到不同位置交疊而產生聚焦之多重景深顯像。More specifically, the one through the same, another different region having convex ridges, causes the two collimated beams to overlap at different positions to achieve overlapping of different positions to generate multiple depth of field of focus. image.
更具體的說,所述液晶光空間調變器係具有液晶,能夠藉由改變電壓調整液晶排列,以改變經準直後之光束方向,來使至少兩個所達到準直效果的光束係能夠交疊而產生聚焦。More specifically, the liquid crystal light spatial modulator has a liquid crystal, and the liquid crystal alignment can be adjusted by changing the voltage to change the collimated beam direction, so that at least two collimated beam systems can be delivered. Stack to create focus.
更具體的說,所述能夠改變至少兩個液晶上的驅動電壓,以使兩個經準直後的光束於不同位置產生交疊,來達到不同位置交疊而產生聚焦之多重景深顯像。More specifically, the ability to vary the drive voltage on at least two of the liquid crystals to cause the two collimated beams to overlap at different locations to achieve overlapping multiple depth-of-field visualizations at different locations.
更具體的說,所述能夠改變至少一個不同的液晶上的驅動電壓,以使兩個經準直後的光束於不同位置產生交疊,來達到不同位置交疊而產生聚焦之多重景深顯像。More specifically, the ability to vary the drive voltage on at least one of the different liquid crystals causes the two collimated beams to overlap at different locations to achieve overlapping multiple depth-of-field visualizations at different locations.
更具體的說,所述畫素係指單一畫素或是包含有數個畫素的畫素群。More specifically, the pixel refers to a single pixel or a pixel group containing a plurality of pixels.
有關於本發明其他技術內容、特點與功效,在以下配合參考圖式之較佳實施例的詳細說明中,將可清楚的呈現。Other details, features, and advantages of the present invention will be apparent from the following description of the preferred embodiments.
請參閱第1圖,為本發明具有多重景深顯像的近眼顯示方法之流程示意圖,由圖中可知,其步驟為: (1) 係能夠透過一自發光顯示器上之一個或多個畫素對一準直元件發出光源照射,以使穿過該準直元件之入射光能夠達到準直效果101;以及 (2) 而至少一個準直光方向改變元件能夠設置於該準直元件之光束的光線方向路徑上,用以改變至少兩個畫素所發出的準直光方向,以能夠於不同位置交疊而產生聚焦並改變景深102。Please refer to FIG. 1 , which is a schematic flow chart of a near-eye display method with multiple depth of field imaging according to the present invention. The steps are as follows: (1) capable of transmitting one or more pixel pairs on a self-illuminating display a collimating element emits light from the source such that incident light passing through the collimating element can achieve a collimating effect 101; and (2) at least one collimated light direction changing element can be disposed on the beam of the collimating element The direction path is used to change the collimated light direction emitted by the at least two pixels to be able to overlap at different positions to generate focus and change the depth of field 102.
而上述流程中,所使用的自發光顯示器1所使用之顯示技術係為能夠自主發光的顯示器,而該自發光顯示器1係能夠透明顯示器或是非透明顯示器,且該自發光顯示器之類型能夠為有機發光二極體(OLED)、微發光二極體(micro LED)、量子點(Quantum dot) 、 雷射或其他任何形式的主動發光源。In the above process, the display technology used in the self-luminous display 1 is a display capable of autonomous illumination, and the self-luminous display 1 can be a transparent display or a non-transparent display, and the type of the self-luminous display can be organic Light-emitting diodes (OLEDs), micro-LEDs, quantum dots, lasers, or any other form of active light source.
而該準直元件係為微透鏡(mircrolens)、液晶光空間調變器(Liquid Crystal Spatial Light Modulator, LCSLM)或是平面超穎透鏡(flat meta-lens),其中不同類型的準直元件說明如下: (1) 微透鏡(mircrolens): 如第2A圖所示,該微透鏡2係位於該自發光顯示器1所發出光束之光線方向行進的路徑上,而當運作時,如第2B圖所示,用以能夠讓該自發光顯示器1上之至少一個畫素11所入射的光束之光線方向能夠達到準直效果。 (2) 液晶光空間調變器(LCSLM): 如第3A圖所示,該液晶光空間調變器3內具有數個液晶31,而當該自發光顯示器1上之至少一個畫素11發出入射的光束時,如第3B圖所示,能夠進一步改變接觸到至少一個畫素11所入射的光束之液晶31上的驅動電壓來使畫素11所入射的光束之光線方向能夠達到準直效果(而改變液晶31上的驅動電壓來改變液晶相位所使用之控制設備為習用技術,故不額外說明)。 (3) 平面超穎透鏡(flat meta-lens): 如第4A圖所示,該平面超穎透鏡4係包含有複數個具有凸粒之區域41,而當運作時,如第4B圖所示,其中至少一個畫素11所入射的光束能夠透過其中一個區域41使光線方向能夠達到準直效果(而平面超穎透鏡4讓光線朝不同方向前進是習用技術,故不額外說明),而該平面超穎透鏡(flat meta-lens)亦即指奈米凸粒形成之超穎平面(metasurface) ,具有屈光與改變準直光方向的功能。The collimating component is a micro lens, a liquid crystal spatial light modulator (LCSLM) or a flat meta-lens, wherein different types of collimating components are described below. (1) mircrolens: as shown in FIG. 2A, the microlens 2 is located on a path in which the light beam emitted from the self-luminous display 1 travels, and when operated, as shown in FIG. 2B The light source direction of the light beam incident on the at least one pixel 11 on the self-luminous display 1 can be made to achieve a collimating effect. (2) Liquid crystal light spatial modulator (LCSLM): as shown in FIG. 3A, the liquid crystal light spatial modulator 3 has a plurality of liquid crystals 31, and at least one pixel 11 on the self-luminous display 1 is emitted. When the incident light beam is as shown in FIG. 3B, the driving voltage on the liquid crystal 31 contacting the light beam incident on the at least one pixel 11 can be further changed to make the light direction of the light beam incident on the pixel 11 collimate. (The control device used to change the driving voltage on the liquid crystal 31 to change the phase of the liquid crystal is a conventional technique, and therefore no additional explanation). (3) Flat meta-lens: As shown in Fig. 4A, the planar superlens 4 system includes a plurality of regions 41 having bumps, and when operated, as shown in Fig. 4B The light beam incident on at least one of the pixels 11 can pass through one of the regions 41 to enable the light direction to achieve a collimating effect (while the planar super-lens lens 4 allows the light to travel in different directions is a conventional technique, so no additional explanation), and The flat meta-lens also refers to the metasurface formed by nano-convex, which has the function of refraction and changing the direction of collimated light.
而該準直光方向改變元件係為微透鏡(mircrolens)、液晶光空間調變器(LCSLM)或是平面超穎透鏡(flat meta-lens),其中不同類型的準直光方向改變元件說明如下: (1) 微透鏡(mircrolens): (a) 其中該微透鏡2之結構與第2A圖相同,用以使至少兩個達到準直效果的光束係能夠交疊而產生虛像之焦點; (b) 其中透過兩個不同的微透鏡2,來使兩個所達到準直效果的光束產生交疊,並再使用另一個微透鏡2於不同位置交疊而產生聚焦之多重景深顯像。 (2) 液晶光空間調變器(LCSLM): (a) 其中該液晶光空間調變器3之結構與第3A圖相同,內具有數個液晶31,其用於調整準直光方向之運作原理則是來改變接觸到其中兩個畫素所入射的光束之液晶31上的驅動電壓,來使至少兩個所達到準直效果的光束改變方向達到交疊而產生虛像之焦點; (b) 其中能夠改變至少兩個不同的液晶31上的驅動電壓,以使兩個所達到準直效果的光束於不同位置產生交疊,來達到不同位置交疊而產生聚焦之多重景深顯像; (c) 其中能夠使一個液晶31上的驅動電壓不改變,但改變至少另一個不同的液晶31上的驅動電壓,則能使兩個所達到準直效果的光束於不同位置產生交疊,來達到不同位置交疊而產生聚焦之多重景深顯像。 (3) 平面超穎透鏡(flat meta-lens): (a) 其中該平面超穎透鏡4之結構與第4A圖相同,用以使至少兩個達到準直效果的光束係能夠交疊而產生虛像之焦點; (b) 其中透過兩個不同的具有凸粒之區域41,來使兩個所達到準直效果的光束於不同位置產生交疊,以達到不同位置交疊而產生聚焦之多重景深顯像; (c) 其中透過其中一個相同、另外一個不同的具有凸粒之區域41,來使兩個所達到準直效果的光束於不同位置產生交疊,以達到不同位置交疊而產生聚焦之多重景深顯像。The collimated light direction changing element is a micro lens, a liquid crystal light spatial modulator (LCSLM) or a flat meta-lens, wherein different types of collimated light direction changing elements are described below. (1) mircrolens: (a) wherein the structure of the microlens 2 is the same as that of FIG. 2A, so that at least two beams of the collimating effect can be overlapped to produce a focus of the virtual image; Wherein two different microlenses 2 are used to overlap the two collimated beams, and another microlens 2 is used to overlap at different positions to produce a focused multiple depth of field image. (2) Liquid crystal light spatial modulator (LCSLM): (a) The liquid crystal light spatial modulator 3 has the same structure as that of Fig. 3A, and has a plurality of liquid crystals 31 for adjusting the operation of the collimated light direction. The principle is to change the driving voltage on the liquid crystal 31 contacting the light beam incident on the two pixels, so that at least two beams of the collimated effect are changed in direction to overlap to produce a virtual image focus; (b) Wherein the driving voltages on the at least two different liquid crystals 31 can be changed such that the two collimated beams are overlapped at different positions to achieve overlapping multiple depth of field images at different positions; (c Wherein the driving voltage on one liquid crystal 31 can be changed, but changing the driving voltage on at least one of the other different liquid crystals 31 enables the two collimated beams to overlap at different positions to achieve different The positions overlap to produce multiple depth of field images of focus. (3) Flat meta-lens: (a) wherein the planar super-lens 4 has the same structure as that of FIG. 4A, so that at least two beam systems that achieve the collimation effect can be overlapped. The focus of the virtual image; (b) through the two different regions 41 with bumps, so that the two collimated beams are overlapped at different positions to achieve overlapping multiple depths of focus at different positions. (c) wherein one of the same and another different regions 41 having bumps is used to cause the two collimated beams to overlap at different positions to achieve different positions to produce focus. Multiple depth of field imaging.
而當實際要產生多重景深顯像時,能夠搭配不同的準直元件及不同的準直光方向改變元件,搭配樣態如下: (1) 準直元件使用微透鏡(mircrolens),而該準直光方向改變元件能夠使用微透鏡(mircrolens)、液晶光空間調變器(LCSLM)或是平面超穎透鏡(flat meta-lens) 。 (2) 準直元件使用液晶光空間調變器(LCSLM),而該準直光方向改變元件能夠使用同一個液晶光空間調變器(LCSLM)。 (3) 準直元件使用平面超穎透鏡(flat meta-lens),而該準直光方向改變元件能夠使用同一個平面超穎透鏡(flat meta-lens)。 (4) 準直元件使用平面超穎透鏡(flat meta-lens) ,而該準直光方向改變元件能夠使用微透鏡(mircrolens)、液晶光空間調變器(LCSLM)或是平面超穎透鏡(flat meta-lens)。When it is actually necessary to generate multiple depth of field imaging, it can be matched with different collimating components and different collimating light direction changing components, and the matching state is as follows: (1) The collimating component uses micromirrors, and the collimation The light direction changing element can use a microlens, a liquid crystal light spatial modulator (LCSLM) or a flat meta-lens. (2) The collimating element uses a liquid crystal light spatial modulator (LCSLM), and the collimating light direction changing element can use the same liquid crystal optical spatial modulator (LCSLM). (3) The collimating element uses a flat meta-lens, and the collimating light direction changing element can use the same flat meta-lens. (4) The collimating element uses a flat meta-lens, and the collimating light direction changing element can use a microlens, a liquid crystal spatial modulator (LCSLM) or a planar super-lens ( Flat meta-lens).
如第5A圖所示,所使用的準直元件為微透鏡2,而該準直光方向改變元件為液晶光空間調變器3,其中當微透鏡2能夠將該自發光顯示器1上之兩個畫素11所入射的光束之光線方向能夠達到準直效果後,再透液晶光空間調變器3之液晶31調整其中一個或多個畫素11之光束的準直光方向,以於兩個畫素11的影像能夠延伸重疊匯合為一虛像51,之後如第5B圖所示,則能夠調整液晶31之相位以改變準直光方向,將能夠使兩個畫素11的影像能夠重疊匯合於另一位置,以形成另一個虛像52來使景深拉長,因此透過上述做法,則能夠不斷調整液晶31之相位,來讓人眼6能夠看到多個連續的虛像,以達到多重景深顯像之目的。As shown in FIG. 5A, the collimating element used is the microlens 2, and the collimated light direction changing element is the liquid crystal optical spatial modulator 3, wherein when the microlens 2 is capable of the two on the self-luminous display 1 After the direction of the light beam incident on the pixel 11 can achieve the collimation effect, the liquid crystal 31 of the liquid crystal spatial modulator 3 adjusts the collimated light direction of the beam of one or more of the pixels 11 to The images of the pixels 11 can be extended and merged into a virtual image 51. Then, as shown in FIG. 5B, the phase of the liquid crystal 31 can be adjusted to change the direction of the collimated light, so that the images of the two pixels 11 can be overlapped and merged. In another position, the other virtual image 52 is formed to lengthen the depth of field. Therefore, by the above method, the phase of the liquid crystal 31 can be continuously adjusted, so that the eye 6 can see a plurality of consecutive virtual images to achieve multiple depth of field display. For the purpose.
另外,亦能夠使用單一元件進行準直及調整準直光方向,說明如下: (1) 能夠將該微透鏡2直接進行準直及調整準直光方向,然而不同的微透鏡經過製程能夠預設調整準直光方向不同,故如第6A圖所示,兩個不同微透鏡2經由準直後,再使兩個所達到準直效果的光束交疊而產生虛像之焦點,然而若是要形成另一個虛像之焦點,則如第6B圖所示,透過另一個微透鏡2與原本由微透鏡2達到準直效果的光束進行交疊並產生另一個虛像之焦點。 (2) 亦能夠僅使用液晶光空間調變器3或是平面超穎透鏡4同時進行準直及調整準直光方向,而液晶光空間調變器3之液晶31更能夠直接改變液晶31上的驅動電壓來調整準直光方向以形成不同位置的虛像之焦點,然而平面超穎透鏡4則必須透過多個不同具有凸粒之區域41來形成不同位置的虛像之焦點。In addition, it is also possible to use a single component for collimating and adjusting the collimated light direction, as follows: (1) The microlens 2 can be directly collimated and the collimated light direction can be adjusted, but different microlenses can be preset through the process. Adjusting the direction of the collimated light is different, so as shown in Fig. 6A, after the two different microlenses 2 are collimated, the beams of the two collimated effects are overlapped to produce the focus of the virtual image, but if another image is to be formed, The focus of the virtual image is as shown in Fig. 6B, and the other microlens 2 overlaps with the light beam which is originally collimated by the microlens 2 and produces the focus of the other virtual image. (2) It is also possible to simultaneously collimate and adjust the collimated light direction using only the liquid crystal light spatial modulator 3 or the planar super-lens lens 4, and the liquid crystal 31 of the liquid crystal optical spatial modulator 3 can directly change the liquid crystal 31 The driving voltage is used to adjust the direction of the collimated light to form the focus of the virtual image at different positions. However, the planar super-lens 4 must pass through a plurality of different regions 41 having bumps to form the focus of the virtual image at different positions.
本發明所提供之具有多重景深顯像的近眼顯示方法,與其他習用技術相互比較時,其優點如下: 1. 本發明係能夠使兩個或兩個以上之畫素所發出的光束交疊而於不同位置產生聚焦,以使輸出的影像呈現多重景深顯像之效果,而上述畫素係指單一畫素或是包含有數個畫素的畫素群。 2. 本發明之液晶光空間調變器係能夠直接調整準直光方向,因此不須移動畫素位置,即可使兩個畫素所發出的光束交疊而於不同位置產生聚焦,如此將能夠節省使用其他光學元件所產生的額外成本。The near-eye display method with multiple depth of field imaging provided by the present invention has the following advantages when compared with other conventional techniques: 1. The present invention is capable of overlapping beams emitted by two or more pixels. The focus is generated at different positions so that the output image exhibits multiple depth of field imaging effects, and the above pixel refers to a single pixel or a pixel group containing a plurality of pixels. 2. The liquid crystal light spatial modulator of the present invention can directly adjust the direction of the collimated light, so that the beams emitted by the two pixels can be overlapped and the focus can be generated at different positions without moving the pixel position. It saves the extra cost of using other optical components.
本發明已透過上所述之實施例揭露如上,然其並非用以限定本發明,任何熟悉此一技術領域具有通常知識者,在瞭解本發明前述的技術特徵及實施例,並在不脫離本發明之精神和範圍內,當可作些許之更動與潤飾,因此本發明之專利保護範圍須視本說明書所附之請求項所界定者為準。The present invention has been disclosed above by the above-described embodiments, and is not intended to limit the present invention. Any of those skilled in the art can understand the foregoing technical features and embodiments of the present invention without departing from the present invention. In the spirit and scope of the invention, the scope of the invention is to be determined by the scope of the appended claims.
1‧‧‧自發光顯示器1‧‧‧ Self-illuminating display
11‧‧‧畫素11‧‧‧ pixels
2‧‧‧微透鏡2‧‧‧Microlens
3‧‧‧液晶光空間調變器3‧‧‧LCD light space modulator
31‧‧‧液晶31‧‧‧LCD
4‧‧‧平面超穎透鏡4‧‧‧ planar super-lens lens
41‧‧‧奈米級透鏡41‧‧‧Nano lens
51‧‧‧虛像51‧‧‧virtual image
52‧‧‧虛像52‧‧‧virtual image
6‧‧‧人眼 6‧‧‧ human eyes
[第1圖]係本發明具有多重景深顯像的近眼顯示方法之流程示意圖。 [第2A圖]係本發明具有多重景深顯像的近眼顯示方法之第一實施架構示意圖。 [第2B圖]係本發明具有多重景深顯像的近眼顯示方法之第一實施應用示意圖。 [第3A圖]係本發明具有多重景深顯像的近眼顯示方法之第二實施架構示意圖。 [第3B圖]係本發明具有多重景深顯像的近眼顯示方法之第二實施應用示意圖。 [第4A圖]係本發明具有多重景深顯像的近眼顯示方法之第三實施架構示意圖。 [第4B圖]係本發明具有多重景深顯像的近眼顯示方法之第三實施應用示意圖。 [第5A圖]係本發明具有多重景深顯像的近眼顯示方法之多重景深示意圖。 [第5B圖]係本發明具有多重景深顯像的近眼顯示方法之多重景深示意圖。 [第6A圖]係本發明具有多重景深顯像的近眼顯示方法之另一實施多重景深示意圖。 [第6B圖]係本發明具有多重景深顯像的近眼顯示方法之另一實施多重景深示意圖。[Fig. 1] is a flow chart showing a near-eye display method with multiple depth of field imaging of the present invention. [Fig. 2A] is a schematic view showing the first implementation architecture of the near-eye display method with multiple depth of field imaging of the present invention. [Fig. 2B] is a schematic view showing the first implementation application of the near-eye display method with multiple depth of field imaging of the present invention. [Fig. 3A] is a schematic view showing a second embodiment of the near-eye display method of the present invention having multiple depth of field imaging. [Fig. 3B] is a schematic view showing a second implementation application of the near-eye display method with multiple depth of field imaging of the present invention. [Fig. 4A] is a schematic view showing a third embodiment of the near-eye display method of the present invention having multiple depth of field imaging. [Fig. 4B] Fig. 4 is a schematic view showing a third implementation application of the near-eye display method with multiple depth of field imaging of the present invention. [Fig. 5A] is a schematic diagram of multiple depth of field of the near-eye display method with multiple depth of field imaging of the present invention. [Fig. 5B] is a schematic diagram of multiple depth of field of the near-eye display method with multiple depth of field imaging of the present invention. [Fig. 6A] is a schematic diagram showing multiple depth of field of another embodiment of the near-eye display method with multiple depth of field imaging of the present invention. [Fig. 6B] is a schematic diagram showing multiple depth of field of another embodiment of the near-eye display method with multiple depth of field imaging of the present invention.
Claims (15)
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| TW107106033A TWI691739B (en) | 2018-02-22 | 2018-02-22 | Near-eye display method with multiple depth of field imaging |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| TW107106033A TWI691739B (en) | 2018-02-22 | 2018-02-22 | Near-eye display method with multiple depth of field imaging |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| TW201937235A true TW201937235A (en) | 2019-09-16 |
| TWI691739B TWI691739B (en) | 2020-04-21 |
Family
ID=68618584
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| TW107106033A TWI691739B (en) | 2018-02-22 | 2018-02-22 | Near-eye display method with multiple depth of field imaging |
Country Status (1)
| Country | Link |
|---|---|
| TW (1) | TWI691739B (en) |
Cited By (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN111751988A (en) * | 2020-06-16 | 2020-10-09 | 深圳珑璟光电技术有限公司 | Depth of field adjusting method and device and binocular near-to-eye display equipment |
| CN113687511A (en) * | 2020-05-19 | 2021-11-23 | 雅得近显股份有限公司 | Near-to-eye display device |
| CN115917397A (en) * | 2021-04-30 | 2023-04-04 | 京东方科技集团股份有限公司 | Double-grid line array substrate and display panel |
| TWI871534B (en) * | 2021-10-04 | 2025-02-01 | 美商應用材料股份有限公司 | Led displays with reduced optical crosstalk |
Families Citing this family (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US12260580B2 (en) | 2021-02-08 | 2025-03-25 | Oomii Inc. | System and method for enhancing visual acuity of head wearable displays |
Family Cites Families (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US9442460B2 (en) * | 2012-10-31 | 2016-09-13 | Lg Display Co., Ltd. | Digital hologram display device |
| TWI607243B (en) * | 2016-08-09 | 2017-12-01 | Tai Guo Chen | Display adjustment method for near-eye display |
-
2018
- 2018-02-22 TW TW107106033A patent/TWI691739B/en active
Cited By (5)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN113687511A (en) * | 2020-05-19 | 2021-11-23 | 雅得近显股份有限公司 | Near-to-eye display device |
| CN111751988A (en) * | 2020-06-16 | 2020-10-09 | 深圳珑璟光电技术有限公司 | Depth of field adjusting method and device and binocular near-to-eye display equipment |
| CN115917397A (en) * | 2021-04-30 | 2023-04-04 | 京东方科技集团股份有限公司 | Double-grid line array substrate and display panel |
| US12352982B2 (en) | 2021-04-30 | 2025-07-08 | Boe Technology Group Co., Ltd. | Near-to-eye display device and wearable apparatus |
| TWI871534B (en) * | 2021-10-04 | 2025-02-01 | 美商應用材料股份有限公司 | Led displays with reduced optical crosstalk |
Also Published As
| Publication number | Publication date |
|---|---|
| TWI691739B (en) | 2020-04-21 |
Similar Documents
| Publication | Publication Date | Title |
|---|---|---|
| WO2019165620A1 (en) | Near eye display method capable of multi-depth of field imaging | |
| US9684174B2 (en) | Imaging structure with embedded light sources | |
| US9779643B2 (en) | Imaging structure emitter configurations | |
| US9726887B2 (en) | Imaging structure color conversion | |
| US9297996B2 (en) | Laser illumination scanning | |
| US10274731B2 (en) | Optical see-through near-eye display using point light source backlight | |
| US8582209B1 (en) | Curved near-to-eye display | |
| TW201937235A (en) | Near-eye displaying method with imaging at multiple depths of field arranging at least one collimation light direction changing element on the path of light for the light beam from the collimation element | |
| TW201727310A (en) | Head-mounted display | |
| US11852840B2 (en) | Display device employing meta surface | |
| US9519092B1 (en) | Display method | |
| WO2023049255A1 (en) | Head-mounted display system with compact optics | |
| TWI607243B (en) | Display adjustment method for near-eye display | |
| KR20240134388A (en) | Compact optics for head-mounted display systems | |
| US12411345B1 (en) | Vector scanning augment reality | |
| US20240184116A1 (en) | Optical Systems for Mitigating Waveguide Non-Uniformity | |
| JP2024082373A (en) | Virtual image display device and head-mounted display device | |
| US20240192496A1 (en) | Virtual image display device and head-mounted display apparatus | |
| CN118363176A (en) | Virtual image display device and head mounted display device | |
| WO2018032487A1 (en) | Display adjustment method for near-eye display |