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TW201000178A - A voice command game controlling apparatus and method of the same - Google Patents

A voice command game controlling apparatus and method of the same Download PDF

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Publication number
TW201000178A
TW201000178A TW97123996A TW97123996A TW201000178A TW 201000178 A TW201000178 A TW 201000178A TW 97123996 A TW97123996 A TW 97123996A TW 97123996 A TW97123996 A TW 97123996A TW 201000178 A TW201000178 A TW 201000178A
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TW
Taiwan
Prior art keywords
game
command
voice
hotkey
voice command
Prior art date
Application number
TW97123996A
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Chinese (zh)
Inventor
Wei Hsu
Original Assignee
Weistech Technology Co Ltd
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Publication date
Application filed by Weistech Technology Co Ltd filed Critical Weistech Technology Co Ltd
Priority to TW97123996A priority Critical patent/TW201000178A/en
Publication of TW201000178A publication Critical patent/TW201000178A/en

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  • User Interface Of Digital Computer (AREA)

Abstract

The present invention discloses a voice command game controlling apparatus and method which can activate the game commands user predetermine by voice command. The device in present invention also allows user to create and configure their user-customized hot keys for video game playing. The voice command game controlling apparatus in present invention may allow users to edit and save their hot key list therein by using corresponding game controller or keyboard and output the game command signals to the game console connected therewith. The editable hot key content includes the designated hot key, controller used, command order, corresponding game title and game consoles. It is compatible with all kind of game platform including game consoles, PCs and their peripherals, thus it can accommodate to all existing video games. The apparatus also supports voice recognition function to allow user rapidly inputting their desire sentence for player interaction and communication.

Description

201000178 九、發明說明: 【發明所屬之技術領域】 本發明大體上是關於-種用來設定遊戲中熱鍵功能, 並將遊戲㈣t請輸人遊戲平^裝置與方法。特別是關 於一種可設定遊戲熱鍵並藉由語音指令將職控制訊號輸 入遊戲平台之裝置與方法。 【先前技術】 ❹ Ο 由於近年來消費性電子產品與數位内容產業的蓬勃發 展電玩遊戲已成為目前時下流行的大眾文化之一。在過 去’電玩遊戲,不論是家用遊戲、電腦遊戲或是其周邊, 都被人們歸類為次級、低商業價值之商品,無法與時下盆 爭,如DVD播放器、MP3隨身聽、數位 、機甚或疋咼旦質電視。電玩遊戲曾經被視為是一種小孩 ΐ二年所從事的娱樂,不具有太多的附加價值與發展潛 都且:!、’所Ϊ時下新推出的次世代遊戲主機與遊戲平台 ^勺人進的家用多媒體平台之概念設計,其主機且備之 i 頻上網、照片檔案編輯、DVD影片格式播放 料,或是利用光纖輸出來播放高品質的數位^ 支援古書質=今新推出的遊戲主機與其對應之遊戲軟體皆 同一負電視規袼,可以顯示高解析度的遊 遊戲玩家全新感動的遊戲體 面來⑺ 發展中,结卜、达技 万面在電腦遊戲的 =愈多二已:::世_歡迎的遊戲 遊戲都開始以上網與多玩家互動的概念 201000178 ===::計,戲_,人的地方在於 操作。此種線上遊戲類的型1Γ遊互動’而非^堇是單一角色的 業。B, 與遊戲方式改變了整個遊戲產 相關周邊設備與電玩遊戲的流行帶動了遊戲 • 備之發展,同時亦帶給了製造商商機。 , 不論'是電腦遊戲或是突用:t拖1 面,遊戲,在遊戲的操作方 ❹ 八,方式—疋是方向鍵與功能鍵之組合。目前市面 上有許多種遊戲指八給 市面 方曰j:—' β 装置’如鍵盤、手把、滑鼠、搖 方向盤。每種遊戲都有其最適合的指令輸入方 ^雜66某些特定的遊戲種類而言,其遊戲操作指令是相當 〒…。在許多電腦的即時戰略遊: 國與縻獸泰霖2 β 另石的世紀帝 —, ,/、遊戲視窗中會有許多的指令區塊。玩 豕必須使用滑鼠去 70 定的Λ· 區塊來進行該指令區塊所指 ❹ &、戲動作。上述之動作可能是單位移動、使用特別技 旎、甚至是叫出某個功能視窗。另外,對於家用平么上某 言,其遊戲操作方式是經由搖桿來:入: =能城技能時,玩家必須要使用搖桿在—瞬間輸入一寺 *的才曰7組合,在某些場合中’甚至還要搭配同時按下 「個功能鍵的動作’如以搖桿輸入「-|\ + A」或 i 〆丄、〜+ ABCD」指令等。就初學者而言,這是 相當困難的。須注意此處的A,B,c,Dm、—_ 别代表了輸入裝置上的A,B,c, D功能鍵以及方向鍵。再 者大部分的遊戲玩家一次都會玩很多種遊戲,每個遊戲 6 201000178 都有其專屬的指令表或是熱鍵設定。因此,玩家很難去記 住所有遊戲操作的指令順序或是按鍵組合。 據此’目前許多遊戲都具有預設之熱鍵列表供以玩家 進行遊戲操作。所謂的熱鍵,通常指的是以一單一功能鍵 •來執行一組按鍵組合,而該熱鍵可用來置換或修改遊戲中 •預設的輸入設定以執行玩家想要的遊戲指令。熱鍵的行使 通常是藉由按下鍵盤上一特定的按鍵(或是遊戲手把上的 按鈕)等。熱鍵功能可讓使用者以最少的動作(如按鍵盤上 某個按鍵)完成複雜的指令輸入。通常就電腦遊戲的操作而 S,鍵盤上某些按鍵在遊戲進行中已預設成遊戲的熱鍵。 然而,不同的遊戲會有不同的操作方式與熱鍵設定,且熱 鍵的數目很多並不適用於不同的遊戲。此點對於使用者要 记住與操作對應不同遊戲之熱鍵是很不方便的。再者,對 大部分的線上遊戲或是多人線上角色扮演遊戲(mmorpg) 而言,玩家經常要用鍵盤來輸入字元來和遊戲中其他的玩 Ο家溝通或聊天。在這種情況下,鍵盤不僅被用作為輸入操 作指令之熱鍵輸入裝置,亦用作為一標準鍵盤來輸入與玩 家互動所需之文句。因此,讓玩家能快速切換並選擇其所 需之鍵盤輸入模式對於熱鍵之設計是非常重要的,特別是 對線上遊戲而言。總結而言,目前電玩遊戲之熱鍵系統有 以下的優點:第一,大部分的電玩遊戲都不能讓玩家定制 或設定自己的熱鍵。玩家只能使用遊戲内建的熱鍵,這類 熱鍵會散佈在鍵盤上各個區域,對玩家而言有時候操^起 來並不方便。對這類遊戲而言,玩家不能針對他們經常執 7 201000178 行的一些遊戲動作來創造或設定他們個人化的熱鍵列表; 第二’並非所有現有的電玩遊戲都具有或支援熱鍵功能, 特別是對大部分的家用主機遊戲而言,玩家通常是以遊戲 控制器(即遊戲手把)來進行遊戲操作,其控制器上通常不 容易有其他多餘的按鈕分配來做為熱鍵之用。儘管目前的 電腦系統上已有一些共享軟體或程式(如Auto Hotkey)可 讓使用者編輯他們個人的熱鍵列表並將其應用在任何的電 腦遊戲上’但用遊戲主機或非電腦的遊戲平台並無法安裝 ❹這類程式來執行其熱鍵功能。故限制了其熱鍵之應用性。 就另一方面而言,目前遊戲之熱鍵操作都侷限於按鍵 輸入之方式,也就是說,玩家要選擇鍵盤或遊戲手把上的 一個按鍵或按鈕作為熱鍵。雖然以此熱鍵輸入方式方便且 有效,在某些遊戲的情況下仍是無法滿足玩家之需求的。 例如,遊戲控制器上的按鈕並不多,沒有多餘的按鈕做為 熱鍵使用。此外,有時候遊戲玩家想設定非常多組熱鍵, ©要記住所有設定的熱鍵及其對應之動作並不容易。因此, 業界希望提出一種簡單且直覺式的熱鍵輸入方法來改善上 述之缺點並給予使用者更棒的遊戲體驗。 【發明内容】 本發明提出了一種全新的熱鍵指令輸入方法來解決前 述之問題(如使用者不能創造或設定個人的熱鍵列表;先前 技術中的熱鍵程式與輸入裝置不能與所有類型的遊戲平台 或電腦相容)。在本發明中’一語音指令遊戲控制裝置被提 供來接收外在的聲波訊號來作動預先設定的熱鍵功能以執 8 201000178 行其對應之遊戲指令或動作。 此外’本發明實施例中的遊戲控制裝置亦具有語音辨 識的功能。語音辨識是一種使用電腦中的語音辨識單元來 將音訊接收裝置接收到的聲波訊號轉換成字元串的步驟。 辨識出的字元串之後可被在各種電腦軟體應用方面,如執 行檔案、資料輸入、指令輸入甚或是與他人溝通交談。 本發明一實施例中提出了 一種可運用語音指令來執行 熱鍵功能的語音指令遊戲控制裝置,其包含一處理單元; ❹至少一接收裝置用以輸入外部聲音訊號;至少一輸入裝置 可輸入遊戲指至少一輸入端用以連接該複數個輸二裝 置,接收遊戲指令;-編碼單元與該複數個輸入端轉合二 將及輸入之遊戲指令作編碼;至少一輸出端與該編碼單元 耦合以輸出熱鍵指令;一軟體驅動單元與該編碼單元搞入 以處理編碼過的遊戲指令;—狀單元與該處理單元: 可識別所輸人之語音訊號間與所儲存的語音訊 ❹ 實_中提出了—種利語音指令來執行 ;==法:其包含下列步驟:使用者發出-語音指 合或遊戲::錄對應該語音指令之按鍵組 輸入其所欲執行之::疋中的熱鍵設定;使用者 語音指令並與^心二,本錢將_㈣者輸入之 纽立於人:與已且錄之語音指令作比較;若使用者輸入之 m曰扣令與該登錄之語音指 鍵組合或遊戲指令則會被’對應紅9指令之按 只j會被執仃;否則,本發明將忽略或中 9 201000178 止此輸入之語音指令。 種可相容於所有遊戲平台之 熱 本發明之目的為提供一 鍵輸入裝置。 本發明之另一 其個人化熱鍵設定 之熱鍵輸入裝置, 或其他遊戲平台等 目的為提供一種可讓使用者創造與修改 ,並可與所有遊戲平台與遊戲軟體相容 不限於 X-BOX、Play_Stati〇n、Nintend〇 ❹201000178 IX. INSTRUCTIONS: TECHNICAL FIELD OF THE INVENTION The present invention generally relates to a device for setting a hotkey function in a game, and for inputting a game (four) t. In particular, it relates to a device and method for setting a game hotkey and inputting a job control signal to a game platform by voice command. [Prior Art] ❹ Ο Due to the booming development of consumer electronics and the digital content industry in recent years, video game has become one of the popular popular cultures. In the past, 'video games, whether home games, computer games or their surroundings, were classified as secondary, low-commercial goods, and could not compete with the current time, such as DVD players, MP3 players, digital , or even a TV. Video games used to be regarded as a kind of entertainment for children in the past two years. They don’t have much added value and development potential:! 'The concept of the next-generation game console and game platform that is now launched by the new generation of home multimedia platform. The host is equipped with i-frequency Internet access, photo file editing, DVD video format playback material, or use Optical fiber output to play high-quality digital ^ Support ancient book quality = This new game console and its corresponding game software are all the same negative TV rules, can display high-definition game players new touched game decent (7) in development, The conclusions, the number of Dafa in the computer game = more than two::: World _ welcome game games are beginning to use the concept of online and multi-player interaction 201000178 ===::, _, people are in operating. This type of online game type is not a single role. B, and the game mode has changed the entire game production. The popularity of peripheral devices and video games has driven the development of the game, and it has also brought manufacturers business opportunities. , whether it is a computer game or a sudden use: t drag 1 face, game, in the operation of the game ❹ eight, way - 疋 is a combination of direction keys and function keys. At present, there are many kinds of games on the market, which are given to the market: j--[β devices] such as keyboards, handles, mice, and steering wheels. Each game has its most suitable command input. For some specific game types, its game operation instructions are quite... In the real-time strategic tour of many computers: the country and the beasts Tai Lin 2 β another stone of the century emperor,, /, the game window will have many command blocks. To play, you must use the mouse to go to the block and block to perform the command and block operations. The above actions may be unit moving, using special techniques, or even calling a function window. In addition, for the words of the household, the game operation mode is via the joystick: In: When the ability of the city can be used, the player must use the joystick to enter the combination of a temple* in a moment, in some In the occasion, it is even necessary to press the "action of a function key" at the same time, such as inputting "-|\ + A" or i 〆丄, ~ + ABCD" with the joystick. For beginners, this is quite difficult. It should be noted that A, B, c, Dm, -_ here do not represent the A, B, c, D function keys and direction keys on the input device. In addition, most gamers play a variety of games at a time, and each game 6 201000178 has its own instruction list or hotkey settings. Therefore, it is difficult for players to remember the order of instructions or key combinations of all game operations. According to this, many games currently have a preset hotkey list for players to play games. A so-called hotkey, usually referred to as a single function key, is used to perform a set of key combinations that can be used to replace or modify a game's preset input settings to execute the game instructions desired by the player. The hotkey is usually played by pressing a specific button on the keyboard (or the button on the game handle). The hotkey function allows the user to perform complex command inputs with minimal movements, such as pressing a key on the keyboard. Usually in the operation of a computer game, S, some keys on the keyboard have been preset as hot keys of the game during the game. However, different games have different modes of operation and hotkey settings, and the number of hotkeys does not apply to different games. This is inconvenient for the user to remember the hotkeys that correspond to different games. Furthermore, for most online games or multiplayer online role-playing games (mmorpg), players often use keyboards to enter characters to communicate or chat with other gamers in the game. In this case, the keyboard is not only used as a hotkey input device for inputting an operation command, but also used as a standard keyboard to input a sentence required to interact with the player. Therefore, it is very important for the design of hotkeys to allow players to quickly switch and select the keyboard input mode they need, especially for online games. In summary, the current hotkey system for video games has the following advantages: First, most video games cannot allow players to customize or set their own hotkeys. Players can only use the built-in hotkeys. These hotkeys are scattered across the keyboard and are sometimes inconvenient for the player. For this type of game, players can't create or set their personalized hotkey list for some of the game actions they often perform on 7201000178. Secondly, not all existing video games have or support hotkey functions, especially For most home console games, the player usually plays the game with the game controller (ie, the game player). It is usually not easy to have other redundant button assignments on the controller as hotkeys. Although there are some shared software or programs on current computer systems (such as Auto Hotkey) that allow users to edit their personal hotkey list and apply it to any computer game's, but use a game console or a non-computer game platform. It is not possible to install such a program to perform its hotkey function. Therefore, the application of the hot key is limited. On the other hand, the current hotkey operation of the game is limited to the key input mode, that is, the player has to select a button or button on the keyboard or the game handle as a hot key. Although this hotkey input method is convenient and effective, in some game situations, the player's needs cannot be met. For example, there are not many buttons on the game controller, and no extra buttons are used as hot keys. In addition, sometimes gamers want to set a very large number of hotkeys. © It is not easy to remember all the hotkeys and their corresponding actions. Therefore, the industry would like to propose a simple and intuitive hotkey input method to improve the above disadvantages and give the user a better gaming experience. SUMMARY OF THE INVENTION The present invention proposes a new hotkey command input method to solve the aforementioned problems (for example, a user cannot create or set a personal hotkey list; prior art hotkey programs and input devices cannot be used with all types of Game platform or computer compatible). In the present invention, a voice command game control device is provided to receive an external sound wave signal to activate a preset hot key function to execute its corresponding game command or action. Further, the game control device in the embodiment of the present invention also has a function of voice recognition. Speech recognition is a step of converting a sound wave signal received by an audio receiving device into a character string using a voice recognition unit in a computer. The identified string of characters can then be used in various computer software applications, such as executing files, entering data, entering commands, or even talking to others. In an embodiment of the present invention, a voice command game control device capable of performing a hotkey function by using a voice command is provided, which includes a processing unit; at least one receiving device for inputting an external sound signal; and at least one input device for inputting a game Means that at least one input terminal is used to connect the plurality of input and output devices to receive a game instruction; the coding unit is coupled to the plurality of input terminals to encode the input game command; and at least one output terminal is coupled to the coding unit Outputting a hotkey command; a software driving unit and the encoding unit are engaged to process the encoded game command; the unit and the processing unit: can identify the voice signal between the input person and the stored voice signal. Proposed: a kind of profit voice command to execute; == method: it includes the following steps: user-speech-voice combination or game:: record the button group corresponding to the voice command input what it wants to perform:: heat in the 疋Key setting; user voice command and ^2, the capital will be _ (four) input into the person: compared with the recorded voice command; if the user enters The combination of the mute button and the registered voice finger or the game command will be executed by the corresponding red 9 command; otherwise, the present invention will ignore or press the input voice command. A heat that is compatible with all gaming platforms. The object of the present invention is to provide a one-key input device. Another hotkey input device of the present invention, such as a hotkey input device, or other game platform, is provided for the user to create and modify, and is compatible with all game platforms and game software, not limited to X-BOX. , Play_Stati〇n, Nintend〇❹

本發月之另—目的為提供—種藉由語音指令來執行使 用者所設定的多重遊戲指令之裝置。 本發明之又一實施例為提供一種語音辨識裝置,其可 將使用者所發出的語音訊號轉換成-字it串序列來使^。 上述有關本發明之型態、目的、觀點、特徵以及優點 等說明,將在下列較佳實施例中配合其 細的描述俾使閱者獲得更清楚的瞭解。須注意圖二 = 與圖式之細節僅係於對本發㈣說明,並未限制了本發明 範可本毛明之範霄是由其所附之請求項與其等同原則 (equivalent)來定義。 【實施方式】 本發明將由較佳之實_及觀點來加以詳細敘述,而 此類敘述侧以解釋本發明之結構及㈣,並未限制了本 發明之申請專利範圍。因此,除說明書中之較佳實施例之 外,本發明亦可廣泛實行於其他實施例。 現在請參閱圓-,其說明了根據本發明一實施例中一 語音指令遊戲控制裝置之元件。在圖一中,一語音指令遊 201000178 ❹ ❹ 戲控制裝置100具有兩個主要的功能模組:一語音處理模 組102與一遊戲控制模組104,此兩模組在圖中是以兩虛 線區塊來表示。語音處理模組1〇2是—電路部位,被設計 來處理、轉換並傳輸從外部接收到的語音訊號。在本實施 例中,語音處理模組102與一接收裝置1〇6連接,該接收 裝置可接收外部的聲波訊號或類比音訊。接收裝置1〇6通 常是一般的語音輸入裝置,如麥克風、電話麥克風 (SPeakerph〇ne)或是外掛喉結式麥克風(throat mic)之類 的。使用者發出的聲波訊號’如字、詞甚至是句子,都可 透過接收裝置106接收並輸入語音處理模組1〇2。語音處 理模組1〇2中有一處理單元1〇8與該接收單元ι〇6耦合並 可處理從該處來的語音訊號。處理單元1〇8可包含一妒人 有類比數位轉換器(anal〇g_t〇_digital colter,ADC)的又: 效電路來將接收到的類比語音訊號數位化以供後續辨識二 驟之用’而該處理單元108亦與一輸出入端1〇9 Μ合。藉 由該輸出入端109,遊戲控制裝置1〇〇可與一外部裝置 ⑴(如電腦系統)連接以進行檔案的傳輸。在本發明之 =例中:處理單幻G8與—指令登錄單元ιΐ(^合。該 曰令登錄单兀110可分享予遊戲控制裝置_中另一遊 控制模組104使用,其間的關係將 A 卿你將在下列的實施例中描 錄單元⑽的其中一功能為儲存經處理單元⑽ Ϊ位化的語音訊號。以此訴求,登錄單元通常也是-記憶 ::;如/副或快閃記憶體等。在本發明實施例中,; 用者可決錢肋職置1GG__式來轉 201000178 位化的語音訊號。登錄在指令登錄單元110中的語音訊號 可作為一語音指令或語音樣本來與其他於辨識過程中輸入 的語音訊號作比較。為了進行此種操作,語音處理模組102 還具有一判定單元U2,該判定單元U2與語音處理模組 1〇2中的處理單元108及指令登錄單元11〇耦合以進行訊 號判別二判定單幻! 2為一種訊號比較器(c〇mpam〇r)或相 似度計算器,被用來比較兩語音訊號間的相似度並加以判 別。當遊戲控制裝置1〇〇語音設定在語音指令模式時,經 ❹處理單元1〇8數位化的語音訊號會被傳輸至判別單元⑴ 而非傳輸到指令登錄單元110。然後,判定單元ιΐ2會將 =收到的語音訊號與指令登錄單元11〇中所登錄的所有語 音指令作判別以確認是否有任何相符的樣本。假若兩語= 訊號比較出來的相似度在辨識的容許範圍内,則使用者^ 外界發出之語音訊號會被判定為有效,處理單元108就會 執行使用者定義給該所登錄之語音指令的功能或動作。上 ❹面所描述的元件與操作是本發明中語音處理模組102部分 的實施方式。其他遊戲控制模組104的實行方式將會在以 下的實施例與其伴隨之圖式中描述。 請參閱圖一,圖中右邊部位的虛線區塊是本發明之遊 f控制?組104,其包含:複數個輸入端114與輪出端116、 人焉單元118與該极數個輸入端114及輸出端no輕 ϋ、一軟體驅動單元12〇與編碼器118及指令登綠單元 耦合。在本發明實施例中,一或一個以上的輸入裝置122 可連接到該語音指令遊戲控制裝i 1〇〇上的複數個輪入端 12 201000178 矜入裝置122,如鍵盤、遊戲手把、搖桿與滑鼠等, 都可被使用者操作來在遊射執行所要的遊戲動作或指 令H㈣中,前述之輸人裝置122可產生—連串的輸入 心虎(即遊戲指令)透過連接線將其傳輸至遊戲控制裝置 100。輸人端114所接收到的賴指令接著會被傳送到一盥 輸入端114耗合之編碼單元118。編碼單元118的主要^力 能為將輸入訊號編碼成一電腦可執行(晴 ❹Another purpose of this month is to provide a means for executing a plurality of game commands set by a user by voice commands. Another embodiment of the present invention provides a speech recognition apparatus that converts a voice signal sent by a user into a sequence of -words. The above description of the type, the purpose, the viewpoint, the features and the advantages of the present invention will be described in the following preferred embodiments in order to provide a clear understanding of the present invention. It is to be noted that the details of Fig. 2 and the drawings are only for the purpose of the present invention, and are not intended to limit the scope of the invention, which is defined by the appended claims and their equivalents. The present invention will be described in detail with reference to the preferred embodiments of the present invention, and the scope of the invention is not limited by the scope of the invention. Therefore, the invention may be embodied in other embodiments in addition to the preferred embodiments described herein. Reference is now made to circle-, which illustrates elements of a voice command game control device in accordance with an embodiment of the present invention. In Fig. 1, a voice command swim 201000178 has two main functional modules: a voice processing module 102 and a game control module 104. The two modules are in two dotted lines in the figure. Block to represent. The speech processing module 1〇2 is a circuit portion designed to process, convert and transmit voice signals received from the outside. In this embodiment, the voice processing module 102 is coupled to a receiving device 1〇6, which can receive an external acoustic signal or analog audio. The receiving device 1-6 is typically a general voice input device such as a microphone, a telephone microphone, or a throat mic. The sound wave signal 'supplied by the user', such as words, words or even sentences, can be received by the receiving device 106 and input into the voice processing module 1〇2. A processing unit 1 〇 8 of the voice processing module 1 耦合 2 is coupled to the receiving unit ι 6 and can process voice signals therefrom. The processing unit 〇8 may include a human-like analog-to-digital converter (anal〇g_t〇_digital colter, ADC): an effective circuit for digitizing the received analog audio signal for subsequent identification. The processing unit 108 is also coupled to an input/output terminal 1〇9. With the output terminal 109, the game control device 1 can be connected to an external device (1) such as a computer system for file transmission. In the example of the present invention: processing the single magic G8 and the instruction registration unit ι (^. The order registration unit 110 can be shared with another game control device _ in the game control device _, the relationship between them will be A Qing You will describe one of the functions of the unit (10) in the following embodiments as storing the voice signal digitized by the processing unit (10). In response to this claim, the login unit is usually also - memory::; In the embodiment of the present invention, the user can use the 1GG__ method to transfer the voice signal of 201000178. The voice signal registered in the command registration unit 110 can be used as a voice command or a voice sample. Compared with other voice signals input during the identification process, in order to perform such operations, the voice processing module 102 further has a determining unit U2, the processing unit 108 and the command in the voice processing module 1〇2. The registration unit 11 is coupled to perform signal discrimination and determine the single fantasy! 2 is a signal comparator (c〇mpam〇r) or a similarity calculator, which is used to compare the similarity between the two voice signals and discriminate. When the voice is set in the voice command mode, the voice signal digitized by the UI unit 8〇8 is transmitted to the discriminating unit (1) instead of to the command register unit 110. Then, the judging unit ιΐ2 will The incoming voice signal is discriminated with all the voice commands registered in the command registration unit 11A to confirm whether there is any matching sample. If the similarity of the two words = signal comparison is within the allowable range of the identification, the user ^ the outside world The issued voice signal will be determined to be valid, and the processing unit 108 will perform the function or action defined by the user to the registered voice command. The components and operations described in the upper panel are the voice processing module 102 portion of the present invention. The implementation of the other game control module 104 will be described in the following embodiments and the accompanying drawings. Referring to Figure 1, the dotted line block on the right side of the figure is the control group of the present invention. 104, comprising: a plurality of input terminals 114 and a wheel end 116, a humanoid unit 118 and the pole number of input terminals 114 and an output terminal no, a software driving unit 1 2〇 is coupled to the encoder 118 and the command green unit. In the embodiment of the present invention, one or more input devices 122 can be connected to the plurality of wheel-in terminals 12 of the voice command game control device 1 201000178 The intrusion device 122, such as a keyboard, a gamepad, a joystick, a mouse, etc., can be operated by a user to perform a desired game action or command H(4), and the aforementioned input device 122 can generate a series of The input heart (ie, the game command) transmits it to the game control device 100 through the connection line. The command received by the input terminal 114 is then transmitted to a coding unit 118 that is interposed by an input terminal 114. The main force of 118 is to encode the input signal into a computer executable (Qing Wei

«Λ號來讓遊戲控制拉組1G4 _的元件(如與該編碼單元11 8 f合之軟體驅料元⑶)進行處理。因為每種軸平台或 疋遊戲主機都有其自有的輸人/輸出訊號格式,故編喝單元 118必須具有處理各種所輸入之遊戲指令訊號的能力。也 ,此編碼早疋118亦需具有輸出各種遊戲平台之訊號格 式的能力以執行遊戲中所要的動作。使用者輸入的遊戲指 令可被編碼成-連串的掃猫碼(sean eQde)給軟體驅動單元 120’之後再傳輸至與軟體驅動單元12〇麵合的指令登錄單 兀110。在設定模式中,掃瞒碼會被儲存在指令登錄單元 1:0中作為-預先設定的熱鍵功能。熱鍵功能可以是執行 遊戲中一或一個以上勤你4 人 動作之私令,如使用者使用搖桿依序 輸入4i\ +A」之動作。當然,它也可以是一單一的遊 戲指令’如「A」紐或是「A+ B」鈕之組合。此處所列之 A,B與符號分別代表了輸入裝置122上的a, 鍵)與方向鍵。 在本發明實施例中’每一熱鍵都有其對應之語音指令 來作動(activate)之。當遊戲控制裝置在狀模式下,使用 13 201000178 者會被要求輸入一語音指令。在此情況下輸入之語音指令 會被當作是—特定的作動訊號,其功能性類似於先前技術 中的熱鍵。輸入語音指令之操作方式已於前面關於語音處 理模組102的段落中作詳盡的描述,故此處省略其細節。 當使用者在語音指令模式下發出一有效、登錄過的語音指 7時遊戲控制裝置104中的軟體驅動單元12()會從指令 f錄單元1H)中_取其對應之熱鍵功能並將其傳輸至編碼 單几118。該熱鍵功能接著會被編碼成一連串的遊戲指 ❹令’其訊號格式視其所欲執行遊戲動作之遊戲平台而定。 複數個遊戲平台124(如遊戲主機或個人電腦)會與遊戲控 制裝置100上的輸出端116連接並接收該作動後的遊戲指 令以執行所要的遊戲動作。此外,語音指令遊戲控制裝置 1〇0可具有一顯示裝i 126(如顯示器或LCD面板)來讓使 用者檢視他們的熱鍵設定。 現在凊參閱圖二,其說明了本發明實施例中語音指令 ❹遊戲控制裝置之元件。除了圖二中的遊戲控制裝置細有 另外設置一語音辨識引擎228與處理單元2〇8搞合外,圖 =中的裝置配置與圖-中的類似。—般而言,語音辨識引 擎228係用於使用者語音之辨識。在實施例中,使用者所 發出之聲波訊號可為-完整的句子或片語,其中包含了複 數個字或詞。在此實施例中,接收裝置2〇6所接收到的類 比聲音訊號會先被處理單元208轉換成數位訊號,如圖一 I實施例所描述。接著,語音辨識引擎228再將該數位訊 辨識為一序列的字元串。此作法可藉著語音辨識引擎 201000178 207搭配其他辨識 成。語音辨識引擎典)來違 -路徑傳送至編碼單元2】8 χ士予7°貝科可直接經由第 令登錄單元210。:二:彻過判定單元212與指 遊戲平台224。以& 士 '貝料會被編碼並輸出至所要之 換成文字並顯示在使用者發出的語音訊號會被轉 之作法使得本發明之應二& ^遊戲視窗上。此實施例 ❹ ❹ 場合選擇其所欲之操面:用者可根據其遊戲 使用者僅需發出一特=在語音指令模式中, 中執行非㈣㈣/ ㈣的語音指令訪以在遊戲 經常需要盘遊“作。另外,以線上遊戲而言,使用者 模式切玩家溝通。這時使用者可以將操作 = 模式直接以語音來與其他玩家溝通。 ·’ =發明之實施财,假如遊戲平台支援音效輸入 坤處理單元2G8可透過音源線連接到該遊戲平台。 吾音訊號可以不需經過任何語音辨識或判定的步驟 ^傳^至該遊戲平台。此設計在該遊戲平台或遊戲軟體 非常=溝通功能(如個人電腦系統中的处辦或刪)時 現在μ參閱圖二,其為說明本發明實施例中設定語音 指令_戲熱鍵之流程。如前面的實施例所描述,本= =語音指令遊戲控制裝置含有數種操作模式,包含:語 曰才θ々模式,可用語音指令來執行熱鍵功能;設定模式, 可讓使用者修改所登錄的熱鍵設定或是創造新的熱鍵;語 曰辨識模式,可將輸入的語音訊號轉換成一連串的字元; 15 201000178 及溝通模式,可讓使用者直接以語音方式與他人溝通。在 圖中的步驟301中,在使用者欲創造新的語音指令熱鍵 時,必須先將系統的操作模式切換到設定模式。當設定模 式啟動後,使用者可透過與遊戲控制裝置連接的顯示裝置 來進行熱鍵的設定(步驟303)。通常,熱鍵的設定包含了使 用者對其内部的訊息進行編輯與檢視。本發明中的熱鍵訊 :最好包含.其所執行之遊戲主機(或平台)、熱鍵檔案名 稱、熱鍵攔位、以及按鍵組合(即多重遊戲指令)。在開始 β創造熱鍵時,使用者必須先敎其所欲執行之遊戲平台(如° PS3),接下來,使用者須創造一個熱鍵檔案,每一檔案中 都包含複數個熱鍵攔位供其登錄,每個所登錄的熱鍵都會 佔去熱鍵檔案中一熱鍵攔位。熱鍵檔案對使用者而言是一 項方便的功能,它就像是使用者的個人化熱鍵列表。舉例 而言,當使用者欲創造一熱鍵群組特別用在微軟的世紀帝 國遊戲之中,使用者可將其熱鍵播案命名為世紀帝國,並 ❹在檔案中創造所需熱鍵。卩此方式’當使用者玩此遊戲時, 他們可以載入其檔案中所登錄的所有熱鍵。檔案命名完成 後使用者須選擇一熱鍵攔位來編輯,而在步驟3〇5中, =者會被要求輸人其所要之遊戲指令(亦即按鍵或遊戲 指令之組合)。例如,使用者可使用搖桿輸入遊戲指令 i \ — + ABCD」’此指令會被登錄在熱鍵檔案中的一 搁位中作為一熱鍵訊息。皆下來,在步驟307中,使用者 會被要求輸人用來作動上述「丄\—+ ABCD」指令的語立 訊號。舉例而言’假使使用者欲使用「射擊」-詞來^ 16 201000178 2 =遊戲指令「〜ABCD」,使用者可發出一「射 f」^的聲音訊號來讓其相對應的熱_位登錄。該聲 曰訊號是透過-般的接收裝置如麥克風 風來輸入,並被用來作動該對應之遊戲指令。;式= 指令與所欲執行之遊戲指令皆會被儲⑽ 本實施=线早70。至此,熱鍵設定步驟完成。須注意, θ =施例中的_與〜符號分別代表了輸入裝置上 的A, B,c,D鈕(或鍵)與方向鍵。 由使1 尤=所述之實施例而言,所有的語音熱鍵檔案都是 由==戶斤設定並儲存在遊戲控制裝置100的指令 =二其内容包含了遊戲平台、槽案名稱、按鍵組合 二:=々、以及語音指令等。而在本發明另一實施例中, =曰預=檔案亦可為一由他人(如遊戲開發商或其他玩 安 件㈣。語音裝置之使用者可透過網路或盆 槽案傳輸媒介來獲取這類文件播案,並經由裝置上的輸 = ^09將其載入遊戲控制單元刚中,同樣地,指^ 二早兀110中所儲存的語音熱鍵檔案亦可藉由輸出入端 件1案形式載出一外部裝置ιιι(如一電腦系統)中 好二之好處為使用者可以分享或使用他人所設定 —曰熱鍵群組’而不須對每個語音熱鍵一一進行設 ί遊二§,針對某些熱門遊戲而言,遊戲開發商可先 你"㊉用的指令設定成語音熱鍵文件播案,並將其發 办區Γ路上供r家下載。而遊戲玩家亦可在網站或遊戲討 —上自己设定的語音熱鍵文件檔案供其他玩家使用。 17 201000178 將所下載的語音熱鍵文件載入遊戲控制裝置1〇〇中, 者就可直接使用對應該遊戲之語音指令組而毋須再進 音設定及訓練的繁複過程,且可增加本裝置的操作性了 = 參閱圖四,其說明了本發明實施例中作動—使用者預設: 熱鍵功能的流程。根據圖三中的實施例,假設使用者創 造了一熱鍵,其使用語音指令「射擊」來執行遊戲指令 + ABCD」。此情況下,語音指令「射擊」與遊: 私7 j \ — + ABCD」皆已登錄在指令登錄單元之中。首 先,在步驟400中,假設使用者欲使用語音指令來控制遊 戲中之動作,使用者需先將系統的操作模式切換到語音指 令模式。接下來的步驟401中,使用者發出一語音指^「射 ,(此語音指令會被數位化並傳輸至語音處理模組中一判 定單元。在步驟403中,判定單元會判別其輸入之語音指 々與扣々且錄單元中所儲存的登錄語音指令之間的相似 度接著,在步驟405,假使其相似度超出判定的容許範 圍所輸入的語音指令就會被略過並中止(步驟407)。相反 地在步驟4〇9,假使其相似度在誤差的容許範圍内,處 2單元會從指令登錄單元中擷取對應該語音指令之遊戲指 7或所登錄的按鍵組合。最後,在步驟411中,所擷取到 的遊戲指令訊號會被編碼成遊戲平台的控制訊號格式來讓 遊戲平台執行。至此,熱鍵作動步驟完畢。 5青參閱圖五。其為本發明實施例中一語音指令遊戲控 制裝置之結構圖。如圖中所示,語音指令遊戲控制裝置是 °又°十來用外部的語音接收裝置520(如麥克風或外掛喉結式 18 201000178 麥克風)來接收語音指令,並可接收從外部遊戲控制裝置 Μ0(如鍵盤、遊戲手把、滑鼠或搖桿)輸入之遊戲指令訊 號。其所設定與登錄之指令訊號可與現今所有的遊戲平台 相容,如個人電腦、PS3、ΧΒΟΧ 360或Wii等。語音指: 遊戲控制裝置可選擇性配置一顯示器502與狀態燈 表^熱鍵設定的訊息與裝置的操作模式。須注意,本發明 之浯音指令遊戲控制裝置亦可直接内建在時下的遊戲平台 Ο 中,使得遊戲平台本身就可以進行語音指令控制與語立: 鍵的編輯功能。 曰… /上述敘述係為本發明之較佳實施例。此領域之技藝者 應得以領會其係用以說明本發明而非用以限定本發明所主 張之專利權利範圍。其專利保護範圍當視後附之申請專利 範圍及其等同領域而定。凡熟悉此領域之技藝者,在不脫 離本專利精神或範圍内,所作之更動或潤飾,均屬於本發 明所揭示精神下所完成之等效改變或設計,且應包含在^ 述之申請專利範圍内。 【圖式簡單說明】 本發明可藉由說明書中若干較佳實施例及詳細敛述以 及後附圖式得以瞭解。然而,此領域之技藝者應得以領會 有本發明之較佳實施例係用以說明而非用以限制本發 之申請專利範圍,其中: 圖一為說明根據本發明一實施例一語音指令遊戲控制 教置之元件; 圖二為說明根據本發明一實施例一語音指令遊戲控制 19 201000178 裝置之元件; 圖三為說明根據本發明一實施例設定語音指令與遊戲 熱鍵之流程; 圖四為說明根據本發明一實施例作動一使用者預設之 熱鍵功能的流程; 圖五為說明根據本發明 裝置 之結構圖。 【主要元件符號說明】 100 遊戲控制裝置 102 語音處理模組 104 遊戲控制模組 106 接收裝置 108 處理單元 109 輸出入端 110 指令登錄單元 111 外部裝置 112 判定單元 114 輸入端 116 輪出端 118 蝙碼單元 120 軟體驅動單元 122 輪入裝置 124 遊戲平台 126 顯示裝置 一實施例一語音指令遊戲控制 200 遊戲控制裝置 206 接收裝置 208 處理單元 210 指令登錄單元 212 判定單元 218 編碼單元 224 遊戲平台 228 語音辨識引擎 301,303,305,307, 309 步驟 400, 401, 403, 405, 407, 409, 411 步驟 502 顯示器 504 狀態燈 520 接收裝置 530 遊戲控制裝置 20«The nickname allows the game control to pull the 1G4_ component (such as the soft drive element (3) with the coding unit 11 8 f) for processing. Since each axis platform or game console has its own input/output signal format, the brewing unit 118 must have the ability to process various input game command signals. Also, this code early 118 also needs to have the ability to output the signal format of various game platforms to perform the desired actions in the game. The game command input by the user can be encoded into a series of scan code (sean eQde) to the software drive unit 120' and then transmitted to the command registration unit 110 corresponding to the software drive unit 12. In the setting mode, the broom code is stored in the command registration unit 1:0 as a pre-set hotkey function. The hotkey function can be a private order that performs one or more of your 4 person actions in the game, such as the user inputting 4i\+A in sequence using the joystick. Of course, it can also be a combination of a single game instruction such as "A" or "A+B". The A, B and symbols listed herein represent the a, key) and direction keys on the input device 122, respectively. In the embodiment of the invention, each hotkey has its corresponding voice command to activate. When the game control device is in the mode, 13 201000178 will be required to input a voice command. In this case, the input voice command is treated as a specific action signal, which is similar in functionality to the hotkeys of the prior art. The manner in which the voice command is input has been described in detail in the previous paragraph regarding the voice processing module 102, and the details thereof are omitted here. When the user issues a valid, logged voice finger 7 in the voice command mode, the software driver unit 12() in the game control device 104 will take its corresponding hotkey function from the command f recording unit 1H) and It is transmitted to the code list 118. The hotkey function is then encoded into a series of game instructions, the signal format of which depends on the gaming platform on which the game action is to be performed. A plurality of gaming platforms 124 (e.g., game consoles or personal computers) are coupled to the output 116 on the game control device 100 and receive the actuated game instructions to perform the desired game action. In addition, the voice command game control device 100 can have a display device 126 (such as a display or LCD panel) for the user to view their hotkey settings. Referring now to Figure 2, there is illustrated the elements of a voice command/game control device in accordance with an embodiment of the present invention. The device configuration in Fig. = is similar to that in Fig. 2 except that the game control device in Fig. 2 is additionally provided with a speech recognition engine 228 and the processing unit 2〇8. In general, the speech recognition engine 228 is used for user speech recognition. In an embodiment, the sound wave signal emitted by the user may be a complete sentence or phrase containing a plurality of words or words. In this embodiment, the analog audio signal received by the receiving device 2〇6 is first converted into a digital signal by the processing unit 208, as described in the first embodiment. The speech recognition engine 228 then recognizes the digital signal as a sequence of character strings. This can be done by using the speech recognition engine 201000178 207 with other recognitions. The speech recognition engine is transmitted to the coding unit 2] 8 Gentlemen 7° Beko can be directly registered via the command unit 210. : Two: The decision unit 212 and the game platform 224 are passed through. The & squid will be encoded and output to the desired text and displayed on the user's voice signal will be transferred to make the invention of the second game. This embodiment ❹ 场合 chooses the desired face: the user can only issue one special according to the game user. In the voice command mode, the non-(four) (four)/(four) voice command is executed to access the game frequently. In addition, in the online game, the user mode cuts the player's communication. At this time, the user can communicate the other players directly with the operation = mode. · '=Invention implementation, if the game platform supports sound input The Kun processing unit 2G8 can be connected to the game platform through the audio source line. The audio signal can be transmitted to the game platform without any voice recognition or decision. The design is very good in the game platform or game software = communication function ( For example, in the case of the personal computer system, please refer to FIG. 2, which is a flow chart for setting the voice command_play hotkey in the embodiment of the present invention. As described in the previous embodiment, this == voice command game The control device contains several operating modes, including: 曰 々 々 々 mode, can use the voice command to perform the hot key function; the setting mode allows the user to modify The login hotkey setting or creating a new hotkey; the speech recognition mode can convert the input voice signal into a series of characters; 15 201000178 and the communication mode, allowing the user to directly communicate with others by voice. In step 301 of the figure, when the user wants to create a new voice command hotkey, the operating mode of the system must first be switched to the setting mode. When the setting mode is activated, the user can connect to the display device connected to the game control device. To set the hotkey (step 303). Generally, the setting of the hotkey includes the user editing and viewing the internal message. The hotkey in the present invention preferably includes the game host (the game host) Or platform), hotkey file name, hotkey block, and button combination (ie multiple game commands). At the beginning of the beta creation hotkey, the user must first play the game platform (such as ° PS3). Next, the user must create a hotkey file, each file contains multiple hotkeys for logging in, and each registered hotkey will take up the hotkey file. Hotkey blocking. The hotkey file is a convenient function for the user, it is like a user's personalized hotkey list. For example, when the user wants to create a hotkey group, it is especially used in In Microsoft's Century Empire game, users can name their hotkeys as Century Empire and create the hotkeys they need in their files. In this way, when users play this game, they can load them. All the hotkeys registered in the file. After the file is named, the user must select a hotkey to edit, and in step 3〇5, the = will be asked to enter the desired game command (ie button or A combination of game instructions. For example, the user can use the joystick to enter the game command i \ — + ABCD" 'This command will be registered in a place in the hotkey file as a hotkey message. All of them are down. In step 307, the user is asked to enter a voice signal for instructing the above "丄\-+ABCD" command. For example, if the user wants to use the "shooting"-word to ^ 16 201000178 2 = the game command "~ABCD", the user can send a "f" sound signal to log in the corresponding hot_bit. . The audible signal is input through a general receiving device such as a microphone, and is used to activate the corresponding game command. ; = The command and the game instructions to be executed will be stored (10) This implementation = line 70. At this point, the hotkey setting step is completed. It should be noted that θ = _ and ~ symbols in the example represent the A, B, c, D button (or key) and direction keys on the input device, respectively. By the embodiment of the invention, all the voice hotkey files are set by the == user and stored in the game control device 100 = two contents including the game platform, the slot name, the button Combination two: = 々, and voice commands. In another embodiment of the present invention, the 曰 pre-file can also be obtained by another person (such as a game developer or other play device (4). The user of the voice device can obtain the network through the Internet or the basin transmission medium. This kind of file is broadcasted and loaded into the game control unit via the device's input = ^09. Similarly, the voice hotkey file stored in the second file is also available through the input and output components. The case of a case that carries out an external device ιιι (such as a computer system) has the advantage that the user can share or use the settings set by others—the hotkey group' without having to set each voice hotkey one by one.游二§, for some popular games, the game developer can set the command for you to use the voice hotkey file, and send it to the home for download. The voice hotkey file file that can be set on the website or game is available to other players. 17 201000178 Load the downloaded voice hotkey file into the game control device 1,, you can use the corresponding game directly. Voice command group without further The complicated process of tone setting and training, and can increase the operability of the device. Referring to Figure 4, the flow of the action-user preset: hotkey function in the embodiment of the present invention is illustrated. According to the embodiment in Figure 3 Suppose the user creates a hotkey that uses the voice command "shoot" to execute the game command + ABCD. In this case, the voice command "shoot" and swim: private 7 j \ - + ABCD" are already registered in the command. First, in step 400, if the user wants to use the voice command to control the action in the game, the user needs to first switch the operation mode of the system to the voice command mode. In the next step 401, the user Send a voice to "shoot", (this voice command will be digitized and transmitted to a decision unit in the voice processing module. In step 403, the decision unit will determine the voice fingerprint and the button in the input unit. The degree of similarity between the stored login voice commands is then, in step 405, the voice command input with the similarity exceeding the allowable range of the determination is skipped and aborted (step 407). Conversely, in step 4〇9, if the similarity is within the tolerance of the error, the unit 2 will retrieve the game finger 7 corresponding to the voice command or the registered key combination from the command registration unit. Finally, In step 411, the captured game command signal is encoded into the control signal format of the game platform for the game platform to execute. At this point, the hotkey actuation step is completed. 5, see Figure 5, which is a A structural diagram of the voice command game control device. As shown in the figure, the voice command game control device receives the voice command by using an external voice receiving device 520 (such as a microphone or a plug-in type 18 201000178 microphone). A game command signal input from an external game control device (0 (such as a keyboard, a gamepad, a mouse, or a joystick) can be received. The command signals set and registered can be compatible with all current gaming platforms, such as personal computers, PS3, ΧΒΟΧ360 or Wii. Voice refers to: The game control device can selectively configure a display 502 and a status light to set the message and the operation mode of the device. It should be noted that the voice command game control device of the present invention can also be directly built in the current game platform, so that the game platform itself can perform voice command control and language: key editing function.曰... / The above description is a preferred embodiment of the invention. Those skilled in the art should be able to appreciate the scope of the invention as set forth in the description of the invention. The scope of patent protection is subject to the scope of the patent application and its equivalent. Any modification or refinement made by those skilled in the art without departing from the spirit or scope of this patent belongs to the equivalent change or design done in the spirit of the present disclosure, and should include the patent application described above. Within the scope. BRIEF DESCRIPTION OF THE DRAWINGS The invention can be understood by the following description of the preferred embodiments and the detailed description and the drawings. However, the preferred embodiment of the present invention is intended to be illustrative, and not to limit the scope of the present invention. FIG. 1 is a schematic illustration of a speech instruction game in accordance with an embodiment of the present invention. FIG. 2 is a diagram illustrating the components of a voice command game control 19 201000178 device according to an embodiment of the present invention; FIG. 3 is a flowchart illustrating a process of setting a voice command and a game hot key according to an embodiment of the present invention; A flow chart for actuating a user-preset hotkey function in accordance with an embodiment of the present invention is shown; and FIG. 5 is a block diagram showing the apparatus according to the present invention. [Main component symbol description] 100 game control device 102 voice processing module 104 game control module 106 receiving device 108 processing unit 109 input/output terminal 110 command registration unit 111 external device 112 decision unit 114 input terminal 116 round-out terminal 118 bar code Unit 120 Software Drive Unit 122 Wheeling Device 124 Game Platform 126 Display Device One Embodiment Voice Command Game Control 200 Game Control Device 206 Receive Device 208 Processing Unit 210 Command Login Unit 212 Decision Unit 218 Encoding Unit 224 Game Platform 228 Speech Recognition Engine 301, 303, 305, 307, 309 Steps 400, 401, 403, 405, 407, 409, 411 Step 502 Display 504 Status Light 520 Receiving Device 530 Game Control Device 20

Claims (1)

201000178 十、申請專利範圍·· 之装置,包含: 元用以接收輸入之語 1. 一種運用語音指令來執行熱鍵功能 一處理單元; 至少一接收裝置’搞合至該處理單 音訊號; 至少一輸入裝置 令;及 耦合至該處理 早疋用以輸入遊戲指 二指令登錄單元,耦合至該處理單元用以登錄與儲存所 輸入之該語音指令與編碼後之該遊戲指令。 似度 3. 2請求項丨所述之裝置,更包含顯示裝置輕合至該處理 年兀來顯示射在該指令登錄單元巾的熱鍵訊息。 4. 如明求項1所述之裝置,其巾該指令登錄單元所儲存之 熱鍵資訊包含對應之遊戲平台、熱鍵攔位 音指令以及所絲之遊戲指令按触合。^之叩 5. =求項丨所述之裝置,更包含—語音辨則擎來辨識 所輸入的語音訊號並將其轉換成字元。 21 201000178 6.如請求項1所述之裝置,其中該 鍵指令輪出〇個遊戲平台。複數個輪出端可將該熱 源輪出端來將該輸 7.如請求項1所述之裝置,更包含—音 入之語音訊號直接傳輸至遊戲平台。 8.如請求項丨所述之裝置,更包含一 gg # ^ 輸出入端來從外部裝 入熱鍵檔案或將裝置中的熱鍵檔案载出。 9·如請求項8所述之裝置,其中嗜埶 3熟鍵铋案包含對應之遊 戲+。、熱_位、語音指令以及遊助令按鍵組合。 10tl求項1所述之裝置,其中該接收裝置包含麥克風與 卜掛喉結式麥克風。 置包含鍵盤、遊 11 ·如清求項1所述之裝置,其中該輸入裝 戲手把、滑鼠和搖桿。 12.如明求項1所述之裳置,其中該裝置可内建於遊戲平台 之中。 13.種運用語音指令來執行熱鍵功能的方法,包含下列步 驟: 於一指令登錄單元中登錄一語音指令; 22 201000178 輸入201000178 X. The scope of the patent application includes: The element used to receive the input language 1. A processing unit that uses a voice command to perform a hot key function; at least one receiving device 'fits to the processing tone signal; at least And an input device command; and coupled to the processing for inputting the game finger command registration unit, coupled to the processing unit for registering and storing the input voice command and the encoded game command. The apparatus of the present invention further includes a display device that is lightly coupled to the processing year to display a hotkey message that is incident on the command registration unit. 4. The device of claim 1, wherein the hotkey information stored by the command registration unit includes a corresponding game platform, a hotkey block sound command, and a game command to be touched. ^之叩 5. = The device described in the item ,, further includes a voice recognition engine to recognize the input voice signal and convert it into a character. 21 201000178 6. The device of claim 1, wherein the key instruction rotates out of the gaming platform. A plurality of round-trips can transmit the source of the heat source to the game platform directly from the device as described in claim 1 and the voice signal containing the sound. 8. The device as claimed in claim 1 further includes a gg #^ input terminal for externally loading a hotkey file or loading a hotkey file in the device. 9. The device of claim 8, wherein the addiction key file comprises a corresponding game +. , hot _ bit, voice command and tour assist button combination. The device of claim 1, wherein the receiving device comprises a microphone and a microphone. The device includes a keyboard, and the device described in claim 1, wherein the input handles the handle, the mouse, and the joystick. 12. The skirt of claim 1, wherein the device is built into the gaming platform. 13. A method for performing a hotkey function using a voice command, comprising the steps of: registering a voice command in an instruction registration unit; 22 201000178 指令登錄單元儲存熱鍵設定;The command registration unit stores hotkey settings; 按鍵組合或遊戲指令;否則, ’比對该輪入之語音指令與該登錄 k目符,則執行對應該語音指令之該 ,否則,略過或中止該語音指令。 14.如請求項13所述之方法’其帽由—接收裝置輸入該 語·音訊號。 15.如請求項14所述之方法,其中該接收裝置包含麥克風 或外掛喉結式麥克風。 16·如請求項13所述之方法’其中可使用至少一種輸入裝 置來輪入該按鍵組合或遊戲指令。 _ 17.如叫求項16所述之方法’其中該至少一種輸入裝置包 含鍵盤、遊戲爭把、滑鼠或搖桿。 18, 如請求項13所述之方法,其中該按鍵組合或遊戲指令 是在〜遊戲平台上執行。 19. 如請求喝u所述之方法,其中該熱鍵設定包含所執行 的遊戲平台、熱鍵欄位、所登錄的語音指令以及所登錄 之遊戟指令按鍵錐合。 23Key combination or game instruction; otherwise, 'the voice instruction corresponding to the rounded voice command and the login k-order, the corresponding voice command is executed, otherwise, the voice command is skipped or suspended. 14. The method of claim 13 wherein the cap-receiving device inputs the speech/sound signal. The method of claim 14, wherein the receiving device comprises a microphone or an external throat microphone. 16. The method of claim 13 wherein at least one input device is used to wheel the key combination or game instruction. 17. The method of claim 16, wherein the at least one input device comprises a keyboard, a game player, a mouse or a joystick. 18. The method of claim 13, wherein the key combination or game instruction is executed on a gaming platform. 19. The method as claimed in claim 7, wherein the hotkey setting comprises a executed game platform, a hotkey field, a registered voice command, and a registered cursor command button cone. twenty three
TW97123996A 2008-06-26 2008-06-26 A voice command game controlling apparatus and method of the same TW201000178A (en)

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Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TWI469814B (en) * 2013-02-07 2015-01-21 Univ Southern Taiwan Sci & Tec Voice - based and brain waves, supplemented by the role of video game control system Methods and methods
CN105390135A (en) * 2015-10-12 2016-03-09 四川长虹电器股份有限公司 Game voice control system

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TWI469814B (en) * 2013-02-07 2015-01-21 Univ Southern Taiwan Sci & Tec Voice - based and brain waves, supplemented by the role of video game control system Methods and methods
CN105390135A (en) * 2015-10-12 2016-03-09 四川长虹电器股份有限公司 Game voice control system

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