TW200938280A - Recording medium recorded with program for battle board game utilizing baduk rules and system and method for on-line battle board game utilizing baduk rules - Google Patents
Recording medium recorded with program for battle board game utilizing baduk rules and system and method for on-line battle board game utilizing baduk rules Download PDFInfo
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Abstract
Description
200938280 九、發明說明: 【發明所屬之技術領域】 發明領域 5 ❹ . 10200938280 IX. Description of the invention: [Technical field to which the invention pertains] Field of the invention 5 ❹ . 10
• 15 Q 本發明係關於一種紀錄用於使用圍棋規則的對戰棋類 遊戲之程式的紀錄媒體及用於使用圍棋規則之線上對戰棋 類遊戲的系統及方法。根據該棋類遊戲,提供預算ΜχΝ交 叉點(目)其中Μ條水平線與N條垂直線交叉之一棋盤及兩組 棋子(子),各組具有不同色彩。除了一般圍棋規則外,進一 步包括諸如於多個交又點同時佈局棋子、貼目(de〇m)(額外 補償)下注、父又點各有不同的記分、棋子各有不同的記 分、及可使用對手未知的隱藏棋子等規則。替代記分,下 棋子時出現的交叉點分數與棋子分數相加,即時顯示有最 鬲最終分數的遊戲玩家判定為赢家。藉此方式即使未熟悉 圍棋規則者也容易學習遊戲規則與玩遊戲或觀察遊戲的進 行。本遊戲並非暴力遊戲,由兒童至成人人人皆可享受本 遊戲。由於玩遊戲的時間相當短,故玩家玩遊戲時沒有時 間壓力。遊戲可提供多種翻盤樂趣。 【先前技3 發明背景 圍棋是世界上最佳策略性遊戲已經存在數千年。一般 圍棋規則如下。有19條水平線及19條垂直線之圍棋棋盤 上,一個玩家持白子而一個玩家持黑子,交替放置一個白 子及一個黑子於垂直線與水平線交叉的交又點(目)。於離線 遊戲中,於遊戲結束時,圍起較大塊地(只由白子或只由黑 20 200938280 * 子所包圍的目)赢得該場遊戲。只要使用圍棋棋盤及圍棋棋 + ’玩家可享f遊戲而無時間地點的顧慮,以及基於高階 數學及科學思考及技巧可執行多項策略。如此該遊戲對於 成人利用休間時間與心智健康以及成長中兒童的腦力發展 - 5 及人格特質的培養具有有益的效果。 - 雖言如此,完成一局圍棋遊戲所耗時間相當長,難以 利用短的休閒時間來旱受圍棋遊戲,觀看他人玩圍棋遊戲 φ 也同樣耗時間。刻板的公式以及基於刻板的公式玩遊戲相 • 當無聊。如此圍棋遊戲無法吸引許多喜愛電腦遊戲的成長 - 10中的兒童或大部分青少年及成人的注意。 此外,初次學習圍棋規則,必須記住許多已經確立的 模式(公式)連同複雜的規則’因此需要投資相當長時間才能 • 達到享受圍棋的程度。如此儘管圍棋具有有益的作用,但 難以擴大圍棋族群,實際上即使於被稱作為圍棋強國的韓 - 15 國,每年圍棋人口快速減少。 ❹ 同時由於目前的電腦技術及網際網路的發展,市面上 出售或於線上提供多種策略遊戲。例如族譜(Lineage)、星 艦(StarCraft)、戰機(Warcraft)等於線上或透過網際網路咖啡 館(網咖)提供予多個不同年齡層的電腦使用族群且由該等 20 電腦使用者所享用。 但除了若干遊戲(FIFA 2007,卡萊德(Kart Rider)等) 外,幾乎全部的對戰遊戲都是殺死對手(敵方)或摧毀或攻占 對手的建築物。大部分遊戲包括極為暴力且煽情的内容因 而不適合成長中的兒童或青少年。同時於現實世界中,由 200938280 於線上遊戲造成的不良效應諸如激發暴力等不良效應日 增。 此外,如同大部分暴力遊戲,對遊戲的上癮情況嚴重。 有些遊戲玩家只全神貫注於遊戲,忽略了社交生活,造成 - 5 高度人力資源的損失與社會的經濟耗損。 . 為了解決前述問題,提供線上圍棋遊戲,可由多人以 線上方法利用網際網路愉悅地遊戲,同時利用傳統圍棋所 0 具有的多項教月及創造特性及有益地利用休間時間。 • 但由於大部分線上圍棋遊戲採用圍棋規則而未改變, ' 1〇卩純只是把圍棋規則改到線上空間,故線上圍棋遊戲有前 述全部一般圍棋的問題。 • 此外,有-種線上圍棋遊戲方法,其中為了解決前述 ' _以及刺激線上空間的圍棋遊戲之興趣,於交又點放置 - 騎,若棋子置於該软點上,Η卩扣除默純。但此種 ' 15料之問題在於遊戲的準紅作料,原因在於圍棋遊戲 © 玩家開始玩遊戲前,必須逐-設定埋地雷的位置。除了埋 設地雷之外,全部既存的圍棋規則皆含括於該方法,因而 該方法也具有先前圍棋遊朗具有的問題。 此外’也有些線上遊戲其中圍棋棋盤係由劃線的棋盤 2〇替代作為圍棋棋盤。根據該等遊戲,使用棋盤替代圍棋棋 盤來玩圍棋遊戲,然後認可於棋盤上所圍的地的區域稱作 為贏家區域,登錄於線上空間,因此透過連續玩遊戲,棋 盤上的地域可不斷擴張。但因此等遊戲幾乎有全部一般圍 棋的問題,因此遊戲玩家也不頭躍。如此於正在發展中的 200938280 線上遊戲有多烟棋分支程式,但至今尚树展出於線上 空間與其它暴力遊戲有競爭力的遊戲。 【明内^^】 發明揭發 益術問題之招ί彔 ❿ 10 15 本發明提供一種利用圍棋規則之棋類遊戲,其中可解 決習知線上遊戲之圍棋分支遊戲關題,藉此允許由兒童 至成人投資短時間即容易學習棋類遊__且享受棋類 遊戲,可解決暴力及不具有啟發教育性的問題,藉此允許 許多人快速於線上或於個人電腦享受棋類遊戲。 特定言之,本發明提供一種由Μ條水平線與Ν條垂直線 =、Χ:Γ點之棋盤,以及有指定基本分數的尋常棋 與至^外加分之棋子。棋子放置於棋盤上一點的瞬 間’即加》或扣分且顯示分數。經由選擇小尺寸棋盤,可 知遊戲結果1此方式,本發明加倍遊戲的 果同=戲快速進行,允許即時識別進行中的遊戲狀態。 ⑽本發明之-目的係允許經由杨期佈局階段的 二置於棋盤上的多個點後玩遊戲因而允許享 又更刺激且更具策略_棋類遊戲。 此外,當棋子所放置的目重複時,放置於重複目 ==棋!被移除之該目可設定為加分或扣分。 L生而力体、藉此方式’本發明維持策略性下棋子的客 觀性而加倍遊戲的娛樂性。 此外,為了決定先下-棋子的第一玩家,賭較多貼目 20 200938280 (de〇m)(額外補償)的玩家判定為先下棋的玩家(先手)。當先 手下一子時,遊戲開局,其它玩家可將該下注中的貼目(額 外補償)加至其分數。藉此方式,本發明提供客觀設定圍棋 中的貼目(額外補償)條件。 5 此外§賴進財,允許玩家根據航制將指定• 15 Q The present invention relates to a recording medium for recording programs for playing chess games using Go rules and a system and method for online chess games using Go rules. According to the board game, a budget ΜχΝ intersection point is provided, wherein one of the horizontal lines intersects the N vertical lines and two sets of pieces (children) each having a different color. In addition to the general Go rules, it further includes, for example, a plurality of intersections and points, a layout of the pieces, a de〇m (extra compensation) bet, a different score for the parent and the points, and different scores for the pieces. And you can use rules such as hidden pieces that are unknown to your opponent. In place of the score, the cross-point score that appears when the pawn is played is added to the score of the pawn, and the game player who has the final score is immediately determined to be the winner. In this way, even if the player is not familiar with the rules of the game, it is easy to learn the rules of the game and play the game or observe the game. This game is not a violent game and can be enjoyed by children to adults. Since the time for playing the game is quite short, there is no time pressure for the player to play the game. The game offers a variety of flip games. [Prior Art 3 Background of the Invention Go is the best strategic game in the world for thousands of years. The general rules of Go are as follows. On a chess board with 19 horizontal lines and 19 vertical lines, one player holds a white and one player holds a black box, alternately placing a white and a black dot at the intersection of the vertical line and the horizontal line. In the offline game, at the end of the game, the game is won by a large block (only by Baizi or only by the black 20 200938280 * sub-object). As long as you use Go board and Go chess + ‘ players can enjoy f games without time and place concerns, and multiple strategies based on high-level math and scientific thinking and techniques. In this way, the game has a beneficial effect on the use of rest time and mental health as well as the development of mental health - 5 and personality traits in growing children. - Even so, it takes a long time to complete a game of Go, and it is difficult to use the short leisure time to play the game of Go, and it is also time consuming to watch others play the game φ. Tough formulas and stereotype-based formulas to play games • When bored. Such a Go game can't attract the growth of many favorite computer games - the attention of 10 children or most teenagers and adults. In addition, the first time you learn Go rules, you must remember that many established patterns (formulas), along with complex rules, require investment for a long time to reach the level of enjoying Go. In this way, although Go has a beneficial effect, it is difficult to expand the Go group. In fact, even in the Han-15 countries, which are called Go countries, the annual Go population is rapidly decreasing. ❹ At the same time, due to the current development of computer technology and the Internet, a variety of strategic games are available on the market or online. For example, Lineage, StarCraft, Warcraft equals online or through Internet cafes (Internet cafes) for computer users of different age groups and is enjoyed by these 20 computer users. . But with the exception of several games (FIFA 2007, Kart Rider, etc.), almost all of the battle games are buildings that kill opponents (enemy) or destroy or capture opponents. Most games include extremely violent and sensational content that is not suitable for growing children or adolescents. At the same time, in the real world, the adverse effects caused by online games such as 200938280, such as stimulating violence, are increasing. In addition, like most violent games, the addiction to the game is serious. Some gamers only concentrate on the game, ignoring social life, causing -5 high human resource loss and social economic loss. In order to solve the aforementioned problems, an online Go game is provided, which can be used by a plurality of people to make an enjoyable game using the Internet in an online manner, while utilizing the plurality of teaching months and creation characteristics of the traditional Go game and beneficially utilizing the rest time. • However, since most of the online Go games have not changed using the Go rules, '1〇卩 purely changed the Go rules to online space, so the online Go game has all the problems of the general Go. • In addition, there is an online Go game method in which the above-mentioned ' _ and the interest in the Go game that stimulates the online space are placed, and the point is placed at the point of the ride. If the piece is placed on the soft point, the pureness is deducted. However, the problem with this kind of material is the quasi-red material of the game. The reason is that the game of Go. © Before the player starts playing the game, he must set the position of the mine. Except for the buried mines, all existing Go rules are included in the method, so the method also has the problems of the previous Go. In addition, there are also some online games in which the Go board is replaced by a crossed board 2〇 as a Go board. According to the games, the board is used instead of the go board to play the Go game, and the area recognized by the board on the board is called the winner area, and is registered in the online space. Therefore, by continuously playing the game, the area on the board can be continuously expanded. But so the game has almost all the problems of general Go, so the game players are not jumping. As of the developing 200938280 online game, there is a multi-smoke chess program, but so far it is a game that is competitive in online space and other violent games. [明内^^] Inventing the problem of the problem of the benefit of the problem 彔❿ 10 15 The present invention provides a board game using the rules of Go, which can solve the problem of the Go game branch of the conventional online game, thereby allowing children to Adults can easily learn chess games in a short period of time and enjoy board games, which can solve violent and inspiring educational problems, allowing many people to enjoy board games online or on PCs. In particular, the present invention provides a board in which the vertical line of the purlin and the vertical line of the purliner =, Χ: Γ, and the chess piece having the specified basic score and the extra-additional score. The pieces are placed on the board at a moment of instant addition or deduction and the score is displayed. By selecting a small-sized chessboard, it is known that the game result is in this manner, and the doubling of the game of the present invention is fast, allowing the instant recognition of the ongoing game state. (10) The present invention is directed to allowing a game to be played after a plurality of points placed on the board via the second stage of the Yang period, thereby allowing a more exciting and more strategic game. In addition, when the object placed in the piece is repeated, it is placed in the repeating position == chess! The item to be removed can be set as a bonus or a deduction. L is a force, and in this way' the invention maintains the objectivity of the strategic chess pieces and doubles the entertainment of the game. In addition, in order to determine the first player who plays the first chess piece, the player who gambles more than 20 200938280 (de〇m) (extra compensation) is determined to be the player who plays the first game (first hand). When the game starts, the game starts, and other players can add the post (extra compensation) in the bet to their score. In this way, the present invention provides an objective setting of the posting (additional compensation) condition in Go. 5 In addition, § Lai Jincai allows players to specify according to the flight system.
不同額外分數的棋子放置於期望的目,因此有較高分數的 棋子‘,.、法變成被虜獲的棋子,而可誘使對手放置有加分的 棋子於該目上,此時該棋子死亡,變成被廣獲的棋子。藉 此方式,本發明增加遊戲的懸疑與刺激。 10 15 田賴料財,允許玩家放Μ藏棋子至少 夕於a it藏棋子為對手所無法看到只有玩家本身瞭 解,隱藏棋子係放置於該玩家的棋子被對手棋子所包圍的 位置使心要使用—個棋子,被包圍的棋子即無法被抵 救’或該處至少需要兩個或更多個棋子才能翻盤 。藉此方 式’經由根據玩家的隱藏棋子所在位置,給予多種翻盤機 會,本發明加倍遊戲的娛樂性。 _此外’為了顯示如前文說明之遊戲的進行,分數即時 顯示於記分板上,棋子於罢认叫〜 、于放置於棋盤上的瞬間或從棋盤上移The pieces with different extra scores are placed in the desired order, so the pieces with higher scores are converted into pieces that are captured, and the opponent can be lured to place the pieces with extra points on the item. At this time, the pieces die. Become a widely-accepted piece. In this way, the present invention increases the suspense and stimulation of the game. 10 15 Tian Lai Cai Cai, allows the player to put the Tibetan chess piece at least at a time. It is hidden for the opponent. Only the player knows that the hidden piece is placed in the position where the player's piece is surrounded by the opponent's piece. With a piece of chess, the enclosed piece cannot be saved' or at least two or more pieces are needed to be turned over. In this way, the present invention doubles the entertainment of the game by giving a variety of flipping opportunities based on the location of the hidden pieces of the player. _ In addition, in order to display the progress of the game as explained above, the score is immediately displayed on the scoreboard, and the chess piece is called to be called ~, at the moment placed on the board or moved up from the board.
開的瞬間,例如當棋子访¥ A 、 置於棋盤上,或棋子從棋盤上移 開變成被㈣的棋子,或當棋子放置於抛定加分或減分 的目時’ §己分板上即時顯示分數。藉此方式,本發明允許 遊戲玩豕轉分數快逮執㈣作,觀看遊細騎容易辨 別遊戲的目前進度。 本發月提供—種程式讓如前述圍棋遊戲規 20 200938280 則之棋類賴可於電腦或電子顯裝置上執行,玩家可以 電腦作為對手來玩軸1此以,本發明允許—位玩家 單獨享受棋類遊戲。 5 ❹ 10 15 « ❹ 20 此外,建立提供棋類遊戲之遊戲飼服器,接取至網際 網路上的電腦制者經料註冊成為“,因而可於線上 空間與連_對手制享受軸。藉此方式,本發明允許 多人享受多種不同類型的棋類遊戲。 技術解決之i首 根據本發明之一個面相,提供—種具體實施一用於使 用圍棋規關對戰棋類遊戲之電腦程式之紀錄媒體,該程 式係於電腦執行,其中該對戰棋類遊戲包含:用於顯示由 水平線及垂直線所形成之多張棋盤因而可選擇—棋盤之_ 棋盤選擇程序;用於顯示多組棋子之_棋子選擇程序,其 中有基本分數之尋常棋子及可加分至加分棋子係以不同比 例混合,故可選擇-組棋子;及—玩遊戲程序,其中玩家 利用圍棋關,錢所選定的棋盤及棋子,輪流下棋 遊戲,於遊戲過程中,棋子下在棋盤上的—目之瞬間,所 放置的棋子分數以域棋子所下的該目的分數加總且即時 顯示,最終拿高分的遊戲玩家被判定為赢家。 根據本發明之另-面相,提供一種其上具體實施—用 於使用圍棋規則的對戰棋類遊戲之電腦程式之紀錄媒體, 該程式係於電腦執行,其中該用於該對戰棋類遊戲之電腦 程式包含:用於顯示多張由M條水平線及職垂直線所形成 之棋盤之-棋Μ擇程序,以及其巾設定至少—個或多個The moment of opening, for example, when the chess piece visits ¥ A, placed on the board, or the piece moves from the board to the piece of (4), or when the piece is placed in the target of adding or subtracting points, the board is on the board. Show scores instantly. In this way, the present invention allows the game to play with a quick score (four), and it is easy to discern the current progress of the game. This month provides a program that allows the game to be executed on a computer or an electronic display device as described above. The player can use the computer as an opponent to play the axis. This invention allows the player to enjoy the game alone. Board games. 5 ❹ 10 15 « ❹ 20 In addition, a game-feeding device that provides a board game is established, and the computer makers who have access to the Internet are registered as “, so they can enjoy the axis in the online space and the company. In this way, the present invention allows a plurality of people to enjoy a plurality of different types of board games. According to one aspect of the present invention, a first embodiment of the present invention provides a record for a computer program for using a chess game for playing chess games. Media, the program is executed by a computer, wherein the game of chess includes: a plurality of chessboards for displaying horizontal and vertical lines, and thus a chessboard selection program for selecting a chessboard; for displaying a plurality of sets of chess pieces _ The chess piece selection program, in which the ordinary pieces of the basic scores and the extra points can be added to the extra-segment pieces are mixed in different proportions, so that the - group pieces can be selected; and - the game program is used, in which the player uses the chess board, the chess board selected by the money and Chess pieces, take turns playing chess games, in the process of the game, under the chess piece on the chessboard - the moment of the game, the score of the placed pieces is the one under the domain chess piece The scores are summed up and displayed immediately, and the game player who finally takes the high score is judged to be the winner. According to another aspect of the present invention, there is provided a recording medium on which the computer program for the game of chess using the rules of Go is specifically implemented. The program is executed by a computer, wherein the computer program for the game of chess includes: a chess selection program for displaying a plurality of chessboards formed by M horizontal lines and vertical lines, and a towel setting thereof At least one or more
10 200938280 5 ❹ 10 15 ❹ 加分目或扣分目,各自以與尋常目之色彩不同色彩的點或 圖形來區別。加分目為當棋子放置於該目的瞬間加上預定 刀數之目,以及扣分目為棋子下在該目的瞬間扣掉預定分 數之一目,以及要求選擇一棋盤;用於選擇一組棋子之一 祺子選择程序,該組棋子係由欲放置於選定的棋盤上具有 基本分數之褀子所組成;—玩遊戲程序,其中多個玩家利 用圍棋規則使用所選定之棋子於所選定之棋盤上輪流下棋 來玩遊戲,於遊戲過料,棋子放置於棋盤上—目的瞬間 所下棋子的基本分數及下棋子的加分目或扣分目的分數共 同加總或扣除以及即時顯示’‘及-臝家歡程序,其中^ 於遊戲進行t,若不再有任何可下棋子的目,則遊戲結束田, 且若各個遊戲玩家將棋子下在所圍的地域,則將分數加總 且即時顯科數,狀最終有較高分之遊戲玩家為贏家。 根據本發明之又另―面相,提供一種其上具體實施一 用於使用圍棋㈣之對戰棋類遊戲之電腦程式之紀錄媒 體,該程式係於電腦執行,其中該對戰棋類遊戲包含:用 於顯示由Μ條水平線及N條垂直線所形成之多個棋盤因而 可選定-個棋盤之-棋盤選擇程序;用於選擇欲置於所選 定之棋盤上之棋子之—棋子選擇程序;及一佈局程序,用 於允許遊戲玩家藉使用所選定之棋子而同時下棋於所選定 之棋盤上之多個目。 根據本發明之又另一面相,提供一種其上具體實施一 用於使用圍棋規則之對戰棋類賴之電職式之紀錄媒 體該程式係於電腦執行,其中該對戰棋類遊戲包含:用 20 200938280 5 ❹ 10 15 ❹ 20 於顯示^條水平線及N條垂直線所形成之多個棋盤因而 棋盤之棋盤鱗程序,·用於選擇欲置於顧 定之棋盤上之棋子之—棋子轉程序;及—貼 、、 下注程序,其中要求忒彻— 額卜補償) 田^ 輸人貼目數目,俾便邦定使 用所選用之棋子於所選用之棋盤上玩遊戲的一先手玩 以及執行貼目下注。 根據本發明之也有一個面相,提供一種包含連接至可 接取網際财之會貞終似叙_棋_ 對戰棋類遊戲系統,其中多個棋盤其各自係龍二 及N條垂直線所形成,且有不同數目或不同位置之尋常目及 加分目或扣分目,該尋常目係位於水平線與垂直線交又之 一=叉點1其中當棋子下在該目時,只料該目的分數, 加刀=係位在棋子下在該交叉點時加預定分數之一目,及 rLl目為棋子下在該交又點時扣一預定分數之一目,多 =棋子其中給予基本分數之尋常棋子及給予加分之加分棋 ^不冋比例混合,以及含括以與尋常棋子及加分棋子之 1 j色$之點或圖形標記之多個佈局棋子提供予該會 游咏肖故可選疋棋盤及棋子,以及讓其選擇欲共同 接供所t期望之對手會員’對—會員及一對手之終端設備 定之棋盤及棋子,由會員根據圍棋規則輪流下棋 及當一棋子下在棋盤上的一目時,該棋子 加刀目或扣分目之分數即時加總且㈣於記分板 =較高之一方判定為遊戲的赢家。 很狼太路V» , 面相’提供—種利用圍棋規則之線10 200938280 5 ❹ 10 15 ❹ Add a sub-head or a deduction, each distinguished by a dot or graphic that differs from the color of the ordinary color. The sub-heading is the purpose of adding a predetermined number of pieces when the piece is placed at the purpose, and the deduction item is a piece of the predetermined score at the moment of the purpose of the piece, and requesting to select a board; for selecting a group of pieces a dice selection program consisting of a dice having a basic score placed on a selected board; a game play program in which a plurality of players use the selected pieces to use the selected pieces on the selected board Play the game in turn, play the game, the chess pieces are placed on the board - the basic score of the chess piece and the score of the next piece of the chess piece or the deduction point of the game are added or deducted together and the instant display ''and- Naked family fun program, where ^ is played in the game, if there is no more player to play the game, the game ends, and if each game player places the piece in the surrounding area, the score is added and displayed instantly. The number of the game, the final game player with a higher score is the winner. According to still another aspect of the present invention, there is provided a recording medium on which a computer program for playing a chess game of Go (4) is embodied, the program being executed by a computer, wherein the game of the game includes: Displaying a plurality of chessboards formed by the horizontal line and the N vertical lines, thereby selecting a checkerboard-board selection program; a chess piece selection program for selecting a piece to be placed on the selected board; and a layout A program for allowing a game player to play a plurality of games on the selected board at the same time by using the selected pieces. According to still another aspect of the present invention, there is provided a recording medium on which an electric skill type for playing a chess game is used in a computer, wherein the program is executed on a computer, wherein the game includes: 20 200938280 5 ❹ 10 15 ❹ 20 The chessboard scale program for displaying a plurality of chessboards formed by the horizontal line and the N vertical lines, and the chess piece turning program for selecting the pieces to be placed on the chessboard of Guding; - Posting, betting procedures, which require 忒 — - 额 卜 compensation) Tian ^ lose the number of people posted, 俾 邦 邦 邦 邦 邦 邦 邦 邦 邦 邦 邦 邦 邦 邦 所选 所选 所选 所选 所选 所选 所选 所选 所选 所选 所选 所选 所选 所选 所选 所选 所选 所选 所选 所选 所选 所选 所选Note. There is also a face according to the present invention, which provides a game system including a connection to an accessible network, a game, a plurality of checkers, and a plurality of checkers, each of which is formed by a pair of vertical lines and N vertical lines. There are different numbers or different positions of the general purpose and the addition of a sub-head or deduction, the ordinary item is located in the horizontal line and the vertical line intersection point 1 where the chess piece is in the item, only the purpose score, Adding a knife = the position of the predetermined score is added to the intersection at the intersection, and the rLl is a piece of the predetermined score at the intersection of the chess piece, and more than = the chess piece is given the ordinary score of the basic score and given The bonus points of the bonus points are not mixed, and a plurality of layout pieces including the points or graphic marks of the common pieces and the extra pieces of the 1 j color are provided to the club for selection, and the chess pieces and the pieces are optional. And letting them choose to jointly receive the desired opponent's 'to-members and one-handed terminal equipment' board and chess pieces, when the members take turns playing chess according to the rules of Go and when a piece of chess is on the board, Plus knife piece of mesh or mesh points and summed score instant iv = scoreboard to the higher one is determined the winner of the game. Very wolf road V», face-by-provide - a line that uses the rules of Go
12 200938280 5 ❹ 10 • 15 ❹ 20 上對戰棋類遊戲之方法,包含:—會貢註冊與認證程序, 其中若可接取網際網路及接取提供_圍棋制之線上對 戰棋類遊戲之-棋朗戲祕之棋類賴·㈣終端設 備之使用者為會員’則要求該會員輸入一識別符(ID)及通行 碼’故可對該會貞作真實性認證,*若該制者並非會員, 則要求該使用者輸入個人資訊進行會員註冊,以及執行真 實性認證來允許接取;-棋盤選擇程序,其中多個棋盤各 自係由Μ條水平線及N條垂直線卿成且有不隨目之加 分目或扣分目,加分目為水平線與垂直線交又之一交叉點 及其中=棋子下在該目時加―預定分數,以及該扣分目 為其中當棋子下在該目時扣—預定分數之_交叉點,提供 多個棋盤因而可選定—個棋盤;-棋子選擇程序,其中提 供多組與下在棋盤上的棋子’故可選定棋子;一會員邀請 及選擇程序’其巾於選定㈣及棋子後轉期望於其玩遊 戲之遊戲料會員;及—玩遊戲程序,其巾所敎之棋盤 及棋子顯播_簡戲難及棋子之會員之終端設備上 及由該會員所選料為下棋對手之對手會貢之終端設備 、及田由會員利用圍棋規則輪流下棋子來玩遊戲之過 程中’若-棋子被下在棋盤上之—目,則該棋子之分數及 加分目或扣分目分數即時加總及顯示於—記分板上。 根據本發明之另一面相,提供一種利用圍棋規則之線 上對戰棋類遊戲之方法,包含:―會貢註冊與·程序, 其中若可接__路及齡提_„棋規狀線上對 戰棋類遊戲之軸遊戲线之棋類遊納㈣的終端設 13 200938280 備之使用者為會員,則要求該會員輸入一識別符(ID)及通行 碼,故可對該會員作真實性認證,而若該使用者並非會員, 則要求該使用者輸入個人資訊進行會員註冊,以及執行真 實性認證來允許接取;一棋盤選擇程序,用於提供具有由 5 10 15 ❹ 20 多條水平線及多條垂直線所形成之不同數目的目之多個棋 盤與接取該棋類遊戲伺服器之會員之終端設備因而可選定 一棋盤;用於提供多組欲放置於棋盤上之棋子之一棋子選 擇程序,其中多個佈局棋子、給予基本分數之尋常棋子及 給予加分之加分祺子係以不同比例混合,因此可選定—組 棋子;於選擇棋盤及棋子後,用於選擇一下棋對手會員之 會員遨請及選擇程序;一玩遊戲程序,其中所選定之棋盤 及棋子顯示於選擇該遊戲棋盤及棋子之會員之終端設備上 及由該會員所選用作為下棋對手之對手會員之終端設備 上,以及當由會員利用圍棋規則輪流下棋子來玩遊戲之過 程中,若一棋子被下在棋盤上之一目,則該棋子之分數及 加分目或扣分目分數加總且即時顯示於一記分板上;及— 遊戲結果處理程序,其中當遊戲正在進行中,當棋盤上不 再有任何可下棋的目時,棋賽結束,判定贏家,儲存及管 理棋賽的結果。 根據本發明之另一面相,提供一種使用圍棋規則用於 線上二間玩對戰棋類遊戲之線上對戰棋類遊戲方法,該方 法03 會員註冊與認證程序,其中若可接取網際網路 及接取提供利用圍棋規則之線上對戰棋類遊戲之一棋類遊 戲系統之棋類遊戲词服器的終端設備之使用者為會員,則 14 200938280 要求該會員輸人-識別符⑽及通㈣,故可對該會員作真 實性認證,㈣該制者麟會貞,則要求該個者輸入 個人資訊騎會員註冊,以及執行真實性賴來允許接 取;用於提供由Μ條水平線及N條垂直_形成之 一棋盤予 5 ❹ 10 15 ❹ 接取該棋類遊細㈣之會貞之終端裝置之—棋盤提供程 序;用於提供具有不同色彩且欲下在棋盤上之多組棋子因 而可選&棋子之-棋子選擇程序;及肖於允許遊戲玩家經 由使用所選用之棋子同時下棋於所選定之棋盤上之多個目 之一佈局程序。 優異效果^ =根據本發明具體實施使用圍棋規則之-棋類遊戲程式 之該紀錄媒體’經由利用圍棋規則玩遊戲,基於有不同大 J且有多個目之__棋盤’當下—個棋子於該目時可加分或 及具有基本为數之尋常棋子混合給予加分之加分棋 子。經由於棋子下在該目的瞬間,即時加總及顯示一棋子 之=數或一目之分數,以及經由未計數分數及基於所顯示 之刀數來判定赢家可加倍娛樂性。經由允許玩家選定棋盤 大j可即時識別遊戲的狀況同時可讓遊戲迅速發展。 此外’不似尋常圍棋遊戲,經由允許玩家同時於多個 目放置開局棋子’可於該玩家所期望之開局狀態開始遊 戲因而可執行多種策略及計策。 此外,經由執行貼目(額外補償)下注,其中一玩家提出 、°對手之貼目數目來成為先手玩家,下注較多貼目的玩家 被判定為遊戲的先手,藉此方式可客觀設定由先手所付出 20 ❹ 1012 200938280 5 ❹ 10 • 15 ❹ 20 The method of playing chess games, including: - registration and certification procedures, if you can access the Internet and receive the online chess game - Chess is a member of the chess class. (4) The user of the terminal device is a member, and the member is required to enter an identifier (ID) and a passcode to authenticate the party. * If the player is not a member , the user is required to input personal information for membership registration, and perform authenticity authentication to allow access; - a checkerboard selection process, in which a plurality of checkers are each composed of a horizontal line and N vertical lines. Add a sub-head or a deduction, add a sub-item to the intersection of the horizontal line and the vertical line, and the middle part = the number of the pre-scheduled score in the item under the piece, and the deduction item is where the piece is under the item Time deduction - the intersection point of the predetermined score, providing a plurality of chessboards and thus selecting a chessboard; - a chess piece selection program in which a plurality of sets of chess pieces on the board are provided, so that the pieces can be selected; a member invitation and selection procedure its After selecting (4) and the pieces, transfer the members of the game materials that are expected to play the game; and - play the game program, the board and the chess pieces displayed on the board of the game - the terminal equipment of the member of the chess piece and the member The selection is for the opponent’s opponent’s opponent’s terminal equipment, and the field member’s use of the Go rules to play the game in the process of playing the game. If the chess piece is placed on the board, the score of the piece and the score of the piece are added. The sub-headings or deduction points are summed up instantly and displayed on the scoreboard. According to another aspect of the present invention, there is provided a method for playing a game of chess on the line using the rules of Go, comprising: a registration and a program of the tribute, wherein if the __ road and the age are mentioned, the chess game is played on the chess line. The game of the game axis of the game line (4) terminal set 13 200938280 The user is a member, the member is required to enter an identifier (ID) and pass code, so the member can be authenticated, and If the user is not a member, the user is required to input personal information for membership registration, and perform authenticity authentication to allow access; a board selection program for providing more than 5 10 15 ❹ 20 horizontal lines and multiple The plurality of chessboards formed by the vertical lines and the terminal device of the member who picks up the board game server can thus select a board; a chess piece selection program for providing a plurality of sets of pieces to be placed on the board , in which a plurality of layout pieces, an ordinary piece giving a basic score, and a bonus point giving a bonus are mixed in different proportions, so that a group of pieces can be selected; After the child, it is used to select the member appeal and selection program of the chess opponent member; a game program, wherein the selected chess board and the chess piece are displayed on the terminal device of the member who selects the game board and the chess piece and are selected by the member. In the process of playing the game as a counterparty of the opponent of the chess opponent, and when the player plays the game by using the rules of the Go rules, if a piece is placed on the board, the score of the piece and the sub-score or The deduction points are summed up and displayed on a scoreboard immediately; and - the game result processing program, in which the game is in progress, when there is no more chess on the board, the game is over and the winner is judged. , storing and managing the results of the chess game. According to another aspect of the present invention, there is provided an online battle board game method using the Go rules for playing two games on the line, the method 03 member registration and certification procedure, wherein If you can access the Internet and receive a board game word server that provides one of the online chess games using Go rules. If the user of the end device is a member, then 14 200938280 requires the member to enter the identifier (10) and pass (4), so the member can be authenticated. (4) The system is required to enter the personal information. Riding the member registration, and performing the authenticity to allow access; for providing the terminal device by the horizontal line and the N vertical _ forming one of the chessboards to 5 ❹ 10 15 接 to pick up the board game (4) a board providing program; for providing a plurality of sets of pieces having different colors and to be placed on the board, thus selecting a &#; chess piece selection program; and allowing the game player to play chess at the same time by using the selected piece One of the plurality of layout programs on the selected board. Excellent effect ^ = according to the specific implementation of the present invention, the recording medium using the chess rules - playing games by using the rules of Go, based on having different J and having A plurality of __checkerboards are present--a piece of chess can be scored in the title or added with a basic number of ordinary pieces to give extra points. The winner can be doubled in entertainment by summing up and displaying the score of a piece of the game or the number of points of the game, and by the uncounted score and based on the displayed number of knives. By allowing the player to select the board, the game can be instantly recognized and the game can be developed quickly. In addition, unlike the ordinary Go game, by allowing the player to place the opening pieces in multiple orders at the same time, the game can be started in the desired opening state of the player, and thus various strategies and strategies can be executed. In addition, by performing the posting (extra compensation) bet, one of the players proposes, and the number of the opponent's stickers becomes the first-hand player, and the player who bets more of the bet is determined to be the first player of the game, and the manner can be objectively set by 20 ❹ 10 for the first hand
15 Q 20 200938280 的貼目(額外補償)條件。 此外,當遊戲在進行中,給予不同额外分數之棋子可 根據預定規則下在交又點上,藉此允許導出多種遊戲情 況。藉此方式增加遊戲的懸疑與刺激。 •此外’當遊朗財,至少_ 下在棋盤上,下障齑姐工 ’、〜、棋子且允許 :目罟然後繼續進行遊裁。藉此方式,根據隱藏棋= 在位置給予多種翻盤機會,藉此加倍遊戲的娱樂性。 气=前述利用圍棋規則之棋類遊戲提供成為-程 2故該遊戲可與電職行,玩家可以電腦作為對手來玩 遊戲二此方式’電腦使用者可獨自享受該棋類遊戲。 外’提供-種利用圍棋規 建立提供賴類辦^ %料棋類遊戲, 且期望享已經接取網際網路 使用者可I㉟ ❹者註冊成為會員。藉此方式, 而職/ 空間之已連線的對手一起享受該遊戲,因 〜、夕個不同人—起享用不同類別之棋類遊戲。 =外’經由解決前述習知線上圍棋遊戲之問題,由兒 :遊:二要投資數分鐘即可學習遊戲規則而可即刻享受 此外,經由解決目前線上對戰遊戲之暴力與無啟 ==題,多種不同人們可於線上或離線·« 圖式簡單說明 别述本發明之目的及優點經由參照附圖說明及較佳實 施例之細節將更為彰顯,附圖中: 月及較佳實 16 zvvyjozov 5 〇 . ίο 15 ❿ 20 第1圖為略圖顯示 棋規則之―對戰棋 明之-實施於 圏顧示褀棋子W第= 第2圖為略圖顯_ 、 用圍棋規則之-對:類=明之另-實施例之用於利 第3圖為流程圖,依庠 棋盤; 使用個人電腦之利用圍棋^^根據本發明之-實施例經由 第4圖為略圖顯示之—對戰棋類遊戲之方法’· 用圍棋規則之-c明之-實施例棋子用於利 規:5圖為略圖顯示根據:發 規則之-對赌類遊 之—實闕藉利用圍棋 個畫面; 法顯示於電腦之監視器上之— 第6(A)圖及第6⑻圖 例於利用圍棋規則之 圖顯不根據本發明之-實施 佈局之棋子; 、魏_戲之早浦段安排用於 第7⑷圖及第·圖為略圖顯示根據本發明之一實施 列於利用圍棋規則之-對戰棋類遊戲所使用之隱藏棋子; 第8圖為示意方塊圖顯示根據本發明之-實施例利用 一棋規則之線上對戰棋類遊戲系、 第9圖為略圖顯示根據本 棋規則之 圍 之, ‘統之一種結構; 器 、战八尔桃义一種1 丨為略圖财根據本料之—靠例構成利 一線上對戰棋類遊戲系統之-種棋類遊虔 第10圖為方塊圖顯示根據本發明之-實施例,構成第9 圖舉例說明之該棋類遊戲词服器之—部分之一種棋盤/樣 17 200938280 子選擇單元; 圖舉2圖為方塊圖顯示根據本發明之一實施例,構成第9 =明之該棋類遊戲飼服器之一部分之一種會員選擇 5 G 10 15 ❿ 20 第12圖為方塊圖顯示根據本 圖舉例說明之該棋類遊心 之一實施例構成第 元; 祺類顿伺服器之-部分之-種下棋單 第U圖為方塊圖顯示根據太 圖舉例說明之該棋類遊戲词月之一實施例,構成第9 元; 益之一部分之一種觀棋單 第14圖為方塊圖顯示根據 至第9圖舉例說明之該棋類遊實施例,欲附接 元; U服器之一種即時下注單 第15圖為流程圖依序顯示根 由使用利用圍棋規則之線上棋 ^明之一實施例,經 之程序; 磲戲系統用來玩棋類遊戲 第16圖為流程圖依序顯示根 15圖所舉例說明之玩遊戲程序之2發明之一實施例,第 第Η圖為气㈣你心 步細節操作;及 _為流程圖依序顯示根據 例,經由使用利用圍棋規則之線上之另:個實施 遊戲之程序。 賴戲錢來玩棋類 【貧施方式】 較佳實施例之詳細說明 本發明係關於-種其上具體實施利用圍棋規則之一對 18 200938280 戰棋類遊戲之紀錄媒體’以及一種線上對戰棋類遊戲系統 以及一種利用圍棋規則之線上對戰棋類遊戲系統及方法。 根據本發明,經由利用根據圍棋規則已缓破立的圍棋模式 或基本佈局來玩遊戲,但不似習知圍棋,使用由厘條水平 5線及N條垂直線所形成之Μ X N大小之一褀盤及使用與圍 棋棋子相同之棋子。當遊戲結束時,遊戲玩家並非由玩家 所圍的地的目數來判定,反而每當一個棋子下在一目時, 0 即時加分或扣分及顯示,最終有最高分數的玩家變成遊戲 的玩家。現在將參照附圖舉例說明之實施例更進一步解說 10 本發明之細節。 首先,第1圖為略圖顯示根據本發明之_實施例,用於 ' 利用圍棋規則之一對戰棋類遊戲之棋盤及棋子,其中第1(A) 圖係顯示本實施例所使用之棋盤1〇,及第i(B)圖顯示本實 - 施例所使用之棋子。 15 類似圍棋棋盤形狀,棋盤10有其中Μ條水平線與N條垂 〇 直線交叉之ΜχΝ交又點(目)。於圍棋規則中被視為不重要 的位在側邊上的多個目經選擇且顯示作為加分目12。由被 視為已經確立的模式且於佈局中重要的該等目中所選出之 多個目,顯示作為扣分目J i。 20 ⑤此種情況下’可形成棋盤讓棋盤之水平線數目(M) 為5他19 ’及垂直線數目(N)為5撕19。用於扣分目11, 主要用於開局佈局之選自於已建立的模式之多個目經設定 種色彩指示。至於加分目12,設定不重要的選自於 側邊上之目之多個目且以不同色彩指示。於此種情況下, 19 200938280 經由考慮玩家對規則的瞭解程度且特別為玩一局遊戲的速 度’可將棋盤大小設定為5 χ5、η χ u、15 χ 15、或19χ 19。 此外,如第2圖所示,棋盤(1〇Α)有ΜχΝ目,其中厘條 水平線及Ν條垂直線交又如同棋盤形狀,以及替代加分目12 5及扣刀目1卜棋盤(1〇Α)設定以不同色著色由水平線及垂直 料形成之多個單位巾之兩個或更多個相鄰單位所獲得之 加刀區13或—扣分區14。若棋子下在含括於加分區13之 〇 一目,則預定分數加至該棋子的分數。若棋子下在含括於 扣分區14之一目,則由所得棋子分數扣除欲扣除的分數。 1〇換$之,加分區13中的全部目皆被設定為加分目而扣分區 14中的全部目皆被設定為扣分目。 其次欲下在棋盤1〇上之一組棋子2〇被設定為如同圍棋 棋子色彩之二色。棋子被區分為開局棋子21,以與棋子色 彩不同色彩之點或圖形指示(例如白子及黑子上分別標示 15紅點)來用於開局佈局之用;加分棋子22係以與開局棋子色 〇 毛不同色彩之點或圖形指示(例如於白子及黑子上分別標 3己黃點);及於開局佈局之後用於遊戲過程中之尋常棋子 23。藉此玩家可區別棋子21、22及23。於一個實施例中, 可對開局棋子21設定分數為5分,加分棋子22設定為3分, 20及尋常棋子23設定為1分。 此外於前述該組棋子中,加分棋子可設定為有多種加 刀,諸如區別為2分、3分或4分。於此種情況下,尋常棋子 與加分棋子之混合比可設定為Nl : Ν2 : ..·Νη (此處Ν!係與各 自給予基本分數1分之尋常棋子23之數目相對應,Ν2係與各 20 200938280 自給予2分之加分棋子之數目相對應,及Νη係與各自給予η 分之加分棋子之數目相對應’以及 5 〇 ίο 15 ❹ 20 經由使用前述棋盤10或棋子20玩遊戲之規則如下。(1) 對於棋子之開局佈局,多個開局棋子21同時下在期望的位 置。(2)於下了開局棋子後,透過貼目(額外補償)下注,賭 較多貼目(額外補償)之一位遊戲玩家被判定為先手。於此種 It况下,可於開局佈局之前執行貼目下注。(3)於下棋中, 當尋常棋子與加分棋子之齡比狀...Nn(此處 叫係與各自給予基本分數丨分之尋常棋子之數目相對 應’ N2係與各自給予2分之加分棋子之數目相對應,及队 係與各自給予η分之加分棋子之數目相對應,以及 N^Un),自帛—打衫等科f棋子與加分棋子之 混合比之總和(Ni+N2+…Nn)之有限數目下子,讓尋常棋子^ 及加/刀棋子22分別下Nl次、Nz次、及队次。然後尋㈣ 子23及加分棋子22可根據尋常棋子及加分棋子之先前下子 順序重複❹。舉财之,當各有1分之尋常棋子Nl、各有 2刀之加分棋子&及各有3分之加分棋子①各自以$ ·· n 之比遇合時,#常棋子與加分棋子之混合比之和 (叫+如“叫為1G ’其中由初次下子至第次下子 子(Nl)可下5次’各有2分之加分棋子㈣可下3次,及各妇 2加分棋子⑽可下2次。隨後,每關次下子(例如由第 一 Γ至第2G次下子,及由第21次至第3G次下子),根據由第 久下子至第10次下子之尋常棋子及加分棋子的下子順 序,各個尋常棋子及各個加分棋子可重複❹。換言之, 21 200938280 經由第一次下尋常棋子,第二次下尋常棋子,第三次下2分 的加分棋子’第四次下3分的加分棋子,第五次下尋常棋 子,第六次下3分的加分棋子,第七次下尋常棋子,第八次 下2分的加分棋子,第九次下尋常棋子,第10次下2分之加 5分棋子,於1〇次下子中,若遊戲玩家下尋常棋子5次,2分 &加々棋子3次及3分的加分棋子2次,成為尋常棋子與加分 、 毛〇比之和,則母隔10次下子例如由第11次至第20 ❹ *下子及由第21次至第30次下子,可根據由第1次至第10次 下子之专ίϋ棋子及加分棋子之下子順序來下相同的尋常棋 10 I及加分棋子。(4)各個玩家事先要求寫上對手之預測目, 若對手下-棋子於該料目,則奸紅利加分。(5)於遊戲 . 進行中,提供隱藏棋子(使用該隱藏棋子之遊戲玩家可見, • 仁對手不可見),故隱藏棋子可於遊戲玩家認為重要的轉捩 ⑹為了於遊戲期帛及遊戲後記分,當棋子下在 15棋盤上時,即時加總棋子分數及該目分數,藉計算來判定 Ο 臝家[所下的棋子總分+貼目+紅利分數+加分目分數-扣分 刀數]。於此種情況下,於遊戲進行中可使用前述規則(1) 至(6)中之任-項或多項規則。 根據尋常圍棋規則下棋,遊戲玩家逐一輪流下棋子, 2 μ述規則除外。即使不瞭解圍棋規則及已經建立的模 ^壬何對圍棋有概念的人皆可根據前述規則來玩本遊戲。 其次’第3圖舉例說明根據本發明之一實施例,經由於 觸中運轉紀錄利用圍棋規則之對戰棋類遊戲之一紀錄媒 來執行對戰棋類遊戲之程序。第1圖所示棋盤及棋子顯示 22 200938280 於電腦之監视器上 遊戲。 ’執行程式因而 乂下述方法來玩該棋類 該方法包括:(A)經由將其上具體實施利 棋類遊戲之-紀錄媒體置放於電腦中 ,則之15 Q 20 200938280 posted (extra compensation) conditions. In addition, when the game is in progress, the pieces that are given different extra points can be placed at the point of intersection according to the predetermined rule, thereby allowing a plurality of game situations to be derived. In this way, the suspense and stimulation of the game are increased. • In addition, when you are traveling, at least _ on the board, under the obstacles, s, s, and chess, and allowed: witness and then continue the tour. In this way, according to the hidden chess = a variety of turnaround opportunities are given at the location, thereby doubling the entertainment of the game. Qi = the aforementioned board game using the rules of Go provides Cheng Cheng 2 so the game can be played with the electric line, the player can play the computer as an opponent. The second way is that the computer user can enjoy the board game alone. Outside the offer - use the Go rules to establish a game to provide the game, and expect to have access to the Internet. Users can register as a member of the I35. In this way, the connected opponents of the job/space enjoy the game together, because ~ different people can enjoy different types of board games. = outside 'by solving the above-mentioned problem of online Go game, by children: Tour: Second, you need to invest a few minutes to learn the rules of the game and you can enjoy it instantly. In addition, by solving the current online battle game violence and no problem == title, The objects and advantages of the present invention will be more apparent from the following description of the preferred embodiments of the invention. 5 〇. ίο 15 ❿ 20 Figure 1 is a sketch showing the rules of the game - the game of chess - the implementation of the 褀 褀 褀 褀 第 W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W - Embodiment for the benefit of the third diagram is a flow chart, relying on the checkerboard; using the personal computer to use the Go^^ according to the present invention - the embodiment is shown in the figure of Figure 4 - the method of the game of chess - ' Use the rules of the Go-c to explain - the example pieces are used for the profit: 5 is a thumbnail display according to: the rules of the rules - for the gambling tour - the use of Go screen; the law is displayed on the monitor of the computer - Figures 6(A) and 6(8) For example, the figure of the Go rule is not used to implement the layout of the chess piece; the early stage of the Wei_play is arranged for the 7th (4) figure and the figure is a schematic view showing the use of the Go according to one of the embodiments of the present invention. Rule--hidden chess pieces used in the game of chess; Figure 8 is a schematic block diagram showing the online game of chess game using a rule of chess according to the embodiment of the present invention, and Figure 9 is a thumbnail display according to the rules of the game. In the encirclement, 'a kind of structure of the system; a squad, a squad, a scorpion, a scorpion, a scorpion, a sacred sacred sacred sacred sacred sacred sacred sacred game The block diagram shows a checkerboard/sample 17 200938280 sub-selection unit constituting a portion of the board game word server illustrated in FIG. 9 according to an embodiment of the present invention; FIG. 2 is a block diagram showing a block diagram according to the present invention. In one embodiment, a member selection constituting a part of the board game feeder of the 9th = 5G 10 15 ❿ 20 FIG. 12 is a block diagram showing an embodiment of the board game illustrated by the figure. Composition The first element is a block diagram showing an example of the chess game word month according to the illustration of the Taitu, which constitutes the 9th yuan; Figure 14 is a block diagram showing the embodiment of the board game according to the example illustrated in Figure 9, to attach the element; an instant bet slip of the U server is shown in the flowchart of the flowchart. An example of using online chess using the rules of Go, the program is used; the game system is used to play a board game. Figure 16 is a flowchart showing one of the inventions of the game program illustrated by the root 15 figure. In the embodiment, the third figure is the gas (four) detail operation of the step; and the _ is the flow chart sequentially displaying the program according to the example, by using another game on the line using the rules of the game. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENT The present invention relates to a recording medium on which a game of chess is used in one of the rules of the game, and an online game of chess. A game-like system and an online chess game system and method that utilizes the rules of Go. According to the present invention, the game is played by using the Go mode or the basic layout which has been slowly broken according to the Go rules, but unlike the conventional Go, one of the ΜXN sizes formed by the creel horizontal 5 lines and the N vertical lines is used. Use the same piece as the Go piece. When the game is over, the game player is not judged by the number of the land surrounded by the player. On the other hand, whenever a piece is played in one item, 0 is instantly added or deducted and displayed, and the player with the highest score eventually becomes the player of the game. . The details of the present invention will now be further explained with reference to the embodiments illustrated by the accompanying drawings. First, FIG. 1 is a schematic diagram showing a chessboard and a chess piece for playing chess games according to one embodiment of the present invention, wherein the first (A) diagram shows the chessboard 1 used in the embodiment. 〇, and the i(B) diagram shows the pieces used in this real-example. 15 Similar to the shape of a chess board, the board 10 has a cross between the horizontal line and the N vertical lines. A plurality of positions on the side that are considered to be unimportant in the Go rule are selected and displayed as the sub-heading 12. A plurality of items selected from the categories considered to be already established and important in the layout are displayed as the deduction item J i . 20 5 In this case, the number of horizontal lines (M) of the board can be 5 (19) and the number of vertical lines (N) is 5 tears. It is used to deduct the sub-heading 11, which is mainly used for the layout of the opening, which is selected from a plurality of setting modes of the established mode. As for the sub-heading 12, the unimportant items selected from the side are indicated and indicated by different colors. In this case, 19 200938280 can set the board size to 5 χ 5, η χ u, 15 χ 15, or 19 χ 19 by considering the player's level of understanding of the rules and especially for the speed of playing a game. In addition, as shown in Figure 2, the checkerboard (1〇Α) has an eye-catching appearance, in which the horizontal line of the PCT line and the vertical line of the rafter are in the shape of a checkerboard, and the substitution plus sub-headings 12 5 and the knives 1 board (1) 〇Α) setting the knives 13 or the buckle sections 14 obtained by coloring two or more adjacent units of a plurality of unit tissues formed of horizontal lines and vertical materials in different colors. If the piece is included in the addition of the partition 13, the predetermined score is added to the score of the piece. If the piece is included in one of the deduction zones 14, the score to be deducted is subtracted from the resulting piece score. 1 〇 for $, all of the objects in the plus partition 13 are set to add a sub-item and all the items in the demarcation zone 14 are set as deductions. Next, a group of pieces 2 on the board 1 is set to be the same color as the color of the chess piece. The chess piece is divided into the opening piece 21, which is used for the opening layout with the color point or graphic indication of the color of the piece (for example, 15 red dots on the white and black), and the additional pieces 22 are used to start the game. A point or graphic indication of different colors (for example, three white dots on white and black); and an ordinary piece 23 used in the game after the opening layout. Thereby the player can distinguish the pieces 21, 22 and 23. In one embodiment, the score of the opening piece 21 can be set to 5 points, the bonus piece 22 is set to 3 points, and the ordinary piece 23 is set to 1 point. Further, in the aforementioned set of pieces, the bonus pieces can be set to have a plurality of additions, such as a difference of 2 points, 3 points or 4 points. In this case, the mixing ratio of the ordinary chess piece and the extra-adding chess piece can be set to Nl: Ν2: ..·Νη (here, the Ν! corresponds to the number of the ordinary pieces 23 each giving a basic score of 1 point, Ν 2 series Corresponding to the number of each of the 20 200938280 self-giving points, and the Ν 系 corresponds to the number of the extra-scores given to each of the η points' and 5 〇ίο 15 ❹ 20 by using the aforementioned board 10 or the chess piece 20 The rules of the game are as follows. (1) For the opening layout of the pieces, a plurality of opening pieces 21 are simultaneously placed at the desired position. (2) After the opening of the piece, the bet is placed through the posting (extra compensation), and the bet is more posted. One of the game players (extra compensation) is judged to be the first mover. In this case, the bet can be executed before the opening layout. (3) In the game of chess, when the common piece is equal to the age of the extra piece The shape...Nn (herein called the number corresponding to the number of ordinary pieces given to the basic scores), the N2 system corresponds to the number of points that each give 2 points, and the team and each give η points. The number of extra points is corresponding, and N^Un ), self-sufficiency - the limited number of the sum of the mix ratios of the chess pieces and the extra-segment pieces (Ni+N2+...Nn), so that the ordinary pieces ^ and the plus-knife pieces 22 are respectively Nl times, Nz times, And the team. Then find (four) child 23 and the extra-segment 22 can be repeated according to the order of the ordinary chess pieces and the extra-segment pieces. For the financial, when there are 1 points of ordinary pieces Nl, each has 2 points plus points When the chess pieces & and each of the three-point bonus pieces 1 each meet at a ratio of $·· n, the sum of the #常棋子 and the extra-segment pieces is called (called "1G", which is from the first time to the next. The first time (Nl) can be played 5 times 'each with 2 points plus four pieces (four) can be played 3 times, and each woman's 2 plus points (10) can be played twice. Then, every time the second time (for example, by the first Γ to the 2ndth time, and from the 21st to the 3rdth time, according to the order of the ordinary chess pieces and the extra-segment pieces from the ninth to the 10th, the ordinary pieces and the extra pieces can be repeated. In other words, 21 200938280 After the first ordinary chess piece, the second time the ordinary chess piece, the third time the next two points extra points chess piece 'fourth The next 3 points add points, the fifth time the ordinary pieces, the sixth time the next 3 points, the seventh time the ordinary pieces, the eighth time the next 2 points, the ninth time The chess piece, the 10th time, the 2 points plus 5 points, in the 1st time, if the game player plays the usual pieces 5 times, 2 points & add the pieces 3 times and 3 points to add the pieces 2 times, become The odds of the common chess pieces and the bonus points and the scorpions are 10 times for the mothers, for example, from the 11th to the 20th ❹ * and the 21st to the 30th, depending on the 1st to the 10th. The next chapter's special ϋ ϋ ϋ 及 及 及 及 及 及 及 及 及 及 及 及 及 及 及 及 及 及 及 及 及 相同 相同 相同(4) Each player requests to write the opponent's forecasting target in advance, and if the opponent plays the chess piece in the item, the bonus is added. (5) In the game. In progress, the hidden pieces are provided (the game player who uses the hidden pieces is visible, • the opponent is not visible), so the hidden pieces can be considered important by the game player (6) for the game period and the game postscript Points, when the chess piece is on the 15 chessboard, the total score of the chess piece and the target score are instantly added, and the calculation is used to determine the 裸 naked home [the total score of the chess piece + the sticker + the bonus score + the bonus score - the deduction knife number]. In this case, any one or more of the foregoing rules (1) to (6) may be used during the game. According to the usual Go rules, the game players take turns to play the pieces one by one, except for the 2 μ rule. Even if you don't understand the Go rules and the established models, anyone who has a concept for Go can play the game according to the aforementioned rules. Next, Fig. 3 exemplifies a procedure for executing a game of a chess game by recording a recording medium using one of the rules of the game of Go in accordance with an embodiment of the present invention. Figure 1 shows the board and the chess piece display 22 200938280 On the monitor of the computer. The execution program thus plays the game in the following manner. The method includes: (A) placing the recording medium on which the chess game is embodied on the computer,
5體之一程式驅動程序;剛於顯示⑽條水^動二紀錄媒 直線所形成之多個棋盤之-棋盤選擇程序,及兮線== 有不同數目或不同位置之加分目或扣分目,加:: 子下=線與垂直線交又之該目時加上預== 目 刀目為當棋子下在該目時扣掉預定分數之—目 H)以及請求由該等多個棋盤中選定一個棋盤;(c)用以顯示欲 下在棋盤上之多組棋子之一棋子選擇程序,各組棋子各有 不同色彩,其中多個開局棋子、給基本分之尋常棋子及 給加分之加分棋子以不同比例混合,以及請求從該等多組 棋子中選出-組棋子;(D)有選定之棋子於選定之棋盤上藉 15圍棋規則來下棋之一玩遊戲程序,當遊戲在進行中,經^ 於棋子下在某個目的瞬間將一棋子分數與該目分數加總而 即時顯示分數來判定赢家。 於此種情況下,於棋盤選擇程序(B)所提供之棋盤可僅 设有不同數目之目,但未提供加分目或扣分目。於棋子選 2〇擇程序(C)所提供之棋子只是有不同色彩且給不同基本分 之尋常棋子。 此外,於玩遊戲程序(D)之前,可進一步含括(E)同時開 局佈局程序,用來允許遊戲玩家將開局棋子同時放置於至 少二目或多目。 23 200938280 此外,於玩遊戲程序(D)之前或於開局佈局程序(e)之 後,可進一步含括(F)—貼目(額外補償)下注程序,請求玩 家輸入貼目數目俾判定輸入較大貼目之玩家作為先手。 5 ❹ 10 15 ❹ 20 經由程序(A)至(D)所形成之本發明之利用圍棋規則之 對戰棋類遊戲方法將參考第3圖進一步解說,或進一步包括 於程序(D)中所執行之程序(E)及(F),本對戰棋類遊戲方法 係呈紀錄於一個紀錄媒體上之程式形式提供,使得該程式 可安裝於個人電腦之硬碟内,或可由CDR〇M、DVD r〇m 或多種重製I置驅動。如此允許個人電腦擁有者購買紀錄 對戰棋類程式之-紀錄媒體,以電腦作為對手來自己一人 玩遊戲。 現在-將進-步解釋各個程序之進一步細節。如第】圖及 第2圖所不’於棋盤選擇程序⑼中,提供多個棋盤,各自 的it平線及N條垂直線’及各自具有不同數目或不同 垂直線交分目’加分目為#—棋子下在水平線與 當-棋子下在該交又點拉4认 幻刀目為 自有MU個蚊點之;^除狀分數之-目;或提供各 直線交又,其中使用個棋盤’其中Μ條水平線與垂 圍起的多個單元中之2色來著色水平線與垂直線交叉所 -加分區或—扣分少兩個❹個相㈣單元,來獲得 該等目設定加分分數含括於不同色所指示的區域中之 (後文稱作為「遊戲玩1°分分數。藉此方式,電腦使用者 於此種情況下,形成豕」)可由多個棋盤中収—個棋盤。 ’之棋盤尺寸為棋盤之水平線數目(Μ) 24 200938280 為5爐19 ’及垂直線數目(N)為5他I9。當考慮遊戲進行 速度及遊戲階級時,棋盤尺寸可為11 X 11、15 X 15及19 X 19 中之者此外,提供具有不同加分目及扣分目或不同數 目或不同大小之加分區或扣分區之棋盤,讓遊戲玩家可選 5 定一個棋盤。 其夂,至於於棋子選擇程序(C)中所提供之一組棋子, 夕個開局棋子、尋常棋子、及加分棋子係以預定比例混合。 〇 換。之組棋子包括尋常棋子及各自之分數大於尋常棋 +分數之至少i❹類加分棋子。尋常棋子及加分棋子 10係以Nl : N2:.為之比例混合提供(此處祕與各自給予基 本分數1分之尋常棋子23之數目相對應,N2係與各自給予2 A之加分棋子之數目相對應,及κ係與各自給予_之加分 棋子之數目相對應’以及⑽L。如此具#不同數目 及不同分數之開局棋子、不同類別及不同數目之加分棋子 15 A不同尋f棋子與加分棋子之齡比之多組棋子提供予遊 φ 戲玩家,讓各個玩家可選擇一組棋子。 舉個實例,若如第4圖所示,一類加分棋子及尋常棋子 以1:4之混合比混合’於前5次下棋以内決定使用加分棋子 22的時間,而加分棋子22係於下第三步時首次使用,則於 20首次下加分棋子22之後,係以相對於下第三步棋之每第五 步棋,換言之第8步、第13步、第18步等各使用一次加分棋 子22來玩遊戲。 現在將說明於電腦中實作於前述程序(B)及程序(c)中 選擇棋盤及棋子之方法。如第5圖所示,根據該方法’選定 25 200938280 5 ❹ 10 15 ❹ 20 之棋盤81係設置於遊戲玩家的電腦監視器8〇中央,對手(電 腦)之棋子82係設置於左邊,而遊戲玩家之棋子幻係設置於 右邊。於螢幕頂部,顯示於遊戲準備中之一記分板84。此 外,若輪到遊戲玩家或對手使用—棋子,則顯示尋常棋子 85及加分棋子86,可彼此區別且允許選擇及使用一棋子。 其次,於玩遊戲之程序(D)中,如同圍棋,玩家交替下 一步棋於棋盤上來玩遊戲。於此種情況下,除了開局棋子 之外,一組棋子包括一類或多類加分棋子,加分棋子各自 之分數係大於一個尋常棋子之分數。因尋常棋子與加分棋 子係以N! : :…Nn之比例混合(此處Νι係與各自給予基本 分數1分之尋常棋子23之數目相對應,n2係與各自給予2分 之加分棋子之數目相對應,及Nn係與各自給予n分之加分棋 子之數目相對應,以及Ν0Ν2…>Νη),以及提供一步驟,其 中於限制數目之下子範圍内,尋常棋子及加分棋子分別可 下Α次、Ν2次、…及队次,該限制數目為尋常棋子與加分 棋子之混合比之和(Τ^+Νζ+.,.Νη);及一步驟其中於尋常棋子 及加分棋子分別下川次、&次、…及队次後之下一步棋, 讓各個尋㈣子23及加分棋子22餘據該等尋常棋子及加 分棋子先前的下子順序再度使用,一直玩遊戲直到棋盤上 不再有可下棋子的目為止。 於此種情況下,至於使用尋常棋子及加分棋子方法之 另一個實施例,當給丨分之尋常棋子(Νι)及給3分之加分棋子 (NO以4.1比例混合時,於下前5步棋以内,加分棋子使用^ 次而尋常棋子使用4次。此時,加分棋子係於第3步棋使用, 26 200938280 然後每隔第5步棋再度使用加分棋子來玩遊戲。例如,於第 6至第10步棋及第11至第15步棋期間,加分棋子係於第8步 棋及第13步棋再度使用。 當經由前述玩遊戲程序(D)來玩遊戲,於棋子下在棋盤 5上的一個尋常目的瞬間,即時加總尋常棋子分數或加分棋 - 子分數且顯示於記分板84上。此外於遊戲之進行中,若一 棋子下在加分目或扣分目,則加上加分目分數或扣除扣分 〇 目分數,所得分數顯示於記分板84上。當對手的棋子由於 被方遊戲玩家的棋子陣列包圍而被俘房而移除時,被移 10 &的棋子之分數從對手純扣除且顯示於記分板84上。 #敎說明,分數示於賴進行巾即時顯示,有較高 終分的玩家變成贏家。當玩遊戲時,若不再有任何可下棋 的目㈣齡束。此射進-步含括—種狀赢家的程 序其中各個遊戲玩家將棋子填補入所圍的地域中的該等 15 分數即時相加且即時顯示,有較高終分的玩家判定為 ❹ 臝家。 判定赢家之程序包括:當不再有任何可由任一方玩家 2子的目時結束—場棋赛之步驟,各個玩家將尋常棋子 填補入所圍的地域中 20 之該等目,且於記分板上加總填補入 中之該等目之尋常棋子之分數;以及決定記分 變成IS之步數驟?及判定獲得較高〜^ ’為了增加遊戲的懸疑與翻 於本發明之一紀錄媒體上之 此外,當遊戲正在進行中 盤以及策略上的趣味性,紀錄 27 200938280 利用圍棋規則之—對戰棋類遊戲進―步包括:(D_i)用於預 期對手將下棋子之—目設定為誘導目之_誘導目執行程 序’若對手將一棋子下在該誘導目則贏得紅利分數;以及 (D-2)使用隱藏棋子至少—次之—隱藏棋子使用程序。 5該誘導目執行程序(D-1)包括:用於請求-遊戲玩家輸 “於料對手下棋子之—誘導目之—料目設定步驟, 係經由預測對手於選定之棋盤上將下選定之棋子之位置, ❹ 纽設定誘導目之分數;以及-加分步驟,若對手下一棋 子於誘導目,則通知對手該目為誘導目,獎勵該遊戲玩家 10雌料目所設定之預定紅·數,將該紅利分數加至該 玩家之分數。此外,一自動結束誘導目之步驟,若於誘導 ’ 目設定後,經1G步棋或2G步棋而料縣下棋子於該誘導 目則可進-步包括自動結束料目步驟,因此可設定於短 時_料對手下棋子於料目之策略及方策。 15 此外,該隱藏棋子使用程序(D_2)包括:一隱藏棋子置 © 好驟’用於請求使用可下隱藏棋子,讓對手遊戲玩家於 遊戲中無法看到該隱藏棋子,以及將隱藏棋子放置於期望 的目,以及一隱藏棋子顯示步驟,若對手遊戲玩家下一棋 子於該隱藏棋子之該目,或若對手之棋子被鏈結至該隱藏 2〇棋子之其匕遊戲玩家之棋子包圍而被移除作為虜獲的棋 子則顯示該隱藏棋子予該對手玩家,讓對手玩家可看到 隱藏棋子。 第6圖顯示使用隱藏棋子之程序之實施例。如第6(a)圖 所示,.、、子被白子包圍,黑子圍了 4個空白目之地域。如此 28 200938280 白子玩家無法讓黑子變成被虜獲之棋子而移除。但若累子 之遊戲玩家兩次或多次並未下棋於該地域,則白 Μ 故家 可俘虜黑子。-旦發生此種情況時’白子玩家請求使用隱 藏棋子,且將隱藏棋子(Α)放置於目2。於此種情況下隱^ 棋子只顯示於使用該隱藏棋子之玩家之終端裝置上, -一 *黑子 之玩豕無法看到隱藏棋子。如此,若黑子玩家不知隱藏棋 子下在該處,而下了一個棋子於任何其它區,則當輪到白A program driver of 5 bodies; just a display of (10) water and two recording media lines formed by a plurality of chessboards - the board selection program, and the = line == there are different numbers or different positions of the sub-heading or deduction目,加:: Sub-sub=line and vertical line are added to the target and pre-== 目刀目 is the deduction of the predetermined score when the piece is in the order - the target H) and the request by the multiple A chessboard is selected in the chessboard; (c) a chess piece selection program for displaying a plurality of sets of chess pieces to be played on the chessboard, each set of chess pieces having different colors, wherein a plurality of opening pieces are given, and the ordinary pieces are given to the basic pieces. The sub-divided pieces are mixed in different proportions, and the request is made to select a group of pieces from the plurality of pieces; (D) the selected piece is played on the selected board by borrowing 15 rules of the game to play the game program, when The game is in progress, and the winner is determined by summing the score of a piece of the piece with the item of the goal at a certain moment in the game and displaying the score in real time. In this case, the board provided by the board selection program (B) may have only a different number of items, but no sub-heading or deduction is provided. The pieces provided in the selection of the chess piece (C) are only ordinary pieces that have different colors and give different basic points. In addition, before playing the game program (D), it may further include (E) a simultaneous layout program for allowing the game player to place the opening pieces at least two or more. 23 200938280 In addition, before playing the game program (D) or after the opening layout program (e), the (F)-sticking (extra compensation) betting program may be further included, requesting the player to input the number of postings, and determining the input. The big stick players are the first movers. 5 ❹ 10 15 ❹ 20 The method of playing chess games using the Go rules formed by the procedures (A) to (D) will be further explained with reference to FIG. 3, or further included in the program (D). Procedures (E) and (F), this game of chess game is provided in the form of a program recorded on a recording medium, so that the program can be installed on a hard disk of a personal computer, or can be CDRM, DVD r〇 m or multiple re-I drive. This allows the PC owner to purchase the record. The chess-like program-recording media uses the computer as an opponent to play the game by himself. Now - further steps will be explained in further detail. As shown in the first and second figures, in the board selection program (9), a plurality of chessboards are provided, and each of the it flat lines and the N vertical lines 'and each has a different number or different vertical lines. For the #—the chess piece under the horizontal line and the when-the chess piece, at the intersection, pull the 4 knives to the own MU mosquito points; ^ remove the score--the head; or provide each line intersection, which uses The checkerboard's horizontal line and two of the plurality of cells that are hung to color the horizontal line and the vertical line - add a partition or a deduction of two units (four) units to obtain the order setting plus The scores are included in the area indicated by the different colors (hereinafter referred to as "game play 1 ° points. In this way, the computer user forms a flaw in this case") can be received from multiple boards - Chess board. The size of the board is the number of horizontal lines of the board (Μ) 24 200938280 is 5 furnaces 19 ' and the number of vertical lines (N) is 5 he I9. When considering the speed of the game and the game class, the board size can be 11 X 11, 15 X 15 and 19 X 19 In addition, there are additional partitions with different additions and deductions or different numbers or different sizes. Or deduct the partition of the board, allowing the game player to choose a board. Thereafter, as for the set of pieces provided in the piece selection program (C), the opening pieces, the ordinary pieces, and the extra pieces are mixed in a predetermined ratio. 〇 Change. The group of chess pieces includes ordinary pieces and their respective scores are greater than the ordinary chess + points of at least i. The common chess pieces and the extra-added pieces 10 are provided in a ratio of Nl:N2:. (here secret corresponds to the number of ordinary pieces 23 which each give a basic score of 1 point, and the N2 series and each add 2 A extra points. The number corresponds to, and the κ system corresponds to the number of the extra-segment pieces given to each other' and (10) L. Such a different number and different scores of the opening pieces, different categories and different numbers of additional pieces 15 A different f The chess pieces are added to the gambling players by the plurality of pieces of the chess pieces, so that each player can select a set of pieces. As an example, as shown in Fig. 4, a type of extra-added pieces and ordinary pieces are as follows: The mixing ratio of 4 is mixed with the time of the first 5 times of playing chess to determine the time for using the bonus piece 22, and the extra-adding piece 22 is used for the first time in the third step, then after the first time adding the 22 pieces to the 20th, In contrast to the fifth move of the next third move, in other words, the eighth step, the thirteenth step, the eighteenth step, etc., each use the extra-segment piece 22 to play the game. Now it will be explained in the computer to implement the aforementioned procedure ( B) and the method of selecting the board and the pieces in the program (c). As shown in Fig. 5, according to the method 'selected 25 200938280 5 ❹ 10 15 ❹ 20, the board 81 is set in the center of the game player's computer monitor 8〇, and the opponent (computer) board 82 is set on the left side, and the game is set. The player's piece is set to the right. At the top of the screen, it is displayed on the scoreboard 84 in the game preparation. In addition, if it is the turn of the game player or the opponent to use the piece, the ordinary piece 85 and the extra piece 86 are displayed. Different from each other and allowing selection and use of a pawn. Secondly, in the game playing program (D), like Go, the player alternates the next move on the board to play the game. In this case, in addition to the opening pawn, a group The chess piece includes one or more types of extra-segment pieces, and the scores of the extra-segment pieces are greater than the scores of an ordinary piece. The ordinary pieces are mixed with the extra-scores in the ratio of N! : :...Nn (here Νι is given separately The basic score corresponds to the number of ordinary pieces 23, and the n2 corresponds to the number of points that each gives 2 points, and the Nn corresponds to the number of points that each give n points. And Ν0Ν2...>Νη), and providing a step in which the ordinary pieces and the extra pieces are respectively Α, Ν 2, ..., and the number of times in the sub-range below the limit number, the number of the limit is the ordinary piece and the addition The sum of the mix ratios of the pieces (Τ^+Νζ+.,.Νη); and one step in which the ordinary chess pieces and the extra-added pieces are next, the next chess, the next time, the ... and the team, Finding (4) sub- 23 and extra-segment pieces 22 are used again according to the previous sub-sequences of the ordinary pieces and the extra-addition pieces, and the game is played until the object of the piece is no longer available on the board. In this case, as for the use Another embodiment of the ordinary chess piece and the extra-pick piece method, when giving a common piece of chess (Νι) and giving a score of 3 points (NO is mixed by 4.1, within the next 5 steps, add a piece of chess Use ^ times and the usual pieces are used 4 times. At this point, the extra-segment is used in the third move, 26 200938280 and then every 5th move to use the extra-game to play the game. For example, during the 6th to 10th steps and the 11th to 15th steps, the extra pieces are used again in the 8th and 13th steps. When the game is played via the aforementioned game play program (D), the ordinary game piece score or the bonus game-sub-score is instantly added to the scoreboard 84 at an ordinary purpose moment on the board 5 under the pawn. In addition, in the course of the game, if a piece is added to a sub-head or a deduction, a sub-point score or a deduction point is added, and the score is displayed on the scoreboard 84. When the opponent's pawn is removed by being captured by the square game player's pawn array, the score of the pawn moved 10 & is automatically deducted from the opponent and displayed on the scoreboard 84. #敎Instructions, the score is shown in the instant display of the Lai, and the player with the higher final score becomes the winner. When playing a game, if there is no longer any (four) age bundle that can be played. The step-in-step includes a method of winning the seed, in which each of the game players fills the pieces into the surrounding area, and the 15 points are instantly added and displayed instantly, and the player with the higher final point is determined to be the naked family. The procedure for judging the winner includes: when there is no longer any step that can be ended by the game of either player 2 - the game of the game, each player fills the ordinary pieces into the territory of the surrounding area 20, and on the scoreboard Adding the scores of the ordinary pieces of the items in the sum; and determining the number of steps into the IS, and determining that the score is higher ~^ 'In order to increase the suspense of the game and turn it into one of the recording media of the present invention In addition, when the game is in the middle of the game and the fun of the strategy, record 27 200938280 uses the rules of Go - the game of the game of chess includes: (D_i) is used to anticipate the opponent to set the goal of the chess piece to induce the purpose _Induction of the execution program 'If the opponent puts a pawn in the induction goal, then wins the bonus score; and (D-2) uses the hidden pawn at least—the second—hidden the pawn use program. 5 The induction execution program (D-1) includes: for requesting - the game player to input the "introduction to the opponent's chess piece - the induction goal - the item setting step, which is selected by the prediction opponent on the selected board. The position of the chess piece, ❹ 设定 设定 诱导 诱导 ; ; 以及 以及 以及 以及 以及 以及 以及 以及 以及 以及 以及 以及 以及 以及 以及 以及 以及 以及 以及 以及 以及 以及 以及 以及 以及 以及 以及 诱导 诱导 诱导 诱导 诱导 诱导 诱导 诱导 诱导 诱导 诱导 诱导 诱导 诱导 诱导The bonus score is added to the score of the player. In addition, an automatic end of the induction step, if the goal is set, after 1G moves or 2G moves, the county chess piece can be used for the induction. The step-by-step includes the automatic end of the item step, so it can be set in a short-term strategy and strategy for the opponent to play the piece. 15 In addition, the hidden piece usage program (D_2) includes: a hidden piece set © good Used to request the use of hidden hidden pieces, so that the opponent game player can not see the hidden pieces in the game, and the hidden pieces are placed in the desired order, and a hidden piece display step, if the opponent game player next The child is removed from the goal of the hidden piece, or if the opponent's piece is tied to the hidden player's chess piece surrounded by the player's pawn, the hidden piece is displayed to the opponent player, let The opponent player can see the hidden pieces. Figure 6 shows an example of a program that uses hidden pieces. As shown in Figure 6(a), the ., sub-child is surrounded by white, and the black box encloses four blank areas. 28 200938280 The white game player can't remove the sunspot into the seized piece. But if the tired game player has not played the game in the area two or more times, then the white house can capture the sunspot. In the case, the white character player requests to use the hidden piece, and the hidden piece (Α) is placed in the target 2. In this case, the hidden piece is only displayed on the terminal device of the player who uses the hidden piece, - a *black play You can't see the hidden pieces. So, if the black game player doesn't know where the hidden pieces are, and puts a piece in any other area, then it is the turn of white.
10 子玩家時’自子玩家下-自子於目卜如第6(_所示。若 兩顆白子位於黑子的地域内部,則黑子將在下一步棋中被 俘虜。但若黑棋玩家預測出隱藏棋子所在位置,而將黑^ 下在目1或目2 ’則白子玩家所使用之隱藏棋子無法發揮功 其次,開局佈局程序(Ε)包括:一開局佈局步驟,其中 -豕及電职二者同時於至少兩個或多個期望的目上下 開局棋子’遊戲玩家無法得知對手(電腦)的開局棋子;—開 =二局顯不步驟’其中於下最末一顆開局棋子後,玩家與 電腦一者之開局棋子顯示於棋盤上;一開局棋子位置確認 ,驟,其中檢驗該遊戲玩家及電腦之開局棋子所在位置, 2〇皁便確_疋否有遊戲玩家與電腦二者之開局棋子重疊之 、開局佈局結束步驟,其中若無遊戲玩家及電腦二 局棋子重疊之目,則結束開局棋子的佈局。此外, 可進步包括一步驟,其中若有遊戲玩家與電腦二者之開 局棋子重暴+ 之目,則未顯示遊戲玩家與對手(電腦)之開局棋 且將該目標示為加分目,以於尋常目不同色彩之點或 29 200938280 圖形加標記且將加分至重疊目;扣分目係以與加分目不同 色彩之點或圖形標記,由重疊目扣除該扣分,或指定一禁 止目’其上任何玩家皆不可下棋子,然後結束開局棋子佈 局。 ' 5 如第7(A)圖所示,作為一個實施例,若白子玩家將開 - 局棋子佈局於(3,4)、(4,3)及(11,11),黑子玩家將開局棋子 佈局於(4,1〇)、(5,12)、及(11,4),則二玩家之開局棋子並無 © 任何重疊目,開局棋子顯示於終端裝置上’讓玩家可看到 對手之開局棋子。但若白子玩家將開局棋子佈局於(4,6)、 10 (5,4)、及(11,4) ’而黑子玩家將開局棋子同時放置於 (1〇,12)、(ιι,4)、及(12,11) ’則於(114)之開局棋子的位置 重疊,如第7(B)圖所示。於此種情況下,於目A的全部重疊 的開局棋子21皆被移除,然後可將目A設定為加分目或扣分 ι目或禁止目而開始下棋。於此種情況下,開局棋子21下在 棋盤上的瞬間,開局棋子21之分數(例如若使用5分之一開 局棋子’則第7⑷圖所示開局棋子之分數為15分,第7⑻ 圖所示開局棋子之分數為1〇分)加總且顯示於記分板上。此 外可根據棋盤大小來選擇上使用開局棋子數目。 2〇社其次,貼目下注程序(G)包括於遊戲開始時或開局佈局 、、,。束後,輸人欲給予對手以便成為先手之貼目數目之步 $ ; -步驟其中若輸入-玩家之貼目,則顯示電腦及該玩 ^下注之㈣;以及決定下注較多貼目之—玩家成為先 手以及將先手所下注之貼目分數加至該第二玩家之記分板 上之一步驟。 30 200938280 此外,進-步包括-步驟其中奸家下注之貼目相 等,則請求二玩家再度輸入欲下注之貼目來重複貼目下注 之-步驟;以及其中若下注的貼目又再度相等,則執行棋 5 ❹ 10 15 ❹ 20 子選擇俾便選定-先手,將下注貼目分數加至第二玩家之 記分板之一步驟。 包括程序(A)至(E),或除了前文說明之程序(A)至(扮之 外,進一步包括程序(F)及⑹中之任一者或二者之利用圍棋 規則之-對龍類遊戲方法製備成為於電腦上執行之程 式’該程式紀錄於紀錄媒體上且提供予個人電腦擁有者。 其次第8圖為示意方塊圖,舉例說明根據本發明之一實 施例-種_ Μ規狀線上„棋_戲純之結構。 該系統包括會員終端裝置·;及—棋類遊戲他器刚。 棋類遊戲伺服器1〇〇提供予會員終端裝置2〇〇多個棋 盤’棋盤各自係以Μ條水平線及Ν條垂直線形成,各自有尋 常目及不同數目或不同位置之加分目或扣分目 當棋子下在該水平線與垂直線交又之該目時只給分該棋子 之分數’加分目為當棋子下在該目時加預定分數之一目, 及扣分目為當棋子下在該目時扣預定分數之一目;於該棋 盤上下多組棋子’各組中多個開局棋子、給基本分之尋常 、子及、·’σ加刀之加为棋子係以不同比例混合。經由提供棋 盤及棋子,棋類遊戲伺服器刚允許選定一棋盤及一組棋 子。進一步’棋類遊戲伺服器剛讓會員選擇期望共同下棋 十手會員S供選4之棋盤及棋子予該會貢終端設備及 對手會員終端設備,因而可根據圍棋規則來下棋。當遊戲 31 200938280 在進行中,當一棋子下在棋盤上之一目時,棋類遊戲伺服 器100即時加總該棋子分數與該目欲增加的分數或扣除的 分數,以及顯示結果於記分板上,且判定有較高終分之一 會員為遊戲的赢家。 5 其次,第9圖為略圖,顯示第8圖所示棋類遊戲伺服器 之示意結構。棋類遊戲伺服器100包括一會員註冊/認證單 元110、一會員資訊DB 120、一棋盤/棋子選擇單元130、一 會員選擇單元140、一玩遊戲裝置150、及遊戲結果處理單 元160。會員註冊/認證單元110接收來自網際網路使用者之 10 會員註冊請求,接收與驗證個人資訊之輸入,以及然後註 冊一會員且提供一ID及/或通行碼;以及若已註冊之會員輸 入一ID及/或通行碼,以及請求接取,則授權該請求及核准 該接取。會員資訊DB 120儲存及管理已註冊會員之個人資 訊及遊戲相關之全部資訊。棋盤/棋子選擇單元130讓會員 15 於註冊/認證之後接取伺服器100,若會員想要下棋,則允 許會員選擇棋盤及棋子。會員選擇單元140讓選妥棋盤及棋 子之會員選定欲共同下棋之對手會員。玩遊戲裝置150讓所 選定之對手會員連線,以及下棋因而當棋子下在棋盤上之 一目時,即時將該棋子分數加至給予加分目或扣分目之分 20 數。遊戲結果處理單元160於遊戲結束時判定遊戲臝家以及 儲存遊戲結果於一會員DB。 此外,於會員資訊DB 120中,會員之一般資訊、各棋 盤之下棋遊戲數目、贏的次數與輸的次數、遊戲紀錄、遊 戲階級等皆儲存於其中,且根據來自想要與另一個會員共 32 200938280 同下棋之-會員的請求而顯示,可看到另一個會員之資訊。 此外,經由考量想下棋會員的階級或下棋的時間,°唾 由允許該會員収-棋盤,龍/棋子_單元⑽提供多 個棋盤,棋盤各自係以_水平線⑽條垂直線形成,各自 5有尋常目及不同數目或不同位置之加分目或扣分目,尋常 目為當棋子下在該水平線與垂直線交又找目時只給分該 棋子之分數’加分目為當棋子下在該目時加預定分數之: © 目,及扣分目為當棋子下在該目時扣預定分數之一目;或 提供各自有Μ X N個目之多個棋盤,其中M條水平線無條 10垂直線交叉,以及其中經由以不同色著色水平線與垂直線 交叉所形成之多個單元中之至少兩個或多個相鄰的單元, 來獲得一加分區或一扣分區,以及對含括於不同色指示區 - 域内之該等目給予欲增加之分數或欲扣除之分數。於此種 情況下,棋盤係形成為棋盤之水平線數目(M)為幻9, 15及垂直線數目(N)為KNU9。考慮遊戲時間及遊戲階級,可 Q 選擇ilxll、15x15及19x19中之任一者。於此種情況下, 加分目或扣分目或加分區或扣分區並未固定,可提供多種 不同類塑之目或區讓會員可選擇其中一種。 此外,當棋子與棋盤一起提供時,提供多組棋子其中 20開局棋子、加分棋子及寻常棋子係以預定比例混合且有不 同色彩,因此可選定一組具有期望之色彩之棋子。 如此,如第10圖所示,棋盤/棋子選擇單元130包括一 目設定單元131、一棋盤提供單元132、一棋子設定單元 133、及一棋子提供單元134。目設定單元131係根據有μ條 33 200938280 水平線及N條垂直線之多種不同尺寸之棋盤設定一加分目 及一扣分目。棋盤提供單元132將於該目設定單元131所設 定之具有加分目及扣分目之多種不同尺寸之棋盤傳輸至一 會員終端裝置,讓會員可選定一棋盤。棋子設定單元133設 5定開局棋子之數目及分數,及尋常棋子及加分棋子之數目 ' 及分數,讓尋常棋子以及各自具有至少大於尋常棋子分數 之分數之一型或多型加分棋子可含括而以Ni: n2 :…队之 〇 預定比例混合(此處A係與各自給予基本分數丨分之尋常棋 子23之數目相對應,a係與各自給予2分之加分棋子之數目 10相對應,及Nn係與各自給予η分之加分棋子之數目相對應, 以及。棋子提供單元134設定一不同色彩給各 個選定棋子組且傳輸至會員終端裝置,故會員可選擇棋子。 - 此種情況下,目輸入單元丨35用來允許一會員輸入加分 目及扣分目之數目及位置,故該會員可於選妥之棋盤上選 15擇加分目及扣分目,以及一棋子比例輸入單元136用於允許 〇 一會員輸入開局棋子之數目及分數、尋常棋子及加分棋子 之分數,故棋子可包括尋常棋子及一或多型加分棋子,加 分棋子各自具有比尋常棋子之分數至少更高的分數而以 Ni : N2 ·…Nn之比例混合(此處Nl係與各自給予基本分數1 20分之尋常棋子23之數目相對應,N2係與各自給予2分之加分 棋子之數目相對應,及Nn係與各自給予n分之加分棋子之數 目相對應,以及ΝΑΝ2..·^^) ’俾便允許會員自行設定棋盤 及棋子。 此外,於目輸入單元135,一區之範圍及位置以及含括 34 200938280 於該區之—目之分數可經輸人及設定俾便設定加分目或扣 5 〇 10 15 其次,會員選擇單元14〇讓已經接取該棋類遊戲饲服器 且已經由棋盤/棋子選擇單元13G選擇棋盤及棋子之會員選 擇且邀請欲共同下棋之-對手會員。㈣11®所示,會員 選擇單元140包括一邀請室開放單元⑷,用於由—會員顯 ==選定之棋鼓棋子之f訊且料想要在賴盤上輪流 、之-對手會員;及-遊戲連結單元142,用於若由進入 =請室之會員中選定一期望之會員時,傳輸該棋盤至所 …會員之終端裝置’且允許所選定之會員選擇於棋赛 中欲使用之-組棋子色彩。此外’―邀請室搜尋單元⑷, 2尚未選定棋盤之—會員可選擇有期望之棋盤之開放邀 請室的會員;以及-邀請室選擇單U询以選擇由該邀請 至搜尋單元所搜尋之-邀請室,進人該室内,因而未透過 棋盤棋子選擇單元而可直接選擇遊戲對手會員。 其次,玩遊戲裝置150係用來下棋,經由使用顯示於會 員終端設備上之馳及棋子來下開局棋子,或於經由會員 選擇單元140結束對手之選擇與結束下棋的準紅作後,根 據貼目下注來決定先手,以及於遊戲之進行中,當棋子下 在棋盤上之-目之_,麟戲裝置⑼即時加總:棋子之 分數及該目之分數而顯示所得分數。基本上,玩遊戲裝置 15〇包括一玩遊戲單元153,經由從先手開始,讓玩家根據 與尋常棋子及加分棋子之混合比之下棋順序來下棋子於棋 盤上來玩遊戲;以及-分數顯示單元155,若經由玩遊戲單 20 200938280 元153將棋子下在棋盤上之一目時,加總該棋子之分數及該 目之分數且即時於遊戲玩家之會員終端設備上顯示結果。 於此種情況下,玩遊戲單元153允許下棋讓尋常棋子及加分 棋子於下棋的極限次數以内分別下Nl次、;^2次、…及\11次, 5該極限數目為尋常棋子與加分棋子之混合比之和 (Ni+Ni+.’.Nn),以及於哥常棋子及加分棋子分別下凡次、 N2次、…及队次後之下一步下棋,讓各個尋常棋子23及加 〇 ㈣子22減先前該等尋f棋子及加分棋子之下棋順序再 度使用。 ιυ 15 20 此外,如第12圖所示可選擇一開局佈局單元151及一貼 目下注單元152或可含括二者。於開局佈局單元ΐ5ι中,玩 家放置多個開局棋子於期望之目,開局棋子無法為另一方 所看見,判定是否有該局棋子重疊之目。然後若無此等目, 則顯示開局棋子,讓兩方皆可看到開局棋子;以及若有開 局棋子重叠之目,則賴目通知玩家,移_目之開局棋 子=未顯示,以及然後該目被設定為加分目加分目以與 尋常目之色彩不同色之點或圖形標記且將該加分加至重疊 目;或設定為扣分目,扣分目以與加分目不同色之點或^ 形標記且由重疊目中扣除該扣分。於貼目下注單元⑸中, 局:局單元⑸完成開局佈局,為了從遊戲玩家中決 先手’讓補玩家下注欲給”手玩家之貼目。下 多貼目之遊戲玩家欺為先手,先手玩家 目 數給予變成第二玩家之該軸玩家。 之貼目刀 此外,可選擇以誘導目設定單 皁7^156及1藏使用單元 36 200938280 5 Ο 1010 sub-players' self-subsidiary players - since the sub-subjects as shown in the sixth (_. If two white children are inside the blackspot area, the sunspots will be captured in the next move. But if the black chess player predicts Hide the position of the chess piece, and put the black ^ in the head 1 or the head 2 'The hidden pieces used by the white child players can not play the second place. The opening layout procedure (Ε) includes: an opening layout step, where - 豕 and electric 2 At the same time, at least two or more desired goals are opened. The game player cannot know the opening game of the opponent (computer); - the opening = the second game is not the step, and after the last game is played, the player The opening piece of the game with the computer is displayed on the board; the position of the opening piece is confirmed, and the position of the game player and the opening piece of the computer is checked, and the position of the game player and the computer is started. The overlapping of the pieces, the opening layout end step, wherein if there is no game player and the computer game of the second game, the layout of the opening piece is ended. In addition, the progress includes a step, wherein if there is a game The game and the computer are both violently +, and the game player and the opponent (computer) are not shown to play the game and the target is shown as a sub-head, for the common color of different points or 29 200938280 graphics plus Mark and add points to the overlapping items; the deduction points are marked with points or graphics that are different from the sub-headings, deducted from the overlapping points, or a prohibited item, where no player can play the game, then End the opening layout. '5 As shown in Figure 7(A), as an example, if the white-player will open the game, the layout will be placed at (3,4), (4,3) and (11,11). The black game player will arrange the opening pieces at (4,1〇), (5,12), and (11,4), then the opening game of the two players does not have any overlapping items, and the opening pieces are displayed on the terminal device. You can see the opponent's opening piece. However, if the white game player sets the opening piece to (4,6), 10 (5,4), and (11,4)', the black box player will place the opening piece at the same time (1〇, 12), (ιι, 4), and (12, 11) ' then overlap at the position of the opening piece of (114), as shown in Figure 7(B) In this case, all the overlapping opening pieces 21 of the item A are removed, and then the item A can be set to add a sub-head or a deduction or prohibit the game and start playing. In this case, , at the moment when the opening piece 21 is on the board, the score of the opening piece 21 (for example, if one-fifth of the opening piece is used), the score of the opening piece shown in the 7th (4th) is 15 points, and the score of the opening piece shown in the 7th (8) figure It is added to the scoreboard and can be displayed on the scoreboard. In addition, the number of opening pieces can be selected according to the size of the board. Secondly, the posted bet program (G) is included at the beginning of the game or the layout of the opening, After the bundle, the loser wants to give the opponent to become the first step in the number of stickers; - If the input is - the player's sticker, the computer and the play bet (4); and the decision to place more bets Sticky - the player becomes the first step and adds the posted score of the first bet to the scoreboard of the second player. 30 200938280 In addition, the step-by-step includes the steps in which the traitor's bet is equal, and then asks the second player to re-enter the post to bet to repeat the bet-step; and if the bet is placed Once again equal, then execute the game 5 ❹ 10 15 ❹ 20 sub-selection to select - first hand, add the bet posted score to one of the second player's scoreboard steps. Including programs (A) to (E), or in addition to the procedures (A) to (in addition to the above, further including the use of the rules of the game (F) and (6) or both - the dragon class The game method is prepared as a program executed on a computer. The program is recorded on a recording medium and provided to a personal computer owner. Next, FIG. 8 is a schematic block diagram illustrating an embodiment of the present invention. Online „Chess_play pure structure. The system includes member terminal device·; and – chess game other device. The board game server 1〇〇 provides member terminal device 2 〇〇 multiple chessboards’ The horizontal line of the rafter and the vertical line of the rafter are formed. Each of them has a common item and a different number or different position. The sub-head or deduction of the sub-segment is only given to the piece when the horizontal line intersects the vertical line. 'Additional sub-heading is to add one of the predetermined scores to the target when the piece is played, and the deduction item is one of the predetermined scores when the piece is under the piece; on the board, multiple sets of pieces are in multiple sets in each group. Chess pieces, giving basic points, ordinary The 'σ plus knife is added to the chess pieces in different proportions. By providing the board and the pieces, the board game server has just allowed to select a board and a set of pieces. Further 'the board game server just let the members choose to expect common Chess 10 members S for 4 chessboards and chess pieces to the tribute terminal equipment and opponent member terminal equipment, so you can play chess according to the rules of Go. When the game 31 200938280 is in progress, when a chess piece is on the board At a glance, the board game server 100 instantly sums the score of the piece with the score of the desired increase or the score of the deduction, and displays the result on the scoreboard, and determines that one of the members with a higher final score is the winner of the game. 5 Next, Fig. 9 is a schematic diagram showing a schematic structure of a board game server shown in Fig. 8. The board game server 100 includes a member registration/authentication unit 110, a member information DB 120, and a board/game piece. The selection unit 130, a member selection unit 140, a game play device 150, and a game result processing unit 160. The member registration/authentication unit 110 receives 10 from the Internet user. Registration request, receiving and verifying the input of personal information, and then registering a member and providing an ID and/or passcode; and authorizing the registered member to enter an ID and/or passcode and requesting access Requesting and approving the access. The member information DB 120 stores and manages the personal information of the registered member and all the information related to the game. The board/chess selection unit 130 allows the member 15 to pick up the server 100 after registration/authentication, if the member wants To play chess, the member is allowed to select a board and a chess piece. The member selection unit 140 allows the member who selects the board and the piece to select the opponent member who wants to play the game together. The game device 150 connects the selected opponent member and plays the game. When the piece is placed on the board, the score of the piece is immediately added to the number of points given to the subtitle or deduction. The game result processing unit 160 determines the game bare home and stores the game result in a member DB at the end of the game. In addition, in the member information DB 120, the general information of the members, the number of games played on each board, the number of wins and the number of wins, the game record, the game class, etc. are stored therein, and according to the desire from another member. Total 32 200938280 Displayed with the member's request, you can see the information of another member. In addition, by considering the class of the chess player or the time of playing chess, the player is allowed to receive the chessboard, and the dragon/chess_unit (10) provides a plurality of chessboards, each of which is formed by a vertical line of _ horizontal lines (10), each of which is formed. 5 There are common items and different numbers or different positions of the sub-headings or deductions. The general purpose is to give the score of the piece when the line is crossed with the vertical line and the target is added. Add a predetermined score to the target: © the title, and the deduction sub-item is to deduct one of the predetermined scores when the piece is under the goal; or to provide a plurality of chessboards each having XN items, wherein the M horizontal lines have no 10 vertical line intersections, and wherein at least two or more adjacent units of the plurality of cells formed by intersecting the horizontal lines and the vertical lines in different colors are used to obtain a plus or a buckle partition, and The items included in the different color indicator areas - the fields give the scores to be added or the points to be deducted. In this case, the number of horizontal lines formed by the board as a checkerboard (M) is illusion 9, 15 and the number of vertical lines (N) is KNU9. Consider game time and game class, Q can choose any of ilxll, 15x15 and 19x19. In this case, the sub-heading or deduction of the sub-headings or the addition of the partition or deduction zone is not fixed. A variety of different types of objects or zones can be provided for members to choose one of them. Further, when the pieces are provided together with the board, a plurality of sets of pieces are provided, wherein the 20 pieces of the pieces, the extra pieces, and the ordinary pieces are mixed in a predetermined ratio and have different colors, so that a set of pieces having a desired color can be selected. Thus, as shown in Fig. 10, the board/chess selection unit 130 includes a first setting unit 131, a board providing unit 132, a board setting unit 133, and a board providing unit 134. The destination setting unit 131 sets a sub-heading and a deduction item according to a plurality of different sizes of the board having the μ 33 200938280 horizontal line and the N vertical lines. The board providing unit 132 transmits to the member terminal device a plurality of different sizes of the board set by the item setting unit 131 with the addition of the item and the deduction item, so that the member can select a board. The pawn setting unit 133 sets 5 the number and score of the open pawn, and the number of the ordinary pawn and the bonus pawn' and the score, so that the ordinary pawn and each of the scores having at least greater than the score of the ordinary pawn can be added to the score of one or more types. In addition, the Ni: n2: ... team is mixed in a predetermined proportion (here, the A system corresponds to the number of the ordinary pieces 23 that each give the basic score, and the number of the pieces that are given by the a system and each of the two points is 10 Correspondingly, the Nn system corresponds to the number of add-on pieces that each give η points, and the piece providing unit 134 sets a different color to each selected piece of the piece and transmits to the member terminal device, so the member can select the piece. In this case, the item input unit 丨35 is used to allow a member to input the number and position of the sub-heading and deduction items, so the member can select 15 sub-headings and deduction items on the selected board, and The chess piece ratio input unit 136 is configured to allow a member to input the number and score of the opening pieces, the scores of the ordinary pieces and the extra pieces, so the pieces may include ordinary pieces and one or more types of extra pieces. The extra-segment pieces each have a score higher than the score of the ordinary pieces and are mixed in the ratio of Ni: N2 ·...Nn (where Nl corresponds to the number of ordinary pieces 23 each giving a basic score of 1 20 points, N2 It corresponds to the number of points that each give 2 points, and the Nn corresponds to the number of points that each give n points, and ΝΑΝ2..^^) '俾 allows the members to set the board and pieces themselves. In addition, in the item input unit 135, the range and location of a zone and the scores of the zone including 2009 and 200938280 can be set and added by the input and setting. 5 〇 10 15 Next, member selection The unit 14 causes the board game feeder to have been picked up and has selected the board and the board member selection by the board/chess selection unit 13G and invites the opponent member who wants to play the game together. (4) 11®, the member selection unit 140 An invitation room open unit (4) is included for the game of the chess piece selected by the member member == and is intended to be rotated on the board, the opponent member; and the game link unit 142 is used for entering = please member of the room When a desired member is determined, the board is transmitted to the member's terminal device' and the selected member is allowed to select the group color to be used in the game. In addition, the "invitation room search unit (4), 2 has not yet selected the board. The member can select the member who has the open invitation room of the desired board; and - the invitation room selects the single inquiry to select the invitation room searched by the invitation to the search unit, enters the room, and thus does not select through the board piece. The game player device 150 is used to play chess, and the game device 150 is used to play chess, to play the game by using the game piece displayed on the member terminal device, or to end the opponent's selection via the member selection unit 140. After finishing the quasi-red game of chess, decide the first hand according to the bet on the bet, and in the middle of the game, when the piece is on the board - the _ _, the lining device (9) instantly sums up: the score of the piece and the item The score is displayed as a score. Basically, the game playing device 15 includes a game playing unit 153, which allows the player to play the game on the board according to the order of the game with the ordinary chess piece and the bonus piece, starting from the first hand; and - the score display The unit 155, if the game piece is placed on the board by playing the game ticket 20 200938280 153, the score of the piece and the score of the item are added and the result is displayed on the member terminal device of the game player immediately. In this case, the game playing unit 153 allows the chess to let the ordinary chess pieces and the extra-adding pieces play N1 times, ^2 times, ..., and \11 times within the limit number of playing chess, 5 the limit number is an ordinary chess piece. The sum of the mixture ratios with the extra-segment pieces (Ni+Ni+.'.Nn), and the next chess, the N2 times, ... and the next game after the chess pieces and the extra-game pieces are played next, and the ordinary pieces are made. 23 and the coronation (four) sub-22 minus the previous search for the f-segment and the extra-segment pieces are used again. υ 15 15 Further, as shown in Fig. 12, an opening layout unit 151 and a posting betting unit 152 may be selected or may be included. In the opening layout unit ΐ5ι, the player places a plurality of opening pieces for the desired purpose, and the opening piece cannot be seen by the other party, and determines whether there is an overlapping of the pieces. Then, if there is no such item, the opening piece is displayed, so that both sides can see the opening piece; and if there is an opening piece overlapping, the player is notified to the player, the opening piece of the game is not displayed, and then the The item is set to add a sub-head and a sub-head to distinguish the color point or graphic mark from the color of the ordinary color and add the extra point to the overlapping item; or set as the deduction item, and deduct the sub-item to be different from the sub-item The point or ^ mark and the deduction is deducted from the overlap. In the posted betting unit (5), the bureau: the bureau unit (5) completes the layout of the opening, in order to get the first player from the game player to 'make the player bet to the player's post. The next few game players are deceived. The first-hand player is given the player who becomes the second player. The paste knife can also be selected to induce the single soap 7^156 and the 1 use unit 36 200938280 5 Ο 10
- 15 Q 20 154或二者皆含括。於誘導目設定單元ΐ56中,為了藉預測 對手將下棋於選定棋盤上之位置來設定一誘導目,由一玩 家輸入—誘導目,若對手下棋子於該誘導目,則通知對手 玩家該目為誘導目,且給予設定誘導目之該方紅利分數獎 勵。於隱藏使用單元154中,於經由玩遊戲單元153玩遊戲 當中,可請求使用下隱藏棋子,讓對手玩家無法看到隱藏 棋子,由-方將隱藏棋子下在期望的位置。然I,若對手 玩家將—棋子下在該隱藏棋子之該目,或對手之棋子由下 在鏈結至賴棋子之棋子__成㈣㈣子時,該隱 藏棋子顯衫料玩家,料絲可相隱藏棋子。 其次,遊戲結果處理單元160包括一赢家判定單元及一 遊戲紀_存單元。該絲狀單元透過玩軸裝置150, Μ局佈局、貼目下注、隱藏棋子的使料玩遊戲過程中, =使用㈣顯示之遊戲玩家之最終分數來判定—局棋的 及提料_紅爾路㈣、升級等)予贏家來儲 ^員㈣資料庫。稍紀雜存單讀存下棋順序且 官理會員間之補内容判定哪—個會員變成赢家。 此外’如前述所形成之棋類遊戲伺服器進一步包括一 ,戲觀看單元丨7〇,解元似進行巾_戲表單提供單元 m、進仃巾㈣錢看單切2、遊餘縣單提供單元 1及遊戲紀錄重製單元174所形成,如第13圖所示。進 :戲I,表單提供單元171提供正在進行中的會員間之 旱、’故可敎—遊戲。進行中的遊戲觀看單元Μ將 於進行中的遊戲表單提供單元m所選擇之進行中 37 200938280 ❹ 10 15 ❿ 20 的遊戲傳輸至會員之終端設備,讓會員可觀看該遊戲。遊 戲紀錄表單提供單元173係根據已經完成之遊戲之棋盤類 型提供一遊戲表單,允許會員接取該伺服器來選定一遊 戲。遊戲紀錄重製單元174將會員於遊戲紀錄表單提供單元 173所選定之一遊戲紀錄連同該遊戲進行時間及會員資訊 傳輸至會員之終端裝置,故可再度觀看該遊戲。藉此方式, 除了遊戲玩家之外’多位接取輯__㈣之會員可 即時觀看進行中的遊戲,即使遊戲已經完成也可由遊戲紀 錄表單中選出再度觀看。 此外’可進—步包括—即時下注單S18G。當透過遊戲 觀看單元m觀看目前正在進行中之遊戲時可於遊戲開始 前或於開局棋子放置之後,或於根據貼目下注而決定先手 之後,或於使用隱藏棋子之前或於使㈣藏棋子之後,經 由即時預測絲來使科時下注單元進行下注。於遊戲完 成後,下主結果經過驗證且給予獎勵。 。如第14圖所示,即時下注單元180包括-下注資訊提供 皁元⑻一下注請求單元182、—下注數量輸人單元183、 一下注資訊儲存單元184、及—下注結果處理單㈣5。下 在貝訊提供單元181㈣卩時觀看賴之 置之監視器上,提供下注㈣㈣會員,、端裝 來於根據下注_訊蚊下注時間 182決〜/ °下量輸入單元183係透過下注請求單元 、疋下注時間後1^下叫量。下料轉存單元184 38 200938280 5 ❹ 10 15 ❹ 20 係通知下注已經完成及下注之輸入量且儲存下注資訊。於 遊戲完成後根據所決定的赢家,下注結果處理單元185由會 員資訊資料庫中減少下注失去的會員數量,根據下注贏的 會員之下注決定彩金,將該彩金加入會員資訊資料庫。當 會員被登錄時,則給予網路貨幣來供下注之用,經由使用 累積的網路貨幣,可付費予使用棋類遊戲伺服器之費用。 藉此提供額外紅利。 如前文所形成之本發明之一種使用利用圍棋規則之 上對戰棋類遊戲執行對戰棋類遊戲之方法,包括⑴會、 冊及認證程序’(ii)棋盤選擇程序,(出)棋子選擇程序 會員邀請及選擇程序,(v)玩遊戲程序,及(vi)遊戲結果(1V 程序,循序舉例說明於第15圖。 處3 首先,於會員註冊及認證程序⑴中,若可接取網黔么 路及接取提供利用圍棋規則之線上對戰棋類遊戲之褀^_ 戲伺服器之一終端裝置的使用者為會員,則要求該會類词 入識別符(ID)及通行碼,故可認證該會員。若使用者赴員_ 員,則請求使用者輸入會員登錄用之個人資訊,以,非售 真實性認證來允許接取。 其次於棋盤選擇程序(ii)中,提供多個 Μ條水平線錢條垂直線,其各自有水平二==成夫 尋常目及不同數目或不同位置之加分目或扣分目,、又之 為當棋子下在該目時加預定分數之—預定目,及#八习目 當棋子下在該目時扣财分數之1定目, 棋盤。棋《擇程序包括:由_遊_㈣提供具有t 39 200938280 N目之多種尺寸之棋盤之一步驟;經由考慮遊戲階級或遊戲 時間由前述棋盤中選定-棋盤之—步驟,·以及由一會員接 收且顯示欲定位於選定之棋盤上之-加分目及-扣分目之 位置之-步驟。藉此方式,也可經由讓會員直接輸入棋盤 - 5的加分目及扣分目來玩遊戲。 • 力棋子選擇程序㈣中,提供多組欲放置於棋盤上之棋 子’其中多個開局棋子、給予基本分之尋常棋子、及給予 e 加^之加分棋子以不同比例混合,因而可提供一組棋子。 欲提供之各組棋子包括開局棋子、尋常棋子及—或多型加 10純子,加分棋子各自具有tb尋常棋子之分數至少更高的 分數。尋常棋子及加分棋子經混合及提供因而混合比可為 Κ :N2: ...Nn (此處Nl係與各自給予基本分數丨分之尋常棋 子23之數目相對應,a係與各自給予2分之加分棋子之數目 相制,及Nn係與各自給予n分之加分棋子之數目相對應, • 15 以及NQN2…>Νη)。 Ο 此外,提供多組具有不同色彩之棋子之一步驟;於多 組棋子中選定至少兩色樣子之步驟,因此可包括開局棋 子、尋常棋子及一或多型加分棋子,加分棋子各自具有比 尋常棋子之分數至少更高的分數,以及輪入尋常棋子及加 20分棋子之數目及分數,設定尋常棋子與加分棋子之混合比 為\ : A : ",Νη (此處Nl係與各自給予基本分數丨分之尋常 棋子23之數目相對應,N2係與各自給予2分之加分棋子之數 目相對應,及Nn係與各自給予η分之加分棋子之數目相對 應,以及Ν0Ν2·•風);以及根據輸入比及分數設定開局棋 40 200938280 子、加分棋子及尋常棋子之一步驟。藉此方式,經由透過 終端裝置直接輸入棋子類型、各型分數、及混合比也可經 由讓會員透過終端裝置直接輸入棋子類型、各類型之分數 及混合比來玩遊戲。 5 會員邀請與選擇程序(iv)係於選定棋盤及棋子之後選 #棋盤之遊戲料玩家,雜序包括:㈣)—程序其中想 要玩遊戲之第-會員指示所選定之棋盤及棋子之資訊,開 © 錢請室來邀請棋盤會員,及一第二會員進入遨請室内且 於檢驗第二會員玩遊戲之意圖之後,第二會員被選定作為 10频之對手;或㈣)一程序其中想要玩遊戲之一第一會員 2人指示適合該第—會員之棋盤資訊之-第二會員之遨請 至内’於檢驗第-會員之玩遊戲意圖後第一會員被選定作 • 為遊戲對手。 程序(iv-i)包括:一會員指示選定之棋盤及棋子資訊且 . ㈣—邀請室來邀請其它想要玩遊戲之會員之-步驟;經 © 纟個別交談來檢驗已經進人開放的邀請室内之其它會員之 玩遊戲的意圖之步驟;以及由接觸之會員中選定一個會員 之-步驟。程序(iv_2)包括:想要玩遊戲之一第一會員搜尋 加2它會員之邀請室而未選定棋盤及棋子,以及選擇具有第 20 員所期望之棋盤及棋子之一遨請室之—步驟;進入所 選定之邀請室内及檢驗開啟該邀請室之會員玩遊戲之意圖 之—步驟;以及等候開啟該遨請室之會員透過該會員的終 &備由檢驗其玩遊戲意圖之其它會員中選定一對手。若 該第—會員未被選作為對手,則重複程序(iv_2),因而可選 200938280 定遊戲對手。 其次若經由會員邀請及選擇程序(iv)而選定一遊戲對 手後,則由一個會員所選定之棋盤及棋子顯示於二會員之 終端裝置上,準備開始下棋。 - 5 其次,於玩遊戲程序(V)中,由第一會員選定用於一棋 . 局之棋盤及棋子顯示於第一會員及由第一會員所選定之對 手會員之會員終端裝置上,利用圍棋規則來τ棋;以及若 Ο 一棋子被下在棋盤上的一目,則該棋子分數以及對該目給 • 予之加分或扣分即時於記分板上加總或扣除。玩遊戲程序 10 包括.一步驟其中於有限下棋次數以内,尋常棋子及加 分棋子分別被下队次'A次、…及队次,限制次數為尋常 棋子與加分棋子之混合比之和⑼瑪+…队);以及一步驟其 • ^尋常棋子及加分棋子下队次、Ν2次、".及队次直到與尋 节棋子與加分棋子之混合比之和之相同棋子數目 .15 (Νι+Ν2+.··Νη)後,每當與該混合比之和相等數目之棋子下完 ® 錢’根據先前下尋常棋子及加分棋子之順序,再度使用- 15 Q 20 154 or both. In the induction setting unit ΐ56, in order to predict the opponent's position to play chess on the selected board to set a referral goal, a player inputs - induces the target, and if the opponent plays the chess piece in the induction target, the opponent player is notified of the target. In order to induce the goal, and to give the party's bonus score reward for setting the target. In the hidden use unit 154, when playing a game via the game playing unit 153, it is possible to request the use of the hidden game piece so that the opponent player cannot see the hidden piece, and the party will hide the piece in the desired position. However, if the opponent player puts the chess piece in the head of the hidden piece, or the opponent's piece is in the chain to the chess piece __ into (four) (four), the hidden piece shows the player, the wire can be Hide the pieces. Next, the game result processing unit 160 includes a winner determination unit and a game record_storage unit. The filiform unit passes through the playing shaft device 150, the layout of the game, the betting of the bet, the game of hiding the pieces, and the final score of the game player displayed by using (4) - the chess and the drawing Road (four), upgrades, etc.) to the winner to store the staff (four) database. In the case of a little miscellaneous deposit, the order of the chess is saved and the content of the official members is determined to determine which member becomes the winner. In addition, the board game server formed as described above further includes a play viewing unit 丨7〇, the solution is like a towel _ play form providing unit m, a smear towel (4) money to see a single cut 2, a leisure county single offer Unit 1 and game record remaking unit 174 are formed as shown in FIG. In the play I, the form providing unit 171 provides the ongoing drought between the members, and the game. The ongoing game viewing unit will transfer the game selected by the ongoing game form providing unit m 37 200938280 ❹ 10 15 ❿ 20 to the member's terminal device so that the member can view the game. The game record form providing unit 173 provides a game form based on the type of the board of the completed game, allowing the member to pick up the server to select a game. The game record reproduction unit 174 transmits the game record selected by the member in the game record form providing unit 173 together with the game progress time and member information to the member terminal device, so that the game can be viewed again. In this way, members other than the game player 'multiple pick-ups __(4) can watch the game in progress immediately, and can be selected again from the game record form even if the game has been completed. In addition, the "can be step-by-step" includes an instant bet S18G. When watching the game currently in progress through the game viewing unit m, before the game starts or after the opening of the game, or after the bet is determined according to the bet, or before using the hidden piece or after (4) hiding the piece The betting unit is betted by the instant prediction of the silk. After the game is completed, the next master result is verified and rewarded. . As shown in FIG. 14, the instant bet unit 180 includes a bet information providing soap unit (8) betting request unit 182, a bet amount input unit 183, a bet information storage unit 184, and a bet result processing list. (4) 5. Under the monitor 181 (4), please provide the bet (4) (4) member, and the end installs the bet according to the bet _ The bet request unit, the amount of the call after the betting time. Unloading and unloading unit 184 38 200938280 5 ❹ 10 15 ❹ 20 The system informs the bet that the input has been completed and bet and stores the bet information. After the game is completed, according to the determined winner, the bet result processing unit 185 reduces the number of members lost by the bet from the member information database, and determines the winning amount according to the bet of the bet winning member, and adds the winning prize to the member information. database. When the member is logged in, the online currency is given for betting, and the use of the accumulated online currency can be used to pay for the use of the board game server. This provides an extra bonus. One of the methods of the present invention formed as described above uses a method of performing a game of chess on a game of chess using a game of Go, including (1) a meeting, a book and an authentication program' (ii) a board selection program, and a member of the board selection program. Invitation and selection procedures, (v) game play, and (vi) game results (1V program, step by step illustrated in Figure 15. Section 3 First, in the member registration and certification process (1), if you can access the network? The road and the access are provided by the online chess game using the rules of Go. The user of the terminal device of the game server is a member, and the identifier is entered into the identifier (ID) and the pass code, so the certificate can be authenticated. If the user goes to the member, the user is requested to input the personal information for the member login, and the non-sale authenticity certificate is allowed to be accepted. Secondly, in the board selection program (ii), multiple slits are provided. Horizontal line money bar vertical line, each of which has a level of two == Chengfu ordinary eyes and different numbers or different positions of the sub-headings or deductions, and that is, when the pieces are added to the order, the predetermined number, And #八习The target of the deduction of the money in the title, the board. The selection process includes: one step of the board with multiple sizes of t 39 200938280 N by the _ swim_ (four); by considering the game class or The game time is selected from the aforementioned checkerboard - the step of the checkerboard, and the step of receiving by the member and displaying the position of the add/drop and the deduction of the sub-points to be selected on the selected board. The game is played by allowing the member to directly input the sub-titles and deductions of the board - 5. In the force piece selection program (4), a plurality of sets of pieces to be placed on the board are provided, in which a plurality of pieces are opened, and the basic points are given. The pieces, and the bonus pieces that give e plus ^ are mixed in different proportions, so that a set of pieces can be provided. Each piece of the pieces to be provided includes an opening piece, a common piece, and - or a multi-type plus 10 pure pieces, and the extra pieces have tb each. The score of the ordinary chess piece is at least a higher score. The ordinary chess piece and the extra-added chess piece are mixed and provided, so the mixing ratio can be Κ: N2: ...Nn (where Nl is the same as the ordinary chess piece which gives the basic score. Correspondingly, the a system is phased with the number of points added to each of the two points, and the Nn system corresponds to the number of points that each give n points, • 15 and NQN2...>Νη). a step of providing a plurality of sets of pieces having different colors; a step of selecting at least two color forms in the plurality of sets of pieces, and thus may include an opening piece, a common piece, and one or more types of extra pieces, each of which has an odd piece. The score is at least a higher score, and the number and score of the regular chess piece and the 20-point piece are set. The mixture ratio of the ordinary piece to the extra piece is set to \ : A : ", Νη (where Nl is given separately The basic score corresponds to the number of ordinary pieces 23, the N2 corresponds to the number of points that each give 2 points, and the Nn corresponds to the number of added pieces that give η points, and Ν0Ν2·• Wind); and set one of the steps of opening the game 40 200938280, adding the pieces and the ordinary pieces according to the input ratio and the score. In this way, by directly inputting the piece type, each type of score, and the mixture ratio through the terminal device, the player can also play the game by directly inputting the piece type, the score of each type, and the mixture ratio through the terminal device. 5 Member invitation and selection process (iv) is based on the selection of the board and the chess piece after the selection of the #棋 board game material player, the sequence includes: (4)) - the program in which you want to play the game - the members indicate the selected board and chess pieces information , open © money to invite the board to invite board members, and a second member enters the room and after checking the intention of the second member to play the game, the second member is selected as the opponent of 10 frequency; or (4)) To play the game, one of the first members, 2 people, indicating the board information suitable for the first member, and the second member, please select the first member to be selected as the game opponent after the game intent is verified. . The program (iv-i) includes: a member instructing the selected board and pieces of information and (4) - the invitation room to invite other members who want to play the game - steps; by © 纟 individual conversation to check the invitation room that has been opened The steps of the other members' intention to play the game; and the steps of selecting one of the members of the contact. The program (iv_2) includes: one of the first members who want to play the game, the first member search plus 2 its member's invitation room without selecting the board and the pieces, and the selection of one of the chessboards and pieces that the 20th member expects - the step of the request - steps Entering the selected invitation room and verifying the intent of the member who opened the invitation room to play the game; and the member waiting to open the request room to check the other members of the game through the member's final & Select a pair of hands. If the first member is not selected as the opponent, the procedure (iv_2) is repeated, so that the opponent can be selected for 200938280. Secondly, if a game match is selected through the member invitation and selection process (iv), the board and the piece selected by one member are displayed on the terminal device of the two members, ready to start playing. - 5 Next, in the game play program (V), the first member is selected for a chess game. The board and the chess pieces are displayed on the member terminal device of the first member and the opponent member selected by the first member, and utilized. The Go rules are to τ chess; and if a piece is placed on the board, the piece score and the points or deductions given to the item are added or subtracted on the scoreboard immediately. The game play program 10 includes a step in which the number of odd chess pieces is less than the number of limited chess moves, and the ordinary chess pieces and the extra-added pieces are respectively the next time 'A times, ... and the number of matches, and the limit number is the sum of the mixed ratio of the ordinary pieces and the extra pieces. (9) Ma +... team); and one step of it • ^ ordinary chess pieces and extra points, lower scores, Ν 2 times, ". and team times until the same number of pieces with the mix of the chess pieces and the extra pieces .15 (Νι+Ν2+.··Νη), every time the number of pieces equal to the sum of the mixes is finished, the money is re-used according to the order of the previous common pieces and the extra pieces.
各個尋常棋子23及加分棋子22。 X 20 母‘尋常棋子及加分棋子中之任一者下一棋盤 時,加總該棋子分數至記分板上所顯示之分數,以及顯示 其結果之-步驟;當棋子下在棋盤上之—加分目或—扣分 目時’將欲加分之該目或欲扣分之該目分數加總至記分板 ^斤顯示之分數,以及顯示其結果之步驟;當透過遊戲玩 家之終端裝置下棋子,俘虜對手遊戲玩家之棋子且移除被 俘虜的棋子時,*記分板上所_之對手分數扣除對手遊 42 200938280 戲玩家被俘虜之棋子之分數,以及顯示該結果之一步驟; 以及重複先前各步驟直到於棋盤上紐再Μ㈣ 步驟。 、 ❹ ❹ 此外,為了允許遊戲玩家執行多項操作之策略,玩遊 5戲程序(ν)進—步包括:請求一遊戲玩家經由預測對手將於 一選定棋盤上下—選定棋子之位置而輸人—絲誘導對手 下棋之—誘導目,以及設定該誘導目之分數之-步驟;以 及若對手下棋於該誘導目則告知對手該目為誘導目 10 =定該料目之補玩家狀㈣财數,収將紅利分 數加至該遊戲玩家之分數之一步驟。 〜此種情況下,為了限制誘導目的使用,若於誘導目設 ^後’走1G步或2〇步棋,而對手並未下棋於該誘導目,則 自動結束料目之—步驟也可額外含括於遊射。藉此方 式’可提升誘導目之用途因而可採用多種策略。 20 此外,為了提供遊戲翻盤及下棋戰鬥之懸疑性,玩遊 、程序(ν)可進-步包括使用隱藏棋子之步驟。隱藏棋子使 用步驟包括:決定使用隱藏棋子之時間,以及請求對手所 無法看到之一隱藏棋子可置於期望目之-步驟;告知對手 =隱藏棋子使用之請求之—步驟;於告知隱藏棋子的使用 料將隱藏棋子放置於期望之目’使得對手無法看到隱藏 、、而該遊戲玩豕可看到隱藏棋子之—步驟;以及於對 手無法看到隱藏棋子之情況下持續遊戲之一步驟。 於此種情況下’進—步包括一步驟其中於使用隱藏棋 後,若對手想下棋於隱藏棋子放置之該目,則隱藏棋子 43 200938280 5 ❹ 10 15 ❿ 轉成号常棋子且顯示出,謓 於該目;或-步驟其中當對手之棋:到該棋子而無法下棋 子相鏈結之其它棋子使用子被遊戲玩家之隱藏棋 俘虜時,隱藏棋子轉成尋常虜或該隱藏棋子被 Μ *棋子,讓對手可看到該棋子。 藉此方式,經由競爭猜測所 戲更加懸疑。 4放之隱慧子,可讓棋類遊 ▲其次,於遊戲結果處理程序(vi)中,於遊戲之進行令, 上不再有任何可下棋之目時,結束遊戲,判定贏家, =遊戲結果經儲存及管理。遊戲結果處理程序⑽包括:一 驟’其中由於遊戲結果而棋盤上不再有可下棋之目,玩 s遊戲之t員下棋於被圍的地域;—步驟其中當下棋 2各個棋子之分數加至顯示於該記分板上之該玩家之分 其、、果顯示於5己分板上;一步驟其中根據該玩家經過 〜與顯不之分數來判定贏家,決定赢家會員之紅利(升 級、網路貨幣等),連同各個會員之會員資訊一起儲存;以 步驟其中遊戲結果及遊戲結束之遊戲紀錄係儲存於棋 類遊戲伺服器。 此外’如所述而形成之利用圍棋規則之線上對戰棋類 _之方法進—步包括開局佈局程序及貼目下注程序或選 20 擇其中$ — I 、一有。於該開局佈局程序中,經由使用多個開局 、子,同時下該開局棋子,一遊戲玩家所下之開局棋子並 /、員示於對手玩家之終端裝置h於貼目下注程序中,由 第玩豕給予對手之貼目數目經輸入來判定先手。 開局佈局程序包括:一步驟其中各個遊戲玩家經由其 44 200938280 會員終端裝置而下多個開局棋子於期望之目,開局棋子無 法由對手看到;一步驟其中若二玩家之開局棋子皆已經走 好,則讓開局棋子所下之各個目變成為對手可看到;以及 -步驟其巾若玩家之開局棋子縣Η,職接承認開局 ' 5棋子,將所下之開局棋子分數加總及顯示於記分板上。藉 此方式,經由同時於多個目下開局棋子而可執行多種策略。 此外,開局佈局程序可進一步包括一步驟,其中若所 Ο 了之開局棋子重疊,則重新下開局棋子,或開局棋子被刪 除而未顯示且將重疊目設定為加分目,加分目係以與尋常 10目不同色彩之點或圖形標記,將加分分數加至該重疊目, 轉加分目及扣分目之色料同色之點或®形標記因而雙 方玩家皆不可下棋子於該目。藉此方式,禁止二玩家將開 ’ 局棋子下在相同的目。 其次,為了相關於貼目維持客觀位置,貼目下注程序 -15可包括:證實開局棋子之目且輪入給予對手之貼目數目來 〇 力為二玩家中之先手之-步驟;於棋盤上顯示所輸入之貼 目錢證貼目下注結果之,驟;以及狀臝得貼目下注 之一會員成為先手,將第-會員所下注之貼目分數給予第 —會員,該分數可加至記分板上之分數且顯示其結果之一 2〇 步驟。 一此外,當提出相同貼目時為了防止遊戲的延遲,可進 一=括-步驟其中若下注的貼目相同,則再進行前述步 驟-次來判定先手;以及,驟其中即使經過重複貼目下 '主仍然無法判定先手時’透過棋子的選擇來決定先手,而 45 产 200938280 給予所下注之貼目之該會員變成第二玩家,所得分數顯示 於記分板上。Each of the ordinary pieces 23 and the extra pieces 22 are added. X 20 When the parent's ordinary chess piece and the bonus piece are the next one, add the score of the piece to the score displayed on the scoreboard, and the step of displaying the result; when the piece is on the board - Adding a sub-head or - deducting a sub-heading 'Additional points that are intended to be added or deducted to the scoreboard, and the steps to display the results; When the terminal device plays the pawn, captures the opponent's game player's pawn and removes the captured pawn, the opponent score on the * scoreboard deducts the score of the opponent's captured pawn, and displays one of the results. Step; and repeat the previous steps until the step is repeated on the board. ❹ ❹ In addition, in order to allow the game player to perform a plurality of operations strategies, the game play includes: requesting a game player to enter the player by predicting that the opponent will go up and down on a selected board - the position of the selected piece is entered - The silk induces the opponent to play chess-inducing the goal, and the step of setting the score of the induction target; and if the opponent plays chess in the induction, the opponent is informed that the goal is the induction goal 10 = the player's complement of the item (four) The number, the step of adding the bonus score to one of the scores of the game player. ~ In this case, in order to limit the use of induction, if you take 1G step or 2 〇 moves after the induction, and the opponent does not play the game, the step of automatically ending the item can also be Extra is included in the swimming. In this way, a variety of strategies can be employed to enhance the purpose of the induction. 20 In addition, in order to provide the suspense of game play and chess battle, the game play, program (ν) can further include the steps of using hidden pieces. The steps of hiding the pieces include: deciding when to use the hidden pieces, and requesting that the opponent can not see one of the hidden pieces can be placed in the desired step - the step of telling the opponent = the request to hide the use of the piece - the step of telling the hidden piece The use of the material to place the hidden pieces in the desired order 'to make the opponent unable to see the hidden, and the game to play to see the hidden pieces - the steps; and to continue the game in the case where the opponent can not see the hidden pieces. In this case, the step further includes a step in which after the hidden chess is used, if the opponent wants to play the game to hide the piece, the hidden piece 43 200938280 5 ❹ 10 15 ❿ is converted into a regular piece and displayed , or - in the step where the opponent's chess: the other pieces of the game that are unable to play the game are not captured by the hidden player of the game player, the hidden pieces are converted into the ordinary or the hidden pieces are Μ *Chess, let the opponent see the piece. In this way, it is more suspenseful to guess through competition. 4 put the hidden wisdom, you can let the chess game ▲ second, in the game result processing program (vi), in the game's order, there is no longer any game to play, end the game, determine the winner, = game The results are stored and managed. The game result processing program (10) includes: a step 'where there is no more chess player on the board due to the result of the game, and the player who plays the game plays chess in the encircled area; - the step in which the individual pieces of the chess piece are scored The player added to the scoreboard is displayed on the 5th board; in one step, the winner is determined according to the player passing the ~ and the score, and the bonus of the winner member is determined (upgrade) , online currency, etc., stored together with the member information of each member; the game records in which the game results and the game ends are stored in the board game server. In addition, the method of using the online rules of the game of chess as described above includes the opening layout procedure and the posting betting procedure or selecting the ones of $-I and one. In the opening layout procedure, by using a plurality of opening, sub-, and simultaneous opening pieces, a game player's opening game piece and/or a member's terminal device h in the target player's terminal betting program are The number of stickers posted to the opponent is determined by input to determine the first hand. The opening layout process includes: a step in which each game player has a plurality of opening pieces through the 44 200938280 member terminal device, and the opening piece cannot be seen by the opponent; in one step, if the opening game of the two players has already gone well , then let the individual items of the opening pawn become visible to the opponent; and - the step of the towel if the player's opening chess county, the post recognizes the opening of the '5 pieces, the total score of the opening pieces is displayed and displayed in On the scoreboard. In this way, multiple strategies can be performed by opening the pieces simultaneously in multiple orders. In addition, the opening layout procedure may further include a step in which, if the opening pieces are overlapped, the opening piece is re-opened, or the opening piece is deleted but not displayed and the overlapping item is set as a sub-heading, and the sub-item is added. A point or graphic mark with a different color than the usual 10 heads, adding the bonus points to the overlapping head, adding the points of the same color and the mark of the color of the sub-headings or the mark of the mark, so neither player can play the game on the item. . In this way, it is forbidden for the two players to open the 'game board' in the same order. Secondly, in order to maintain an objective position in relation to the posting, the posted betting procedure -15 may include: confirming the opening of the pawn and rounding the number of postings to the opponent to force the first player in the two steps - on the board Displaying the result of the bet of the inserted money certificate, and one of the members who are naked and bet the bet becomes the first hand, and the score of the bet of the first member is given to the first member, the score can be added to Score on the scoreboard and display one of the results 2 steps. In addition, in order to prevent the delay of the game when the same posting is proposed, a step-by-step may be performed, wherein if the posted bet is the same, then the foregoing steps are performed to determine the first hand; and, even if the posting is repeated 'The Lord still can't judge the first hand' to decide the first hand through the choice of the piece, and the 45 member 200938280 gives the member who posted the bet the title becomes the second player, and the score is displayed on the scoreboard.
其次如第17圖所示,可進一步包括一遊戲觀看程序其 中接取棋類遊戲伺服器之會員可觀看其它會員之正在進行 5中之下棋,或可重製與觀看已經結束之棋赛之遊戲紀錄; 以及一下注程序,其中於觀看正在進行中之棋赛時,經由 考量遊戲玩家之資訊以及棋盤之特性,於開局棋子佈局之 前或之後、於貼目下注之後、或於隱藏棋子使用之後執y_ 對贏家之下注,可選擇性或全部含括此二步驟。 10 遊戲觀看程序包括觀看目前正在進行中之遊戲之即時 遊戲觀看程序,及搜尋、選擇、重製及觀看已經結束之遊 戲之遊戲紀錄之一遊戲紀錄重製程序。 15Secondly, as shown in FIG. 17, it may further include a game viewing program in which the member who picks up the board game server can watch other members' playing in the middle of the game, or can reproduce and watch the game that has ended. Game record; and a betting program, in which the game player's information and the characteristics of the board are considered when watching the ongoing game, before or after the opening of the game, after the bet, or after the hidden piece is used. Hold y_ for the winner's note, which may be optional or all. 10 The game viewing program includes an instant game viewing program for watching the game currently in progress, and a game record re-creation program for searching, selecting, reproducing, and viewing the game record of the game that has ended. 15
首先,即時遊戲觀看程序包括:想要觀看遊戰 之 會 員接取棋類遊戲伺服器且認證其會員關係之一步爾 正在進行中之遊戲表單予經過認證之會員之一步驟 提供之遊戲表單中選擇期望觀看之一遊戲之一步驟 顯示所選定之遊戲之棋盤及情況予想要觀看該遊戲之會員 之終端裝置之一步驟。 提供 於所 以及 此外’遊戲紀錄重製程序包括:想要重製及觀看遊哉 20 紀錄之會員接取棋類遊戲伺服器且經認證其會員關係之〜 步驟,藉棋盤大小分類棋賽紀錄,將已經完成之棋赛 提供予經過認證之會員之一步驟;由所提供之棋赛紀錄中 選出一者之一步驟;以及透過該會員之終端裝置重製所 定之棋賽紀錄之一步驟。 、 46 200938280 5 Ο 10 15 ❹ 20 其次,下注程序包括:經由遊戲觀看程序選擇欲下注 之遊戲,以及顯示該遊戲於想要下注之會員之終端裝置上 之一步驟;提供遊戲玩家之資訊(就該棋盤之勝利百分比、 階級等)以及下注彩金率資訊於進行中之棋賽晝面上之一 步驟;經由考慮棋赛玩家之資訊及彩金率來決定下注時間 及下注量之一步驟;若決定下注時間及下注量,輸入該下 注時間及數量且請求核准下注之一步驟;若下注時間及數 量已經輸入,核准下注,以及顯示改變後之彩金率之一步 驟;以及若棋賽已經結束,根據下注結果,由會員資訊資 料庫中之輸家扣除下注數量,且將根據彩金率加上臝家所 得之下注數量於會員資訊資料庫之一步驟。 根據本發明利用圍棋規則之棋類遊戲工具、紀錄利用 圍棋規則之棋類遊戲程式之紀錄媒體、利用圍棋規則之線 上對戰棋類遊戲系統及使用該系統之對戰棋類遊戲方法容 易藉將數條規則增加至一般已知之圍棋規則而習得,以及 經由根據棋盤讓遊戲時間縮短,可在空閒的短時間内毫無 時間壓力玩遊戲。此外,藉由執行多項策略及方策,可玩 更激烈更有趣的遊戲,提供有翻盤樂趣之遊戲。 工業應用 如前文說明,根據本發明之利用圍棋規則之棋類遊戲 工具容易攜帶因而可於戶内或戶外毫無壓力地玩遊戲。如 此,該棋類遊戲工具可促成善用空閒時間與發展休閒產業。 此外,紀錄利用圍棋規則之棋類遊戲程式之紀錄媒體 係於離線個人電腦中播放,讓電腦使用者可與電腦一起玩 47 200938280 遊戲。因而對遊戲CD-ROM產業有貢獻, 此外,利用圍棋規則之線上對戰棋類遊戲系統及使用 該系統之對戰棋類遊戲方法可由兒童至成人之每個人於現 行充斥之色情與挑逗刺激的線上遊戲之環境中安全地享 5又#於藉該方法係採用一對-對戰方法且今日風行電子 運動,故可建立為一類電子運動且促成線上遊戲產業的復 興。 、First, the instant game viewing program includes: a game form that is selected by a member who wants to watch a warfare member to pick up a board game server and authenticate one of its membership relationships. It is desirable to view one of the steps of one of the games to display the selected game's board and the situation to one of the terminal devices of the member who wants to view the game. Provided in and in addition to the 'game record re-creation program includes: members who want to reproduce and watch the tour 20 record to pick up the board game server and have been authenticated by their membership. Steps, classify the chess record by the board size, will The completed chess game is provided to one of the certified members; one of the selected chess game records is selected; and one of the steps of the predetermined chess game is reproduced through the member's terminal device. , 46 200938280 5 Ο 10 15 ❹ 20 Secondly, the betting procedure includes: selecting a game to bet via the game viewing program, and displaying one step of the game on the terminal device of the member who wants to bet; providing the game player Information (in terms of the percentage of victory of the board, class, etc.) and the betting rate information in one step on the inside of the chess game; the betting time and the next time are determined by considering the information of the players and the winning rate of the players. One step of the fluence; if the bet time and the bet amount are determined, enter the time and quantity of the bet and request one of the steps to approve the bet; if the bet time and quantity have been entered, the bet is approved, and the display is changed. One of the steps of the winnings rate; and if the game is over, according to the result of the bet, the number of bets is deducted by the loser in the member information database, and the amount of the bet is added to the membership information according to the winning rate. One of the steps in the database. According to the present invention, it is easy to borrow a plurality of pieces of chess game tools using Go rules, a record medium for recording a board game program using Go rules, an online game board game system using Go rules, and a game board game method using the system. The rules are added to the generally known Go rules and learned, and by shortening the game time according to the board, the game can be played without any time pressure in a short period of idle time. In addition, by implementing a number of strategies and strategies, you can play more intense and interesting games and provide games with turnaround fun. Industrial Applicability As explained above, the board game tool using the Go rules according to the present invention is easy to carry and thus can be played indoors or outdoors without stress. As such, the board game tool can facilitate the use of free time and the development of the leisure industry. In addition, the recording media recording the board game program using the Go rules is played on an offline personal computer, allowing computer users to play with the computer 47 200938280. Therefore, it contributes to the game CD-ROM industry. In addition, the online chess game system using the rules of Go and the game of chess games using the system can be used by children to adults in the current online games of erotic and provocative stimuli. In the environment, it is safe to enjoy 5 and #. By using this method, a pair-to-play method is adopted and today's electronic movement is popular, so it can be established as a kind of electronic movement and promote the revival of the online game industry. ,
【圖式簡單說明】 第1圖為略圖顯示根據本發明之一實施例用於利用圍 !〇棋規則之-對戰棋類遊戲之一種棋盤及棋子,其 圖顯不棋盤及第1(B)圖顯示棋子; 第2圖為略圖顯示根據本發明之另一實施 用圍棋規則之—對戰棋類遊戲之一棋盤; 用於利 15 #用Γ圖為流程圖,依序顯示根據本發明之-實施例經由 使用=人電腦之利用圍棋規則之一對戰棋類遊戲之方法. 用圍棋Γ則為之略-圈對顔戰:"類之一實施例棋子用於利 對戰棋類雜巾之—棋子使用順序; 規則之5-圖斜為欺略圖顯示根據本發明之-實施例藉利用圍棋 20個晝面;#類遊戲之方法顯示於電腦之監視器上之一 ()圖及第6(B)圖為略圖顯示根據本發明之—實施 例於利用圍棋規則之一對 實施 佈局之棋子; 戰棋類補之早期階段安排用於 ()圖及第7(B)圖為略圖顯示根據本發明之—實施 48 200938280 例於利用圍棋規則之一對戰棋類遊戲所使用之隱藏棋子; 第8圖為示意方塊圖顯示根據本發明之一實施例利用 圍棋規則之線上對戰棋類遊戲系統之一種結構; 第9圖為略圖顯示根據本發明之一實施例構成利用圍 5 棋規則之一線上對戰棋類遊戲系統之一種棋類遊戲伺服 益, 第10圖為方塊圖顯示根據本發明之一實施例,構成第9 圖舉例說明之該棋類遊戲伺服器之一部分之一種棋盤/棋 子選擇單元; 10 第11圖為方塊圖顯示根據本發明之一實施例,構成第9 圖舉例說明之該棋類遊戲伺服器之一部分之一種會員選擇 單元; 第12圖為方塊圖顯示根據本發明之一實施例,構成第9 圖舉例說明之該棋類遊戲伺服器之一部分之一種下棋單 15 元; 第13圖為方塊圖顯示根據本發明之一實施例,構成第9 圖舉例說明之該棋類遊戲伺服器之一部分之一種觀棋單 元; 第14圖為方塊圖顯示根據本發明之一實施例,欲附接 20 至第9圖舉例說明之該棋類遊戲伺服器之一種即時下注單 元; 第15圖為流程圖依序顯示根據本發明之一實施例,經 由使用利用圍棋規則之線上棋類遊戲系統用來玩棋類遊戲 之程序; 49 110…會員註冊/認證單元 120…會員資訊DB 130···棋盤/棋子選擇單元 131…目設定單元 132.. .棋盤提供單元 133.. .棋子設定單元 134…棋子提供單元 135…目輸入單元 136…棋子比例輸入單元 140…會員選擇單元 141…邀清室開放單元 142···遊戲連結單元 143…邀請室搜尋單元 144…邀請室選擇單元 150…玩遊戲裝置 151…開局佈局單元 152···貼目(額外補償m主單元 153…玩遊戲單元BRIEF DESCRIPTION OF THE DRAWINGS FIG. 1 is a schematic diagram showing a checkerboard and a chess piece for playing a game of chess in accordance with an embodiment of the present invention, the figure of which is not a checkerboard and the first (B) Figure 2 shows a chess piece; Figure 2 is a schematic diagram showing one of the chess rules for the Go game according to another embodiment of the present invention; for the benefit of 15#, the flowchart is used to sequentially display the present invention according to the present invention - The embodiment uses the method of playing the chess game by using the one-person computer. The method of playing the chess game is one of the rules of the game. The game is used for the game. The one-piece embodiment of the game is used for the game of chess. - the use order of the pieces; the rule 5 - the figure of the figure is a bully picture showing the use of the 20 pieces of Go by the embodiment according to the present invention; the method of the # class game is displayed on the monitor of the computer () and the 6th (B) is a diagram showing a pawn in accordance with one embodiment of the present invention using one of the Go rules; the early stage of the war chess class is arranged for the () map and the seventh (B) graph for the thumbnail display. The present invention - implementation 48 200938280 example of the use of Go rules One of the hidden chess pieces used in the game of chess; FIG. 8 is a schematic block diagram showing one structure of the online game board game system using the rules of Go according to an embodiment of the present invention; FIG. 9 is a schematic view showing the structure according to the present invention. One embodiment constitutes a board game servo utilizing one of the online chess game systems, and FIG. 10 is a block diagram showing the board exemplified in FIG. 9 according to an embodiment of the present invention. A board/chess selection unit that is part of a class game server; 10 FIG. 11 is a block diagram showing a member selection unit constituting one of the board game servers exemplified in FIG. 9 according to an embodiment of the present invention. Figure 12 is a block diagram showing a chess piece 15 of a portion of the board game server exemplified in Figure 9 in accordance with an embodiment of the present invention; and Figure 13 is a block diagram showing the present invention in accordance with the present invention; An embodiment, a chess unit constituting one of the pieces of the board game server illustrated in FIG. 9; and FIG. 14 is a block diagram showing the invention according to the present invention In one embodiment, an instant bet unit of the board game server illustrated in FIGS. 20 to 9 is attached; FIG. 15 is a flowchart showing the sequential use of the game according to an embodiment of the present invention. Rule online chess game system program for playing board games; 49 110... member registration/authentication unit 120... member information DB 130···checkerboard/chess selection unit 131...object setting unit 132... board providing unit 133... Chess setting unit 134... Chess providing unit 135... Item input unit 136... Chess ratio input unit 140... Member selecting unit 141... Inviting room opening unit 142... Game connecting unit 143... Inviting room searching unit 144... Invitation room selection unit 150...Play game device 151...Open layout unit 152···Following (additional compensation m main unit 153...game game unit
Q Ο 200938280 第16圖為流程圖依序顯示根據本發明之一實施例,第 I5圖所舉例說明之玩遊戲程序之進一步細節操作;及 第Π圖為流程圖依序顯示根據本發明之另—個實施 例,經由使用利用圍棋規則之線上棋類遊戲系統來玩棋類 遊戲之程序。 【主要元件符號說明】 1〇·..棋盤 1〇Α·..棋盤 U...扣分目 12·..加分目 13··.加分區 Μ·..扣分區 2〇...棋子 21···開局棋子 22···加分棋子 23···尋常棋子 8()···電腦監視器 81.. ·棋盤 82.. .棋子 83···棋子 84···記分板 85···尋常棋子 86···λτ分棋子 1()〇··.棋類遊戲伺服器 50Q Ο 200938280 Figure 16 is a flow chart showing, in order, further details of the game play program illustrated in Figure 1 in accordance with an embodiment of the present invention; and a second flowchart showing the flow chart in accordance with the present invention. An embodiment is a program for playing a board game by using an online board game system that utilizes Go rules. [Description of main component symbols] 1〇·..Checkerboard 1〇Α·..Checkerboard U...Deducted sub-head 12·..Additional sub-heading 13··.Additional Μ·..Deduction zone 2〇. ..Knife 21···Opening chess pieces 22···Additional pieces 23···Ordinary pieces 8()···Computer monitor 81..·Checkerboard 82.. .Knife 83···Chess 84··· Scoreboard 85···Ordinary chess pieces 86···λτ 分 chess pieces 1()〇··.Chess game server 50
200938280 154.. .隱藏使用單元 155.. .分數顯示單元 156.. .誘導目設定單元 160.. .遊戲結果處理單元 170.. .遊戲觀看單元 171.. .進行中的遊戲表單提供 早兀 172.. .進行中的遊戲觀看單元 173.. .遊戲紀錄表單提供單元 174.. .遊戲紀錄重製單元 180.. .即時下注單元 181.. .下注資訊提供單元 182·.·下注請求單元 183.. .下注數量輸入單元 184…下注資訊儲存單元 185.. .下注結果處理單元 200.. .會員終端裝置 a-e...處理方塊200938280 154.. .Hidden use unit 155... Score display unit 156...Induction target setting unit 160.. Game result processing unit 170.. . Game viewing unit 171.. The ongoing game form is provided early. 172.. In progress game viewing unit 173.. Game record form providing unit 174.. Game record re-creating unit 180.. Instant betting unit 181.. . Bet information providing unit 182.. Note request unit 183.. . bet amount input unit 184... bet information storage unit 185.. . bet result processing unit 200.. member terminal device ae... processing block
5151
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| KR101299262B1 (en) | 2009-12-17 | 2013-08-26 | 노미원 | Method of network-based baduk game service and apparatus thereof |
| KR101771211B1 (en) | 2010-12-30 | 2017-08-24 | 주식회사 알티캐스트 | Game apparatus and method using personal terminal device |
| CN104645603A (en) * | 2013-11-19 | 2015-05-27 | 臧迅 | Multiple-purpose multifunctional comprehensive intelligent block collecting box |
| KR101880962B1 (en) * | 2014-06-03 | 2018-07-24 | 엔에이치엔엔터테인먼트 주식회사 | On-line card game server and the method of game service |
| KR101611051B1 (en) | 2014-06-25 | 2016-04-11 | 문철호 | Recording Meduim Recorded with Programm for Battle Board Game Continuous Transformation, and on-line service method thereof |
| KR20210026686A (en) | 2019-08-31 | 2021-03-10 | 장용희 | Creative game method of go |
| TWI725662B (en) * | 2019-12-13 | 2021-04-21 | 國立交通大學 | Method for automatically modifying strength of turn based game |
| CN111240544B (en) * | 2020-01-06 | 2020-11-24 | 腾讯科技(深圳)有限公司 | Data processing method, device and equipment for virtual scene and storage medium |
| KR102372778B1 (en) * | 2020-01-07 | 2022-03-11 | (주)에이아이바둑 | Method and apparatus for providing baduk game by using diceplay |
| KR102504020B1 (en) | 2020-12-08 | 2023-02-28 | 김세환 | Solar system game set and game method using the same |
| CN112613026B (en) * | 2020-12-14 | 2024-05-03 | 咪咕文化科技有限公司 | A password setting method, device and readable storage medium |
| CN120459642A (en) * | 2024-02-08 | 2025-08-12 | 腾讯科技(深圳)有限公司 | Method, device, terminal, medium and program product for strengthening chess pieces in Auto Chess |
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| CN101373497A (en) | 2009-02-25 |
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