200307880 五、發明說明(1) 【先前技術】 隨著網路頻寬 隨之蓬勃發展 除遊戲中的虛 幣。按,線上 幣,但隨著參 素,亦使得虛 務上亦承認線 客體之說(臺 罪防制中心諮 十一日法檢字 服務提供者, 之虛擬貨幣, 在單一遊戲伺 幣,都只能在 器中再登錄一 無法移轉,故 【發明内容】 本案發明是藉 登記為會員後 付方法,將虛 員依匯率換算 於匯兒伺服器 回其於另一遊 的提升,上網人數的增加,線 ,而在各線上遊戲中,玩家所 擬物品外,還有包括遊戲中所 遊戲中所使用之虛擬貨幣,雖 與線上遊戲的人口增加與市場 擬貨幣有發生得以融通之事實 上遊戲中之虛擬物品得為財產 灣高等法院檢察署九^ —年度 詢協調委員會議法律問題,九 第0 9 2 0 8 0 0 6 9 6號參照)。然 為考量技術限制與分散用戶, 並無法在不同伺服器間彼此匯 服器中,虛擬角色所取得的物 該伺服器中使用,如果玩家想 個新的虛擬角色,則先前所得 本發明即針對此一問題加以解 上遊戲 爭相競 使用之 非為法 的需求 ,近來 法益所 市場也 取者, 虛擬貨 定貨 等因 法律實 保護之 第一次電腦犯 十二年二月二 上遊戲 上遊戲 言之, 而,線 致使線 兒。易 品、虛擬貨 要在另一伺服 的虛擬貨幣並 決0 由設置一匯兒伺服器,由玩家(用戶)上網 ’再到線上遊戲伺服器中透過虛擬角色之交 擬=幣轉給匯兒服務人員,再由匯兒服務人 成標$虛擬貨幣後,將該標準虛擬貨幣暫存 上。當玩家於另一線上遊戲伺服器中,欲取 戲饲服器交付之虛擬貨幣時,再由匯兒服務200307880 V. Description of the invention (1) [Previous technology] With the development of network bandwidth, the virtual currency in the game is removed. Press, online currency, but with the participation, it also makes the virtual object also recognized the line object (Taiwan crime prevention center consults the 11-day legal inspection service provider, the virtual currency, serving coins in a single game, all It can only be registered in the device and cannot be transferred, so [invention content] The invention of this case is to register the member as a post-payment method, convert the virtual member according to the exchange rate to the Huier server and return it to another tour. In addition, in each online game, in addition to the items proposed by the player, there is also the fact that the virtual currency used in the game includes the virtual currency used in the game, although it is compatible with the increase in the population of online games and the market ’s proposed currency. The virtual items in the game may be the Procuratorate of the Property Court of the High Court. ^ — Legal issues discussed by the Coordinating Committee of the Annual Counsel, 9th 0 2 0 8 0 0 6 9 6). However, in order to consider technical limitations and decentralize users, it is not possible to converge servers between different servers. What the virtual character obtains is used in the server. If the player wants a new virtual character, the previously obtained invention is aimed at This problem is solved by the unlawful demand of games competing for use. Recently, the law firm market has also won, virtual goods ordering, etc. The first computer criminals protected by legal realities. In other words, the line causes the line. Easy goods and virtual goods must be combined with another server's virtual currency. 0 Set up a Huier server, and the player (user) can go online to the online game server, and then pass the virtual character to the exchange = currency transfer to Huier. The service staff, and the Huier service staff will then mark the $ virtual currency, and temporarily store the standard virtual currency. When the player wants to get the virtual currency delivered by the game server in another online game server, then Huier service
200307880 五、發明說明(2) 人員,依匯率脸兑 虛擬貨幣,再读則述標準虛擬貨带換算成該遊戲伺服器之 玩家,以達到過虛擬角色之交付方法,將虛擬貨幣交付 的。 在不同遊戲伺服器間,將虛擬貨幣匯兒之目 請來見第^ 遊戲伺服器:用:2明之方塊圖,%家須同時具有第-能進行將第—游杜伤,以及匯兌伺服器會員之身份,始 飼服器niit1服器中所取得之虛擬貨幣匯出至匯兒 器内已登錄為=虛擬貨幣者。由於玩家在第一遊戲飼服 遊戲之進行,故得操縱一虛擬人物進行遊戲,透過 =虛擬物品與貨f,而玩家得將其在第-遊 幣,於i — 2縱之,戶’會員虛擬人物所有之虛擬貨 服器中所a棘巧伺服器巾’交付給匯兒服務人員於相同伺 率:將用:)ϊ縱之虛擬人物’匯兒服務人員再依兒換匯 #擬皆够 1員虛擬人物所交付之虛擬貨幣換算為標準 =擬貨幣,並輸入儲存於匯兒伺服器中暫存。 Γίϊ欲於第二遊戲飼服器中,使用上述於第一伺服器交 =二匯兄服務人員之虛擬人物的虛擬貨幣時,就可以通知 二兒服務人員’由該匯兒服務人員將原暫存於匯兒伺服器 、之標準虛擬貨幣,先依匯率換算出虛擬貨幣金額,再 過於第二遊戲伺服器中由匯兒服務人員所操縱之匯兒服務 人員之虛擬人物,將虛擬貨幣交付給玩家在第二遊戲伺服 器中所登錄操縱之用戶/會員虛擬人物,並將用戶/會員 所暫存在匯兒伺服器中的標準虛擬貨幣,依用戶/會^提 7員之金額扣除’如此即可完成在第一及第二伺服器間,將 200307880 五、發明說明(3) 玩家在第一^遊 伺服器 承上所 此會員 存額,亦可透 承上所幣,匯 同理若 欲匯至 中兒換 述,由 亦可透 以及相 過管理 述,將 至第二 戲伺服器 之結果。 於標準虛 過與匯兒 關各遊戲 匯兒伺服 玩家在第 遊戲伺服 所擁有之虛擬貨幣,匯至第 遊戲 是玩家將在第二 第一遊 承上所述,玩 一次兒換完畢 承上所述,由 再兒換為虛擬 於以相同遊戲 兒0 戲伺服器 家在兒領 或是分多 於虛擬貨 貨幣,因 之伺服器 擬貨幣係 伺服器連 伺服器匯 器,進行 一遊戲伺 器中兒領 遊戲伺服 中兒領, 虛擬貨幣 次兒換。 幣是先兒 此玩家利 間,不同 暫存於 線,取 率資訊 會員管 服器中 ’可爰 器中所 亦可循 時,亦 匯兒伺 得標準 ;而匯 理與匯 所擁有 以上述 擁有之 同一方 可自行 換成標準虛擬 用本發明之匯 遊戲之伺服器 服器中,因 虛擬貨幣儲 兒服務人員 率發佈者。 之虛擬貨 方法達成, 虛擬貨帶, 法為之。 決定是否要貨幣暫存, 兒’亦不限 間亦可匯 承上所述於標準虛擬貨幣換算為虛擬貨幣時,僅為 純之數額換算,至於匯兒服務人員之虛擬人物所持有之虛 擬貨幣來,,可藉由多數玩家於各遊戲伺服器間彼此匯兒 時攢積而得,亦或由匯兒服務人員之虛擬人物,在線上 戲中透過遊戲過程而取得,或向其他玩家給付對價而取 者。 同上所述印參見第二圖,本發明除可將虛擬貨幣於不同 遊戲伺服器間匯兒之外,也提供可將遊戲當中的虛擬道具200307880 V. Description of the invention (2) The person exchanges the virtual currency according to the exchange rate, and then reads the standard virtual cargo belt converted into the player of the game server to achieve the virtual character delivery method to deliver the virtual currency. For different game servers, please refer to the section of the virtual currency exchange game. See Game Server: Use: 2 Ming block diagram,% home must also have the first-able to carry out the first-tour injury, and the exchange server As a member, the virtual currency obtained from the server niit1 server is exported to the sink and registered as = virtual currency. As the player feeds the game in the first game, he has to manipulate a virtual character to play the game. Through = virtual items and goods f, and the player must put it in the first-currency, in i-2 vertical, household 'members All of the virtual characters in the virtual server are delivered to the Huier service personnel at the same rate: will be used :) The incapable virtual character 'Huier service personnel and then the child exchange exchange # intend to The virtual currency delivered by more than one member of the virtual character is converted into standard = pseudo currency, and entered and temporarily stored in the Huier server. ΓίϊIf you want to use the virtual currency of the virtual character of the second person service staff in the second server in the second game feeder, you can notify the second child service staff ' The standard virtual currency stored in the Huier server is converted into the virtual currency amount based on the exchange rate, and then passed to the virtual character of the Huier service staff controlled by the Huier service staff in the second game server to deliver the virtual currency to the The user / member virtual character registered and manipulated by the player in the second game server, and the standard virtual currency temporarily stored by the user / member in the Huier server will be deducted according to the amount of the user / meeting ^ 7 members. It can be completed between the first and second servers. 200307880 V. Description of the invention (3) The player deposits the member's deposit on the first server game server, and can also pass the currency on the server. Reposted to Zhonger to rephrase, from the management and the rendition, to the result of the second play server. In the standard virtual game and the Huierguan game, the virtual currency owned by the Huier servo player in the second game server, the second game is the player will be described on the second and first game, and once the game is completed, the game is completed. As mentioned above, the game is changed from virtual to virtual game with the same game. The game server is in charge or has more money than virtual goods. Therefore, the server is a currency server connected to the server sink to perform a game server. Zhongerling Game Serve Zhongerling, virtual currency exchange. The currency is the first advantage of this player, different temporarily stored in the line, the rate information in the member server's server can be followed in time, and Huier can serve the standard; and Huili and Huihui have the above The same party that owns it can change it to the server server of the standard virtual game of the present invention, because the virtual currency storage service staff rate the publisher. The virtual goods method is achieved, and the virtual goods belt is the method. Decide whether you want to temporarily store the currency, and you can also accept the above-mentioned. When the standard virtual currency is converted into virtual currency, it is only a pure amount conversion. As for the virtual characters held by the virtual characters of Huier service personnel, The currency can be obtained by accumulating the childhood time of most players between the game servers, or by the virtual characters of the service personnel of the children, through the game process during online play, or to pay other players. Take the price. As described above, see the second figure. In addition to transferring virtual currency between different game servers, the present invention also provides virtual items that can be used in games.
200307880 五、發明說明(4) 換算為虛擬貨幣匯兒至不同遊戲伺服器之服務,由用戶/ 會員依前述方法在第一遊戲伺服器中交付虛擬道具給匯兒 服務人員,再由匯兒服務人員依照虛擬道具轉換為標準虛 擬貨幣之兒換比率將虛擬道具換算成標準虛擬貨幣暫存於 匯兒伺服器中,當用戶/會員想於第二遊戲伺脈器當中提 領虛擬貨幣時,匯兒服務人員依前述方法將標準虛擬貨幣 依匯率換算為虛擬貨幣於第二遊戲伺服器中交付用戶/會 員,達成將虛擬道具換算成虛擬貨幣在不同遊戲伺服器間 換兒之目的。 【實施方式】 請參見第三圖,係本發明之虚擬貨幣轉換為標準虛擬貨幣 之流程圖,一開始若玩家僅為線上遊戲之用戶,但還非為 匯兒伺服器之會員,則需先至匯兒伺服器上新增為會員, 輸入基本資料,通過會員新增程序後會得到由匯兒伺服器 上送出已成功加入會員的訊息,才可以與匯兒服務人員取 得連繫,使用匯兒服務。若玩家開始時就是會員,則可與 匯兒服務人員取得連繫,匯兒人員會確認會員在遊戲伺服 器中的用戶帳號和密碼,如果驗證不通過,匯兒服務人員 會再次確認會員的帳號和密碼。用戶身份驗證通過後,匯 兒服務人員會提供用戶/會員虛擬貨幣兒換成標準虛擬貨 幣的匯率,若會員不接受該匯率,則該匯兒交易結束。反 之,若用戶/會員願接受該匯率,則用戶/會員必須在同 一遊戲伺服器中,透過其在遊戲中之虛擬人物,將其所擁 有之虛擬貨幣交付給匯兒服務人員在同一遊戲伺服器中之200307880 V. Description of the invention (4) Services converted to virtual currency sinks to different game servers, users / members will deliver virtual items to the sink service staff in the first game server according to the aforementioned method, and then the sink services The personnel converts virtual items into standard virtual currencies according to the conversion ratio of virtual items to standard virtual currencies and temporarily stores them in the Huier server. When users / members want to withdraw virtual currencies in the second game server, the exchange The child service staff converts the standard virtual currency into virtual currency at the exchange rate according to the aforementioned method and delivers it to the user / member in the second game server to achieve the purpose of converting virtual items into virtual currency and changing children between different game servers. [Embodiment] Please refer to the third figure, which is a flowchart of converting the virtual currency of the present invention to standard virtual currency. At the beginning, if the player is only an online game user, but not a member of the Huier server, you must first Add to Huier server as a member, enter the basic information, and you will get a message from Huier server that you have successfully joined the membership after you have added the member. Then you can get in touch with the Huier service staff and use Huier. Child service. If the player is a member at the beginning, you can get in touch with Huier service personnel. Huier personnel will confirm the user account and password of the member in the game server. If the verification fails, Huier service personnel will confirm the member account again. And password. After the user identity verification is passed, the Huier service personnel will provide the exchange rate of the user / member virtual currency to the standard virtual currency. If the member does not accept the exchange rate, the Huier transaction ends. Conversely, if the user / member is willing to accept the exchange rate, the user / member must be in the same game server and use their virtual characters in the game to deliver the virtual currency they own to the Huier service personnel on the same game server Nakayuki
200307880 五、發明說明(5) -- 虚擬人物,之後匯兒服務人員與用戶/會員確認交付之虛 擬貨幣金額是否正確,如不正確則再重覆進行交付之動 =、,如正確無誤,則匯兒服務人員會將虛擬貨幣依匯率換 算為標準虛擬貨幣,並確認標準虛擬貨幣之金額正確之、 後’再將標準虛擬貨幣暫儲存於匯兒伺服器中。 请參見第四圖,係本發明之標準虛擬貨幣轉換為虛擬貨幣 之流程圖,當玩家在其他遊戲伺服器,想要兒換先前暫存 於匯兒伺服器中的標準虛擬貨幣時,用戶/會員先與匯兒 ,務人員取得聯繫,由匯兒服務人員確認會員的遊戲伺服 器用戶帳號、密碼,驗證不通過由匯兒服務人員再次向用 戶/會員確認帳號、密碼,通過驗證後匯兒服務人員提供 標準虛擬貨幣兒換為虛擬貨幣的匯率,如用戶/會員不接 文該匯率則匯兒交易結束。反之,若用戶/會員願接受該 匯率時’則匯兒服務人員會將標準虛擬貨幣依匯率換算出 虛擬貨幣數額,再進入用戶/會員所希望兒領虛擬貨幣的 遊戲伺服器中,透過匯兒服務人員所操縱之虛擬人物,將 上述數額之虛擬貨幣交付給用戶/會員在該遊戲伺服器中 的虛擬人物’如果用戶/會員確認所兒領的虛擬貨幣金額 正確’則匯兒服務人員將匯兒伺服器中暫存的會員的標準 虛擬貨幣扣除’完成會員將虛擬貨幣在不同遊戲伺服器之 間匯兒的目的。 清參見第五圖’係本發明之虛擬道具轉換為標準虛擬貨幣 之,程圖’ 一開始若玩家僅為線上遊戲之用戶,但還非為 匯兒伺服器之會員,則需先至匯兒伺服器上新增為會員,200307880 V. Description of the invention (5)-After the virtual character, Huier service personnel and users / members confirm whether the amount of virtual currency delivered is correct. If it is not correct, repeat the delivery action =, if it is correct, then Huier service personnel will convert the virtual currency into standard virtual currency according to the exchange rate, and confirm that the amount of the standard virtual currency is correct. Then, the standard virtual currency is temporarily stored in the Huier server. Please refer to the fourth figure, which is a flowchart of converting the standard virtual currency into virtual currency of the present invention. When the player wants to exchange the standard virtual currency temporarily stored in the Huier server in another game server, the user / The member first contacts Huier and the service personnel, and the Huier service personnel confirms the member's game server user account and password. If the verification fails, the Huier service personnel confirms the account / password to the user / member again. The service staff provides the exchange rate of the standard virtual currency for the virtual currency. If the user / member does not receive the exchange rate, the exchange transaction ends. Conversely, if the user / member is willing to accept the exchange rate, then the Huier service staff will convert the standard virtual currency into the amount of virtual currency according to the exchange rate, and then enter the virtual server of the virtual currency that the user / member wishes to receive. The virtual person manipulated by the service personnel will deliver the above-mentioned amount of virtual currency to the virtual character of the user / member in the game server 'If the user / member confirms that the amount of virtual currency received by the child is correct', the Huier service personnel will remit The member's standard virtual currency deduction temporarily stored in the child server 'completes the purpose of the member to transfer the virtual currency between different game servers. Please refer to the fifth picture, “The virtual item of the present invention is converted into standard virtual currency, Chengtu” At the beginning, if the player is only an online game user, but not a member of the Huier server, you must first go to Huier Added as a member on the server,
200307880 五、發明說明(6) 輸入基本資料,通過會員新增程序後會得到由匯兒伺服器 上送出已成功加入會員的訊息,才可以與兒服務人員取得 連繫’使用匯兒服務。若玩家開始時就是會員,則可與匯 兒服務人員取得連繫,匯兒人員會確認會員在遊戲伺服器 中的用戶帳號和密碼,如果驗證不通過,匯兒服務人員會 再次確認會員的帳號和密碼。用戶身份驗證通過後,匯兒 服,人員會提供用戶/會員虛擬道具兒換成標準虛擬貨幣 的兒換比率’若會員不接受該兒換比率,則該匯兒交易結 束。反之’若用戶/會員願接受該兒換比率,則用戶/會 員必須在同一遊戲伺服器中,透過其在遊戲中之虛擬人 物^將^所擁有之虛擬道具交付給匯兒服務人員在同一遊 戲祠,器中之虛擬人物,之後匯兒服務人員與用戶/會員 確認义付之虛擬道具是否正確,如不正確則再重覆進行交 付之動$ ’如正確無誤,則匯兒服務人員會將虛擬道具依 兒換比率換算為標準虛擬貨幣,並確認標準虛擬貨幣之金 額確之後’再將標準虛擬貨幣暫儲存於匯兒伺服器中。200307880 V. Description of the invention (6) Enter the basic information, and you will get a message from Huier server that you have successfully joined the membership after you have added the member, and then you can get in touch with the child care staff to use Huier service. If the player is a member at the beginning, you can get in touch with Huier service personnel. Huier personnel will confirm the user account and password of the member in the game server. If the verification fails, Huier service personnel will confirm the member account again. And password. After the user's identity is verified, Huier Service will provide the child / exchange rate of the user / member virtual props to standard virtual currency. If the member does not accept the child exchange rate, the transaction will end. Conversely, if the user / member is willing to accept the child exchange rate, the user / member must be on the same game server and deliver the virtual items owned by ^ to the Huier service personnel in the same game through their virtual characters in the game ^ Shrine, a virtual character in the device, and then Huier service personnel and users / members confirm whether the virtual props for the right payment are correct. If it is not correct, then repeat the delivery. $ 'If it is correct, the Huier service staff will Virtual props are converted into standard virtual currency according to the child exchange rate, and after confirming that the amount of standard virtual currency is correct, the standard virtual currency is temporarily stored in the Huier server.
第9頁 200307880 圖式簡單說明 第一圖為本發明之虛擬貨幣匯兒之方塊圖。 第二圖為本發明之虛擬道具換兒之方塊圖。 第三圖為本發明虛擬貨幣轉換為標準虛擬貨幣之流程圖。 第四圖為本發明標準虛擬貨幣轉換為虛擬貨幣之流程圖。 第五圖為本發明虛擬道具轉換為標準虛擬貨幣之流程圖。Page 9 200307880 Brief description of the diagram The first diagram is a block diagram of the virtual currency exchange of the present invention. The second figure is a block diagram of a virtual prop changer of the present invention. The third figure is a flowchart of converting virtual currency into standard virtual currency according to the present invention. The fourth figure is a flowchart of converting the standard virtual currency into virtual currency according to the present invention. The fifth figure is a flowchart of converting virtual items into standard virtual currency according to the present invention.
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