SG11201910110QA - Strategy searching in strategic interaction between parties - Google Patents
Strategy searching in strategic interaction between partiesInfo
- Publication number
- SG11201910110QA SG11201910110QA SG11201910110QA SG11201910110QA SG11201910110QA SG 11201910110Q A SG11201910110Q A SG 11201910110QA SG 11201910110Q A SG11201910110Q A SG 11201910110QA SG 11201910110Q A SG11201910110Q A SG 11201910110QA SG 11201910110Q A SG11201910110Q A SG 11201910110QA
- Authority
- SG
- Singapore
- Prior art keywords
- parties
- strategy searching
- strategic interaction
- strategic
- strategy
- Prior art date
Links
Classifications
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q10/00—Administration; Management
- G06Q10/06—Resources, workflows, human or project management; Enterprise or organisation planning; Enterprise or organisation modelling
- G06Q10/063—Operations research, analysis or management
- G06Q10/0637—Strategic management or analysis, e.g. setting a goal or target of an organisation; Planning actions based on goals; Analysis or evaluation of effectiveness of goals
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06N—COMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
- G06N3/00—Computing arrangements based on biological models
- G06N3/02—Neural networks
- G06N3/08—Learning methods
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/47—Controlling the progress of the video game involving branching, e.g. choosing one of several possible scenarios at a given point in time
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/67—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/822—Strategy games; Role-playing games
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F16/00—Information retrieval; Database structures therefor; File system structures therefor
- G06F16/20—Information retrieval; Database structures therefor; File system structures therefor of structured data, e.g. relational data
- G06F16/22—Indexing; Data structures therefor; Storage structures
- G06F16/2228—Indexing structures
- G06F16/2246—Trees, e.g. B+trees
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F16/00—Information retrieval; Database structures therefor; File system structures therefor
- G06F16/20—Information retrieval; Database structures therefor; File system structures therefor of structured data, e.g. relational data
- G06F16/24—Querying
- G06F16/245—Query processing
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06N—COMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
- G06N3/00—Computing arrangements based on biological models
- G06N3/02—Neural networks
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06N—COMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
- G06N3/00—Computing arrangements based on biological models
- G06N3/02—Neural networks
- G06N3/04—Architecture, e.g. interconnection topology
- G06N3/042—Knowledge-based neural networks; Logical representations of neural networks
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06N—COMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
- G06N3/00—Computing arrangements based on biological models
- G06N3/02—Neural networks
- G06N3/04—Architecture, e.g. interconnection topology
- G06N3/045—Combinations of networks
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06N—COMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
- G06N3/00—Computing arrangements based on biological models
- G06N3/02—Neural networks
- G06N3/04—Architecture, e.g. interconnection topology
- G06N3/0499—Feedforward networks
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06N—COMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
- G06N3/00—Computing arrangements based on biological models
- G06N3/02—Neural networks
- G06N3/08—Learning methods
- G06N3/09—Supervised learning
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06N—COMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
- G06N5/00—Computing arrangements using knowledge-based models
- G06N5/01—Dynamic search techniques; Heuristics; Dynamic trees; Branch-and-bound
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F1/00—Card games
- A63F2001/005—Poker
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
- A63F2300/632—Methods for processing data by generating or executing the game program for controlling the execution of the game in time by branching, e.g. choosing one of several possible story developments at a given point in time
Landscapes
- Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- Business, Economics & Management (AREA)
- General Physics & Mathematics (AREA)
- Human Resources & Organizations (AREA)
- Data Mining & Analysis (AREA)
- General Engineering & Computer Science (AREA)
- Computational Linguistics (AREA)
- Software Systems (AREA)
- Multimedia (AREA)
- Mathematical Physics (AREA)
- Artificial Intelligence (AREA)
- Evolutionary Computation (AREA)
- Computing Systems (AREA)
- Biophysics (AREA)
- General Health & Medical Sciences (AREA)
- Molecular Biology (AREA)
- Biomedical Technology (AREA)
- Life Sciences & Earth Sciences (AREA)
- Health & Medical Sciences (AREA)
- Educational Administration (AREA)
- Strategic Management (AREA)
- Economics (AREA)
- Entrepreneurship & Innovation (AREA)
- General Business, Economics & Management (AREA)
- Operations Research (AREA)
- Quality & Reliability (AREA)
- Tourism & Hospitality (AREA)
- Game Theory and Decision Science (AREA)
- Development Economics (AREA)
- Marketing (AREA)
- Databases & Information Systems (AREA)
- Computer Security & Cryptography (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
- Cookers (AREA)
- Filling Or Discharging Of Gas Storage Vessels (AREA)
- Complex Calculations (AREA)
- Information Retrieval, Db Structures And Fs Structures Therefor (AREA)
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| PCT/CN2019/072204 WO2020147075A1 (en) | 2019-01-17 | 2019-01-17 | Strategy searching in strategic interaction between parties |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| SG11201910110QA true SG11201910110QA (en) | 2020-08-28 |
Family
ID=70973020
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| SG11201910110QA SG11201910110QA (en) | 2019-01-17 | 2019-01-17 | Strategy searching in strategic interaction between parties |
Country Status (15)
| Country | Link |
|---|---|
| US (1) | US10679125B1 (en) |
| EP (1) | EP3704647A4 (en) |
| JP (1) | JP7219228B2 (en) |
| KR (1) | KR102133143B1 (en) |
| CN (1) | CN112292701A (en) |
| AU (1) | AU2019257474A1 (en) |
| BR (1) | BR112019022542A2 (en) |
| CA (1) | CA3059744C (en) |
| MX (1) | MX385459B (en) |
| MY (1) | MY196331A (en) |
| PH (1) | PH12019502465B1 (en) |
| RU (1) | RU2743626C1 (en) |
| SG (1) | SG11201910110QA (en) |
| WO (1) | WO2020147075A1 (en) |
| ZA (1) | ZA201907104B (en) |
Families Citing this family (9)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US11140094B2 (en) * | 2019-03-20 | 2021-10-05 | Celo Foundation | Resource stabilization in a distributed network |
| SG11202010721QA (en) * | 2019-12-12 | 2020-11-27 | Alipay Hangzhou Inf Tech Co Ltd | Determining action selection policies of execution device |
| KR102579203B1 (en) * | 2019-12-31 | 2023-09-15 | 한국전자통신연구원 | Apparatus and method for predicting game result |
| SG11202102364YA (en) | 2020-04-02 | 2021-04-29 | Alipay Hangzhou Inf Tech Co Ltd | Determining action selection policies of an execution device |
| CN112801305B (en) * | 2021-03-19 | 2021-07-16 | 腾讯科技(深圳)有限公司 | Coping strategy prediction processing method, coping strategy prediction processing device, computer equipment and storage medium |
| CN113689001B (en) * | 2021-08-30 | 2023-12-05 | 浙江大学 | A virtual self-playing method and device based on counterfactual regret minimization |
| CN114580642B (en) * | 2022-03-17 | 2023-04-07 | 中国科学院自动化研究所 | Method, device, equipment and medium for establishing game AI model and processing data |
| CN115017677B (en) * | 2022-04-27 | 2023-07-25 | 中国人民解放军军事科学院战略评估咨询中心 | Action strategy pre-judging method and system for deduction simulation |
| CN119583214B (en) * | 2025-01-24 | 2025-04-11 | 中国科学技术大学 | Network defense game decision-making method based on sequential anti-facts regretation minimization |
Family Cites Families (7)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JPH1185719A (en) * | 1997-09-03 | 1999-03-30 | Matsushita Electric Ind Co Ltd | Parameter estimation device |
| RU2459254C2 (en) * | 2007-04-27 | 2012-08-20 | Сименс Акциенгезелльшафт | Method for computer-aided training of one or more neural networks |
| US20140039913A1 (en) * | 2012-07-31 | 2014-02-06 | Tuomas W. Sandholm | Medical treatment planning via sequential games |
| US10057367B2 (en) * | 2016-03-02 | 2018-08-21 | Huawei Technologies Canada Co., Ltd. | Systems and methods for data caching in a communications network |
| CN106296006A (en) * | 2016-08-10 | 2017-01-04 | 哈尔滨工业大学深圳研究生院 | The minimum sorry appraisal procedure of non-perfect information game risk and Revenue Reconciliation |
| US10694526B2 (en) * | 2016-09-30 | 2020-06-23 | Drexel University | Adaptive pursuit learning method to mitigate small-cell interference through directionality |
| US11138513B2 (en) * | 2017-06-13 | 2021-10-05 | Princeton University | Dynamic learning system |
-
2019
- 2019-01-17 MX MX2019012664A patent/MX385459B/en unknown
- 2019-01-17 KR KR1020197032095A patent/KR102133143B1/en active Active
- 2019-01-17 MY MYPI2019006300A patent/MY196331A/en unknown
- 2019-01-17 SG SG11201910110QA patent/SG11201910110QA/en unknown
- 2019-01-17 RU RU2019134825A patent/RU2743626C1/en active
- 2019-01-17 BR BR112019022542-0A patent/BR112019022542A2/en not_active IP Right Cessation
- 2019-01-17 CN CN201980034794.4A patent/CN112292701A/en active Pending
- 2019-01-17 AU AU2019257474A patent/AU2019257474A1/en not_active Abandoned
- 2019-01-17 CA CA3059744A patent/CA3059744C/en active Active
- 2019-01-17 EP EP19789849.7A patent/EP3704647A4/en not_active Withdrawn
- 2019-01-17 WO PCT/CN2019/072204 patent/WO2020147075A1/en not_active Ceased
- 2019-01-17 JP JP2019559272A patent/JP7219228B2/en active Active
- 2019-06-21 US US16/448,947 patent/US10679125B1/en active Active
- 2019-10-28 ZA ZA2019/07104A patent/ZA201907104B/en unknown
- 2019-10-31 PH PH12019502465A patent/PH12019502465B1/en unknown
Also Published As
| Publication number | Publication date |
|---|---|
| US10679125B1 (en) | 2020-06-09 |
| PH12019502465A1 (en) | 2020-09-28 |
| EP3704647A1 (en) | 2020-09-09 |
| MX385459B (en) | 2025-03-18 |
| CA3059744C (en) | 2021-08-17 |
| CA3059744A1 (en) | 2020-07-17 |
| AU2019257474A1 (en) | 2020-08-06 |
| KR102133143B1 (en) | 2020-07-13 |
| BR112019022542A2 (en) | 2021-07-27 |
| PH12019502465B1 (en) | 2020-09-28 |
| MX2019012664A (en) | 2021-08-20 |
| CN112292701A (en) | 2021-01-29 |
| MY196331A (en) | 2023-03-24 |
| JP7219228B2 (en) | 2023-02-07 |
| RU2743626C1 (en) | 2021-02-20 |
| ZA201907104B (en) | 2022-02-23 |
| JP2021509492A (en) | 2021-03-25 |
| WO2020147075A1 (en) | 2020-07-23 |
| EP3704647A4 (en) | 2020-09-09 |
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