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KR20110115683A - One-Hand Input Method on Touch Screen - Google Patents

One-Hand Input Method on Touch Screen Download PDF

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KR20110115683A
KR20110115683A KR1020100035132A KR20100035132A KR20110115683A KR 20110115683 A KR20110115683 A KR 20110115683A KR 1020100035132 A KR1020100035132 A KR 1020100035132A KR 20100035132 A KR20100035132 A KR 20100035132A KR 20110115683 A KR20110115683 A KR 20110115683A
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input
window
touch
touch screen
command
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조근우
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    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/041Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • G06F3/0486Drag-and-drop
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
    • G06F3/0488Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/14Digital output to display device ; Cooperation and interconnection of the display device with other functional units

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  • Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Position Input By Displaying (AREA)

Abstract

본 발명은 시인성의 향상을 위하여 출력화면이 점점 커지는 휴대용 단말기에 있어서 한 손으로도 충분하게 입력행위를 할 수 있도록 축소된 입력창을 오버레이하여 축소된 입력 창에 대한 터치입력만으로도 출력 창 전체에 분포한 입력메뉴 및 주밍명령, 페이지넘김 명령 등을 수행할 수 있도록 하는 인터페이스방법에 관한 것이다.The present invention is distributed over the entire output window only by touch input for the reduced input window by overlaying the reduced input window so that the input screen can be sufficiently inputted with one hand in a portable terminal in which the output screen is getting larger for improved visibility. An interface method for performing an input menu, a zooming command, a page turning command, and the like.

Description

터치스크린에서의 한 손 입력방법{input method for touch screen using one hand}Input method for touch screen using one hand}

터치스크린에서의 입력에 있어서 휴대단말기를 지지하는 손에 의하여 수월하게 입력할 수 있는 입력방법에 관한 것이다.The present invention relates to an input method that can be easily input by a hand supporting a mobile terminal in input on a touch screen.

터치스크린은 출력단말인 디스플레이에 입력수단을 일체화한 장치로서 통상 출력 창에서 지정한 일정한 위치를 터치하면 그 위치에 대응시킨 입력명령을 수행하기 때문에 직관성이 있어서 편리하고 별도의 입력장치를 구비하지 않아도 되기 때문에 휴대용단말기에 많이 채용되고 있다.The touch screen is a device that integrates input means on the display, which is an output terminal, and when a certain position designated in the output window is touched, the touch screen executes an input command corresponding to the position, which is intuitive and convenient. Therefore, it is widely used in portable terminals.

별도의 입력장치를 추가하지 않아도 된다는 장점으로 인하여 휴대용 컴퓨터에서는 마우스장치를 대신하여 터치패드를 이용한 입력장치를 구비한 제품이 출시되어 널리 이용되고 있다.Due to the advantage of not having to add a separate input device, a portable computer has been widely used since the product having an input device using a touch pad instead of a mouse device.

터치스크린을 이용한 입력장치는 주로 휴대용단말기에 널리 채용되고 있는데 휴대용단말기의 용도가 휴대전화는 물론 PDA, PMP, 스마트폰 및 넷북에 이르기까지 많은 용도로 사용되고 있으며 휴대용 단말기에서 터치스크린을 조작하기 위하여서는 한 손으로는 단말기를 지지하고 다른 손을 이용하여 입력하여야 하는 불편함이 있었다.Input devices using touch screens are widely used in portable terminals, which are widely used for mobile phones as well as PDAs, PMPs, smartphones, and netbooks. There was an inconvenience in supporting the terminal with one hand and inputting with the other hand.

이러한 불편함을 해결하여 한 손으로도 자유롭게 터치스크린을 통한 입력조작을 할 수 있는 단말기를 제공하고자 한다.To solve this inconvenience, to provide a terminal that can be freely input operation via the touch screen with one hand.

터치스크린에서의 입력은 넓게 분포된 디스플레이에 출력된 버튼, 링크, 메뉴 등을 터치하거나 드래그하는 방식으로 조작하는 것에 익숙해져 있다.Inputs on the touch screen are used to being manipulated by touching or dragging buttons, links, menus, etc. output on a widely distributed display.

그런데 디스플레이에 출력된 버튼이나 메뉴는 기계적으로 고정된 장치가 아니라 버튼이나 메뉴가 출력된 위치의 좌표값과 입력좌표값을 일치시키는 방법으로 일정한 명령을 수행하는 것이다.However, the buttons or menus displayed on the display are not mechanically fixed devices, but a method of performing a predetermined command by matching the input coordinate values with the coordinates of the position where the buttons or menus are output.

이를 응용하여 디스플레이 전체에 해당하는 입력좌표가 축소된 좌표영역에서 전체 좌표값을 지정하여 특정한 명령을 수행하도록 한다.By applying this, a specific command can be executed by designating the global coordinate value in the coordinate region where the input coordinate corresponding to the entire display is reduced.

이를 위해서는 마우스장치를 연결한 것과 같이 디스플레이 전체영역을 이동하는 포인터를 출력하고 그 포인터를 제어하는 제어입력부를 스크린 일부에 할당함으로써 해결할 수 있다.This can be solved by outputting a pointer for moving the entire display area as if a mouse device is connected and assigning a control input unit for controlling the pointer to a part of the screen.

휴대용 단말기의 기능과 용도가 많아지면서 출력물의 시인성 혹은 가독성을 좋게 하기 위하여 스크린의 크기가 점차 커지는 경향이 있다.As the functions and uses of portable terminals increase, screen sizes tend to gradually increase in order to improve the visibility or readability of the output.

한 손만을 이용하고자 할 때 단말기를 지지하고 있는 손으로 터치화면 전체 범위를 조작하는 것은 어려우므로 일반적인 터치입력과 더불어 보조입력도구로서 본 발명에 의한 방법이 이용되면 여러 환경에서 편리하게 휴대용 단말기를 이용할 수 있을 것이다.When using only one hand, it is difficult to operate the entire range of the touch screen with the hand supporting the terminal. Therefore, when the method according to the present invention is used as an auxiliary input tool in addition to the general touch input, the portable terminal can be conveniently used in various environments. Could be.

도1은 한 손 모드에서 터치스크린에 입력 창이 표시된 상태를 나타낸 그림이다.
도2는 출력 창과 입력 창을 분리하여 도시한 그림이다.
1 is a diagram illustrating a state in which an input window is displayed on a touch screen in one-hand mode.
2 is a diagram illustrating an output window and an input window separately.

본 발명은 터치스크린을 통하여 입력되는 입력좌표가 스크린에 출력되는 좌표와 일치하지 않고 일정한 위치에 스크린과 비례하는 축소된 크기의 입력 창을 별도로 출력하여 그 입력 창에서 입력을 행할 수 있도록 하는 것이다.According to the present invention, the input coordinates input through the touch screen do not coincide with the coordinates output on the screen, and separately output an input window having a reduced size proportional to the screen at a predetermined position so that input can be performed in the input window.

이를 위하여 입력 창을 출력창의 일부에 오버레이하고 입력 창에 터치입력이 있으면 입력창의 좌표에 비례하여 대응되는 스크린좌표에 포인터를 표시하고 포인터가 위치한 장소에서 입력명령을 수행시킨다.To do this, if the input window is overlaid on a part of the output window and the input window has touch input, the pointer is displayed on the screen coordinates corresponding to the coordinates of the input window and the input command is executed at the location of the pointer.

이 방법이 터치패드를 통한 입력과 비교하면, 별도의 패드를 구비하지 않고 출력스크린 자체에서 입력한다는 점에서는 터치스크린의 일반적인 입력방식과 동일하지만 별도의 포인터를 출력시킨다는 점에서는 터치패드와 유사하다.Compared with the input through the touch pad, this method is the same as the general input method of the touch screen in that the input is performed on the output screen itself without providing a separate pad, but similar to the touch pad in that a separate pointer is output.

또한, 출력화면에 오버레이된 입력 창은 출력된 내용을 식별할 수 있도록 하여 입력 창이 오버레이된 위치에 출력된 입력단추나 메뉴를 조작함에 있어서도 입력좌표에 대응하는 포인터에 의하여 출력된다는 점에서 큰 차이점이 있다.In addition, the input window overlaid on the output screen can be identified by the pointer corresponding to the input coordinates in the operation of the input button or the menu outputted at the position where the input window is overlaid so that the output content can be identified. have.

이 때에 입력창이 오버레이되지 않은 출력창 부위에서 터치입력하면 통상의 터치입력과 동일한 명령을 수행할 수 있도록 한다.At this time, if a touch input is made on the portion of the output window where the input window is not overlaid, the same command as the normal touch input can be performed.

입력명령을 수행하기 위하여서는 반투명 창 또는 경계선으로 이루어진 입력 창을 보여주어 그 안에서 입력을 수행하고 그 입력 창에서 터치입력 되면 출력 창에서 동일한 좌표비율에 해당되는 위치에 포인터를 출력시키고 이 포인터는 터치입력의 이동에 따라 이동한다.In order to execute the input command, it shows the translucent window or the input window which consists of borders and performs the input therein. When the touch is input from the input window, the pointer is output at the position corresponding to the same coordinate ratio in the output window. Move as the input moves.

[도1]을 보면 입출력을 수행하는 터치스크린(101)에 대하여 일정한 명령에 의하여 실행된 입력 창(103) 및 입력 창으로부터 입력된 신호에 의하여 출력된 포인터(102)로 구성되어 있다.Referring to FIG. 1, an input window 103 executed by a predetermined command with respect to the touch screen 101 performing input / output and a pointer 102 output by a signal input from the input window are configured.

기본모드에서는 입력 창과 포인터가 생성되지 않고 터치스크린에 출력되는 버튼 등의 출력좌표와 버튼 등에서 지정한 명령을 입력하는 입력좌표가 동일하게 지정된다.In the basic mode, an input window and a pointer are not generated, and output coordinates such as buttons displayed on the touch screen and input coordinates for inputting a command designated by the buttons are identically designated.

한 손 모드로 변환한 경우에 [도1]과 같이 출력되는데 입력 창(103)은 터치스크린(101)과 가로세로의 비율이 동일하게 구성되어 있다.When the conversion to the one-handed mode is output as shown in Fig. 1, the input window 103 is configured to have the same aspect ratio as the touch screen 101.

[도2]는 출력 창과 입력 창을 구분한 것으로서 한 손 모드가 적용되는 상태에서는 출력으로부터 입력이 불가하며 이러한 점을 인식하여 이들을 서로 다른 레이어에 속해 있는 모습을 도시한 것이다.FIG. 2 shows the output window and the input window, which are not input from the output when the one-hand mode is applied, and recognizes this and shows how they belong to different layers.

출력 창(201)은 ABDC로 연결된 사각형의 범위이며 입력 창은 abdc로 연결된 사각형의 범위에 있으며 이 두 개의 사각형은 닮은꼴로서

Figure pat00001
Figure pat00002
의 비율은
Figure pat00003
Figure pat00004
의 비율과 동일하다.The output window 201 is in a range of rectangles connected by ABDC and the input window is in a range of rectangles connected by abdc. The two rectangles are similar.
Figure pat00001
Wow
Figure pat00002
The ratio of
Figure pat00003
Wow
Figure pat00004
Is equal to the ratio.

이를 통하여 입력 창과 출력 창의 상대좌표에 일관성을 유지시킴으로써 입력위치의 예측가능성을 부여할 수 있다.Through this, the predictability of the input position can be given by maintaining the consistency of the relative coordinates of the input window and the output window.

포인터를 이동시켜서 특정한 좌표로 이동시키면 포인터의 모양이 변화되어 좌표입력을 받을 준비가 된 상태에서 손가락을 터치오프 하면 포인터가 위치한 단추 또는 메뉴가 지정하는 명령을 수행시킨다.If you move the pointer to a specific coordinate, the shape of the pointer changes, and when you are ready to receive coordinate input, touch the finger off to execute the command specified by the button or menu where the pointer is located.

터치오프를 마우스의 클릭과 같은 입력명령으로 지정하는 이유는 좁은 입력 창을 통하여 정확한 위치를 유지하면서 추가적인 액션을 행하기 힘들기 때문이며 터치오프나 터치 온을 할 때 순간적으로 발생되는 면적변화는 과도신호로 해석한다.The reason for designating touch-off as input command such as mouse click is that it is difficult to perform additional action while maintaining accurate position through narrow input window, and the momentary change of area during touch-off or touch-on is a transient signal. Interpret with

상기의 과도 신호로 해석하는 이유는 드래그입력과 줌인(zoom in) 및 줌아웃(zoom out) 입력을 구분하기 위한 것인데 이는 면적 또는 압력의 변화에 따른 입력명령의 지정 및 설정압력에 의한 입력명령의 지정에 응용을 할 수 있도록 하기 위함이다.The reason for the interpretation as the transient signal is to distinguish the drag input from the zoom in and zoom out inputs, which are designated by the change of the area or pressure and by the set pressure. This is to enable the application.

예를 들면, 입력 창을 통하여 드래그하는 경우에는 사용자의 습관에 의한 압력으로 터치 및 드래그를 행하게 된다.For example, when dragging through an input window, touch and drag are performed at a pressure caused by a user's habit.

만일 터치입력 도중에 미리 설정한 압력 또는 터치면적을 넘는 터치입력이 있는 경우에 이를 줌인 명령을 수행하는 입력으로 받아들이거나 반대로 일정 면적이나 압력을 넘는 입력에서 설정기준 이하의 압력이나 터치면적으로 줄어든 경우에 줌아웃 명령을 수행하는 입력으로 받아들이도록 하여 주밍(zooming)명령을 수행할 수 있으며, 통상의 압력 또는 터치면적으로 터치한 상태에서 드래그를 하는 경우 포인터를 이동시키지만 설정된 압력 또는 면적이상으로 입력된 상태에서 드래그 하는 경우 페이지이동명령을 수행시킬 수 있다.If there is a touch input that exceeds the preset pressure or touch area during touch input, it is accepted as an input to perform zoom-in command, or conversely, when an input that exceeds a certain area or pressure is reduced to a pressure or touch area below the set standard The zooming command can be taken as an input for performing a zoom out command, and when a drag is made with normal pressure or a touched area, the pointer is moved but the input is over a set pressure or area. In case of dragging, page moving command can be executed.

또한 휴대용 단말기가 가속도센서, 자이로센서, 콤파스센서, 중력센서 등의 장치를 구비하고 있는 경우에는 지정명령을 수행하는 신호로 터치오프 외에도 단말기에 작용되는 모션에 의하여 감지되는 진동신호, 단말기롤링 혹은 피칭, 쉐이킹, 음성신호, 바람신호 등이 있는 경우 포인터로 지정하는 단추나 메뉴명령을 실행할 수 있다.In addition, when the portable terminal is equipped with devices such as an acceleration sensor, a gyro sensor, a compass sensor, and a gravity sensor, a vibration signal detected by a motion applied to the terminal as well as a touch off as a signal for executing a designated command, rolling or pitching the terminal. If you have, shaking, voice signal, wind signal, etc., you can execute a button or menu command designated by the pointer.

마찬가지로 한손입력창을 실행시키는 방법(한손모드)도 일정한 메뉴를 통하여 실행하는 방식만을 사용하지 않고 단말기를 두 차례 두드리면 실행되도록 하는 방식을 이용하는데 단말기에 진동감지 센서가 있는 경우 터치스크린외에 본체를 두드려서 실행시킬 수 도 있다. Similarly, the one-handed input window (one-handed mode) uses a method that is executed by tapping the terminal twice without using a method of executing through a certain menu. If the terminal has a vibration sensor, by tapping the main body besides the touch screen You can also run it.

Claims (10)

터치스크린을 통한 입력에 있어서,
출력 창의 일부에 입력창이 오버레이된 한 손 모드를 실행시키는 단계;
오버레이된 입력창을 통하여 터치입력을 받는 단계;
터치입력된 정보를 출력창에 표시하는 단계;
표시된 포인터의 지시값에 대한 명령을 수행하는 단계를 포함하는 터치스크린 인터페이스방법.
For input via the touch screen,
Executing a one-handed mode in which an input window is overlaid on a portion of the output window;
Receiving a touch input through the overlaid input window;
Displaying touch input information on an output window;
And performing a command on an indication value of the displayed pointer.
제1항의 입력 창은,
가로와 세로의 비율이 출력 창과 동일하면서 축소된 형태를 이용하는 것을 특징으로 하는 터치스크린 인터페이스방법.
The input window of claim 1,
Touch screen interface method, characterized in that the aspect ratio is the same as the output window using a reduced form.
제1항에서의 터치입력을 받는 경우,
터치 온 또는 드래그로 입력된 신호를 받아서 입력창의 좌표와 비례되는 출력창의 위치에 포인터를 발생 또는 이동시키는 것을 특징으로 하는 터치스크린 인터페이스방법.
When receiving the touch input of claim 1,
A touch screen interface method comprising generating or moving a pointer at a position of an output window proportional to a coordinate of an input window in response to a signal input by touch on or drag.
제1항에 의한 명령의 수행에서,
포인터가 지시하는 좌표에 대응되는 명령을 터치오프 이벤트를 통하여 수행하는 것을 특징으로 하는 터치스크린 인터페이스방법.
In the execution of the order according to claim 1,
And a command corresponding to a coordinate indicated by the pointer, through a touchoff event.
제1항에 의한 명령의 수행에서,
터치입력의 형태에 따라서 포인터의 위치와 무관한 주밍명령, 페이지슬라이드명령 및 페이지 넘김 명령 등을 적용시키는 것을 특징으로 하는 터치스크린 인터페이스방법.
In the execution of the order according to claim 1,
A touch screen interface method comprising applying a zooming command, a page slide command, a page turning command, etc. irrespective of the position of the pointer according to the type of touch input.
제1항에서의 입력 창은,
오버레이에도 불구하고 출력창의 내용을 식별할 수 있도록 투명색상을 적용하거나 외곽라인만을 표시하는 수단으로 오버레이하는 것을 특징으로 하는 터치스크린 인터페이스방법.
The input window in claim 1,
Touch screen interface method, characterized in that the overlay by means of applying a transparent color or displaying only the outline line in order to identify the content of the output window despite the overlay.
제1항에 있어서의 입력창이 오버레이되지 않는 출력창에 대한 직접적인 터치입력을 중복하여 허용하되 입력창과 오버레이된 좌표에 대하여서는 입력창을 통해서만 터치입력을 허용하는 것을 특징으로 하는 터치스크린 인터페이스방법.The touch screen interface method according to claim 1, wherein a direct touch input for an output window that is not overlaid with the input window is allowed to overlap, but a touch input is allowed only through the input window for the input window and the coordinates overlaid. 제1항에 의한 명령의 수행에서,
진동센서, 콤파스센서, 자이로센서, 기압센서, 중력센서, 가속도센서 등을 구비한 단말기에서는 진동, 방위변화, 쉐이킹(흔들림), 바람, 상하요동, 롤링(가로 흔들림), 피칭(세로 흔들림) 등을 감지하여 포인터가 지시하는 명령을 수행하는 것을 특징으로 하는 터치스크린 인터페이스방법.
In the execution of the order according to claim 1,
In terminals equipped with vibration sensors, compass sensors, gyro sensors, barometric pressure sensors, gravity sensors, acceleration sensors, etc., vibration, azimuth change, shaking (winding), wind, up and down, rolling (horizontal shaking), pitching (vertical shaking), etc. Touch screen interface method, characterized in that for performing a command indicated by the pointer.
제1항의 한손모드를 실행시키기 위한 방법으로서,
메뉴를 통한 실행과 별도로 센서를 구비한 단말기에서는 두드림 진동, 기압변화(바람불어넣기), 원심압력(흩뿌리기 동작) 등을 통하여 메뉴를 거치지 않고 직접 모드변화를 시키는 것을 특징으로 하는 터치스크린 인터페이스방법.
As a method for executing the one-handed mode of claim 1,
In addition to running through a menu, a terminal equipped with a sensor is a touch screen interface method characterized in that the mode is changed directly without going through a menu through tapping vibration, air pressure change (wind blowing), and centrifugal pressure (scattering motion). .
제1항 내지 제9항 중 어느 하나의 인터페이스방법을 이용하여 터치입력을 받아서 명령을 처리하도록 하는 프로그램을 저장하는 기록매체.A recording medium storing a program for receiving a touch input and processing a command using any one of the interface method of claim 1.
KR1020100035132A 2010-04-16 2010-04-16 One-Hand Input Method on Touch Screen Ceased KR20110115683A (en)

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