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KR20060112112A - Mobile terminal and menu operation control method - Google Patents

Mobile terminal and menu operation control method Download PDF

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KR20060112112A
KR20060112112A KR1020050034542A KR20050034542A KR20060112112A KR 20060112112 A KR20060112112 A KR 20060112112A KR 1020050034542 A KR1020050034542 A KR 1020050034542A KR 20050034542 A KR20050034542 A KR 20050034542A KR 20060112112 A KR20060112112 A KR 20060112112A
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mobile
communication terminal
mobility
mobile communication
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KR100672478B1 (en
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박연우
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엘지전자 주식회사
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Priority to KR1020050034542A priority Critical patent/KR100672478B1/en
Priority to JP2006030313A priority patent/JP4413876B2/en
Priority to US11/410,312 priority patent/US7761801B2/en
Priority to EP10012981A priority patent/EP2275905A1/en
Priority to EP06008702A priority patent/EP1727027A3/en
Priority to CN2006100773109A priority patent/CN1855021B/en
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Priority to US12/796,398 priority patent/US8549419B2/en
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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04MTELEPHONIC COMMUNICATION
    • H04M1/00Substation equipment, e.g. for use by subscribers
    • H04M1/72Mobile telephones; Cordless telephones, i.e. devices for establishing wireless links to base stations without route selection
    • H04M1/724User interfaces specially adapted for cordless or mobile telephones
    • H04M1/72469User interfaces specially adapted for cordless or mobile telephones for operating the device by selecting functions from two or more displayed items, e.g. menus or icons
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • G06F3/0482Interaction with lists of selectable items, e.g. menus
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
    • G06F3/0488Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04MTELEPHONIC COMMUNICATION
    • H04M1/00Substation equipment, e.g. for use by subscribers
    • H04M1/72Mobile telephones; Cordless telephones, i.e. devices for establishing wireless links to base stations without route selection
    • H04M1/724User interfaces specially adapted for cordless or mobile telephones
    • H04M1/72403User interfaces specially adapted for cordless or mobile telephones with means for local support of applications that increase the functionality
    • H04M1/72427User interfaces specially adapted for cordless or mobile telephones with means for local support of applications that increase the functionality for supporting games or graphical animations
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04MTELEPHONIC COMMUNICATION
    • H04M2250/00Details of telephonic subscriber devices
    • H04M2250/22Details of telephonic subscriber devices including a touch pad, a touch sensor or a touch detector

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  • Engineering & Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Signal Processing (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • User Interface Of Digital Computer (AREA)
  • Telephone Function (AREA)

Abstract

본 발명은 새로운 메시지를 수신하는 단계; 상기 새로운 메시지 아이콘을 단말기 화면 표시부 상단에 표시하는 단계; 해당 아플리케이션 이동성 객체(object) 아이콘이 상기 메시지 아이콘으로 이동하는 단계; 상기 메시지 아이콘이 사라지고 상기 해당 아플리케이션 이동성 객체 아이콘의 외형적 정보가 변화하는 단계; 상기 아플리케이션 이동성 객체 아이콘을 포인터로 입력받는 단계; 상기 해당 아플리케이션을 실행하여 수신한 메시지를 화면에 표시하는 단계에 관한 것으로, 대기화면에서 역동적인 움직임을 나타내는 메뉴 아플리케이션의 이동성 객체를 제공함으로써 일방적인 사용자 동작 입력이 아닌 이동 기기와 1:1 커뮤니케이션을 하는 느낌을 줄 수 있으며 사용자로 하여금 메뉴 접근을 용이하게 함으로써 사용편의성을 제공할 수 있다. The present invention comprises the steps of receiving a new message; Displaying the new message icon on the top of the terminal screen display; Moving the corresponding application mobility object icon to the message icon; Changing the external information of the corresponding application mobility object icon by the message icon disappearing; Receiving the application mobility object icon as a pointer; The present invention relates to a step of displaying a received message by executing the corresponding application on a screen, and providing a mobility object of a menu application indicating a dynamic movement on a standby screen. It can give a feeling of communication and can provide user convenience by facilitating user access to the menu.

Description

이동성 객체 인터페이스 및 이를 이용한 이동통신 단말기의 메뉴 제공 방법 {Method for offer menu with interface of moving object in mobile terminal}Mobility object interface and menu providing method of mobile communication terminal using same {Method for offer menu with interface of moving object in mobile terminal}

도 1은 본 발명에 따른 이동성 객체들의 아이콘이 움직이는 대기화면을 나타낸 예시도.1 is an exemplary view showing a standby screen moving icons of the mobility objects according to the present invention.

도 2a ~ 2f는 본 발명에 따른 메시지 도착시 해당 애플리케이션의 이동성 객체의 인터페이스 흐름을 나타낸 예시도.2a to 2f are exemplary views illustrating an interface flow of a mobility object of a corresponding application when a message arrives according to the present invention.

도 3은 본 발명에 따른 알람 이벤트 발생시 해당 애플리케이션의 이동성 객체의 인터페이스 흐름을 나타낸 예시도.3 is an exemplary view illustrating an interface flow of a mobility object of a corresponding application when an alarm event occurs according to the present invention.

도 4는 본 발명에 따른 배터리 부족시에 해당 애플리케이션의 이동성 객체 아이콘의 변화를 나타낸 예시도.4 is an exemplary view showing a change in the mobility object icon of the application when the battery is low according to the present invention.

본 발명은 이동통신 단말기에 관한 것으로, 특히 이동성 객체 인터페이스를 이용한 이동통신 단말기의 메뉴 제공 방법에 관한 것이다. The present invention relates to a mobile communication terminal, and more particularly, to a method of providing a menu of a mobile communication terminal using a mobile object interface.

종래기술은 이동통신 단말기의 메뉴 실행 접근 방식이 4방향을 이용한 x, y축을 이동하며 사용자 인터페이스를 제공하고 있다. 이와 같은 방식은 메뉴리스트 와 같이 지정된 그리드 안에서의 커서(cursor)의 조작으로 단말기의 컨트롤이 가능하다. 하지만, 메모리 증대 및 멀티 미디어의 다양한 기능제공과 함께 방대해지는 이동 기기의 데이터 및 복잡한 메뉴 구조에서 지정된 그리드 타입의 인터페이스와 단계적인 구조는 많은 정보를 보여주고, 사용자가 원하는 스타일로 구성하는데 많은 한계점을 가지게 된다. 윈도우(Window) 환경에서 객체중심의 메뉴제공 방식인 경우도 정지된 배치로 인해 사용자에게 재미 요소와 역동성을 주기 어려운 한계가 있다. In the prior art, the menu execution approach of the mobile communication terminal provides a user interface while moving the x and y axes using four directions. In this way, the terminal can be controlled by operating a cursor within a specified grid, such as a menu list. However, the grid-type interface and the step-by-step structure specified in the data and complicated menu structure of the mobile device, which increases with the increase of memory and the various functions of the multimedia, show a lot of information, and have many limitations in configuring the user's desired style. Have. In the case of the window-oriented menu providing method in the window environment, there is a limit that it is difficult to give the user fun elements and dynamics due to the stationary layout.

본 발명은 상기와 같은 문제점을 해결하기 위한 것으로, 포인팅 디바이스(터치스크린, 터치패드, 마우스 등)을 이용하여 이동 기기의 복잡해져 가고 대량화 된 데이터 및 메뉴, 핸드폰 이벤트 정보를 관리, 접근하는 새로운 방식의 사용자 인터페이스를 제공하고자 한다. 이동통신 단말기의 사용자가 원하는 메뉴 구조를 만들고 포인팅 디바이스를 활용하여 쉽게 접근할 수 있도록 하여 이동통신 단말기의 사용 편의성을 높이는데 발명의 목적이 있다. The present invention is to solve the above problems, using a pointing device (touch screen, touch pad, mouse, etc.) of a new method of managing and accessing the complex and bulked data and menus, mobile phone event information of mobile devices We want to provide a user interface. An object of the present invention is to increase the convenience of use of a mobile communication terminal by making a menu structure desired by a user of the mobile communication terminal and making it easily accessible by using a pointing device.

상기의 목적을 달성하기 위한 본 발명은 특정 이벤트 발생시 상기 이벤트를 사용자에게 알리기 위하여 대기화면에 표시하는 인디케이터 부; 상기 인디케이터 부에 표시된 상기 이벤트와 대응되어 연동하는 객체(object); 상기 객체(object)를 실행하기 위하여 사용자의 입력을 받기 위한 입력 수단을 포함하여 이루어진다. The present invention for achieving the above object is an indicator unit for displaying on the standby screen to notify the user when the specific event occurs; An object cooperating with the event displayed in the indicator unit; It comprises an input means for receiving a user input to execute the object.

또한, 본 발명의 이동성 객체 인터페이스의 메뉴 제공 방법에 있어서, 외부 로부터 수신된 또는 내부의 입력신호를 검출하는 단계; 해당 메뉴의 이동성 객체를 활성화하는 단계를 포함하여 이루어진다.In addition, the method of providing a menu of the mobile object interface of the present invention, the method comprising: detecting an input signal received from the inside or inside; Activating the mobility object of the menu.

이하 본 발명의 바람직한 실시 예를 첨부한 도면을 참조하여 상세히 설명한다.  Hereinafter, exemplary embodiments of the present invention will be described in detail with reference to the accompanying drawings.

도 1은 본 발명에 의해 이동성 객체들의 아이콘이 움직이는 대기화면을 나타낸 예시 도이다.1 is an exemplary view illustrating a standby screen on which icons of mobile objects are moved according to the present invention.

외부로부터 접촉(소리, 열, 압력)에 의한 입력을 수행하는 포인팅 디바이스(터치 스크린, 터치 패드, 마우스 등)를 이동통신 단말기의 액정화면으로 구성한다. 실행 스텝에 따른 하위 계층 구조를 가지며, 객체 지향프로그래밍(OOP: Object Oriented Programming) 방식의 모듈인 이동성 객체(object)들이 메뉴의 각 애플리케이션(application)기능을 가지며 아이콘으로 표시된다. 도 1의 예시 도에서 이동성 객체(object)는 물고기 아이콘으로 표시되어 있으며 사용자의 기호와 설정에 따라 여러 종류의 아이콘으로 변경가능하다. 대기화면에서 이동성 객체(object) 아이콘(icon)들은 프로그램된 방향을 따라 역동성 있게 움직이며 이동한다. 이동성 객체(object)의 각 애플리케이션은 단말기 내부의 이벤트 정보(메시지, 알람, 배터리 등)와 사용자의 설정 메뉴, 데이터 폴더, 각 콘텐츠가 될 수 있다. A pointing device (touch screen, touch pad, mouse, etc.) that performs input by contact (sound, heat, pressure) from the outside is configured as a liquid crystal screen of a mobile communication terminal. It has a lower hierarchical structure according to execution steps, and mobile objects, which are modules of an object-oriented programming (OOP) method, have respective application functions of a menu and are represented by icons. In the example of FIG. 1, a mobile object is represented by a fish icon and may be changed into various kinds of icons according to a user's preferences and settings. On the idle screen, the mobility object icons move and move dynamically along the programmed direction. Each application of the mobility object may be event information (message, alarm, battery, etc.) inside the terminal, a user setting menu, a data folder, and each content.

도 2는 본 발명에 따른 메시지 도착시 해당 애플리케이션(application)의 이동성 객체의 인터페이스 흐름을 나타낸 예시 도이다.2 is an exemplary diagram illustrating an interface flow of a mobility object of a corresponding application when a message arrives according to the present invention.

(2a) 메뉴의 각 애플리케이션 이동성 객체(object) 아이콘들이 대기화면 상태에서 일정한 방향으로 움직인다. (2b) 수신한 새로운 메시지 아이콘을 단말기 액 정(LCD) 상단에 표시한다. (2c) 메시지 아이콘이 표시된 직후에 해당 이동성 객체의 물고기 아이콘(icon)이 메시지 아이콘으로 이동한다. (2d) 메시지 애플리케이션 이동성 객체가 이동하여 메시지 아이콘과 겹쳐지면 메시지 아이콘은 사라지고 물고기 이동성 객체는 색깔 등의 속성이 변한다. 이는 사용자에게 미확인 메시지를 표시하고 이동성 객체(object)아이콘의 색상, 크기, 움직임, 깜빡임, 소리 등에 변화를 줌으로써 나타낼 수 있다. (2e) 미확인 메시지를 표시하는 이동성 객체(object) 물고기 아이콘을 포인터로 클릭(click)하여 입력받는다. (2f) 해당 메뉴로 이동하여 수신한 메시지를 나타낸다.(2a) Each application mobility object icon of the menu moves in a constant direction in the idle screen state. (2b) The received new message icon is displayed on the top of the terminal LCD. (2c) Immediately after the message icon is displayed, the fish icon of the mobile object moves to the message icon. (2d) When the message application mobility object moves and overlaps with the message icon, the message icon disappears and the fish mobility object changes its properties such as color. This may be indicated by displaying an unacknowledged message to the user and changing the color, size, movement, flickering, sound, etc. of the mobile object icon. (2e) A mobile object fish icon displaying an unacknowledged message is clicked with a pointer to be input. (2f) Move to the corresponding menu and display the received message.

도 3은 본 발명에 따른 알람 이벤트 발생시 해당 애플리케이션의 이동성 객체의 인터페이스 흐름을 나타낸 예시 도이다.3 is an exemplary diagram illustrating an interface flow of a mobility object of a corresponding application when an alarm event occurs according to the present invention.

(a) 메뉴의 각 애플리케이션 이동성 객체(object)들이 대기화면 상태에서 일정한 방향으로 움직인다. (b) 설정된 알람 시간이 다가올수록 해당 애플리케이션의 이동성 객체(object) 아이콘은 색, 깜박임, 크기, 움직임 등이 변화한다. (c) 설정된 알람 시간에 이르면 알람 음을 출력한다. (d) 해당 애플리케이션 메뉴로 이동하여 설정된 알람 시간인 현재 시각을 표시하고 알람 음을 출력한다.(a) Each application mobility object in the menu moves in a constant direction in the idle screen state. (b) As the set alarm time approaches, the color, blinking, size, and movement of the application's mobility object icon change. (c) The alarm sound is output when the set alarm time is reached. (d) Moves to the application menu and displays the current time which is the set alarm time and outputs the alarm sound.

도 4는 본 발명에 따른 배터리 부족시에 해당 애플리케이션의 이동성 객체 아이콘의 변화를 나타낸 예시 도이다.4 is an exemplary view illustrating a change of a mobility object icon of a corresponding application when the battery is low according to the present invention.

배터리 게이지(gage)가 떨어질수록 해당 애플리케이션 이동성 객체 아이콘이 투명하게 변화되어 사용자가 인지할 수 있도록 한다. As the battery gauge drops, the corresponding application mobility object icon becomes transparent so that the user can recognize it.

본 발명은 대기화면에서 역동적인 움직임을 나타내는 메뉴 애플리케이션의 이동성 객체를 제공함으로써 일방적인 사용자 동작 입력이 아닌 이동 기기와 1:1 커뮤니케이션을 하는 느낌을 줄 수 있으며 사용자로 하여금 메뉴 접근을 용이하게 함으로써 사용편의성을 제공할 수 있다. The present invention can provide a feeling of having 1: 1 communication with a mobile device rather than a unilateral input of user's motion by providing a mobility object of a menu application that represents a dynamic movement on an idle screen, and enables a user to access a menu. Convenience can be provided.

Claims (11)

특정 이벤트 발생시 상기 이벤트를 사용자에게 알리기 위하여 대기화면에 표시하는 인디케이터 부;An indicator unit configured to display on the standby screen to notify the user of the event when a specific event occurs; 상기 인디케이터 부에 표시된 상기 이벤트와 대응되어 연동하는 객체(object);An object cooperating with the event displayed in the indicator unit; 상기 객체(object)를 실행하기 위하여 사용자의 입력을 받기 위한 입력 수단을 포함하여 이루어진 이동통신 단말기의 이동성 객체 인터페이스.The mobile object interface of the mobile communication terminal comprising an input means for receiving a user input to execute the object. 제 1항에 있어서,The method of claim 1, 상기 객체(object)는 애플리케이션의 각 스텝 프로그램을 조직하고 하나 이상 존재하는 것을 특징으로 하는 이동통신 단말기의 이동성 객체 인터페이스.The object is a mobile object interface of a mobile communication terminal, characterized in that the organization of each step program of the application and one or more. 제 1항에 있어서,The method of claim 1, 상기 객체(object)는 여러 모양의 아이콘(icon)으로 화면 표시부에 나타내는 것을 특징으로 하는 이동통신 단말기의 이동성 객체 인터페이스.The object is a mobile object interface of a mobile communication terminal, characterized in that represented on the screen display by the icon (icon) of various shapes. 제 3항에 있어서,The method of claim 3, wherein 상기 아이콘(icon)은 실행 스텝을 이어주는 이동성을 가지며 입력신호에 따른 외형적 정보를 가변시키는 것을 특징으로 하는 이동통신 단말기의 이동성 객체 인터페이스.The icon is a mobility object interface of a mobile communication terminal, characterized in that it has mobility connecting execution steps and varies external information according to an input signal. 제 4항에 있어서,The method of claim 4, wherein 상기 아이콘(icon)의 외형적 정보는 색상, 크기, 움직임, 깜빡임, 소리가 되는 것을 특징으로 하는 이동통신 단말기의 이동성 객체 인터페이스. Appearance information of the icon (icon) is a mobility object interface of a mobile communication terminal, characterized in that the color, size, movement, flicker, sound. 제 1항에 있어서,The method of claim 1, 상기 객체(object)는 상기 단말기 내부의 이벤트 정보(메시지, 알람, 배터리 등)와 사용자의 설정 메뉴, 데이터 폴더, 각 콘텐츠를 포함하여 나타내는 것을 특징으로 하는 이동통신 단말기의 이동성 객체 인터페이스.The object is a mobile object interface of a mobile communication terminal, characterized in that the event information (message, alarm, battery, etc.) in the terminal, the user's setting menu, data folder, including each content is represented. 제 1항에 있어서,The method of claim 1, 상기 객체(object)는 실행 스텝에 따른 하위 계층 구조를 가지며, 객체 지향프로그래밍(OOP: Object Oriented Programming)방식의 모듈인 것을 특징으로 하는 이동통신 단말기의 이동성 객체 인터페이스.The object has a lower hierarchical structure according to an execution step, and is a mobile object interface of a mobile communication terminal, characterized in that the module is an object-oriented programming (OOP) method. 제 1항에 있어서,The method of claim 1, 상기 입력수단은 외부의 입력을 받아 신호를 검출하는 장치인 것을 특징으로 하는 이동통신 단말기의 이동성 객체 인터페이스.The input means is a mobile object interface of a mobile communication terminal, characterized in that for detecting a signal by receiving an external input. 제 8항에 있어서,The method of claim 8, 상기 외부의 입력은 소리, 열, 압력이 되는 것을 특징으로 하는 이동통신 단말기의 이동성 객체 인터페이스.The external input of the mobile object terminal, characterized in that the sound, heat, pressure. 특정 이벤트 발생신호를 검출하는 단계;Detecting a specific event occurrence signal; 상기 발생신호에 따른 해당 메뉴의 이동성 객체(object)를 활성화하는 단계;Activating a mobility object of a corresponding menu according to the generated signal; 상기 객체(object)가 상기 이벤트로 이동하는 단계;Moving the object to the event; 외부신호를 입력받아 상기 이벤트 애플리케이션을 실행하는 단계를 포함하여 이루어진 이동성 객체 인터페이스의 메뉴 제공 방법.A method of providing a menu of a mobile object interface comprising receiving an external signal and executing the event application. 새로운 메시지를 수신하는 단계;Receiving a new message; 상기 새로운 메시지 아이콘을 단말기 화면 표시부 상단에 표시하는 단계;Displaying the new message icon on the top of the terminal screen display; 해당 애플리케이션 이동성 객체(object) 아이콘이 상기 메시지 아이콘으로 이동하는 단계;Moving the corresponding application mobility object icon to the message icon; 상기 메시지 아이콘이 사라지고 상기 해당 애플리케이션 이동성 객체 아이콘의 외형적 정보가 변화하는 단계;Changing the appearance information of the corresponding application mobility object icon by the message icon disappearing; 상기 애플리케이션 이동성 객체 아이콘을 포인터로 입력받는 단계;Receiving the application mobility object icon as a pointer; 상기 해당 애플리케이션을 실행하여 수신한 메시지를 화면에 표시하는 단계를 포함하여 이루어진 이동성 객체 인터페이스의 메뉴 제공 방법. And displaying a received message on a screen by executing the corresponding application.
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